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Cambridge Primary

Scheme of Work – Mathematics stage 6

Introduction
This document is a scheme of work created by Cambridge as a suggested plan of delivery for Cambridge Primary Mathematics stage 6. Learning
objectives for the stage have been grouped into topic areas or ‘Units’. These have then been arranged in a recommended teaching order but you
are free to teach objectives in any order within a stage as your local requirements and resources dictate.

The scheme for Mathematics has assumed a term length of 10 weeks, with three terms per stage and three units per term. An overview of the
sequence, number and title of each unit for stage 6 can be seen in the table below.

The scheme has been based on the minimum length of a school year to allow flexibility. You should be able to add in more teaching time as
necessary, to suit the pace of your learners and to fit the work comfortably into your own term times.

Problem solving learning objectives are recurring, appearing in every unit. Activities and resources are suggested against the learning objectives to
illustrate possible methods of delivery.

There is no obligation to follow the published Cambridge Scheme of Work in order to deliver Cambridge Primary. It has been created solely to
provide an illustration of how delivery might be planned over the six stages.

A step-by-step guide to creating your own scheme of work and implementing Cambridge Primary in your school can be found in the Cambridge
Primary Teacher Guide available on the Cambridge Primary website. Blank templates are also available on the Cambridge Primary website for you
to use if you wish.

V1 1Y07 Mathematics Stage 6 1


Overview
Term 1 Term 2 Term 3

1A Number and Problem Solving 2A Number and Problem Solving 3A Number and Problem Solving

1B Measure and Problem Solving 2B Measure and Problem Solving 3B Measure and Problem Solving

1C Geometry and Problem Solving 2C Handling data and Problem Solving 3C Geometry and Problem Solving

V1 1Y07 Mathematics Stage 6 2


Unit 1A: Number and Problem Solving

V1 1Y07 Mathematics Stage 6 3


Framework Learning Objective Activities Resources Comments
Codes

Numbers and the number system

Know what each digit represents in Teacher led whole class activity using a Large place value grid (top Adjust the grid to an
6Nn2 whole numbers up to a million. place value grid. Pont in turn to a row 1000 – 9000, below is100 appropriate level.
number in each row and ask children to – 900, below is10 – 90, below
read the whole number (when you point is1 – 9 below is 0.1 - .9, Below
to 2000, 300, 40, 4, 0.1 the students is 0.01 – 0.09
should respond two thousand, three Extend the board to include
hundred and forty four point one. Target the multiples of 1000, 10000
questions: can you point out 2074? and 100000 and/or the
480632? multiples of 0.1, 0.01, 0.001
Place value cards.

6Nn3 Know what each digit represents in 1 Understand that the place of a digit Place value mats Adapt the place value
and 2 place decimal numbers. indicates its value. A game for 2 or 3 2 sets 0-9 digit cards per mats to make the
players. Each player has a place value group. game easier or harder.
mat with an appropriate number of An easier version has
columns. Shuffle the pack of cards and just ones and tenths, a
place face down. Players take turns to harder has hundreds,
turn over the top card and place it in tens, ones, tenths and
one of the columns on their mat. hundredths. This
Continue until all players have filled activity can be adjusted
mats. The winner is the player to make according to level of
the highest number. OR the lowest attainment by using 2,
number OR the number nearest to 500 4 or more cards and
OR the biggest even number. Get rules making numbers with
for winning from the class. up to 2 decimal places.

6Nn4 Multiply and divide any whole Using a calculator, place any number in Calculator.
number from 1 to 10000 by 10, 100 the display press the x button, put in 10
or 1000 and explain the effect. or 100 or 1000 Press = What happens?
Try with different numbers. What
happens? Do you think it will always
happen? Why?
Put a number into the display press
V1 1Y07 divide then 10, 100 or 1000.
Mathematics What6
Stage 4
Framework Learning Objective Activities Resources Comments
Codes

Numbers and the number system

Know what each digit represents in Teacher led whole class activity using a Large place value grid (top Adjust the grid to an
6Nn2 whole numbers up to a million. place value grid. Pont in turn to a row 1000 – 9000, below is100 appropriate level.
number in each row and ask children to – 900, below is10 – 90, below
read the whole number (when you point is1 – 9 below is 0.1 - .9, Below
to 2000, 300, 40, 4, 0.1 the students is 0.01 – 0.09
should respond two thousand, three Extend the board to include
hundred and forty four point one. Target the multiples of 1000, 10000
questions: can you point out 2074? and 100000 and/or the
480632? multiples of 0.1, 0.01, 0.001
Place value cards.

6Nn3 Know what each digit represents in 1 Understand that the place of a digit Place value mats Adapt the place value
and 2 place decimal numbers. indicates its value. A game for 2 or 3 2 sets 0-9 digit cards per mats to make the
players. Each player has a place value group. game easier or harder.
mat with an appropriate number of An easier version has
columns. Shuffle the pack of cards and just ones and tenths, a
place face down. Players take turns to harder has hundreds,
turn over the top card and place it in tens, ones, tenths and
one of the columns on their mat. hundredths. This
Continue until all players have filled activity can be adjusted
mats. The winner is the player to make according to level of
the highest number. OR the lowest attainment by using 2,
number OR the number nearest to 500 4 or more cards and
OR the biggest even number. Get rules making numbers with
for winning from the class. up to 2 decimal places.

6Nn4 Multiply and divide any whole Using a calculator, place any number in Calculator.
number from 1 to 10000 by 10, 100 the display press the x button, put in 10
or 1000 and explain the effect. or 100 or 1000 Press = What happens?
Try with different numbers. What
happens? Do you think it will always
happen? Why?
Put a number into the display press
V1 1Y07 divide then 10, 100 or 1000.
Mathematics What6
Stage 5
Unit 1B: Measure and Problem Solving

Framework Learning Objective Activities Resources Comments


Codes

Measure

6Ml1 Select and use standard units of Solve ‘story’ problems involving length, A ‘bank’ of story problems Story problems can be
measure Read and write to 2 decimal weight, capacity and explain and record Practical equipment to support added to as new ideas
places. how the problem was solved. E.g. I those students who need it. are suggested by the
travelled 24.24 km by car, 1.7 km by students. Devising
bus and 2000 m on foot. How far did I story problems could
travel? be a homework activity.

6Ml2 Convert between two units of Solve ‘story’ problems involving length, A ‘bank’ of story problems
measurement, using decimals to weight, capacity and explain and record Practical equipment to support
three places how the problem was solved. E.g. those students who need it.
There is 425 ml of milk in the small
bottle. There are six and one quarter
times as much in the big bottle. How
much milk is in the big bottle? How
much milk is there altogether?

6Ml3 Interpret readings on different scales, Read measuring scales , converting the A range of measuring
on a range of measuring instruments. unit to an equivalent metric unit. instruments

Use examples from


6Ml4 Draw and measure lines to the Build on work from the previous year. Rulers marked in cms and mm real life whenever
nearest centimetre and millimetre. Measure lines, straight and curved, to String/wool. possible.
the nearest centimetre and millimetre.

6Mt1 Recognise and understand the units Provide examples of materials from real Gather ideas from students for
for measuring time: seconds, life to measure. Share answers. Were activities to use the
minutes, hours, days, weeks, any different? Why? measurement of time.
months, years, decades and Use problem solving activities to
V1 1Y07 Mathematics Stage 6 6
Framework Learning Objective Activities Resources Comments
Codes

centuries; convert one unit of time estimate and check how many times
into another. can you .. ? Time races, getting ready
for P.E.. Gather ideas from students.

6Mt2 Tell the time using digital and Build on work from the previous year. Analogue and digital clocks.
analogue clocks using the 24 hour Use problem solving activities to build
clock system. on knowledge and understanding of
time.

6Mt3 Compare times on digital/analogue Build on work from the previous year. Analogue and digital clocks.
clocks. Use problem solving activities to build
on knowledge and understanding of
time.

Use of the internet


6Mt4 Read and use timetables using the Build on work from the previous year. Timetables from a variety of could be part of the
24 hour clock system. Use problem solving activities to build sources lesson.
on knowledge and understanding of
time.

6Mt5 Calculate time intervals using digital Use a bus or train timetable: Timetables from a variety of
and analogue times. What time does the 8.30 train/bus sources.
arrive at the fourth stop? What is the
fastest train/bus? How do you know?
How long is the journey?

6Mt6 Use a calendar to calculate time Use a calendar to work out which day Calendars.
intervals in day, weeks or months. of the week 26th October is, how many
days and weeks until the 26th
December?; the date of the second
Monday in January until the same date
V1 1Y07 Mathematics Stage 6 7
Framework Learning Objective Activities Resources Comments
Codes

in July? the number of days from 17th


June to 14th August, and the number of
weeks from 12th July to 28th November

6Mt7 Calculate time intervals in days, Begin to understand different times World time chart. Use of ICT.
months or years. around the world using a world time
chart.

Use transparent
6Ma1 Measure and calculate the perimeter Know the formula for finding the area of Examples of rectilinear shapes overlays of cm squared
and area of rectilinear shapes. a rectangle. Revise the formula for the Rulers, string paper for those
perimeter of a rectangle. Work out and students who need
express in words a formula for finding more support
the perimeter of a regular polygon. Test
with examples.

Use transparent
6Ma2 Estimate the area of an irregular Use sets of irregular shapes on square Cm square paper. overlays of cm squared
shape by counting squares. paper. Estimate, then check. Record Sets of irregular shapes. paper for those
estimations and real area. students who need
more support.

Use transparent
6Ma3 Calculate perimeter and area of Revise work from the previous year. Cm square paper overlays of cm squared
simple compound shapes that can be Select a variety of compound shapes. Sets of simple compound paper for those
spilt into rectangles. Discuss ways of splitting into rectangles shapes. students who need
and finding perimeters and area. more support.

Problem solving

V1 1Y07 Mathematics Stage 6 8


Framework Learning Objective Activities Resources Comments
Codes

6Pt2 Understand everyday systems of Solve ‘story’ problems involving length, Collect ideas from
measurement in length, weight, weight, capacity and explain and record students to build a
capacity, temperature and time and how the problem was solved. E.g. I ‘bank’ of ideas. This
use these to perform simple travelled 24.28 km by car, 1.7 km by could be part of a
calculations. bus and 2000 m on foot. How far did I homework activity.
travel? E.g. There is 425 ml of milk in
the small bottle. There are six and one
quarter times as much in the big bottle.
How much milk is in the big bottle? How
much milk is there altogether?

6Pt5 Estimate and approximate when Record estimated and measured Resources for investigating
calculating e.g. use rounding and lengths, weights or capacities. Round a different types of measure.
check working. measurement to the nearest whole unit
or tenth of a unit.

6Ps1 Explain why they chose a particular Use of questioning techniques during The use of open
method to perform a calculation and and at the end of the lesson. questions is crucial
show their working. here.

6Ps2 Deduce new information from For example: Respond to questions


existing information and realise the such as: the perimeter of a rectangle is
effect that one piece of information 105 cm The shortest side is 21cm.
has on another. What is the length of the longest side?
Respond to similar questions for all
areas of measure.

6Ps4 Use ordered lists or tables to help Test a hypothesis, sort and order
solve problems systematically. information from data trough work on
measures.

V1 1Y07 Mathematics Stage 6 9


Unit 1C: Geometry and Problem Solving

Framework Learning Objective Activities Resources Comments


Codes

Problem solving

6Pt4 Recognise 2D and 3D shapes and ‘Make a box’ activity. Students choose Paper, card, scissors, glue, As students work
their relationships, e.g. cuboid has a their own criteria at the beginning. sticky tape, measurement through the activities,
rectangular cross-section. Extend to ‘Make a box that will hold 100 resources. observe how they
pencils’ or ‘make a box with a surface work, the vocabulary
area of …’ they use, co-operation
with peers. This can
led to assessment
opportunities.

6Ps2 Deduce new information from ‘Make a box that is twice as big as this Paper, card, scissors, glue, The questions asked
existing information and realise the one’. What do we know already? What sticky tape, measurement can be appropriate to
effect that one piece of information do we need to know? What do we need resources. the range of abilities
has on another. to find out? How can we use the within the class.
information to make the box?

V1 1Y07 Mathematics Stage 6 10


Unit 2A: Number and Problem Solving

Framework Learning Objective Activities Resources Comments


Codes

Numbers and the number system

6Nn2 Know what each digit represents in Respond to questions: Place value (arrow) cards
whole numbers up to a million. What does the digit 6 in 39675
represent?
Read these: Calculator
3914730; 402974 ….
Make: 486924 ….
Write in figures:
Five hundred and eighty two
thousand ,five hundred and forty three
Put in your calculator display: thirteen
thousand nine hundred and forty two.

6Nn3 Know what each digit represents in 1 Respond to questions: Decimal place value
and 2 place decimal numbers. Read these: (arrow)cards
Make:
Write in figures: Calculator
Put in your calculator display

6Nn4 Multiply and divide any whole Know that when multiplying by 1 the Calculator for support and to When multiplying or
number from 1 to 10000 by 10, 100 number stays the same. look for patterns. dividing a decimal by a
or 1000 and explain the effect. When multiplying by a multiple of 10 the multiple of 10, it is the
digits move to the left and when Calculator for use of the digits that move, not
V1 1Y07 Mathematics Stage 6 11
Framework Learning Objective Activities Resources Comments
Codes

dividing by a multiple of 10 the digits to constant function. the decimal point.


move to the right.
Understand that multiplying by 10 and
then by 10 again is equivalent to
multiplying by 100 and that multiplying
by 10, then 10 again, then 10 again is
equivalent to multiplying by
1000..Observe and comment on the
effect of multiplying or dividing by 10 or
100 using a calculator (using the
constant function).

6Nn6 Find factors of 2 digit numbers. Find all pairs of factors for any 2 digit
number: pairs of factors for 28 are
1 and 28
2 and 14
4 and 7
Use knowledge of tables facts.

6Nn7 Find some common multiples e.g. for Understand the term ‘common multiple’ To find the common
4 and 5. as being a number that is a multiple of multiples of 2 or more
two or more numbers. numbers:
Make a list of multiples
for each number.
Continue the list until at
least two multiples are
common to both lists.
Identify the common
multiples.

6Nn8 Round whole numbers to the nearest Round any whole number to the
10, 100 or 1000. Make and justify nearest multiple of 10.
estimates and approximations of Students give examples of numbers
large numbers. they would estimate to the nearest 10,
100 or 1000.
V1 1Y07 Mathematics Stage 6 12
Framework Learning Objective Activities Resources Comments
Codes

Estimate and round from real life:


The hairs on your head, the fingers in
your class/school ….
Round to the nearest 10, 100 or 1000 in
measures:
Your height in millimetres, the perimeter
of the classroom in centimetres, the
capacity of a jug in millilitres.

6Nn12 Use the <, > and = signs correctly. Respond to oral or written questions: Calculator
Which is greater? Which is longer?
What number is half way between? Number line

Place numbers on a number line in


ascending/descending order.
Use < and > to represent the
information on the number line
Set problems:
If 135.34< * < 145.82, what could * be?
34 * 26 + 8 What’s the missing symbol?
34 * 26 + 13

6Nn13 Estimate where 4digit numbers lie on Estimate the position of a point on a
an empty 0 – 10000 line. number line where only the end values
are marked. Explain how you made the Number lines where only the
decision. end values are marked.

6Nn15 Recognise and extend number Count in steps of equal size: whole
sequences. numbers, multiples, decimals, fractions, Number line
extend to negative numbers. 100 square
Calculator using the constant
function.

V1 1Y07 Mathematics Stage 6 13


Framework Learning Objective Activities Resources Comments
Codes

6Nn17 Recognise odd and even numbers Recognise that if a number is divisible
and multiples of 5, 10, 25, 50 and by 2, (ends in 0, 2, 4, 6, 8) that number Calculator using the constant
100 up to 1000. is even. function to look for patterns of
Encourage looking for patterns in multiples.
multiples
Use knowledge and understanding of
tables facts.

6Nn18 Make general statements about Revise and consolidate previous work
sums, differences and multiples of on odd and even numbers.
odd and even numbers. Explore that the sum of:
2 or more even numbers is even.
an even number of odd numbers is
even.
an odd number of odd numbers is odd.
Explore that the difference between:
2 even numbers is even
2 odd numbers is even
1 odd and 1 even number is even
Explore that the product of 2 or more
even numbers is even
2 odd numbers is odd
1 odd and 1 even number is even.
Make general statements.

6Nn19 Recognise prime numbers up to 20 Revise and consolidate the meaning of 100 square.
and find all prime numbers less than ‘prime numbers’
100. Use Eratosthenes (Sieve of
Eratosthenes) method to find prime
numbers.

V1 1Y07 Mathematics Stage 6 14


Framework Learning Objective Activities Resources Comments
Codes

6Nn5 Multiply and divide decimals by 10 or Show understanding of multiplying and Calculator using the constant Students need to know
100 (answers up to two decimal dividing a whole number by 10 or 100. function. how a calculator and
places for division. (Digits move to the left - x or to the the constant function
right – division) work.
Understand that multiplying by 10 and
then by 10 again is equivalent to
multiplying by 100.Observe and
comment on the effect of multiplying or
dividing by 10 or 100 using a calculator
(using the constant function).

6Nn6 Round a number with two decimal Use knowledge and understanding of Decimal place value (arrow)
places to the nearest tenth or to the place value. cards.
nearest whole number.

6Nn11 Order and compare positive numbers Put numbers in order; Marked and unmarked
to one million, and negative integers ascending/descending. number lines
to an appropriate level. Use knowledge and understanding of < and > cards.
place value.
Respond to oral or written questions.

6Nn14 Order numbers with up to two Use knowledge and understanding of Marked and unmarked
decimal places (including different place value. number lines
numbers of places). Respond to oral or written questions. Decimal place value (arrow)
cards

6Nn16 Recognise and use decimals with up E.g. Calculator for support
to three places in the context of Convert a larger metric unit to a
measurement. smaller:
2.346km in metres (2346 metres)
6.35 litres in millitres ( 6350 millilitres)
Convert halves, quarters, tenths,
hundredths to a larger unit:
250 grams in kilograms
V1 1Y07 Mathematics Stage 6 15
Framework Learning Objective Activities Resources Comments
Codes

700 millilitres in litres


2 centimetres in metres.

6Nn20 Recognise the historical origins of Where do numbers come from? Make a Time line
our number system and begin to timeline to show the history of the
understand how it developed. number system.

Calculation

Mental strategies

6Nc1 Recall addition and subtraction facts Use knowledge and understanding of
for numbers to 20 and pairs of addition/subtraction and place value
one-place decimals with a total of 1,
e.g. 0.4 + 0.6.

6Nc2 Derive quickly pairs of one-place Use knowledge and understanding of


decimals totalling 10, e.g. 7.8 and addition/subtraction and place value
2.2, and two-place decimals totalling
1, e.g. 0.78 + 0.22.

6Nc3 Know and apply tests of divisibility by Recognise that a whole number is Calculator Divisible means will
2, 4, 5, 10, 25 and 100. divisible by 2 if the answer is even, by 4 divide exactly
if the last 2 digits are divisible by 4, by 5 Multiplication charts for Divided by means that
if the number ends in 5 or 0, by 10 if the support there could be a
number ends in 0, by 25 if the last 2 remainder
digits are divisible by 25 (or the last 2
digits are 00, 25, 50, 75) and by 100 if
the answer ends in 00.
Use in practical problems.
V1 1Y07 Mathematics Stage 6 16
Framework Learning Objective Activities Resources Comments
Codes

6Nc4 Use place value and number facts to Use knowledge and understanding of Whole number and decimal
add or subtract two-digit whole place value and number facts. place value (arrow) cards
numbers and to add or subtract Set in practical and real life examples
three-digit multiples of 10 and pairs
of decimals, e.g. 560 + 270; 2.6 +
2.7; 0.78 + 0.23

6Nc6 Add/subtract a near multiple of 10, Continue to add/subtract 9, 19, 29, …..
100 or 1000, or a near whole unit of or 11. 21. 31 ….. by adding/subtracting
money, and adjust, e.g. 3127 + 4998; 10, 20, 30 ….. and adjusting by 1.
5678 – 1996.
Add/subtract 0.9, 1.9, 2.9 ….. or 1.1,
2.1, 3.1 by adding and subtracting 1, 2,
3, …. Then adjusting by 0.1.

6Nc9 Double quickly any two-digit number, Understand that halving is the inverse
e.g. 78, 7.8, 0.78 and derive the of doubling.
corresponding halves. Understand that halving is the same as
dividing by 2 and doubling is the same
as multiplying by 2.

6Nc8 Multiply pairs of multiples of 10, or Understand that x by 10 moves the Calculator for pattern work
multiples of 10 and 100. digits one place to the left and that x by and support
100 moves the digits 2 places to the
left.

6Nc10 Divide 2 digit numbers by single digit Revise and consolidate understanding
numbers, including leaving a of division.
remainder. Understand that division is the inverse
of multiplication and use this to check
V1 1Y07 Mathematics Stage 6 17
Framework Learning Objective Activities Resources Comments
Codes

answers.

Addition and subtraction

Add 2 and 3 digit numbers with the Use informal written methods to support Blank number line
6Nc11 same or different numbers of digits record or explain calculations. Discuss,
explain and compare methods.
Where calculations are set out in
columns understand that each units
column should be in line, each tens
column should be in line ….

Standard written methods Develop an


efficient standard method that can be
applied generally.

Extend method to at least 4 digits.

Extend to decimals

6Nc12 Add or subtract numbers with the Know that decimal points should line up
same and different numbers of under each other whether adding
decimal places, including amounts of decimal fractions or money
money. Informal written methods:
Use a paper and pencil method to
support, record or explain calculations.
Discuss, compare and explain
methods.
Standard written methods:
Continue to develop and efficient
standard method that can be applied
V1 1Y07 Mathematics Stage 6 18
Framework Learning Objective Activities Resources Comments
Codes

generally.

6Nc13 Find the difference between a Put integers in order.


positive and negative integer, and Explore equations where 1 or 2 of the
between two negative integers in a values are unknown: ? + ? = 13. Make
context such as temperature or on a a table of possible values of ?
number line. Continue to use numbers in the context
of temperature.

Multiplication and division

6Nc14 Multiply pairs of multiples of 10 or Understand that x by 10 moves the


multiples of 10 and 100. digits one place to the left and that x by
100 moves the digits 2 places to the
left.

6Nc15 Multiply near multiples of 10 by Develop strategies of how to find what


multiplying by the multiples of 10 and you don’t now from what you already do
adjusting. know.

6Nc16 Multiply by halving one number and Informal written methods


doubling the other (35x16 with 70x8). Use paper and pencil methods to
support record or explain calculations
Discuss, explain and compare
methods.

6Nc18 Multiply 2, 3 or 4 digit numbers by a Standard written methods


single digit number. Continue to develop an efficient
standard method that can be applied
generally.. Where calculations are set
out in columns, know that units should
V1 1Y07 Mathematics Stage 6 19
Framework Learning Objective Activities Resources Comments
Codes

line up under units, tens under tens ….

6Nc17 Use number facts to generate new Develop strategies of how to find what
multiplication facts, e.g. the 17× table you don’t now from what you already do
from 10× + 7× tables. know.

6Nc19 Divide three-digit numbers by single- Informal written methods


digit numbers, including those Use pencil and paper methods to
leaving a remainder and divide three- support record and explain calculations.
digit numbers by two-digit numbers Discuss, explain and compare
(no remainder) including sums of methods.
money.
Standard written methods
Continue to develop an efficient
standard method that can applied
generally.
Where calculations are set out in
columns, know that units should line up
under units, tens under tens ….

6Nc22 Know and apply the arithmetic laws Understand and use when appropriate
as they apply to multiplication the rules of the commutative,
(without necessarily using the terms associative and distributive laws as
commutative, associative or they apply to multiplication.
distributive).
Commutative:
67 x 72 = 72 x 67

Associative:
34 x 60 = 34 x (6 x 4 ) or
34 x 60 = (34 x 10) x 6

Distributive
V1 1Y07 Mathematics Stage 6 20
Framework Learning Objective Activities Resources Comments
Codes

23 x 38 = 23 x (40 – 10) or
23 x 38 = (23 x 30) - (23 x 2)

V1 1Y07 Mathematics Stage 6 21


Framework Learning Objective Activities Resources Comments
Codes

Problem solving Although examples are given it’s


important to remember that all of the
Using techniques and skills in solving problem solving strategies should be
mathematical problems used throughout this unit

6Pt1 Choose appropriate and efficient Make and justify decisions


mental or written strategies to carry Explain calculations that have been
out a calculation, involving done mentally.
addition, subtraction, multiplication or Discuss strategies
division. Develop the use of conventional
notation and vocabulary to record
explanation.
Compare strategies and ways of
recording.

6Pt3 Check addition with a different order Understand that numbers can be put in
when adding a long list of numbers; any order for addition but not for
check when subtracting by using the subtraction. Add in reverse order.
inverse. Explore inverses for subtraction.

6Pt5 Estimate and approximate when Estimate the position of a point on an


calculating. undivided line where only the end
values are shown of a whole number or
decimal marked by an arrow.
Using understanding and
strategies in solving problems

6Ps1 Explain why they chose a particular Use questions.


method to perform a calculation and What method did you use? Why did you
show working choose that one? Would you change it
another time/ Why not? Is your answer
reasonable? How do you know?
6Ps3 Use logical reasoning to explore and Make and justify decisions
V1 1Y07 Mathematics Stage 6 22
Framework Learning Objective Activities Resources Comments
Codes

solve number problems and Explain calculations that have been


mathematical puzzles. done mentally.
Discuss strategies
Use a selection of puzzles and
problems.
Use all types of problems:
Word problems, logic puzzles, diagram
and visual problems, finding all
possibilities and finding rules and
describing patterns
Use ideas from students.

Deduce new information from Using knowledge of x10 to find out


existing information to solve x100 and x1000.
problems.
Explain the need for being systematic.
6Ps4 Use ordered lists or tables to help Use lists or tables as an example when
solve number problems solving problems.
systematically.

6Ps9 Make, test and refine hypotheses, Use ‘I think … statements


explain and justify methods, E.g. I think that …..
reasoning, strategies, results or Justify:
conclusions orally. methods;
strategies;
results with examples

6Ps6 Make sense of and solve word Break 2 or 3 step problems into smaller
problems, single and multi-step (all sub-problems. Discuss how each part
four operations), and represent them, of the problem builds in to the whole.
e.g. with diagrams or on a number Discuss different way of representing
line; use brackets to show the series the results.
of calculations necessary.

V1 1Y07 Mathematics Stage 6 23


Unit 2B: Measure and Problem Solving

Framework Learning Objective Activities Resources Comments


Codes

Measure

6Ml1 Select and use standard units of Suggest how you could measure: Measuring equipment that
measure The weight of an egg, the perimeter of shows standard units of
Read and write to 2 decimal places the classroom, the thickness of measure
postcard.

Suggest things you could measure in


different weights, lengths or capacities.

Suggest an imperial or metric unit to


measure from Cairo to London, the
weight of a shoe lace or a car, the
amount of milk in a cup or a tanker ….

6Ml2 Convert between two units of Revise and know the relationship Chart of relationships
measurement, using decimals to between units. between units
three places.
Use knowledge and understanding of
V1 1Y07 Mathematics Stage 6 24
Framework Learning Objective Activities Resources Comments
Codes

decimals to three places.


E.g.
Convert a larger metric unit from a
larger to a smaller
Write 250 grams in kilograms (0.25 kg)
Write 500 millilitres in litres (0.5 litres)
Write 1.8 litres in millilitres ( 1800 ml)
Convert a smaller unit to a larger
Write 25 grams in kg (0.25)
Write 600 ml in litres ( 0,6 litres
Write 7 centimetres in metres (0.07
metres).

6Ml3 Interpret readings on different scales, Read measuring scales, converting the Measuring scales on a
on a range of measuring unit to an equivalent imperial unit. range of measuring
instruments. instruments.
Read metric and imperial units from
measuring scales that show both:
Approx. how many gallons are there in
20 litres?
Approx. how many litres are there in 7
gallons?

Record estimated and measured


lengths, weights or capacities in
decimal form.

6Ml4 Draw and measure lines to the Measure prepared lines (including
nearest centimetre and millimetre. curved). Rulers

Draw lines of particular lengths


6Ml5 Know imperial units still in common Recognise that:
use, e.g. the mile, and approximate A mile is a unit of distance and is more Chart or poster of imperial
metric equivalents. than a km (about 1600 m) and metric units, showing
A pint is a unit of capacity and is more equivalents.
than half a litre (about 570ml)
V1 1Y07 Mathematics Stage 6 25
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A gallon is a unit of capacity and is less


than 5 litres.

Explore approx. equivalence between


imperial and metric units.

1 litre =? pints
4.5 litres = ? gallons or pints
1 Kilogram = ? pounds (lbs.)
30 grams = ? ounces (oz.)
8 kilometres = ? miles

6Mt1 Recognise and understand the units Revise previous learning.


for measuring time: seconds, Use, read and write the vocabulary Chart or poster of units to
minutes, hours, days, weeks, associated with time. measure time.
months, years, decades and Know and use:
centuries; convert one unit of time 1 millennium = 1000 years Calculators.
into another. 1 century = 100 years
1 decade = 10 years
1 year = 12 months/52 weeks/ 356 days
1 week = 7 days
1 day – 24 hours
1 hour = 60 minutes
1 minute – 60 seconds
Use questions:
e.g.
How many seconds since you ate
breakfast? Is that a sensible way of
measuring the passage of time?
Why not?
What would you use? Find out the
6Mt2 Tell the time using digital and answer by using a more sensible unit of
analogue clocks using the 24 hour time and then convert to seconds.
clock system. Match times from analogue to digital
and digital to analogue.
Analogue and digital
Design and make a game for up to 4 clocks.
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players that involves telling and


comparing time using both analogue Equipment for making
and digital clocks. games.

Test your game. Ask friends to play it.

Set in the context of a problem to be


solved: e.g.

On a digital clock showing 24 hour time,


6Mt3 Compare times on digital/analogue over a whole day, how many times This problem will help
clocks. does a 7 appear? Is it the same number students reinforce telling
for a 12 hour clock over a whole day? the time using a digital
Analogue and digital and analogue clock and it
Imagine that an analogue clock has clocks. requires them to be
numbers by every minute. How many systematic in their
times does the minute hand and the working.
V1 1Y07 Mathematics Stage 6 27
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hour hand point exactly to a 7 over 24 If possible have an


hours? Is it the same number over 12 interactive digital clock on
hours? the whiteboard. You may
What do you notice about the results for want to begin by asking a
both the analogue and digital clocks? few oral questions based
on the clock before
moving on to the problem.
Revise work done previously. Once you have introduced
Use appropriate questions to extend. the problem, you could
Revise work done previously. ask for some estimates of
Use appropriate questions to extend. the total number of times
Ask questions: Timetables from a variety of 7 appears. The problem
How long from the 24th May to the 3rd sources including the can be interpreted in
Wednesday in September? internet slightly different ways.
My birthday is the 24th December. How You may need to agree ,
many months, weeks and days are for example, 07:775
there between my birthday and yours? counts as three times,
because there are three
How old will you be in days and weeks Digital and analogue clocks sevens, or just once,
and years 132 days before your because the three sevens
birthday? are all showing at just one
moment. Give pairs of
Encourage students to think of some students time to work on
questions of their own. Calendars the problem. After a short
time, pairs to explain what
Put in a context (real life or fantasy) they have done so far.
E.g. Talk about the different
approaches.

Design and make a game for up to 4


6Mt4 Read and use timetables using the players about a journey to the moon. It
24 hour clock system. can be a board game or a card game.

Think about obstacles on the way/or


6Mt5 Calculate time intervals using digital way back.
and analogue times.

V1 1Y07 Mathematics Stage 6 28


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Think about the time you will need to


6Mt6 Use a calendar to calculate time overcome the obstacles. What effect
intervals in day, weeks or months. will this have on your planned
timetable?

Include time intervals in months, years,


6Mt7 Calculate time intervals in days, decades and centuries.
months or years.
Test your game. Is it fair? Think about
the equipment you will need to play the
game.

Ask friends to play your game.

Did it work as you wanted it to, or would


you like to change it?

Read world time charts.


6Mt8 Appreciate how the time is different Use a world time chart to answer
in different time zones around the questions:
world. It is 12.00 noon in London. What time is
it in Cairo, Hong Kong New York ….

Link with solving a problem (e.g. 6Mt7).


What if you start from London at 12.00
but have to land to refuel in Cairo and
then … and then… and then …. , what
time will take off be?
Revise previous work on perimeter.
6Ma1 Measure and calculate the perimeter Calculate perimeters of compound
and area of rectilinear shapes. shapes that can be split into rectangles.

Know the formula for finding area.


6Ma3 Calculate perimeter and area of Begin to find the areas of compound
simple compound shapes that can shapes that can be split into rectangles.
be spilt into rectangles.
Choose a suitable unit to estimate the
area of different irregular shapes.
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Draw irregular shapes on square paper


6Ma2 Estimate the area of an irregular and ask a friend to estimate the area.
shape by counting squares.
How can you check?

V1 1Y07 Mathematics Stage 6 30


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Problem solving

Using techniques and skills in Link with 6Ml1


solving mathematical problems

6Pt2 Understand everyday systems of Investigate what units of measurement


measurement in length, weight, might be seen in:
capacity, temperature and time and A shop, a garage, on road signs, …
use these to perform simple
calculations.

6Pt5 Estimate and approximate when When converting from one unit of
calculating e.g. use rounding and measure to another.
check working.

Using understanding and


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strategies in solving
problems
6Ps1 Discuss and justify reasons for choices,
Explain why they chose a particular be prepared to show evidence and
method to perform a calculation and proof.
show their working.

6Ps2 E.g. Link with example in 6Mt1


Deduce new information from
existing information and realise the The area of a compound shape is 186
effect that one piece of information cms square.
has on another.
Draw 2 different shapes that it could be.
Share and discuss.

6Ps4 E.g. for unit conversion, time zones


Use ordered lists or tables to help around the world …
solve problems systematically.

V1 1Y07 Mathematics Stage 6 32


Unit 2C: Handling Data and Problem Solving

Framework Learning Objective Activities Resources Comments


Codes

Organising, categorising and


representing data

6Dh1 Solve a problem by representing, Test hypotheses by drawing and Examples of bar graphs,
extracting and interpreting data in discussing a bar chart where (discrete) tables, charts, diagrams.
tables, graphs, charts and data are grouped.
diagrams, e.g. line graphs for
distance and time; a price ‘ready- Know that for grouped discrete data the
reckoner’ for currency conversion; bars may be labelled with the range
frequency tables and bar charts with that they represent but not the divisions
grouped discrete data. between the bars.

Begin to interpret simple pie charts.

Discuss results.

6Dh2 Find the mode and range of a set of Find the mode and develop
data from relevant situations, understanding of the range of a set of
e.g. scientific experiments. data.
Make a simple database and enter the Examples of a database.
data.
Find the most common (mean) data.
Put the data in order to find the
maximum and minimum. The
difference between them is the range.

6Dh3 Begin to find the median and mean Discuss the meaning of median and Examples of a database.
of a set of data. mean.
Make a simple data base.
(results of a maths test)
V1 1Y07 Mathematics Stage 6 33
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Enter the data.


What was the middle score?
(the median)
What was the sum of all the scores,
divided by the total number of scores?
(mean)

6Dh4 Explore how statistics are used in Statistics are the basis for most of the Primary (first hand ) and
everyday life. activities of everyday life: secondary (second hand)
E.g. examples of real life use of
Business uses statistics to make statistics (newspapers,
predictions, increase their profits. Internet)

We all use statistics, every time we


make an informed guess about the
world around us. E.g. (those clouds are
dark, it's probably going to rain today)

Public safety uses statistics to make


sure there’s a very small chance
something might go wrong

Gather evidence from primary and


secondary sources of where statistics
are used in the real world.

Discuss

Probability

6Db1 Use the language associated with Use the language associates with
probability to discuss events, to probability to discuss events; including
assess likelihood and risk, including those with equally likely out comes.
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those with equally likely outcomes.


Discuss events which might have two Dice
equally likely outcomes:
Rolling a dice (odd or even number) Coins
Tossing a coin.

Discuss events with two or more likely


outcomes:
Rolling a dice and getting an odd
number
Rolling a number greater than 3

Place each probability of outcomes on


a scale impossible (0), evens (½) or
certain (1).

Discuss the difference between the


conjecture of outcomes and the actual
experimental result.

V1 1Y07 Mathematics Stage 6 35


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Problem solving

6Ps6 Make sense of and solve word Use problems that involve data
problems, single and multi-step (all four collection and handling, represent the
operations), and represent them. data.
Add a ‘What if?’ question
E.g.
I think that boys can run faster than
girls.
What do you think?
How can we find out?
How can we represent the data?

What if we change the groups that


worked together?
Would that change the data?
How do you know?

6Ps2 Deduce new information from Use existing data information.


existing information and realise the Ask ‘What if ..?’ questions:
effect that one piece of information What if we did the same survey in
has on another. December instead of June?
What if we used 2 classes instead of
only our class?

V1 1Y07 Mathematics Stage 6 36


Unit 3A: Number and Problem Solving

Framework Learning Objective Activities Resources Comments


Codes

Numbers and the number system

Count on and back in fractions and Class chanting and targeted questions. Number line
6Nn1 decimals, e.g. 1/3s, 0.1s, and
repeated steps of whole numbers
(and through zero).

Multiply and divide decimals by 10 or Show understanding of multiplying and Calculator using the constant Students need to know
6Nn5 100 (answers up to two decimal dividing a whole number by 10 or 100. function how a calculator and
places for division). (Digits move to the left - x or to the the constant function
right – division) work
Understand that multiplying by 10 and
then by 10 again is equivalent to
multiplying by 100.Observe and
comment on the effect of multiplying or
dividing by 10 or 100 using a calculator
(using the constant function)

6Nn9 Round a number with two decimal Use knowledge and understanding of Decimal place value (arrow)
places to the nearest tenth or to the place value. cards
nearest whole number.

6Nn11 Order and compare positive numbers Put numbers in order; Marked and unmarked
to one million, and negative integers ascending/descending. number lines
to an appropriate level. Use knowledge and understanding of < and > cards
place value.
Respond to oral or written questions.

6Nn14 Order numbers with up to two Use knowledge and understanding of Marked and unmarked
decimal places (including different place value. number lines
numbers of places). Respond to oral or written questions Decimal place value (arrow)
cards
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6Nn16 Recognise and use decimals with up E.g. Calculator for support
to three places in the context of Convert a larger metric unit to a
measurement. smaller:
2.372km in metres (2372 metres)
16.35 litres in millitres ( 16350
millilitres)
Convert halves, quarters, tenths,
hundredths to a larger unit:
500 grams in kilograms
285 millilitres in litres
8 centimetres in metres.

6Nn20 Recognise the historical origins of Continue to research the historical Time line
our number system and begin to origins of the number system. Make a
understand how it developed. timeline to show the history of the
number system.
Make real life links to the present day.

6Nn21 Compare fractions with the same Recognise from practical work Multiplication square
denominator and related relationships between fractions.
denominators, e.g. ¾ with 7/8 .

Multiplication square

6Nn22 Recognise equivalence between Begin to recognise patterns in


fractions, e.g. between 1/100 s, equivalent fractions
1/10s and ½ s ½ = 2/4 =3/6 = 4/8 ………

Recognise that
V1 1Y07 Mathematics Stage 6 38
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10/100 is equivalent to 1/10


20/100 is equivalent to 2/10
50/100 is equivalent to 5/10 or ½
25/100 is equivalent to ¼
75/100 is equivalent to ¾

6Nn23 Recognise and use the equivalence Know that


between decimal and fraction forms. 0.5 is equivalent to 5/10 or ½
0.1 is equivalent to 1/10
0.25 is equivalent to 25/100 or ¼
0.75 is equivalent to 75/100 or ¾

6Nn24 Order mixed numbers and place


between whole numbers on a
number line.

6Nn25 Change an improper fraction to a Enter fractions into a calculator and


mixed number, e.g. 17/8 to 2 1/8. interpret the display to find the
equivalent decimal
Begin to recognise that 0.03 is
equivalent to 3/100 and that 8.25 is
equivalent to 8 25/100.

Order fractions on a number line

6Nn26 Reduce fractions to their simplest Recognise that a fraction such as 6/24
form, where this is ¼, ½, or ¾ or a can be reduced to an equivalent
number of fifths or tenths. fraction ¼ by dividing both the
numerator and denominator by the
same number.

V1 1Y07 Mathematics Stage 6 39


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6Nn27 Begin to convert a vulgar fraction to Use knowledge and understanding of Number line
a decimal fraction using division. linking fractions with division.
Calculator
Use knowledge of equivalence of
fractions and decimals.

6Nn28 Understand percentage as parts in Recognise the % sign in a variety of Percentage square Place a sheet of card
every 100 and express ½ ¼ 1/3 1/10 contexts Cut card to cover percentage the same size as the %
1/100 as percentages. Practically find the percentages for a square square over the square
range of fractions. Scissors to show that 100% has
been covered.
Cut the card in half.
Show one half and ask
what fraction of the
whole card is showing.
Place both halves of
the card on the
%board. Remove 1 of
them and ask how
many % squares have
been revealed. (50)
How many remain
under the other half.
(50)Therefore ½ = 50%
Repeat for the other
fractions, cutting the
card as appropriate.

Percentages are used


6Nn29 Find simple percentages of shapes Use knowledge of equivalence of Percentage square to express how
and whole numbers. fractions, decimals and percentages. large/small one
Shapes to cut quantity is, relative to
Identify the percentage of a shape another quantity.

Find 75% of a circle


Find percentages by halving and
V1 1Y07 Mathematics Stage 6 40
Framework Learning Objective Activities Resources Comments
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quartering the original figure:


50% is one half (a semi-circle)
25% is one quarter (1/4 of a circle or
half of the half)
75% is three quarters (half + quarter)

Apply the same logic to numbers,


including money.

6Nn30 Solve simple problems involving ratio Understand that ‘four to every 7’ Shapes to compare
and direct proportion. compares part to part: it is equivalent to
four in every 7, which compares a part
to a whole.

Show pattern of shapes to compare


shapes using statement.

Respond to questions.

Solve ratio and proportion problems in


context:
I mix 1 tin of blue paint with 2 tins of
white paint. I need 12 tins of paint
altogether. How many tins of each
colour do I need?

Calculation

Mental strategies

6Nc1 Recall addition and subtraction facts Use knowledge and understanding of
for numbers to 20 and pairs of one- addition/subtraction and place value.
place decimals with a total of 1, e.g.
0.4 + 0.6.
V1 1Y07 Mathematics Stage 6 41
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6Nc2 Derive quickly pairs of one-place Use knowledge and understanding of


decimals totalling 10, e.g. 7.8 and addition/subtraction and place value.
2.2, and two-place decimals totalling
1, e.g. 0.78 + 0.22.

Divisible means will


6Nc3 Know and apply tests of divisibility by Recognise that a whole number is Calculator divide exactly
2, 4, 5, 10, 25 and 100. divisible by 2 if the answer is even, by 4 Divided by means that
if the last 2 digits are divisible by 4, by 5 Multiplication charts for there could be a
if the number ends in 5 or 0, by 10 if the support remainder
number ends in 0, by 25 if the last 2
digits are divisible by 25 (or the last 2
digits are 00, 25, 50, 75) and by 100 if
the answer ends in 00.
Use in practical problems

6Nc4 Use place value and number facts to Use knowledge and understanding of Whole number and decimal
add or subtract two-digit whole place value and number facts. place value (arrow) cards
numbers and to add or subtract Set in practical and real life examples.
three-digit multiples of 10 and pairs
of decimals, e.g. 560 + 270; 2.6 +
2.7; 0.78 + 0.23.

6Nc6 Add/subtract a near multiple of 10, Continue to add/subtract 9, 19, 29, …..
100 or 1000, or a near whole unit or 11. 21. 31 ….. by adding/subtracting
of money, and adjust, e.g. 3127 + 10, 20, 30 ….. and adjusting by 1.
4998; 5678 – 1996.
Add/subtract 0.9, 1.9, 2.9 ….. or 1.1,
2.1, 3.1 by adding and subtracting 1, 2,
3, …. Then adjusting by 0.1.

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6Nc9 Double quickly any two-digit number, Understand that halving is the inverse
e.g. 78, 7.8, 0.78 and derive the of doubling.
corresponding halves. Understand that halving is the same as
dividing by 2 and doubling is the same
as multiplying by 2.

6Nc5 Add/subtract near multiples of one Use knowledge and understanding of Decimal place value (arrow)
when adding numbers with one place value and number facts. cards
decimal place, e.g. 5.6 + 2.9; 13.5 –
2.1. Understand the decimal notation.

6Nc7 Use place value and multiplication Demonstrate understanding of the Calculator for practical
facts to multiply/divide mentally, e.g. meaning of multiplication and division activities to find the results of
0.8 × 7; 4.8 ÷ 6. and use multiplication and division facts multiplying and dividing.
already known.

Use knowledge and understanding of


place value.

Addition and subtraction

6Nc12 Add or subtract numbers with the Use informal written methods to support
same and different numbers of record or explain calculations. Discuss,
decimal places, including amounts of explain and compare methods.
money. Where calculations are set out in
columns understand that each units
column should be in line, each tens
column should be in line ….

V1 1Y07 Mathematics Stage 6 43


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Standard written methods Develop an


efficient standard method that can be
applied generally.

Extend method to at least 4 digits.

Extend to decimals. Understand that


the decimal points must be under each
other.

6Nc13 Find the difference between a Put integers in order.


positive and negative integer, and Explore equations where 1 or 2 of the
between two negative integers in a values are unknown: ? + ? = 13. Make
context such as temperature or on a a table of possible values of ?
number line. Continue to use numbers in the context
of temperature.

Multiplication and division

6Nc17 Use number facts to generate new Develop strategies of how to find what
multiplication facts, e.g. the 17× table you don’t now from what you already do
from 10× + 7× tables. know

6Nc19 Divide three-digit numbers by single- Informal written methods


digit numbers, including those Use pencil and paper methods to
leaving a remainder and divide three- support record and explain calculations.
digit numbers by two-digit numbers Discuss, explain and compare
(no remainder) including sums of methods.
money.
Standard written methods
Continue to develop an efficient
standard method that can applied
generally.
Where calculations are set out in
V1 1Y07 Mathematics Stage 6 44
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columns, know that units should line up


under units, tens under tens ….

6Nc22 Know and apply the arithmetic laws Understand and use when appropriate
as they apply to multiplication the rules of the commutative,
(without necessarily using the terms associative and distributive laws as
commutative, associative or they apply to multiplication.
distributive).
Commutative:
67 x 72 = 72 x 67

Associative:
34 x 60 = 34 x (6 x 4 ) or
34 x 60 = (34 x 10) x 6

Distributive
23 x 38 = 23 x (40 – 10) or
23 x 38 = (23 x 30) - (23 x 2)

6Nc20 Give an answer to division as a Understand the term ‘mixed number’.


mixed number, and a decimal (with
divisors of 2, 4, 5, 10 or 100). 3/2 = 1 ½ = 1.5

6Nc21 Relate finding fractions to division Revise knowledge and understanding Calculators
and use them as operators to find of fractions and division.
fractions including several tenths and
hundredths of quantities. Begin to understand how to use
fractions as operators.
e.g.
3/10 of 12

V1 1Y07 Mathematics Stage 6 45


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Problem solving Although examples are given it’s


important to remember that all of the
Using techniques and skills in solving problem solving strategies should be
mathematical problems. used throughout this unit.

6Pt1 Choose appropriate and efficient Make and justify decisions.


mental or written strategies to carry Explain calculations that have been
out a calculation, involving addition, done mentally.
subtraction, multiplication or division. Discuss strategies.
Develop the use of conventional
notation and vocabulary to record
explanation.
Compare strategies and ways of
recording.

6Pt3 Check addition with a different order Understand that numbers can be put in
when adding a long list of numbers; any order for addition but not for
check when subtracting buy using subtraction. Add in reverse order.
the inverse. Explore inverses for subtraction.

6Pt5 Estimate and approximate when Estimate the position of a point on an


calculating. undivided line where only the end
values are shown of a whole number or
decimal marked by an arrow.

Using understanding and


V1 1Y07 Mathematics Stage 6 46
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strategies in solving problems

6Ps1 Explain why they chose a particular Use questions.


method to perform a calculation and What method did you use? Why did you
show working. choose that one? Would you change it
another time/ Why not? Is your answer
reasonable? How do you know?

6Ps3 Use logical reasoning to explore and Make and justify decisions
solve number problems and Explain calculations that have been
mathematical puzzles. done mentally.
Discuss strategies
6Ps6 Make sense of and solve word Use a selection of puzzles and
problems, single and multi-step problems.
(all four operations), and represent Use all types of problems:
them, e.g. with diagrams or on a Word problems, logic puzzles, diagram
number line; use brackets to show and visual problems, finding all
the series of calculations necessary possibilities and finding rules and
describing patterns.
Use ideas from students.

Break 2 or 3 step problems into smaller


sub-problems. Discuss how each part
of the problem builds in to the whole.
Discuss different way of representing
the results.

Ps4 Use ordered lists or tables to help Explain the need for being systematic.
solve number problems Use lists or tables as an example when
systematically. solving problems.

6Ps9 Make, test and refine hypotheses, Use ‘I think … statements


explain and justify methods, E.g. I think that …..
V1 1Y07 Mathematics Stage 6 47
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reasoning, strategies, results or Justify:


conclusions orally. methods;
strategies;
results with examples

6Ps5 Identify relationships between Discuss and explore using symbols and
numbers and make generalised letters when generalising about
statements using words, then numbers. Give examples and select
symbols and letters, e.g. the second examples from students.
number is twice the first number plus
5 (n, 2n + 5); all the numbers Make links and connections to real life
are multiples of 3 minus 1 (3n – 1); examples.
the sum of angles in a triangle is
180°.

6Ps7 Solve simple word problems E.g. There are 6 fruit chews to every 2
involving ratio and direct proportion. chocolates in a box of 32 sweets. How
many chocolates are there in the box?

6Ps8 Solve simple word problems Use the percentage board and/or a Percentage board
involving percentages, e.g. find calculator to calculate percentages and
discounted prices. use that information to find discounted Calculator
prices.

V1 1Y07 Mathematics Stage 6 48


Unit 3B: Measures and Problem Solving

Framework Learning Objective Activities Resources Comments


Codes

Measure This unit will reinforce and


consolidate previous work on
measures. It will also allow
extension activities for those
students who have already
mastered the concepts

6Ml1 Select and use standard units of Suggest things you could measure Standard units of measure.
measure Read and write to 2 in different weights, lengths or
decimal places. capacities.

Suggest an imperial or metric unit


to measure from ….. to ….., the
weight of a ….. or a ….., the
amount of liquid in a cup or a
barrel ….

Use story problems to put the


objective into a context:
E.g.

The front wheel on the tractor has


a circumference of 450
centimetres.

If you were describing the


circumference in metres, what
would it be?
How many times would the wheel
turn if the tractor travels one
kilometre?
The back wheel on the tractor has
a 1850 centimetres circumference.

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If you were describing this


circumference in metres, what
would it be?
How many times would this wheel
turn if the tractor travels one
kilometre?

Would the large or the small tyre


get more wear and tear on a long
journey?

Devise other problems for the


other areas of measure.

6Ml2 Convert between two units of Conversion chart.


measurement, using decimals to Revise and know the relationship
three places. between units.

Use knowledge and understanding


of decimals to three places.
E.g.
Convert a larger metric unit from a
larger to a smaller
Write 350 grams in kilograms
Write 1750 millilitres in litres
(Write 1175 litres in millilitres
Convert a smaller unit to a larger
Write 37 grams in kg
Write 650 ml in litres
Write 74 centimetres in metres

Devise ‘real life’ problems where


conversion of units would be
6Ml3 Interpret readings on different scales, included. Measuring instruments
on a range of measuring Read measuring scales,
instruments. converting the unit to an Conversion chart from metric to
equivalent imperial unit. imperial.

V1 1Y07 Mathematics Stage 6 50


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Read metric and imperial units


from measuring scales that show
both:
Approx. how many gallons are
there in 250 litres?
Approx. how many litres are there
in 72 gallons?

Record estimated and measured


lengths, weights or capacities in
decimal form.

6Ml4 Draw and measure lines to the Curved and straight lines.
nearest centimetre and millimetre. Measure prepared lines (including
curved). Rulers.

Draw lines of particular lengths.

6Ml5 Know imperial units still in common Conversion charts from metric to
use, e.g. the mile, and approximate Recognise that: imperial
metric equivalents. A mile is a unit of distance and is
more than a km (about 1600 m)
A pint is a unit of capacity and is
more than half a litre (about
V1 1Y07 Mathematics Stage 6 51
Framework Learning Objective Activities Resources Comments
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570ml)
A gallon is a unit of capacity and
is less than 5 litres.
Imperial and metric measuring
Explore approx. equivalence equipment.
between imperial and metric units.

1 litre =? pints
4.5 litres = ? gallons or pints
1 Kilogram = ? pounds (lbs.)
30 grams = ? ounces (oz.)
8 kilometres = ? miles

6Mt4 Read and use timetables using the Timetables


24 hour clock system. Revise work previously done. Use
appropriate questions to extend.

6Mt5 Calculate time intervals using digital Analogue and digital clocks
and analogue times. Revise work previously done. Use
appropriate questions to extend.

6Mt6 Use a calendar to calculate time Calendars.


intervals in day, weeks or months. Use student’s questions from the
previous unit on measures as a
starting point.
How long from today is your
birthday?

V1 1Y07 Mathematics Stage 6 52


Framework Learning Objective Activities Resources Comments
Codes

How long until we have a school


holiday?

How long ago was our last school


holiday?

What is the length of time of the


total school holiday period?

Encourage students to devise


questions of their own.

6Mt8 Appreciate how the time is different World time charts. Most holidays will have
in different time zones around the Read world time charts. a departure point that
world. Use a world time chart to answer is some distance from
questions: the traveller’s home.
It is 12.00 noon in London. What The students need to
time is it in Cairo, Hong Kong New establish their
York …. departure from home
as part of the holiday.
Set up a role play area of a Travel
Agent.

Have access to local timetables as Local timetables.


well as travel information for the
holiday destination, including International timetables.
timetables.
Access to the Internet
What time will you need to leave
home to be sure to arrive on time?

What do you need to think about


in making your decision?

How will you get to your departure


point? Train? Car? Bus?
Use the timetables to plan your
journey.
V1 1Y07 Mathematics Stage 6 53
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Codes

What time will your train leave?


How long is the journey? What
time (local time) will you arrive?

Make a schedule for your journey

Are your results reasonable?


Share and discuss with others

What is there is a hold up on the


way to the airport/station?

6Ma1 Measure and calculate the perimeter Rulers This problem


and area of rectilinear shapes. Revise previous work on requires students to
perimeter. consider area and
perimeter at the same
6Ma2 Estimate the area of an irregular time and to know the
shape by counting squares. Draw a square in which the difference between the
perimeter is numerically equal to two. It provides a good
the area. opportunity to talk
about different ways of
What about drawing a rectangle reaching a solution.
that is twice as long as it is wide The perimeter will be
which still has a perimeter measured in units of
numerically equal to its area? length, while the area
will be measured in
square units.

6Ma3 Calculate perimeter and area of Rulers


simple compound shapes that can Calculate perimeters of compound
be spilt into rectangles. shapes that can be split into
rectangles.

Know the formula for finding area.


Begin to find the areas of
compound shapes that can be
split into rectangles.
V1 1Y07 Mathematics Stage 6 54
Framework Learning Objective Activities Resources Comments
Codes

Choose a suitable unit to estimate


the area of different irregular
shapes.

Draw irregular shapes on square


paper and ask a friend to estimate
the area.
How can you check?
A4 Paper
Take a sheet of A4 paper
Fold up the bottom left hand
corner.

Fold up the bottom right hand


corner.

What shape have you made?


What is the area and perimeter of
this shape?

Fold your own shapes and


measure the area and perimeter of
it.

V1 1Y07 Mathematics Stage 6 55


Framework Learning Objective Activities Resources Comments
Codes

Problem solving These activities are examples.


Using techniques and skills in Use others to cover the other
solving mathematical problems. areas of measure.

6Pt2 Understand everyday E.g. Such questions as


systems of measurement in length, Is it true that the height of a these are difficult to
weight, capacity, temperature and person is the same as 3 times the prove. There is usually
time and use these to perform simple distance round their head? at least 1 person where
calculations. How could we find out? the statement does not
fit.
Could it be generally
6Pt5 Estimate and approximate when Discuss the fact that all true?
calculating e.g. use rounding and measurements are approximate. Is it more true for
check working. adults? Proportions
Discuss ways of representing the change with growth.
data. Each group could test
a different age-range.
E.g.
Is it true that most potatoes weigh
between 200g and 300g?

E.g. Is it true that the dimensions


of a container are a good
indication of what it would hold?

Plan a journey:
The distance by car is 45 miles.
The car travels at 30 miles per
hour.

The rain leaves at 09.28 and


arrives at 10.12

Bus leaves at 9 a.m. and arrives at


quarter to 11.

How long will each journey take?


V1 1Y07 Mathematics Stage 6 56
Framework Learning Objective Activities Resources Comments
Codes

Where would you like to visit?


Using understanding and Find out about different ways of
strategies in solving travelling to your destination. Work
problems out how long each would take.
6Ps2 What is the cheapest way to
Deduce new information from travel?
existing information and realise the
effect that one piece of information
has on another.
6Ps4 You have 2 egg timers. One takes
Use ordered lists or tables to help 4 minutes exactly to empty. The
solve problems systematically. other takes 7 minutes. What times
in whole minutes can you
measure? And how?

You have 5 weights:


1 ounce, 2ounces, 4 ounces, 8
ounces and 16 pounces (1lb)

Is it true that you can use these


weights to weigh any item up to 31
ounces?

Record the weights you use as a


table.

If you added a 32 ounce weight


what weights could you make?

What weights can you make with 1


oz., 3oz, 9oz, 27 oz.?
What weights can’t you make?

V1 1Y07 Mathematics Stage 6 57


Unit 3C: Geometry and Problem Solving

Framework Learning Objective Activities Resources Comments


Codes

Geometry

6Gs1 Classify different polygons and Revise the meaning of polygon: a Pictorial representation to link Provide visual images
understand whether a 2D shape is a closed 2D shape with straight sides. with discussion. linked to the written
polygon or not. Discuss the difference between regular word.
and irregular, concave and convex and
simple and complex polygons.

6Gs2 Visualise and describe the properties Revise use of vocabulary. Shape Hunt Making games is a way
of 3D shapes. Visualise 3D shapes from 2D drawings. Each player has a card with for students to use
Describe a 3D shape when only the the name or 2D representation their own knowledge
name has been given. of a 3D shape. skills and
Describe a 3D shape to another Place a pack of cards with all understanding in a
person. of the properties of all of the practical way.
Play Shape Hunt. shapes face down on the
table. Players take turns to
Students devise their own shape take a card from the top of the
games. pile. If it fits their shape, they
keep it. Other players can
challenge. If they challenge
correctly, the card is replaced
at the bottom of the pile. Play
continues until all of the cards
have been taken. The player
with most cards is the winner.

6Gs3 Identify and describe properties of Name, describe and begin to classify Quadrilaterals. Encourage discussion.
quadrilaterals and classify using quadrilaterals using criteria such as
parallel sides, equal sides, equal equal angles, equal sides, lines of
angles. symmetry ….
V1 1Y07 Mathematics Stage 6 58
Framework Learning Objective Activities Resources Comments
Codes

Discuss the best way to display the


classification.
Give reasons.

Is there more than one way of


classifying? Give reasons.

What other criteria could be used?

6Gs4 Recognise and make 2D Using 3D shapes, discuss how to make 3D shapes.
representations of 3D shapes 2D representations.
including nets.
Make nets and check by using them to
construct the 3D shape.

6Gs6 Check that the sum of the angles in a Use knowledge and understanding of Rulers.
triangle is 180 degrees. angle.
Know that an angle of 180 degrees is a
straight line.

Check by measuring or practically:


Draw a triangle using a ruler. Cut it out.
Cut off each corner and rearrange so
that, when placed together, they make
a straight line.

Repeat with all types of triangle.

6Gp1 Read and plot co-ordinates in all four Revisit the meaning of ‘quadrant’
quadrants.
The x- and y- axes divide the
coordinate plane into four regions.
These regions are called the
V1 1Y07 Mathematics Stage 6 59
Framework Learning Objective Activities Resources Comments
Codes

quadrants.

Note that all points in each of the four


quadrants share the same x and y
values in terms of positive or negative.
For example, if both numbers are
positive, the point will be in the first
quadrant

If either coordinate is 0, the point will


not be in a quadrant, but will lie on an
axis. All points with y = 0 are on the x-
axis, and all
points with x = 0 are on the y-axis.
Note that the origin (0, 0) is the only
point on both axes.

6Gp2 Predict where a polygon will be after Using quadrants (6Gp1) sketch Mirrors
one reflection, where the sides of the polygons after translation or rotation.
shape are not parallel or
perpendicular to the mirror line; after Give instructions to another person for
one translation or after a rotation the translation or rotation of a shape
through 90 degrees about one of its using all four quadrants.
vertices.

6Gs5 Estimate, recognise and draw acute Revise definitions of acute and obtuse Protractors Some students may
and obtuse angles and use a angles. need more time to
protractor to measure to the nearest master the skill of
degree. Discuss the skill of using a protractor. using a protractor. Or it
may be necessary to
Use a protractor to measure given find larger ones which
angles to the nearest degree. would be easier to use.
Use a protractor to draw angles to the
nearest degree.

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Problem solving

Using techniques and skills in solving


mathematical problems.

6Pt4 Recognise 2D and 3D shapes and Classify 2D and 3D shapes according


their relationships, e.g. a cuboid to matching criteria:
has a rectangular cross-section. Same shape as 2D can be found as a
face on 3D.
The shape has a right angle
The shape has no right angles ….

6Ps2 Deduce new information from Investigate the different polygons that
existing information and realise the can be made using tangram pieces.
effect that one piece of information
has on another.

V1 1Y07 Mathematics Stage 6 61

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