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L5R 4th Edition Cheat Sheet
Conditional Modifiers
Blinded A character who has been struck blind or who suffers from the Blind Disadvantage suffers a
penalty of -3k3 to all ranged attack rolls and -1k1 to melee attack rolls. A blind character's base
Armor TN is equal to his Reflexes Trait plus 5 (armor adds bonuses as normal). The character's
Water Ring is considered two ranks lower for the purpose of determining how far he can move
as part of a Move Action. Any attempt at a Simple Move Action requires an Athletics/Agility roll
(TN 20) or the character is knocked Prone.
Dazed A character who has been dazed suffers a penalty of -3k0 to all actions. Dazed characters can
only use the Defense and Full Defense Stances and cannot perform an laijutsu duel. The
character may recover from this Status Effect by making a successful Earth Ring Roll versus a
TN of 20 during the Reaction Stage. The target may attempt this roll once each Round, and the
TN decreases by 5 each time he fails the roll.
Entangled A character who has become entangled can take no Actions other than attempting to break
free. This is a Strength roll against a TN determined by the GM based on the nature of the
entanglement; it is a Contested Roll if someone else is actively trying to keep the character
entangled. Opponents may initiate a grapple with an entangled character without an attack
roll.
Fasting A character who goes without food and water for 24 hours loses the ability to regain Void
Points from rest. although they can still be regained from meditation. After two days of fasting,
a character suffers a +5 TN penalty to all his Skill rolls, physical Trait rolls, and Spell Casting
Rolls until he gets food and drink. This increases by +5 for each additional day of fasting. After a
number of days of fasting equal to his Stamina, he begins losing 2k 1 Wounds per day until he
gets food and drink or dies.
Fatigued A character who goes without rest for 24 hours suffers a +5 TN penalty to all his Skill rolls,
physical Trait rolls, and Spell Casting Rolls until he rests. This penalty increases by an additional
+5 for every day that passes without rest. After a number of days equal to the character's
Stamina Trait, he must begin making Willpower Trait Rolls at TN 20 every two hours to avoid
falling asleep. A fatigued character may not take the Full Attack Stance.
Grappled A character who is participating in a grapple is considered grappled. Characters who are
grappled are much easier to hit with attacks, and have their Armor TN reduced to 5 plus any
bonuses from armor they are wearing.
Mounted A character sitting atop a horse or other mount, or who is on higher ground (at least a four foot
/Higher height advantage), gains a bonus of +1k0 on attack rolls against un-mounted/lower characters.
A mounted character may not use the Full Attack Stance.
Prone A prone character is lying flat on his back, side, or stomach, and cannot move, attack, or defend
himself to full effect. A prone character immediately suffers a -10 penalty to his Armor TN
against melee attacks. This penalty lasts until he stands up. He cannot use Move Actions, and
may only adopt the Defense or Attack Stances. He cannot attack with large weapons, and
suffers a -2kO penalty to attacks with medium and small weapons. It requires a Simple Action
to stand up from the prone position.
Stunned A character who is stunned may take no actions. Such a character has an Armor TN equal to 5
plus any bonuses from armor worn. The character may recover from this Status Effect by
making a successful Earth Ring Roll at TN 20 during the Reaction Stage. If he fails this roll, the
status ends at the end of the next Combat Round.
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L5R 4th Edition Cheat Sheet
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L5R 4th Edition Cheat Sheet
High Skills
Acting (Awareness) Gender, Clan, Profession
Artisan (Awareness) Macro Bonsai, Gardening, Ikebana (flower arranging), Origami (paper folding),
Painting, Poetry, Sculpture, and Tattooing
Calligraphy (Intelligence) Cipher, High Rokugani
Courtier (Awareness) Gossip, Manipulation, Rhetoric
Divination (Intelligence) Astrology, Kawaru
Etiquette (Awareness) Bureaucracy, Courtesy, Conversation
Games (Various) Fortunes & Winds (Awareness), Go (Intelligence), Kemari (Agility), Letters
(Awareness), Sadane (Awareness), Shogi (Intelligence)
Investigation (Perception) Interrogation, Notice, Search
Lore (Intelligence) Macro Anatomy*, Architecture, Bushido, Great Clan (choose one), Elements, Gaijin
Culture, Ghosts, Heraldry, History, Maho*, Nature, Nonhuman Culture,
Omens, Shadowlands*, Shugenja, Spirit Realms, Theology, Underworld*, War
Medicine (Intelligence) Antidotes, Disease, Herbalism, Non-Humans, Wound Treatment
Meditation (Void) Fasting, Void Recovery
Perform (Various) Macro Biwa (Agility), Dance (Agility), Drums (Agility), Flute (Agility), Oratory
(Awareness), Puppeteer (Agility), Samisen (Agility), Song (Awareness),
Storytelling (Awareness)
Sincerity (Awareness) Honesty, Deceit*
Spellcraft (Intelligence) Importune, Spell Research
Tea Ceremony (Void)
Bugei Skills
Athletics (Strength) Climbing, Running, Swimming, Throwing
Battle (Perception) Mass Combat, Skirmish
Defense (Reflexes)
Horsemanship (Agility) Gaijin Riding Horse, Rokugani Pony, Utaku Steed
Hunting (Perception) Survival, Tracking, Trailblazing
Jiujutsu (Agility) Grappling, Improvised Weapons, Martial Arts
Weapon Skills
Iaijutsu (Reflexes) Assessment, Focus
Chain Weapons (Agility) Kusarigama, Kyoketsu-shogi, Manrikikusari
Heavy Weapons (Agility) Dai Tsuchi, Masakari, Ono, Tetsubo
Kenjutsu (Agility) Katana, Ninja-to, No-dachi, Parangu, Scimitar, Wakizashi
Knives (Agility) Aiguchi, Jitte, Kama, Sai, Tanto
Kyujutsu (Reflexes) Dai-kyu, Han-kyu, Yumi
Ninjutsu (Agility or Blowgun, Shuriken, Tsubute
Reflexes)
Polearms (Agility) Bisento, Nagamaki, Naginata, Sasumata, Sodegarami
Spears (Agility) Mai Chong, Kumade, Lance, Nage-yari, Yari
Staves (Agility) Bo, Jo, Machi-kanshisha, Nunchaku, Sang Kauw, Tonfa
War Fan (Agility)
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L5R 4th Edition Cheat Sheet
Merchant Skills
Animal Handling (Awareness) By animal (Dogs, Horses, and Falcons are the most common)
Commerce (Intelligence) Appraisal, Mathematics
Craft (Various) Macro Armorsmithing#, Blacksmithing, Bowyer#, Brewing, Carpentry,
Cartography, Cobbling, Cooking, Farming, Fishing, Masonry, Mining,
Poison*, Pottery, Shipbuilding, Tailoring, Weaponsmithing#, Weaving,
etc.
Engineering (Intelligence) Construction, Siege
Sailing (Agility or Intelligence) Knot-work, Navigation
Low Skills
Forgery (Agility) By type of item being forged (Artwork, Documents, Personal Seals, etc.)
Intimidation (Awareness) Bullying, Control, Torture
Sleight of Hand (Agility) Conceal, Escape, Pick Pocket, Prestidigitation
Stealth (Agility) Ambush, Shadowing, Sneaking, Spell Casting
Temptation (Awareness) Bribery, Seduction
Overview Dice Rolls
Ring Ring k Ring
Trait Trait k Trait
Resist Fear Willpower Roll + Honor Rank TN 5 + (Fear Rank x5); Failure: Rolls -(Fear Rank) k 0; fail by
>=15 is cowered
Co-op Leader Skill Roll + sum of helper Skill Ranks Or Skill Roll + Leader Skill Rank
Cumulative Multiple Skill Rolls to TN, minimum TN for failure
The Honor Roll Reroll a failed roll per session with (Honor Rank) k (Honor Rank); -10 honor points on fail
Skill (Trait + Skill) k (Trait)
Unskilled Trait k Trait, no raises allowed or explodes
Casting (Ring + Rank) k (Ring) TN (Mastery x5+5)
Importune Spell craft (Importune) TN 15 +5xMastery level
Research Spell craft (Research) TN 10 +10x Mastery level
Interrupted Willpower Roll TN 10, 5 + Wounds
Disrupted Willpower Roll TN 15 or 20 + 5xMastery
Discerning Honor Lore: Bushido / Awareness TN 30
Recognize Lore: Heraldry / Intelligence TN 50 – Target’s Glory
Melee Attack (Agility + Skill) k (Agility)
Ranged Attack (Reflexes + Skill) k (Reflexes), -1K0 per 50’ beyond max range, -10 if used in Melee
Melee Damage (Strength) + (Weapon DR) k (Weapon DR)
Ranged Damage Compare Strength of character against Weapon Strength if equal or higher than use
(Weapon Strength) + (Arrow DR) k (Arrow DR) otherwise (Character Strength) + (Arrow DR)
k (Arrow DR)
Unarmed Damage (Strength) k (1)
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L5R 4th Edition Cheat Sheet
Iaijutsu Dueling
An Iaijutsu duel takes place over three Combat Rounds (Assessment, Focus, and Strike).
Initiative Both Duelists roll their initiative and then assume the Center Stance on the initiative of the
faster Duelist. The Center Stance bonus (1k1+Void) will be available on both Round Two (for
the Focus roll) and on Round Three for either the Strike roll or a damage roll, as the player
chooses.
Round One Iaijutsu (Assessment) / Awareness roll against a TN of 10 plus their opponent’s Insight Rank
Assessment x 5. If successful, the samurai learns one of these facts, plus one more per each Raise:
•Opponent’s Void
•Opponent’s Reflexes
•Opponent’s Iaijutsu Skill
•Opponent’s Iaijutsu emphases
•Opponent’s current Void points available
•Opponent’s current Wound level
If either beats the other’s roll by 10 or more, he gets +1k1 bonus on the Focus roll.
Round Two Both make a contested Iaijutsu (Focus) / Void roll. If one beats the other by 5 or more, he
Focus has earned the right of first strike. A Free Raise is earned for every additional 5 points the
other is beaten. If neither beats the other by at least 5, both strike at the same time.
Round Three Attack normally with Iaijutsu / Reflexes, using any Free Raise earned on previous stage. The
Strike second samurai may then strike after the first. If the duel was to the first blood, the second
samurai has lost. If the duel was to the death, the duel becomes a standard skirmish until
either one is dead. The act of striking counts as each character’s action for this round.
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L5R 4th Edition Cheat Sheet
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L5R 4th Edition Cheat Sheet
Rokugani Etiquette
Person unknown Clan or Family name (C/F)
Person known Family name and Prename (F&P)
Ho to address people
Emperor F-tenno
Empress F-heika
Daimyo or admired person F-dono, F&P-dono
Person of higher station, formal situation F-sama, F&P-sama
Person of the same station C-san, F-san, F&P-san
Person of lower station, male child C-kun, F-kun, F&P-kun, P-kun
Children in general C-chan, F-chan, F&P-chan, P-chan
Teacher, master, doctor F-sensei, F&P-sensei, Sensei
To address someone with just his or her prename is reserved to close friends or family members.
The suffix kun may also be used to address women if the person who is addressing them is a man from the
same age or younger, a relative or a good friend. It may also be used by men to address a woman at a
comradely base.
The suffix chan may also be used to address a female classmate or a female friend.
Gift-giving
As a guest it is common to bring a present other occasions for gift-giving might be: wedding, gempukku,
promotion, to remember past times or just because the object reminds you of someone.
Examples for a local specialty from your hometown (tea, Sake, sweets and similar long-lived
appropriate goods)
gifts a decorative item made by a known craftsman or artist or self-made (origami,
hairpins, calligraphy, etc.)
a legendary object (ancestral weapon, or similar)
an object of personal value (the training-weapon from the time before the
gempukku, the fan used at the first court)
a religious or philosophical object (a talisman bought at a famous temple, blessed
incense stick, a collection or selected works regarding the Tao of Shinsei)
an object which adds to the collection of the presented
It is common to decline a present twice and offer a present trice to accept it at the third offer.
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L5R 4th Edition Cheat Sheet
Being a Guest
If you were invited or want to visit someone it is common to announce oneself if one finds a servant or
guard.
Should the host not wish to see you, the servant will tell you that the host is not at home until the next day
and will offer you some tea. It would be impolite to insist on seeing the host immediately.
When entering the house, it is common to leave the weapons in a special room or at a weapon stand or, if
it is allowed to carry your weapon with you, you'd place the weapon on the side where you weapon hand
is as a sign of trust. The hilt would be placed showing away from the host, otherwise you would imply that
you host doesn't know how to handle weapons.
Depending on how long the visit may take, tea will be served. Sake is only served at the evening.
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