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ICT in Our Everyday Lives:

Introduction to Information
and Communication
• Online platforms, Sites, and Content Technologies
• Web 2.0 and Web 3.0
• The World Wide Web • The state of ICT technologies
• Trends in ICT • Online systems, functions, and platforms

Information and Communication


At the end of this lesson, the students should be able to:
Technologies
1. improve their knowledge on how ICT affects their
everyday lives and the state of our nation; Information and Communication
2. compare and contrast the differences between online
Technology (ICT) deals with the use of
platforms, sites, and content; different communication technologies such
as mobile phones, telephone, Internet, etc.
3. understand the features of Web 2.0;
to locate, save, send and edit information.
4. understand the future of the World Wide Web through
Web 3.0; and

5. learn the different trends in ICT and use them to their


advantage.
Web 2.0 is the evolution of Web
When the World Wide Web was invented,
most web pages were static. Static (also
1.0 by adding dynamic web pages—
known as flat page or stationary page) in the user is able to see a website
the sense that the page is “as is” and differently than others. Examples of
cannot be manipulated by the user. The Web 2.0 include social networking
content is also the same for all users. This
is referred to as Web 1.0. sites, blogs, wikis, video sharing
sites, hosted services, and web
applications.

Web 2.0 allows users to interact


with the page: instead of just reading a
page, the user may be able to comment Most websites
or create a user account. Web 2.0 also
allows users to use web browsers that we visit today
instead of just using their operating
system. Browsers can now be used for are Web 2.0.
their user interface, application software
(or web applications), and even for file
storage.
3. Long Tail. Services are offered on demand rather than
1. Folksonomy. It allows users to categorize and
on a one-time purchase. In certain cases, time-based
classify/arrange information using freely chosen
pricing is better than file-size-based pricing or vice
keywords (e.g., tagging). Popular social networking
versa. This is synonymous to subscribing to a data plan
sites such as Twitter, Instagram, Facebook, etc. use
that charges you for the amount of time you spent in the
tags that start with the pound sign (#). This is also
Internet, or a data plan that charges you for the amount
referred to as hashtag.
of bandwidth you used.
2. Rich User Experience. Content is dynamic and is
4. User Participation. The owner of the website is not the
responsive to user’s input. An example would be a
only one who is able to put content. Others are able to
website that shows local content. In the case of social
place a content of their own by means of comment,
networking sites, when logged on, your account is
reviews, and evaluation. Some websites allow readers
used to modify what you see in their website.
to comment on an article, participate in a poll, or review
a specific product (e.g., Amazon.com, online stores).

5. Software as a Service. Users will subscribe to a software


only when needed rather than purchasing them. This is a
cheaper option if you do not always need to use a
software. For instance, Google Docs is a free web-based
application that allows the user to create and edit word The Semantic Web is a movement led by
processing and spreadsheet documents online. When the World Wide Web Consortium (W3C).
you need a software, like a Word Processor, you can
purchase it for a one-time huge amount and install it in
your computer and it is yours forever. Software as a The W3C standard encourages web
service allows you to “rent” a software for a minimal fee. developers to include semantic content
in their web pages.
6. Mass Participation. It is a diverse information sharing
through universal web access. Since most users can use
the Internet, Web 2.0’s content is based on people from
various cultures.
According to the W3C, “The Several problems of Web 3.0
1. Compatibility
Semantic Web provides a common HTML files and current web browsers could not support
framework that allows data to be shared Web 3.0.
and reused across application, 2. Security
The user’s security is also in question since the machine is
enterprise, and community boundaries.” saving his or her preferences.
3. Vastness
The aim of Web 3.0 is to have The World Wide Web already contains billions of web
pages.
machines (or servers) understand the
4. Vagueness
user’s preferences to be able to deliver Certain words are imprecise. The words “old” and “small”
would depend on the user.
web content specifically targeting the
5. Logic
user. Since machines use logic, there are certain limitations for a
computer to be able to predict what the user is referring to at a
given time.

a. Social Networks. These are sites that allow you to connect with other people
with the same interests or background.
1. Convergence
b. Bookmarking Sites. These are sites that allow you to store and manage links
Technological convergence is the synergy of to various websites and resources.
technological advancements to work on a similar
goal or task. c. Social News. These are sites that allow users to post their own news items or
links to other news sources.

2. Social Media d. Media Sharing. These are sites that allow you to upload and share media
content like images, music, and video.
Social media is a website, application, or online
channels that enable web users to create, co- e. Microblogging. These are sites that focus on short updates from the user.
create, discuss, modify, and exchange user-
generated content. f. Blogs and Forums. These websites allow users to post their content.
3. Mobile Technologies
The popularity of smartphones and tablets
has taken a major rise over the years. This is
largely because of the devices’ capability to 4. Assistive Media
do tasks that were originally found in personal Assistive media is a nonprofit service
computers. designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the user.
a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile

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