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Critical Journal Report

Course name: Sets and Logic

GAME EDUKASI LOGIKA MATEMATIKA


(Rizky Sari, Tri Listyorini)

By:
ALEXANDER SITINJAK 4183312005
CICHI FARHAN SYAHMAR MARPAUNG 4183111088
HARDIANTI EKAPUTRI 4183312001
LENY NAULIANA BARUS 4183111062
MULA TUA ELIYA SIMBOLON 4183111064

Supporting Lecturer :

Ade Andriani, S.Pd, M.Pd

MATHEMATICS EDUCATION
FACULTY OF MATHEMATICS AND SCIENCE
MEDAN STATE UNIVERSITY
2018
CHAPTER I
PRELIMINARY
1.1.Background
In the curriculum based on the Indonesian National Qualification Framework,
there are six main tasks in each subject where one of the main tasks is the Critical
Journal Report. Critical Journal Report is done by critiquing a material in
Relation and Function course and comparing it with another Journal with the
same material or topic. In critiquing the material in the book is told deeply by
using his own language. This journal about education game in mathematics
logics. This is application of mathematics logic.

1.2.Pupose of Critical Journal Report


1. Reviewing a journal about one topics or more
2. Know the application of mathematics logic
3. Train yourself to think critically in searching for the journal-given
information.
CHAPTER II
SUMMARY
A. BACKGROUND
This research was conducted because the average mathematical logic value of
the muria holy university students was below average. So the author conducted
this research so that students understand the logic of mathematics by using games.
B. THE AIM
The purpose of this game programming is to deliver course materials in the
form of mathematical logic game, that it is as if the players are in a game, and
unknowingly they will learn the formula in the logic of mathematical formulas.
Also this game will provide an alternative model of active, creative and well
funny.
C. FORMULATION OF THE PROBLEM
That value of mathematical logic in the logic chapter of the propostional is
still very low so a learning model is needed that can increase the value of the
learning outcomes.
D. SUMMARY THEORY
In its development, the use of games in the field of education experienced a
significant development. Since the educational game developed, learning theory
gained new inspiration by considering educational games as one of the learning
models.
E. RESEARCH METHODS
For software development using methods in accordance with the principles of
software development. In this research the proposed approach is object oriented
method with stages, requirements, analysis, design, implementation, and testing,
the stages are carried out overlap and cycle.
1. Requirement The development of information systems begins with
researching the elements of the system's needs and defining the needs and
elaborating them into guidelines for system development in the next
phase. The related aspects are related elements with a system of both
human resources, legislation, hardware, organizational work procedures
and various other aspects, both directly and indirectly related to the
computerized system to be built. This phase is an essential phase to get a
complete picture of the system for the development of the system
concerned into the form of a computerized system based application.
2. Analysis The most important task at this stage is the process of finding
problems and generating alternative problem solvers. And it is expected to
understand the existing system and determine user needs and constraints
on a new system.
3. Design, The stage after analysis of the system development cycle is the
system design. The system design describes how a system is formed
which can be in the form of drawing, planning and sketching. The purpose
of this system design is to meet the needs of system users and provide a
clear and complete picture of computer programming and other technical
experts involved.
4. Implementation (Use) This stage is the stage of implementing software in
learning activities and analyzing the impact on student learning outcomes.
In this stage will use quantitative descriptive research methods.
F. RESEARCH RESULT
Testing the hypothesis in this study is a statistical hypothesis, because this
study relates to quantitative data. The statistical hypothesis is made to state the
existence of a similarity about an issue at issue. If there is a difference in a matter,
then the alternative hypothesis (Ha) is used as a possibility of rejecting the
statistical hypothesis (Ho).
G. CONCLUSION
 Learning mathematical logic by using adventure-based games can increase
students' interest in learning mathematical logic. It can be seen from the value
after being given teaching by using adventure-based games better than
students' grades before being taught by using adventure-based games.
 Students prefer the learning model of mathematical logic by using adventure-
based games.

CHAPTER III
ADVANTAGES & DISADVANTAGES

A. Advantages
1. This methematic logic game has 3 level in it, and it makes us want to solve this.
2. The journal is interesting, because in adolesences, people likes to pay a game rather
than study
3. The words that use in this journal are easy to understand

B. Disadvantages
1. This journal not talk the detail about the game, but only talk about kind of this
game. This is advanture game.
CHAPTER IV
CONCLUSION & SUGGESTION

Conclusion
Based on the research, it was concluded that we can learn mathematic logic
with game, not only from theory. This application of mathematic logic help us to
learn about mathematic logic.
Suggestion
This journal is recomemmended to people who wants to learn about
mathematic logic but with fun and interesting way. Because this journal talk about the
game bassicly mathematic logic.
Bibliography
Sari, Rizky et al. 2007. Game Edukasi Logika Matematika. Pengaruh game edukasi
logika matematika.1-5

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