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2
Warm up: Footwork and Movement
In pairs facing each other (shuttle at the end of each line)
One of the pair decides to touch the side line or collect the shuttle before the other.
• Can have multiple partners in the court if s big class
• Use it as a warm up
• Make the distance longer to teach the crossover step, shorter to show just the step
Experience will inform the teacher when to introduce their students to the skills and game of
Badminton.
Game 1: Half Court Singles Game (from Week 1)
Court Area
• 1 half of a badminton court – long and skinny
Conduct Rules
• Fait play
• Honesty
• Working with someone to maintain score
Procedural Rules
How to begin the game
• What it looks like trying to maintain a rally
• Can start the game with whatever serves
• Win the pint, maintain the service, lose the point, change the service
Tactical Solution
Attack:
Movement, sending shots into free space
Defense:
• Trying to control the space and deny space
• Moving back and forward
• Start in the space you think will conduct the best shot back on a serve
No comment is made about racquet parts or grip. Grip can be corrected individually (Frying pan grip)
Beginning the game is a difficult skill for some students. Modified equipment will help.
Game 2: Developing the Defensive & Offensive Strategies of Space and Time
Create a situation where the students are required to play an Overhead Clear
Court Area
• 1/4 a badminton court
Conduct Rules
• Alternate Serve & score a point if student wins the rally
Procedural Rules
• Introduce underhand shot and service line to begin the game of cooperative singles.
• High and deep – OHC – OHC play the point out
Tactical Solution
Attack:
• Understand the value of forcing opponent back.
• More power can be generated from overhead shots*
• Creating space
• Q Where are the available spaces A Front & Back
• Q Is it harder to attack from the Ft or Bk court A Bk court
Defence:
Create time
Deny and control the space
Q Where is base position A Centre towards bk of court.
Q Is it easier to send the shuttle to the rear of the court with an under arm or overhead shot A Overhead*
* Inside the fight of the shuttle. This should dictate court position. Turn side-on to play the OHC
Play:
• High an deep (serve)- Start one step away from the line and take a step forward when taking the
serve
• Overhead clear
• Overhead clear
• Play the point
Games for understanding – more meaningful to appreciate the game rather than skill focus
Don’t introduce new skills
Resource fie:
• Overhead clear
• Drop shot
• Smash
Inside flight the flight of shuttle - overhead clear
There are 3 overhead strokes, each of which has different methods of application
• Clear defensive/standard/attacking
• Drop fast/slow
• Smash long/steep
Game 3: Pushing the opponent back (Backhand)
Court Area ½ a badminton court
Conduct Rules
• Maintain overhead rally forcing your opponent onto their backhand
• Cooperative singles. High and deep – OHC – OHC play the point out
Procedural Rules
• Alternate service & score every serve
Tactical Solution How can you force your opponent back if the shuttle does not come to your strong
forehand side
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from their forehand or backhand side?
• When serving, if they are right handed push the shuttle back right so ot forces
opposition to do a back hand overhead clear – which is difficult
Defense: Create time
Lean across or be in a position on court and play the shuttle on your forehand.
Return the shuttle to your opponents’ backhand
* Students take up a position or “run – around” their backhand to receive the shuttle on their forehand.
This will hopefully emphasize the open space in the forehand court
Game 4 - Introduce the drop shot
Court Area
½ a badminton court
•
Conduct Rules High Serve - OHC - Drop Shot - as opening moves. Then play the point out.
Development High Serve - OHC - OHC - Drop Shot - as opening moves. Then play the point out
Procedural Rules Alternate service & score every serve.
Tactical Solution Awareness of available space at front of opponent’s court
Attack: Where is the space you can attack to win a point?
What are the advantages of disguise?
Defence: Create time
Lean across and play the shuttle on your forehand