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capital = 64

oob = "GER_1936"

set_fuel_ratio = 0.8

# Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
tech_mountaineers = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
gwtank = 1
basic_light_tank = 1
improved_light_tank = 1
basic_heavy_tank = 1
early_fighter = 1
fighter1 = 1
early_bomber = 1
tactical_bomber1 = 1
strategic_bomber1 = 1
CAS1 = 1
naval_bomber1 = 1

mobile_warfare = 1
trade_interdiction = 1
formation_flying = 1
synth_oil_experiments = 1
fuel_silos = 1
fuel_refining = 1
}

if = {
limit = {
not = { has_dlc = "Man the Guns" }
}
set_technology = {
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
basic_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
early_heavy_cruiser = 1
basic_heavy_cruiser = 1
early_battleship = 1
basic_battleship = 1
early_battlecruiser = 1
transport = 1
}
set_naval_oob = "GER_1936_naval"
}
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
panzerschiffe = 1
pre_dreadnoughts = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
mtg_transport = 1
basic_torpedo = 1
improved_ship_torpedo_launcher = 1
basic_battery = 1
basic_light_battery = 1
basic_medium_battery = 1
basic_heavy_battery = 1
basic_secondary_battery = 1
improved_secondary_battery = 1
basic_depth_charges = 1
sonar = 1
basic_cruiser_armor_scheme = 1
}
set_naval_oob = "GER_1936_naval_mtg"
}

set_variable = { var = ger_gateway_to_europe_influence value = 0 }

set_variable = { var = wehrmacht_anger value = 0 }


set_variable = { var = ss_anger value = 0 }
set_research_slots = 4
set_convoys = 200
set_stability = 0.75
set_war_support = 0.3

#Trade
create_import = {
resource = tungsten
factories = 1
exporter = SWE
}

1939.1.1 = {
add_named_threat = { threat = 40 name = 1939_bookmark_threat }
set_war_support = 0.7

add_political_power = 1197

#adding ministers
add_ideas = {
henschel
ig_faben
heinrich_himmler
rudolf_hess
ludwig_beck
gerd_von_rundstedt
GER_autarky_idea

#laws
war_economy
extensive_conscription
}

oob = "GER_1939"

set_autonomy = {
target = SLO
autonomous_state = autonomy_puppet
}

give_military_access = SLO
create_wargoal = {
type = take_state_focus
target = POL
generator = { 72 88 90 87 86 } # Zaolzie Krakow Kielce Lodz Poznan
}

#Trade
create_import = {
resource = oil
factories = 2
exporter = SOV
}

#MR pact effect, Also has a part scripted in soviet history file
unlock_national_focus = GER_mol_rib_pact
every_other_country = {
limit = {
has_government = fascism
}
add_opinion_modifier = { target = GER modifier = MR_pact_fascists }
}
diplomatic_relation = { country = SOV relation = non_aggression_pact }
add_opinion_modifier = { target = SOV modifier = MR_pact }
#MR pact end

#Soviet treaty
unlock_national_focus = GER_soviet_treaty
add_tech_bonus = {
bonus = 1.0
uses = 2
category = armor
}
SOV = {
add_opinion_modifier = { target = GER modifier = sov_ger_treaty }
add_opinion_modifier = { target = GER modifier = sov_ger_treaty_trade }
}
#Soviet treaty end

unlock_national_focus = GER_rhineland
unlock_national_focus = GER_anschluss
unlock_national_focus = GER_demand_sudetenland
unlock_national_focus = GER_first_vienna_award
unlock_national_focus = GER_end_of_czechoslovakia
unlock_national_focus = GER_demand_memel
unlock_national_focus = GER_four_year_plan
unlock_national_focus = GER_autarky
unlock_national_focus = GER_synthetic_rubber

set_global_flag = end_of_czechoslovakia
set_global_flag = olympics_1936
set_variable = { var = GER_mefo_bill_counter value = 90 }
complete_national_focus = GER_autobahn
complete_national_focus = GER_west_wall
complete_national_focus = GER_army_innovation
complete_national_focus = GER_hermann_goring_werke
complete_national_focus = GER_kdf_wagen
complete_national_focus = GER_coal_liquidization
complete_national_focus = GER_extra_tech_slot

#BUILDINGS

set_technology = {
improved_light_tank = 1
basic_medium_tank = 1
CAS2 = 1
heavy_fighter1 = 1
interwar_artillery = 1
interwar_antitank = 1
infantry_weapons2 = 1
improved_infantry_weapons = 1
support_weapons = 1
support_weapons2 = 1
paratroopers = 1

#doctrines
delay = 1
elastic_defence = 1
armored_spearhead = 1
schwerpunk = 1
blitzkrieg = 1
convoy_interdiction_ti = 1
unrestricted_submarine_warfare = 1
raider_patrols = 1
#air
formation_flying = 1
dive_bombing = 1
direct_ground_support = 1

#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
decimetric_radar = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1

#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
oil_processing = 1
fuel_refining2 = 1
construction1 = 1
construction2 = 1
construction3 = 1
construction4 = 1
dispersed_industry = 1
dispersed_industry2 = 1
dispersed_industry3 = 1
dispersed_industry4 = 1

}
if = {
limit = {
not = {
has_dlc = "Man the Guns"
}
}
set_technology = {
basic_heavy_cruiser = 1
improved_heavy_cruiser = 1
improved_battleship = 1
early_carrier = 1
basic_carrier = 1
improved_carrier = 1
}
set_naval_oob = "GER_1939_naval_legacy"
}
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = {
improved_ship_hull_cruiser = 1
basic_ship_hull_heavy = 1
early_ship_hull_carrier = 1
basic_ship_hull_carrier = 1
improved_heavy_battery = 1
basic_heavy_armor_scheme = 1
}
set_naval_oob = "GER_1939_naval_mtg"
}
}

set_politics = {
ruling_party = fascism
last_election = "1933.3.5"
election_frequency = 48
elections_allowed = no
}
set_popularities = {
democratic = 20
fascism = 60
communism = 20
}
create_faction = Axis
add_to_faction = GER

add_ideas = {
sour_loser
general_staff
limited_exports
limited_conscription
partial_economic_mobilisation
}
add_ideas = GER_mefo_bills_1

activate_mission = GER_mefo_bills_mission

create_country_leader = {
name = "Adolf Hitler"
desc = "POLITICS_ADOLF_HITLER_DESC"
picture = "Portrait_Germany_Adolf_Hitler.dds"
expire = "1965.1.1"
ideology = nazism
traits = {
dictator
}
}

create_country_leader = {
name = "Konrad Adenauer"
desc = "POLITICS_KONRAD_ADENAUER_DESC"
picture = "Portrait_Germany_Konrad_Adenauer.dds"
expire = "1965.1.1"
ideology = conservatism
traits = {
}
}

create_country_leader = {
name = "Wilhelm Pieck"
desc = "POLITICS_WILHELM_PIECK_DESC"
picture = "Portrait_Germany_Wilhelm_Pieck.dds"
expire = "1965.1.1"
ideology = stalinism
traits = {
#stalins_puppet # This will now be added in on_actions if SOV releases
the country as a puppet via action or war conference
exiled # He left in 1933 so he should still be exiled
}
}

#create_country_leader = {
# name = "Otto Wels"
# desc = "POLITICS_OTTO_WELS_DESC"
# picture = "Portrait_Germany_Adolf_Hitler.dds"
# expire = "1939.1.16"
# ideology = socialism
# traits = {
# exiled
# union_man
# }
#}
#
#create_country_leader = {
# name = "Ernst Thälmann"
# desc = "POLITICS_ERNST_THALMANN_DESC"
# picture = "Portrait_Germany_Adolf_Hitler.dds"
# expire = "1956.1.1"
# ideology = stalinism
# traits = {
# assassination_survivor
# stalins_puppet
# political_prisoner
# }
#}

add_namespace = {
name = "ger_unit_leader"
type = unit_leader
}

create_field_marshal = {
name = "Gerd von Rundstedt"
picture = "Portrait_Germany_Gerd_von_Rundstedt.dds"
traits = { defensive_doctrine offensive_doctrine old_guard }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
id = 1
}

create_field_marshal = {
name = "Günther von Kluge"
picture = "Portrait_Germany_Gunther_von_Kluge.dds"
traits = { offensive_doctrine armor_officer }
skill = 3
id = 2
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}

create_corps_commander = {
name = "Friedrich Paulus"
picture = "Portrait_Germany_Friedrich_Paulus.dds"
traits = { trait_cautious armor_officer }
skill = 1
id = 3
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Erwin Rommel"
picture = "Portrait_Germany_Erwin_Rommel.dds"
traits = { trickster trait_reckless war_hero armor_officer
media_personality }
skill = 4
id = 4
attack_skill = 4
defense_skill = 4
planning_skill = 2
logistics_skill = 3
}

create_corps_commander = {
name = "Erich von Manstein"
picture = "Portrait_Germany_Erich_von_Manstein.dds"
traits = { trickster armor_officer brilliant_strategist trait_engineer }
skill = 4
id = 5
attack_skill = 2
defense_skill = 4
planning_skill = 3
logistics_skill = 4
}

create_corps_commander = {
name = "Heinz Guderian"
picture = "Portrait_Germany_Heinz_Guderian.dds"
traits = { trickster brilliant_strategist panzer_leader armor_officer
career_officer }
skill = 4
id = 6
attack_skill = 2
defense_skill = 4
planning_skill = 4
logistics_skill = 3
}

create_corps_commander = {
name = "Wilhelm List"
picture = "Portrait_Germany_Wilhelm_List.dds"
traits = { career_officer inflexible_strategist }
skill = 2
id = 7
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}

create_corps_commander = {
name = "Ewald von Kleist"
desc = ""
picture = "Portrait_Germany_Ewald_von_Kleist.dds"
traits = { armor_officer trait_cautious }
skill = 2
id = 8
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
create_corps_commander = {
name = "Fedor von Bock"
picture = "Portrait_Germany_Fedor_von_Bock.dds"
traits = { harsh_leader trait_cautious }
skill = 4
id = 9
attack_skill = 4
defense_skill = 3
planning_skill = 4
logistics_skill = 2
}

create_field_marshal = {
name = "Walter Model"
picture = "Portrait_Germany_Walter_Model.dds"
traits = { defensive_doctrine brilliant_strategist trait_cautious
politically_connected }
skill = 3
id = 10
attack_skill = 2
defense_skill = 4
planning_skill = 2
logistics_skill = 2
}

create_corps_commander = {
name = "Maximilian von Weichs"
picture = "Portrait_Germany_Maximilian_von_Weichs.dds"
traits = { cavalry_officer }
skill = 4
id = 11
attack_skill = 4
defense_skill = 2
planning_skill = 3
logistics_skill = 4
}

create_corps_commander = {
name = "Wilhelm Ritter von Leeb"
picture = "Portrait_Germany_Wilhelm_Ritter_von_Leeb.dds"
traits = { old_guard infantry_officer }
skill = 3
id = 13
attack_skill = 4
defense_skill = 3
planning_skill = 1
logistics_skill = 2
}

create_corps_commander = {
name = "Georg-Hans Reinhardt"
picture = "Portrait_Germany_Georg_von_Reinhardt.dds"
traits = { trait_cautious armor_officer }
skill = 3
id = 14
attack_skill = 1
defense_skill = 2
planning_skill = 4
logistics_skill = 3
}

create_corps_commander = {
name = "Walter Krüger"
picture = "Portrait_Germany_Walter_Kruger.dds"
traits = { armor_officer trait_reckless politically_connected}
skill = 3
id = 15
attack_skill = 3
defense_skill = 3
planning_skill = 1
logistics_skill = 3
}

create_corps_commander = {
name = "Kurt Student"
picture = "Portrait_Germany_Kurt_Student.dds"
traits = { commando trait_reckless }
skill = 4
id = 16
attack_skill = 4
defense_skill = 2
planning_skill = 4
logistics_skill = 3
}

create_corps_commander = {
name = "Erwin von Witzleben"
picture = "Portrait_Germany_Erwin_von_Witzleben.dds"
traits = { infantry_officer career_officer }
skill = 4
id = 17
attack_skill = 4
defense_skill = 3
planning_skill = 2
logistics_skill = 4
}

create_corps_commander = {
name = "Hermann Hoth"
picture = "Portrait_Germany_Herman_Hoth.dds"
traits = { trait_reckless armor_officer }
skill = 3
id = 18
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}

create_corps_commander = {
name = "Johannes Blaskowitz"
picture = "Portrait_Germany_Johannes_Blaskowitz.dds"
traits = { infantry_officer }
skill = 3
id = 19
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}

create_corps_commander = {
name = "Paul Hausser"
picture = "Portrait_Germany_Paul_Hausser.dds"
traits = { armor_officer politically_connected }
skill = 4
id = 20
attack_skill = 3
defense_skill = 3
planning_skill = 4
logistics_skill = 3
}

create_corps_commander = {
name = "Friedrich Schulz"
picture = "Portrait_Germany_Friedrich_Schulz.dds"
traits = { infantry_officer }
skill = 3
id = 21
attack_skill = 3
defense_skill = 3
planning_skill = 1
logistics_skill = 3
}

create_corps_commander = {
name = "Georg von Küchler"
picture = "Portrait_Germany_Georg_von_Kuchler.dds"
traits = { }
skill = 4
id = 22
attack_skill = 3
defense_skill = 2
planning_skill = 4
logistics_skill = 4
}

create_corps_commander = {
name = "Alfred Jodl"
picture = "Portrait_Germany_Alfred_Jodl.dds"
traits = { politically_connected career_officer }
skill = 3
id = 23
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}

create_corps_commander = {
name = "Sepp Dietrich"
picture = "Portrait_Germany_Josef_Dietrich.dds"
traits = { armor_officer politically_connected brilliant_strategist
trait_reckless }
skill = 4
id = 24
attack_skill = 2
defense_skill = 3
planning_skill = 4
logistics_skill = 4
}

create_corps_commander = {
name = "Hasso von Manteuffel"
picture = "Portrait_Germany_Hasso_von_Manteuffel.dds"
traits = { armor_officer career_officer trait_cautious }
skill = 4
id = 25
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}

create_corps_commander = {
name = "Albert Kesselring"
picture = "Portrait_Germany_Albert_Kesselring.dds"
traits = { brilliant_strategist trait_cautious war_hero }
skill = 4
id = 32
attack_skill = 2
defense_skill = 4
planning_skill = 3
logistics_skill = 4
}

create_corps_commander = {
name = "Gotthard Heinrici"
picture = "Portrait_Germany_Gotthard_Heinrici.dds"
traits = { trait_engineer infantry_officer trait_cautious }
skill = 3

id = 33
attack_skill = 3
defense_skill = 1
planning_skill = 3
logistics_skill = 3
}

create_corps_commander = {
name = "Ernst-Eberhard Hell"
picture = "Portrait_Germany_Ernst-Eberhard_Hell.dds"
traits = { winter_specialist trait_engineer war_hero }
skill = 3
id = 34
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}

create_corps_commander = {
name = "Felix Steiner"
gfx = "GFX_portrait_ger_felix_steiner"
traits = { }
skill = 3
id = 35
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}

create_navy_leader = {
name = "Karl Dönitz"
picture = "Portrait_Germany_Karl_Donitz.dds"
traits = { navy_career_officer seawolf }
skill = 5
id = 26
attack_skill = 5
defense_skill = 3
maneuvering_skill = 3
coordination_skill = 5
}

create_navy_leader = {
name = "Erich Raeder"
picture = "Portrait_Germany_Erich_Raeder.dds"
traits = { naval_lineage battleship_adherent }
skill = 4
id = 27
attack_skill = 3
defense_skill = 4
maneuvering_skill = 3
coordination_skill = 3
}

create_navy_leader = {
name = "Alfred Saalwächter"
picture = "Portrait_Germany_Alfred_Saalwachter.dds"
traits = { old_guard_navy bold}
skill = 4
id = 28
attack_skill = 4
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 4
}

create_navy_leader = {
name = "Hermann Boehm"
picture = "Portrait_Germany_Hermann_Boehm.dds"
traits = { craven superior_tactician }
skill = 4
id = 29
attack_skill = 3
defense_skill = 4
maneuvering_skill = 4
coordination_skill = 2
}

create_navy_leader = {
name = "Wilhelm Marschall"
picture = "Portrait_Germany_Wilhelm_Marschall.dds"
traits = { old_guard_navy bold}
skill = 4
id = 30
attack_skill = 4
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 4
}

create_navy_leader = {
name = "Günther Lütjens"
picture = "Portrait_Germany_Gunter_Lutjens.dds"
traits = { gentlemanly navy_career_officer superior_tactician }
skill = 3
id = 31
attack_skill = 4
defense_skill = 1
maneuvering_skill = 1
coordination_skill = 4
}

if = {
limit = {
not = { has_dlc = "Man the Guns" }
}
### Ship Variants ###
## 1936 Start ##
# Light Cruisers #
create_equipment_variant = {
name = "Königsberg Class"
type = light_cruiser_1
parent_version = 0
upgrades = {
ship_reliability_upgrade = 2
ship_engine_upgrade = 2
ship_gun_upgrade = 2
ship_anti_air_upgrade = 2
}
obsolete = yes
}
# Heavy Cruisers #
create_equipment_variant = {
name = "Deutschland Class"
type = heavy_cruiser_1
parent_version = 0
upgrades = {
ship_reliability_upgrade = 1
ship_engine_upgrade = 1
ship_armor_upgrade = 1
ship_gun_upgrade = 2
}
}
}
if = {
limit = { has_dlc = "Man the Guns" }
create_equipment_variant = {
name = "Deutschland Class"
type = ship_hull_cruiser_panzerschiff
name_group = GER_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_battery_slot = ship_heavy_battery_2
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_engine_slot = cruiser_ship_engine_1
rear_1_custom_slot = ship_torpedo_1
mid_1_custom_slot = ship_airplane_launcher_1
}
}
create_equipment_variant = {
name = "Type 24 Class"
type = ship_hull_light_1
name_group = GER_TB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
rear_1_custom_slot = ship_mine_layer_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Zerstörer 1934 Class"
type = ship_hull_light_2
name_group = GER_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_mine_layer_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Zerstörer 1934A Class"
type = ship_hull_light_2
name_group = GER_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "Type II Class"
type = ship_hull_submarine_1
name_group = GER_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "Type VII Class"
type = ship_hull_submarine_2
name_group = GER_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "Königsberg Class"
type = ship_hull_cruiser_1
name_group = GER_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = ship_light_medium_battery_1
rear_1_custom_slot = ship_mine_layer_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Emden Class"
type = ship_hull_cruiser_1
name_group = GER_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_light_medium_battery_1
mid_2_custom_slot = ship_torpedo_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "Bremse Class"
type = ship_hull_cruiser_1
name_group = GER_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = ship_anti_air_1
mid_2_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_mine_layer_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Leipzig Class"
type = ship_hull_cruiser_2
name_group = GER_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_1
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = ship_light_medium_battery_1
rear_1_custom_slot = ship_airplane_launcher_1
}
}
create_equipment_variant = {
name = "Admiral Hipper Class"
type = ship_hull_cruiser_2
name_group = GER_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_2
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = ship_airplane_launcher_1
rear_1_custom_slot = ship_medium_battery_2
}
}
create_equipment_variant = {
name = "Scharnhorst Class"
type = ship_hull_heavy_2
name_group = GER_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = empty
mid_2_custom_slot = ship_secondaries_1
rear_1_custom_slot = ship_heavy_battery_2
}
}
create_equipment_variant = {
name = "Deutschland Class"
type = ship_hull_pre_dreadnought
name_group = GER_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
obsolete = yes
}
}

create_equipment_variant = {
name = "Ju 86"
type = tac_bomber_equipment_0
upgrades = {
plane_tac_bomb_upgrade = 5
plane_range_upgrade = 5
plane_engine_upgrade = 5
plane_reliability_upgrade = 10
}
obsolete = yes
}

create_equipment_variant = {
name = "Do 17"
type = tac_bomber_equipment_0
upgrades = {
plane_tac_bomb_upgrade = 5
plane_range_upgrade = 1
plane_engine_upgrade = 1
plane_reliability_upgrade = 5
}
obsolete = yes
}
## 1939 Start ##
1939.1.1 = {
if = {
limit = {
not = { has_dlc = "Man the Guns" }
}
# Submarines #
create_equipment_variant = {
name = "Type VIIA"
type = submarine_2
parent_version = 0
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
}
# Destroyer #
create_equipment_variant = {
name = "Zerstörer 1936"
type = destroyer_2
parent_version = 0
upgrades = {
ship_torpedo_upgrade = 2
destroyer_engine_upgrade = 2
ship_ASW_upgrade = 2
ship_anti_air_upgrade = 2
}
}
}
if = {
limit = {
has_dlc = "Man the Guns"
}
create_equipment_variant = {
name = "Zerstörer 1936 Class"
type = ship_hull_light_2
name_group = GER_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot =
ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "Bismarck Class"
type = ship_hull_heavy_2
name_group = GER_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_3
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot =
ship_fire_control_system_1
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_2
fixed_ship_armor_slot = ship_armor_bb_2
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = ship_airplane_launcher_1
mid_2_custom_slot = ship_secondaries_2
rear_1_custom_slot = ship_heavy_battery_3
}
}
create_equipment_variant = {
name = "Graf Zeppelin Class"
type = ship_hull_carrier_1
name_group = GER_CV_HISTORICAL
parent_version = 0
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_1
front_1_custom_slot = ship_deck_space
}
}
}
create_equipment_variant = {
name = "He 112"
type = fighter_equipment_1
upgrades = {
plane_gun_upgrade = 1
plane_range_upgrade = 1
plane_engine_upgrade = 0
plane_reliability_upgrade = 2
}
}
create_equipment_variant = {
name = "Bf 109 E"
type = fighter_equipment_1
upgrades = {
plane_gun_upgrade = 2
plane_range_upgrade = 1
plane_engine_upgrade = 2
plane_reliability_upgrade = 4
}
}
# Heavy Cruisers #
#create_equipment_variant = {
# name = "Deutschland Class"
# type = heavy_cruiser_1
# parent_version = 0
# upgrades = {
# ship_reliability_upgrade = 1
# ship_engine_upgrade = 1
# ship_armor_upgrade = 1
# ship_gun_upgrade = 2
# }
# obsolete = yes
#}
}

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