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miniso1d6 (draft)

Create your hero.


Roll your attributes with 1d6
Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
These attributes can differ wildly from setting to setting -- when you write something for
minimald6, just create the ones you really want to and have to use. These numbers are
ballpark. 1 = really bad, 6 = really good.

You start on Level 2.


(Why Level 2? It allows you to pick two entries from your class list, see below.)

How to play
Describe what your character is doing. Roll 2d6, take the best result.
A 5 or 6 = successful.
Do NOT ADD dice results. Simply look for Fives and Sixes.
+1d6 for advantage of any kind (item, high attribute, superior tactics etc).
-1d6 for disadvantage of any kind (low attribute, hinderance).
Never roll more than 3d6. Never roll less than 1d6.
Roll when you try to hit, to evade, to do stuff, to save your ass.

Optional
Roll 1d6 for each point of Constitution/Health. The sum are your hit points. Small melee
weapons do 1d6 damage. Medium melee weapons and firearms do 2d6 damage. Huge melee
weapons or firearms do 3d6 damage.

Optional
Introduce an additional die, the Dilemma Die. That’s a d6 with one side marked with a flash
symbol. Roll the Dilemma Die with your other dice. If you roll a flash, something negative
happens in addition to what’s going on, and it doesn’t matter if the other dice show a success
or not.

Creating new games


A list of attributes fitting the genre. A list of character classes, best suited for random rolls.
Creating classes
The format is
name​ (2) <--- that's the number of entries on the class list you ares allowed to pick for
your hero), followed by four or five entries (skills, abilities, background, dark secrets, etc)

For instance:

Techies​ (2): small workshop or garage, mysterious device you don‘t understand,
graduated summa cum laude (tech and mechanics), small zapper, knows how to jury-rig

Do not describe abilities or skills or powers. The exact function will come up during play.

Determine goals & the first scene.


Figure out why your character is there and where they are in their story. This is a short
description of where our hero is and what’s happening. Imagine a starting point for your
adventure. Are you stealing space station plans? Are you plundering a tomb?

Begin asking questions.


To begin play, ask a question that has a ​Yes​ or ​No​ answer, it is important to keep it simple. ​Are
guards present? Do I encounter a trap?
For each question, roll a 2d6. Pick the best result and consult the table below.
+1d6 for advantage of any kind (item, high attribute, superior tactics etc).
-1d6 for disadvantage of any kind (low attribute, hinderance)

1- No, And
2- No, And
3- No, But
4- Yes, But
5- Yes
6- Yes, And

And & But Results.


And​ amplifies, while ​But​ mitigates. ​No, And​ means things went really bad.​ No, But​ softens the
blow a bit. ​Yes, But​ is successful but with a drawback. ​Yes, And​ is all kinds of awesome.

1- Nothing significant happens


2- An obstacle or something that aids the hero
3- A unique feature or situation
4- A unique feature or situation
5- NPC (1-3 friendly, 4-5 neutral, 6 not friendly)
6- Monster (1 friendly, 2-3 neutral, 4-6 not friendly)

Tests, Contests & Combat.


All rolls change the situation. Skills are likely except when impossible.
Success in combat = reduce health by 1 point or narrate what happens (high health = hero can
take a good amount of damage, low health = weak).
Major successes are possible (you decide when it happens and what happens). If it’s likely,
don’t roll, it happens. If it’s unlikely, roll for it. If it’s impossible, don’t roll, tell them.

Determine Difficulty.
To randomly determine difficulty of a task, roll a d6:

1- Automatic (task succeeds without a roll)


2- Advantageous (roll the test with an additional d6 (3d6 in total))
3- Advantageous
4- Average (roll 2d6)
5- Disadvantageous (roll 1d6)
6- Disadvantageous (roll 1d6)

Experience.
When it‘s dramatically appropriate, a character reaches a new experience level. They may then
pick another item from their own list (or, if you like, from another - it’s your game anyway).

Licence.
A hack of
- so1um​ by Matt Jackson ​https://brunobord.github.io/so1um
- minimald6​ by Norbert Matausch ​https://analogkonsole.wordpress.com/minimald6/
written by Sophia Brandt ​https://dieheart.net

Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)


https://creativecommons.org/licenses/by-sa/4.0/

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