Documente Academic
Documente Profesional
Documente Cultură
Philippe Bekaert
Max-Planck-Institute for Informatics
Office 223 Phone 0681 9325 423
Overview
Computer Graphics
Nowadays
Radiance = ??
Ph. Dutre
Global Illumination
θ θ
L Le Lr
θ
x x
= + x
Self emitted
Radiance Reflected radiance
radiance
F.Suykens
Recursive MC Integration of
R.E. = Stochactic Ray Tracing
l Trace path from the
eye
l Connect each eye
path vertex with a
light source
(arnold renderer)
M.Fajardo
M.Fajardo
M.Fajardo
Real World Lighting (intermezzo)
2) High-dynamic
range environment
map
M.Fajardo
M.Fajardo
Stochastic RT Works Well,
BUT … not always …
No caustics
100 paths per pixel is normal
H.W.Jensen
Light Particle Tracing
F. Suykens
Multiple Importance Sampling
l First the easy thing: direct illumination
E.Veach
Light sampling = LT: BRDF sampling = RT:
Good for small light Good for large light
or diffuse-like surface or more mirror-like surface
E.Veach
Do both, and add
with appropriate weights
E.Veach
E.Veach
How to generalize?
T=0 S=0
not weighted
BPT: Path sampling
F.Suykens
l Connect light sub-paths with eye sub -paths +
weight taking into account the probability of
making the same paths by all possible other
combinations.
E.Veach
weighted
E.Veach
H.W.Jensen
Direct PM visualization Indirect PM visualization
Reflection caustics
H.W.Jensen
H.W.Jensen
H.W.Jensen
Photons are stored
Independently from
Geometry, allowing
Procedural geometry
H.W.Jensen
Participating media
Can be rendered
Efficiently using
Volume PMAP.
H.W.Jensen
Rendering times in the order of minutes on a PC.
Fedkow et al.
Photon mapping is probably one of the most
Practical global illumination methods nowadays.
For interactive global illumination however, we
Believe more in the next algorithm …
H.W.Jensen
“Instant radiosity”
N=#paths, M=#points
A Keller
Interactive!!
A.Keller
Further Reading and REFs.
l Path Tracing:
P. Shirley,”Realistic Ray Tracing”, A.K.Peters, 2001
SIGGRAPH 2001 “State of the art in Monte Carlo ray tracing” course
(includes description of Arnold renderer)
l Light tracing and Bi- directional path tracing:
E. Veach, “Robust Monte Carlo Methods for Light Transport Simulation”,
PhD thesis Standford univ. 1997.
l Photon mapping:
H.W.Jensen, “Realistic Image Synthesis using Photon Mapping”,
A.K.Peters, 2001
SIGGRAPH 2001 “Photon mapping” course
l Instant Radiosity:
A.Keller, “Instant Radiosity”, SIGGRAPH 1997
l General:
SIGGRAPH 2001 “Advanced Global Illumination” course
my current work:
Dense occlusion problems
Bi-directional PT Instant Radiosity
D.E. (e.g. PMAP) has no problem with
dense occlusion itself, but needs final
gather = ray tracing = problem
Philippe
Bekaert
MPI 223