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~~~***Weapon Update***~~~

---Swords---------
Name Rank Range Weight Might Hit Critical Uses CPU Worth
Effect
Iron Sword E 1 5 4(-1) 90 0 50(+4) 5 250(-210)

Slim Sword E 1 2 3 100 15(+10) 50(+20) 15 750(+270)

Poison Sword E(-1) 1 4(-2) 3 90(+20) 0 50(+10) 10
500(+500) Poisons on contact

Steel Sword D 1 9(-1) 7(-1) 85(+10) 0 50(+20) 15


750(+150) �

Silver Sword C(-2) 1 8 11(-2) 75(-5) 0 50(+30) 30 1500



Killing Edge C 1 7 8(-1) 75 30 50(+30) 30 1500(+200)

Cleaver C(+1) 1 9(-1) 9(+1) 70(-10) 5(+5)
50(+32) 60 3000(+1620) Effective against mounted and armored units

Great Sword B 1 12 14 65 5 50 60 3000 �


Lancereaver B(+1) 1 10(+1) 10(+1) 75 10(+10) 50(+35) 60
3000(+1200) Good against Lances, bad against Axes
Brave Sword B 1 12 12(+2) 70(-5) 5(+5) 50(+20) 100
5000(-3200) Allows 2 consecutive hits

-Assassin only-
Lethal Edge A 1 9 8 70 45 50 100 5000
Poisons on contact

-Swordmaster Only-
Astra Blade A 1 10 8 70 45 50 100 5000
Swordmasters only, Allows 2 consecutive hits

-Paladin Only-
Shield Sword A 1 11 13 70 5 50 100 5000
Paladins only, Def+5
Barrier Sword A 1 11 13 70 5 50
100 5000 Paladins only, Res+5

-Mage Knight only-


Light Brand A(+2) 1~2 9 12(+3) 75(+5) 35(+35) 50(+25) 100
5000(+3750) MKs only, Effective against monsters, Reverse WT
Soul Brand A 1~2 10 13(+1) 60(-5) 0 50(+35) 100
5000(+1700) MKs only, Drains HP from enemy, VS mages and magic monsters
Peacemaker A 1~3 9 0 100 0 1 30000 30000
MKs only, Very high chance for all enemies in range to sleep

-Eirika Lord Only-


Noble Rapier E(+1) 1 5 8(+1) 100(+5) 20(+10) 50 100
5000 Eirika only, Effective against mounted and armoured units
Sieglinde S(+6) 1 8(-1) 20(+4) 100(+10)20(+20) 30 1000
30000 Eirika only, Str+5, Skill+5, Res+5, VS monsters, Negates Criticals

-Special-
Audhulma E(-6) 1 9 20(-3) 100(+15)20(+20) 30 1000 30000
Skill+5, Res+10, Effective against monsters
---Lances---------
Name Rank Range Weight Might Hit Critical Uses CPU
Worth Effect
Iron Lance E 1 7(-1) 6(-1) 80 0 50(+5) 5 250(-
210) �
Slim Lance E 1 4 4 90(+5) 15(+10) 50(+20) 15 750(+310)

Toxin Lance E 1 6(-2) 4 80(+15) 0 50 10
500(+500) Poisons on contact

Steel Lance D 1 10(-3) 9(-1) 75(+5) 0 50(+20)


15 750(+270) �
Javelin D(+1) 1~2 10(-1) 5(-1) 65 0 50(+30) 15
750(+350) �

Silver Lance C(-2) 1 10 12(-2) 70(-5) 0 50(+30) 30


1500(+300) �
Killer Lance C 1 9 9(-1) 70 30 50(+30) 30
1500(+200) �
Knight Killer C(-1) 1 11(+6) 10 70(-5) 5(+5) 50(+20) 60
3000(-1500) Effective against mounted and armored units

Great Lance B 1 13 15 60 5(+5) 50 60 3000


-
Axereaver B(+1) 1 11 11(+1) 70 10(+10) 50(+35) 60
3000(+600) Good against axes, bad against swords
Spear B 1~2 12(+2) 12 60(-10) 5 50(+35) 60
3000(-4000) �
Brave Lance B 1 13(-1) 13(+3) 65(-5) 5(+5) 50(+20)
100 5000(-2500) Allows 2 consecutive hits

-Falcon Knight only-


Blessed Lance A 1 6 12 80 15 50
100 5000 Falcon Knights only, Luck+5
Winged Spear A 1~2 7 12 70 30 50
100 5000 Falcon Knights only

-Wyvern Knight only-


Storm Spear A 1~2 10 11 65 10 50 100
5000 Wyvern Knight only, Allows 2 consecutive hits

-Ephraim Lord Only-


Noble Lance E(+1) 1 8 10 90(+10) 15(+5) 50(+5)
100 5000 Ephraim only, Effective against horseback and armoured
units
Siegmund S(+6) 1 10(-1) 20(+3) 100(+20)20(+20) 30 1000 30000
Ephraim only, Str+5, Spd+5, Res+5, VS monsters, Negates Criticals

-Special-
Vidofnir E(-6) 1 9(-2) 20(+5) 100(+15)20(+20) 30 1000
30000 Def+10, Res+5, Effective against monsters

---Axes---------
Name Rank Range Weight Might Hit Critical Uses CPU
Worth Effect
Iron Axe E 1 8(-2) 7(-1) 75 0 50(+5) 5 250(-
20) -
Slim Axe E 1 5 5 85 15 50 15 750 -
Poison Axe E(-1) 1 7(-3) 4 75(+15) 0 50(+10) 10
500(+500) Poisons on contact

Steel Axe D(+1) 1 11(-4) 10(-1) 70(+5) 0 50(+20)


15 750(+390) �
Hand Axe D(+1) 1~2 11(-1) 7 60 0 50(+30) 15
750(+450) �

Silver Axe C(-2) 1 12 13(-2) 65(-5) 0 50(+25) 30


1500(+500) �
Killer Axe C 1 10(-1) 10(-1) 65 30 50(+25) 30
1500(+500) -
Halberd C(+1) 1 12(-3) 11(+1) 65(+5) 5(+5) 50(+32)
60 3000(+2200) Effective against horseback and armoured units

Great Axe B 1 15 17 55 5 50 60 3000



Swordreaver B(+1) 1 13 12(+1) 65 10(+10) 50(+30) 60
3000(+2000) Good against swords, bad against lances
Tomahawk B(-1) 1~2 14 13 55(-10) 5(+5) 50(+30) 60
3000 �
Brave Axe B 1 15(-1) 14(+4) 60(-5) 5(+5) 50(+20)
100 5000(-2500) Allows 2 consecutive hits

-Great Knight only-


Francisca B 1~2 12 13 65 5 50 100 5000
HP+15

-Berserker only-
Guillotine A 1 13 12 65 5 50 100 5000
Berserker only, Reverse WT, Effective against sword units
Devil's Axe A 1 14 18 50 60 50 100
5000 Berserker only

-Special-
Garm E(-6) 1 13 20 100(+25)20(+20) 30 1000 30000
Speed +5, Def+10, Effective against monsters

---Bows---------
Name Rank Range Weight Might Hit Critical Uses CPU
Worth Effect
Iron Bow E 2 5 5(-1) 90(+5) 0 50(+5) 5 250(-290)
Effective against fliers
Slim Bow E(-1) 2 3 3(-2) 100(+15)15(+5) 50(+28) 15
750(-910) Effective against fliers
Poison Bow E(-1) 2 5 4 85(+20) 0 50(+10) 10
500(+500) Effective against fliers, Poisons on contact

Steel Bow D 2 9 8(-1) 85(+15) 0 50(+20) 15


750(+30) Effective against fliers

Silver Bow C(-2) 2 8(+2) 11(-2) 75 0 50(+30) 30


1500 Effective against fliers
Killer Bow C 2 8(+1) 8(-1) 75 30 50(+30) 30
1500(+200) Effective against fliers

Great Bow B 2 11(-1) 14 65 5 50 60 3000


Effective against fliers
Longbow B(+2) 2~3 10 11(+6) 60 5(+5) 50(+30) 60
3000(+400) Effective against fliers
Brave Bow B 2 13(+1) 12(+2) 65(-5) 5(+5) 50(+20) 100
5000(-2500) Allows 2 consecutive hits, Effective against Fliers

-Sniper only-
Icarus Bow A 1~2 9 12 70 15 50 100 5000
Effective against fliers
Ballista A 3~10 18 13 55 10 5
800 4000 Snipers/ Fleets only, Uncouterable, Effective against
Fliers

-special-
Nidhogg E(-6) 2 8(+1) 20(+2) 100(+20)20(+20) 30 1000 30000
Str +5, Skill+10, Magic Bow, Effective vs monsters !NOT against Fliers!

---Staves---------
Name Rank Range Weight Uses WEXP EXP Worth
Effect
Heal E 1 2 50(+20) 0(-2) 15(+4) 500(-100) Restores an
ally�s HP by a little (10+MAG/2)
Mend E(-1) 1 4 25(+5) 0(-4) 20(+8) 2500(+1500)
Restores an ally�s HP by a lot (20+MAG/2)
Torch E(-1)1~Mag/2 5 20(+10) 0(-8) 20(+5) 2000(+1000)
Lights up an area within casting range. Effect decreases after each turn
Unlock E(-1) 1~2 7 10 0(-5) 20(+3) 1000(-500)
Opens a door, which can normally be opened with door keys

Physic D(-2)1~Mag/2 5 20(+5) 0(-6) 25(+3) 4000(+2250)


Restores an ally�s HP from afar (20+MAG/2)
Restore D(-1) 1 4 25(+15) 0(-3) 20 2500(+500)
Cures the status condition of an ally

Sleep C(-1)1~Mag/2 8 5(+2) 0(-5) 40(+5) 2500(+1000)


Can send an enemy to sleep, so they cannot move/attack
Silence C(-1)1~Mag/2 7 5(+2) 0(-5) 35(+5) 2000(+800)
Can silence an enemy so they cannot use magic
Hammerne C 1 7 1(-2) 0(-8) 95(+55)1600(-200)
Repairs a physical/magical weapon or staff to full uses
Barrier C 1 1 25(+10) 0 25(+8) 5000(+2750)
Increases an ally�s Res by 7 pts. Effect decreases by 1 each turn

-Troubador, Valkyrie, Bishop, Oracle, Necromancer, Mage Knight only-


Name Rank Range Weight Uses WEXP EXP Worth
Effect
Recover B(-1) 1 8(+2) 25(+5) 0(-6) 25(+8) 5000(+2750)
Greatly restores an ally�s HP (35+MAG/2)
Fortify B(-1)1~Mag/2 7 15(+7) 0(-8) 65(+5) 15000(+7000)
Restores HP of allies within casting range (except the caster) (20+MAG/2)

-Valkyrie, Oracle only-


Charm* A(+1)1~Mag/2 8 5(+2) 0(-5) 45(+5) 3000(+1200)
Can cause an enemy to be berserked, causing them to target random characters

-Oracle only-
Name Rank Range Weight Uses WEXP EXP Worth
Effect
Wrath A 1 1 25 0 25 5000
Increases "Critical" Rate by 10% for 1 ally and 2 turn
Mirage A 1 1 25 0 25 5000
Increases "Avoid" Rate by 10% for 1 ally and 2 turn
Sanctuary A 1 1 5 0 90 7500
Increases "Defense" and "Resistance" by 10 for 1 ally and 2 turns
Holy Decree A 1 1 5 0 90 7500
Increases "ATK" value by 10 for 1 ally and 2 turns

-Valkyrie only-
Rescue S(+2)1~Mag/2 6 5(+2) 0(-7) 45(+5) 3000(+1200)
Brings an ally to a space adjacent to the caster
Warp S(+1)1~Mag/2 5 5 0(-7) 90(+5) 7500 Can move
an ally to a traversable (and viewable) square on the map
Salvation* S 1~Mag/2 8 20 0 30 6000
Greatly restores an ally�s HP from afar (40+MAG/2)

-Special-
Latona E(-5) All 5 5(+2) 0(-1)100(+90)30000
HP+10, Res+5, Fully restores HP and condition of all units on the map (except the
caster)

---Anima Tomes---------
Name Rank Range Weight Might Hit Critical Uses CPU
Worth Effect
Fire E 1~2 4 5 90 0 50(+10) 10 500(-60) �
Thunder D 1~2 6 7(-1) 80 5 50(+15) 20 1000(+300)

Wind* C(-1) 1~2 5(+3) 8 75(-10) 10(+10)
50(+25) 50 2500(+1400) Effective against flying units

Arcfire B(+1) 1~2 9(-1) 14(+4) 75(-10) 5(+5)


50(+20) 80 4000(+3700) -
Arcthunder B 3~10 12(-8) 10(-2) 65(+5) 10(+10) 5 800
4000(+1500) Uncouterable
Arcwind B !1~3 8(-5) 10(-8) 70(-30) 20(+10) 50(+20)
80 4000(-1250) Effective against flying units

-Sage Only-
Rexfrost B(-1) 1~2 10(-2) 12(-1) 70(-10) 10(+10)
50(+30) 120 6000 !Allows 2 consecutive hits!

-Special-
Ragnarok E(-6) 1~2 11(-2) 20(+2) 100(+10)20(+10) 30 1000
30000 Spd +5, Res+10, Effective against monsters

---Dark Tomes---------
Name Rank Range Weight Might Hit Critical Uses CPU
Worth Effect
Flux E(-1) 1~2 8 9(+2) 80 0 50(+5) 10 500(-
60) -
Ruin D(-1) 1~2 10(-2) 5(+5) 60(+10)40(+40) 50(+20) 20
1000(+300) -
Eclipse C(-1) 3~10 20(+8) � 55(+25)0 5 800 4000
Halves the enemy�s current HP, Uncouterable, Cannot Double

Fenrir B(-1) 1~2 11(-7) 16 60(-10)5(+5) 50(+30) 80


4000(-4000) !Poison!
Nosferatu B(+1) 1~2 12(-2) 13(+3) 60(-10)0 50(+30) 100
5000(+1900) User recovers HP equal to damage done

-Necro, Druid only-


Extinction A 1~2 11 13 65 10 50 120 6000
Necro/ Druid only, Strong against Light, Weak against Anima
Hel A 1~3 12 0 95 0 5 1200 6000
Necro/ Druid only, Ignores enemy's resistance

-Special-
Gleipnir E(-6) 1~2 13(-7) 20(-3)100(+20)20(+20) 30 1000
30000 Mag +10, Skill +5 !Effective against monsters!
Naglfar E(-6) 1~2 14(-4) 20(-5)100(+5) 30(+30) � 0 �
!Luck+5, Def +5, Res +5, Negates Criticals!

---Light Tomes---------
Name Rank Range Weight Might Hit Critical Uses CPU
Worth Effect
Lightning E 1~2 6 4 100(+5) 15(+10) 50(+15) 10 500(-
400) �
Shine D 1~2 7(-1) 6 90 20(+12) 50(+20) 20
1000(-250) �
Purge C(-1) 3~10 17(-3) 7(-3) 85(+10) 20(+15)
5 800 4000(+1000) Uncouterable

Divine B(+1) 1~2 9(-3) 9(+1) 85 25(+15)


50(+25) 80 4000(+1500) �
Aura B(-1) 1~2 11(-4) 12 75(-10) 35(+20) 50(+30)
120 6000(-2000) -

-Special-
Ivaldi E(-6) 1~2 10 20(+3) 100(+10)20(+20) 30 1000
30000 Luck+10, DEF +5, Effective against monsters

---Myrrh Only---------
Name Rank Range Weight Might Hit Critical Uses WEXP Worth
Effect
Dragonstone - !1~2 0 20(+4) 100 20(+5) 30(-20) 0 30000
VS monsters, HP+10,Str+10(-2),Skill+10(-2),!Spd+5,Def+15,Res+15(-5),
Divinestone - ? ? ? ? ? ? 0 ?
?

---Monster Weapons---------
Wretched Air � 1~2 0 10 100 0 � 0 � Str+5,
Skl+5, Def+5, Res+5 Poisons on contact
Hell Fire - 1~3 0 10 100 10 - 0 -
Str+10,Skl+10,Def+15, Res+15, Ignores target's Defenses
Ravager - !1~3 0 10(-5) 100(+15) 0(-10) � 0 �
Str+10,Skl+10,Def+30, Res+30, Luck+20 Poisons target
Megido Flare - ? ? ? ? ? ? 0 ?
?
Demon Flash - ? ? ? ? ? ? 0 ?
?

Rotten Claw � 1 8 7 80 0 � 0 � �
Fetid Claw � 1 10 12 70(-5) 0 � 0 � �
Sharp Claw � 1 14 17(+3) 60(-5) 0 � 0 � �
Poison Claw � 1 10 5(-1) 85(+20) 0 � 0 �
Poisons on contact
Lethal Talon � 1 12 10 70(+10) 10(+10) � 0 �
Poisons on contact

Fiery Fang � 1 5 6(+1) 100(+10) 15(+15) � 0 � �


Hellfang � 1 8 13 80 35(+35) � 0 � �

Evil Eye E(+1) 1~2 4(-2) 7 85 0 � 0 � �


Demon Surge D(+2) 1~2 6(-2) 11 80 0 � 0 �
Poisons on contact
Crimson Eye C(+3) 1~2 11(-2) 15 70 5 � 0 �

Shadowshot B(+4) 3~10 20 13 70 10(+5) 5 0 � �
Stone A(+5) 1~3 8 0 60(-5) 0 3(-2) 0(-5)�
Petrifies the enemy

---Items---------
Name Uses Worth Effect
Vulnerary 5(+2) 300 Restores 20(+10)HP
Elixir 3 3000 Fully Restores HP
Antitoxin 5(+2) 500(+50) Cures the poison condition of the user
Pure Water 5(+2) 1500(+600) Increases an ally�s resistance by 7 points.
Effect decreases by 1 each turn

LockPick 15 2250(+1050) Thieves, Assassins and Rogues only. Opens chests


and doors
Chest Key 1 80(-220) Opens a chest then it breaks
Door Key 1 80(+30) Opens a door then it breaks
Member's Card 1 7000 Grants access to secret shops

Rebirth Seal* 5(+4) 15000(+15000)Lowers the user�s Level by 1-5 points. Can only
be used by units Level 10 or over
Class Seals 1 5000(-5000) Class Change items used for specific class
promotions, +1 to a respective stat depending on the item.

Dragon Tear* 1 15000(+15000)Permanently raises all of the user�s growth


rates by 10%. Can be used only once per character.
Stat Boosters 1 15000(+7000) Permanently raises a stat by 2 points. HP raises
by 5(-2) points.
Body Ring 1 30000(+22000)Permanently raises CON by 2 points.

Ruby Gem 1 5000 Can be sold for 2500G


Lapis Gem 1 10000 Can be sold for 5000G
Topaz Gem 1 20000(-20000)Can be sold for 10000G(-10000)
Diamond Gem 1 40000(+20000)Can be sold for 20000G(+10000)
Black Pearl 1 40000(+10000)Can be sold for 40000G(+25000)

---Tier1 Accessories--------
Name Worth Effect
Star Seal 15000 ATK+1, SKL+1, SPD+1, LUCK+1, DEF+1, RES+1
Hoplon Guard 15000 DEF+1, LCK+1, RES+1, Negates Armor/Cavalry Weakness
(Doesn't protect vs Warrior's [Siegebreaker] skill]
Filli Shield 15000 ATK+1, SKL+1, SPD+1, Negates Flier Weakness

> Tier2 Accessories


Name Worth Effect
Nihil Ward 30000 MHP +5, LCK+5, Negates Criticals
Star Barrier 30000 MHP +5, SPD+5, Negates Flier/Armor/Cavalry Weakness
(Doesn't protect vs Warrior's [Siegebreaker] skill]
Luna Seal 30000 MHP +5, ATK+5, SKL+5
Sol Seal 30000 MHP +5, DEF+5, RES+5
Etherite 40000 MHP+10, +5 to 3 random stats

> Tier3 Accessories


Name Worth Effect
Dark Stone 50000 MHP+10, ATK+5, SKL+5, SPD+5, LUCK+5, DEF+5, RES+5
Negates Flier/Armor/Cavalry/Sword Weakness
Halves shop prices

Holy Stone - MHP+10, ATK+10, SKL+10, SPD+10, LUCK+10, DEF+10,


RES+10
Negates Flier/Armor/Cavalry/Sword Weakness
Negates Criticals
Fully heals HP on use (infinite)

Origin Core - ???

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