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FIRST LE
Physical Quantities are measured using SI Units (International System of Units or more
commonly known as the Metric System)
SI Units: SI Prefixes:
• length (meter) • giga (109)
• mass (kilogram) • mega (106)
• time (second) • kilo (103)
• electric current (ampere) • hecto (102)
• thermodynamic temperature • deca (101)
(kelvin) • unit (100)
• amount of substance (mole) • deci (10-1)
• luminous intensity (candela) • centi (10-2)
• milli (10-3)
• micro (10-6)
• nano (10-9)
1.2) VECTORS
Page 1 of 33
○ The magnitude of the resultant vector after adding the x and y components
of each vector together
𝐴𝑦
• Direction: 𝜃 = 𝑡𝑎𝑛−1 (𝐴 )
𝑥
Magnitude-Direction to Component Form
𝐴𝑥 = |𝐴⃗|cos(𝜃)
𝐴𝑦 = |𝐴⃗|sin(𝜃)
𝐴⃗ = |𝐴⃗| cos(𝜃 ) 𝑖̂ + |𝐴⃗| sin(𝜃 ) 𝑗̂
Vector Addition
Method 1: Graphical, Parallelogram Method
3D Vectors
𝐴⃗ = 𝐴𝑥 𝑖̂ + 𝐴𝑦 𝑗̂ + 𝐴𝑧 𝑘̂
Page 2 of 33
Instantaneous Velocity: The velocity at a specific [m/s]
∆𝑥 𝑑 instant of time or specific
lim = 𝑥(𝑡)
∆𝑡→0 ∆𝑡 𝑑𝑡 point along the path
Average Acceleration: Describes the rate of change [m/s2]
𝑣2𝑥 − 𝑣1𝑥 ∆𝑣 of velocity with time
𝑎av−𝑥 = =
𝑡2 − 𝑡1 ∆𝑡
Instantaneous Acceleration: The acceleration at a specific [m/s2]
Δ𝑣 𝑑 instant of time or specific
𝑙𝑖𝑚 = 𝑣𝑥 (𝑡)
∆𝑡→0 Δ𝑡 𝑑𝑡 point along the path
Kinematic Equations
• Only used when acceleration is constant (note: when velocity is constant,
acceleration is zero)
1
𝑣𝑥 = 𝑣0𝑥 + 𝑎𝑥 𝑡 𝑥 = 𝑥0 + 𝑣𝑂𝑥 𝑡 + 2 𝑎𝑥 𝑡
2 𝑣0𝑥 +𝑣𝑥
𝑣𝑥2 = 𝑣0𝑥 + 2𝑎𝑥 (𝑥 − 𝑥0 ) 𝑥 = 𝑥0 + ( 2
)𝑡
Wherein ax = acceleration
vx = final velocity x = final position
v0x = initial velocity x0 = initial position
t = time
Free Fall
Horizontal displacement (x) can be substituted for vertical displacement (y) and making
acceleration = 9.8 m/s2 (gravity)
1
𝑣𝑦 = 𝑣0𝑦 + 𝑔𝑡 𝑦 = 𝑦0 + 𝑣𝑂𝑦 𝑡 + 2 𝑔𝑡
2 𝑣0𝑦 +𝑣𝑦
𝑣𝑦2 = 𝑣0𝑦 + 2𝑔(𝑦 − 𝑦0 ) 𝑦 = 𝑦0 + ( )𝑡
2
Page 3 of 33
• Magnitude: 𝑣 = |𝑣⃗ | = √𝑣𝑥2 + 𝑣𝑦2
𝑣𝑦
• Direction: 𝛼 = tan−1 (𝑣 )
𝑥
Acceleration
• Components in terms of Velocity:
𝑑𝑣𝑥 𝑑𝑣𝑦 𝑑𝑣𝑧
○ 𝑎𝑥 = , 𝑎𝑦 = , 𝑎𝑧 =
𝑑𝑡 𝑑𝑡 𝑑𝑡
• 𝑎⃗ = 𝑎𝑥 𝑖̂ + 𝑎𝑦 𝑗̂ + 𝑎𝑧 𝑘̂
𝑑𝑣𝑥 𝑑𝑣𝑦 𝑑𝑣𝑧
• 𝑎⃗ = 𝑖̂ + 𝑗̂ + 𝑘̂
𝑑𝑡 𝑑𝑡 𝑑𝑡
Projectile Motion
Projectile: Any body that is given an initial velocity and then follows a path determined
entirely by effects of gravitational acceleration and air resistance (e.g. batted baseball,
thrown football, bullet shot from a rifle)
Trajectory: The path followed by a projectile
Page 4 of 33
Horizontal Motion 𝑣𝑥 = 𝑣0𝑥 v0x = initial velocity (x-component)
𝑥 = 𝑥0 + 𝑣𝑂𝑥 𝑡 vx = final velocity (x-component)
x0 = initial position
x = final position
t = time
Vertical Motion 𝑣𝑦 = 𝑣0𝑦 − 𝑔𝑡 v0y = initial velocity (y-component)
1 vy = final velocity (y-component)
𝑦 = 𝑦0 + 𝑣𝑂𝑦 𝑡 + 𝑔𝑡 y0 = initial position
2
y = final position
t = time
g = acceleration due to gravity (9.8 m/s2)
Assuming that the particle starts from origin (𝑥0 , 𝑦0 ) = (0, 0):
𝑥 = (𝑣0 cos𝛼0 )𝑡
1
𝑦 = (𝑣0 sin𝛼0 )𝑡 − 𝑔𝑡 2
2
𝑣𝑥 = 𝑣0 cos𝛼0
𝑣𝑦 = 𝑣0 sin𝛼0 − 𝑔𝑡
2 2 𝑣𝑜𝑦
𝑣0 = √𝑣0𝑥 + 𝑣0𝑦 𝛼0 = 𝑡𝑎𝑛−1 (𝑣 )
𝑜𝑥
Principle of Superposition: Any number of forces applied to a point on a body have the
same effect as a single force equal to the vector sum of the forces. Hence, any force can be
replaced by its components vectors acting at the same point.
𝑅⃗⃗ = 𝐹⃗1 + 𝐹⃗2 + 𝐹⃗3 + ⋯ = ∑ 𝐹⃗
• Magnitude of 𝑅 = |𝑅⃗⃗| = √𝑅𝑥2 + 𝑅𝑦2 + 𝑅𝑧2
𝑅𝑦
• Direction (for 2D): 𝜃 = tan−1 (𝑅 )
𝑥
Page 5 of 33
Mass (m): mass characterizes the inertial properties of a body
Weight (w): weight is a force exerted on body by the pull of the earth
Relationship of Mass and Weight: given an object of mass m on earth g = 9.80 [m/s2]
𝑤 = 𝑚𝑔
The force that makes the body accelerates downward it its weight. In general, 𝑤
⃗⃗⃗ = 𝑚𝑔⃗.
Page 6 of 33
(Recall: Forces)
• Force is an interaction between two bodies or between a body and its environment
→ Forces come in pairs!
• Force is a vector quantity: 𝐹⃗ = 𝐹𝑥 𝑖̂ + 𝐹𝑦 𝑗̂ + 𝐹𝑧 𝑘̂
• Experiments show that whenever two bodies interact, the two forces that they exert
on each other are always equal in magnitude and opposite in direction
Page 7 of 33
SECOND LE
Page 8 of 33
Work and Kinetic Energy:
𝛥𝐾 = 𝑊𝑡𝑜𝑡𝑎𝑙
𝐾2 − 𝐾1 = 𝑊𝑡𝑜𝑡𝑎𝑙
1 1
𝑚𝑣1 2 − 𝑚𝑣22 = 𝑊𝑡𝑜𝑡𝑎𝑙
2 2
Positive
Page 9 of 33
Negative
Zero
Page 10 of 33
• Conservation of Mechanical Energy (E)
𝐸 = 𝐾 + 𝑈𝑡𝑜𝑡𝑎𝑙 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡
1 1
𝐸 = 𝑚𝑣 2 + 𝑚𝑔𝑦 + 𝑘x 2
2 2
1 1 1 1
𝑚𝑣𝑖2 + 𝑚𝑔𝑦𝑖 + 𝑘xi2 = 𝑚𝑣𝑓2 + 𝑚𝑔𝑦𝑓 + 𝑘xf2
2 2 2 2
• Center of mass: the center of mass (CoM) of a system of particles is the point that
moves as though (1) all of the system’s mass were concentrated there and (2) all
external forces were applied there
○ The motion of the center of mass of any system of particles is governed by
Newton’s second law, which is: 𝐹⃗𝑛𝑒𝑡 = 𝑀𝑎⃗𝑐𝑚
1
○ Center of mass: 𝑟⃗𝑐𝑚 = 𝑀 ∑𝑛𝑖=1(𝑚𝑖 𝑟⃗𝑖 )
𝑝⃗ +𝑝⃗
○ Velocity of the center of mass: 𝑣⃗𝑐𝑚 = 𝑚1𝑖 +𝑚2𝑖
1 2
• Linear momentum (𝑝⃗): The product of mass and velocity of a particle or system of
particles
○ Single particle: 𝑝⃗ = 𝑚𝑣⃗
○ Systems of particles: 𝑃⃗⃗ = 𝑀𝑣⃗
▪ (capital P and M denote a system as compared to a particle)
○ The greater the mass m and speed v of a particle, the greater is its magnitude
of momentum mv
• Impulse (J): the product of the net force and the time interval of contact
○ 𝐽 = 𝐹𝑎𝑣𝑒 Δ𝑡
○ Impulse-momentum theorem: 𝑝⃗𝑓 − 𝑝⃗𝑖 = Δ𝑝⃗ = 𝐽⃗
▪ The change in momentum of a particle during a time interval equals
the impulse of the net force that acts on the particle during that
interval
• Conservation of Linear Momentum: If the vector sum of the external forces on a
system is zero, the total momentum of the system is constant.
○ 𝐹𝑛𝑒𝑡 = 0, therefore P = constant
○ If no net external force acts on a system of particles, the total linear
momentum P of the system cannot change: 𝑃⃗⃗𝑖 = 𝑃⃗⃗𝑓
Page 11 of 33
Collisions
Inelastic collision: Kinetic energy is not conserved
𝑚1 𝑣1𝑖 + 𝑚2 𝑣2𝑖 = 𝑚1 𝑣2𝑓 + 𝑚2 𝑣2𝑓
• Momentum is conserved for both types of collision if the system is closed and
isolated
Rigid body
• a continuous system of particles of which the relative distances between the
particles do not change in time
• does not change shape through time
• consider particles collectively
Page 12 of 33
Rotational Kinematics
Recall: A radian is a measure of angle for which
the arclength is equal to the radius of the circle.
*At any instant, every part of a rotating rigid body has the same angular acceleration
Page 13 of 33
Constant Angular Acceleration
(a) Angular velocity as a function of (c) Angular velocity as a function of
time angular position
𝜔 = 𝜔0 + 𝛼𝑡 𝜔2 = 𝜔02 + 2𝛼(𝜃 − 𝜃0 )
(b) 𝑎𝑡𝑎𝑛 = 𝑅𝛼
R = radius
Kinetic Energy Of A Rigid Body
𝑁 𝑁 𝑁
1 1 1
𝐾 = ∑ 𝑚𝑖 𝑣𝑖2 = ∑ 𝑚𝑖 𝑟𝑖2 𝜔𝑖2 = (∑ 𝑚𝑖 𝑟𝑖2 ) 𝜔2
2 2 2
𝑖=1 𝑖=1 𝑖=1
𝑟𝑖 = perpendicular distance from the axis of rotation to the ith particle or mass
where moment of inertia I is equal to:
𝑁
𝐼 = ∑ 𝑚𝑖 𝑟𝑖2
𝑖=1
Thus, the kinetic energy of a rigid body with moment of inertia 𝐼 that is rotating about a
fixed axis with angular velocity 𝜔 is
1
𝐾 = 𝐼𝜔2
2
Page 14 of 33
Moment of Inertia
• The moment of inertia (MOI) is the measure of inertia of a rigid body.
Consider a rigid body composed of 𝑁 particles, each with mass 𝑚𝑖, located at 𝑟𝑖 from the
axis of rotation. Then, the moment of inertia 𝐼 is given by 𝐼 = ∑𝑁
𝑖=1 𝑚𝑖 𝑟𝑖
2
𝑟𝑖 = perpendicular distance from the axis of rotation to the ith particle or mass
*MOI depends on the geometry and location and orientation of the axis of rotation
*SI Unit: [kg•m2]
*MOI is additive
Parallel-Axis Theorem
• the moment of inertia of a body that rotates
about an axis parallel to the axis of rotation
of the center of mass
𝐼𝑃 = 𝐼com + 𝑀𝑑 2
Page 15 of 33
2.5) DYNAMICS OF ROTATIONAL MOTION
Recall:
Scalar/dot product: results in a scalar quantity (a single number)
𝐴⃗ ⋅ 𝐵
⃗⃗ = 𝐴𝐵cos𝜃
𝐴⃗ ⋅ 𝐵
⃗⃗ = 𝐴𝑥 𝐵𝑥 + 𝐴𝑦 𝐵𝑦 + 𝐴𝑧 𝐵𝑧
Cross product: results in a vector perpendicular to both and (right-hand rule)
⃗⃗ = (𝐴𝑦 𝐵𝑧 − 𝐴𝑧 𝐵𝑦 )𝑖̂ + (𝐴𝑧 𝐵𝑥 − 𝐴𝑥 𝐵𝑧 )𝑗̂ + (𝐴𝑥 𝐵𝑦 − 𝐴𝑦 𝐵𝑥 )𝑘̂
𝐴⃗ × 𝐵
|𝐴⃗ × 𝐵
⃗⃗| = 𝐴𝐵sin𝜃 (magnitude of cross product)
CW: CCW:
Torque (τ)
• a twisting or turning force acting on a body about a given rotation axis caused by a
force .
• SI Unit: Newton-meter (Nm)
Magnitude of torque
𝜏 = 𝑟𝐹⊥ = 𝑟⊥𝐹 = 𝑟𝐹𝑠𝑖𝑛𝜙
where r = magnitude of position vector 𝑟⃗ relative to the axis, which describes the point
where 𝐹⃗ is exerted and;
𝐹⊥ = component of 𝐹⃗ perpendicular to 𝑟⃗
Page 16 of 33
• 𝜏 = 𝐼𝐴 (from 𝐹 = 𝑚𝑎 and 𝜏 = 𝑟𝐹⊥)
• 𝑣cm = 𝜔𝑟
1 1
• A smoothly rolling wheel has kinetic energy: 𝐾 = 2 𝐼cm 𝜔2 + 2 𝑀𝑣cm
2
I = angular momentum
𝛼⃗ = angular acceleration
Page 18 of 33
THIRD LE
Equilibrium: When the forces upon an object are balanced, the object is in EQUILIBRIUM.
Requirements of equilibrium:
1) Net force is zero: 2) Net torque is zero:
∑ 𝐹⃗𝑖 = 0 ∑ 𝜏⃗𝑖 = 0
𝑖 𝑖
Additionally, for static equilibrium:
𝑣⃗ = 0
𝜔⃗⃗ = 0
Note: Free-body diagrams are integral in solving questions related to equilibrium
Page 19 of 33
𝐹⊥
𝐓𝐞𝐧𝐬𝐢𝐥𝐞 𝐬𝐭𝐫𝐞𝐬𝐬 =
𝐴
Δ𝑙
𝐓𝐞𝐧𝐬𝐢𝐥𝐞 𝐬𝐭𝐫𝐚𝐢𝐧 =
𝑙0
Tensile
Young’s Modulus:
tensile stress
𝒀=
tensile strain
𝐹⊥
𝐂𝐨𝐦𝐩𝐫𝐞𝐬𝐬𝐢𝐯𝐞 𝐬𝐭𝐫𝐞𝐬𝐬 =
𝐴
Δ𝑙
𝐂𝐨𝐦𝐩𝐫𝐞𝐬𝐬𝐢𝐯𝐞 𝐬𝐭𝐫𝐚𝐢𝐧 =
𝑙0
Compressive
Young’s Modulus:
tensile stress
𝒀=
tensile strain
𝐁𝐮𝐥𝐤 𝐬𝐭𝐫𝐞𝐬𝐬 = Δ𝑝
Δ𝑉
𝐁𝐮𝐥𝐤 𝐬𝐭𝐫𝐚𝐢𝐧 =
Bulk 𝑉0
Bulk Modulus:
bulk stress
𝑩=
bulk strain
Page 20 of 33
𝐹∥
𝐒𝐡𝐞𝐚𝐫 𝐬𝐭𝐫𝐞𝐬𝐬 =
𝐴
𝑥
𝐒𝐡𝐞𝐚𝐫 𝐬𝐭𝐫𝐚𝐢𝐧 =
ℎ
Shear Modulus:
shear stress
𝑺=
Shear shear strain
Page 21 of 33
• Pascal’s Law: pressure applied to an enclosed fluid is transmitted undiminished to
every portion of the fluid and the walls of the containing vessel
𝐹1 𝐹2
𝑝= =
𝐴1 𝐴2
• Gauge Pressure: excess pressure above atmospheric pressure (𝑃0 )
𝑝𝑔𝑎𝑢𝑔𝑒 = 𝑝 − 𝑝0
𝑝𝑔𝑎𝑢𝑔𝑒 = ⍴𝑔ℎ
• Absolute Pressure: total pressure
𝑝 = 𝑝0 + ⍴𝑔ℎ
p = absolute pressure, p0 = atmospheric pressure, h = height/depth
• Pressure of the liquid is same at any given depth below the surface regardless of the
shape of the container
Buoyancy
• Archimedes’s Principle: when a body is completely or partially immersed in a
fluid, the fluid exerts an upward force on the body equal to the weight of the fluid
displaced by the body. It is also known as the buoyant force (FB).
𝐹𝐵 = ⍴𝑉𝑔; 𝑤ℎ𝑒𝑟𝑒 ⍴ 𝑖𝑠 𝑡ℎ𝑒 𝑑𝑒𝑛𝑠𝑖𝑡𝑦 𝑜𝑓 𝑡ℎ𝑒 𝑓𝑙𝑢𝑖𝑑
o Density of object > density of fluid → SINK
o Density of object < density of fluid → FLOAT
o Density of object = density of fluid → nothing will happen
Fluid Flow
• Ideal Fluid: incompressible and has no internal friction (viscosity); laminar flow
(steady flow)
• Continuity equation: larger area, slower velocity; example: hose
𝐴1 𝑉1 = 𝐴2 𝑉2
𝑑𝑉
o Volume flow rate is the product of area and velocity; hence, = 𝐴𝑣
𝑑𝑡
𝑑𝑉
o Mass flow rate = ⍴ 𝑑𝑡
Bernoulli’s Equation
• Relates pressure, flow speed, and height for flow of an ideal, incompressible fluid
• When a fluid flows through a tube with varying cross section, its speed must change
○ Net work done:
𝑑𝑊 = (𝑝1 − 𝑝2 )𝑑𝑉
○ Change in Kinetic Energy:
1
𝑑𝐾 = ⍴𝑑𝑉(𝑉22 − 𝑉12 )
2
Page 22 of 33
○ Change in Potential Energy
𝑑𝑈 = ⍴𝑑𝑉𝑔(𝑦2 − 𝑦1 )
○ Work-energy theorem - higher velocity, lower pressure
𝑑𝑊 = 𝑑𝐾 + 𝑑𝑈
○ Bernoulli’s Equation
1 1
𝑃1 + ⍴𝑉12 + ⍴𝑔𝑦1 = 𝑃2 + ⍴𝑉22 + ⍴𝑔𝑦2
2 2
3.3) GRAVITATION
Newton’s Law of Gravitation: Any particle in the universe attracts any other particle with
a gravitational force whose magnitude is
𝐺𝑚1 𝑚2
𝐹𝑔 =
𝑟2
𝐺 = 6.67408 × 1011 [N ⋅ m2 /kg] (gravitational constant) 𝑟 = separation of 𝑚1 and 𝑚2
• Gravitational forces obey the principle of superposition
• The weight (w) of a body is the total gravitational force exerted on the body by all
other bodies in the universe
(𝑚𝐸 𝑚)
𝑤 = 𝐹𝑔 = 𝐺
𝑅𝐸2
𝑅𝐸 = 6.37 × 106 [m] (radius of earth) 𝑚𝐸 = 5.97 × 1024
Escape Speed (v): The minimum initial speed that will cause a projectile to move upward
forever
2𝐺𝑀
𝑣=√
𝑅
M, R = mass, radius of the planet (that the projectile escapes from)
Page 23 of 33
Period for one revolution: the time which a body rotates once on its axis
3
2𝜋𝑟 2
𝑇=
√𝐺𝑚𝐸
Kepler’s Laws
• First Law: The Law of Orbits
○ All planets move in elliptical orbits, with
the Sun at one focus
○ a is the semimajor axis, e is the
eccentricity, ea is the distance of either
focus
○ Perihelion (nearest), aphelion (farthest)
Page 24 of 33
o In SHM, acceleration and displacement always have opposite signs;
acceleration is NOT constant
• Projection of uniform circular motion onto a diameter
𝑘
⍵=√
𝑚
1 𝑘
𝑓= √
2𝜋 𝑚
𝑚
𝑇 = 2𝜋√
𝑘
o In SHM, the period and frequency do not depend on the amplitude
• Displacement in SHM: sinusoidal function of time
𝑥(𝑡) = 𝐴𝑐𝑜𝑠(⍵𝑡 + 𝜙)
𝑣(𝑡) = −𝐴⍵𝑠𝑖𝑛(⍵𝑡 + 𝜙)
𝑎(𝑡) = −𝐴⍵2 𝑐𝑜𝑠(⍵𝑡 + 𝜙 )
• Velocity at any point:
𝑘 2
𝑣𝑥 = ±√ (𝐴 − 𝑥 2 )
𝑚
𝑘 2
𝑣𝑚𝑎𝑥 = √ 𝐴
𝑚
𝑣𝑚𝑎𝑥 = ⍵𝐴
Simple Pendulum
• Idealized model: restoring force is equal to the tangent component of the net force
• Tension: moves in an arc
• Point mass
−𝑚𝑔𝑥
𝐹(𝜃) = −𝑚𝑔𝑠𝑖𝑛𝜃 =
𝐿
𝑔
⍵=√
𝐿
Page 25 of 33
1 𝑔
𝑓= √
2𝜋 𝐿
𝐿
𝑇 = 2𝜋√
𝑔
Physical Pendulum
• Real pendulum that uses an extended body
𝜏𝑧 = −𝑚𝑔𝑑𝑠𝑖𝑛𝜃
𝑚𝑔𝑑
⍵=√
𝐼
1 𝑚𝑔𝑑
𝑓= √
2𝜋 𝐼
𝐼
𝑇 = 2𝜋√
𝑚𝑔𝑑
Damped Oscillations
• Presence of dissipative forces in real world systems
• Additional force due to friction
• Damping: decrease in amplitude caused by dissipative forces
• Angular frequency of oscillation with damping:
𝑘 𝑏2
⍵′ = √ −
𝑚 4𝑚2
• Critically damped: no oscillation, returns to equilibrium position (mass in water)
𝑏 = 2√𝑘𝑚
• Overdamped: no oscillation, returns to equilibrium position slower than critical
damping (mass in thick oil)
𝑏 > 2√𝑘𝑚
• Underdamped: oscillates steadily with decreasing amplitude (mass in air)
𝑏 < 2√𝑘𝑚
- Resonance: the increase in amplitude of oscillation of a mechanical system
Mechanical wave: a disturbance that travels through some material or substance (the
medium)
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Types Of Mechanical Waves (based on the direction of displacement)
Transverse Wave: the displacements of the medium are perpendicular to the direction
that the wave travels along the medium
Longitudinal Wave: the displacements of the medium are parallel to the direction that the
wave travels along the medium
Wave speed: speed of disturbance or propagation, NOT the speed at which the particles in
the medium are displaced when disturbed by the wave
Periodic waves: disturbances that cause the particles in the medium to move harmonically
(Recall: Periodic Motion and Simple Harmonic Motion)
𝑥 (𝑡) = 𝑥m cos(𝜔𝑡) ; 𝑥 (𝑡) = 𝑥m sin(𝜔𝑡)
(Note that cosine here can be switched for sine, since a sinusoidal wave is just something
that exists in space, no numbers attached. We just use sine or cosine to describe its
harmonic characteristic.)
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Movement of the wavefunction:
𝑥 (𝑡) = 𝑥m cos(𝜔𝑡 − 𝜙)
Towards positive x-axis:
𝑦(𝑥, 𝑡) = 𝐴cos(𝑘𝑥 − 𝜔𝑡)
𝜔
𝑣=
𝑘
𝑣𝑦,max = 𝜔𝐴 𝑎𝑦,max = 𝜔2 𝐴
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Speed of a Transverse Wave
𝐹
𝑣=√
𝜇
where F is the tension on the string and 𝝁 is the linear mass density of the string
Wave Intensity
𝐼1 𝑟12 = 𝐼2 𝑟22
(derived from inverse square law for intensity)
The farther from the source of the disturbance, the less intensity and the greater the area
that the power is spread over. Power remains constant no matter the distance from source.
Wave Interference
Principle of Superposition
𝑦(𝑥, 𝑡) = 𝑦1 (𝑥, 𝑡) + 𝑦2 (𝑥, 𝑡)
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Boundary Conditions
Fixed end: hard reflection; incident wave and reflected wave are opposite each other
Free end: soft reflection; incident wave and reflected wave are the same
A wave travelling from less dense to more dense medium: no inversion with transmitted
pulse, no inversion with reflected pulse
A wave travelling from more dense to less dense medium: no inversion with transmitted
pulse, inversion with reflected pulse
Standing Waves
• Waves that do not appear to shift their pattern in any direction along the string
• Nodes: points at which the medium does not move (labeled N on diagram)
• Antinodes: points at which the amplitude of the wave is greatest (labeled A on
diagram)
• Consists of
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o Incident wave traveling to the left
o Reflected wave traveling to the right
o By principle of superposition
𝑦(𝑥, 𝑡) = 𝑦1 (𝑥, 𝑡) + 𝑦2 (𝑥, 𝑡) = 𝟐𝑨𝐬𝐢𝐧𝒌𝒙𝐬𝐢𝐧𝝎𝒕
𝜋 2𝜋 3𝜋 𝜆 2𝜆 3𝜆
o Nodes: sin𝑘𝑥 = 0, 𝑥 = 0, 𝑘 , 𝑘 , 𝑘 ,… or 𝑥 = 0, 2 , 2 , 2 ,…
o The net mechanical energy transfer in standing wave is zero
Harmonics in Waves
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FINALS
4) SOUND
Doppler Effect - apparent change in frequency due to the motion of the observer/receiver;
the greater the relative motion, the greater will the Doppler effect be
• phenomena is demonstrated by the siren of an ambulance, as the ambulance
approaches you, the sound becomes louder
𝑣 + 𝑣0
𝑓′ = 𝑓
𝑣 − 𝑣𝑠
where
𝑓: actual frequency of the 𝑣: speed of sound waves
sound waves 𝑣0 : velocity of the
𝑓′: observed frequency observer
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𝑣𝑠 : velocity of the source
Note:
as the observer approaches the source, vo is positive and vice versa
as the source approaches the observer, vs is negative and vice versa
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