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Chapter I

Problem and It’s Scope

This chapter deals with the background of the study, statement of the

problem, hypothesis, theoretical framework (including conceptual framework and

research paradigm), significant of the study, scope and limitation, as well as the

definition of terms.

INTRODUCTION

Technology continues to evolve. Computers were the greatest things ever

invented by man itself. Computers have become a part of man’s life. Development in

technology brings many things that people don’t have many years back. One of

these things is online gaming that is provided by the internet. Online gaming is one

of widely used relaxation activities by many people. Students who are playing these

online games said that they are playing these games just for fun, without knowing

that what will be the outcome of playing these games that are more than what they

think.

Mobile legend is one of the most popular online mobile games currently being

played. This is a multiplayer online battle arena developed and published by

Shanghai Moonton Technology. The players not only have a new interface to get

used to, but they’re introduced to new heroes as well.

In this era of technology, online gaming has become more popular among

teenager as it can be played anywhere at any time. All range of age are now

possible to be give more attention into playing online games which at the end of the

day they become less care about themselves, their performance at school and also

their social life ( OLIVEROS & SAPIO,2014). Many teachers continuously look after

about online gaming mainly focused how the trend is becoming a cause of
distraction among students in their study where students are designating internet

cafes as hangout places for those students do not have mobile phone. Some others

they played over mobile phone anywhere they are comfortable where hours are

spent playing- be it until late at night, or worse during school hours which makes

students skip classes. Playing online games on a daily basis score lower in every

subject than their non-gaming counterparts (Hayes, 2015).

The researcher recognizes and at the same time emphasized that we must be

aware about what’s happening inside and outside of the school. But based on

observations therefore it motivated the researchers to conduct a research study

about Mobile legend game: Impact on students’ academic performance by selected

PECIT teacher education program students.

Researchers admit that the study of online gaming is too wide and indefinite,

but in this research it will focus more on the Mobile legend game: impact of

student’s academic.
STATEMENT OF THE PROBLEM

The study aims to know the impact of Mobile legend game to the academic

performance by selected PECIT teacher education program students.

The researcher seeks to answer the following questions:

1. What are the impacts of mobile legend game in term of;

1.1 School Performance/ Academic performance

1.2 Physiology

1.3 Personality

2. Is there significant relationship between playing Mobile legend game and

academic performance of the students?

Null HYPOTHESIS

Based on the specific problem stated, the null hypothesis is hereby given:

1. Statement 1 and 2 are hypothesis free.

2. There is no significant relationship between Playing Mobile legend game and

Academic Performance.
THEORITECAL FRAMEWORK
CONCEPTUAL FRAMEWORK

Research Paradigm

This study consists of the following variables in which the research is being
based.

Adult Learning and Situated Cognition


Theory

Independent Variables

Dependent Variables Playing Mobile Legend

Academic Performance  School/Academic


performance
( Detrimental )
 Physiological
 Personality

What to do?

 Disallow using of CP
during classes

The diagram shows the interplay of the Dependent variables (Academic

Performance) and the dependent variable (Playing Mobile legend). And it is

assumed that the impact of playing mobile legend games can be measured through

the given independent variables.


SIGNIFICANT OF THE STUDY

The study will help the students have an insight on the impact of Mobile

legend games towards their academic performance.

To the Readers- it will give information about how online gaming affects the

students’ academic performance

To the Parents- it will serve as basis to help share with other parents the information

about certain games or ideas to help each other in parenting. Also it will help them

understand the behavior and study habit of their children when they’re engaged into

such activity.

To the Teacher- it will provide additional knowledge on what strategy to use to

educate students about the well-known impact of online gaming to students

‘academic performance and decision making.

To the Researchers- this study will provide baseline data needed for future

researchers and studies related to this one.

To the Future Researchers–The ideas presented can be use as reference data in

conducting new researches rather in testing the validity of other related findings.

SCOPE AND LIMITATION OF THE STUDY

The study covers PECIT teacher education program selected students. This

study was limited to Mobile Legend Game. The researcher will gather information

about the impact of the selected online games on students’ academic performance.

A survey will be conducted about the evaluation of the respondents regarding

in the study of the impact of these Mobile legend game on students’ academic

performance in PECIT teacher education program students at PECIT Campus,

Capitol, Bonbon Road, Imadejas, Butuan City.


DEFINITION OF TERMS

Academic/School Performance- is measured by taking written and oral tests,

performing presentation, turning in homework and participating in class activities and

discussions. Teachers evaluate in the form of letter or number grades and side

notes, to describe how well a student has done.

Online Game - is any game that is played online, based online, or has a majority of

its content/gameplay online.

Gamer – is a person who plays a game or games, typically a participant in a

computer or role-playing game.

Impact – is the outcome or result of one situation directly.

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