Documente Academic
Documente Profesional
Documente Cultură
This chapter deals with the background of the study, statement of the
research paradigm), significant of the study, scope and limitation, as well as the
definition of terms.
INTRODUCTION
invented by man itself. Computers have become a part of man’s life. Development in
technology brings many things that people don’t have many years back. One of
these things is online gaming that is provided by the internet. Online gaming is one
of widely used relaxation activities by many people. Students who are playing these
online games said that they are playing these games just for fun, without knowing
that what will be the outcome of playing these games that are more than what they
think.
Mobile legend is one of the most popular online mobile games currently being
Shanghai Moonton Technology. The players not only have a new interface to get
In this era of technology, online gaming has become more popular among
teenager as it can be played anywhere at any time. All range of age are now
possible to be give more attention into playing online games which at the end of the
day they become less care about themselves, their performance at school and also
their social life ( OLIVEROS & SAPIO,2014). Many teachers continuously look after
about online gaming mainly focused how the trend is becoming a cause of
distraction among students in their study where students are designating internet
cafes as hangout places for those students do not have mobile phone. Some others
they played over mobile phone anywhere they are comfortable where hours are
spent playing- be it until late at night, or worse during school hours which makes
students skip classes. Playing online games on a daily basis score lower in every
The researcher recognizes and at the same time emphasized that we must be
aware about what’s happening inside and outside of the school. But based on
Researchers admit that the study of online gaming is too wide and indefinite,
but in this research it will focus more on the Mobile legend game: impact of
student’s academic.
STATEMENT OF THE PROBLEM
The study aims to know the impact of Mobile legend game to the academic
1.2 Physiology
1.3 Personality
Null HYPOTHESIS
Based on the specific problem stated, the null hypothesis is hereby given:
Academic Performance.
THEORITECAL FRAMEWORK
CONCEPTUAL FRAMEWORK
Research Paradigm
This study consists of the following variables in which the research is being
based.
Independent Variables
What to do?
Disallow using of CP
during classes
assumed that the impact of playing mobile legend games can be measured through
The study will help the students have an insight on the impact of Mobile
To the Readers- it will give information about how online gaming affects the
To the Parents- it will serve as basis to help share with other parents the information
about certain games or ideas to help each other in parenting. Also it will help them
understand the behavior and study habit of their children when they’re engaged into
such activity.
To the Researchers- this study will provide baseline data needed for future
conducting new researches rather in testing the validity of other related findings.
The study covers PECIT teacher education program selected students. This
study was limited to Mobile Legend Game. The researcher will gather information
about the impact of the selected online games on students’ academic performance.
in the study of the impact of these Mobile legend game on students’ academic
discussions. Teachers evaluate in the form of letter or number grades and side
Online Game - is any game that is played online, based online, or has a majority of