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Mathematics
Teacherí s Resource
Emma Low
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Contents
iii
14 Written methods for multiplication and division 149 25 Calculation 223
14.1 Multiplication and division 150 25.1 Addition and subtraction (2) 224
2B: Handling data and problem solving 25.2 Fractions and division 226
15 Handling data 153 25.3 Using inverse operations and brackets 228
15.1 Questions and surveys 154 26 Ration and proportion 231
15.2 Examining data 158 26.1 Ratio and proportion 232
16 Probability 163 3B: Geometry and problem solving
16.1 Probability 164 27 Angles 237
17 Line graphs 167 27.1 Angles 238
17.1 Line graphs 168 28 Shapes and geometric reasoning (2) 245
18 Finding the mode 173 28.1 Triangles (2) 246
18.1 Finding the mode 174 28.2 Symmetry in polygons 248
2C: Measure and problem solving 28.3 Symmetry in patterns 252
19 Length 177 28.4 3D shapes and nets 254
19.1 Measuring and drawing lines 178 29 Position and movement 263
20 Time (2) 183 29.1 Coordinates and transformation 264
20.1 Measuring time 184 3C: Measure and problem solving
20.2 Using calendars 188 30 Capacity 269
21 Area and perimeter (2) 197 30.1 Volume, capacity and mass 270
21.1 Area (2) 198 31 Time (3) 277
21.2 Perimter (2) 200 31.1 More about time 278
32 Area and perimeter (3) 285
32.1 Area and perimeter 286
Term 3
3A: Number and problem solving
22 Number: mental strategies 205
22.1 Using mental strategies 206
23 Working with decimals 209
23.1 Working with decimals 210
24 Fractions, decimals and percentages 213
24.1 Percentages 214
24.2 Equivalent fractions, decimals and percentages 218
24.3 Mixed numbers and improper fractions 220
iv
The Ethos of the Cambridge Primary Maths project
The additional material that the Cambridge Primary Maths project provides
can be accessed in the following ways:
As a Cambridge Centre:
If you are a registered Cambridge Centre, you get free access to all
the available material by logging in using your existing Cambridge
International Examinations log in details.
Register as a visitor:
If you are not a registered Cambridge Centre you can register to the site as
a visitor, where you will be free to download a limited set of resources and
online activities that can be searched by topic and learning objective.
As an unregistered visitor:
You are given free access an introductory video and some sample resources,
and are able to read all about the scheme.
vi
Introduction
The Cambridge Primary Maths series of resources covers the entire content of misconception. A section called ‘More activities’ provides you with
of the Cambridge Primary Mathematics curriculum framework from suggestions for supplementary or extension activities.
Cambridge International Examinations. The resources have been written
based on a suggested teaching year of three, ten week terms. This can be The Teacher’s Resource can be used on its own to completely cover the
amended to suit the number of weeks available in your school year. course. (The Learner’s Book and Games Book should not be used without
the associated teacher resource, as they are not sufficient on their own to
The Cambridge Primary Mathematics framework provides a cover all the objectives.)
comprehensive set of learning objectives for mathematics. These objectives
deal with what learners should know and be able to do. The framework is The accompanying CD-ROM contains:
presented in five strands: the four content strands of Number (including a Word version of the entire printed book. This has been supplied so
mental strategies), Geometry, Measures and Handling Data are all that you can copy and paste relevant chunks of the text into your own
underpinned by the fifth strand, Problem Solving. Problem solving is lesson plans if you do not want to use our book directly. You will be
integrated throughout the four content strands. Whilst it is important to be able to edit and print the Word files as required but different versions
able to identify the progression of objectives through the curriculum, it is of Word used on different PCs and MACs will render the content
also essential to bring together the different strands into a logical whole. slightly differently so you might have some formatting issues.
Questioning – This document outlines some of the different types
This series of printed books and CD-ROMs published by Cambridge of question techniques for mathematics and how best to use them,
University Press is arranged to ensure that the curriculum is covered whilst providing support for teachers.
allowing teachers flexibility in approach. The Scheme of Work for Stage 5 Letters for parents – a template letter is supplied along with a
has been fully covered and follows in the same ‘Unit’ order as presented by mapping grid to help you to write a letter per Unit of material in
Cambridge International Examinations (1A–C, 2A–C and then 3A–C) but order to inform parents what work their child is doing, and what they
the order of objective coverage may vary depending on a logical pedagogy can do to support their child at home.
and teaching approach. Photocopy masters – resources are supplied as PDFs, and as Word
files so that you can edit them as required.
The components of the printed series are as follows:
∑ Teacher’s Resource (printed book and CD-ROM) ∑ Learner’s Book (printed book)
This resource covers all the objectives of the Cambridge framework This resource is supplementary to the course. As the ethos of the
through lessons referred to as ‘Core activities’. As a ‘lesson’ is a subjective Cambridge Maths Project is to avoid rote learning and drill practice,
term (taking more or less time depending on the school and the learners) there are no accompanying write-in workbooks. The Learner’s
we prefer to use the terms ‘Core activity’ and ‘session’ to reinforce that Book instead combines consolidation and support for the learner
there is some flexibility. Each Core activity contains the instructions for with investigations that allow freedom of thought, and questions
you to lead the activity and cover the objectives, as well as providing that encourage the learner to apply their knowledge rather than just
expected outcomes, suggested dialogue for discussion, and likely areas
Introduction vii
remembering a technique. The investigations and questions are written series. It can be used alongside the Teacher’s Resource as a source of
to assess the learner’s understanding of the learning outcomes of the additional activities to support learners that need extra reinforcement,
Core activity. Learners can write down their answers to investigations or to give to advanced learners as extension. Each game comes with a
and questions in an exercise book in order to inform assessment. ‘Maths focus’ to highlight the intended learning/reinforcement outcome
The overall approach of the Teacher’s Resource accompanied by the of the game, so that the book can be used independently of any other
Learner’s Book allows a simple way for you to assess how well a learner resource. For those who are using it as part of this series, relevant
understands a topic, whilst also encouraging discussion, problem- games are referred to by title and page number in the ‘More activities’
solving and investigation skills. section of the Teacher’s Resource. The accompanying CD-ROM
contains nets to make required resources; it also contains a mapping
At Stage 5, each Learner's Book page is designed to help learners document that maps the games to the other resources in the series for
to consolidate and apply knowledge. Each section associated with a those who require it. Please note that the Games Book does not cover
Core activity starts with an introductory investigation called “Let's all of the Cambridge objectives on its own; it is for supplementary
investigate”, which is an open-ended question to get the learners use only.
thinking and investigating. These are often ‘low threshold, high ceiling’
so that learners can approach the question at many levels. This is Each chapter in the Teacher’s Resource includes
followed by a series of questions and/or activities to develop problem-
solving skills and support learning through discovery and discussion. ∑ A Quick reference section to list the title of each of the Core activities
New vocabulary is explained, and where possible this is done using contained within the chapter. It provides an outline of the learning
illustrations as well as text in order to help visual learners and those outcome(s) of each Core activity. (See page vii and later in this list, for
with lower literacy levels. Hints and tips provide direct support a reminder of what is meant by a Core activity.)
throughout. Ideally, the session should be taught using the appropriate ∑ A list of the Objectives from the Cambridge Primary Mathematics
Core activity in the Teacher's Resource with the Learner's Book being curriculum framework that are covered across the chapter as a whole.
used at the end of the session, or set as homework, to consolidate Please note that this means that not all of the listed objectives will be
learning. covered in each of the chapter’s Core activities; they are covered when
the chapter is taken as a whole. The objectives are referenced using sub-
There is generally a double page in the Learner’s Book for each headings from the framework, for example ‘1A: Calculation (Mental
associated Core activity in the Teacher’s Resource for Stage 5. The strategies)’ and the code from the Scheme of Work, for example,
Teacher’s Resource will refer to the Learner’s Book page by title and ‘2Nc3’.
page number, and the title of the Core activity will be at the bottom
of the Learner’s Book page. Please note that the Learner’s Book Please be aware that the content of an objective is often split across
does not cover all of the Cambridge objectives on its own; it is for different Core activities and/or different chapters for a logical
supplementary use only. progression of learning and development. Please be assured that
provided you eventually cover all of the Core activities across the whole
∑ Games Book (printed book and CD-ROM) Teacher’s Resource, you will have covered all of the objectives in full.
This resource is complete in its own right as a source of engaging, It should be clear from the nature of a Core activity when parts of an
informative maths games. It is also a supplementary resource to the
viii Introduction
objective have not been fully covered. For example, a chapter on length Teacher-led whole class activity
will list ‘Measure’ objectives that also include weight, such as ‘1MI1’ The main narrative represents work to be done as a whole class.
(Compare lengths and weights by direct comparison…) but the weight Teacher-Learner discussion
aspect of the objective will not be covered in a chapter on length(!); “Text that is set in italics within double-quotation marks represents
that part of the objective will be covered in a chapter on weight. Or suggested teacher dialogue to instigate Teacher-Learner disccusion.”
a chapter focussing on understanding teen numbers as ‘ten and some Learner-Learner interaction
more’ might cover the action ‘recite numbers in order’ but only up to 20 Group and pair work between learners is encouraged throughout and is
and therefore only partially cover objective ‘1Nn1’ (Recite numbers in indicated using a grey panel behind the text and a change in font.
order … from 1 to 100…)). But please be reassured that, by the end of
the Teacher’s Resource, all of objectives 1MI1 and 1Nn1 will have been
The right-hand (narrow) column provides,
covered in full; as will all objectives. The Summary bulleted list at the
the vocabulary panel
end of each Core activity lists the learning outcome of the activity and
side-notes and examples
can add some clarity of coverage, if required.
a Look out for! panel that offers practical suggestions for identifying
∑ A list of key Prior learning topics is provided to ensure learners are
and addressing common difficulties and misconceptions, as well
ready to move on to the chapter, and to remind teachers of the need to
as how to spot advanced learners and ideas for extension tasks
build on previous learning.
to give them
∑ Important and/or new Vocabulary for the chapter as a whole is listed.
an Opportunity for display panel to provide ideas for displays.
Within the Core activity itself, relevant vocabulary will be repeated
∑ A Summary at the end of each Core activity to list the learning
along with a helpful description to support teaching of new words.
outcomes/expectations following the activity. This is accompanied by a
Check up! section that provides quick-fire probing questions useful for
The Core activities (within each chapter) collectively provide a
formative assessment; and a Notes on the Learner’s Book section that
comprehensive teaching programme for the whole stage. Each Core
references the title and page number of the associated Learner’s Book
activity includes:
page, as well as a brief summary of what the page involves.
∑ A list of required Resources to carry out the activity. This list includes
∑ A More activities section that provides suggestions for further
resources provided as photocopy masters within the Teacher’s Resource
activities; these are not required to cover the objectives and therefore
printed book (indicated by ‘(pxx)’), and photocopy masters provided
are optional activities that can be used for reinforcement and
on the CD-ROM (indicated by ‘(CD-ROM)’), as well as resources
differentiation. The additional activities might include a reference to
found in the classroom or at home. ‘(Optional)’ resources are those that
a game in the Games Book. You are encouraged to also look on the
are required for the activities listed in the ‘More activities’ section and
Cambridge Maths Project website to find NRICH activities linked to
thus are optional.
the Cambridge objectives. Together, these activities provide a wealth of
∑ A main narrative that is split into two columns. The left-hand (wider)
material from which teachers can select those most appropriate to their
column provides instructions for how to deliver the activity, suggestions
circumstances both in class and for use of homework if this is set.
for dialogue to instigate discussions, possible responses and outcomes,
as well as general support for teaching the objective. Differences in
formatting in this section identify different types of interactivity:
Introduction ix
We would recommend that you work through the chapters in the order It is important that learners develop mathematical language and
they appear in this book as you might find that later chapters build on communication in order to (using Bloom’s taxonomy):
knowledge from earlier in the book. If possible, work with colleagues
and share ideas and over time you will feel confident in modifying and Explain mathematical thinking (I think that . . . because . . .)
adapting your plans. Develop understanding (I understand that . . .)
Solve problems (I know that . . . so . . .)
Teaching approaches Explain solutions (This is how I found out that . . .)
Ask and answer questions (What, why, how, when, if . . .)
Learners have different learning styles and teachers need to appeal to all Justify answers (I think this because . . .)
these styles. You will find references to group work, working in pairs and
working individually within these materials. There is advice on the CD-ROM about the types of questioning you can
use to get your students talking maths (Questioning).
The grouping depends on the activity and the point reached within a series
of sessions. It may be appropriate to teach the whole class, for example, Resources, including games
at the beginning of a series of sessions when explaining, demonstrating
or asking questions. After this initial stage, learners often benefit from Resources can support, assist and extend learning. The use of resources
opportunities to discuss and explain their thoughts to a partner or in such as Ten frames, 100 squares, number lines, digit cards and arrow cards
a group. Such activities where learners are working collaboratively are is promoted in the Teacher’s Resource. Games provide a useful way of
highlighted in the main narrative as detailed in the previous section. reinforcing skills and practising and consolidating ideas. Learners gain
High quality teaching is oral, interactive and lively and is a two-way confidence and are able to explore and discuss mathematical ideas whilst
process between teacher and learners. Learners play an active part by developing their mathematical language.
asking and answering questions, contributing to discussions and explaining
and demonstrating their methods to the rest of the class or group. Teachers Calculators should be used to help learners understand numbers and the
need to listen and use learner ideas to show that these are valued. Learners number system including place value and properties of numbers. However,
will make errors if they take risks but these are an important part of the the calculator is not promoted as a calculation tool before Stage 5.
learning process.
NRICH have created an abundance of engaging and well-thought-out
Talking mathematics mathematical resources, which have been mapped to the Cambridge
Primary scheme of work, and are available from the Cambridge Primary
We need to encourage learners to speak during a maths session in order to: Maths website. Their interactive and downloadable activities can provide
∑ communicate an alternative learning style or enrichment for some of the core concepts.
∑ explain and try out ideas
∑ develop correct use of mathematical vocabulary
∑ develop mathematical thinking.
x Introduction
1A 1 The number system (whole numbers)
Quick reference
Core activity 1.1: Revisiting place value (Learner’s Book p2)
Learners consolidate previous learning and extend their understanding of the number Number
Ordering and rounding Sequences (1) Vocabulary
Place value Let’s investigate Let’s investigate multiple: a number that can
system to include larger whole numbers. They use place value to partition numbers with
Vocabulary be divided exactly by another
Here are five numbers: Use the clues to find the sixth number in
Let’s investigate ten thousand: is number is a multiple of that
this sequence.
Here are five digit cards. 10 times larger than 5505 5455 5045 5500 5050 number. Start at 0 and count
2 0 4 one thousand up in equal steps and you
7 Match each number to the correct letter A, B, C, D or E in the following table.
? ? will find numbers that are
?
up to six digits and use their understanding of place value to multiply and divide by 10
Use three of these cards
(10 ! 1000 " 10 000). 9 ? ?
Number rounded to the: multiples of the step size.
to make the missing number 5 hundred thousand:
nearest 10 nearest 100 nearest 1000 "3 "3 "3
is 100 times larger
on the number line. A 5500 5500 6000 The fourth number is equal to 3 ! 10.
than one thousand You may find it
0 1 2 3 4 5 6 7 8 9
0 0 (100 ! 1000 " 100 000). B 5050 5100 5000 easier to take the The second number is equal to 10 " 6.
and 100.
five starting numbers
!100 C 5050 5000 5000
and round them to The third number is half way between the 3, 6, 9, 12, ... are multiples of 3.
D 5460 5500 5000 the nearest 10, 100 second and fourth numbers.
20 000 40 000 60 000 Hth Tth Th H T U
E 5510 5500 6000 and 1000.
1 0 0 0 0 0
The fifth number is 7 more than the
Add further divisions to the fourth number.
number line. 1 Look at the number line. 2505
Learners round numbers to the nearest 10, 100 or 1000 and compare and order whole (a) three hundred and thirty-five thousand, two hundred and seventy-one 2505 is 2500 when rounded to the nearest hundred.
(b) one hundred and five thousand and fifty Round these numbers to the nearest hundred: 2500 2550 2600
(c) one hundred and twenty thousand, two hundred and two (a) 3509 (b) 3499 (c) 4655
2 The grids at the top of page 7 have been torn so you can
3 Look at the number line. 2505
Learners work with different sequences which all have a constant ‘jump’ size.
They work with sequences presented as grid patterns and number sequences, and extend their
understanding of multiples.
please note that listed objectives might only be partially covered within any given chapter but are
Prior learning Objectives* – covered fully across the book when taken as a whole
This chapter builds on work in 1A: Number and the number system
Stage 4 with numbers with up to 5Nn1 –
Count on and back in steps of constant size, extending beyond zero.
four digits: 5Nn2 –
Know what each digit represents in five- and six-digit numbers.
∑ Ordering, rounding, 5Nn3 –
Partition any number up to one million into thousands, hundreds, tens and units.
partitioning and multiplying 5Nn5 –
Multiply and divide any number from 1 to 10 000 by 10 or 100 and understand the effect.
and dividing by 10 and 100. 5Nn6 –
Round four-digit numbers to the nearest 10, 100 or 1000.
∑ Counting on and back in 5Nn8 –
Order and compare numbers up to a million using the > and < signs.
steps of 1, 10, 100 and 1000. 5Nn12 –
Recognise and extend number sequences.
5Nn13 –
Recognise odd and even numbers and multiples of 5, 10, 25, 50 and 100 up to 1000.
1A: Problem solving (Using understanding and strategies in solving problems)
5Ps3 – Explore and solve number problems and puzzles.
5Ps8 – Investigate a simple general statement by finding examples which do or do not satisfy it.
Resources: Place value chart: 1–100 000 photocopy master (CD-ROM); prepare large version for class display. Place value crossword photocopy master
(CD-ROM). Calculators. (Optional: 0–9 spinners (CD-ROM).)
Explain that, so far, they have learned about numbers up to tens of thousands. “Now we 1 0 0 0
are going to look at hundreds of thousands, which is 10 times larger than tens of thousands, or
× 10
a hundred times larger than a thousand.” Ask learners to write a single-digit number in the × 100
centre of a sheet of paper. Tell them to keep multiplying their chosen number by 10 and to
record the result they get each time in words and figures. Learners should stop multiplying
when they have generated a six-digit number. Explain that a number with six digits has a size
of hundreds of thousands. Example: multiplying 7 by 10 to generate a six-digit
number.
Ensure that learners understand that multiplying by 100 is equivalent to multiplying by 10 seven 7
and then by 10 again. Extend the work to dividing by 10 and 100. Use the Place value chart seventy 70
1–100 000 photocopy master, with the hundred thousand column visible, to demonstrate that seven hundred 700
when dividing by 10 each digit moves one place to the right, and when dividing by 100 each seven thousand 7000
digit moves two places to the right. seventy thousand 70 000
seven hundred thousand 700 000
Hundreds of thousands
Write the number 985 432 on the board and ask:
∑ “What does the digit 9 represent?” (Answer: 9 hundred thousand)
∑ “What does the digit 8 represent?” (Answer: 8 ten thousands (or 80 thousand))
∑ “What does the digit 2 represent?” (Answer: 2 units (or ones))
You will need a 0–9 dice or a 0–9 spinner (CD-ROM). Generate six digits and write them for the whole class to see. Learners use these digits to make
two three-digit numbers. For example: 3, 5, 9, 2, 4 and 1 can be used to make 921 and 543. Learners write down their chosen numbers and then decide
whether to multiply each number by 10 or 100. The aim is to get a total that is as close to 100 000 as possible when the two products are added together.
For example: 921 × 100 = 92 100 and 543 × 10 = 5430; 92 100 + 5430 = 97 530 and 100 000 − 97 530 = 2470. Remind learners that the number pairs for 10 are
useful here because they can be used to estimate number pairs to 100 000. The learner(s) whose total is closest to 100 000 scores one point. Generate a new
set of numbers and continue the game.
Resources: A large sheet of paper big enough to create a poster. (Optional: 0–9 spinners (CD-ROM).)
Give learners time to discuss the question in pairs. Take feedback. Remind learners how to round using a number line to
(Answer: 2549 is 2500 when rounded to the nearest hundred) show that 2549 rounded to the nearest thousand
Discuss that 2549 could also be rounded in different ways, for example: is 3000.
2549 is 2550 when rounded to the nearest ten
2549 is 3000 when rounded to the nearest thousand. Example: 2549 is closer to 3000 than 2000.
Learners should understand, from what they know about rounding to the nearest 10 or 100, 2549
that to round a number to the nearest thousand they need to look at the hundreds digit. If it
is 5 or more, round up. If it is less than 5, the thousands digit remains unchanged. 2000 2500 3000
Still displaying the circled numbers from the start of the session, ask learners to imagine a
reporter writing about the attendance at the match for a newspaper. “Which number would
they use, the actual attendance figure or a rounded number? Why?” There is no correct answer Opportunity for display
but suggestions might include that in this kind of report an exact number probably isn’t
Collect examples from newspapers and magazines
important and a rounded number might be easier to visualise. Also, the reporter might
of numbers that are likely to be rounded.
choose to use a rounded number to make the attendance appear bigger in order to make the
article more dramatic.
Ask learners to round the following numbers to the nearest thousand and then put the
rounded numbers in order from largest to smallest:
3990, 4500, 3495, 4090, 9550 (Answer: 10000, 5000, 4000, 4000, 3000)
“What do you notice about two of the rounded numbers?” (Answer: 3990 and 4010 both round
to 4000 to the nearest thousand)
4 Unit 1A 1 The number system (whole numbers)
Ordering six-digit numbers
The review of place value in Core activity 1.1 should help learners order six-digit numbers. Make sure that they understand that the first digit represents
the largest part of the number. Inform learners that they can partition the number first if they need to. Invite learners to order these six numbers, starting
with the smallest:
250 000 260 000 300 000 254 900 255 000 200 000
Prompt them to realise that the answer can be written using the less than (<) symbol, as shown here:
(Answer: 200 000 < 250 000 < 254 900 < 255 000 < 260 000 < 300 000)
Summary
∑ Learners can confidently round numbers to the nearest 10, 100 and Check up!
1000; and order and compare numbers using the < and > signs. ∑ Round 3568 to the nearest 10, 100 and 1000. (Answer: 3570, 3600, 4000)
∑ Learners can order and compare numbers up to one million. ∑ Round 9384 to the nearest 10. Is it less than or more than 9379 to the
Notes on the Learner’s Book nearest ten? (Answer: they are equal)
Ordering and rounding (p4): provides practice in rounding numbers to the ∑ “Put the following numbers in size order, using the ‘less than’ or ‘more
nearest 10, 100 and 1000. Learners are given some facts about five famous than’ symbol: 3647, 9540, 234, 9990” (Answer: 234 < 3647 < 9540 < 9990;
mathematicians. They are asked to draw a time line and arrange the or 9990 > 9540 > 3647 > 234)
mathematicians’ dates of birth and death on it. Encourage learners to ∑ What is bigger, 999 800 or 998 900? (Answer: 999 800)
investigate the famous mathematicians listed. Help them to display the ∑ “A newspaper reported that 5000 people attended the match. The organisers
information they find in the form of a time line. said that 4672 people were there. Explain the difference in numbers.”
More activities
Nearest hundred (pairs)
You will need a 0–9 dice or 0–9 spinner (CD-ROM). Each player rolls the dice or spins the spinner four times. Players record the digits in the order that
they are generated to make one four-digit number. Each player then rounds their number to the nearest 100 and scores that number of points for the round.
For example:
6 5 2 1 to the nearest hundred
6521 6500
The player with the most points after 10 rounds is the winner. You can adapt the game to rounding numbers to the nearest 10 or the nearest 1000.
Resources: Number sequences photocopy master (p9). 1 cm2 square paper (or use Square paper photocopy master (CD-ROM)). Check up! photocopy
master (p10). (Optional: Sequence cards photocopy master (CD-ROM).)
Ask learners to imagine a grid of squares that is four squares wide. The number 1 is in the
Vocabulary
top left-hand corner, 2 is next to 1, and the numbers continue in order.
multiple: the result of multiplying a number by a
Now ask: positive whole number. Start at zero and count up in
∑ “Where would 5 be?” (Answer: first square in the second row) steps of the same size and you will find numbers that
∑ “What about 7? How did you work it out?” (Answer: third square in are multiples of the step size.
the second row)
For example:
Choose other numbers, encouraging learners to explain each time
!3 !3
how they worked out the number’s position in the grid. Possible !3 !3
Give learners the following general statement: ‘All grids produce a strip pattern for multiples
of 2’. Ask them to investigate if this general statement is true. If necessary, prompt learners
by asking, “What if the grid was a different width?” (Link to work on general statements
from Stage 4 (Unit 2A, chapter 9)). Allow time for feedback. The learners should agree that
the general statement is not true; they should show the understanding that grids with an odd
number of columns will not give a strip pattern for multiples of 2.
Now invite learners to imagine a grid of squares that is six squares wide. They should
imagine colouring in numbers that are multiples of 3 (i.e. numbers in the 3× table). Ask:
∑ “What pattern do you get?” (Answer: a vertical strip pattern)
∑ “How did you work it out?”
Invite learners to draw the grids for themselves if they cannot visualise the pattern easily.
Compare the patterns for the multiples of 2 and 3, “What do you notice? ” Establish that there
is one square between each shaded square in a row for the multiples of 2, and two squares
Now consider different sizes of grid. Can the same vertical strip pattern be formed on a Example: multiples of 3 will form a vertical strip
different size grid? Give learners time to experiment with drawing and colouring different pattern on different grids, for example:
sized grids. Encourage learners to realise that the width of the grid can vary and still
produce the same pattern, provided the width of the grid is a multiple of the number being
coloured. For example, for multiples of 3, grids of squares that are 3, 6, 9, etc. squares wide
will produce the vertical strip pattern.
Explain to learners that the patterns they have been looking at form number sequences. If Note: The space between the shaded squares on a row
necessary, remind them that a sequence is a list/pattern of numbers arranged according to is two squares (one less than the multiple).
a rule. The sequences they have looked at so far have the following rules to determine what
square to colour next: Number sequences photocopy master answers
– multiples of 2, or counting on in twos starting at 2 1. (a) Multiples of 6
– multiples of 3, or counting on in threes starting at 3. (b) Multiples of 3
(c) Multiples of 4
Ask learners to investigate the grids on the Number sequences photocopy master. Learners can
(d) Multiples of 5
either write their answers on the sheet or in their notebooks. (e) Multiples of 3
2. (a) Grid 1: multiples of 4; Grid 2: multiples of 5
Take feedback on learners’ results. Remind learners again that number patterns such as these (b) Grid 1: width of grid could be 9, 13, 17 . . .
are called sequences. squares;
Grid 2: width of grid could be 6, 11, 16 . . . squares
Recap, “In all the number sequences we have looked at so far we have:
∑ counted in steps of equal size
∑ started the count at a multiple.”
Establish that we do not always start the count in this way. We could have steps of 4 but start
counting from a number which is not a multiple of 4. For example:
3, 7, 11, 15, 19 . . . (counting on in 4s)
15, 11, 3, 3, −1 . . . (counting back in 4s)
Give similar sequences and ask learners to find the next number in the sequence.
More activities
Sequence cards (for individuals or pairs)
You will need a set of sequence cards from the Sequence cards photocopy master (CD-ROM); per learner or pairs of learners.
Learners sort the cards into four sets. Each set shows a different part of the sequence (the ‘jump’ size is the same but the starting number is different).
Learners give the rule for the sequence.
(Answers: Sequence A – counting back in 2s; Sequence B – counting on in 5s; Sequence C – counting on in 3s; Sequence D – counting on in 25s)
2. These grids have been torn so you can see only part of the grid.
(a) What multiples have been shaded?
(b) How wide might the grids be?
Grid 1 Grid 2
……………………… ………………………
Learners use counting on and back in 1000s, 100s, 10s and 1s to help them add or subtract.
A on in hundreds number to make a
from 3. the two diagonals, should
total, or sum. Two of the numbers in this 29 35 31 32 add up to 130.
subtraction: to take square have been swapped.
33 34 30 36
away, or find the
Find the two numbers and
I will count on in difference between 28 38 39 25
They develop their strategies for adding and subtracting pairs of two- and three-digit numbers.
swap them back so that the
tens from 903. B numbers.
magic square works.
total: the result when
numbers are added 1 Alyssa, Anish and Axel have been raising money by doing
I will count back in together. chores for four months.
Learners begin to develop ways of adding and subtracting numbers with one decimal place.
C thousands from 9003. difference: the result These graphs show how much they raised each month.
when a number Alyssa’s earnings Anish’s earnings Axel’s earnings
If all three children count at the same is subtracted from 52 52 52
Money raised in $
Money raised in $
36 36 36
Money raised in $
34 34 34
, 9782,
20 20 20
(e)
(f) 9802,
18 18 18
Learners develop strategies for finding the total of more than three two-digit numbers.
16 16 16
14 14 14
12 12 12
10 10 10
8 8 8
6 6 6
4 4 4
2 2 2
0 0 0
Jan. Feb. Mar. Apr. Jan. Feb. Mar. Apr. Jan. Feb. Mar. Apr.
Months of the year Months of the year Months of the year
please note that listed objectives might only be partially covered within any given chapter but are
Prior learning Objectives* – covered fully across the book when taken as a whole
∑ This chapter builds on work in Stage 4 on different 1A: Calculation (Mental strategies)
strategies for adding and subtracting: finding pairs 5Nc8 – Count on or back in thousands, hundreds, tens and ones to add or subtract.
of small numbers that equal 10 or 20; adding and 5Nc10 – Use appropriate strategies to add or subtract pairs of two- and three-digit numbers and
subtracting multiples of 10 and 100; adding and numbers with one decimal place, using jottings where necessary.
subtracting near multiples of 10 and 100. 1A: Calculation (Addition and subtraction)
∑ Learners should be able to choose a suitable strategy 5Nc18 – Find the total of more than three two- or three-digit numbers using a written method.
for a particular problem such as subtracting a small 1A: Problem solving (Using techniques and skills in solving mathematical problems)
number crossing 100, for example, 304−8. 5Pt3 – Check with a different order when adding several numbers or by using the inverse when
∑ Learners should be able to partition numbers adding or subtracting a pair of numbers.
including numbers with one decimal place. 1A: Problem solving (Using understanding and strategies in solving problems)
∑ Learners should know some different methods used 5Ps2 – Choose an appropriate strategy for a calculation and explain how they worked out the
for checking the results of adding and subtracting answer.
numbers.
*for NRICH activities mapped to the Cambridge Primary objectives, please visit www.cie.org.uk/cambridgeprimarymaths
Vocabulary
addition ∑ subtraction ∑ total ∑ difference
Resources: Addition and subtraction crosses photocopy master (p22); large version for class display.
Choose a four-digit number greater than 4000, e.g. 7342, and use the second grid on the Addition and subtraction strategies from Stage 4:
Addition and subtraction crosses photocopy master to subtract 1, 10, 100 and 1000. You can ∑ Counting on/back in hundreds, tens and ones.
change the groups or keep them the same, and repeat the activity as before. This activity can be ∑ Using near doubles and compensating.
modified to add/subtract other multiples such as 2, 20, 200, 2000; 5, 50, 500, 5000 and so on. ∑ Using number pairs of 10 or 20.
∑ Partitioning into hundreds, tens and units.
Pairs of learners discuss advice for how to add or subtract 1, 10, 100 or 1000 to any whole number. ∑ Rearranging the order of the addition, e.g. largest to
Give time for learners to present their advice to the class. If necessary, remind learners of the smallest numbers.
different strategies for adding and subtracting that they learnt in Stage 4 (Units 1A and 2A, ∑ Adding or subtracting near multiples of 10 to or
chapters 2 and 10 respectively). Create a bulleted list that the whole class agrees on. from a three-digit number.
∑ Adding three numbers where the sum of two of the
Demonstrate that adding 600 is the same as counting on six 100s, and subtracting 4000 is numbers is a near multiple of 10.
the same as counting back four 1000s. Remind learners that counting on and back is often ∑ Subtraction by finding the difference.
useful but it is not always the most efficient way of adding and subtracting.
Challenge learners to use any suitable method to add the following pairs of numbers:
32 + 60 = (92) 254 + 40 = (294) 543 + 300 = (843) 80 + 128 = (208)
12 Unit 1A 2 Mental and written strategies for addition and subtraction
Ask pairs of learners to describe their methods to each other. They then try out each others’
strategies and decide which works the best for different problems. Look out for!
Learners who have difficulty explaining their
Demonstrate how the same methods can be used to find the result of adding three-digit methods. Model how to say aloud the thought
numbers that are not multiples of 10 or 100, because these numbers can be partitioned into processes that you use when solving addition
multiples of 100, 10 and 1. questions, include using known facts, counting on
(perhaps using fingers to keep track of the counting),
Example: and checking that the answer is reasonable.
543 + 342 can be calculated by partitioning into 543 + 300 + 40 + 2.
This addition can be recorded using:
∑ a number line
+300 +40 +2
∑ a vertical addition
543
+342
843 (+ 300)
883 (+ 40)
885 (+ 2)
or with jottings in another way.
Write this set of numbers in a circle for the whole class to see:
Ask learners to choose two numbers at a time to add. Remind them to partition one number Support learners who wish to experiment with their
to add to the other number using one of the methods shown. If appropriate, encourage own ways of jotting by asking them to consider
learners to experiment with different ways of using jottings to support their calculations. whether their method is:
∑ Checkable
Take feedback and check answers. If desired, record answers for the whole class to see. Now ∑ Accurate
show how to use the same ideas of partitioning to work out the result of subtracting three- ∑ Reliable
digit numbers that are not multiples of 10 or 100. ∑ Efficient.
∑ a vertical subtraction
543
−342
243 (−300)
203 (−40)
201 (−2)
∑ counting on from a smaller number (finding the difference)
342 + 8 = 350; + 100 = 450; + 90 = 540 + 3 = 543,
8 + 100 + 90 + 3 = 201
so 543 – 342 = 201
Ask learners to choose two numbers from the set written in the circle and subtract the
smaller from the larger. Remind learners to partition the smaller number each time. If
appropriate, encourage learners to experiment with different ways of using jottings.
Look out for!
Adding and subtracting decimal numbers Learners who are unsure about decimal numbers.
Repeat the activity from the start of the session using the Adding and subtracting crosses Remind learners that the first decimal place is for
photocopy master, but this time with a starting number that has one decimal place, e.g. 72.3, ‘tenths’. If necessary use place value equipment to
and 5283.9. Ask, “Do you use the same method you used for adding to a whole number? What demonstrate what a ‘tenth’ is. Represent the starting
is different when you add to a decimal number?” Discuss methods used as a class. Learners number in the grid using a picture or equipment
should realise that if they are adding a whole number then the decimal part of the original and show how to add 1s, 10s, 100s and 1000s to the
number stays the same and they can use the same methods they did before; they just need to number. Some learners may find it useful to think
remember to always write the decimal part in the answer. about this addition in context such as length in
centimetres.
“What if I wanted to subtract 10.1 from 34.5? How can I use partitioning to do this?” Discuss
suggestions as a class.
34.5 = 30 + 4 + 0.5
10.1 = 10 + 0.1
Do subtractions in parts: 30 – 10 = 20; 4 – 0 = 4; 0.5 – 0.1 = 0.4. Then add these parts together:
24.4
Write this set of numbers in a circle for the whole class to see:
Ask learners to add 1, 10, 100 and 100 to each number. Then ask learners to choose just two
numbers to add together. Encourage learners to use jottings to support their calculations.
Now ask them to subtract a smaller number from a larger number. Choose learners to
demonstrate to the class which two numbers they added together, or subtracted, and how.
Discuss any errors. Make sure the learners know that it is useful to partition the numbers Remind learners that addition and subtraction are
first and then add/subtract. inverse operations and can be used to check addition
and subtraction solutions, e.g.
Ask groups of learners to share the calculations and methods they have used, then set each other ∑ check the results of adding numbers by subtracting
addition and subtraction questions to answer using jottings; these can be with whole numbers and/ one number from the total
or decimal numbers. Group members should check each others’ calculations by using the inverse ∑ check subtraction by adding the answer to the
operation. smaller number in the original calculation.
More activities
Total and difference (pairs)
Learners choose two different three-digit numbers less than 500. They find the total and the difference of these numbers to give a new set of two numbers.
They find the total and difference again to make a new set of numbers and repeat until one of the numbers is greater than 2000. They investigate which
pairs of numbers get them to 2000 quickly and which take longer.
Resources: Addition and subtraction dartboards photocopy master (p23); large version for class display. Coloured pencils. Camera. 0–100
number cards photocopy master (CD-ROM); with 0–9 removed. (Optional: calculators.)
Explain that we are going to extend what we did in the last session by adding together three Learners will need to remember the addition and
or more two-digit numbers. subtraction strategies learned from Stage 4 for this
session. (A reminder list in given in Core activity
Give each pair of learners a copy of the Addition and subtraction dartboards photocopy 2.1, p12).
master and a set of differently coloured pencils (at least four different colours per learner).
Pairs of learners take turns to close their eyes and make three marks with their coloured pencil on Opportunity for display
Dartboard (1). They then add up their score using a written method without showing their partner.
Display a large copy of ‘Dartboard (1)’ from the
Tell learners to say their calculation and method aloud, so that they can discuss it with their partner.
Addition and subtraction dartboards photocopy
Extension: Once the learners are confident, ask them to repeat the activity but this time making
master. Ask learners to write down one of the sets
four marks so that they are adding up four two-digit numbers. Encourage learners to add sets of
of three two-digit numbers they found the total for,
numbers in different ways to check their solutions.
and the strategies they used, to display next to the
dartboard.
Ask learners to feed back the strategies they used to add the numbers. These should include
finding pairs of numbers that add to 10 or 20; as well as other strategies used to add two
two-digit numbers in Stage 4. List useful strategies on the board.
Ask learners which of the strategies could be used or adapted to help them add three-
digit numbers. Discuss responses. Learners should discover that they can apply previous
knowledge and methods to larger numbers.
Learners repeat the activity with Dartboard (2), discussing their strategies so that they can feed
back to the class. Again, learners start by making three marks and move onto making four marks
if/when they are ready. Learners can start by using a written method and move to mental methods
when they feel more confident. If they use mental methods, encourage them to check their
solutions by adding the numbers again, in a different order, or using subtraction.
Organise the class into five or six groups. Each group has the responsibility of finding out how As necessary, suggest strategies for efficient counting,
many pencils there are in a particular area of the classroom or school. Remind groups that they will such as grouping objects into tens.
need to find a way of counting efficiently and accurately. Learners organise themselves to find and
count the pencils in their area. Opportunity for display
Take photographs of the learners counting and
Once all groups have found the total number of pencils in their area, ask each group to display with the addition that they have carried
write this number on the class whiteboard (or equivalent large display at front of the class). out. Save the photographs and calculation to refer
Learners can write the number down anywhere they like; this might lead to a very random to when the learners are developing more formal
and disorganised arrangement of numbers. Ask learners for strategies to help them find written addition strategies in chapter 13.
the total of all the pencils. Challenge learners to use a strategy that they know to add the
numbers together and to write down their solution.
Look out for!
Explain that it is necessary to be very organised when adding so many numbers; if the
Learners who find it challenging to add multiples
numbers on the board are disorganised, explain how it would be easy to miss out a number,
of 10. Learners practised strategies for adding
or count one more than once if there is no structure to how they’ve been recorded. Suggest
multiples of 10 in Stage 4. If learners find this
that one way to be organised is to list the numbers vertically so that all the place values line
difficult, revisit Stage 4 resources to support them.
up, e.g.
28
34
27
26
35
Explain that a useful way to check a calculation is to first estimate the answer. One way to
do this quickly is to add just the ‘tens’ part of the number from each group. As the numbers
are arranged vertically it is easy to see which part is the ‘tens’ of each number and these can
be added using whatever strategy the learner prefers: 20 + 30 + 20 + 20 + 30 = 120
Show learners how you could record the calculation vertically, e.g. add up the tens first,
then the units (demonstrate the addition using methods that you have agreed are useful and
efficient with the learners):
28
34
27
26
+ 35
12 (tens) (=120)
+ 30 (units; which is 3 tens = 30)
150 total number of pencils (12 tens + 3 tens = 15 tens)
Ask learners to discuss their estimate compared to the actual answer; in most cases the
estimate should be lower than the real value. If the estimate is much lower than the real
value, discuss how a better estimate might have been made by first rounding each number to
the nearest 10 and then counting the decades.
Ask learners to compare this written method and solution with the method they used and
their solution. Remind learners that if they have added the same numbers in a different
order and got the same solution, then this works as a check that the solution is correct.
Explain that this vertical written method is useful because it makes it easy to estimate first
(the answer will be around 120) and the numbers are organised so that it is easier to use
place value to add them together.
Summary
∑ Learners have developed strategies for finding the total of more than three two-digit numbers. Check up!
∑ Learners begin to adapt strategies to find the total of more than three three-digit numbers. Shuffle a set of two-digit number cards and place the
pile face down on a table. Ask learners to take four
Notes on the Learner’s Book
cards from the pile, then ask:
Adding more numbers (p10): learners solve problems involving adding more than three
∑ “What is the total? How did you work it out? Why
numbers in the context of data handling, money, mass and length.
did you use this strategy?”
∑ Ask learners to choose a suitable book in the classroom. As you flick through the pages ask them to stop you in four places. Give the learners the four
page numbers that you stopped on and ask them to find the total of the numbers.
∑ Tell the learners the number on the last page in the book. Ask them to find four page numbers in the book that add up to the last page number.
Choose a number between 100 and 300. Ask learners to find four two-digit number cards that add up to the given number.
Add 10 (individuals)
You will need a set of calculators.
Ask learners to add together 10 random two-digit numbers using a calculator. Allow learners to explore the memory function of the calculator and how it
can be used to help with addition and subtraction.
+1
+ 1000
+ 10
+ 100
−1
− 1000
− 10
− 100
Dartboard 1 Dartboard 2
20 21 200 745
25 18 834 503
12 24 325 42
29 13 235 823
14 26 154 45
11 10 43 543
28 15 100 23
16 22 687 547
27 13 375 432
19 23 286 23
Core activity 3.1: Multiplication and division facts (Learner’s Book p13)
operation: something Let’s investigate Let’s investigate Let’s investigate Let’s investigate
you do to a number. Vocabulary A!B
These numbers follow a pattern. The numbers in the triangles The top number in each pattern is the product of multiplying the Use the digits 2, 5, 7 and 9 to make a correct calculation.
!"#$ are all product: the answer
8 are connected by a rule. 121 ? 3 " 363 two numbers in the middle blocks. A B
mathematical 63 28 you get when you You must use each digit only once.
Try using the inverse
operations. Look at the numbers Use the first triangle to find the rule. multiply two or more The bottom number in each pattern is the sum of the two A"B operation.
? ? ? # ? $ 136
numbers. They also multiply a number with one decimal place by a Two digits are multiples of 4. (d) 5.7 ! 9 (e) 4.3 ! 6 (f) 4.5 ! 9 3 Use the digits 0, 2, 3 and 5 to ? ?
5 Plants are sold in trays.
complete this calculation. !
3 Calculate double 15.5 Each tray holds 12 plants.
What is the code number? ? ?
Fatima needs 160 plants for her garden.
Turn the page for more questions. 4 A packet contains 1.5 kg of rice.
How many trays must Fatima buy?
single-digit number.
How much rice is in five packets? 1 0 6 0
*for NRICH activities mapped to the Cambridge Primary objectives, please visit www.cie.org.uk/cambridgeprimarymaths
Cambridge Primary Mathematics 5 © Cambridge University Press 2014 Unit 1A 25
Core activity 3.1: Multiplication and division facts LB: p13
Resources: Blank multiplication grid photocopy master (p39); large verion for class display. (Optional: Multiple maze photocopy master (CD-
ROM). Counters. One-minute test photocopy master (CD-ROM).)
Display the Blank multiplication grid photocopy master for the whole class to see.
Vocabulary
Ask learners to help you fill in the grid. Help learners to discover that: operation: something you do to a number; adding,
∑ All answers except square numbers appear in two places on the grid, so the grid is subtracting, multiplying and dividing are all mathematical
symmetrical (e.g. 3 × 4 = 4 × 3). operations.
∑ You can use known facts to help you derive unknown facts (e.g. you know that 10 × 9 = 90, inverse: having the opposite effect; adding is the
so halve it to get 5 × 9 = 45). opposite of subtracting; multiplying is the opposite of
∑ You can use doubling facts (e.g. the 6× table is double the 3× table so if you know that dividing.
3 × 3 = 9 you know that 6 × 3 = 18). inverse operations: operations that ‘undo’ each other
if applied to a number one after the other.
Ask learners to work in pairs to draw and complete their own multiplication grids, checking that
For example:
they agree on the numbers.
10 – 2 + 2 = 10
7×3∏ 3 = 7
If you created a display of multiplication facts for the 2×, 3×, 4×, 5×, 6×, 9× and 10× tables
during Stage 4 (Unit 1A, chapter 3), you might want to display this now and remind them of
the facts they knew last year. For example:
∑ × 2 multiples are even numbers
Look out for!
∑ × 5 multiples end in 0 or 5
∑ × 10 multiples end in 0 Learners who do not understand the meaning of
∑ × 3 multiples have digits that add up to a multiple of 3. ‘lots of’ or ‘groups of’ so do not make links to
table facts. Learner might have come across this
Challenge learners to tell you what they notice about this set of numbers: language outside of school. Try to find examples of
these expressions in magazines, newspapers or in
28 36 40 12 48 4 advertising and explain to them that they are another
way of saying ‘multiply’.
Give pairs of learners time to discuss what they notice.
Ensure that learners can give multiples from other tables: call out numbers and ask learners
to tell you what they are multiples of; or ask learners to list two or three multiples of 2, 3, 4,
5, 6, 7, 8, 9 and 10.
Once learners have completed their multiplication grid, ask, “How can you use the
multiplication grid to help you work out division facts?”
Summary
∑ Learners have extended their knowledge of table facts up to the 10× table and are able to Check up!
derive corresponding division facts. ∑ “If you multiply me by 7, you will get 56. What
∑ They can recognise multiples up to the tenth multiple. number am I? How do you know?” (Answer: 8)
∑ “Tell me five multiples of 8 that are less than 80.”
Notes on the Learner’s Book
(Answer: any five of 8, 16, 24, 32, 40, 48, 56, 64, 72)
Multiplication and division facts (p13): encourages learners to remember and implement useful
multiplication and division facts, that they should know, and implement their problem-solving
skills.
Learners have one minute to complete as many calculations as they can. They use their multiplication grid to check their answers, then record their score.
Repeating the tests over a period of time allows learners to try to improve their scores.
Learners follow the instructions to find a route through the maze. Not all multiples are in the 10 × 10 tables so learners will need to use strategies to find
them. These strategies may include doubling and halving, using known facts to find other facts or continuing number sequences.
(Answers: Alien 7 = D; Alien 6 = C; Alien 9 = A; Alien 8 = B)
Resources: (Optional: 0–9 digit cards (CD-ROM); with the zero card removed.)
Write the following calculation for the whole class to see: 639 × 5
Vocabulary
Ask, “What if I were to ask you for the product of six hundred and thirty nine times five?”
“What do I mean by ‘product’?” Collect responses from the class and agree/explain what is product: the answer you get when you multiply two or
meant by product. more numbers together.
product
Challenge learners to find the product of 639 and 5. Learners can use any method to work out the
answer. They record their chosen method and the result. 7 × 8 = 56
Discuss the methods learners have used for this calculation. Ask, “What method did you
use? How does it work?” Remind learners of the multiplication methods that they have used
before: repeated addition; multiplying by 10 and halving; partitioning; the grid method, and
standard written methods. Remind learners always to start by estimating the answer. For
example:
x 4 0.9
12 + 2.7 = 14.7
3 12 2.7
Discuss other possible methods. Give learners time to practise them with different numbers.
Make sure learners are confident with partitioning into tenths and multiplying tenths by a
single-digit number.
Example: multiplying tenths by a single-digit number.
3 × 0.9 multiply 0.9 by 10 to get an easier
3 × 9 = 27 calculation
3 × 0.9 = 2.7 divide by 10 to get the answer
More activities
Greatest product (pairs)
You will need a set of 0–9 digit cards (CD-ROM) with the zero card removed; per pair of learners.
One player shuffles the cards and deals out four cards to each player. Players arrange their cards like this (ask them to write a multiplication sign on a piece
of paper): ×
Players work out the answer to their calculation. The player with the greatest product scores one point. The winner is the player with the most points after
a set time or a set number of rounds.
Decimal multiplication (pairs)
Adapt the game above to use three cards and a grid like this: ∑ ×
Remind learners of the need to estimate before multiplying. Encourage them to always Example: Grid method for 39 × 5
consider if their answer seems reasonable based on their original estimate. × 30 9
Show the grid method for working out 39 × 5. Suppose we now want to multiply 39 by 15. 5 150 45
We start by estimating the answer: 150 + 45 = 195
40 × 10 = 400
40 × 20 = 800
So, we can assume that the answer to 39 × 15 will be between 400 and 800. Demonstrate how
the grid method can be used to multiply 39 × 15.
× 30 9
10 300 90
5 150 45
More activities
Make 240 (pairs)
Learners work in pairs to investigate which two consecutive numbers multiply together to give 240. Each learner then writes down a similar calculation
involving consecutive numbers for their partner to answer.
Resources: Thinking about division photocopy master (p40). (Optional: 0–9 digit cards with the zero card removed (CD-ROM).)
Use the Thinking about division photocopy master to remind learners that grouping uses Example: methods for division covered in Stage 4.
multiplication facts and multiples of the divisor to divide, and sharing involves halving, ∑ Half and half again.
quartering or breaking into thirds etc. Demonstrate how grouping and repeated subtraction ∑ Using a number line.
are related: repeated subtraction involves counting backwards in multiples of the divisor. ∑ Repeated subtraction.
Explain that we can use both these ideas to help us divide. Remind learners that these ideas
were covered in Stage 4 and explain that now we are going to extend them to divide a three-
digit number by a single-digit number. Stress the importance of estimating an answer before
doing the calculation.
∑ (number line)
0 4 8 12 112 116 120 124
Explain that when you divide a three-digit number by a single-digit number these methods
might not always be appropriate. For example, repeated subtraction and a number line might
get too time consuming. Some useful written methods for division use partitioning:
Ask learners to calculate 124 ∏ 5 using either the grouping method or the sharing method, Example: method for dividing 124 ∏ 5.
and to explain why they chose that method. What do they notice? (Answer: 5 will not divide
exactly into 124) It divides with a remainder. If learners struggled to get this solution, work 124
them through the written method shown here on the right. 100 – 20 × 5
24
Now put the calculation 124 ∏ 5 in context to discuss rounding the answer following a 20 – 4×5
division. For example, “124 eggs are packed in boxes of 5. How many boxes are needed?” We 4 24 × 5 so 124 ∏ 5 = 24 r 4
know from the earlier calculation that the exact answer is 24 with remainder 4. Ask, “Should
we round our answer up or down to decide how many boxes we need? Why?” We can fill 4 out
of the 5 spaces in the last box, so it makes sense to round up, rather than throw the 4 eggs
away. (Answer: 25 boxes – the last box would contain only 4 eggs) Explain to learners that
sometimes we round up and sometimes we round down depending on the context. In this
case, we were able to round up to 25 boxes because the question only asks for the number of
boxes, not the number of full boxes. If the question had asked, ‘How many boxes could we
fill with 124 eggs?’ then the answer would be 24 boxes; we would round down as the 4 eggs
left over would not fill a box.
More activities
Smallest answer (pairs)
Ask learners to create a ∏ sign on a sheet of paper or in their books. One player shuffles the cards and deals out four cards to each player.
Players arrange their cards like this:
Players work out their calculation. The player with the smallest answer scores one point.
The winner is the player with the most points after a set time or a set number of rounds.
12 ÷ 4 =
0 4 8 12 16 20 24
6 jumps of 4
24 ÷ 4 = 6
0 4 8 12 16 20 24
They learn square numbers up to 10 × 10 and find factors of two-digit numbers. Let’s investigate
15 multiplied by itself gives a three-digit number.
1 5 " 1 5 ! 2 2 5
square number: the
number you get when
you multiply a whole
number by itself.
Let’s investigate
Which of these numbers is divisible by 5 but not by
2 or 10?
divisible: can be
divided without a
remainder.
test of divisibility:
Let’s investigate
Find three different factors of 12 that will give a total
of 12 when added together.
factor: a whole
number that divides
into another number
without a remainder.
For example, 4 " 4 ! 16 250 205 502 520 a number can be ? ! ? ! ? " 12 For example,
What is the smallest two-digit number that can be divided by … 6 # 2 " 3 and
Explain to your partner how you know. Find four different factors of 12 that total 12.
multiplied by itself to give a three-digit number? 2 if the last digit is 6#3"2
Learners work on divisibility by 2, 5, 10 and 100, then explain their answers and
100 if the last two
16 is a square number. 100 25
factor factor
1 These patterns of dots show the first four 10 digits are 00.
300
square numbers. 40 700 1 This is a factor bug for 24.
530
5 650
2 12
24
35 30 90 (a) multiples of 6. 2 Write down the numbers from the list below that are divisible by 2:
14 7
Learners identify all the factors of a variety of numbers including two-digit numbers
not a square 74 ! 39 " 35 and 35 is divisible by 5
square number
number
even number 48 89 74 66 23 39 64 91
not an even number
please note that listed objectives might only be partially covered within any given chapter but are covered fully
Prior learning Objectives* – across the book when taken as a whole
*for NRICH activities mapped to the Cambridge Primary objectives, please visit www.cie.org.uk/cambridgeprimarymaths
Vocabulary
square number ∑ divisible ∑ test of divisibility ∑ factor
Resources: Square numbers (CD-ROM). Completed multiplication grid (use the Blank multiplication grid that learner’s completed in Core activity 3.1).
Multiples Vocabulary
Ask the learners to look at their completed multiplication grids from Core activity 3.1.
square number: the number you get when you multiply
Explain to learners that if we read across (or down) the multiplication grid from 1 to 10,
a whole number by itself. For example,
we can see sequences of numbers, e.g. 5, 10, 15, 20, 25, ...
4 × 4 = 16 square number
Ask learners:
∑ “What do we call these numbers in relation to the first number in the sequence?”
(Answer: multiples)
∑ “Can you tell me what number the following sequence of numbers are multiples of? 6, 12, Square numbers occur on the diagonals of a
18, 24, 30, 36, 42, 48, and 54? (Answer: they are multiples of 6) multiplication grid.
∑ “What number is 36 a multiple of? (Answer: 6 and 9)
∑ “Can you give me an example of a multiple of 8? A multiple of 9?” × 1 2 3
1 1 2 3
Ask learners to use their multiplication grid to help them identify and learn multiples of 6, 2 2 4 6
7, 8 and 9 up to the tenth multiple. 3 3 6 9
Tell learners that they can use what they know about other times tables to help them
recognise and remember multiples of the 6×, 8× and 9× tables. For example,
∑ 6× multiples are double the 3× multiples, e.g.
3× 3 6 9 12 15 18 21 … 30
6× 6 12 18 24 30 36 42 … 60
∑ 8× multiples are double the 4× multiples
4× 4 8 12 16 20 24 28 … 40
8 8 16 24 32 40 48 56 … 80
∑ 9× multiples have digits that add up to 9 (or the digits add up to a multiple of 9 for some
larger numbers)
9× 9 18 27 36 45 54 … 90
sum of digits 9 9 9 9 9 9 9
Summary
∑ Learners have extended their understanding of multiples to include multiples of 6, 7, 8 and 9. Check up!
∑ They know the square numbers up to 10 × 10. ∑ “Multiples of 9 are all even.’ Is this statement true or
Notes on the Learner’s Book false? Explain your answer.”
Multiples and squares (p20): provides a variety of examples on multiples and square ∑ “List all the multiples of 7 between 20 and 30.”
numbers. It is important that learners can recognise and use these numbers in different ∑ “Give me an example of a square number that is less
contexts so, for example, multiples have to be recognised in question 2, found in question 4, than 100.”
recognised in a sequence in question 5 and used in a problem-solving context in question 7.
More activities
Adding square numbers (class)
Write the following for the whole class to see: 9 + 25 = 36. In this example, two square numbers are added to make a third square number. Challenge
learners to find other examples like this. (Possible answers: 36 + 64 = 100 and 9 + 16 = 25)
Resources: 100 square photocopy master (CD-ROM). (Optional: Divisibility game photocopy master (CD-ROM). 2/5/10 spinner
photocopy master (CD-ROM).)
Write these numbers for the whole class to see. Challenge learners to find pairs that total 100.
Vocabulary
divisible: can be divided without a remainder.
77 39
7
42
test of divisibility: a number can be divided ...
23 93 14
86
by if …
61 48
2 the last digit is divisible by 2
(an even number)
After a period of time, ask, “How did you find the pairs?” (Learners should respond by saying 5 the last digit is 5 or 0
that they looked at the units digits, which must total 10, then at the tens digits, which must
10 the last digit is 0
total 90.)
100 the last two digits are 00
Now invite learners to look at this set of numbers:
700
500
1700
5100
100
Ask, “What can you say about all these numbers?” (Answers include: they are all even; they all
divide exactly by 10 and 100) Make it clear to learners that all the numbers are multiples of 100.
Explain that sometimes we need to know if numbers will divide exactly by a particular number,
so we look for patterns or rules that help us do this. These rules are called a test of divisibility.
“How can we know if a number divides exactly by 100 if we don’t do the calculation?” (Answer:
the units and tens digits are both 0.)
We can say that ‘the last two digits are zero’ is a test of divisibility for 100.
“Can you tell me a test of divisibility for 10?” (Answer: the units digit must be 0)
“What else do you notice?” If all numbers that are divisible by 100 end in 00, then they must
also be divisible by 5 and 10 based on the tests of divisibility for 5 and 10. Similarly, as a
number ending in 00 is even, then they are also divisible by 2.
Make sure learners know the test of divisibility for 2, 5, 10 and 100.
Summary
Learners have worked on divisibility by 2, 5, 10 and 100 and have begun to see the Check up!
relationships between these. For example, they know that any number divisible by 100 is ∑ “Give me three numbers which are divisible by 5.
also divisible by 2, 5 and 10. How do you know?”
∑ “Anton thinks that all multiples of 5 end in 5.
Notes on the Learner’s Book
Is he correct? How do you know?”
Tests of divisibility (p22): gives learners opportunities to work on divisibility by 2, 5, 10
and 100, then explain their answers and use their knowledge to solve problems.
More activities
Divisibility game (pairs)
You will need the Divisibility game photocopy master (CD-ROM) and a spinner from the 2/5/10 spinner photocopy master (CD-ROM).
Players aim to get four numbers in a row on a grid. Each number must be divisible by 2, 5 or 10, as shown on the spinner. Full instructions are on the
photocopy master.
Resources: Factors photocopy master (CD-ROM). Factor bugs photocopy master (p48). (Optional: Factor spinner photocopy master (CD-ROM).)
Summary
∑ Learners understand the meaning of ‘factor’ as a whole number that divides exactly into Check up!
another number. ∑ “Which of these numbers have 8 as a factor? How did
∑ They are able to find factors of two-digit numbers. you work out your answer?” 48 53 40 28
∑ “Give me two numbers that have 4 as a factor.”
Notes on the Learner’s Book
Factors (p24): provides learners with the opportunity to find factors of two-digit numbers.
More activities
Factor sum (pairs)
You will need the spinner from the Factor spinner photocopy master (CD-ROM).
Players take turns to spin the spinner. They work out all the factors of the number generated and add them together. For example:
20 24
18 4
16 6
1 + 2 + 3 + 6 + 9 + 18 = 39
15 8
14 9
12 10
Players keep a running total. The first player to reach 100 or more is the winner.