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+5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +10 Dexterity
+1 Constitution +5 17 48 --
+4 • +8 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
19
+3 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on
+5 saves DEFENSES HIT DICE DEATH SAVES
+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
E +13 Stealth DEX === BONUS ACTIONS === === SPECIAL ===
CHARISMA Crossbow Expert Attack Sneak Attack
+2 Survival WIS
When you use the Attack action and attack with a Once per turn, you can deal an extra 5d6 damage
to one creature you hit with an attack with a finesse or
+2 one-handed weapon, you can use a bonus action to
attack with a hand crossbow you are holding. ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
Cunning Action another enemy of the target is within 5 ft. of it, that
15 You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
to take the Dash, Disengage, or Hide action. disadvantage on the attack roll.
SKILLS ACTIONS
Crossbow, Hand, +1 +10 1d6+6 Piercing Martial, Ammunition, Light, Loading, Range, Range (30/120)
16 PASSIVE WISDOM (INSIGHT)
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Rogue 9 Tzeentch321
CLASS & LEVEL PLAYER NAME
Joshua Smith
Variant Human Guild Artisan / Guild Merchant
48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === You gain proficiency in one skill of your choice.
* Mage Hand Legerdemain • PHB 98
* Hit Points • PHB 95 When you cast mage hand, you can make the spectral * Feat • PHB 31
hand invisible, stow or retrieve objects, or use thieves’ You gain one feat of your choice.
* Proficiencies • PHB 95 tools to pick locks and disarm traps at range. You can
disguise this with a Sleight of Hand check, and you
* Expertise • PHB 96 can use the bonus action granted by your Cunning === FEATS ===
Your proficiency bonus is doubled for any ability check Action to control the hand.
you make that uses any of the chosen proficiencies. * Crossbow Expert • PHB 165
* Ability Score Improvement • PHB 96 You ignore the loading property of crossbows with
* Sneak Attack • PHB 96 which you are proficient. Being within 5 ft. of a hostile
Once per turn, you can deal an extra 5d6 damage to * Uncanny Dodge • PHB 96 creature doesn’t impose disadvantage on your ranged
one creature you hit with an attack with a finesse or When an attacker that you can see hits you with an attack rolls, and when you use the Attack action and
ranged weapon if you have advantage on the attack attack, you can use your reaction to halve the attack’s with a one-handed weapon, you can use a bonus
roll. You don’t need advantage on the attack roll if damage against you. action to attack with a hand crossbow you are holding.
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have | 1 Reaction | Crossbow Expert Attack: 1 Bonus Action
disadvantage on the attack roll.
* Evasion • PHB 96
| Special When you are subjected to an effect that allows you to
make a DEX saving throw to take only half damage,
* Thieves’ Cant • PHB 96 you instead take no damage if you succeed on the
You have learned thieves’ cant, a secret mix of dialect, saving throw, and only half damage if you fail.
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times * Magical Ambush • PHB 98
longer to convey such a message than it does to If you are hidden from a creature when you cast a spell
speak the same idea plainly. on it, the creature has disadvantage on any saving
throw it makes against the spell this turn.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action. === VARIANT HUMAN RACIAL TRAITS ===
EQUIPMENT
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Rogue 9 Tzeentch321
CLASS & LEVEL PLAYER NAME
Joshua Smith
Variant Human Guild Artisan / Guild Merchant
48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
rainbow conch 1 --
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Joshua Smith
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Sybil
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INT 15 +7
Rogue
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Rogue -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Minor Illusion Rogue -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Message Rogue -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Charm Person Rogue WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Detect Magic <C> Rogue -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Rogue -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Magic Missile Rogue -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Invisibility <C> Rogue -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Suggestion <C> Rogue WIS 15 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M
SPELLS
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