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Oxford Chess Books

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Oxford Encyclopedia of Chess Games Vol. I
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OXFORD UNIVERSITY PRESS · 1980


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British Library Cataloguing in Publication Data

Wal ker, Jo h n N o rman


Test y o u r c h e ss. - (Oxf o r d c h ess boo ks).
1. Chess - Han dboo ks, m a n u als, etc.
I. T i tle 11. S e r ies
794.1'2 GV1445 7941769
IS B N 0 19 217596 3
IS B N 0 19 217597 1 P b k

Set b y Hope Services, Abingdon


and printed in Great Britain by
Lowe & Brydone Printers Ltd, Thetford, Norfolk
Acknowledgements

I n the p re p a r a t i o n of th is boo k more t h a n 500 g a m e s a n d pos i t i o n s h a d to


be te ste d for su itabi l ity a n d over a t h o u s a n d q u esti o n s a n swe red a n d graded
fo r d i ffi c u l ty befo re the f i n a l se l ect i o n of 1 6 Testg a m e s a n d 64 P r o b l e m s
cou l d b e made . N o d o u bt t h e l atest so p h i sticated s c i e n t i f i c co m p u te r
te ch n i q u e s cou l d h ave d o n e t h e j o b i n f i v e m i n u te s . I t took m e over a
y e a r u s i n g the age-o l d , a n d proba b l y m o re re l i a b l e , tech n i q u e of s l ave
l a bou r ! N a m e l y W i l l i a m G a rd n e r and P a u l F i tc h e s . C o n s i d e r i n g the
col ossal amount of work u n d e rtaken they wou l d be e n t i t l e d to fee l the i r
n a m e s s h o u l d a p p e a r a l o n g s i d e m i n e o n the cov e r a n d o n the roy a l ty
ch e q u e . H a rd l u c k boy s ! Y ou do k n o w th o u g h that y o u h ave my dee pest
th a n ks for a l l that work , and for c h ec k i n g and rechec k i n g the proofs so
pat i e n tl y , and for assist i n g w i th the paste - u p , and for ge n e ra l l y l i ven i n g u p
the p roceed i n g s .
M y t h a n ks a l so to N i ch o l a s S u c k l i n g for the a r d u o u s tas k of p re pa r i n g
t h e b u l k o f t h e d i ag r a m s , a n d t o Ste p h e n Eve rett a n d c o u n t l e s s oth e r boys
of St Sw ith u n 's and M atth ew Ar n o l d Sch o o l s who contri bu ted a l o n g the
way.
As us u a l , t h a n ks to Adam H a rt- D a v i s who s u p p l ied m ost of the i d e a s ,
a l l o f the i n sp i ration , a n d w h o a p pe a rs t o have rewritten g r e a t ch u n ks o f
the t e x t at the e d i to r i a l stage - wh ich e x p l a i n s w h y w e h a d s u c h a j o b
m a k i n g i t a l l f i t n e a t l y a n d ti d i l y on the page s ! M y th a n ks a l so t o Adam
for the exte n s i ve u s e of his chess l i b ra ry and, i n pass i n g , to t h e g reatest of
a l l ch ess a u t h o rs, I rv i n g C h e rnev, w h o w rote most of t h e books in Ad a m 's
I i bra ry .
F i n a l l y th a n ks to t h e ' F a i r M a i d e n of F i rst Ste ps ', a n d h e r m a n y r i va l s ,
f o r a l l ow i n g m y c h i e f ass i stant t i m e off f r o m h i s oth e r duties!

Oxford J. N. Walker
March 1980

Page v
Contents

Introduction - how to use this book ix

Notation x

Some chess terms and expressions xii

Scorechart xiv

The quick kill

TEST ONE
F o u r p r o b l ems to s olve 6
Testg ame 1 8
H o w quick l y c a n y o u . . . ? 12

TEST TWO
F o u r problems to s olve 14
Te stg ame 2 16
A comp licated p o sition ! 20
Th ink first, move l ater 21
S u r pris e , s u r prise ! 22

Open files and the enemy ranks 23

TEST THREE
F o u r pro b l ems to s o l v e 28
Testgame 3 30
Tartakover bo w l e d over! 34
T h e h e l pfu l knig h t 35

TEST FOUR
F o u r pro b l ems to s o l v e 36
Testgame 4 38
H o w Levitzky lost . . . and won? 42
The d a n ce of the kin g 43

TEST FIVE
F o u r pro b l e ms to s o l ve 44
Te stg ame 5 46
Tramp, tramp , tramp , t h e p a w n s are marching 50

Page vi
Con ten ts

T E S T SIX

F o u r p ro b l e m s to s o l v e 52
Te stg a m e 6 54
The pawn p i n c h e r pays th e p e n a l ty 58
The q u e e n w h o c l i m bed a m o u n t a i n . . . a n d fe l l off ! 59
H ow to w i n a roo k i n s i x s i m p l e ste ps 60

Diagonals and bishops 61

TEST S E V E N

F o u r p r o b l e m s to s o l ve 66
Testg a m e 7 68
'Gee te r r i f i c ! ' 72
B i s h o p b l u n ders 73

T E S T EIG H T

Four p ro b l e m s to s o l v e 74
Te stg a m e 8 76
A b i s h o p is worth . . . 80
. . . m ore th a n it seems 81

TEST NIN E

F o u r p ro b l e m s to so l ve 82
Testg a m e 9 84
D u fresn e 's b i rthday p a rty 88

TEST T E N

Four problems to solve 90


Testg a m e 1 0 92
B u r i e d a l ive 96
The b l ac k k i n g 's beauty pa rade 97
The power of the p i n 98
A b i s h op o u t o f t h e b l u e 98

Raiding knights 99

T E S T E L EV E N

Four problems t o solve 1 04


Testg a m e 1 1 1 06
The g l ory of A n d re P h i l i d o r 1 10
Death b y suffocat i o n 111

T E S T TW E LV E

Fou r problems to solve 112


Testg a m e 1 2 1 14

Page v i i
Con tents

Co me into my p a r l our said the s p id e r to t h e f l y 1 18


Vo n Sch ierste d t at o d d s with a k n ig h t 119

TEST THIRTEEN
F o ur p ro ble m s to s o l ve 120
Testg a m e 13 122
The k n igh t move 126
Th e k n ig h t transfer 127

TEST FOURTEEN
F our pro b le m s to s o l v e 128
Testg a m e 1 4 130
The b l ac k k i n g 's k n ig h t m a re 1 34
B o r n for glory 135
H o rse -powe r ! 1 36

Combined operations 137

TEST FIFTEEN
F our p r o b l e m s to s o l ve 138
Testg a m e 1 5 1 40

TEST SIXTEEN
F o ur p r o b l e m s to s o l ve 1 44
Testg a m e 16 1 46

Index of openings 151

Page vii i
Introduction - how to use this book

Th i s boo k i s d e s i g n e d to i n struct, exam i n e , a n d e n terta i n .

Instruction
T h ere a re five secti o n s : 'Th e q u i c k k i l l ', 'O p e n f i l e s a n d the e n e m y r a n k s ',
'D i ago n a l s a n d b i s h o p s ' , ' R a i d i n g k n i g h ts ', a n d 'Com b i ned operat i o n s ' . At
the start of each sect i o n there a re a few pages of g e n e r a l i n stru ct i o n s
te l l i n g y o u a l l y o u need t o k n ow before tack l i n g t h e tests that fol l ow .

Examination
I n each sect i o n there is a se r i e s of tests sp l i t i n to two p a rts: ' F our p r o b l e m s
to s o l ve a n d Testgames ' . The q u es t i o n s a re a l l m a r ke d w i t h a Q. Afte r each
quest i o n y o u w i l l find a d i agram s h o w i n g th e p os i t i o n and t h e n t h e a n swe r .
I f y o u cover y o u r page with a sh eet o f p a p e r or card, a n d l owe r it l i n e by
l i n e as you read , t h e re wi l l be no d a n g e r of y ou see i n g the a n swe r bef ore
y o u solve the p r o b l e m (u n l ess y o u wa nt to cheat of cou rse ! ) . T h e p r o b l e m s ,
testg a m e s , a n d q u esti o n s h ave be e n ca refu l l y g raded to p r ov i d e s i xtee n
tests of e q u a l d i fficu l ty . Y o u wi l l score 1 5 p o i nts if y ou s o l v e t h e fou r
p r o b l e m s a n d a f u rth e r 35 if you a n swer correctl y a l l the testg a m e q u e s­
t i o n s . You can jot y o u r score d own on the p i ece of p a p e r as y o u go a l o n g ,
e n t e r the tota l i n the scorech a rt at the beg i n n i n g of the b o o k , a n d s e e h ow
m u c h prog ress y o u a re m a k i n g from te st to test.

Entertainment
Each test is f o l l owed by a fu n secti on : a cou p l e of pages of l i g h t rel ief
afte r the exam i n ati o n . Th i s m ay be a n u n u s u a l g a m e , a fi ne stu dy , o r a n
a m u s i n g i n c i d e n t from c h e s s h i story . C h e ss m a y be a batt l e , it m a y need
conce ntrate d , i n te l l i ge n t t h o u g h t , b u t it i s sti l l a g a m e a n d s h o u l d be fu n !

Page i x
Notation

Th r o u g h o u t th i s boo k we u se the l o n g form of a l g e b ra i c n otat i o n .

THE BOARD

Each row of squ ares ac ross th e board i s


c a l led a rank, a n d i s g iv e n a n u m b e r
sta rt i n g f r o m Wh ite's s i d e .

E a c h r o w of sq u a res ru n n i n g u p t h e
b o a r d i s ca l l ed a file, a n d i s g i v e n a
l ette r starti n g from W h i te 's l eft h a n d
side.

E a c h s q u a re i s n a m e d by f i rst g i v i n g
th e fi l e l ette r a n d t h e n t h e ra n k
n u m b e r . I n o u r d i agram the wh ite
roo k sta n d s at a 1 , th e wh ite q u ee n at
c2, th e b l ac k k i n g at g7, and so o n .

THE SYMBOLS

We u s e sy m b o l s as a b brev i a t i o n s for p i eces a n d chess terms .

K = king 0-0 = cast l e s o n th e K -s i d e

Q = q u een 0-0-0 = castles on the 0-s i d e

R = roo k i. x = takes

B = bishop A - = m oves to

N = knight � + = c h e c k (++ = d o u b l e chec k)

T h e pawn (i) h a s no sym bo l . e . p . = e n passant

We use ! to sh ow a good m ov e , a nd ? to s ho w a bad m ov e .

Page x
No ta tion

WRITING THE MOVES


There are f o u r th i ngs to be wr itten wh e n reco rd i n g a m ov e .

( a ) T h e sy m b o l f o r t h e p i ec e wh i c h moves ( u n l ess it i s a pawn ) .


( b ) The s q u a re i t wa s sta n d i n g o n before mov i n g .
( c ) T h e act i o n it ma kes.
(d ) T h e sq u a re it moves to.

In the d i agram opposite, the wh ite roo k wh i c h sta nds at a 1 can move to a8
at the oth e r e n d of t h e b o a rd . This wo u l d be writte n :
Ra 1 -a8

If check i s g i v e n , t h e check s i g n i s written after the move. In t h e d i agram


Wh ite can g i v e c h e c k by p l a y i n g his r o o k to a 7 :
R a 1 -a7+

But t h e n B l ac k cou l d captu re the roo k with h i s q u ee n :


. . . Oc5xa7

As the pawn h as no sy m b o l t h e f i rst of o u r fo u r steps is l eft out wh e n we


write a pawn m o v e . If W h ite adva nces the pawn sta nd i ng in front of h i s
q u e e n , th e move i s w r i tte n :
c3-c4

NAMING PAWNS
A pawn is n a m e d after t h e f i l e on wh i c h it sta n d s . In the d i a g ra m , th e
pawn u po n c3 is W h ite's c- pawn ( o r q u ee n 's b i s h o p 's pawn ) . T h e pawn o n
e6 i s B l ac k ' s e-pawn ( o r k i n g ' s pawn ) , a n d so o n .

Page xi
Some chess terms and expressions

R A N K : a row of s q u a res r u n n i n g across the board from l eft to r i g h t . Th e


row from a 1 t o h 1 i s W h i te ' s fi rst ra n k .

F ILE: a row o f s q u a res ru n n i n g from t h e wh ite t o t h e b l a c k s i d e o f the


board . T h e a-fi l e runs from a1 to a 8 ; t h e b-fi l e runs from b 1 to b8, a n d so
on. A pawn sta n d i n g o n a f i l e be l o ngs to that fi l e ; so the wh i te pawn on
a3 i s the wh ite a-pawn, and t h e b l a c k pawn o n f7 i s the black f-pawn .

K-S I D E : the h a l f o f t h e boa rd t o Wh ite's r i g h t : the e-, f-, g-, a n d h-fi l e s .

0-S I D E : the oth e r h a l f of the b o a rd : t h e a - , b-, c-, a n d d-fi l e s .

OPEN F l LE: a fi l e o n wh i c h n e i t h e r s i d e h a s a pawn . I n the d i agram t h e


e-fi l e a n d t h e h-fi l e a re both o p e n .

H AL F-OP E N F l L E : a f i l e u po n wh i c h o n l y o n e of the p l ayers h a s a


pawn . In the d i ag ram B l ac k h a s two h a l f-open fi l es , the a-fi l e a n d t h e d­
fi l e , wh i l e the c-fi l e i s h a l f-o p e n for Wh ite .

B LU N D E R : a m i sta k e .

D O U B L E D PAW N S : wh e n two p a w n s of the same co l o u r are o n t h e


s a me fi l e , they are s a i d to be d o u b l e d . The b l a c k pawns o n g 7 a n d g6 are
d o u b l ed o n the g-fi l e .

Page x i i
Some chess terms and expressions

EN PR ISE: a p i ece or pawn is s a i d to be en prise wh e n it i s th reate n e d .


The blac k k n i g h t i s en prise to t h e wh ite b i s h o p because Black h a s no way
of recapt u r i ng i f W h i te plays Bg2xd 5 .

F I A N C H ETTO : a b i s h o p is f i a n c h ettoed wh e n the n e i g h bo u r i n g k n i g h t 's


pawn h a s moved and t h e b i s h o p is placed on its s q u a r e . T h e wh ite b i s h o p
o n g 2 i s f i a n c h ettoed .

F L I G H T SQU A R E : a sq u a re to wh i c h a n attacked p i ece m a y ru n .

FO R K: a d o u b l e atta c k . I f Bla c k p l ays . . . N d 5-c3+ h e i s fo r k i ng the


wh ite king a n d roo k .

I SO LAT E D P AW N : a p a w n i s i solated wh e n t h e r e i s n o pawn o n t h e


s a m e colo u r on the f i les o n e i t h e r s i d e of i t . T h e wh ite p a w n o n d4 i s
i solated bec a u s e t h e r e a re n o wh ite pawns on t h e e-file o r t h e c-file .

LOOS E : u nd e fe n d ed .

M AJ O R P I E C E S : q u e e n a n d roo ks .

M IN O R P I EC ES: bishops and kni ghts.

O P E N I N G : t h e p a rt of t h e g a m e wh e n t h e p i eces are b e i n g developed .


Th i s leads to t h e M I D D L E- G A M E , wh e re the forces p r o p e rly j o i n battle .
The E N D I N G o r E N D G A M E is reached wh e n o n e s i d e will need to q u e e n
a p a w n i n o r d e r to g i v e c h e c k m a t e .

PASS E D P A W N : a pawn i s p a s s e d wh e n it c a n advance t o the e i ghth


ra n k to queen w i t h o u t bei n g either blocked o r taken by a n e n e m y pawn .
Th e wh ite pawn on d4 a nd the bla c k pawn o n c4 a re the refore both
passe d , but the wh ite pawn o n a3 i s not.

PIN: a p i ece i s p i n ned wh e n it c a n not m o v e w i t ho ut e xpos i n g a m o r e


valu a ble piece to c a ptu r e . I n t h e d i ag r a m , the wh ite b i s h o p p i n s Blac k 's
kn i gh t o n to h i s roo k .

SAC R I F I C E : g i v i n g u p a p i ece o r a p a w n i n the h o p e o f ga i n i ng s o m e


k i n d of adva ntage .

T H E EXC H A N G E : t h e adva ntage of a r o o k a g a i nst a m i n o r p i ec e . I f i n


t h e d i ag r a m 1 . N d 5-c7 2 B g 2 x a 8 N c 7 x a 8 , Blac k h a s l ost the exch a n g e .
. .

Page x i i i
Scorechart

Four
problems Testgame
Page Test TOTAL TOTAL TOTAL
number number (max 15) (max 35) (max 50)

T he quick kill 6 1

14 2

0 pen files and 28 3


the enemy ranks
36 4

44 5

52 6

Diagonals and 66 7
b ishops
74 8

82 9

90 10

Raiding knights 104 11

112 12

120 13

128 14

Combined 138 15
operations
144 16

Page xiv
The quick kill

You c a n n ot p l a n to wi n a g a m e of chess i n 1 5 moves. If you try to atta c k


i n t h e o p e n i n g the m ost l i k e l y resu l t i s that y o u r o p p o n e n t wi l l d e f e n d
h i m se l f se n s i b l y , s t o p y o u r attack i n its t r a c k s , a n d th e n l a u nch a strong
a n d p r o p e r l y p l a n n e d c o u n ter-atta c k . E v e n so, y o u m u st a l ways be on
the l o o k-out for t h e c h a nce of wi n n i n g in the o p e n i ng o r ea r l y m i d d l e­
ga m e . A l l g a m e s a r e l ost because of m i stakes, a n d i f y o u r o p p o n e n t goes
wrong in t h e o p e n i n g h e m a y give y o u t h e chance y o u need. Apart from
b l u n d e r i n g a n d g i v i ng y o u a p i ece t h e r e a r e t h ree m a i n ways i n wh i c h
h e can go wrong ; th ree p o i nts for y o u to r e m e m b e r i f you want to m a ke
that q u i c k k i l l .

The weak f-square


The s q u a res f2 fo r W h i te a n d f7 for B l ac k a r e t h e wea k spots. At t h e sta rt
of a g a m e each of these sq u a res is r i ght next to the k i n g , a n d defe n ded
o n l y by t h e k i n g . Th i s m a kes it a p a rt icu l a r l y good ta rget for attac k.
Not o n l y is t h e re the c h a n c e of
wi n n i n g t h e f- pawn , but a l so t h e
poss i b i l i ty of a d i rect attac k a n d
chec k m ate o n the k i n g .
T h e s i m p l est f o r m of t h e m a t i n g
attack i s the fo u r m o v e Sch o l a r 's
M ate : 1 e2-e4 e7-e5 2 Bf1 -c4
N b8 -c6 3 Qd 1 -h5 N g8-f6 4 Qh 5xf7
mate .
Wh i l st th i s i s not l i ke l y to
h a p p e n in a ny of y o u r g a m e s , it
does show the m o st str i k i ng
ex a m p l e of the wea k n e ss of t h e
f-pawn s q u a re : t h e i nv a s i o n c o m ­
p l ete a n d t h e b l a c k k i n g s i tt i n g P o si t i o n after 4 Oh 5xf 7 m a t e

h e l p l ess . . . a l l by m o v e 4 !

Two oth e r ways in wh i c h y o u c a n attack y o u r o p p o n e nt 's we a k s q u a re


are t h e k n i g h t ra i d a n d t h e b i s h o p sacr i f i c e . Y o u c a n try to get a k n i g h t
o n t o the s q u a re, a n d f o r k y o u r o p p o n e n t 's q u e e n a n d roo k . You can try
to sac r i f i c e a b i s h o p o n the sq u a r e , and fo l l ow up with a com b i nat i o n
rega i n i n g t h e p i ec e . T h e t h r e e ex a m p l e s on t h e n ext p a g e h i g h l i g h t t h e
wea k n ess of t h e f-pawn s q u a r e .

Page 1
The quick kill

The knigh t raid


Wh ite h a s j u st p l ayed N g 5xf7 .
B l ac k h a s a l l owed the k n i g h t to
get i n to h i s positi o n ; h e h a s l ost
h i s f- pawn a n d h i s q u ee n a n d roo k
are forked .

The bishop sacrifice


Wh ite h a s j u st p l ayed Bc4xf7+.
If the b l ac k k i n g ca ptu res, Wh ite
wi l l p l ay Qd 1 - h 5+ and win the
b l a c k b i s h o p w h i c h is l o ose o n c 5 .
W h i t e gets h i s p i ece bac k , h e h as
won t h e f-p a w n , a n d B l ac k can
never cast l e .

The bishop sacrifice


Wh ite h a s j u st p l ayed Bc4xf7+.
B l ac k m u st ca ptu re with h i s k i n g ,
b u t wh e n h e d o e s s o h e l eaves h i s
q u ee n u n p rotecte d , a n d Wh ite wi l l
p l a y Qd 1 x d 8. Wh ite doesn 't get h i s
pi ece bac k , but h e does w i n a
queen !

Page 2
The quick kill

If you r o p p o n e n t fa i l s to p rotect h i s wea k f-sq u a re p ro p e r l y you m a y get


the c h a n c e for a q u i c k atta c k , but you m u st be carefu l . D o n 't go out of
y o u r way to attac k the sq u a re if you r o p p o n ent c a n defe n d it easi l y -
you wi l l o n l y fa l l beh i n d i n d eve l o p m e n t .

The open e-file


E a r l y i n a g a m e pawns a r e often e x c h a n g e d i n the centre, particu l a r l y i n
o p e n i ngs w h i c h beg i n 1 e2-e4 e 7 - e 5 . W h e n th i s h a p p e n s a k i n g c a n get
i nto terr i b l e trou b l e i f h e gets stra n d e d at the end of a n open e-fi l e .

H e re t h e b l a c k k i n g h a s been c a u g h t
i n the c e n t r e by t h e wh ite roo k . The
k i n g m u st m ov e to get out of c h e c k ;
h e m u st g i v e u p t h e r i g h t to castl e ;
h e wi l l h ave trou b l e f i n d i n g a safe
home.

T h e r e are t w o oth e r d a n gers to w h i ch a p l a yer ex poses h i m s e l f i f h e


l eaves h i s k i n g o n t h e e n d o f t h e o p e n e-f i l e . O n e i s a d i scovered c h e c k ,
the oth e r i s a p i n .
b c d e l g h
The disco vered check
Here t h e wh ite k n i g h t w i l l d i scov e r
c h e c k w h e n it m oves o f f t h e o p e n
e-f i l e .
T h e k n i g h t wi l l go t o c6 a n d
B l ac k , t o o b u s y sav i n g h i s k i n g ,
wi l l l ose h i s q u e e n .

W h ite to m ove

Page 3
The quick kill

Th e p in ti c 9 h

He re the w h ite r o o k h a s just m o v ed


to e1, pinni ng the b l a c k kni g h t to
its k i ng .
T h e knig ht cannot b e saved . I f
Bl ack defend s it w i t h a pawn, W h i te
wil l sim ply p l a y d 2-d3 next m o v e .

The collection o f small errors


I f one p l a y e r m a kes sev e r a l sma l l mistakes in t h e o pening , they m a y a d d
u p t o giv e h i s opp onent an attac k . I t i sn't often th a t an inte rna t i onal
m a st e r gets himse l f m a ted in fou rteen moves : h e r e 's one wh o d i d !

(Siciiian Defence )
Krogius Ojanen
1 e2-e4 c7-c5
2 d2-d4 c5xd4
3 Ng1-f3 e7-e5
4 c2-c3 d4xc3
5 Nb1xc3 d 7 -d 6
6 Bf1-c4 h7-h6
N o w we have reached t h e pos i tion
in the diag r a m . This is the point
at wh ich White rea l izes he h a s t h e
ch ance of m a king a q u i c k ki l l . . .
t h e point at which B l a c k starts
getting bas h e d !
Position after 6 ... h 7-h6
7 Bc4xf7+! K e8xf7
8 Nf3x e5+ Kf7-e7
Let's loo k at t h e oth e r moves Black cou l d have trie d :
(a ) 8 . . . d6xe5 9 Qd1xd 8 costs him h i s q u een.
(b) 8 . . . Kf7-e8 9 Qd1- h 5+ Ke 8-e7 10 Qh 5-f7 costs him h is king !
(c) 8 . . . Kf7-e6 9 Qd1-d 5+ Ke6-f6 10 Qd 5-f7+ a l so l ea d s to mate.
(d ) 8 . . . Kf7-f6 9 Qd1-d4 ( t h r e atening to win the bl a c k q u een by 10
N e 5-c6+) Qd 8-e 8 10 Nc3-d5+ Kf6-e6 11 N d 5-c7+ and his q ueen fa l l s .

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The quick kill

9 N c3-d5+ l<e7-e6
10 Qd 1 -g4+ l<e6xe5
1 1 Bc1 -f4+ l<e5-d4
O r 1 1 . . . Ke5xe4 1 2 N d 5-c3+ Ke4-d4 1 3 Og4-d 1 + l ea d i ng to mate.
12 Bf4-e3+ l<d4-e5
If 1 2 . . . Kd4-c4, 1 3 Og4-e 2 is mate.
13 Qg4-f4+ Ke5-e6
14 Qf4-f5 mate
Th ere was n o way B l ac k cou l d save h i ms e l f afte r 7 Bc4xf7+; h i s pos i t i o n
w a s a l ready l ost afte r s i x moves ! W h y ? W e l l , l o o k at the d i ag ra m .
Two th i n g s a r e i m m e d i ate l y o bv i ou s . W h ite h a s three p i eces i n p l a y ;
B l ac k h a s n o n e . Wh ite's p i eces atta c k a n d control t h e central s q u a res ;
B l ac k 's d o n 't.
Wh at d i d B l ac k d o wro n g in h i s f i rst six moves? Let 's l o o k at each
of B l a c k ' s moves.

Move 1 , . . . c7-c5 i s the sta n d a rd Si c i l i a n Defe n c e .


Move 2, . . . c 5 x d 4 i s t h e n a tu r a l exch a n g e .
Move 3 , . . . e 7 - e 5 i s a g r e e d y atte mpt t o h a n g o n t o t h e extra pawn .
Move 4, . . . d4xc3 is the captu re by wh i c h B l ac k m a kes su re h e keeps
the extra pawn .
Move 5, . . . d 7-d6 defe n d s the e-pawn a n d o p e n s the d i ago n al for a b i s h o p .
Move 6, . . . h 7 - h 6 sto ps W h ite f r o m p l a y i n g N f3-g 5 .

N o t o n e of t h e s e s i x moves i s a b a d m i sta k e , but p u t t h e m togeth e r a n d


t h e y add u p t o a l ost posit i o n .

B l ack h a s: Failed to develop his pieces.


Failed to con trol the cen tre.
Wasted time with too many pa wn mo ves.
Wasted time pinching a p a wn.
White h a s : Developed sensibly.
A ttacked the cen tre.

The resu l t i s that t h e wh ite p i eces we re a b l e to fl ow s m o oth l y i nto t h e


attac k wh i l e th e b l a c k k i n g cou l d o n l y stag g e r d r u n k e n l y arou n d wa i t i n g
f o r the execut i o n e r .
The c h a nce of a q u i c k k i l l d e p e n d s m o r e u po n y o u r o p p o n e n t t h a n o n
you . I f h e b l u n d e rs o r breaks t h e ru l es of the open i n g you may get you r
chance . You m u st re m e m b e r that y o u r fi rst job is to deve l o p y o u r p i eces,
aggress i v e l y if poss i b l e , and to fight for the centre. U n l ess your o p p o n e n t
g o e s wrong you c a n n ot h o p e for m o re ; o n l y h i s m i stakes wi l l g i v e y o u
the c h a n c e of a su ccessful e a rly attac k - a q u i c k k i l l .

Page 5
The quick kill

TEST ONE

Four problems to solve

H e re a re fo u r p ro b l e m s for you to s o l v e. E a ch t i m e read t h e q u est i o n a n d


set u p the pos i t i o n o n you r boa rd . Don 't read any further u nti l you h a v e
wo rked o u t you r own a n swer t o the q u est i o n . You w i l l f i n d t h e co rrect
answer i m m ed i at e l y u n d e r n eath the d i a g ra m . At the bottom of the page
you w i l l be to l d h ow m a n y p o i nts you have scored i f you s o l v e d t h e
pro b l e m .

Q White has neglected a n importan t Q Black can win a pa wn by playing


part of his developmen t. Ho w does 1 . . . Bc5x f2+ 2 Ke 1xf2 Nf6-e4+.
Black punish him ? Can you fin d an e ven be tter m o ve
by which Black wins a bish op ?

Bla c k t o m ove Blac k to m ove

The e-f i l e i s open a n d W h ite h a s Wh ite has wasted t i m e w ith too


fa i l ed t o castl e . B l ac k 's rook i s many pawn moves and the p i ece
i n pos i t i o n a n d h e h a s a d ea d l y h e has d ev e l oped i s l o ose . B l ac k
d i scovered c h ec k : h i ts W h ite's wea k s q u a re:
1 Be7 -b4+ 1 Nf6-e4
W h i te ' s q u e e n is atta cked a n d h e 2 Bg5-e3
ca n 't save h e r bec a u s e h e h a s to If Wh ite ca ptu res the q u e e n he i s
get out of c h e c k . mated : 2 Bg5xd8 Bc5xf2.
You score 2 points i f y ou fou n d 2 . . . Bc5xe3
th i s w i n n i n g m ove . Wh ite has l ost h i s b i sh o p : i f 3
f2xe3 Od 8-h4+ a n d m ate next m o v e .
Score 3 poin ts.

Page 6
The quick kill

Q Ho w does White make use of Q White 's pieces arewell placed.


his advan tage in space? Ho w does he force checkma te?

Wh i te to m ov e Wh i te to m ove

Wh i l e deve l o p i n g h i s p i eces B l ac k B l ac k has l eft f7 w i d e o pe n :


h a s ta ken l i tt l e care of h i s k i n g . 1 Bc4-f7+ Ke8-e7
Wh ite destroys t h e cast l e d positi o n .
B l ac k 's k i ng has l ost the r i g h t to
1 Bd3xh7+ Kg8x h7 cast l e , but more i m po rta nt h e i s
I f 1 . . . Kg8- h 8 , 2 Qg4-h 5 w i n s . ru n n i ng o u t o f p l aces t o go !
2 Qg4-h5+ Kh7-g8 2 Qd4xf6+ Ke7xf6
3 Nf3-g5 If 2 . . g7xf6, 3 N c3-d 5 is mate.
.

Th reate n i n g m ate o n h 7 . 3 N c3-d5+


3 Rf8-e8 The wh ite p i eces ru l e the centre
4 Qh5xf7+ l<g8-h8 of the boa rd ; they l u re the b l ac k
5 Qf7-h5+ Kh 8-g8 k i n g t o h i s d oo m .
6 Qh5-h7+ Kg8-f8
3 Kf6-e5
7 Qh 7-h8+ Kf8-e7
4 Ng5-f3+ Ke5xe4
8 Qh8xg7 mate
5 N d 5-c3 mate
Wh ite's p i eces h a d t h e freedom
Score 6 poin ts if you fou n d t h i s
of the board !
bri l l i a n t w i n n i n g l i n e .
Score 4 p oin ts.

Page 7
The quick kill

Testga m e l In the actu a l g a m e W h ite p l ayed :


5 d2-d4
H e r e i s y o u r fi rst testg a m e . P l ay
You score 4 poin ts i f th i s i s t h e
th e m oves on y o u r board . E v e ry
move w h i c h y o u wou l d h ave
few m oves you wi l l com e to a
played. Th i s i s the m ov e w h i c h
q u est i o n a n d a d i agram of t h e
Wh ite w a s p l a n n i n g wh e n h e
positi o n . Work o u t y o u r o w n
p l ayed 4 c2-c3 . I t p l a nts a sec o n d
a n swer to t h e q u est i o n before
p a w n i n the m i d d l e of t h e board ,
read i n g any fu rt h e r . Im m e d i ately'
a n d it o p e n s u p t h e d i ag o n a l for
after the d i agram you w i l l find the
W h i t e 's d a r k-sq u a red b i s h o p . I t
move actu a l l y p l ayed in the g a m e ,
d o e s n o t defe n d t h e e-pawn , b u t
toget h e r with t h e n u m be r o f
w e wi l l s e e l ater o n h ow th at f its
po i nts y o u m a y h a v e sco red.
in w i t h W h i t e 's p l a n s .
{Giuoco Piano ) N o w w h a t a bo u t t h e oth e r
1 e2-e4 e7-e5 m oves Wh ite m i g h t h ave p l ayed?
2 N g 1 -f3 N b8-c6 You score 2 poin ts i f y o u wou l d
3 Bf1 -c4 Bf8-c5 h ave p l ayed 5 d 2-d3 t o defe n d
4 c2-c3 y o u r e-pawn . Th i s ca n 't b e a bad
W h i t e p l a ns to set u p a stro ng move, but it does m a ke Wh i t e 's
pawn centre. fo u rth m ov e l o o k rath e r s i l l y .
There i s n o p o i nt i n 4 c 2-c3 i f
4 . . . N g8-f6
Wh ite i s not go i n g t o try t o p u t a
G o o d deve l o p m e n t . B l a c k b r i ngs pawn on d 4 . After 5 d 2-d3 W h ite
his k n i g h t i nto p l ay a n d attac ks wi l l h ave wasted a m ov e , and h i s
t h e wh ite e-paw n . pawn o n c 3 w i l l be i n t h e way of
Now h e re i s you r f i rst q u est i o n : his q u ee n 's k n i g h t .
Q suppose you were White in Score 1 poin t i f y o u wo u l d h a v e
this p osition. Wha t m o ve would pl ayed 5 Qd 1 -e 2 o r 5 Od 1 -c 2 .
you play? Aga i n y o u a r e defe n d i n g y o u r e­
pawn , but you are c o m m itt i n g
y o u r q u e e n rath e r e a r l y i n t h e
g a m e . U nt i l a f e w m o re p i eces a re
deve l o ped it wo n 't beco m e c l e a r
wh i c h i s g o i n g t o be t h e best
sq u a re for the q u ee n , a n d s u r e l y
s h e m u st h a v e m o re futu re t h a n
j u st d e fe n d i n g t h e e-pawn . I t i s
m u c h better to l eave t h e wh ite
queen o n d 1 , w h e re s h e i s s u p­
porti n g t h e pawn p u s h to d 4 .
Score 1 poin t for 5 0 - 0 .

Page 8
The quick kill

Score no p o in ts i f y o u wou l d W h e n Wh i te pl a y e d 5 d 2-d 4 h e a l ­


have p l a y e d a n y oth e r m ov e . ready k n ew h e w a s g o i n g t o s a c r i f i c e
N o w , pl a y t h e m o v e 5 d 2-d4 o n h i s e-pa w n . H e h oped f o r t h ree
y o u r b o a rd a n d we w i l l carry o n th i n gs a s compensat i o n : (a) an
with t h e g a m e . a d v a n ta g e in space, (b) better
5 . . . e5xd4 d e v e l opm e n t , and (c) the c h a nce to
6 c3xd 4 catch the b l ac k k i n g on the ope n e­
f i l e . Now Wh i te presses o n with h i s
N o w c3 i s open a ga i n f o r the
devel opm e n t a n d prepa res t o b r i n g
wh i te k n i g h t .
h i s roo k to e 1 .
6 . . . Bc5-b4+
Score 1 poin t for 8 Qd 1 -e2 o r 8
7 Nb1-c3 Nf6xe4
Od 1 -d 3 , b u t score n oth i ng for
Wh ite's e-pawn has fa l l e n . N o r m ­ oth e r m oves .
a l l y i t i s w r o n g to m ov e a piece
8 ... Ne4xc3
tw ice in the ope n i ng; n o rm a l l y i t
9 b2xc3 Bb4xc3?
is wrong t o p i n c h a p a w n i n t h e
open i ng . He re i t i s s a f e f o r B l a c k Now B l a c k is be i n g v e ry g r e ed y .
to brea k t h e s e ope n i n g p r i n c i pl e s By g r a b b i n g a seco n d pawn h e
si nce it i s a centre pawn he has g i v es Wh i te t h e c h a n c e t o sw i n g
p i n c h e d , a pawn wh i c h cou l d have i n t o t h e attac k .
h e l ped W h i t e ' s p i eces get a big
Q Wha t sh ould White do n o w?
a d v a ntage in space in t h e m i d d l e­
game.
No w for the next q u es t i o n :
Q Wha t m o ve do you thin k White
should p lay n o w?

10 Bc1-a3

Score 4 poin ts.


The b i s h o p comes to l i fe a n d pre­
vents Black from cast li n g . Wh i te
8 0-0
i s n 't w o r r i e d a b o u t h i s roo k s i nce
Score 4 poin ts f o r th i s m o v e . the b l ac k roy a l f a m i l y a re in a n

Page 9
The quick kill

awfu l m ess afte r 1 0 . . . Bc3xa 1 m u st m eet t h e th reat : h e doesn 't


1 1 R f 1 -e 1 + Nc6-e7 1 2 B a 3x e 7 . h ave tim e for a dev e l o ping m ove.
Score 4 poin ts f o r 1 0 Od 1 -b3 12 . . . a7-a6
which is eq u a l l y good . Now if 1 3 d4-d 5, B l ack p l a ys 1 3
Score 7 poin t for 1 0 R a 1 - b 1 . . . . b7- b 5 .
No score for 1 0 Q d 1 -e 2+. B l ac k Q Ho w does White con tinue his
wo u l d escape f r o m c h e c k b y 1 0 a ttack?
. . . Od8-e7, a n d there i s no way
th at White wants to e x c h a n g e
queens.
10 . . . d7-d6
B l ac k s h u ts the bis h o p 's diago n a l .

Q Wha t sh ould White play n o w?

13 Bc4-d5
Score 4 points.
Anoth e r attac k i ng m ove whic h
m a kes B l ac k l o se tim e . White
a b r� 1 th reatens to ca ptu re first on c 6 ,
a n d t h e n o n a 5 . B l ac k m u st save
his bis h o p .
11 R a1-c1 13 . . . Ba5-b6
Score 3 poin ts. 14 R c1xc6 !
Aggress ive deve l o p m e n t . Wh ite Wh ite cou l d h ave regained o n e of
saves his roo k, puts it o n a good his pawns if h e h a d captured with
fi l e, and ga i n s time by attacking the bish o p : 1 4 B d 5xc6+ b 7 xc6
the bl ack bis h o p . 1 5 Oa4x c6+, but h e gets n o m o re
Score 7 poin t f o r 1 1 R a 1 - b 1 . after 1 5 . . . Bc8-d 7 .
11 . . . Bc3-a5 14 . . . Bc8-d7
12 Qd1-a4 B l ac k d a r e n 't take th e roo k : 1 4
Once aga i n we have dev e l o pm e nt . . . b7xc6 1 5 Oa4xc6+ Bc8-d 7
with gain of tim e . Wh ite th reate n s 1 6 Oc6x a8 a n d h e com es o u t a
1 3 d4-d 5 win ning a piece. B l ac k piece down .
Page 1 0
Th e quick kill

Q Ho w does White improve his W h i te attacks the we a k f-squ a re .


position ? H e th reate n s 1 9 B d 5xf7 m a te .
Score 4 poin ts for th e sacrifice
18 B d 5xf7+ which a l so g i ves
Wh ite a good atta c k .
Score 3 poin ts fo r 1 8 N f3-e 5 .
Th i s a l s o th reate ns m ate at f 7 ,
b u t b l ocks the e-f i l e.
Score 2 poin ts for 1 8 Oa4-b3 o r
1 8 Oa4-c4.
18 . . . Bd7-e8
If 1 8 . . . Od8x g 5 1 9 Oa4x d 7 a n d
B l ac k ca n 't stop both the m ates
th reate n e d (on e8 a n d f7).

15 R f 1 -e 1 + Q Ho w does White finish o ff his


Score 5 poin ts. opponen t?
Wh i te se i ze s the o p e n e-fi l e .
15 . . . l<e8-f8
16 R c6xd 6 ! c7xd6
I f 1 6 . . . Bd 7xa4, 1 7 R d 6xd8 is
mate.
17 Ba3xd6+ l<f8-g8

Q No w wha t should White play?

19 R e 1 xe8+ !
Score 5 poin ts.
Score 5 poin ts for 1 9 Oa4xe8+ !
wh ich is j u st the sam e .
19 Od8xe8
20 Oa4xe8+ R a8xe8
2 1 Bd5xf7 mate
Now add up the p o i nts you h ave
18 N f3-g5 scored and enter the tota l in t h e
Score 6 poin ts. s c o r e c h a rt fac i ng p a g e 1 .

Page 1 1
Th e quick kill

How quickly can you ... ?

Ho w quickly can you checkma te your opp onen t? T h at's easy ! 1 f 2 -f3
e7 -e5 2 g 2-g4 Qd8-h4 mate. Two m oves; the fastest checkm ate i n the west !

He re a re fou r m o re q u i c k i e s f o r y o u to h av e a go at . . . just f o r a b i t of f u n .
T r y e a c h o n e before you l oo k at t h e s o l ut i o n g i v e n be l ow . Y o u m a y have
to pl a y some r i d i c u l o u s moves and make u p crazy games ! That doesn 't
matter; just compl ete the task in the q u i c k est n u m be r of m oves.

Ho w quickly can y o u checkma te your opp onen t i f your checkma ting


m o ve has to disco ver ch eck ?

T h e record for th i s o n e i s just fou r


m oves. Wh ite k i n d l y m a rches h i s
k i n g o u t i nt o t h e ope n . . . a n d B l ac k
c l o b bers h i m :

1 f2-f3 e7-e5
2 Ke 1 -f2 h7-h5
3 Kf2-g3 h5 -h4+
4 Kg3-g4 d7-d5 mate

T h e d-pawn has m ov e d , u ncovered


the b i s h op, and Wh i te i s m a te d .

Position after 4 ... d7-d5 m ate

Ho w quickly can you pla y a game en ding in stalema te?

Te n moves is the record h e r e :


h c {j q h
1 e2 -e 3 a7-a5
2 Qd 1 -h 5 R a8-a6
3 Qh5xa5 h7-h5
4 Oa5xc7 R a6-h6
5 h2-h4 f7-f6
6 Qc7xd7+ K e8-f7
7 Qd 7xb7 Qd8-d3
8 Qb7xb8 Qd3-h7
9 Qb8xc8 Kf7-g6
1 0 Oc8-e6 Sta l emate!

Th e re was s o m e pretty bad chess


played in t h a t game!
Position after 10 Oc8-e6 stal e m ate

Page 1 2
The quick kill

Ho w quickly could you play a game in wh ich all the pieces are exchanged?

Y o u h a v e got to e nd u p with a 14 Rf7xf8+ Ke8xf8


posit i o n l i ke t h e o n e i n the d i a - 15 R a 1 xa7 Rf1 xf2
gra m , w i t h j u st two k i n g s on t h e 16 R a7xe7 Rf2xe2+
board . Y o u wi l l h ave do n e we l l 17 Kd 2xe2 Kf8xe7
if you can do i t i n a n yw h e re n e a r
20 m ov e s : t h e record i s j u st 1 7 :
a b c d e f g h
1
2
c2-c4
c4xd5
d7-d5
Qd 8xd5
8 • • • .8
3 Od 1 -c2 Qd5xg2 7 • • ��•� •
• • • .
7,

4 Oc2xc7 Qg2xg 1 6 6

5 Oc7xb7 Og 1 xh 2
5
. • • • 5

• • • .
6 Ob7xb8 Oh2-e5
4 4
7 Qb8xc8+ R a8xc8
8 R h 1 xh7 Qe5xb2 3
• • •
• •
9 R h7xh8 Ob2xa2
• -�· .2
1 0 R h8xg8
1 1 Ke1 xd2
Ob2xd 2+
R c8xc1
I. • • •
a b c d e f g h
1 2 R g8xg7 Rc1 xb1
1 3 R g7xf7 R b 1 xf 1 P o s i t i o n after 17 . .. Kf8xe7

Ho w quickly could you play a game in which you capture all your
opponen t's m en and lea ve your o wn se t up ready for the start o f a gam e?

The record for reach i ng a p o s i t i o n 15 N c4xa3 Kf7 -e8


l i ke t h e o n e i n the d i a g r a m i s 1 6 16 N a3xb 1
m oves :
1 N b 1 -c3 b7 -b5
2 N c3xb5 N g8-f6
3 N b5xa7 Nf6-e4
4 N a7xc8 Ne4-c3
5 N c8xe7 c7-c6
6 N e7xc6 N c3-b1
7 N c6xb8 Ra8-a3
8 N b8xd7 g7-g5
9 N d7xf8 Od8-d6
10 N f8xh7 Ke8-e7
11 N h7xg5 R h 8-h4
12 Ng5xf7 R h4-c4
13 Nf7xd6 Ke7-f6 P o s i t i o n a fter 16 N a 3xb1

14 N d6xc4 Kf6-f7

Page 1 3
The quick kill

TEST TWO

Four problems to solve

Q Ho w does White make use of Q Wh ite has tried to a ttack too


his be tter developmen t? early. Ho w does Black punish him ?

Wh ite to m ove B l a c k t o m ove

T h e wh ite p i eces powe r down t h e T h e wh ite q u e e n h a s co m e i nto


centre; t h e breakth rough c o m es p l ay on an o p e n boa rd far too
at B l ac k 's we a k p o i n t . soo n . She becomes a ta rget for
1 Ne5xf7 atta c k .

Wh ite ca ptu res a pawn a n d forks 1 . . . Bf8-e7


the b l ac k q u ee n a n d roo k . 2 Qh4-g3 Nf4-h5

1 l<e8xf7 Trapped ! The q u e e n h a s p a i d the


2 Qe2xe6+ l<f7 -g7 p r i ce . . . t h e re i s n ow h e re l eft to g o .
3 Qe6-f7 mate Score 3 poin ts.
Score 2 poin ts.

Page 1 4
The quick kill

Q The white king is stuck in the Q Black 's position is n o t as solid


cen tre. Ho w does Black finish as it looks. Ho w does White force
him o ff? checkma te?

B l a c k to m ove Wh i te to m ove

B l ac k n eeds to o p e n t h e e-fi l e so Wh ite 's wel l - p l aced p i eces a n d


th at h i s rook c a n get at t h e wh ite adva ntage i n s p a c e e n a b l e h i m to
king. l a u nch a s h a r p k i n g atta c k .
1 . . . Nf4-d3+ 1 Qh5xh7+ Kg8xh7
Wh ite n o w h a s th ree m oves : th ree 2 Ne4xf6++ Kh7-h6
ways of l os i ng ! If 2 . . . K h 7-h8, 3 N e 5-g6 i s m ate .
(a) 3 Ne5-g4+ K h 6-g5
2 Ke 1 -e 2 Bc8-g4+ 4 h2 -h4+ Kg5-f4
W h e n he l oses h i s q u e e n . 5 g2 -g3+ Kf4-f3

(b) The k i n g h a s n o c h o i c e ; he h a s to
2 Bf 1 xd3 e4xd3+ keep m a rc h i n g .
3 Ke 1 -f 1 Bc8-h3+ 6 Bd3-e2+ Kf3-g2
4 Kf 1 -g 1 Qd8-d5 7 R h 1 -h2+ Kg2-g 1
5 f2-f3 Od 5-c5 mate 8 0-0-0 mate
W h e n he l oses h i s k i n g . W h i t e h a s co m p l eted h i s deve l o p­
(c) m e nt in a u sefu l way !
2 c2xd3 e4xd3+ Score 6 poin ts if you fou n d th i s
3 Bf 1 -e2 R e8xe2+ m a rve l l o u s w i n n i n g l i n e .
When h e m u st g i v e up h i s q u e e n
to a v o i d m a te : if 4 Ke 1 -f 1
B c8-h3+ 5 Kf 1 -g 1 Qd 8 -d5 etc.
Score 4 poin ts.
Page 1 5
Th e quick kill

Testgame 2 Q White th reatens a knigh t fork on


f7. Wha t does Black do abo u t it?
(Ruy Lopez)
Ba l l a Re ti

1 e2-e4 e7-e5
2 N g 1 -f3 Nb8-c6
3 Bf 1 -b5 f7-f5

B l a c k c h ooses a r i s k y o p e n i n g
va riat i o n, t h e Sch l i e m a n n Defe n c e .
T h e g e n e r a l id ea of attac k i n g
White 's cen tre c a n ' t b e bad , b u t
th i s i s a pawn m ov e w h i c h d o e s
noth i n g to h e l p B l ac k 's d e v e l o p­
m e nt.

4 d2-d3 N g8-f6
5 0-0 Bf8-c5 7 . . . f5 -f4 !
B l a c k is d e v e l o pi n g h i s forces Score 4 poin ts.
speedil y . B l ac k d o e s n o t h i n g a b o u t t h e fo r k !
6 Bb5-c4 H e r ea l i zes h e w i l l h av e t o g i v e u p
h i s roo k , b u t h e a l so rea l izes t h a t a
T h e m a i n trou b l e wit h B l ac k 's
lead i n deve l opment wi l l give h i m
op e n i n g strategy is t h a t wh e n h e
th e c h a n ce t o atta c k .
p l a y e d 3 . . . f7-f5 h e o p e n e d t h e
d i a go n a l f r o m a 2 to g 8 , m a k i n g i t Score 2 poin ts f o r 7 . . . Od 8-e7 o r
diff i c u l t fo r h i m s e l f t o c a stl e a n d 7 . . . R h8-f8.
cov er t h e wea k p o i n t a t f7 . W hite 8 Ng5-f7 Qd 8-e7
does the n a tu ra l th i n g - he puts a 9 Nf7xh8
b i s h o p on t h e dia g o n a l - b u t in
order to d o so h e wastes v a l u a b l e Q What sh ould Black p lay n o w?
tim e . He h a s a l re ady m oved t h a t
bis h o p o n ce !

6 . . . d7-d6
7 Nf3-g5?

Wh i te c a n 't res i st h aving a n ot h e r


b a s h at f 7 . H e forgets a l l a b o u t h is
d e v e l o p m e n t . H is 0- s i d e p i eces
l o o k o n I i k e statues a s h i s k i n g 's
k n i gh t m ov e s f o r a seco n d t i m e .
W h ite h a s forgotte n t h a t d ev e l o p­
m e n t c o m e s first, atta c k c o m e s
c d e f g
sec o n d .

Page 16
The quick kill

9 . . . Bc8-g4 10 . . . Nc6-d4

Score 4 pain ts. Score 5 poin ts.


Exce l l ent dev e l o p m ent . T h e bish o p B l ac k h a s g i ven u p a roo k . He h a s
takes u p a f i ne p o s i t i o n a n d g a i ns com pensat i o n i n f o u r ways:
t i m e by attac k i ng the wh i te q u een. ( a ) He h a s bette r d ev e l o p m ent.
Now a l l B l a c k 's m i no r p i eces are in ( b ) H i s p i eces atta c k and control
p l a y , and h e is ready to beg i n t h e m o re of t h e centre.
offens i v e . ( c ) W h ite 's position i s c ra m pe d .
Score 1 poin t for 9 . . . Nf6-g4, ( d ) W h ite h a s o nly t h e p a w n sh i eld
wh i c h opens the way for the q u een to cover h i s castled p os i t i o n
to come to h 4 and g iv e s B l ac k .. . wh i c h i s prec i s e l y w h e r e t h e
s o m e sort of atta c k i ng c h a nces. bl a c k p i eces a r e h e a d i ng !
However, i t b l ocks t h e q u een's W h i te m u st no t be a l l owed t o sort
b i s h o p a nd sto ps B l ac k from o u t h i s probl e m s ; i f h e does, then
th r o w i ng the fu l l we i g h t of h i s Black w i l l s i m p l y be a r o o k d own.
forces i nto t h e attack . B l ac k knows he m u st keep up t h e
10 Qd 1 -d2 press u re. H e t h reatens 1 1 . . . N d 4-f3+
bec a u se afte r 12 g 2xf3 Bg4x f3 the re
Wh ite is h a v i ng to pay the p r i c e for
is no way that W h i te can p revent
his g reed . He h a s spent fou r m oves
h i m f r o m p l ay i ng 13 . . . Nf6x e4
wi nni ng the roo k . No w, when he
and b r i ng i ng h i s q u een across fo r a
wants to be com p l et i ng his d ev e l op­
mating atta c k .
ment, h e i s h a v i ng to waste m o re
t i m e g rovell i ng a r o u nd with h i s Score 2 pain ts for 1 0 . . . 0-0-0 o r
q u een. 10 . . . Nf6 - h 5. Sens i b l e m oves, bu t
they a l l ow W h i te t i m e to breathe !

Q Ho w does Black strengthen his 11 K g 1 -h1

a ttack? Q No w wha t does Black do ?

d e b d

Page 17
Th e quick kill

11 . . . N d 4-f3 ! 12 . . . N f6xe 4 !

Score 5 poin ts. Score 6 p oin ts.

Th e attac k gets i nto fu l l swi n g . N o w the q u e e n c a n jo i n the atta c k .


B l ac k 's p l a n i s t o destroy t h e pawn Score 1 poin t f o r 1 2 . . . Nf6-h5.
sh i e l d protect i n g the wh ite k i n g . 13 g2-g3
H e p i c k s o u t h 2 a s h i s f i rst ta rget,
Wh ite wea k e n s h i s pawn s h i e l d ; h e
a n d saves t i m e aga i n by attac k i n g
t h e wh ite q u e e n . m u st sto p t h e b l a c k q u ee n f r o m
go i n g t o h 4 . Wh ite c a n 't t a k e
Score 3 poin ts f o r 1 1 .. . Nf6-h5.
e i t h e r k n i g h t: ( a ) 1 3 g 2 x f3 Bg4xf3+
Score 2 poin ts f o r 1 1 . . 0-0-0. B y
1 4 K h 1 -g 1 Oe7-g5 m ate, or ( b )
.

cast l i ng B l ac k w o u l d com p l ete h i s 1 3 d 3 x e4 Oe 7-h4 1 4 h 2- h 3 Bg4xh3


d ev e l o pm e n t; b u t Blac k h a s two
and a ga i n h e i s s o o n m ated .
sou nd reasons for not d o i n g so:
13 N e4xf2+
( a ) H i s k i ng i s safe where i t i s . 14 R f 1 xf2 Bc5xf2
Wh ite h a s t o o f e w p i eces i n p l ay 15 K h 1 -g2
a n d n o c h a nce of open i n g the
ce ntre f i l es . Q Wha t does Black do n o w?
( b ) T h e r o o k i s n o t n e e d e d f o r the
h c d e g h
attac k . There a re n o open f i l es o n
th e K-s i d e f o r t h e rook to u se, a n d
open i n g them wou l d t a k e B l ack too
m u c h t i m e.
12 Od2-a5

He d a re n ot t a k e t h e k n i g h t : 1 2
g 2 x f3 B g4xf3+ 1 3 K h 1 -g 1 N f6xe4 !

Q Wha t is Black 's n ex t m o ve?

15 . . . f4xg3

Score 3 poin ts.


Wh ite 's f l i m sy d efences a re r i p ped
apa rt; h i s k i ng wi l l have to face the
fu l l fu ry of the b l ack p i eces .
Score 1 poin t i f y o u were g o i n g to
move y o u r d a r k-squ a re d b i s h o p to
b6, c5, d 4, g 1 , o r e 1 .
16 h2xg3

Page 1 8
The quick kill

Q Black 's bishop is threa tened Q Ho w sh ould Black escape from


again. Wha t does Black do ? check ?

b c d e g h

16 . . . Bf2xg 3 ! 19 . .. Ke8-e7

Score 4 poin ts. Score 4 p o in ts.


White's wh o l e pawn s h i e l d h a s been The o n l y m ov e ! W i t h h i s o w n
v i c i o u s l y c l u bbed awa y . Now t h e p i eces c l u stered a ro u n d the w h i t e
foo l i s h n ess o f Wh i te ' s o p e n i ng k i n g, B l ac k w i l l be a ble to force
strategy i s cl. e a r . The t i m e wasted m ate very soo n . H e m u st n o t get
i n attack i ng too s o o n, and greed i l y c a r r i e d away with e x c i te m e n t ; h e
snatc h i n g t h e blac k roo k, h a s cost m u st n o t f o rget t h a t Wh ite i s sti l l
h i m d ea r l y . H i s 0-s i d e p i eces a re play i n g . A n y oth e r m ov e by the
u s e l ess, h i s re m a i n i n g p i eces a re black k i n g a l l ows W h ite too m a n y
scattered l i ke seed to t h e w i n d, a n d checks.
his king. . . his poor king has only the 20 Qb4xb7+ l <e7-f6
b l a c k pi eces f o r c o m pa n y !
Th e k i n g f i n d s a safe h o m e .
Score 1 poin t if y o u were s i m p l y
21 White resigns
go i n g t o save y o u r b i s h o p by m ov i n g
i t to b6, c 5, d4, g 1 , o r e 1 . W h ite can w i n a n ot h e r rook, b u t
h e ca n 't s a v e h i s o w n k i ng .
17 Qa5-b5+

W h i te w o u l d h a v e been mated B l ac k based h i s attac k o n sou n d


i m m e d i ate l y if h e h a d taken t h e agg ress i v e d ev e l o p m e nt . H e brought
b i sh o p : 1 7 K g 2 x g 3 Oe 7-h4+ 1 8 his p i eces i n to play o n good s q u a res
Kg3-g2 Oh4- h 2 + 1 9 Kg2-f 1 B g4- h 3 . a n d stead i l y i m proved th e i r p o s i t i o ns,
c7-c6
wh ile at t h e same t i m e h e kept W h ite
17
busy a nswe r i n g n a gg i ng th reats.
18 Qb5-b4 Qe7-h4
Wh ite was n ev e r given t i m e to
19 Bc4-f7+
com p l ete h i s d evelo p m e nt.

Page 1 9
The quick kill

A complicated position!

Th e positio n o n the rig h t a p p e a red a c g

u n d e r the tit l e 'A C o m p licated


Positio n ' in R ich a rd R eti 's book
Ne w Ideas in Chess. H e t h e n we nt
o n to discuss wh eth e r 1 e2-e4 is a
better first m ov e t h a n 1 d 2-d4 .
R eti said 'The opening is the
hardest part of the game to play
because it is very difficult a t the
beginning of the game to under­
stand wha t is going on. ' On t h e
battl efie l d t h e com m o n s o l die r
does t h e fig htin g after t h e g e n e r a l
h a s m a d e t h e difficu l t d ecisio n s
inv o l ved in stu dying t h e lie of t h e l a nd a n d positio ning his forces wh e re
they wil l be m ost effectiv e . T h e chess p l a y e r 's j o b in t h e opening is t h e
s a m e as the g e n e r a l 's . T h e c h ess p l a y e r 's o p e ning m oves wil l d ecid e t h e
s h a p e of t h e chess batt l e to fo l l ow . T h e q u estio n of w h i c h is t h e best
first m ove has caused a l ot of a rg u m e n t :
G y u l a B reyer set t h e ba l l r o l ling in t h e 1 9 20s w h e n h e said 'A fter the
first m o ve 1 e2-e4, White 's gam e is in its last throes! '
Weav e r Ad a m s fired b a c k b y saying t h a t a fte r 1 e2-e4 'White wins b y
force!'
Pa u l M o r p h y did n 't say anythin g . He did n 't need to . I n every sin g l e
g a m e h e o p e n ed 1 e2-e4 !
Bo bby Fisc h e r never p l ayed 1 d 2-d4 in his c a r e e r . H e said 'The players
of 1862 kne w som e thing very valuable tha t the players of today would
do well to take n o te o f: 1 d2-d4 leads to n o thing!'
Bil l H a rtsto n hit the nail p r o p e r l y on t h e h e a d w h e n he said 'Choosing
between 1 e2-e4 and 1 d2-d4 is like choosing between tea and coffee. '
I t ' s j u st a m atte r of which m ove is m o re l i ke l y to l ead to positio n s which
suit you r own sty l e and taste .
R ich a rd R eti fou nd his own a n swer to t h e a r g u m e n t . H e c h a m pio n e d
his own o p e ning, 1 N g 1 -f3, a n d specia l ized in that a n d t h e E n g l ish O pening,
1 c2-c4, for the rest of his l ife .

Page 20
The quick kill

Think first, move later

O p e n i n g theory has been stu d i e d for centu r i e s , and nowadays m ost m asters
can p l ay the opening w i t h o u t any t h o u g h t , m ov i n g a l m ost a u t o m at i ca l l y .
M oving autom atic a l l y c a n b e a d a n g e r o u s bu s i n ess, a s Al a p i n fou n d
to h i s h o rror w h e n h e p l a yed D r Tarrasch at B re s l a u in 1 889 :
Tarrasch Alapin b c d e h

W"•z �lt:.i�r.&lt:P.�
a g

�.IL�Vft.1it�....� � s
§;'llf&
1 e2-e4 e7-e5 s a�.
2 N g 1 -f3 Ng8-f6
-t�
7• �..W Mi�-,�
• � �i 7
• � ·�" • •
3 Nf3xe5 d7-d6
6 6
4 N e5-f3 Nf6xe4 M M M
The g a m e h a s begu n with a sta n d a rd
• • • •
5 5

Petrov D efence . N o w Tarrasch 4 • -�· .4


sh ould h ave p l ayed 5 d 2-d4, the
.
3
· ft·�· � '"'i ..::. � "%
3

m ov e a l ways p l ayed i n that pos i t i o n ..::.


2
.!1.
�u�
· ..::.
.!.!.. �.
• --� ·� .!1. 0. '% r,•
2
at t h a t tim e . Tarrasch d i d n 't ! • ,-.,, � v. • - �

5 d2-d3
I
��
� r-.... ��
��"Z...J
a

b c
%.M,"�-'"A�
�"@·.
d
�-- • � 'A
8t=i.
e

f h
I

Scarcely l o o k i n g at t h e boa rd A l a p i n P os i t i o n afte r 5 d 2-d3


insta n t l y pic ked up his b i s h o p to
.
p l a y 5 . . Bf8- e 7 , B l ac k 's u s u a l
re p l y t o 5 d 2-d4. O n l y w h e n h e h a d bis h o p a n d h a n d h ov e ring in mid-air
d i d A l a pin see his mista ke . Too l ate h e saw h is k n i g h t was attacked . Too
l ate , because o n ce h e had tou c h e d it h e had to m ove that bis h o p .
I f A l a pin g o t a s h o c k , h o w a b o u t Lin d e r m a n n at Kie l fou r y e a r s l ate r :
Lin d e rm a n n Echtermeyer
1 e2-e4 d7-d5
2 e4xd5 Qd 8xd5
Lin d e rm a n n now intended to p l a y 3
N b 1 -c3. B u t he pic ked u p his q u ee n 's
bis h o p by mista k e . So what, you are
thinkin g . We l l in 1 893 the ru l es of
ch ess we re s l ig h t l y d i fferent. If y o u
touched a piece a n d we re u n a b l e to
m ove it, y o u h a d to pay th e p e n a l ty
of m ov i n g you r king . Lin d e rm a n n
h a d t o p l ay :
P o s i t i o n afte r 3 Ke 1-e 2
3 Ke 1 -e2
Now Echtermeyer h a s rat h e r a good r e p l y ready !

Th ere is a m o r a l h e r e somewhere ! Think first, m o ve la ter.

Page 2 1
The quick kill

S u rprise, su rprise!

Bobby F isc h e r never p l ay e d 1 d 2-d4. H e a l ways p l ayed 1 e 2 -e4 . . . wel l ,


a l m ost a l ways . I n t h e six th g a m e o f his wo r l d c h a m pio nship m atch with
Bo ris Spassky at R ey kjavik in 1 97 2 B o b by F isc h e r cau sed a se n satio n .
Fisc h e r p l ayed 1 c2-c4. O n l y twice before h a d F isc h e r ever p l ayed that
move, a n d one of those tim e s was in a game h e k n ew h e was going to win
by defa u l t . F o r Spassky a n d his R u ssia n seco n d s , w h o h a d no d o u bt spent
many m o nt h s studying Fisc h e r's favou rite opening va riatio n s , t h e sensa­
tio n c o u l d n ot h ave been v e ry p l easant ! F isc h e r of cou rse won t h e g a m e .
F r a n k M a rs h a l l a l so r e a l ized t h e v a l u e of catching a n o p p o n e n t by
s u r p rise in the opening. I n 1 90 8 he worked out a tric ky p l a n of cou nter­
attack for B l ac k against th e R u y Lope z . M a rsh a l l did n 't want to waste
his s h o c k weapon against j u st a n y bod y . No, h e wanted to catch s o m e body
good with i t ; h e wanted to win a fa m o u s batt l e , a n d h e was prepa red to
wait. F r a n k M a rsh a l l did h ave to wait as w e l l . Ten y e a rs in fact ! I t was at
New Y o r k in 1 9 1 8 that h e got his c h a n ce against the g reat Ca p a b l a n c a .

(Ruv Lopez - Marshall Gambit)


h d
Capa b l a n ca M a rs h a l l g

e2-e4 e7-e5
2 N g 1 -f3 N b8-c6
3 Bf1 -b5 a7-a6
4 Bb5-a4 N g8-f6
5 0-0 Bf8-e7
6 Rf1 -e 1 b7-b5
7 Ba4-b3 0-0
8 c2-c3
And n o w M a rsh a l l p u l l e d his new
m ove out of t h e h at :
8 . . . d7-d5 Posit i on afte r 8 . . . d7-d5
This m a d e Capa bl a nca thin k for a
whil e ! H e k n ew that if h e accepted
9 e4xd5 Nf6xd5
M a rsh a l l 's g a m bit h e wo u l d have to
10 N f3xe5 N c6xe5
face a ter rific attac k . He knew that
11 R e 1 xe5 Nd5-f6
M a rsh a l l m u st h av e spent h o u rs stu dy­
12 R e5-e 1 Be7-d6
ing a l l th e v a riatio n s . H e k n ew his
o p p o n e n t was trying to ta ke him by And now M a rsh a l l had what h e
s u r p rise . Even so, he fe l t his s kil l wa nted : o p e n lines, better
wa s being ch a l l e nged . H e cou l d n ot dev e l o pm e nt, and the attac k .
ru n away from s u ch a ch a l l e n g e . H e U n fo rtu n a t e l y . . . h e l ost t h e
m u st accept t h e g a m bit : ga m e !
Page 22
Open files and the enemy ranks

R o o k s need o p e n fil es. Sh u t a rook in behind you r pawns a n d it 's a lion in


a cage, a l l l ife and e n ergy with no w he re to stri k e . Swa p off a few pawns
a n d y o u have opened t h e door. T h e rook c a n s p ri n g into actio n , bou nd
down th e o p e n fil e , a n d seize the enemy by t h e th roat .
Files a re opened w h e n pawns a re exc h a n g e d . You s h o u l d o p e n fil es
by exch a nging pawns w h e n y o u r pieces are in positio n to m a ke u s e of
the fil es , and y o u r o p p o n e nt 's pieces a r e not. An open fil e is a m otorway
i nto the h e a rt of the e n e m y positio n ; you m a ke u s e of it in th ree steps.
First y o u control it with y o u r piece s . Sec o n d y o u inv a d e down it . Third
you snipe sid eways from it . The m ain ta rgets of attack a re t h e sev e n t h
a n d eighth ran ks, t h e first t w o lines of t h e e n e m y positio n .
The eighth ra n k i s a target w h e n y o u r o p ponen t 's king is cast l e d a n d
eit h e r s h u t in behind his o w n pawns, o r u n a b l e t o advance because y o u r
pieces attac k th e s q u a re s in front of him .

The white roo k h a s inv aded t h e


b a c k r a n k . The b l ac k k i n g is
tra p ped behind his own pawn
shie l d . T h e roo k s nipes sid eways
a n d t h e king is m ated .

Th e eight h ra n k c a n a l so be u sed fo r firi n g at t h e e n emy from behin d .


b c d h
T h e white rook h a s invaded t h e g

b a c k r a n k a n d g o t in b e h i n d t h e
b l a c k pawns. H e c a n n o w m ov e to
rig ht or l eft a n d atta c k t h e m in t h e
rea r.

Som etim es t h e eig hth ra n k c a n be u sed to giv e the e n e m y king a kic k o n


th e backsid e ! b c d

The white rook h a s u sed t h e back


ra n k to ste a l up behind the b l a c k
kin g .
Checkm ate !

Page 23
Open files and the enem y ranks

Both white rooks h ave seized t h e


eighth r a n k and the b l a c k king
has been hit from behind.
C h e c k m ate again !

The seve nth ra n k is a s p ringboard from which y o u c a n s nipe sideways at


th e e n e m y pieces. You r o p p o n e nt 's pawns are t h e o bvio u s ta rget as they
start t h e g a m e o n that ra n k .

Th e white rook h a s inv aded t h e


seventh a nd snipes sideways at t h e
e n e m y pieces. Th e b l a c k pawns
are sittin g ducks; they c a n n ot
defe nd o n e a n oth e r from a side­
ways attac k .

The seventh ra n k c a n a l so b e u sed to t r a p y o u r o p p o n e nt 's king a g ainst


th e edge of th e board.

Th e wh i te rook h as i nvaded the


seventh . The b l ac k kin g is trap ped
against the side of th e board,
s i nce h e c a n not cross t h e roo k 's
line of fire .

Two rooks o n th e sev enth ra n k c a n be m ost da ngerou s . A p a rt from


s u p p o rtin g one a n ot h e r in s nipin g at t h e e n e m y men on the ra n k , they
can attac k t h e enemy king with th reats of c h ec k m ate a nd pe rpetu a l c h ec k .

Th e two white rooks control the


sev e n th a nd c a n go o n giving
check for ever o n that ra n k .
White c a n draw b y p e r petu a l
c h e c k . White c a n a l so m ove his
roo k to h 7 a nd th reate n c h e c k m at e .

Page 24
Open files an d th e enemy ran ks

T h e two wh ite r o o k s control t h e


sev e n t h a n d t h e b l ac k r o o k h as
trapped h is own k i n g .
Ch ec k mate !

Th e q u e e n , be i ng m o re powe rfu l , c a n m a ke even bette r u s e of a n o p e n


f i l e t h a n a roo k . W h e n s h e i nv ad e s t h e e n e m y r a n k s s h e can t h reaten mate
in pos i t i o n s where a rook wou l d o n l y give ch eck:

T h e w h i te q u e e n h a s i n vaded the
e i g h th ra n k . She also attacks e 7
a n d stops t h e b l a c k k i ng esca p i n g
u p t h e board .

T h e w h ite q ue e n h a s se i zed t h e
seventh a n d the b l ac k k i n g i s
n a i l e d to t h e edge of the board .

T h e wh ite q u e e n h a s aga i n i n­
vaded the seve n th a n d t h e b l a ck
k i n g is n e at l y t i e d u p .

Page 2 5
Open files and the enemy ranks

W h e n you a re trying to inv a d e d own a fil e in a n actu a l g a m e y o u r biggest


pro b l e m is that the seventh and eigh t h ran ks a r e usu a l l y h eavi l y g u a rded
by y o u r o p p o n e n t 's pieces. Y o u r j o b is to get rid of the g u a rd s . You can
d o this by atta c king o r captu ring th e m , or by d efl ecting o r ove r l o ading
th e m . You m u st a l ways be o n th e l oo k-out for a sacrifice whic h rem oves
a g u a r d . Loo k at the position be l ow a n d see how P a u l M o r p h y , p l aying
White, r e m oves th e three guards in his way .

Th e b l a c k kin g is s h u t in th e cor n e r .
Th e w hite roo k o n e 1 h a s a n o p e n
fil e , b u t B l ac k 's q u e e n , roo k , a n d
knight h eavil y d e f e n d t h e b a c k
ra n k against invasio n .

W h i te to m ove

White ca ptu res :


1 N e4xf6 Oe7xf6
O n e g u a r d de ad . . . two to g o !

P o s i t i o n after 1 . . . Oe 7 xf6

Page 26
Open files an d the enemy ranks

Wh ite attac k s:
2 R h 1 -f 1 Of6-d 8

A n d c a ptu res:
3 Rf1 xf8+ Qd8xf8

Two g u a rd s dead . . . now o n l y


t h e q u e e n sta n d s i n t h e way .

Position after 3. . . Qd8xf8

Wh ite defl ects a n d overl o a d s by


a sacrifice :
4 Oc4-b4 Qf8 -c8

B l ack c o u l d n o t captu re; afte r


4 . . . Qf8xb4, 5 R e 1 -e8 m ates .
B u t n o w B l ack 's q u e e n h a s to
defe n d both the back ra n k a n d
th e b i s h o p . Sh e c a n 't d o both;
s h e i s over l o a d e d .

Position after 4 ... Qf8-c8

Wh ite defl ects a ga i n :


5 Ob4xb7

A n d W h i te w i n s . I f B l ac k 's q u ee n
recaptu res s h e i s defl ected from
t h e back ra n k . If s h e d o e s n 't re­
captu re B l a c k i s a p i ece d o w n .

Position after 5 Qb4xb7

Page 2 7
Open files and the enem y ranks

TEST T H REE

Four problems to solve

Q Ho w does Black use the open e­ Q Ho w can White use the open h ­
file to ge t a large advan tage? file to force m a te in two m o ves?

B l a c k to m o ve Wh i te to m o ve

Th e wh ite rook is overl o a d ed ; h e Th e b l ac k k i n g is c a u g h t by a s n a p


h a s t h e q u een a n d t h e b a c k ra n k to m ate :
defe n d . 1 R h 1 -h8+ Kg8xh8
1 . . . R e2-e 1 + B l ack has n o c h o i c e .
2 R d 1 xe 1
2 Qg6-h 7 mate
Th e w h ite r o o k h a s b e e n d efl ected
Score 3 poin ts.
away from h i s q u e e n .
B u t lose 2 poin ts if y o u d i d n 't
2 . . . Qe5xd4 notice B l ac k was th reate n i n g 1 . . .

Score 2 poin ts. Ob6xb2 m ate . D o n 't forget there


are two s i d e s to a ga m e .

Page 2 8
Open files and the enemy ranks

Q Black threatens mate. Ho w Q Again Black threatens mate.


does White get in first? Again White can strike first. Ho w?

Wh ite to move White to move

B l ac k 's k i n g is i n a coff i n . W h ite Wh ite h a s two ta rgets to attac k , t h e


m u st get r i d of t h e r o o k s w h i c h bac k r a n k a n d g 7 . I f h e attacks t h e
g u a rd the b a c k ra n k . H e beg i n s b y bac k ra n k the b l a c k k i n g can escape
a c l ev e r sacrifice. o n f7. I f h e attacks g 7 he has the
1 Oc4-g8+ Kh8xg8 black roo k o n g 5 to worry a b o u t .

I f B l a c k takes w i t h the rook 2 1 Od 1 -d5+


Nd 6-f7 is m ate . Th i s q u e e n sacrifice s o l v es both
2 N c6-e7+ l<g8-h8 pro b l e m s . B l ac k has two c h o ices :
3 N d6-f7+ ( a ) 1 . . . l(g8-h8 w h e n t h e k i n g
A second c l ev e r sacr i f i c e . Wh ite gets b u r i ed a l i v e . ( b ) 1 . . . R g5xd5
drags one bl ac k rook off t h e back when the rook i s defl ected from g 7 .
ra n k . H e has a l read y o p e n e d t h e (a )
c-f i l e for h i s own rook to c a ptu re 1 l<g8-h8
a n d i n va d e at c8. 2 Rd7-d8+ R a 8xd8
3 Rf8xf7 3 Od5xd8+ Bb6xd8
4 R c 1 xc8+ Rf7-f8 4 R e7-e8 mate
5 R c8xf8 mate Score 3 poin ts i f you saw th i s .
Score 4 poin ts. (b )
1 R g5xd5
2 R e7xg7+ Kg8-h8
3 Rg7xh7+ Kh8-g8
4 R d7-g7 mate
Score 3 m ore poin ts for th i s .

Page 29
Open files and the enem y ranks

Testgame 3 W h ite from p u tt i n g a pawn f i r m l y


i n t h e centre b y d 2-d 4 .
(Four Kn igh ts Opening) Score 1 p oin t f o r 7 . . . b 7 x c6 .
Pa u l se n M o rp h y
8 B b5 -c4 b7 -b5
1 e2-e4 e7 -e5 9 Bc4-e2
2 N g 1 -f3 N b8 -c6
3 N b 1 -c3 N g 8-f6
Q Wh at sh ould Black do n o w?
4 Bf 1 -b5 Bf8-c5
5 0-0 0-0
6 Nf3xe5

If now 6 . . . Nc6xe5, Wh ite p l a y s 7


d 2-d4 a n d w i n s back t h e p i ece .
6 . . . Rf8-e8

B l ac k p l a ns to w i n the wh i te e­
pawn . H i s rook w i l l t h e n be w e l l
p l aced o n t h e o p e n f i l e .
7 N e5xc6

Q Ho w sh ould Black recapture?

9 . . . Nf6xe4

Score 3 poin ts.


I f B l ac k d oesn 't get h i s p a w n back
now, h e w o n 't get i t back at a l l !
10 N c3xe4 R e 8xe4
11 B e 2 -f3

Q Ho w does Black save h is roo k ?

7 . . . d7xc6

Score 3 p o in ts.
B l ac k keeps a l l h i s 0-s i d e pawns i n
o n e tidy group, he opens a l i ne for
h i s q u een 's b i s h o p t o come i nto
p l a y , and m ost i m p o rta nt he a i m s
h i s q u e e n d ow n t h e d-fi l e a n d stops

Page 30
Open files and the enem y ranks

11 . . . R e4-e6 pos i t i o n , i nvade at e 1 a n d e 2 , a n d


catch th e wh ite k i n g i n h i s c o r n e r .
Score 3 poin ts.
Score 2 poin ts i f y o u wo u l d h ave
B l a c k h a s n o i nte nti o n of ta k i n g h i s
p l ayed t h e s e n s i b l e deve l o p i n g
rook off t h e o p e n fi l e , a n d h e m u st
m oves 1 2 . . . Bc8-b 7 or 1 2 . . . Bc8
defe n d h i s pawn on c6 .
-d 7 ; o r i f you wou l d h a v e stre ng­
12 c2-c3 th e n e d y o u r h o l d o n t h e open f i l e
Q Wha t sh ould Black do n o w? b y 1 2 . . . Od8-e 7 .
1 3 b2-b4 Bc5-b6
14 a2-a4 b5xa4
15 Qd 1 xa4 Bc8-cl7
1 6 R a 1 -a2

Q White wants to play 17 Oa4-c2


an d kick the black queen out o f
d3. Wha t does Black do t o stop
this plan ?

12 . . . Qd8-d 3 !
Score 5 poin ts.
B r i l l i a nt ! B l ac k 's m ove does fou r
th i ng s .
F i rst it k i l l s Wh i t e 's p l a n of sett i n g
u p a strong p a w n centre b y 1 3
d 2-d4.
Sec o n d by b l o c k i n g the d-pawn it
c ra m p s W h ite a n d h o l d s up h i s
dev e l o p m e nt. 16 . . . Ra8-e8
Th i rd th e q u ee n m a kes way for t h e Score 4 poin ts.
oth e r roo k to c o m e to e 8 a n d
B l ac k 's power down the centre
stre ngth e n B l ac k 's h o l d o n t h e
ca rves W h i te in two . T h e seco n d
open f i l e .
b l a c k r o o k a d d s to t h e power o n
F o u rth it h a m m e rs at t h e seventh
the o p e n fi l e , a n d h i ts e 1 with a n
ra n k .
i m m e d i ate th reat. 1 7 Oa4-c2 i s
I f B l ac k c a n bu i l d u p e n o u g h fi re­ a n swered b y 1 7 . . . Od3xf 1 + 1 8
power o n the open e-fi l e h e w i l l Kg 1 x f 1 R e6-e 1 m ate . Wh ite 's
sl ash i nto t h e h e a rt o f Wh i t e 's pi eces a re powerl ess on the 0-s i d e .

Page 3 1
Open fifes and the enem y ranks

17 Oa4-a6 Qd 3xf3 ! ! 20 R f 1 -d 1
J u st as W h ite was beg i n n i n g to I f the rook h ad g o n e th e oth e r way
'
th i n k he was w r i gg l i n g h i s way o u t th e fu n e r a l wo u l d h a v e taken p l ace
of tro u b l e , h e i s be lted by a real o n th e back ra n k : 20 R f 1 -g 1
beauty of a move ! R g 6xg 1 + 2 1 K h 1 x g 1 R e 8-e 1 + etc.
18 g2xf3 20 . . . Bh3-g2+
If Wh ite h a d n 't ca ptu red he wou l d 21 K h 1 -g 1 Bg2xf3+
j u st h a v e been a p i ece d ow n w i th a 22 Kg1 -f 1
rotte n po sit io n . Th e wh ite k i n g i s becom i n g a p i n ba l l ,
be i n g k n ocked from s i d e to s i_ d e by
Q Ho w does Black con tinue the
th e b l ac k p i eces .
attack?
Q Wha t does Black do n o w?

b c d e f g h

18 . . . Re6-g6+
Score 4 poin ts. 22 . . . Rg6-g2
An oth er f i l e i s o p e n , a n d B l ac k Score 6 poin ts.
sei zes it i m m ed i ate l y . B l a c k m ust Th e b l a c k rooks h a m m e r down t h e
ke e p the press u re o n ; he m u st keep o p e n f i l es a n d B l ack i nvades th e
Wh ite b u s y . If h e rel axes for a sev e n th . Th e b l a c k b i s h o p s swe e p
. .
m o m e n t Wh ite's resc u e sq u ad w i l l across the d i ag o n a l s h i tti ng e 2 , f 2
. '
come rac i n g back fro m t h e O-s 1 ? e , a n d g 2 , a n d W h ite 's seco n d ra n k
a n d t h e n Wh ite 's extra q u e e n wi l l col l a pses u n d e r the o n s l a u g h t .
tel l . Score 2 poin ts i f y o u wo u l d h a v e
19 Kg 1 -h 1 Bd7-h3 pl ayed 2 2 . . . Bf3xd 1 .
B l ac k th reate n s 2 0 . . . B h 3-g2+ 2 1 Score 3 poin ts i f you wo u l d h ave
K h 1 -g 1 Bg2xf3 a n d the wh i te k i ng p l a y e d 2 2 . . . Bf3-g2+ .
has d i ed on the o p e n f i l e . Both these moves keep t h e attack
Page 3 2
Open files an d the enem y ranks

a l iv e b u t g i v e W h ite a c h a n ce t o Score 2 poin ts if y o u w o u l d h av e


o r g a n ize a defe n c e . p l a y e d 24 . . . R f 2 x d 2 + , w h ic h wins
M o r p h y actu a l l y p l a y e d 2 2 . . . b u t d o e s n 't force c h e c k m at e .
Bf3-g 2+ a n d a l t h o u g h h e won Take 5 poin ts o ff your score if y o u
com forta b l y e n o u g h , P a u l se n was w e r e going to p l a y 24 . . . R e8-e 2 .
a b l e t o h a n g on i n to t h e e n d g a m e .
A s a l w a y s t h e r o o k s l o o k s p l e n did
23 Oa6-<l3 wh e n d o u b l ed o n t h e s e v e n t h ra n k ,

I t w a s too l ate f o r W h ite to f i g h t b u t y o u l o o k a bit sil l y wh e n W h ite

f o r t h e s ev e n t h . I f 23 d 2-d4 B l ac k p l a y s 2 5 Od 3-d8+ ! Do n 't g e t too

gra bs t h e b a c k ra n k b y 23 . . . c a r ried a w a y wit h y o u r o w n attac k

R g 2x h 2 , a n d m at e s o n h 1 . a n d fo rget a b o u t y o u r o p p o n e n t .

23 . . . R g2xf2+ 25 K g 1 -h 1

T h e rook s n i p e s off t h e s e n t ry p a w n Q Ho w does Black en d the game?


a n d l e a v e s t h e w h i t e k i n g wid e
o pe n . St ra n d e d , t o o ! T h e kin g c a n ­
n o t e s c a p e across t h e b o a rd ,
becau se t h e r o o k on e8 h a s t h e o p e n
f i l e u n d e r c o n t ro l . T h e kin g ca n n ot
escape up t h e b o a r d , bec a u s e t h e
r o o k o n f 2 c o m m a n d s t h e s ev e n t h .

24 Kf1 -g 1

Q Wha t does Black do n o w?

25 . . . R g2-g 1 mate

Score 3 p oin ts.


At l ast a b l ac k roo k i n v a d e s t h e
back ran k .

B l ac k m a d e fin e u se o f t h e o p e n
e- a n d g-fi l es . H e t h reate n e d t h e
b a c k r a n k a n d i nv a d e d o n t h e
sev e n t h . H i s b i s h o ps g a v e m a r­
vel l o u s s u pport as h e s n ip e d a w a y
24 . . . R f2-g2+ + at t h e w h i t e d ef e n c e s . T h e sev e n t h
Score 4 poin ts. ra n k f e l l i nto h i s h a n d s , t h e w h ite
B l a c k c a n d o m o re o r l ess w h a t h e k i n g had n o w h e re to ruri and was
l i kes o n t h e sev e n t h r a n k ! c a u g h t i n a cross-f i re in the c o r n e r .

Page 3 3
Open files and the enemy ranks

Tarta kover bowl ed ove r !

D r Ta rta kover kn e w a l l a b o u t o p e n f i l e s . H e kne w h ow t h e q u e e n a n d


rooks bec a m e m o r e powerf u l as t h e p a w n s w e r e c l eared away a n d th e f i l es
beca m e o p e n . H e k n ew h o w to i nv a de t h e e n e m y p os i t i o n by atta c k i n g
th e seventh a n d e i ghth r a n k s . Of cou rse h e k n e w . Ta rta kover was a g r a n d ­
m a ste r, so h e w a s bou n d t o k n o w . Was n 't h e ?
D r T a rta kover h o l d s t h e d o u btfu l h o n o u r of be i ng t h e g r a n d m aster w h o
h a s been c h e c k m ated i n t h e l owest eve r n u m be r of m oves . E l ev e n ! A n d
it a l l h a p pe n e d beca u s e of a n o p e n f i l e .
I t a l l beg a n O K :
( Caro-Kann Defence ) 9 Qd 3-d8+
R eti Ta rta kover . . . i t 's a ro u n d h e r e th at he p r o ba b l y
1 e2-e4 c7-c6 fe l l o u t o f h i s c h a i r !
2 d2-d4 d7-d5
3 N b 1 -c3 d5xe4
4 N c3xe4 N g8-f6
5 Od 1 -d 3
An u n u s u a l m ov e wh ich tem pts
Ta rta kover to attac k too soo n .
5 . . . e7-e5?
Str i k i n g back in the centre i s t h e
r i g h t i d e a i n t h e Ca ro- K a n n defence,
but th i s i s t h e wrong way of d o i n g
i t . Ta rta kov e r l oses f a r t o o m u c h
t i m e gett i n g b a c k h i s pawn , wh i l e h

Wh ite q u i e t l y d ev e l o ps .
6 d4xe5 Od8-a5+ 9 . . . Ke8xd8
7 Bc1 -d 2 Oa5xe5
1 0 Bd 2-g5++
8 0-0-0 ! !
D o u b l e c h ec k !
Two o p e n f i l es i n t h e centre ! R eti
s m e l l s bl ood and sac r i f i ces a p i ec e . 10 . . _ Kd8-c7

8 . . . Nf6xe4 Or 1 0 . . . K d 8-e8 1 1 R d 1 -d 8
mate.
Ta rta kover, who o bv i ou s l y h ad n 't
seen what was com i n g , m u st h a v e 11 Bg5-d8 mate
b e e n s itt i ng fa i r l y comforta b l y a t Ta rta kov e r certa i n l y k n ew a l l
th i s p o i n t . . . about o p e n f i l es a fte r that !

Page 34
Open files and the enemy ranks

The helpful knight

A r o o k o n t h e sev enth can some­


t i m es be h e l ped by a k n i g h t t o set
u p a sta n d a r d m a t i n g posi t i o n .

I n both of t h e p o s i t i o n s be l ow , W h i te m a kes cl ever u s e o f th i s i d e a . Y o u


wo n 't sco re a n y p o i nts, b u t h a v e a l o o k a n d s e e i f y o u c a n wo r k o u t wh at
Wh ite does before l o o k i n g at the a n swers.

Wh ite t h reate n s m ate w i th his roo k I n t h i s p o s i t i o n W h ite seems to h av e


on h 7 a n d e 8 , b u t both of these n o c h a n c e o f sto p p i n g t h e m a rch
sq u a re s a re g u a rded . In one m ov e of t h e b l ac k pawns. But t h e rook
Wh ite c a n d estroy t h e g u a rd s . H ow? a n d k n i g h t c a n co m b i n e to fo rce
a d ra w . H ow?

White to move White t o move

Wh i te p l a y s 1 Od4-d7 Wh ite d raws by p e rpetu a l c h ec k :


Bri l l iant ! 1 N g 3xe4 c3 -c2
I f B l a c k captu res w i t h t h e roo k h e 2 Ne4-f6+ l<g 8 -f8
sh u ts o u t h i s b i s h o p a n d i s mated 3 N f6-h7+ Kf8-e8
o n e 8 . If h e takes w i t h t h e b i s h o p 4 N h 7-f6+ Ke8-f8
o r k n i g h t h e s h u ts o u t h i s r o o k a n d
Th e k n i g h t can ch eck a l l d a y ! I f
i s m a t e d o n h 7 . I f he d o e s n ' t c a pt u re
the b l a c k k i n g goes t o h 8 o r d 8 h e
at a l l , he is m ated a n yway !
gets m a t e d b y t h e roo k .

Page 3 5
Open files and the enem y ran ks

T E ST F O U R

Four problems to solve

Q Ho w does Black use the open Q Ho w does Wh ite use th e open


e- file to ge t a large advan tage? d-file to force checkma te?

B l ac k to m ove Wh ite to move

B l ack has a good i nv a s i o n s q u a re B l ac k is beh i n d in d e ve i o pm e n t ,


o n e2, but f i rst he m u st destroy a n d the i n v a s i o n s q u a res d 7 a n d d 8
the guard . a r e p o o r l y p rotected .
1 . . . Bd 6xf4+ 1 Bd 2-g5

I f Wh ite doesn 't reca ptu re he wi l l The b l ac k q u e e n is attacked a n d


l o se h i s r o o k a s we l l ! d r iv e n a wa y .
2 g3xf4 R e 8 -e2+ 1 . . . Qf6-g6
3 K d 2 -d 1 R e 2xa2 2 R d 1 -d 8 mate

Score 2 poin ts. Score 3 poin ts.

Page 36
Open files an d the enemy ranks

Q Wh ite seems to be pressing Q Wh ite 's hea vy pieces command


forward with h is queen an d rook, th e open files and he has invasion
but it is Black wh o can force poin ts on th e seven th and eigh th
checkm a te. Ho w? ranks. Ho w does h e force
checkm a te?

Black to move Wh ite to move

Th e b l a c k k n i g h t is t h e key to W h ite c a n see a sta n d a rd m at i n g


th e p r o bl e m . O n f3 it i s i n p o s i t i o n posi t i o n , b u t f i rst h e m u st defl ect
to s e t u p a sta n d a rd m a t e . th e b l a c k q u e e n .
1 . . . Qd8-h4 1 R d 1 -d 8+ Oc8xd8
2 R g4-g2 2 Oe3-e6+ Kg8-h7
Or 2 R g4xh4 R g 8-g 1 m at e . 3 Rf6xh6+ g7xh6
4 Oe6-f7 mate
2 . . . Oh4xh2+
3 R g2xh2 R g8-g 1 mate Score 6 poin ts.
Score 4 poin ts.

Page 37
Open files and the enemy ranks

Testgame 4 deve l o p i n g moves, b u t i t i s n 't yet


clear wh ich wi l l be the bette r s q u a re
(Benoni De fence ) for t h e b i s h o p , so it m a kes m o re
Ca p a b l a nca M i eses sense to deve l o p t h e roo k f i rst .
1 d2-d4 Ng8-f6 10 Bc8-g4
2 N g 1 -f3 c7-c5 11 Nf3-g5 Bg7xc3
3 d4-d5 d7-d6 12 b2xc3 Bg4xe2
4 c2-c4 g7-g6 13 Od 1 xe2
5 N b 1 -c3 Bf8 -g7 After these excha nges the g a m e
6 e2-e4 0-0 h a s a c l e a r patte r n . B l ac k h a s
7 Bf 1 -e2 e7-e6 messed u p W h ite's p a w n s . T h e
8 0-0 e6xd5 p a w n s are d o u b l e d o n the c-f i l e ,
9 e4xd5 N f6-e8 a n d t h e a-pawn i s i s o l ated . They
B l a c k o p e n s the d i a g o n a l for h i s c a n n ot d ef e n d o n e a n oth e r , and a re
b i s h o p t o captu re o n c 3 a n d scatte r ta rgets for atta c k . I n an e n d g a m e
Wh ite's pawns, but t h i s p l a n is sl ow. Wh ite 's p a w n s wo u l d be a wea k­
ness, but before the e n d g a m e we
Q Wha t should White do n o w? h ave the m i d d l e-ga m e ! B l a c k 's
p l a n h a s bee n s l o w a nd Wh ite h a s
th ree adva ntages wh i c h w i l l g i v e h i m
a q u i c k m i d d l e-g a m e attac k . H e h a s
better d ev e l o p m e nt, h e h a s m o r e
s p a c e , a n d h e h a s s e i zed t h e o p e n e­
f i l e with a n i m m e d i ate i nv a s i o n
po i n t o n e 7 .
13 . . . Ne8-g7
Q Wha t does Wh ite do n o w?

10 Rf1 -e 1
Score 4 poin ts.
Wh ite m u st ca r ry on with t h e j o b
of devel o p i n g h i s p i eces ; so t h e
ro o k takes u p a good p o s t o n a n
open file.
Score 2 poin ts for 1 0 Bc 1 - g 5 o r 1 0
Bc 1 -f4. Both of these a re s e ns i b l e

Page 3 8
Open files and the enemy ranks

14 N g5-e4 B l ack cou l d n 't p l a y 1 6 . . . R f8-f7


Score 4 p oin ts. bec a u s e h e wo u l d have l o st c o n ­
The k n i g h t h i ts two i m po rta nt trol of e 8 a n d been fl atte n e d d o w n
sq u a res, d 6 and f6 . I t p revents th e o p e n f i l e afte r 1 7 N e4-g 5 .
B l ack from f i g h t i n g for the o p e n Q Ho w does White con tinue
f i l e beca u s e 1 4 . . . R f 8 - e 8 c a n b e the a ttack?
a n s w e r e d by 1 5 B e 1 -g 5 a n d 1 6
Ne4-f6+.
Score 1 poin t for 1 4 Bc 1 -f4 o r 1 4
Ra 1 -b 1 .
14 . . . f7-f6
B l ac k s h u t s the b i s h o p o u t of g 5 ,
b u t h a n d s W h ite a noth e r i nv a s i o n
po i nt, e 6 , o n t h e o p e n f i l e .

Q Wha t sh ould White do n o w?

17 R a 1 -d 1
Score 3 poin ts.
The roo k is to be b r o u g h t over to
th e K-s i d e . Wh ite i s gett i n g ready
to p l a nt a major p i ece o n e7. He
wi l l then s n i pe s i d eways a l o n g th e
sev e n th ra n k at f 7 , g 7 , a n d h 7 ; so
h i s othe r p i eces m u st be i n p o s i t i o n
to f i n i sh o f f t h e attac k .
15 Bc1 -f4
Score 1 poin t for 1 7 R a 1 -b 1 .
Score 4 poin ts. T h e b-fi l e i s not m u c h u s e to the
G o od deve l o p m e n t with a t hr e a t . wh ite roo k because Black c a n
B l ack m u st n o w t a k e tim e off fr o m bl o c k a n y c h a nce of a n i nv a s i o n
hi s own dev e l o p m e n t to d e fe n d h i s j u st by p u tt i n g a pawn o n b6 .
d-pawn .
17 N b8-a6
Score 2 poin ts for 1 5 Bc 1 -h 6 . 18 R d 1 -d3 f6-f5
Score 1 poin t f o r 1 5 R a 1 -b 1 . 19 N e4-g5
15 . . . N g7-e8 Now e 6 comes u n d e r f i r e . Wh ite
16 Bf4-h 6 N e8-g7 th reate n s 20 B h 6xg7 Kg8xg7
Wh ite h a s c l ev e r l y ga i n e d a move . 21 N g 5-e6+.

Page 3 9
Open files and th e enem y ranks

19 . . . N a6-c7 22 R d 3-h 3

Score 4 poin ts.


Q Wha t is Wh ite 's n ex t m o ve ?
W h i t e i s h a m m er i n g m e rci l ess l y at
the d o o r , f7, g 7 , a n d h 7 . T h e wood
is s p l i nt e r i n g , a n d when W h ite
crashes in t h e b l a c k k i n g w i l l be
trapped in h i s death c e l l .
Score 1 poin t for 2 2 R e 7x b 7 .
Th i s c a n 't b e bad , b u t w i n n i n g
k i n gs i s bett e r t h a n w i n n i n g pawns
. . . a n d m o re fu n !
22 . . . f 5 -f4
23 B h 6xg7 N e 8 xg7

Q Wha t does White play n o w?

20 Oe2-e 7 !

Score 5 poin ts.


A l l of Wh ite's p ieces a re we l l
p l aced ; s o the i nv a s i o n begi n s o n
the open file.
20 . . . Od8xe7
21 R e 1 xe7

E v e n with t h e q u e e n s gone the


attac k s a i l s o n , and the seventh
ra n k becomes the battlefi e l d .
21 . . . N c7-e8

Q Wha t does White do n o w?


24 R h 3xh7

Score 3 poin ts.


The two roo ks jo i n fo rces on t h e
sev e n t h , the cel l d o o r h a s co l l a ps e d ,
a n d t h e r e i s a n i m m e d i ate th reat
of 2 5 R e 7x g 7 m a t e .
Y o u score n oth i n g f o r 24 N g 5x h 7
or 24 R e 7x b7 wh ich a l l ow B l a c k
t o f i g h t bac k o n t h e open f i l es .
24 . . . N g 7 -f5

Page 40
Open files and th e enem y ranks

Q wha t does Wh ite play n o w? 26 R e 6xg6+ Nf5-g7


Th e r e 's n oth i n g B l ac k can do
b c I g h except wait a n d get m ated . I n th e
act u a l g a m e M i eses d i d n 't even
bot h e r to wa i t ; h e res i g n e d !

Q Wha t does White do n o w?


h < d e ! C.:-J h

25 R e7-e 6 !
Score 5 poin ts.
As l o n g a s t h e b l a c k k n i g h t defe n d s
g 7 t h e r o o k s ca n 't fo rce m ate o n
the s e v e n t h ra n k ; so Wh ite u ses
t h e open f i l e to s n i p e at a new 27 R h7 xg7+
ta rget, g 6 .
Score 3 poin ts.
Score 1 p oin t for 2 5 R e 7 x b 7 , Th e o n l y way to force m a t e . I f
w h i c h sti l l w i n s a p a w n , but g i ves Wh ite ca ptu res with t h e oth e r r o o k
B l a c k th e t i m e to work up a cou nter­ h e sti l l h a s a w i n n i ng positi o n , but
atta c k . If B l ac k can get a rook t h e two roo ks c a n not force m ate
wo r k i n g o n th e open e-f i l e h e w i l l o n the sev enth ra n k . N ow, wh i c h ­
have t h e ch a nc e to f i g h t ba c k , so eve r w a y t h e b l ac k k i n g ru n s h e
Wh ite m u st keep up the p ressu re, w i l l be m ated b y e i t h e r 2 8 R g 7-h 7
h e m u st keep B l ac k b u sy defe n d i ng or 2 8 R g 7-f7 .
aga i n st th re a ts .
Take 4 p oin ts o ff your score i f Wh ite u sed t h e o p e n f i l e a s a n
you d i d n 't n o t i c e yo u r roo k was i n v a s i o n route . W i t h h i s rook
attacked , and d i d someth i n g e l s e . f i r m l y e nt r e nche d o n e 7 h e switc h e d
25 . . . Rf8-e8 the p o i n t of attac k to the s q u a res
o n t h e seve nth ra n k in front of the
B l ac k m a kes a f i n a l b i d to f i g h t fo r
e n e m y k i n g . With th e seventh ra n k
t h e o p e n f i l e , but h e o n l y gets
u n d e r h i s com m a n d h e retu rned to
h i m s e l f mated !
the o p e n f i l e a n d used e 6 a s t h e
sp r i n g bo a rd for h i s m a t i n g attac k .

Page 4 1
Open files and th e enem y ranks

H ow Levitzky lost . . . a nd won ?

Levitzky sta red a t t h e b oard t h o u g h tfu l l y . O p posite h i m M a rsh a l l was


consi d e r i n g h i s next mov e ; h e l o o ked h a p p y , too h a ppy Lev itzky t h o u g h t .
L e v i t z k y w a s a p i ece d o w n , but h i s pos i t i o n wasn 't that bad .

M a rsh a l l t o m ove
M a rsh a l l 's rook a n d k n i g h t were
both ta rgets . H i s q u e e n was
attacked and i f she m oved
Lev i t z ky co u l d p l ay R c 5-c7 ,
th reate n i n g rnate on g 7 .
Lev itzky 's q u ee n a n d r o o k seemed
to control t h e best fi l es , b u t . . .
F r a n k M a rs h a l l was U . S. C h a m p i o n ,
a n d m aste r of com b i n a t i o n s a n d
tactics, a n d wh e n F r a n k M a rs h a l l
l o o k e d h a ppy, Lev itzky k n ew it
was his tu rn to look worried ! But
why s h o u l d h e be worr i ed ? H e 'd
worked it a l l out. T h e re was
Levi t z k y
n oth i n g to worry a bo u t . . .

That was when Lev itzky got his shock. M a rs h a l l m ov e d . M a rsh a l l made a
move that h a s been desc r i bed as t h e greatest move ever p l ayed . M a rsh a l l
p l ayed 1 . . . Qc3-g3 ! ! Lev i t z k y , w h e n h e h a d p i c ked h i m s e l f u p from t h e
fl o o r , res i g ned .

M a rsh a l l th reate n s m ate on the


sev e n t h , 2 . . . Og3x h 2 .
I f Lev itz ky ca ptu res with a pawn,
h e o p e n s a fi l e a n d gets m ated :
( a ) 2 h 2xg3 N d 4-e2 m ate .
( b ) 2 f2xg3 N d 4-e2+ 3 K g 1 -h 1
R f 8x f 1 m ate .
I f Lev itzky captu res with h i s
q u e e n he gets forked : 2 Og 5xg3
Nd4-e2+ 3 K g 1 -h 1 N e 2 x g3+, a n d
h e comes o u t a p i ece down .
P o s i t i o n a ft e r 1 . . . Oc3-g 3 ! !

B r i l l i a nt ! The spectato rs at t h e tou rn a m e nt i n B res l a u i n 1 9 1 2 t h o u g h t s o .


Th ey sh owered t h e b o a rd with g o l d c o i n s - so p e r h a p s Lev itzky got some­
th i ng out of the g a m e afte r a l I !
Page 42
Open files an d the enem y ranks

The dance of the king

Wh ite i s wi n n i n g .
We l l , i t 's o b v i o u s i s n 't it?
H e 's got seven pawns m o re , and he
only h a s to get his ro o k o n to t h e
o p e n a-fi l e , o r o n t o the back ra n k
a t d 8 , a n d B l ac k w i l l b e m ated .
B u t it is B l a c k 's m ov e , a n d B l ac k
plays:
1 . . . Rf8-f3+

a b d c f

B l a c k to m o ve

Very c l e v e r . I f Wh ite ca ptu res, 2 e2xf3, B l ac k is sta l e m ated a n d esca pes


with a d raw. I f Wh ite m oves h i s k i ng , B l ac k j u st ch ecks aga i n with h i s
ro o k . I f Wh ite p u ts a pawn i n t h e way, B l ac k j u st takes i t . I f W h i te takes
th e rook i t i s sta l e m ate, i f h e doesn 't h e c a n n ot a v o i d p e r petu a l c h e c k .
S o t h e g a m e i s d rawn . O r i s i t ?
Wh ite w i n s by getti n g c h e c k m ate o n th e o p e n a-fi l e :
2 e2-e3 Rf3xe3+
3 c2-c3 Re3xc3+
4 Ka3-a 2 R c3-a3+
5 Ka2-b 1 Ra3-a 1 + B a c k we go ! B u t now the W h ite
6 K b 1 -c2 R a 1 -c 1 + Rook c a n come to a 3 !
T h e k i n g l e a d s a m e rry d a n ce i n And B l a c k h a s n 't t i m e for 1 2
a n d o u t o f t h e p a w n s . T h e ro o k . . . R g3 x h 3 because of 1 3 c7 -c8=
h a s n o c ho ice ; h e m u st fol l ow . Q m ate.
7 Kc2-d 3 R c 1 -c3+ 12 Rg3-e3+
8 Kd3-e2 R c3-e3+ 13 Ke2-d 1 Re3-e 1 +
9 Ke2-f 1 R e3-e 1 + 14 Kd 1 -c2 R e 1 -c 1 +
10 Kf1 -g2 R e 1 -g 1 + 15 Kc2-b3 R c 1 -c3+
11 Kg2-f3 R g 1 xg3+ 16 K b3-a2 R c3-a3+
12 Kf3-e2 17 R h 3xa3 checkmate !

Page 43
Open files and the enem y ranks

T E ST F IV E

Four problems to solve

Q I t is Black 's m o ve. Is i t sa fe for Q White threa tens to cap ture on


h is rook to cap ture the white h6 and m a te. Ho w does Black use
pa wn on d5? th e g-file an d seven th rank to strike
firs t?

B l ac k to mov e B l ac k to m ov e

N o ! B l ack does not h av e e n ou gh The i nv a s i o n s q u a re i s g 2 a n d


c o n t r o l of h i s f i rst ra n k . Wh ite d o es n 't h a v e e n o u g h
1 . . . R d 7 xd5 defe n d e r s .
2 Qh4xd8+ 1 . . . Qg7xg2+

The wh ite q u e e n i s sacrifice d to 2 R e2xg2 R d 2xg2+

force the i nvas i o n . Not 2 . . . R g 8x g 2+ w h e n the


2 . . . R d5xd8 wh ite k i n g esca pes .
3 R d 1 xd 8 mate 3 K h 2-h 1 R g 2 -g 1 +

Score 2 poin ts. 4 K h 1 -h 2 R g8-g2 mate

Score 3 poin ts.

Page 44
Open files and the en emy ranks

Q Ho w does Wh ite force check­ Q White will h a ve to give up a rook


mate ? to a void m a te. Ho w does Black win ?

Wh i te to m ov e B l a c k to m ove

B l a c k 's k i n g l o o k s c o m p l e te l y B l a c k has a sta n d a rd m ate on t h e


safe s u r r o u n d e d b y a l l h is o w n o p e n g-fi l e , b u t h e m u st f i rst d e ­
p i ec e s . I n fact B l a c k 's p i ec e s o n l y f l e c t t h e wh ite q u e e n .
get i n t h e way ! 1 . . . Qd8 -f 6
1 Be 3-c5 2 Qg7xf6

Wh i t e ' s s t r e n gt h i s on t h e o p e n e ­ If Wh ite retreats h i s q u e e n a l o ng


fi l e a n d a l o n g t h e s e v e n t h r a n k . th e g-fi l e h e l e a v e s h i s roo k s to b e
Th e two l i n e s m eet a t e 7 ; s o th i s ta ke n .
po i n t b e c o m e s t h e t a r g e t . 2 R h8 -g8+
1 . . . Oe 6xe2 3 Kg 1 -h 1 B h 3-g2+

If 1 . . B e 7 x c 5 he l oses h i s q u e e n .
.
4 K h 1 -g 1 Bg2xf3+

2 R b7xe7+ Qe 2xe7 . . . a n d B l ac k m a t e s n e x t m ov e .

3 R e 1 xe7 mate Score 6 poin ts.


B l ac k 's k i n g h a s b e e n sta b b e d
betwe e n h i s o w n g u a rd s .

Score 4 p oin ts.

Page 45
Open files and th e en emy ranks

Testgam e S 8 . . . Bd 6xf4

Score 3 poin ts.


(French Defence ) Wh ite h a s b r o u g h t h i s q u e e n i nto
Kovacs K o rch n o i p l a y very e a r l y . He has a l ready h a d
1 e2-e4 e7-e6 to w aste t i m e p l a y i n g 8 h 2- h 3 , a n d
2 d2-d4 d7-d5 n o w B l ac k m a kes W h i te l o se even
3 e4xd5 e6xd5 m ore t i m e . The w h i t e q u e e n i s to
be d ragged on to f4 w h e re s h e c a n
Stra i g h t away we have an o p e n f i l e .
b e attac ked .
O p e n f i l es c a n b e used i n m a n y
ways. M ay b e w h e n h e exch a n ged Score 2 poin ts fo r e i t h e r 8 . . 0-0.

pawns Kov acs p l a n n e d to use the o r 8 . . . N e 7-g6 .


open e-fi l e to exch a n g e t h e rooks L ose 2 p o in ts for both 8 . . . N e 7 -f 5
a n d perh a p s the q u e e n s . M a y be a n d 8 . . . B c 8-f5 wh i ch a l l o w W h ite
Kovacs, p l a y i n g o n e of t h e wo r l d 's to exc h a n g e a n d win m at e r i a l .
l e ad i n g g r a n d m aste r s , was h a ppy
9 Qf3xf4 0-0
to h e a d f o r a d raw. K o rc h n o i h a d
10 N g 1 -e2 N e7-g 6
other p l a ns for the o p e n f i l e .
11 Qf4-h2
K o rch n o i d e c i d e d t o bash Kovacs
f l at ! Q Wha t sh o uld Black do n o w?
4 Bf 1 -d3 N b8-c6
5 c2-c3 Bf8-d 6
6 Qd 1 -f3 N c6-e7
7 Bc1 -f4 N g 8 -f6
8 h2-h3

Wh i te sto ps 8 . . . B c 8-g4 .

Q Wha t sh ould Black do n o w?

11 . . . R f 8 -e8

Score 2 poin ts.


If B l ac k is to m a ke u s e of the
open f i l e h e h a s to grab c o n t r o l
q u i c k l y . Wh ite m u st not be a l l owed
to com p l ete his d ev e l o p m e n t
q u i et l y a n d put a roo k o n e 1 .

Page 4 6
Open files an d th e enemy ranks

Even so, K o rch n o i d i d not p l a y t h e Q Ho w does Black con tin ue the


best m o v e : build-up ?
Score 3 poin ts for 1 1 Od 8-e 7 ;
. . .

you w i l l see why i n a m i n ute !


12 0-0

Q Wha t sh ould Black do n o w?

14 . . . Qd8-e7
Score 3 poin ts.
Good deve l o p m e n t . The q u e e n
a d d s h e r powe r to the roo k o n t h e
o p e n f i l e , a n d s h e h i ts a3 sto p p i n g
Wh ite f r o m dev e l o p i n g h i s k n i g h t .
12 . . . Bc8-f5 !
15 Bf5-d3 R e2-b2
Score 4 poin ts.
H a v i n g sei zed the seventh ran k ,
B l ac k b r i ngs h i s l ast m i n o r p i ece
B l ac k i s n 't g o i n g to l et g o .
i nto p l ay and s m a s h e s h i s way on
to the seve nth ran k . 16 Qh2-g3

Score 1 poin t f o r 1 2 . . . Od 8-e7 Q Wha t does Black do n o w?


or 1 2 . Nf6-e4.
. .

13 Bd3xf5
The wh i te b i s h o p is defl ected a n d
l e a v e s h i s seco nd ra n k u ng u a rded .
13 . . . Re8xe2
B l a c k i nvades, b u t now we see w h y
. . . Od 8-e7 wou l d have been better
on move 1 1 . If the i nv a s i o n of the
sev enth h ad been c a r r i e d out by
the b l a c k q u e e n , Wh ite wo u l d h ave
been in real tro u b l e .
14 b2-b3

Page 47
Open files an d th e enemy ranks

16 . . . Ra8-e8 20 . . . Oe7 -f6+


Score 3 poin ts. Score 3 poin ts.
B l ac k com p l etes h i s d ev e l o pm e n t , Wh ite h a s p i c ked u p a p i ece, but
a n d h i s p i eces m a ke a f i n e s i g h t . his army, h u d d l ed toget h e r o n t h e
A roo k i s esta b l i s h e d o n t h e seventh 0-s i d e , s e e m s to h ave dese rte d its
ra n k, the o p e n e-f i l e i s u n d e r con­ k i n g . B l ac k has two good f i l es , a n d
tro l , and th e k n i ghts a re ready to i nv a s i o n p o i nts a t e 2 a n d f 2 .
po u nc e . If you h av e n 't y et n oticed K o rch n o i beg i n s t h e bash i ng !
that t h e roo k o n b2 i s a bo u t to be Score 2 poin ts for 20 . . . Oe 7-h4+.
tra pped d o n 't worry . . . K o rch n o i
21 l<f2-g 1 N g6-f4
d i d n 't notice it e i th e r !
With o n e m ove B l ac k h i ts fou r
Score 3 poin ts fo r 1 6 . . . a 7 - a 5
ta rgets , the b i s h o p , t h e sentry
wh i ch s a v e s t h e rook a n d th reate ns
pawns, and the i nv a s i o n po i nt e 2 .
to open a new l i n e of atta c k .
22 Bd3-f 1
17 Qg3-g5 Nf6-e4!
T h e k n i g ht m oves i n to h i t o u t at Q Wha t is Black 's nex t a ttacking
the seventh . m o ve?

18 Qg5-c1
Wh ite traps the b l a c k r o o k , but
B l a c k ' s p i eces a re so wel l p l aced
that h e f i n d s a good a nswe r .
18 R b2xf2 !
19 Rf1 xf2 Ne4xf2
20 l<g 1 xf2

Q Ho w does Black con tinue the


a ttack?

22 . . . Re8-e 2 ! !
Score 5 poin ts.
F o r the seco n d t i m e a b l a c k roo k
uses the o p e n f i l e to i nvade the
seventh . I f the b i s h o p captu res ,
B l ac k reta kes with the k n i g ht
and forks Wh ite 's k i ng and q u ee n .
Score 2 poin ts for 2 2 . . . Qf6-g5
wh i c h th reate n s to win t h e q u e e n
b y 23 . . . N f4x h 3 + .

Page 48
Open files an d th e enemy ranks

23 N b 1 -d 2 25 . . . N f4-cl3

Q Wha t does Black do n o w? Score 3 p oin ts.


Th e wh i t e q u e e n i s attacked a nd
th e k n i g h t m a kes w a y f o r h i s l a d y
to c o m e t o f 4 o r f2 . Kovacs h a d
h a d e n o u g h of th e b a s h i n g at t h i s
p o i n t a n d r es i g n e d . W e s h a l l p l a y o n
fo r a c o u p l e of m oves t o s e e h o w
K o rc h n o i wou l d h a v e f i n i s h e d h i m
off .

26 Oc1 -d 1

A l ast att em pt at gett i n g r i d of t h e


b l a c k roo k .

Q Ho w does Black force m a te?

23 . . . Nf4xh3+ !

Score 4 poin ts.


A r o o k is f i r m l y p l a nt e d on t h e
sev e n t h ra n k , t h e q u e e n i s breath i n g
f i r e d o w n t h e f-fi l e ; th e i r p a t h s c ross
a t f 2 , t h e new i n v a s i o n ta rget. If
Wh ite c a p t u res t h e k n i g h t h i s wh o l e
seco n d ra n k co l l a p ses : 2 4 g 2x h 3
Qf6-f2+ 2 5 Kg 1 - h 1 Qf2- h 2 m ate .

24 K g 1 -h2 N h 3-f4
25 K h 2 -g3

Q Wha t does Black do n o w?


26 . . . Qf6-f4+
27 Kg3-h3 N d 3 -f2 mate

Score 4 poin ts.


A most s u i t a b l e f i n i s h ! B l ac k 's
r o o k a nd q u ee n s t i l l s i t u po n th e i r
o p e n f i l es . Wh i te h a s fa i l e d t o k i c k
t h e r o o k o u t of t h e i n v a s i o n s q u a r e
e 2 . B l a c k h a s g iv e n m ate from h i s
oth e r i nv a s i o n s q u a r e , f 2 , n o t w i t h
j
a m a o r p i ec e , b u t w i t h a k n i g h t .

Page 4 9
Open files an d the enemy ranks

Tramp, tramp, tramp, the pawns are marching

Th i s i s a cl u b game between two Austra l i a n s . W h ite i nvades t h e back ra n k


a n d t r i es t o batter h i s way a l o ng i t t o get a t t h e b l a c k k i n g . H e g r i n ds t o a
h a l t at t h e gate h o u se to t h e fortress . T h a t 's w h e n h e d e c i d es to s e n d for
th e rei nforcements !
(Sicilian Defence ) H e l p i s o n its way ! A n oth e r foot
Su m pter King so l d i e r s t r i d es forwa r d .
1 e2-e4 c7-c5 15 a5-a4
2 N g 1 -f3 N b8-c6 16 h4-h5 a4-a3
3 d2-d4 c5xd4 17 h5-h6 Oa 2-b 1
4 Nf3xd4 e7-e6 18 Qh7-g8
5 N b 1 -c3 Qd8-c7 Get o u t of t h e way l a d i es !
6 Bf1 -e2 a7-a6
18 a3-a2
7 0-0 b7-b5
19 h 6-h7 a2-a 1 = Q
8 Kg 1 -h 1 N g8-f6
20 h7-h8=Q
9 f2-f4 b5-b4
1 0 e4-e5 b4xc3
Chop. . .
11 e5xf6
. . . a n d cou nte r c h o p !
11 . . . c3xb2
1 2 f6xg7
The foot sol d i ers h a c k th e i r way
m e r r i l y to p r o m oti o n .
12 . . . b2xa 1 =Q
1 3 g7xh8=Q
A w h i te q u e e n a p p e a rs o n the back
ra n k . She peers at t h e b l a c k k i n g ,
s n u g i n h i s fortress. T h e b l a c k
Two w h i te q u ee n s o n t h e back ran k !
b i s h o p o n f8 rep rese nts t h e gate­
They pou n d ac ross t h e d ra w b r i d g e
h o u s e , p o rtcu l l i s , and about th ree
a n d h u rl th e i r fu l l w e i g h t a g a i nst
feet of oak d o o r . T h e q u e e n r a m s
f8 . . .
t h e door, but i t d o es n 't bu dg e .
C l e a rl y s h e needs h e l p . . . re i n - 20 . . . Qb 1 -b4
fo rce m e nts ! . . . a n d o n e b l a c k q u e e n m a kes s u re
13 Qa 1 xa2 the d o o r stays s h u t .
14 Qh8xh7 a6-a5 21 Bc1 -e3 N c6xd4
15 h 2-h4 22 Be3xd4 Oa 1 -a3

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Open files and the enemy ranks

I f Wh i t e ' s fem a l e batte r i n g ram 26 Oc7-a5


cou l d n o t s m a s h i t s way p a st f8 27 c2-c3 Qb4-d 6
before th i s m ove, i t h a s l i ttl e B l a c k g r i m l y p r o p s u p h is gate­
c h a nce n o w . house.
23 Be2-h5 28 Bh5-g4
U n a b l e t o batter h i s way i n at the Two q u ee n s o n the e i g h th , a r o o k
front door W h i te n i ps rou n d t o t h e o n th e seve nth , a n d Wh i te sti l l c a n 't
s i d e e nt r a n c e , f 7 . get past f8.
23 . . . d 7 -d5 28 . . . R d 8-e8?
Anoth e r b l a c k q u ee n comes to the B l ac k has s p e n t s o l o ng g u a rd i ng h i s
resc u e . W h i t e h as a p ro b l e m . E v e n fro nt d o o r t h a t h e 's forgotte n i t 's
with t w o q u ee n s o n t h e back r a n k m ov e a b l e ! H e s h o u l d h a v e p l ayed 2 8
h e c a n n ot f i n d a w a y to f l atte n . . . Bf8-e7 a n d l eft t h e w h i te q u ee n s
B l ac k 's d efences . C l e a r l y t h e wav i n g th e i r batte r i n g r a m at th i n a i r .
attac kers n e e d h e l p . . . r e i n fo rce­
29 e 6-e7+
m e nts !
G u n p owd e r i n p o s it i o n . . . fuse
24 f4-f5
ready . . . p r i v at e f-pawn str i kes t h e
I ns p i red by the d a r i n g deeds of h i s m atch . . .
c o m r a d e s , p r i v ate f-p a w n t a kes t o
29 . . . l<c8-b8
th e wa rpath . B a r r e l of g u n powd e r
30 e7xf8=Q
i n o n e a r m , m atch a n d f u s e i n t h e
oth e r , h e m a rc h e s to g l o r y . . . . a n d b l ows the gate h o u se sky h i g h !
Th e d efe nces i n r u i n s , t h e wh i te
24 . . . Bc8-a6
q u ee n s c a n p o u r i nto t h e B l ac k
B l ac k 's e-pawn c o u l d have c l u m ped posit i o n ; s o B l ac k d e c i d es t h e t i m e
pri vate f-pawn on the head a n d h a s c o m e to h a u l u p the w h i t e f l a g .
e n d e d a l I h i s d re a m s of h o n o u r a n d
30 B l a c k resigns
g l o ry . B u t 24 . . . e6xf5 w o u l d
have opened t h e e-fi l e a t t h e e n d of
b d f g
wh i c h W h ite has a good target to
attack - t h e b l a c k k i n g .
25 f5xe6 0-0-0

T h e b l a c k k i n g rea l i zes h i s s i d e
d o o r i s a bo u t to be k i c ked i n , a n d
t a k e s ref u g e beh i n d h i s roo k .
26 R f 1 xf7

Attacked by q u e e n , r o o k , a n d
b i s h o p , not to m e n t i o n p r i v ate f­
pawn a n d barrel of g u n powder, f7
f i n a l l y c ru m b l es u nd e r the b a r rage .

Page 5 1
Open files an d the enemy ranks

TEST S I X

Four pro b l ems to solve

Q Ho w does White use the seven th Q Ho w does Black invade the back
rank to force checkma te? rank and force checkmate ?

Wh i t e to m ov e B l a c k to m ov e

Wh ite has to get rid of the b l a c k Th e wh ite b i s h o p i s ove r l o a d e d ;


g - p a w n to force a sta n d a rd rook­ he h a s to g u a rd both of t h e
a n d - k n i g h t mate. i n v a s i o n s q u a re s , c 1 a n d e 1 .
1 Of4xh6+ g7xh6 1 - · - R c8� 1 +
N o w t h e seventh r a n k i s c l e a r . 2 Bd2xc1

2 R d7-h7 mate Th e b i s h o p has been defl ected


away from e 1 .
Score 2 poin ts.
2 . . . Re8� 1 +
L ose 1 p oin t if y o u d i d n 't notice 3 Kg 1 -h2 R e 1 -h 1 mate
B l ac k was th reate n i n g 1 . . . Oa 5-e 1
Score 3 poin ts.
mate.

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Open files an d th e enemy ranks

Q Ho w does Black make use o f Q Ho w does Black use his two


th e cen tre files? open files?

Bl a c k to m ove B l a c k t o m ove

Wh ite is beh i n d i n d ev e l o p m e nt, Th e w h i t e p i eces i m p r i s o n the i r


and h i s f i rst ra n k i s n ot p r o p e r l y o w n k i n g . B l ac k h a s to force e ntry
defen d e d . B l a c k forces h i s way t o for h i s rooks on to the back l i n e .
the back l i n e . 1 Oa5xd2
1 . . . Qd8xd3 2 R d 1 xd 2 Re8-e 1 +
2 c2xd3 Ne4-f2+ 3 Kg 1 -h 2 Rc8-c1
A n d n o w W h i t e m u st g i ve u p h i s . . . and Wh ite can av o i d m ate on h 1
q u e e n , s i nce 3 R f 1 xf2 l eaves the o n l y by g i v i n g u p both q u e e n
back ra n k u n defe n d e d a n d 3 . . . a n d roo k .
R e 8-e 1 m ates . 4 R d 2-d 1 R c 1 xd 1
3 Kh 1 -g 1 Nf2xg4+ 5 Og4xd 1 R e 1 xd 1
. . . a n d B l ac k h a s com e o u t a p i ece Score 5 poin ts.
to the good .
Score 5 poin ts.

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Open files and th e enemy ranks

Testgam e 6 Score 1 poin t for 6 B c 1 - g 5 or 6


Bc 1 -f4 . I t i s n 't c l e a r yet w h i c h w i l l
( Danish Gambit) be t h e b e st s q u a re fnr th i s b i s h o p ;
Charousek Wol l ner s o Wh i te does best t o get o n w i t h t h e
m o v e s h e k n ow s h e m u st p l a y .
1 e2-e4 e7 -e5
2 d2 -d4 e5xd4 6 N g 8 -f6
3 N g 1 -f3 Bf8-c5 7 0-0 0-0
4 c2-c3 d4xc3 8 Nf3-g5?
5 N b 1 xc3 d 7 -d 6 A stra n g e m o v e , m ov i n g t h e k n i g h t
Th i s i s a n o r m a l ga m b i t p o s i t i o n . a seco n d t i m e w h e n oth e r p i ec e s
B l a c k h a s a n extra p a w n a n d a r e wa i t i n g to b e d ev e l o p e d . B l ac k
h o pes to m a ke i t c o u nt i n a n e n d ­ s h ou l d n ow h av e p l a y e d 8 . . . N b8 -c6
ga m e . W h i t e h a s a p a w n i n t h e wh e n he wou l d h av e h a d a f i n e
centre, more space, and a l ead in p o s i t i o n . H owev e r . . .
deve l o p m e n t , a l l of wh i c h h e h o pes 8 . . . h 7 -h 6
w i l l h e l p h i m to work up a s h a r p 9 N g5xf7 Rf8xf7
attac k .
Q Ho w does White con tin ue th e
Q Ho w sho uld White con tin ue a ttack ?
his developmen t?

10 e4-e 5 !

6 Bf1 -c4 Score 5 poin ts.


A str o n g m o v e based o n W h i t e 's
Score 3 poin ts.
power on t h e d -f i l e . B l ac k c a n n o t
Se n s i b l e d ev e l o p m e n t . W h i t e p u t s
captu r e t h e p a w n beca u se i f h e
h i s b i s h o p o n a good d i ag o n a l
o p e n s t h e d -f i l e h e l o ses h i s q u e e n .
a i m i n g at t h e wea k p o i n t f 7 , a n d
p r e p a res t o castl e . Score 2 poin ts f o r 1 0 Bc4xf7+.

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Open files and th e enemy ranks

10 . . . N f6-g4 12 e6xf7+

Q Wha t sh ould White do n o w? Score 2 p o in ts.


Th e r o o k c a n be t a k e n for n oth i n g ,
a n d w i t h c h ec k ! A t t h e s a m e t i m e
th e e-fi l e i s o p e n e d a n d t h e pawn
attac k s e8, wh ich w i l l be an ex­
ce l l e n t i nv a s i o n s q u a re .
12 . . . Kg8 -f8

Q Wh a t sh ould Wh ite do n o w?

11 e5-e6

Score 4 poin ts.


W h i te th reaten s 1 2 e6xf7+ a n d
1 2 0d 1 x g4 .

B l a c k see m s to be i n a g o o d posi t i o n
t o u s e t h e o p e n f-fi l e , b u t i f h e t r i es
to d o so it rebo u n d s u p o n h i m : 1 1
. . . Rf7xf2 1 2 e6-e7+ R f2-f7+
13 B c 1 -f4
1 3 K g 1 -h 1 , and i t i s the wh ite r o o k
Score 3 p o in ts.
that i s f i r i n g d o w n the fi l e .
W h ite defends a g a i nst t h e m ate
11 . . . Qd8-h4
th reat on h 2 , d ev e l o p s a p i ece , a n d
Q Wha t is White 's next m o ve? p r e p a res t o b r i n g h i s q u ee n 's roo k
o n to the o p e n e-fi l e .
Score 1 p o in t f o r 1 3 h 2-h3 .
L ose 5 p o in ts i f y o u d i d n 't notice
B l ac k was th reate n i n g 1 3 . . . Oh4x h 2
m at e .
13 . . . N g4xf2

Th i s is the o n l y way for B l ac k to


kee p h i s atta c k g o i n g , but w i t h
th ree of h is p i eces at h o m e i n bed
o n the 0-s i de he h a s n 't m u ch c h a nce
of s u ccess. A l I B l ack d o es i s open the
f-f i l e for th e w h i te roo k !

Page 55
Open files and th e enem y ranks

Q Ho w does White save h is queen ? Q Wha t does White do n o w?

14 Qd 1 -e2 16 R a 1 -e 1

Score 2 poin ts. Score 4 p o in ts.

Wh i te h a s bee n f orced to p l a y a N a tu ra l l y t h e roo k c o m es t o the


good m ove ! H i s q u e e n seizes the open f i l e , and m ate i s th reate n e d
o p e n f i l e and h its th e i n v a s i o n o n e 8 once a ga i n . Th e re is n o w a y
s q u a r e , e 8 , with a n i m m ed i ate B l ac k c a n f i g h t for th e f i l e ; so i t i s
th reat of m ate . T h e way is o p e n j u st a m a tter of W h i te h a m m e r i n g
f o r a wh i te r o o k to a d d i ts p o we r away u nt i l h e c a n f o rce t h e i nv a s i o n .
a l o n g the e -f i l e : e 8 is g o i n g to be 16 . . . N b8 -c6
h a m m e red h a r d !
Q Ho w does White invade th e
Lose 3 poin ts if y o u were g o i n g to black position ?
p l a y 1 4 Qd 1 -e 1 w h e n y o u l ose y o u r
q u e e n afte r 1 4 . . . Nf2-d3 d iscove r­
i ng chec k .
Lose 3 p o in ts f o r 1 4 Od 1 -d 2 w h i c h
a l so l oses t h e q u e e n , to 1 4 . . .
N f 2-e4+.
14 . . . N f2-g4+
15 K g 1 -h 1 Bc8-d7

B l ac k d e fe n d s e8 and m a kes a l ast


despe rate attem pt to b r i n g h i s 0-
s i d e p i eces i nto t h e g a m e .

Page 5 6
Open files and the enemy ranks

17 Qe2-e8+ ! ! Q wha t does Wh ite do n o w?

Score 6 p o in ts.
h c h
B l ac k seems to h av e t h e i nv a s i o n q

s q u a r e safe l y g u a r d e d , b u t Wh i te
sm ash es d o w n t h e f i l e w i t h a
q u een sac r i f i c e .
Score 2 poin ts for 1 7 Bc4-e6,
try i n g to exchange t h e black b i s h o p .
Score 2 poin ts f o r 1 7 Oe2-e4,
try i ng to s n e a k onto the e i ghth
ra n k through t h e back door on h 7 .
Score 2 poin ts f o r 1 7 N c3-d 5 .

17 . . . R a8xe8

Q Ho w should White recap ture?


19 Bf4xd 6 mate
b c d e g h Score 3 poin ts.
Th e d o u b l e check b r i ngs t h e g a m e
to a s u d d e n e n d .

B l ac k accepted a p a w n i n t h e
o p e n i ng b u t h e fe l l beh i n d i n d e­
v e l o p m e n t . He fel l fu rthe r beh i n d
w h e n h e p l a y e d 8 . h 7- h 6 . W h ite
. .

won a l ot of space for h i s p i eces


a n d worked up a sharp attac k .
W h e n B l ac k t r i e d t o f i g h t bac k h e
o n l y s u cceeded i n o p e n i n g fi rst t h e
e-f i l e a n d then the f-f i l e f o r W h i te 's
m a j o r p i eces . B l a c k h u r r i e d l y t r i e d
18 f7xe8= Q+ ! t o r a c e h i s 0 -s i d e p i eces o u t t o
Score 3 p o in ts. defe n d t h e i nv a s i o n s q u a re s , b u t he
A s ec o n d q u e e n sacrifice : the was too l ate, and W h ite 's b r i l l i a nt
r i g h t way to k e e p t h e attac k g o i n g . d o u b l e q u e e n s a c r i f i ce k i l l e d h i m
18 . . . Bd7xe8 off .

W h ite h a s sac rificed a seco n d


queen, b u t now h e has the open
f-fi l e a s a s ec o n d i nv a s i o n route .

Page 5 7
Open files and the enemy ranks

The pawn pincher pays the penalty

How a bo u t th i s for a positi o n !

Th e q u e st i o n i s , h ow does Wh ite
c h e c km ate B l a c k in 8 m oves?

Have a l o o k and see i f y o u c a n d o it.

Wh ite to m ov e

Th e key, as you h av e p r o b a b l y g u essed , i s t h e open f i l e .


B u t w h i c h o p e n f i l e?
Th e a-fi l e !
B u t t h e a-fi l e i s n 't o p e n ! I n fact i t 's th e o n l y f i l e that i s n 't o pe n .
N o , b u t th at's t h e p o i n t .
B l a c k i s g o i n g t o b e i nv i te d t o open it by ta k i ng a l l the wh ite p a wn s .

1 0-0-0 7 R d4-d 3 Ka2-a 1


The w h ite k i ng takes u p posit i o n . . . a n d W h ite m ates o n t h e fi l e
f o r t h e c h e c k m ate . . . Black has s o k i n d l y opened !
1 . . . Ka8xa7 8 R d3-a3 mate
. . . a n d th e b l a c k k i n g is forced to Neat !
beg i n h i s m a rc h to the scaffo l d .
2 Rd 1 -d8 Ka7xa6
No c h o i c e !
3 Rd8-d7 Ka6xa5
On . . .
4 Rd7-d6 Ka5xa4
. . .a n d o n. . .
5 Rd 6-d5 Ka4xa3
. . . h e goes . . .
6 Rd5-d4 Ka3xa2
. . . u nt i l t h e re a re no pawns l eft . . .

Page 58
Open files and the enemy ranks

The q u een who climbed a mou ntain . . . a nd fel l off !

I n wh i c h t h e wh ite q u e e n c l i m bs t h e m o u nta i n , s l o w l y , step by ste p ,


sc ra b b l i n g for footh o l d , c l a w i n g t h e roc k . A t l ast t h e s u m m it i s i n s i g h t .
Th e q u e e n p l a nts h e r f l a g o n h 8, t h e b e l l s r i n g , t h e peo p l e c h e e r . P ro u d
a n d m ajest i c , s h e waves t o t h e c rowd s . H e r m o m e n t of g l o r y . T h e n ,
d i saste r s e e m s t o str i ke . S h e totte rs, grasps o u t at th i n a i r . . . a n d fal l s .
P r i d e a n d m ajesty g o n e s h e p l u m m ets screa m i ng t o t h e d e pt h s b e l o w ,
c r o w n t o p p l i ng , s k i rts swi r l i ng . T h e crowd sta n d stu n n e d , speec h l ess -
but a l l is wel l . A s h a r p t u g at t h e r i pco r d , h e r pa rac h u te bi l l ows o u t , a n d
s h e s l i des g racefu l l y d o w n t o a pe rfect two-p o i n t l a n d i ng . D i g n ity a n d
control resto r e d , s h e t u r n s , a n d b l a sts t h e b l a c k k i n g w i t h a b l o c k b u ster
of a broad s i d e .

Wel l , h e r e 's o u r wh ite q u e e n a t 2 . . . l<b 1 -a 1


the foot of t h e m o u nta i n . 3 Qd 3-d4
b c g h O n e step h i g h e r .
3 . . . l<a 1 -b 1
The k i ng h a s a n ot h e r l o o k . . .
after a l l t h e re i s n 't a nyth i n g e l se
to d o !
4 Od4-e4+ l< b 1 -a 1
5 Oe4-e5 l<a 1 -b 1
6 Oe5-f5+ l<b 1 -a 1
7 Qf5-f6
U p , u p s h e goes !
7 l<a 1 -b 1
Wh i t e to m ov e 8 Of6-g6+ l<b 1 -a 1
9 Qg6-g7
If s h e c h e c k s o n d 1 , B l a c k s i m p l y
q u e e n s h i s p a w n a n d escapes with H i gh i nto the s n o w a n d i ce .
a d raw. So . . . 9 . . . l<a 1 -b 1
1 Oc2-c3 1 0 Og7 -h7+ l<b 1 -a 1
1 1 Qh7-h8
. . . th e q u e e n beg i n s h e r c l i m b .
The q u ee n com p l etes her z i g-zag
1 . . . l<a 1 -b 1
path to th e top . . .
Th e b l a c k k i ng f i n d s h i s b-pawn
11 . . . l<a 1 -b 1
ca n 't move; he st i c k s o u t h i s nose
to f i n d o u t why . . . . . . a n d d ives d o w n the f i l e t o k i l l
o n t h e ra n k . . .
2 Oc3-d 3+
1 2 Qh8-h 1 mate
. . . a n d g ets o r d e red back h o m e .

Page 59
Open files an d the enemy ranks

How to wi n a rook in six simple steps

B l a c k h a s j u st p l ayed . . . R b8x b 2 , 2 . . . e7xf6


g o b b l i ng u p a w h i t e p a w n . H e 3 Rd2xh2
th i n ks ev e ryth i ng i s safe l y g u a rd e d , Ste p t h r e e . G ra d u a l l y t h e s m o ke
but . . . is c l ea red from th e d-fi l e .
3 . . . Bd6xh2
4 Bd 3-g6+
Ste p fou r . T h e b l a c k k i n g is t i e d
t o h i s q u ee n .
4 . . . Ke8-e7
5 Qd 1 xd8+
Ste p five . The f i l e i s c l e a red of
a l I rem a i n i n g r u b b i s h .
5 . . . Ke7xd8
6 0-0-0+
Ste p s i x . Th e b l a c k r o o k pays
for his g r ee d .
Wh i t e to m ov e

. . . Wh ite wins t h e rook bec a u s e of


the open d-f i l e and castl i ng !
1 Nd4xe6
Ste p o n e . Wh ite th reatens both t h e
q u e e n a n d 2 B d 3-g6 mate, so B l ac k
d o es n 't h a v e t i m e f o r a n yth i ng
clever.
1 . . . Bd7xe6
2 N d5xf6+
Ste p two . B l ac k i s i n c h e c k a n d
m u st recapt u r e .

Page 60
Diagonals and bishops

B i s h o ps, I i ke rooks, n e e d o p e n I i n es if they a r e to w o rk at fu 1 1 powe r . A n d


eq u a l l y i m portant to a b i s h o p i s t h e p o s i t i o n of t h e pawn s .
I n t h e d i ag r a m be l ow th e re a r e th ree p o i nts t o co n s i d e r :

( 1 ) T h e wh ite b i s h o p o p e rates o n
th e d a r k s q u a res.
(2 ) T h e wh ite pawns a l l sta n d o n
d a r k s q u a re s . T h ey a re f i x e d
a n d h av e n o h o p e of m ov i n g
fo rwa rd .
( 3 ) T h e b l a c k pawns a r e a l l o n
l i g h t s q u a r e s . Th e y can 't b e
attacked .

Th e b i s h o p is u s e l ess beca u se h i s
own pawns g et i n h i s way a n d h e
ca n 't get a t h i s o p p o n e n t 's p a w n s . A d r a w - Wh i te can 't b rea k t h r o u g h .

I n th i s d i a g r a m t h e p o s i t i o n h a s c h a n g e d a n d th e b i s h o p is powerfu l .
( 1 ) T h e wh ite b i s h o p o p e rates o n
th e l i g h t s q u a res.
(2) T h e wh ite pawns all sta n d o n
d a r k sq u a re s . Th e y d o n 't get
in the way of t h e b i s h o p .
(3) T h e b l a c k p a w n s a r e a l l o n
l i g h t s q u a re s . T h ey c a n be
attac ked !

W h i te w in s !

Both of th ese pos i t i o n s a r e e n dg a m es with j u st t h e k i n g s , b i s h o p , a n d


pawns o n t h e boa r d . Th i s m a kes it e a s i e r to s e e t h e power o f t h e b i s h o p ,
b u t it wo u l d be j u st t h e ·sa m e i n a m i d d l e-ga m e posit i o n . T h e b i s h o p
wo u l d be j u st a s goo d , o r bad , if th e re w e r e oth e r p i eces o n t h e board .

Page 6 1
Diagonals and bishops

Stra i g h t away we c a n m a ke s o m e g e n e r a l ru l e s :
(a ) Your bishop will lose p o wer i f your o wn p a wns are fixed o n squares
of the same colour.
( b ) Your two bishops will work best if your p a wns are equally balanced
be tween ligh t and dark squares.

Now l o o k at th e b i s h o p i n th i s
positi o n :
( 1 ) T h e b l a c k b i s h o p operates o n
d a r k sq u a re s .
( 2 ) B l ac k 's pawns d o n ot get i n
t h e way o f h i s b i s h o p .
( 3 ) Th e p a w n pos i t i o n i s b l oc k e d .
(4 ) T h e w h i t e pawns fo rm a b a r r i e r ,
a b l o c k a d e to t h e b i s h o p .

Th e b i s h o p i s a p o o r p i ec e . I t c a n ­
not m ove f r e e l y a bo u t t h e board
and it has n o o bv i ou s ta rgets to
atta c k .
Th i s g ives u s t w o m o re r u l es :
(c ) Your bishop will lose p o wer if the p a wn position is blocked.
( d ) You can use your pa wns to se t up a blockade and deaden the p o wer
of an enemy bish op.

Th e two i m porta nt tact i c a l stre ngths of a b i s h o p a re t h e s kewer a n d t h e p i n .

Th e ske wer
I n a skewer a b i s h o p n a i l s two
e n e m y p i eces togeth e r on a d i a­
go n a l . T h e fi rst p i ec e is forced to
move, l e av i n g t h e seco n d to be
captu red .

White w i ns th i s p o s i t i o n by a
si m p l e s k ewer.

W h i te t o m ov e

Page 6 2
Diagonals an d bish ops

Th e i m p o rtant d i ag o n a l i s f r o m g 1
to a 7 .
Wh i te p l ay s :
1 R h 6xb6 R b2xb6

Now the two b l a c k p i eces a re o n


t h a t d i ag o n a l .
2 Bg3-f2+

The b l ac k k i n g m u st l eave the


d i ago n a l , and then t h e rook can
be captu red .

K i n g and roo k sk ewered !

Th e p in
I n a p i n a bishop nails one enemy
pi ece t o a m ore v a l u a b l e e n e m y
p i ece o n t h e sa m e d i ag o n a l .

Wh i te w i n s t h i s posit i o n by m a k i n g
u s e o f a simple pi n .

Wh ite to move

Th e i m portant d i ago n a l i s f r o m
a 1 to h 8 .
Wh ite p l ays :
1 Bc1 -b2

Now the k n i g h t is p i n ne d : n a i l e d
f i r m l y to h i s k i n g .
1 . . . K h8-g7
2 g4-g5

Th e b l ac k k n i g h t is attacked
aga i n and i t c a n n ot m o v e .

K n i g h t , p i nned and l ost !

Page 6 3
Diagonals and bishops

A th i rd i m portant attac k i n g power of a b i s h o p i s its a b i l i ty to we a ke n t h e


e n e m y k i ng ' s p o s i t i o n by m a k i n g 'h o l e s ' i n the cast l e w a l l .

Th e b l ac k k i n g seems safe i n the


cast l e d p o s i t i o n . The three b l a c k
p a w n s a c t a s t h e cast l e wal I ,
s h i e l d i n g th e i r k i n g . They a l so
attac k a l I t h e sq u a res o n ra n k 6
i n front of t h e m .

Wh ite 's q u e e n a n d b i s h o p h ave


j o i n e d forces o n t h e d i a go n a l ,
a n d m ate i s th reate n ed o n h 7 .

B l ac k m u st wea ken h i s k i n g
pos i t i o n b y m ov i n g a pawn . H e
m u st m a ke h o l es i n h i s cast l e wa l l .

B l a c k to m o v e

B l a c k h a s p l ayed . . . g7-g6 . N o w
h i s th ree p a w n s a l l sta n d o n l i g h t
sq u a res ; so they o n l y attac k a n d
defe n d l i ght s q u a res.
Holes have a p p e a red o n f6 and h 6 ,
th e d a r k sq u a res wh i c h B l ac k c a n ­
not defe n d with h i s p a w n s . W h ite
can attac k t h e d a r k s q u a res with
his q u ee n a n d oth e r p i eces .

Wh ite 's b i s h o p has h e l ped to wea k e n the B l ac k k i n g 's positi o n . Th e b i s h o p


i s n o w l eft h a m m er i n g aga i nst t h e b l o c k a d e of l i g h t-sq u a red pawn s . T h i s
does n 't m atte r ; t h e b i s h o p h a s d o n e a v i ta l j o b , a n d h e m a y sti l l be a b l e
t o h e l p i n t h e atta c k .

Page 6 4
Diagonals an d bishops

The b i s h o p h e l ped t h e q u e e n a n d
roo k force c h e c k mate i n sev e r a l of
the pos i t i o n s we l o o ked at in t h e
sect i o n o n o pe n f i l es .
H e re a re th ree m o re mati n g pos i ­
t i o n s w h e re t h e b i s h o p l e n d s a h a n d .

O n e b i s h o p o n h i s o w n ca n 't often
force c h e c k m ate, b u t h e re i s a
pos i t i o n w h e r e h e ca n m a k e a
real n u i s a n c e of h i mse l f !

Two b i s h o p s s i d e b y s i d e a re
a l ways d a n ge r o u s ra k i n g across
th e board . H e re they prove a
dead l y wea pon .

H e re t h e b i s h o ps catch t h e k i n g
i n a cross-f i re.

Page 6 5
Diagonals and bish ops

T E ST S E V E N

Four p roblems to solve

Q Black has two good bish ops. Q The white bish ops rake th e
Ho w can he make use of them black K-side. Ho w do they help
to score a quick vic tory? Wh ite to force checkma te?

a b c d e f g h

B l ac k to m ov e Wh ite to m ov e

One b i s h o p h e l ps to th reate n m ate Wh ite m u st c l e a r the l i n e of a ct i o n


on c2. Th e oth e r b i s h o p w i n s the for h i s b i s h o p o n b2 to j o i n t h e
ga m e w i t h a d e ad l y p i n . attac k .
1 . . . Ba7-e3 1 Oe2xh5

Th e w h ite q u e e n i s p i n n e d a n d Th reate n i n g to c a ptu re o n h 6 a n d


attacked . m a te o n h 7 .
2 Od 2xe3 Oc4xc2 mate 1 . . . Nf6xh5

Score 2 p oin ts. 2 N e5 xf7 mate

Dou ble check !


Score 3 poin ts.

Page 66
Diagonals an d bishops

Q White 's pieces are well placed Q The white king is nea tly par­
for a king a ttack. Ho w does he celled up. But h o w can Black ge t
force checkma te? at him ?

Wh i t e to m ov e B l a c k t o m ov e

Wh i te h i ts B l ack o n the d a r k Black opens t h e l i n es for h i s b i s h o p


sq u a res a n d sets u p a sta n d a rd m at e . t o h i t t h e wh ite k i n g .
1 · Qd4xg7+ l<g8xg7 1 . . . Rf2-f4+
With h i s g-pawn g o n e B l ac k h a s Wh ite c a n now c h oose w h i c h
noth i n g w i t h w h i c h h e c a n defend d i ag o n a l h e wa nts t o be m ated o n !
t h e dark sq u a res. Wh ite m a rc h es i n . (a)
2 Bg5-f6+ l<g7-g8 2 g3xf4 Bc5-f2 mate
3 Rf4-h4 (b)
H e i s a q u ee n a h e a d , but t h e re is 2 Bg5xf4 Bc5-e7+
sti l l n oth i n g B l ac k can do to stop 3 Bf4-g5 Be 7xg5 mate
m ate o n h 8 . B l oc k i n g t h e rook c h e c k i s n o
Score 5 pain ts. bette r :
(c)
2 g3-g4 Bc5-f2 mate
Score 5 poin ts.

Page 67
Diagonals a n d bishops

Testgam e 7 9 e 5 x d 6 e . p . Bf8xd6
10 Ba4-b3

( R u y L opez)
Q .Black is building up a K-side
A. F l a m berg E. B og o l y u bov a ttack. Ho w sh ould he con tinue?
1 e2-e4 e7-e5
2 N g 1 -f3 N b8 -c6
3 Bf1 -b5 a7-a6
4 Bb5-a4 N g8-f6
5 d2-d4 Nf6xe4
6 0-0 b7-b5
7 Nf3xe5

Now if B l ac k t r i e s to be greedy
h e gets i nto trou b l e : 7 . . . b 5x a4
8 N e 5xc6 d 7xc6 9 R f 1 -e 1 a n d
W h ite rega i ns h i s p i ece l e av i ng
B l ac k 's p a w n pos i t i o n i n tatte r s .
7 . . . N c6xe5
8 d4xe5

Q Wha t does Black do n o w? 10 . . . Bc8 -b7

Score 3 p o in ts.
W h ite h a s a s o l i d pawn s h i e l d i n
front of h is k i n g , but h i s p i eces are
i n n o pos i t i o n to help defe n d .
B l ac k 's k n i gh t h a s a good central
s q u a r e and his d a r k-sq u a red b i s h o p
i s a l ready s n i p i ng at h 2 .
B l ac k cou l d b e tem pted t o sa i l
stra i g h t i n w i t h h i s attac k , but h e
m u st com p l et e h i s d ev e l o p m e n t
f i rst. 1 0 . . . B d 6 x h 2+ i s n 't a n y g o o d ,
a n d 1 0 . . . Od8-h4 1 1 g 2 - g 3 Oh4-h3
i s a nswered by 1 2 Gd 1 -d 5 . By
p l a y i n g h i s b i s h o p to b 7 B l ac k
8 . . . d7-d5 defends d 5 a n d h i s k n i ght, a n d h e
Score 3 p oin ts. b r i n g s h i s b i s h ops toget h e r t o
B l ac k f i g hts for t h e centre a n d scyt h e a c r o s s the boa rd at t h e
s u p p o rts h i s k n i gh t . e n e m y k i ng p o s i t i o n .
Score 1 poin t f o r 8 . . . B c8-b 7 , 11 a 2 -a 4 0 -0
b u t n oth i n g for 8 . . . b 5 x a 4 9 12 a4xb5
Od 1 -d 5 w h e n W h i t e h a s a good
game.

Page 68
Diagonals an d bishops

Q Wha t does Black play n o w? Q Ho w does Black con tinue the


a ttack ?

12 . . . Qd8-h4 14 . . . Bd 6-c5
Score 3 poin ts. Score 3 poin ts.
H i s p i eces a r e read y ; so B l ac k B l ac k sets u p a dead l y p i n as t h e
o p e n s f i re . T h e fi rst s a l v o th reate n s seco n d s a l v o th reate n s f 2 .
mate at h 2 . 15 Qd 1 -f1 R a8-e8
Score 1 poin t for 1 2 . . . a 6 x b 5 B l ac k g r a bs a n open f i l e , th reate n ­
wh ich gets b a c k t h e p a w n - B l a c k i n g 1 6 . . . B c 5 x f 2 + a nd 1 7
i s afte r m o re ! . . . R e 8-e 1 + . The p i n i s beg i n n i n g
13 h2-h3 t o l o o k rath e r nasty !
B l a c k 's q u ee n a n d b i s h o p h av e 16 Bc1 -d2 Re8-e5
forced W h ite to wea ken t h e cast l e 17 R a 1 -a4
wa l l . T h e a l te r n ative fo r W h ite, 1 3
g2-g3, wou l d h a v e l eft a l l t h e sentry
Q Ho w does Black sa ve his queen ?
pawns o n dark s q u a res. B l ac k 's
q u e e n a n d q u e e n 's b i s h o p wo u l d
t h e n h a v e h a d a f i e l d d a y i nv a d i n g
th e l i g h t o n es !
13 . . . N e4xf2 !
A g a p i n g h o l e a p p e a rs i n the cast l e
wa l l at g3 . . . n o w B l ac k 's q u e e n
a n d k i n g 's b i s h op w i l l h a v e a
f i e l d d a y on the d a r k s q u a res !
14 R f 1 xf2

Page 69
Diagonals an d bishops

17 . . . Qh4-e7 B l ac k i nv a d e s , a n d t h e w h i t e roo k ,
Score 3 poin ts. p a r a l ysed o n f 2 , i s f i rst for th e c h o p !
B l ac k p r e p a res to bl ast h i s way 20 Kg1 -h2
down th e open f i l e , and he l i n es I f 20 B d 2x e 1 Oe 7xe 1 + 21 Oa6-f 1
h i s th i rd s a l v o u p on e 1 . B c 5xf2+, Wh i t e 's q u e e n a n d k i n g
Score 1 poin t for 1 7 . . . Oh4xf2+. get c h op ped as w e l I !
No score for 1 7 . . . Oh 4-g3. Keep­ 20 . . . Bc5xf2
ing the p ressu re o n the dark s q u a res 21 N b 1 -c3
wou l d be a good i d e a , but the q u e e n
gets e m ba r rassed b y 1 8 R a4-g4 . Q Wha t should Black do n o w?
Take 2 poin ts off your score if you
suggested 1 7 . . . Oh4-f6 w h e n
Wh ite p l ays 1 8 Bd 2-c3 a n d g e t s h i s
own p i n !
18 b5xa6 Bb7xa 6 !
The batt l e wi l l be d e c i d e d o n t h e
we a k d a r k squ a res a rou n d t h e wh ite
k i n g . B l ac k sacrifi ces h i s oth e r
b i s h o p t o l u re t h e wh ite q u ee n
awa y .
19 Qf 1 xa6
Q Ho w does Black con tinue the
a ttack?

21 . . . Qe7-e5+
Score 3 poin ts.
B l ac k keeps u p the b a r rage o n t h e
d a r k-sq u a red d i ag o n a l s . The wh i te
sentry pawns i d l y g u a rd t h e l i ght
sq u a res a n d l eave th e i r king to ta ke
the batte r i n g a l o n e .
22 R a4-f4
Th e re was n oth i n g e l se W h ite cou l d
try ; 2 2 g 2-g3 Oe5xg3 was m ate,
and 2 2 B d 2-f4 R e 1 -h 1 + 23 K h 2x h 1
Oe5-e 1 + with m ate to fol l ow o n g 1 .
19 . . . R e5-e 1 + ! 22 g7 -g5
23 Qa6-b5
Score 5 poin ts.

Page 7 0
Diagonals and bishops

Q Ho w does Black finish o ff the T h e f i n a l s a l v o ! B l ac k occu p i e s


a ttack? the h o l e a n d i t 's a l l ove r .
Take 4 p oin ts off your score i f
y o u were g o i n g t o p l a y 2 4 . . .
Oe 5x e 1 . Wh ite t h e n p l ays 2 5
Ob5-g5+ a n d g e t s a d ra w , s i nce
B l a c k ca n 't sto p h i m c h ec k i n g on
f6 and g5. D o n 't forget that wh i l st
B l a c k m a y be wi n n i n g W h i te i s
sti l l p l a y i n g .
25 Be1 xg3 f4xg3+
26 K h 2 -g 1
Q Fin d Black 's n ex t m o ve.

23 . . . g5xf4
Score 5 poin ts.
Th e pawn h a s tru n d l ed u p to attack
the h o l e o n g3 . B l ac k n o w th reate n s
t o mate by 2 4 . . . Bf2-g3 .
24 Bd2xe 1

Q No w wha t sh ould Black do ?

26 . . . Oe5-e3+
Score 3 poin ts.
Nothing for 26 . . . Oe5-e 1 + w h e n
W h i te c a n b l oc k o n f 1 with h i s
queen.
27 Kg 1 -h 1 Oe3-e 1 +
28 Ob5 -f 1 Oe 1 xf 1 mate
The w i n n i n g m e t h o d was s i m p l e .
B l a c k forced W h i te t o wea ken h i s
pawn s h i e l d . H e t h e n i nv a d e d t h e
24 . . . Bf2-g3+ wea k d a r k-sq u a red d i a g o n a l s a n d
Score 4 poin ts. t h e wh ite k i n g h ad n o wh e re to h i d e .

Page 7 1
Diagonals an d bish ops

'Gee, terrific!'

1 943 . . . born C h i cago, U . S . A . . . . n a m e , R o be rt J a m e s F i s c h e r .


1 956 . . . J u n i o r C h a m p i o n of U .S . A . . . . y o u ngest ever wi n n e r .
1 957. . . C h a m p i o n o f th e U .S . A . . . . you n gest e v e r wi n n e r .
1 9 58 . . . I nternati o n a l G ra n d m aster . . . y o u ngest e v e r t i t l e h o l d e r .
1 9 59 . . . c a n d i d ate fo r W o r l d Ch am p i o n s h i p . . . you n gest e v e r ch a l l e n g e r .
1 9 70 . . . u n off i c i a l W o r l d L i g h tn i n g C h a m p i o n .
1 97 1 . . . Wo r l d C h a m p i o ns h i p ca n d i dates ' w i n n e r .
1 972. . . Wo r l d C h a m p i o n !

C h a m p i o n of the Worl d , a n d poss i b l y the strongest ever c h ess-p l ay e r ,


yet Bobby w a s j u st a s f a m o u s fo r h i s behaviour o f f t h e board . B o b by
fo u nd a few th i ngs to co m p l a i n a bo u t i n h is ti m e . . _the R u s s i a n s w h o
ch eated . . . the p r i z e m o ney . . . t h e p l ay i ng cond itions . . .

To be fa i r t h e chess wo r l d d i d n 't al ways treat Bobby k i n d l y . O n e d a y


i n 1 963 so me on e e l se d i d n 't t r e a t B o b by too k i n d l y e i t h e r . . . a g u y c a l l ed
Bu rger a r m e d with a p a i r of torpedoes.

( Two Knigh ts Defence ) b d g h

F i sc h e r B u rger
1 e2-e4 e7-e5
2 N g 1 -f3 N b8-c6
3 Bf 1 -c4 N g8-f6
4 Nf3-g5 d7-d5
5 e4xd 5 Nc6-d4
6 c2-c3 b7-b5
7 Bc4-f 1 Nf6xd5
8 c3xd4 Qd 8xg5
9 Bf1 xb5+ Ke8-d8
1 0 Qd 1 -f3 Bc8-b7
F i rst torpedo in posit i o n .
14 - - . Nd5-f4
11 0-0 e5-e4
12 Of3xe4 Bf8-d 6 The seco n d torpedo h o m es i n on e4
and g2. If now 1 5 Oe4x b7 Og 5-h 5+
Seco n d t u b e l o a d e d !
1 6 K h 2-g 1 Nf4-e2 mate . F i sc h e r de-
13 d2-d3 Bd6xh2+ cides to res i g n . . . H e 's been su n k
F i sch e r i s h o l e d bel ow t h e wate r l i n e . without trace ! I n fou rteen m ov e s .
14 Kg1 xh2 R e ports say F i scher's c o m m e n t was
O r 1 4 K g 1 -h 1 B h 2 -f4 etc . "Gee, te r r i f i c ! "
" * ? - * ! ? * " wo u l d seem m o re l i ke l y !

Page 7 2
Diagonals and bishops

Bishop blu nders

Zu r i ch 1 95 3 . The Ca n d i dates ' To u r n a m ent for the Wo r l d Ch a m p i o n s h i p .


I n t h e Wh ite c o r n e r Lasz l o Sza b o , H u n g a r i a n gra n d m aste r . I n t h e B l ack
c o r n e r Sam u e l R es h ev s k y , g r a n d m aste r , c h a m p i o n of the U . S . A . , and
l e ad i n g Weste r n c h a l l e n g e r i n a R u s s i a n -d o m i nated ev ent. T h e R u ss i a n s
were h a p py . . .
b c d 9 h Szabo h a d j u st ch ecked with h i s
k n i g h t o n f 6 , a n d R eshevsky h a d
a m a z i n g l y c a ptu red with t h e
bishop.
E v e r y o n e cou l d see t h a t R e s h evsky 's
f-pawn was p i n n e d . Everyone . . .
except Szabo.
Szabo p l ayed :
1 Bb2xf6
H e co m p l ete l y m i ssed 1 Oc2xg6 +
wh e n R es h evsky cou l d h a v e c h eer­
fu l l y res i g n e d . As it was h e escaped
Wh i t e to m ove with a d ra w .

. . . the R u ss i a n s w e r e u n h a p p y . H o w cou l d Sza bo h ave m ad e s u c h a


b l u n d e r ? 'The worst bl u nd e r of the l a st decad e ' wrote E u we . The
ru m o u rs c a m e th i c k a n d fast from the R u ss i a n c a m p . . . Szabo h a d been
bri bed ! W h e n asked to ex p l a i n th e m i sta ke Szabo h i m s e l f s a i d i t was easy,
'You just d o n 't look for m ates in two a g a i nst R es h evsky . ' W e l l , you s h o u l d ,
aga i nst a n y o n e . Ten y e a rs l ater o n e o f the R u ss i a n s s h o u l d h a v e r e m e m ­
b e r e d Sz a b o .

b c d 9 h Yu ri Averba kh 's m ove was obv i o u s .


H e s h o u l d j u st h a v e p l ayed 1 . . .
Kh 7x g 7 a n d h e wou l d h a v e been
l eft with fa r the bette r p o s i ti o n .
Av e r b a k h was strong on th e l i g h t
sq u a res a n d h e t r i e d to be c l ev e r . . .
1 . . . Be6-h 3
. . . he got be lted on t h e d a r k sq u a res.
2 Oc 1 xh 6+ Kh7-g8
3 Qh6-h8 mate
Even g r a n d m aste rs m a ke m i sta ke s !
B l a c k to m ove

Page 73
Diagonals an d bish ops

TEST E I G HT

Four problems to solve

Q White can get a winning advan ­ Q White threatens 1 Qb5-e8 mate


tage with the help of a ske wer. an d 1 Nc5xe4. Bu t it is Black who
Ho w? checkma tes White! Ho w?

W h i t e to m ove B l a c k to m ove

B l ac k 's p r o b l e m s l i e i n h i s k i n g B l ac k removes the trou b l e s o m e


a n d ro o k on the l o n g d i a g o n a l . k n i g h t a n d g u a rd s h i s f i rst ra n k a l l
Wh ite wants h i s b i s h o p o n that in o n e go.
d i ag o n a l , but fi rst h e m u st get r i d 1 . . . Oa7xc5
o f the b l a c k d - p a w n .
The k n i g h t i s g o n e and the b l a c k
1 R c 1 xc4+ d5xc4 q u e e n i s r e a d y t o r a c e back to f 8 .
2 Bg6-e4+
2 d4xc5 R g2-g3+
The s kewe r ! B l ac k m u st m ove h i s 3 Rf1 -f3 Be4xf3 mate
k i n g a n d l eave h i s rook t o be
The wh ite k i n g has been t i e d up i n
ta k e n .
h i s own c o r n e r .
2 . . . Kc6-d6
Score 3 poin ts.
3 Be4xa8
Score 2 poin ts.

Page 74
Diagonals an d bish ops

Q Black 's queen s tands on th e long Q Black has two splen did bishops.
diagonal. Her reign is abou t to en d! Th ey b o th play a fine part in
Ho w does White win a piece? ending White 's hopes. Ho w?

Wh i t e t o m ov e B l a c k to m ove

B l ac k 's q u e e n i s s h o rt of space, Wh ite 's q u e e n a nd b i s h o p sta n d on


a n d when s h e h a s g o n e h e l oses d a r k s q u a re s ; so B l ac k h its h i m
control of t h e l o n g d i ago n a l . h a rd o n h i s wea ke r l i ght s q u a res.
1 Bc2-b3 1 . . . Bc6xf3+
Th e q u e e n i s attacked a n d th e re is 2 Kg 2xf3
o n l y one p l ace to ru n . . . Or 2 K g 2-h 2 Ob 1 -h 1 m ate.
1 . . . Qd5-e4 2 . . . Qb 1 -h 1 +
2 Qe2xe4 Nf6xe4 N o w the oth e r b i s h o p p l ays its
Now Wh i te i nv a d e s the d i ag o n a l . part; Wh ite ca n 't b l oc k t h e c h e c k
3 Bb3-d5 beca u se h i s k n i gh t is p i n n ed .

The b l ac k k n i g hts a re forked a n d 3 Kf3-g4 Qh 1 -e4 mate


o n e of th e m m u st fa l I . B l ac k 's tri u m ph o n the l i g h t s q u a res
Score 4 p oin ts. i s com p l ete .
Score 6 poin ts.

Page 7 5
Diagonals an d bishops

Testgame 8 9 0-0
10 0-0 b7-b6
( Caro-Kann Defence ) 11 b2-b4 Bc5-e7
R . Sp i e l m a n n B . H o n l i n g e r
Q Ho w sh ould Wh ite con tinue
1 e2-e4 c7-c6 his developmen t?
2 d2-d4 d7-d5
3 N b 1 -c3 d5xe4
4 N c3xe4 N g8-f6
5 N e4-g3 e7-e6
6 N g 1 -f3 c6-c5
7 Bf 1 -d3

Q Can Black win a pawn now by


7 . . . c5xd4?

12 Bc1 -b2
Score 3 poin ts.
Th e b i s h o p f i n d s a good h o m e o n
the l o n g d i ago n a l , ca rv i n g t h r o u g h
the c e n t r e , a n d wo r k i n g with h i s
partn e r to bom ba rd the bl ack
k i n g 's stron g h o l d .
No.
Score 2 p oints for 1 2 R f 1 -e 1 .
Score 3 poin ts. No score for 1 2 Bc 1 -f4 wh e n the
After 7 . . . c 5xd4 8 Nf3xd4 bishop wi l l be d r i v e n off by a b l a c k
Od 8xd4 the wh ite b i s h o p h ops out k n i gh t o n d 5 .
of the way a n d checks, 9 B d 3- b5+,
12 . . . Qd8-c7
and the b l a c k q u e e n pays for h e r
13 b4-b5 N c6-a5
greed. N ow, back t o t h e g a m e .
The b l a c k k n i ght is k i c ked out to
7 N b8-c6
a h o r r i b l e sq u a re . . .
8 d4xc5 Bf8xc5
9 a2-a3 14 N f3-e5

Wh ite doesn 't want h i s good . . . a n d W h ite s e i zes an o u tpost i n


l i ght-squ a red b i s h o p a n n oyed by t h e centre.
9 . . . Nc6-b4 . 14 . . . Bc8-b7

Page 7 6
Diagonals an d bishops

Q Wha t does White do n o w? 17 Qd 1 -h5


Score 4 poin ts.
Th e b i s h o p s bl aze away from a
d i stance a n d the q u e e n h o m es i n
o n h 7 with a m ate threat.
Score 2 pain ts for 1 7 Od 1 -g4 or
1 7 N g3-h 5 .
17 . . . g7-g6
The f i rst cracks s h o w in th e b l ac k
pos i t i o n . H e sto ps m ate, h e b l u nts
th e power of W h i te 's l i g ht-sq u a red
b i s h o p , h e attacks the w h i te q u e e n ,
but . . .
Q Wha t is Wh ite 's nex t m o ve?
15 N e5-g4
Score 4 poin ts.
White i s l a y i n g s i ege to t h e stro ng­
h o l d . H e th reatens to captu re
twice o n f6, do u b l i n g B l ac k 's
pawns on t h e f-fi l e , a n d t h e n i n­
vade t h r o u g h t h e sh atte red wa l l s
with h i s q u e e n a n d m i n o r p i eces.
Score 2 poin ts for 1 5 Ng3- h 5 or
1 5 R f 1 -e 1 .
15 . . . Qc7-d 8
a b c d ., l g h
16 N g4-e3 Nf6-d5

Q No w wha t should White do? 18 N e3-g4 !


Score 5 poin ts.
B l ac k 's p ro b l e m i s that h e h a s
g i v e n h i m s e l f h o l es o n f6 a n d h 6 ,
a n d h e h a s g i v e n W h i te the fu l l
l e ngth of t h e l o ng d i a g o n a l fo r h i s
d a r k-sq u a red b i s h o p . W h ite wastes
no t i m e ta k i n g advantage; he
th reatens 1 9 Ng4-h6 mate.
Score 1 poin t for 1 8 Oh 5-h 6 .
Lose 2 poin ts i f y o u were go i n g
t o p l a y 1 8 Oh5-e 5 ; y o u l ose a
b i s h o p afte r 1 8 . . . Be 7-f6.

Page 7 7
Diagonals and bishops

18 . . . Be7 -f6 20 Qh 5-h6


Q Ho w should White con tinue? Score 2 poin ts.
Wh ite keeps u p t h e p ressu re o n t h e
d a r k s q u a r e s . The bl ack k n i g h t i s
now h o r r i b l y p i n n ed aga i n st t h e
m ate th reat o n g 7 .
No score f o r 2 0 Oh 5-g5 o r 2 0
Oh 5-e 5 . B l ac k 's o n l y real h o p e of
a cou nte r-atta c k l i es o n the l o ng
l i g h t-sq u a red d i ago n a l , a n d after
20 . . . Od 8-d 5 he th reatens mate
o n g 2 and forces Wh ite to exc h a nge
queens.
20 . . . R a8-c8
Q Wha t is White 's nex t m o ve?

19 N g4xf6+
Score 4 poin ts.
B l ac k 's p r o b l e m s a r e on t h e d a r k
sq u a res, so Wh ite wi l l h i t h i m o n
th e d a r k s q u a res. Wh ite gets r i d o f
B l ac k ' s best defe n d e r a n d streng­
thens t h e power of h i s own b i s h o p .
19 . . . N d5xf6

Q No w the wh ite queen really is


threa tened. Where sh ould she go?

21 R a 1 -d 1
Score 3 poin ts.
The two b i s h o ps swe e p the board
side by s i d e , the queen i s dug i n ,
t h e k n i g h t i s ready t o s p r i n g i nto
act i o n . S i e ge warfare can be a s l o w
bu s i n ess . Wh ite h a s n o i m m e d i ate
th reat ; so he stre n gth e n s h i s pos i ­
t i o n a nd th reatens 2 2 Bd3xg6 .
Score 1 poin t for th e s i m p l e m ov e
2 1 R f 1 -e 1 .

Page 78
Diagonals an d bish ops

21 . . . Qd8-e7 26 . . . Kg8xh7
22 Rf1 -e 1 Q Ho w does White finish it o ff?
Anoth e r p i ec e comes i n to p l a y
a n d th e b l a c k e-pawn i s p i n n e d .
22 . . . N f6-e8
B l a c k tries d e s p e rate l y to p ro p u p
h i s wea kened wa l l - defe n d i n g
t h e d a r k sq u a res, g 7 a n d f 6 , i s
better th a n s i tt i n g o n t h e m !
23 Ng3-f5
If B l a c k takes th i s , 23 . . . g6xf5,
th e n 24 B d 3xf5 and the b i s h o p s
a re m u r d e r o u s .
23 Qe7-c5
24 R e 1 -e5 Bb7-d5
25 Nf5-e7+ ! 27 R e5-h5+
Th e sta rt o f a s pectacu l a r i nv a s i o n Score 2 poin ts.
on the d a r k s q u a res. 27 . . . Kh7-g8
25 . . . Qc5xe7 H i s g-pawn p i n n e d B l ac k can o n l y
Q Wha t is White 's killer blo w? ru n away . . . b u t there i s nowhere
to go !
28 R h5-h8 mate
B l ac k h a s c o l l a psed on the d a r k
sq u a res, a n d t h e wh ite roo k h a s
c a s h e d i n o n t h e power of h i s
bishops.

O n c e aga i n two b i sh o ps, s i d e b y


s i d e , p roved a d ev astat i n g weapo n .
Th e l i g h t-sq u a red b i s h o p h e l ped to
we a k e n B l a c k 's k i n g posi t i o n , t h e
d a r k-sq u a re d b i s h o p l e d t h e i n ­
vas i o n o n t h e wea kened sq u a re s .
Th e l oss of h i s own k i n g ' s b i s h o p
26 Qh6xh 7+! ! l eft B l ac k u n a b l e to defend h i m ­
se l f . Wh ite pat i e n t l y bu i l t u p h i s
Score 5 poin ts.
forces befo re l i ft i ng h i s own s i e g e
Wh ite i n vades a n d b r i n g s h i s l i g h t­
a n d smash i n g t h r o u g h the e n e m y
sq u a red b i s h o p i n to the g a m e
wa l l .
with a n a sty p i n .

Page 7 9
Diagonals and bish ops

A bishop is worth . . .

Wh ite h a s j u st p l a y e d 1 R c6-c8+ .

Why?

Afte r 1 . . . K b 8xc8 2 b 6 - b 7 +
Kc8- b 8 3 b 7 x a 8 = 0+ K b 8 x a 8 W h i te
h a s no c h a n c e of w i n n i n g , a n d h e
m i g h t ev e n l ose ! S o , wh y has
White played 1 Rc6-c8+ ?

See if y o u c a n wo r k o u t w h y ,
w i t h o u t l o o k i n g a t t h e a n swe r
be l o w .

B l a c k t o m ov e

T h e f i rst t w o m oves a r e fo rce d :

1 l<b8xc8
2 b6-b7+ l<c8-b8
3 d4-d 5 !

The p o i n t ! B l ac k can o n l y move


his k i n g .

3 . . . l< b8-c7

And n o w Wh i te c a n captu re t h e
roo k, p r o m ote h i s p a w n to a
queen, a n d w i n easi l y .
C a n 't h e ?
N o ! H e c a n 't . P o si t i o n a f t e r 3 . . . K b8-c7

If Wh ite captu res and p r o m otes h i s p a w n to a q u e e n , B l ac k is sta l e m ated .


I f W h ite captu res a n d p r o m otes to a r o o k it i s st i l l sta l e m a t e .
I f W h i te ca ptu res a n d p r o m otes t o a k n i g h t, B l ac k s i m p l y p l ay s 4 . . . Kc7- b8
and takes t h e k n i gh t n e x t m ov e .
Wh ite m u st p r o m ote to a b i s h o p !

4 b7xa8= B

Now i f 4 . . . K c 7 - b 8 5 B a 8- b 7 K b 8-c 7 6 K a 6 x a 7 a n d W h i te w i n s e a s i l y .

Page 80
Diagonals an d bish ops

. . . more than it seems

Th e l ast pos i t i o n s h o u l d give you


a c l u e to th i s .

T h e q u esti o n i s , h o w d o e s Wh ite
av o i d l o s i n g ?

( D o n 't forget: Wh ite i s g o i n g u p


the board ! )

Wh i te to m ov e

To beg i n with Wh ite ca n 't q u ee n


h i s c-pawn : 1 c7-c8= 0 N c 5-a6
mate. So Wh ite m u st m ove h i s
king.
1 Kb8-c8 f3-f2
Now Wh ite can 't m ove h i s k i n g :
2 Kc8-b8 f2-f 1 = 0 a n d mate next
move .
He ca n 't m ove h i s roo k :
2 R a 8-b8 f2-f 1 = Q a n d B l ac k
mate s on f 8 .
He ca n 't q u een h i s pawn :
P o s i t i o n after 1 . . .f3-f2
2 b7-b8=0 f2-f 1 =0 a n d B l ack
th re atens m a te on f8, f 5 , h 3 ,
and a6.

What can Wh ite do? Every move see m s to l o s e .


Th e c l u e from t h e l a st pos i t i o n i s the bish op.
2 b7-b8=B
N o w the n ice n e w b i s h o p c a n 't go a n y w h e r e , a n d Wh ite h a s ca refu l l y
sta l e m ated h i m s e l f . I f B l ack q u ee n s h i s pawn , o r m oves h i s k i n g , o r
moves h i s b i s h o p , t h e g a m e i s d rawn . I f h e m oves h i s k n i ght t h e wh i te
k i n g can esc a p e o n d 7 , Wh ite wi l l t h e n q u e e n h i s c-pawn a n d may even wi n !
Th ere i s n oth i n g B l ac k c a n d o ! H e m u st a l l ow t h e sta l emate .

Page 8 1
Diagonals and bishops

TEST N I NE

Four pro blems to solve

Q Th e wh ite king is trapped on Q Wh ite 's bishop can disco ver


the long diagonal. Ho w does check in several ways. Wh ich way
Black finish him o ff? leads to checkma te?

il b (' c1 e f g h a b c d e f h

8

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6 • • • .6 6 • �---·� �� • :t � � 6 : . {

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-
h-
. • • �
,
a b c d e f
l:!: .
g
7.

B l a c k to m ove Wh i t e to m ov e


Th e b l a c k q u ee n forces her way Th e b l ac k k i n g m u st be trapped in
on to the d i ag o n a l . his c o r n e r .
1 . . . Qf 1 xa 1 1 Bh 6-f8+ Bg4-h5
U n l ess Wh ite w i s h es t o battl e on a Th e b l ac k b i s h o p seems to h av e
roo k d o w n , h e m u st recaptu re. come to t h e rescu e . B u t . . .
2 Qg3xf4 Qa 1 -a8+ 2 Qh4xh5+
The d i a g o n a l is sei zed a n d the . . . he gets s m a s h e d a s i d e .
king neatl y tra p p e d . 2 . . . g6xh5
3 Of4-f3 Oa8xf3 mate 3 R d 6-h6 mate
Score 2 poin ts. Score 3 poin ts.

Page 82
Diagonals and bishops

Q Black 's bishop seems to defen d Q Black has a fierce K-side attack.
the weak dark squares around his Bu t it is White, thanks to his two
king. Ho w does White in vade? bishops, wh o checkma tes. Ho w?

W h i t e to m ov e Wh i t e to m ov e

Wh ite destroys the d e fe n d e r . Th e two b i s h o ps ra ke the 0-s i d e


a n d s e t u p a sta n d a rd m a t e . Wh ite
1 R b 1 xb2 R b8xb2
o n l y has to get rid of the pawn on
2 Qd 3-d4
b7 .
Wh ite grabs the l o ng d i a g o n a l
1 R d 5-h5
a n d th reate ns t h e r o o k o n b2 a n d
mate o n g 7 . Th e rook i s s a c r i f i ced to m a k e way
for the q u e e n .
2 . . . Qa5-e5
1 . . . Qh6xh5
B l ac k f i g hts for the d i ag o n a l ; the
2 Qg2xc6+
only way h e c a n d e fe n d a g a i nst
both th reats. Anot h e r bri l l i a nt s a c r i f i ce to
b r e a k u p t h e b l ac k p a w n s .
3 Rf1 -e 1
2 . . . b7xc6
Th e e n d !
3 Bf1 xa6 mate
If B l ack moves h i s q u ee n off t h e
d i a g o n a l h e i s m ated o n g7 ( 3 . . .
Score 6 poin ts.
Oe 5x e 1 4 Qd4-g7 m ate ) . I f B l ack
stays o n t h e d i ag o n a l h e i s m ated
on the back ra n k ( 3 . . . Oe 5xd4
4 R e 1 x e 8 m a te ) .
Score 4 poin ts.

Page 83
Diagonals and bishops

Testgame 9 10 . . . f7-f5
Score 4 poin ts.
( Queen 's In dian Defence ) B l ac k h i ts e4 aga i n . T h e a l te r n a t i v e
M . E u we P. Keres way , 1 0 . . . d 6 -d 5, b l ocks t h e l o n g
1 d 2-d4 N g8-f6 d i a g o n a l a n d l e aves t h e b i s h o p
2 c2-c4 e7-e6 s h u t i n after t h e pawns are e x ­
3 N g 1 -f3 b7-b6 c h a nged .
4 g2-g3 Bc8-b7 Score 1 poin t for t h e dev e l o p i n g
B l ac k i s p l a y i n g a q u i et o p e n i n g , move 1 0 . . . N b 8-c6 .
l e av i n g t h e battl e u nti l t h e m i dd l e ­ 11 N f3-e 1 Qd8-c8
g a m e . H e d o es n 't p u t a p a w n i n 12 e2-e4 N b8-d7
the centre, a l th o u g h h e can d o s o 13 d4-d5 f5xe4
b y e i t h e r . . . d 7 - d 5 o r . . . c 7-c5 a n y 14 Qc2xe4
t i m e h e l i ke s . H e i s h i tt i n g t h e l i g h t
s q u a res i n t h e centre, espec i a l l y e 4 ,
Q Black comes under fire on e6.
Wha t sh ould he do ?
with h i s p i eces.
5 Bf 1 -g2 Bf8-e7
6 0-0 0-0
7 N b 1 -c3 Nf6-e4
8 Qd 1 -c2 N e4xc3
9 Qc2xc3 d7-d6
10 Qc3-c2
Wh i te p l a n s to s e i z e m o r e of t h e
c e n t r e by 1 1 e 2-e4.
Q Ho w sh ould Black h old up
White 's plan ?

14 . . . Nd7-c5
Score 4 poin ts.
B l ac k d o u b l y defends h i s e-pawn
a n d attacks the wh i te q u e e n .
Score 0 poin ts f o r 1 4 . . . e6-e 5 .
Th i s saves y o u r pawn b u t costs
you r b i s h o p s dea r l y . The d a r k­
sq u a red b i s h o p is trapped beh i n d
h i s o w n pawns o n d 6 a n d e 5 ;
h i s p a rtn e r i s b l u nted by th e wh i te
pawn b l ockade on d 5 . H e r e , as
a l ways, the power of t h e b i s h ops
Page 84
Diagonals a n d bishops

d e p e n d s u po n t h e p o s i t i o n of t h e 17 Bc1 -e3 Oc8-d 8


pawn s . B r ea k i n g t h e p i n .
L ose 2 poin ts i f y o u wo u l d h a v e 18 Be3xc5 e6xd5
pl ayed 1 4 . . . e 6 x d 5 , l eav i n g y o u r
Th e o n l y way to save h i s e-pawn .
b i s h o p o n e 7 e n prise.
I f now 1 9 Bc5-e3, B l ack w i n s
15 Oe4-e2 b a c k h i s pi ece by 1 9 . . . d 5-d 4 .
Q No w wha t sh ould Black do ? 19 B h3-e6+ Kg8-h8
20 R a 1 -d 1 d6xc5
b c d g h
21 N e 1 -g2
Q Wha t is Black 's nex t m o ve?
b c d e g h

15 . . . Be7-f6
Score 4 poin ts.
The b i s h o p sei zes a good d i ag o n a l
from wh ich h e can atta c k t h e 21 . . . d5-d4
centre. H e p i n s t h e wh ite b-pawn
Score 2 poin ts.
and saves h i s k n i g h t from t h e em­
With an extra pawn a n d two good
barrass m e n t of 1 6 b2-b4. H e
b i s h o p s B l a ck takes h i s c h a nce to
i n v i tes h i s rook t o c o m e t o e 8 .
get a passed pawn . He opens u p
Score 1 poin t for 1 5 . . . a 7 - a 5 . th e l o n g d i a g o n a l for h i s l i g h t­
16 Bg2-h3 sq u a red b i s h o p - but h e s h uts i n
B l ac k ' s wea k n esses a re c l e a r : e6 h i s oth e r b i s h o p .
and t h e l i gh t-sq u a red d i ag o n a l s Score 4 poin ts f o r 2 1 . . . Bf6-d 4 .
lead i n g i nto the h e a rt of h i s W i th th i s m ove B l ac k wou l d b l oc k
posit i o n . the d-fi l e . H e c o u I d t h e n exch a n g e
16 . . . Rf8-e8 h i s d - p a w n for the wh ite c-pa w n ,
a n d h i s two b i s h o p s , beautifu l l y
Bl a c k 's strength i s eq u a l l y c l e a r :
p l aced o n a n o p e n board , wou l d
good deve l o p m e nt, w i t h p a rt i c u ­
have a field day !
l a r l y we l l - p l aced m i n o r p i eces. H e
th reate n s s i m p l y 1 7 . . . e6xd 5 . Score 2 poin ts for 2 1 . . . Od 8-d 6 .
Page 8 5
Diagonals and bishops

22 f2-f4 d4-d 3 ! 26 . . . Ra8-e8


B l ack q u i c k l y m a kes u p for h i s Score 4 poin ts.
m i sta ke a n d sacrifi ces a pawn to Al l B l ac k 's p i eces h ave s p r u n g i n to
b r i n g h i s k i n g 's b i s h o p back to l i fe. act i o n . He h as tota l control of th e
23 R d 1 xd3 Qd8xd3 ! ! o p e n f i l e , a l t h o u g h W h i te is d es­
pe rate l y g u a rd i n g the i nv a s i o n
Al l p a rt of t h e p l a n , but B l ac k
p o i nts. B l ac k a l so h a s h i s two
d o es n 't seem t o be gett i n g e n o u g h
bishops !
for h i s q u e e n .
No score for 26 . . . Bd4xf 2 . B l a c k
2 4 Qe2xd3 Bf6-d4+
wou l d n 't d re a m of g i v i n g u p o n e
25 R f 1 -f2
o f t h o s e b i s h o p s for W h ite's m i se r­
If Wh ite puts h i s k i n g i n th e c o r n e r , a b l e roo k !
2 5 Kg 1 - h 1 , t h e n B l a c k p l a y s 2 5
27 f4-f5
. . . R e 8xe6, 2 6 . . . R a 8-e8, a n d 27
. . . Re6-e2, a n d t h e corner becom es Wh ite c a n not fi nd a p l a n . H i s
a d eath tra p . k n i g h t h a s t o g u a rd e 1 , h i s roo k h a s
t o g u a rd e 2 . Toget h e r t h e two
25 . . . R e8xe6
p i eces m a ke up a fl i msy ba r r i e r to
The s m o ke has c l eared, and B l ac k the b l ac k b i s h o ps . . . but not for l o n g .
h a s a roo k a n d a b i s h o p fo r h i s
27 R e6-e5
q u e e n . N ot e n o u g h . B u t ! Loo k a t
28 f5-f6 g7 xf6
the b i s h o p s . T h e y sta nd astr i d e t h e
29 Rf2-d2
centre, c a rv i n g a m otorway i n to
Wh ite's pos i t i o n , a n d m o re t h a n I f W h ite had recaptu red , h i s rook
m a ke u p fo r t h e materi a l l oss. rea l l y wou l d h ave fa l l e n to the
b i s h o p : 2 9 R f 2xf6 B b7 x g 2+ 3 0
26 l<g 1 -f 1
Kf 1 x g 2 R e 5-e 2+ , a n d 3 1 . . . B d4xf6 .
Q Ho w does Black keep up the Q No w wha t should Black do ?
attack?

b c d g h ti c q h

a b d e f

Page 86
Diagonals and bishops

29 . . . Bb7-c8 ! ! two b i s h o p s for h i s q u e e n - but


Score 6 poin ts. those two b i s h ops own a l l the
Th e l o n g d i ag o n a l , a l o n g w h i c h sq u a res !
the l i ght-sq u a red b i s h o p h a s 33 g3xf4 Re8-g8+
breath ed f i re for so l o n g , h a s 34 l<g2-f3
served i t s u se . The w h i t e k i n g h a s
Q Ho w does Black finish it o ff?
f l e d towa rds the centre . The b l a c k
b i s h o p I o o k s for new I i nes of b c d g h

attack a n d th reate ns to go to h 3
w h e r e it wi l l p i n d own t h e wh ite
knight.
3 0 N g2-f4
Th e th reat of t h e p i n fo rces th e
k n i g h t out of g2 a n d g ives t h e
b l a c k rooks i nv a s i o n sq u a res o n
t h e o p e n e-fi l e .
30 . . . R e6-e3
Chec k i n g on el was a l so good .
31 Qd3-b 1 R e 3-f3+
32 l<f 1 -g2
34 . . . Bc8-g4+
Q Black strikes brillian tly. Ho w?
Score 4 poin ts.
b c d e g h
The b i s h ops b o m b a rd t h e centra l
sq u a res a n d the wh ite ro y a l fam i l y
get caught i n t h e c ross-f i re . E u we
d e c i d e d h e 'd been batte red e n o u g h
a t th i s p o i n t a n d res i g ned . A p i ty !
J u st w h e n the l i ght-s q u a red b i s h o p
w a s e n j oy i n g h i m s e l f . I f E u we h a d
tried 3 5 Kf3-g3 B g4-f 5+ a n d t h e
b i s h o p c l o bbers the wh ite q u e e n .
And i f E u w e h a d t r i e d 3 5 Kf3-e4
R g 8-e8+ the b i s h o p wou l d have
m ated h i m .
T h e g a m e was rea l l y d e c i d e d by
the pawn batt l e in th e centre .
Ke res won t h e batt l e a n d kept h i s
32 . . . Rf3xf4 ! pawns o u t of the way of h i s b i s h o p s .
Score 5 poin ts. The s u d d e n devastat i n g e n d s h owed
White's o n l y wel l - p l aced p i ece i s j u st how ter r i b l e the power of two
destroyed . B l a c k now h a s o n l y t h e b i s h o ps can be o n a n open boa rd .

Page 87
Diagonals and bishops

D ufresne's birthday party

B er l i n , 1 85 2 . It was defi n i te l y not D ufres n e 's b i rt h d a y . It wasn 't C h r i st m a s


e i t h e r . So, why was D u fresne gett i n g so m a n y p resents? H i s o p p o n e n t
see m e d to be sh owe r i n g h i m with p i eces. V e ry stra n g e . Even m o re stra nge
w hen D u fres n e c o n s i d e red wh o h e was p l ay i n g . Ad o l f A n d e rss e n was
s u p posed to be t h e stro ngest p l ay e r in the worl d ; he h a d won t h e fi rst ever
I nternat i o n a l Tou r n a m e nt, held in London t h e y e a r befo re. So, what was
An d e rssen up to now? G i v i n g a l l his p i eces away . . . except for his b i s h o p s .
Wh at w a s so s p ec i a l a b o u t t h o s e b i s h ops?

( Evans Gambit ) 8 Qd 1 -b3 Qd 8-f6


A. An d e rsse n J . D u f res n e 9 e4-e5
1 e2-e4 e7-e5 A th i rd pawn is p rese nted .
2 N g 1 -f3 N b8-c6 9 Qf6-g6
3 Bf 1 -c4 Bf8-c5
D u fres n e d i d n 't l i ke that o n e
4 b2-b4
e i th e r . After 9 . . N c 6 x e 5 1 0
.

The fi rst present c o m es t h r o u g h R f 1 -e 1 d 7-d6 1 1 Ob3-b5+ h e


D u f r e s n e ' s l etter box . A pawn ! l oses h i s b i s h o p .
Th i s d i d n 't rea l l y su r p r i s e D u f­
10 R f 1 -e 1 N g8-e7
res n e . T h e E n g l i s h n a v a l ca pta i n
11 Bc1 -a3 b7 -b5
W . D . Evans h a d i nve nted t h i s
g a m b i t o pe n i ng i n 1 824 , a n d it With two pawns i n the bag
h a d been popu l a r with atta c k i n g Du fre s n e can afford to give o n e
p l a yers e v e r s i n c e . of t h e m bac k to s l ow h i s o p p o n e n t
down a n d f i n i s h o f f h i s own d e­
4 Bc5xb4
vel opment.
5 c2-c3 Bb4-a5
6 d2-d4 e5xd4 12 Qb3xb5 R a8-b8
7 0-0 13 Qb5-a4 Ba5-b6
14 N b 1 -d 2 Bc8 -b7
Before D u fresne had t i m e to say
th a n k you p r o p e r l y for the f i rst Al l seems to be g o i n g q u ite we l l
present, a seco nd pawn a rrives, fo r D u fres n e ; h i s p o s i t i o n l o o ks
g i ft-wra p p e d . so l i d a n d h e 's got h i s p i eces i n to
p l a y . Th e pawn on e5 is a bit of a
7 . . . d4-d3
n u isa nce a n d those two wh ite
Th i s one D u fres n e wasn 't so su re b i s h o p s look m e n a c i n g , but a l l
a bo u t . If he had t a k e n the pawn a A n d e rssen h a s d o n e s o far i s to
wh ite k n i g h t wo u l d h ave e n d e d u p wave h i s pawns a bo u t l i ke c o n fetti .
o n c 3 h a m m e r i n g a t t h e centre.
15 N d 2-e4 Qg6-f5
Anyway, Dufresne h a d n 't rea l i zed
16 Bc4xd3
yet th at it was g o i n g to be h i s
bi rth d a y ! Dufresne i s l o o k i n g bored .

Page 88
Diagonals and bishops

Anderssen d ec i d es to l i v e n th i ngs 21 .. . Ke8xd7


up. H e th reate n s 1 7 N e4-f6+ 22 Bd3-f5++ Kd7-e8
wi n n i ng the b l ac k q u e e n . Or 2 2 . . . Kd 7-c6 23 B f 5-d 7 m ate.
16 Qf5-h5 D u fresne has a q u e e n , a rook, and
17 Ne4-f6+ a k n i g h t m o r e . B u t the music has
sto pped . . . someth i n g seems to be
b c d e g h go i ng wrong w i th h i s pa rty .
23 Bf5-d7+
The g ate crash e r ! A b i s h op a r r i v e s
u n i nv i te d to sp o i l D u f res n e 's fu n .
23 . . Ke8-d8
.

24 Ba3xe7 mate
A seco n d b i s h o p tu r n s h i s bi rth d a y
pa rty i n to a f u n e r a l !

b c g h

Th e p a rty is u n d e r way !
17 . . . g7xf6
Dufresne u n wraps th is present
with g reat g l ee . H e gets a k n i g h t
a n d the o p e n g-fi l e .
1 8 e5xf6 R h8-g8
19 R a 1 -d 1
The oth e r w h i te k n i gh t i s offere d !
19 . . . Qh5xf3
Dufresne g r a bs ev e ryth i n g that's
go i ng . H e has two extra k n ights,
Two bea u t i f u l b i s h o p s !
th e open g-fi l e , and h e th reate n s
mate on g2. D u fresne h a d fou n d o u t t h e h a rd
20 R e 1 xe7+ way j u st why A n d erssen was c o n ­
s i d ered t h e stro n gest p l ay e r i n t h e
Yet a n oth e r prese n t ! D u fresne c a n
wo r l d . I n a n age of g a m b i t o p e n i ngs
h a rd l y be l i ev e h i s l u c k . P e r h a p s i t
a n d wi l d sac r i f i c i a l attac ks And e rsse n
is h i s b i rt h d a y after a l l .
was t h e m a ster execu t i o n e r . H i s
20 .. . N c6xe7 o p po n ents h a d t o d i e p r o p e r l y .
21 Oa4xd7+ Death s h o u l d b e d e a l t o u t w i th
A pa rce l bo m b ! D u fres n e f i n d s h e 's dash a n d d a r i n g . A n d erssen d i d n 't
got o n e present h e d i d n 't want. j u st beat th e m . . . he s m a s h e d t h e m !

Page 89
Diagonals and bishops

TEST TEN

Four problems to solve

Q Black can sacrifice to smash Q Black is in check. He has three


open the h - file and checkmate ways out: two will lose, one will
the white king. Ho w? win. Ho w does Black win a piece?

a b r rl e g h

B l a c k to m ove B l ac k to m ov e

B l a c k has two atta c k i n g l i n es : t h e Th e o bv i o u s 1 . . . g 7xf6 is d i sas­


h-fi l e a n d t h e l o ng l i ght-sq u ared trous afte r 2 Qd 1 x d 8+ Ke8xd 8
d i a g o n a l . The l i n es m eet at h 1 . 3 B g 5xf6+. M o v i n g t h e k i n g a l so
1 Qh3xh2+ l os e s ; 1 . . . Ke8-e7 2 N f6-d 5++ .
2 Kg 1 xh 2 h4xg3+ + T h e way to w i n i s :
3 Kh2-g 1 R h 8-h 1 mate 1 . . . Qd8xf6
T h e roo k a r r ives at t h e meeti n g of 2 8g5xf6 Bf8 -b4+
t h e l i n es ! And n ow i t 's t h e wh ite q u ee n
Score 2 poin ts. w h o i s i n trou b l e .
3 Qd 1 -d 2 Bb4xd2+
4 Ke 1 xd 2 g7xf6
Th e d u st h a s sett l e d a n d B l a c k
has an extra knight !
Score 3 poin ts.

Page 90
Diagonals an d bishops

Q The white queen is free on an Q White has two good bishops


open board. Ho w does she help an d several a ttacking lines. Ho w
force a quick win ? does he finish Black o ff?

Wh ite to m ov e Wh i t e to m ove

Th e w h i t e queen c a n weave a n ev i l The b l ack q u e e n i s overl oaded ; s h e


path o n t h e d i a g o n a l s . h a s t o defend f7 a n d d 8 .
1 Oc6-e8+ Kh5-g5 1 Bg3-h4
2 f3-f4+ Wh ite g r a bs a good d i a g o n a l . I f
Now B l ac k c a n ch oose wh ich to B l ac k ta kes h e i s m a ted o n f 7 .
lose : h i s k i n g or h i s q u ee n ! 1 Oe7-g7
(a ) 2 Qd5-d8+ N c6xd 8
2 . . . Kg5-g4 3 R d 1 xd8 mate
3 Qe8-e2 mate The b l ac k k i ng is c a u g h t in th e
(b) b i s h o p s ' cross-f i r e .
2 . . . Kg5-f6
Score 6 poin ts.
3 Qe8-h8+
Score 4 poin ts.

Page 9 1
Diagonals and bishops

Testgam e 1 0 F o rce d . But now B l ac k has al I h i s


K-s i d e pawns o n l i g h t s q u a re s .
( Caro-Kann Defence ) Q wha t sh ould White do n o w?
Ch a l u petzky K a l l as
1 e2-e4 c7-c6
2 c2-c4 d7-d5
3 e4xd5 c6xd5
4 c4xd5 Qd8xd5
5 N b 1 -c3 Qd5-d8
6 Bf 1 -c4
G oo d deve l o pm e nt, h i tti ng t h e
we a k po i nt at f 7 .
6 . . . Ng8-f6
7 d2-d4 g7-g6
Q Ho w should White con tinue
developing?

9 Bc1 -g5
Score 3 poin ts.
B l ac k h a s wea k e n e d the d a r k
s q u a r e s ; so Wh ite h i ts t h e m stra i g h t
a w a y with a n a sty p i n .
Score 1 poin t for 9 N g 1 -f3 , o r 9
N g 1 -e2.
9 . . . Bf8-g7
Q White has a lead in developmen t.
Wha t sh ould he do n o w?

8 Qd 1 -b3!
Score 4 poin ts.
Wh ite keeps u p the p ressu re o n f 7 ,
a n d forces B l a c k t o m ov e h i s e-pawn .
Score 2 poin ts if y o u were g o i n g to
deve l o p y o u r k n i g h t o n f3 o r e 2 .
Score 1 p oin t i f y o u were g o i n g to
dev e l o p y o u r d a r k-sq u a red b i s h o p
o n e3, f4 , o r g 5 .
8 . . . e7-e6

Page 92
Diagonals an d bishops

1 0 d4-d5 costs h i m h i s q u e e n ) , a n d 1 5
Score 4 poin ts. N e 5-g4 . T h e p i n o n f6 i s begi n n i n g
The b l a c k pawn on e6 is a road­ t o b i t e ; Wh ite's l e a d i n deve l o p­
block to Wh ite's power o n the m e n t is g rowi n g .
l i ght-s q u a red d i ago n a l . It i s d y n a ­ 13 . . . Qd 8-a5
m i ted . W h ite, with t h e better 14 Bg5-d2 ! Qa5-d 8
deve l o pm e nt, w i l l get the adva ntage
wh e n the p o s i t i o n i s o p e n e d u p .
Q Ho w sh ould White keep up the
pressure?
Score 2 poin ts fo r 1 0 N g 1 -f3 o r
1 0 0-0- 0 .
10 . . . e6xd5
Q wha t does White play n o w?

15 Bd2-b4
Score 4 poin ts.
Th e re is n oth i n g m o r e to be g a i n e d
f r o m the p i n ; so W h i te switches the
11 0-0-0 bishop a n d finds a n e w target. The
Score 4 poin ts. two wh ite bishops join forces . T h e
More deve l o pm e n t a n d a n o t h e r l i ght-s q u a red o n e , a i d ed by th e
p i n . R at h e r th a n recaptu re i m m e­ q u e e n , h i ts f 7 . T h e d a r k-sq u a red
d i at ely W h i te keeps u p the press u r e . one d r ives away t h e b l a c k roo k .
Score 2 poin ts fo r 1 1 N c 3x d 5 . Score 2 poin ts for ke e p i n g u p t h e
Nothing f o r 1 1 Bc4x d 5 ; o n t h e attac k o n f 7 by 1 5 N f3-g 5, a n d
open board Wh ite doesn 't w a n t t o 1 poin t for the sen s i b l e deve l o p i n g
r i s k h av i ng e i t h e r of h i s s p l e n d i d m o v e 1 5 R h 1 -e 1 .
bishops exch a n g e d . 15 . . . Rf8-e8
11 0-0 16 R h 1 -e 1
12 N c3xd5 N b8-d7 Th e o p e n e-fi l e w i l l be W h i te 's
13 N g 1 -f3 i n v a s i o n route . H e co m p l etes h i s
Wh ite p l a ns 1 4 Nf3- e 5 ( B l a c k c a n 't deve l o p m e n t , excha nges B l ac k 's
captu re, 1 4 . . . N d 7x e 5 1 5 N d 5xf6+ active roo k , a n d g rabs the fi l e .

Page 93
Diagonals an d bish ops

16 R e8xe 1 da r e n 't a l l o w . . . B c 8-g4 + .


17 R d 1 xe 1 Nf6xd5 23 . . . a6-a5
18 Bc4xd5 Qd 8-c7+ 24 B b4-d6 b7 -b6
19 Qb3-c4 ! Oc7xc4+
20 Bd5xc4 Q Ho w does White con tin ue his
a ttack ?
Wh ite is l eft w i t h h i s l e a d i n
dev e l o p m e n t , h i s o p e n f i l e , a n d
. . . h i s m a g n i f i c e n t battery o f
bishops.

20 . . . N d 7 -f8
21 R e 1 -e8

Wh i t e i n v a d e s the b a c k r a n k a n d
k e e p s th e b l ac k b i s h o p at h o m e .

21 . . . Bg7-h 6+

Q Ho w does Wh ite get out of


check ?

25 Nf3-e5

Score 3 poin ts.


Score 3 poin ts a l so f o r 25 Bc4-d 5
wh i c h w i n s t h e e x c h a n g e afte r 2 5
. . . B c 8 - b 7 26 R e 8 x a 8 .

25 . . . Bc8-b7
26 B b3xf7+ Kg8-h8

Q wha t does White do n o w?

22 K c 1 -d 1

Score 2 poin ts.


L ose 3 poin ts i f y o u were g o i n g to
p l a y 22 K c 1 - b 1 o r 22 K c 1 - c 2 . Aft e r
2 2 . . . B c 8-f5+ y o u r roo k o n e 8
l o o k s a b i t stu p i d ! B l ac k h a s b i s h o p s
a s we l l !

22 . . . a7-a6
23 K d 1 -e1

Wh i te wa nts to p l ay Nf3-g 5 , b u t h e

Page 9 4
Diagonals an d bishops

27 R e8 -e7 s q u a res is stru c k d o w n . T h e w h i te


b i s h o ps pou r i n l i ke a torrent.
Score 3 poin ts.
Th e ro o k f i n d s new ta rgets o n th e 31 Kh 8xg7
seventh ra n k . 32 Bd 6-e5+ Kg7-h 6
33 N d 8 -f7+ l<h 6-h5
Score 1 poin t f o r 2 7 R e 8 x a 8 .
34 Bc4-e2+ Kh 5-h4
Wh ite m i g h t w i n t h e e n d i n g w it h
hi s ext ra pawn , but why exch a n g e Q Th e white pieces con trol all th e
a n act i v e ro o k for a u s e l ess o n e ? squares. Ho w do they finish the job ?
27 . . . Bb7xg2 h c d g h
28 Bf7-c4
The wh ite p i eces a re gath e r i n g l i ke
sto rm c l o u d s over t h e b l a c k k i n g .
T h e y m u st be sorted o u t i n to batt l e
ord e r . T h e two b i s h o ps wo r k power­
fu l l y togeth e r , but t h e d a r k-sq u a red
o n e wou l d be better o n the l o n g
d i agona l .
28 Bh 6-g7
29 N e5-f7+ Kh8-g8
a h d I
30 N f7-d8+ Kg8-h8 e

Q Wha t is White 's nex t m o ve?


35 Be5 -g3+
b c d g h
Score 3 poin ts.
The wh ite p i eces weave a net a ro u n d
t h e b l a c k k i n g . . . there i s n o esc a p e .
35 . . . Kh4-h3
36 Nf7 -g5 mate
Two b i s h o p s operat i n g togeth e r , a
3
powe rfu l st r i ke forc e . T h e l i ght­
sq u a red b i s h o p and t h e q u ee n
forced B l ac k to wea ken h i s pawn
posi t i o n . T h e d a r k-sq u a red b i s h o p
a b e I h a m mered i n with t h e p i n . B l ac k
strugg l e d , h e l ost t i m e , h e f e l I be­
h i n d in d ev e l o p m e n t . The b i s h o ps
31 R e7xg7 ! j o i n e d forces s i d e by s i d e ; they h i t
Score 5 poin ts. f7 a n d f 8 . T h e roo k was sacr i f i ced
O n e f l a s h of l i ght n i n g : o n e c l a p of to destroy B l ac k 's l a st footh o l d on
th u n d e r , a n d i t 's a l l over. T h e b l a c k th e dark s q u a res. Then t h e b i s h o ps
b i s h o p wh ich d efe n d ed the d a r k too k ov e r !

Page 9 5
Diagonals an d bishops

B u ried a live

Y o u m i ght th i n k that B l ac k has a


good c h a nce of w i n n i n g th i s positi o n . 6
R. R R. R. 6

He h a s n 't .
5•iBiB B
Al l B l ac k does h a v e i s a c h o i c e . H e Ml � � }� •
4 ..E.� •4
fiD fiD
�� � ���� :i
n h h .1c h k "1 n g h e wa n t s .

b r v 3
•i. . . 3


- � •
� . •2
-
RR
I � 9
. �,, ,�,, •
.
a b c d e l g h

Wh i te to m ov e

Th i s i s the story of two b i s h o p s . The good wh i te o n e , fu l l of l i fe a n d


s q u a res, wh o ch ooses t o d i e . T h e b a d b l a c k o n e - w h o 's d e a d a nyway !
1 d2-d3+ Kb4-a3
2 Be 1 -b4+
The good b i s h o p sac r i f i ces h i m s e l f to save t h e g a m e .
B l ac k m u st t a k e t h e b i s h o p . B u t
wh ich w a y ? H e h a s a c h o i c e . . . a
rotten c h o ice !
( a ) B l ac k c a n p l ay :
2 . . . Ka3xb4
3 Ka 1 -b2
W h e n he s u d de n l y f i n d s h e h a s
sta l e m ated h i m s e l f .

P o s i t i o n a f t e r 3 K a 1 -b2

( b ) o r B l ac k c a n p l ay :
2 . . . a5xb4
3 Ka 1 -b 1
Then h e m u st p l ay :
3 . . . b3-b2
And now he s u d d e n l y f i n d s h e
h a s m a naged t o sta l e mate W h i te !

P o s i t i o n after 3 . . . b 3 - b 2

Page 96
Diagonals and bish ops

The black king's beauty parade

I t was t i m e h e got m a r r i e d . T h e b c g h

bl ack k i n g was s u r e of t h a t . T h e
pro b l e m w a s wh o t o m a rry ? F o u r
sweet l ittl e p a w n s were q u e u e i n g
u p o n th e seventh ra n k t o bec o m e
h i s q u ee n . W h i c h o n e s h o u l d h e
choose? H e m u st b e ca refu l , a s
k i n g h e cou l d n 't j u st t a k e a ny o l d
h a g fo r h i s w i f e . What h e n e e d e d
was a c l o s e r i nspect i o n of t h e
ca n d i d ates. I t r ea l l y was a p r o b l e m .

W h ite to move

Th at was w h e r e t h e wh i te p ieces gave a h a n d . They i n v ited the k i n g o n a


g u i ded t o u r . I n fact they d i d n 't so m u ch i nv i te h i m as d r i v e h i m !
1 Bb4-c5+

The b l a c k k i ng has been eyei n g u p


8 Bb2-e5+ K b 1 -c 1
M i ss g - p a w n for l o n g e n o u g h , i t 's
t i m e h e m ov e d o n . O h , back f o r a sec o n d l o o k . W e l l ,
th at ca n 't be a bad i d ea .
1 . . . Kg1 4 1
2 Rc8-f8+ Kf 1 -e 1 9 Be5-f4+ Kc 1 -d 1
10 R b8 -d8+ Kd 1 -e 1
Ah ! M i ss e- p a w n , v e r y n i ce . . .
11 Bf4-g3+ Ke 1 -f 1
bit skinny though .
12 R d 8 -f8+ K f 1 -g 1
3 Bc5-b4+ Ke 1 -d 1
B a c k wh e re we started th e n . R i gh t ,
4 Rf8-d8+ Kd 1 -c1
deci s i o n t i m e . N ow . . .
H u l l o ! M i ss c-pawn eh? Yes . . .
13 Kg4-h3
5 Bb4-a 3+ K c 1 -b 1
. . . I th i n k . . . Y e s , M i ss a-pawn,
W a i t a m i n u t e , w a i t a m i n u te ! sweet s h y l ittl e t h i ng . Sh e ' l l d o
G i v e m e t i m e to th i n k . . . you ca n 't wel l . . . g o t a sm a s h i ng f i . . . .
rush these th i n gs .
13 . . . a 2 -a 1 = Q
6 R d 8-b8+ K b 1 -a 1
Exc ited by t h e Parad e , the b l a c k
Co r l You ' re M i ss a-pawn a re y o u ? k i n g h a s m i ssed t h e p o i n t . I t i s n ot
You l o o k j u st . . . h e , it is the wh ite b i s h o p w h o i s
7 Ba 3-b2+ K a 1 -b 1 j u d g e , j u ry . . .

H e y w h e re are w e g o i n g now? I 14 Bg3-h 2 mate

h a d n 't f i n i s h e d with M i ss a-paw n . . . . a n d execut i o n e r !

Page 9 7
Diagonals and bishops

The power of the pin

T r y to work o u t h o w W h ite c a n w i n 1 Qd4-f6+ K h 6-h5


from th i s posit i o n . D o n 't be s u r­ 2 Qf6-f5+ Kh5-h6
p r i sed i f you get d i zzy on t h e 3 Bf2-e3+ Kh6-g7
d i ago n a l s ! B l ac k h a s to wa l k i n to 4 Of5-g5+ Kg7-f8
two h o rr i b l e p i n s . If 4 . . . Kg7-h 8 , 5 Be3-d4+ w i n s .
5 Be3-c5+ Bc7-d 6
I f 5 . . . Kf8-e8, 6 Og 5-e7 is m ate .
6 Og5-e5
P i n o n e . T h e b l a c k b i s h o p d a r e n 't
move . . . b u t h e 's de ad w h e r e h e i s !
6 Qb8-d8
7 Bc5xd 6+ Kf8-g8
8 Oe5-g3+ Kg8-h8
9 Bd 6-e5+ f7-f6
And now, s a m e a g a i n !
1 0 Qg3-g5
Wh ite t o m ove P i n two . B l ac k is c r u c i f i e d !

A bishop out of the b l u e

B l a c k 's a-pawn i s o n t h e m a rc h , Not 1 . . . Kc6-c5 2 Bf6-e7+ w i n n i n g


but. . . th e b l a c k a-pawn .
2 d2-d 3 a3-a2
3 c2-c4+ Kd5-c5
As l o n g a s B l ac k 's d-pawn b l ocks
th e l o ng d i ag o n a l his a-pawn can
m a rc h safe l y fo rward .
4 Ka6-b7 a2-a 1 =0
B l ac k 's a-pawn h a s m a d e it to t h e
coronati o n . T h e n e w q u ee n i s e n ­
throned o n a 1 . The o l d k i n g i s
be l te d b y a th u n d e rb o l t o n c5 !
A b i s h o p o u t of t h e bl u e !

Wh i te t o m ov e
5 Bf6-e7 mate !
N e at !
1 Bh4-f6 Kc6-d5
Page 98
Raiding knights

K n i g h ts go i n to atta c k as ra i d e rs . Qu e e n s , roo k s , a n d b i s h o p s c a n s i t
safe l y at h o m e a n d bom bard t h e e n e m y from a fa r . K n i g h ts can n ot .
K n i gh ts a re s h o rt- range p i eces ; they c a n n ot reach o u t across t h e board .
They m u st r a i d t h e e n e m y 's posi t i o n , get to g r i ps with h i m face to face,
and s l u g it out at c l ose q u a rte rs.
A k n i gh t e x e rts all h i s power o n the sq u a res c l o s e by h i m . For th i s
reason a k n i g h t i s g e n e ra l l y bette r p l aced i n the centre, w h e r e h e c a n
switch from s i d e to s i d e , s p r i n g to t h e atta c k o r t u r n to t h e d e f e n c e . A
kn i g h t w h o h a s i n vaded the centre of t h e e n e m y p o s i t i o n c a n be a tre­
m e n d o u s attac k i n g wea p o n .

H e re t h e w h i te k n i g h t h a s r a i d ed g h

d e e p i nto e n e m y territory. H e
sw i v e l s t o f i re i n a l l d i recti o n s . H e
h i ts th e pawns o n f 7 a n d b 7 , a n d
h e sto ps B l ac k f r o m putti n g a roo k
on e8 o r c 8 . H e c a n go to b5 a n d
th reaten t h e b l a c k q u e e n , o r h e
c a n retreat t o e 4 a n d switch t o a K­
s i d e attac k .

Th e k n i g h t h a s s e i zed a s u p e r b base
from wh i c h to o p e rate .

As a r a i d e r the k n i g h t wi l l c o m e u n d e r e n e m y f i re . H e c a n n ot h o pe to
i n v a d e t h e e n e m y pos i t i o n without bei n g attacked . T h e k n i g h t n e e d s
a n o p e rati o n s base from wh i c h h e c a n n ot e a s i l y be k i c ked o u t . I n the
p o s i t i o n a bove h e h a s t h at base . H e i s f i r m l y s u p p o rted by his own pawn
on e 5 , and t h e bl ack pawns ca n 't get at h i m .
G ett i n g a good base from w h i c h to o p e rate i s g e n e ra l l y e a s i e r i n
cl osed pos i t i o n s w h e r e there a re p l e nty o f pawns o n t h e boa rd . I n p o s i ­
t i o n s w h e r e there a re o p e n l i n es a k n i g h t ca n n ot ex pect to d i g h i m s e l f i n .
Th e pawns wi l l n o t b e there t o d e fe n d h i m ; h e w i l l h a v e t o r e l y u po n
p i eces for s u p p o rt . H e w i l l n e e d to f l i t a ro u n d a n d f i g h t t h e h i t-a n d - r u n
battl e of a t ru e r a i d e r .

Page 9 9
Raiding knigh ts

T h e two m a i n tact i c a l stre n g t h s of t h e k n i gh t a r e t h e for k a n d t h e


d i scov ered atta c k .

Th e fork
I n a f o r k t h e k n i g h t atta c k s two
e n e m y p i ec e s a t t h e s a m e t i m e .
Th e e n e m y , u n a b l e t o h a v e two
moves r u n n i ng , is a b l e to save
o n l y one of his p i eces .
Wh i t e ' s k n i g h t f o r k s B l a c k 's k i n g
a n d ro o k

Y o u m u st a l ways b e o n th e l o o k- o u t fo r s q u a res f r o m wh i c h y ou r k n i g h t
m i g h t b e a b l e to m a k e a d o u b l e attac k . So m e t i m e s y o u w i l l f i n d a n e a s y ,
s i m p l e f o r k . M o re often y o u w i l l h av e to do a l it t l e w o r k f i rst.

H e re the i m p o rta n t s q u a r e is d 6 .
F r o m d 6 t h e wh i t e k n i g h t w i l l
f o r k e 4 a n d f 7 . I f h e goes t o d 6
stra i g h t away t h e k n i g h t w i l l
a tt a c k th e b l ac k q u ee n a n d th i n
a i r ! W h i t e m us t set u p t h e fo r k
b y d r i v i ng out the black k i n g :

1 R c3-c8+ Kg8-f7

N o w W h i te is r e a d y . . .

2 N b5-d 6+

. . . a n d B l ac k l oses h i s q u e e n .
Wh i t e to m ov e

H e re f 5 l oo ks a good h o m e f o r t h e
k n i gh t . T h e trou b l e i s t h a t f 5 i s
h e av i l y d e fe n d e d . Wh ite destroys
t h e d efe n d e rs and sets up t h e for k :

1 Qe 2xh5 g6xh5
N o w t h e g a t e is open . . .

2 N e 3-f5+

. . . a n d W h i t e c o m es o u t a r o o k
a h ead .

Wh i t e to move

Page 100
Raiding knigh ts

The disco vered a ttack


A k n i ght s o m eti mes f i n d s h i m s e l f b l o c k i n g the l i n e of atta c k of a n ot h e r
p i e c e . W h e n h e m oves o u t of t h e w a y t h e k n i gh t o p e n s the l i n e a n d d i s­
cov ers th e atta c k .
H e re t h e wh ite k n i g h t b l ocks h i s
qu een 's I i n e of attac k . W h e n t h e
k n i g h t m o v e s B l a c k wi l l b e i n
c h ec k . W h ite p l ay s :
1 N e5-c6+
Th e attack is d i scove red . The e­
f i l e i s open and B l ac k i s in c h e c k .
A t th e s a m e t i m e t h e b l ack q u e e n
is th reate n e d . B l ac k , t o o b u sy
de a l i n g with th e c h e c k , c a n not
save h i s q u ee n .

W h i te t o m o v e

D i scov e r i n g a n attack gives a k n i g ht t h e c h a n ce to d o some rea l ra i d i n g .


H e c a n take u p a death-defy i n g positi o n , y e t b e pe rfect l y safe . I n t h e
pos i t i o n a bove t h e k n i g h t cou l d a l so go t o g 6 . Aga i n h e wou l d be
attacked by two b l a c k pawns, but aga i n h e wou l d be p e rfect l y safe .
B l ac k h a s to d e a l with the d i scovered attac k , so h e doesn 't h ave t i m e
for the kn ight.

A th i rd tact i c a l t r i c k of a k n i g h t can a r i se i n a p o s i t i o n wh e re a p a w n i s
be i ng prom oted . A k n i g h t m a y h a v e t h e power to g i v e c h e c k i n a pos i t i o n
wh ere a q u ee n wo u l d be u s e l ess.

H e re i s a pos i t i o n from a game b c: d g h

wh ich m i g h t h ave ch a nged the


co u rse of wo r l d chess h i story ! *
B l a c k h a s j u st p l a yed . . . R f8-f 6 ;
h e th reate n s m ate o n h 6 . W h i t e
can p l ay d 7 xc8=0, but th at i s n 't
any good because he sti l l gets
m ated !
So Wh i te p rom otes to a k n i g h t :
d7xc8=N
Now B l ac k d o es n 't h ave time for
. . . Rf6-h6 bec a u s e h is own k i n g h as
Wh ite to m ov e
been attac ked . M ated i n fact !
* S e e J . N . Wa l k e r : A ttacking t h e King, p a g e s 5 a n d 6.

Page 1 0 1
Raiding kn igh ts

R e m e m ber a k n i gh t c a n somet i m es be m o re u sefu l t h a n a q u ee n .


A k n i g h t is often a b l e to d e l i v e r c h e c k m a t e . U n l i ke t h e q u e e n , roo k , a n d
b i s h o p , t h e k n i g h t doesn 't attack a r o w o f s q u a res. H e c a n o n l y p i c k o u t
i n d i v i d u a l ta rget squ a res, a n d th i s c u t s d o w n h i s c h a nces o f c h e c k m at i n g .

Even s o , t h e re a r e a few sta n d a rd


pos i t i o n s where t h e k n i g h t p roves
a winner:

H e re h e gets a h e l p i n g h a n d from
th e roo k .

A n d h e r e h e h a s i nvaded t h e h o l es
arou nd the castl ed posit i o n . ( A
k n i g h t o n e 7 wou l d a l so mate . )

The s m oth e red m ate i s a m o re spectacu l a r k n i g h t m at e . I n t h i s the k n i g h t


catc hes a k i ng wh o i s trapped , u n a b l e to m ov e , beca u s e h i s own a r m y i s
i n h is way.

So meti m es it i s poss i b l e to s e t u p a
s m oth e red mate i n t h e o pe n i n g ,
befo re o n e s i d e h a s d ev e l o ped h i s
p i eces :
1 e2-e4 c7-c6
2 d 2-d4 d7-d5
3 N b 1 -c3 d5xe4
4 N c3xe4 N b8-d7
5 Qd 1 -e2 Ng8-f6
6 N e4-d 6 mate

P o s i t i o n after 6 N e4-d6 mate

Su rrou n d ed by h i s own p i eces the b l a c k k i n g was b u r i ed a l i v e . N ow h e 's


b u r i ed d ead ! T h e b l a c k p i eces, far from g i v i n g cov e r to th e i r m o n a rc h ,
Page 1 02
Raiding knigh ts

have com p l ete l y s m oth e red h i m . T h e wh ite k n i g h t h a s r a i d ed t h e e n e m y


pos i t i o n a n d u sed h i s p o w e r of j u m p i n g ov e r t h e defe n d e rs to s t a b th e
k i n g at c l ose r a n g e .

A smoth e red mate i s m o re l i ke l y t o occ u r l ater i n t h e g a m e , wh e n a


cast l e d k i n g is c a u g h t i n th e c o r n e r .

H e re the bl ack k i n g h as b e e n
d ri v e n i n to t h e c o r n e r . H i s roo k
a n d pawns s u r ro u nd h i m . T h e
wh ite k n i g h t h a s h o p ped i n a n d
th e k i n g o n c e aga i n i s d e a d a n d
bu r i e d .

Two k n i g h ts ra i d i ng as a team c a n com b i n e to attac k a s m a l l area with


devastat i ng effect. A s i n g l e k n i g h t c a n attack sq u a res of o n l y o n e co l o u r ;
two k n i g hts c a n attack both l i gh t a n d d a r k sq u a re s .

O n th e i r own t w o k n i g h ts w i l l n o t
be a b l e to force c h e c k m ate . They
wi l l either n eed t h e h e l p of oth e r
pi eces o r they wi l l h ave t o m a ke
use of t h e s m oth e r i n g effect of
e n e m y defe n d e rs .

The th ree d i ag r a m s s h ow j u st
how m a n y sq u a res i n a s m a l l
sect i o n o f t h e boa rd c a n b e
bl itzed by a pa i r of k n i g h t s .

I n the d a n g e r a re a i n each of t h e
d i ag r a m s a b l a c k k i n g c o u l d sti l l
f i n d esca pe sq u a res. B u t i m a g i n e
m o re attack i n g p i eces i n th e a r e a ,
i m a g i n e b l a c k defe n d ers sta n d i n g
on s o m e o f those escape sq u a res !
I t i s n 't d i ffi c u l t to see that a
bl ack k i n g cou l d be i n g rave
danger.

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R aiding knigh ts

T E ST E L E V E N

Four problems to solve

Q Ho w does Black make use o f Q Ho w does Wh ite make use of


a knigh t fork t o reach a winning his well-placed kn igh t?
en dgame?

B l ac k to m ov e Wh ite to move

I f the wh i te k i n g were o n g 2 , A f o r k on d7 is com i ng u p . F i rst


B l ack wo u l d have a s i m p l e f o r k Wh ite m u st s o l v e the p r o b l e m of
o n e 3 . B l ac k 's s o l u t i o n i s to p u t h i s q u ee n .
t h e w h ite k i n g o n g 2 ! 1 Of3xf8+
1 . . . Qd5xg2+
Wh ite captu res t h e r o o k a n d sets
2 Kf2xg2
up t h e b l a c k k i n g ready for t h e
If Wh ite d o es n 't captu re he l oses for k .
h i s q u ee n fo r n o th i n g . 1 . . . Kg8xf8
2 . . . N f5xe3+
Now Wh i te is read y .
3 K moves N e3xc2
2 N e 5 -d7+ K moves
B l ac k reaches the e n d g a m e a
3 N d 7 xb6
k n i g h t a n d a pawn a h e a d .
Th e b l ac k q u ee n fa l l s , a n d W h i te
Score 2 poin ts.
comes o u t of the com b i n a t i o n a
rook ahead.
Score 3 p oin ts.

N o t i ce h ow i n both these two pro b l e m s t h e attacker, spott i n g t h e poss i b l e


f o r k , d rives h i s o p p o n e n t 's p i eces onto the s q u a res wh e re he w a n t s t h e m .

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Raiding knigh ts

Q White seems to have the attack, Q White 's knigh ts are beau tifully
bu t the knigh t helps Black to placed. Ho w do they combine to
strike first. Ho w? force checkmate?

B l a c k to m ov e Wh i t e to m ov e

B l ac k i nvades t h e back ran k . Th e b l ac k k i ng i s c o r n e red a n d


1 Oe2xf 1 + Wh i te m a ke s u se of t h e th reat of
2 Kg 1 xf 1 Ne4-d 2+ s m oth e red m ate .
3 Kf 1 -g 1 R e8-e 1 + 1 Of7-g8+ Kh8xg8
4 Kg1 -h2 If B l ack captu res with the rook
Now t h e k n i g h t gets t o wo r k . . . h e s m ot h e rs his k i n g , a n d Wh ite
4 . . . N d 2� 1 + m ates with h i s k n i g h t o n f7 .

The wh i te k i n g m u st c o m e back 2 N d 5-e7++


o n to t h e f i rst ran k . . . D o u b l e c h ec k !
5 Kh2-g1 2 . . . Kg8-f8
. . . and n o w th e b l ac k k n i g h t can The b l ack k i n g wo u l d l ove to ru n
d i scov e r c h ec k . back i n to h i s c o r n e r , but 2 . . .
5 . . . N f 1 -g3+ Kg8-h 8 3 N e 5-f7 i s m ate .
Usefu l k n i g hts !
D i scove r i n g ch ec k on e3 is j u st as
good . E i t h e r way t h e k n i g h t c a n n ot 3 Ne5-g6+ h7xg6
be ca ptu red ; so B l ac k rega i n s h i s 4 Ne7xg6 mate
q u een and rem a i n s a rook a h e a d . Th e b i s h o p h o l d s t h e l i g h t s q u a res,
Score 5 poin ts. the k n i g h t h o l d s the dark sq u a re s .
The b l ac k k i n g i s c a u g h t i n t h e n et .
Score 5 poin ts.

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Raiding knigh ts

Testgam e 1 1 Q wha t does Black do n o w?


( Ruy L opez ) b c d g h

Pegoraro Sc h e i pel
1 e2-e4 e7-e5
2 N g 1 -f3 N b8-c6
3 Bf 1 -b5 a7-a6
4 Bb5-a4 N g8-f6
5 0-0 Bf8-e7
6 Qd 1 -e2 b7-b5
7 Ba4-b3 0-0
8 c2-c3 d7-d6
9 a2-a4 b5-b4
10 c3xb4

Q Black 's nex t m o ve is ob vious. . .


11 . . . Bg4xf3
or is it? Wha t would you do ?
Score 3 poin ts.
tl c g h B l ac k destroys W h ite 's k n i g h t
a n d p r e p a res to occu py d4 with
his own .
Score 1 poin t for 1 1 . . . Od 8-d 7 .
12 g2xf3
Natu r a l l y W h ite d i d n 't l i ke 1 2
Oc4x c6 Bf3xe4 w h e n h e l oses a
va l u a b l e centre paw n .
12 . . . N c6-d4
Of cou rse ! The k n i g h t s e i zes t h e
s p l e n d i d o ut post.
Wh ite's p r o b l e m s are c l e a r :
10 . . . Bc8-g4 ! ( a ) T h e b l a c k k n i ght d om i n ates the
Score 4 poin ts. centre a n d h e ca n 't d o a nyth i n g
With h i s l ast m ov e W h ite l eft h i m ­ about i t . H e ca n 't k i c k the k n i g h t
se l f with a w h a c k i n g great h o l e o u t w i t h a p a w n , a n d i t 's go i n g to
on d 4 , a n d a b l ack k n i g h t i s a l ­ ta ke h i m ages to b r i n g a p i ece
ready i n positi o n t o h o m e i n . rou n d to th reaten i t .
Score 2 poin ts f o r t h e o b v i o u s ( b ) H i s cast l e d pos i t i o n i s s h attered ,
1 0 . . . Nc6x b4 . h i s k i ng is i n d a n g e r on a n o p e n
11 Qe2-c4 f i l e , a n d h i s p a w n s o n f3 a n d h 2
are o bv i o u s wea k n esses.

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Raiding knigh ts

( c ) H e is be h i n d i n deve l o p m e nt , Q Wha t is Black 's nex t m o ve?


a n d t h o s e p i eces that are i n p l ay
are too far away to h e l p th e i r k i n g .
( d ) H i s pawns o n f2 a n d f 3 fo rm a
nu i sa n c e ba r r i e r . They stop h i s
k i n g f l e e i n g f o r safety t o t h e
centre ; t h ey a l so s t o p h i s p i eces
from com i n g to t h e aid of h i s
king.
13 Bb3-d 1
Q Wha t does Black do to
strengthen his position?

b d g

14 . . . Be7-g5 !
Score 4 poin ts.
Wh ite 's d a r k-sq u a red b i s h o p g u a rd s
f4 . B l ac k 's d a rk-sq u a red b i s h o p
o n l y gets i n the w a y of h i s o w n
q u ee n . The so l u t i o n i s t o e x c h a n g e
th e m !
Score 1 poin t for 1 4 . . . Od8-d 7 .
Lose 2 poin ts for 1 4 . . . N h 5-f4
wh ich l o ses a p i ece because the
b l ac k e-pawn i s ove r l oaded defe n d ­
i n g both k n i g hts.
13 . . . Nf6-h5
15 Kg 1 -h 1 Bg5-f4
Score 4 poin ts.
B l a c k 's f i rst ta rget is h 2 . He th rea­
Th e batt l e w i l l be fou g h t o n the K­
te n s 1 6 . . . Od 8-h4 and m ate next
side of the board - m a i n l y a r o u n d
move .
th e wh i te k i n g . B l ac k m u st m o b i l i ze
his fo rces and bri n g them to the 16 Bc1 xf4 N h5xf4
sce n e of the act i o n before Wh ite The seco nd k n i g h t d i gs i n . W i th
has t i m e to sort out h i s mess a n d Wh ite 's d a r k-sq u a red b i s h o p g o n e
o rg a n i ze a defe n c e . O n e b l a c k B l a c k 's h o l d ov e r h i s o p e r a t i o n
k n i ght i s a l ready i n sta l l ed o n a n b a s e s , f 4 a n d d 4 , i s ev e n stro n g e r .
exce l l e n t base ; t h e seco n d p i c k s 17 Rf1 -g 1
h i s spot: f4 .
Wh ite h a s g rove l l ed to g u a rd g 2
Score 2 poin ts for 1 3 . . . Od 8-d 7 . aga i n st i nv a s i o n b y t h e b l a c k
1 4 d2-d3 q u e e n . N ow h e h a s l eft f2 as a target.

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Raiding knigh ts

Q Ho w sh ould Black con tinue his 22 R g2-f2 Oh4-h3+


build-up ?
Q Is it safe for the white king to
run a way to the cen tre by 23
Kf 1 -e 1 ?

17 . . . Nf4-h3
Score 4 poin ts.
N o . After 23 K f 1 -e 1 Nf4-g2+,
T h e k n i g ht beg i n s its ra i d i n g a n d
W h i te wi l l h av e to give up the
f2 c o m e s u n d e r f i re .
exch a ng e , s i nce 24 Ke 1 -f 1 N g 2 -e 3++
Score 1 poin t for 1 7 . . . Od 8-h 4 .
is a m ost h o r r i b l e fo r k .
18 R g 1 -g2 Od 8-h4 Score 3 poin ts i f y o u s a w t h i s .
Th e q u e e n j o i n s the attac k a n d
23 Kf 1 -g 1
t h e p a w n o n f2 fa l l s i m m e d i a te l y .
T h e wh ite p i eces a re h e l p l ess. T h e Q No w wha t should Black do ?
b l a c k k n i g h t rad i ates powe r from
d 4 . H e cuts Wh ite in two. By
b l o c k i n g t h e pawn o n d 3 and
h i tti n g c 2 , h e stops t h e wh ite
queen from com i n g to t h e rescu e .
19 N b 1 -d2
I f 1 9 Oc4xc 7 , B l ac k g r a bs t h e
open c-fi l e by 1 9 . . . R a 8-c8 a n d
soon i nvades t h e back ra n k .
19 N h 3xf2+
20 K h 1 -g 1 Nf2-h3+
21 Kg 1 � 1 N h 3�4
Th e k n i g ht ret u r n s to Ca m p 1 1 1 :
h e doesn 't want to be stuc k o n t h e 23 . . . Ra8-e8
edge of the boa rd . Score 3 poin ts.

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Raiding knigh ts

Th e f i rst stage of B l ac k 's attack B l ac k th reate n s m ate o n h 2 , a n d so


has c o m e to a h a l t . R e i nfo rce­ forces the exch a n g e of roo ks.
ments are n e e d ed . 29 R f2xg2 Nf4xg2
Score 7 poin t for 23 . . . Rf8-e8. Wh ite st i l l c a n 't c a ptu re o n g2
B l ac k ' s k i n g 's pos i t i o n i s safer i f with h i s k n i g h t . He m u st save the
he k e e p s a roo k o n f8. knight and defe n d h 2 .
24 N d2-f 1 R e8-e6 3 0 N e3-f 1
25 N f 1 -e3 R e 6-g6+
26 Kg 1 -h 1 R g6-g 3 ! Q Ho w does Black finish White o ff?
B l ac k n e t s t h e pawn o n f3, b u t
h i s rea l p l a n i s to force the ex­
c h a n g e of rooks a fte r wh i c h t h e
wh ite k i n g wi l l be o p e n to the
wi n d .
27 R a 1 -c1 Nd4xf3
At l ast t h e q u e e n 's k n i g h t s p r i ngs
from his base. Even n o w W h ite
ca n 't get r i d of h i m ! I f 2 8 B d 1 xf3
R g3xf3, a n d Wh ite c a n c h oose
between l o s i n g h i s own k n i g h t
a n d be i n g m ated .
28 Bd 1 -b3
30 . . . Ng2-e3 ! !
Q Ho w does Black con tinue the Sp l a t !
attack?
Score 5 poin ts.
G l o r i o u s , g l o r i o u s k n i g h ts ! They
hit everyth i n g in s i g h t ; g2, h2, th e
wh ite q u e e n , c 2 , t h e wh ite k n i g h t . . .
At th i s p o i n t not s u r p ri s i n g l y Wh ite
res i g n e d .
Y o u cou l d h a rd l y h ave a better
ex a m p l e of k n i ghts o p e rat i n g from
bases . Both b l ac k k n i ghts d u g
t h e m s e l ves i n o n s q u a res from w h i c h
they cou l d n ot be removed . T h e
k i n g ' s k n i g h t r a i d e d the wea k n esses
in Wh ite 's r u i ned cast l e d pos i t i o n .
T h e q u e e n 's k n i g h t j u st sat sti 1 1 ,
a g i a n t , com m a n d i n g t h e board .
28 . . . R g3-g2 ! Toget h e r they we re a f r i g h te n i ng
Score 5 poin ts. force that W h ite cou l d never sto p .

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Raiding knigh ts

The glory of A n d re P h i l i dor

B o r n near Paris i n 1 7 26, A n d re'- F ra n c o i s- D a n i c a n P h i l i d o r was the gre atest


ch ess- p l a y e r the wo r l d had yet k n own . At o n l y fou rte e n he too k on a n d
beat a l l the l e a d i n g p l ayers a t the Cafe de l a R eg e nce i n P a r i s , l oo ked
upon as the centre of wo r l d chess. H e tou red E u rope and defeated ev e ry­
one w h o offe red him a c h a l l e n g e . At only twe nty h e p u b l i sh e d An
Analysis of Chess, t h e f i rst ever re a l l y good g u i d e to chess strateg y .
Ph i l i d o r ' s book was a best-se l l e r i n i ts day ; n o w it i s fo rgott e n . P h i l i d o r
i s remem bered today for two t h i ng s . F i rst t h e re i s Philidor's Defence,
the o p e n i n g wh ich beg i n s 1 e2-e4 e 7-e5 2 Ng 1 -f3 d 7 - d 6 . T h e n t h e re i s
Philidor's L egacy, a s m ot h e red m a t i n g m ethod w h i c h h a s cropped u p i n
cou nt l ess g a m e s . E v e ry chess- p l ay e r s h o u l d kno w Phi/idor's Legacy.

Sta rt with th i s pos i t i o n . ii b d g

Wh ite forces the b l a c k k i n g i nto


the c o r n e r :
1 Qc6-e6+ Kg8-h8
If the k i n g ever goes to f8 he i s
m ated b y t h e wh ite q u e e n o n f 7 .
2 N e5-f7+ Kh 8-g8
3 Nf7-h 6++ Kg8-h 8
4 Oe6-g8+ ! R b8xg8
F o rced ! But now h i s k i n g is trapped .
5 N h 6-f7 mate
W h i t e to m ov e

Ph i l i d o r's Legacy . . . the s m ot h e red mate . . . t h e d i scov e ry P h i l i d o r l eft for


the wo r l d of chess. B ravo P h i l i d o r ! B u t . . . t h e pos i t i o n a bove i s taken
from a boo k ca l l e d A Discourse o f L o ve a n d th e Art o f Chess, by t h e
S p a n i s h p l ay e r L u c e n a . T h at boo k was p u b l i s h e d i n 1 497 - t w o h u n d red
a n d twe nty - n i n e y e a rs before Ph i l i d o r was ev e n born ! P h i l i d o r deserves
his g l ory, h e r i g h t l y h o l d s a n i m portant pos i t i o n in the h i sto ry of ch ess,
but h i sto ry has given h i m t h e cred i t for s o m e body e l se 's i d e a . Oh, a n d
b y the w a y , A n d re- F ra n c o i s- D a n i c a n P h i l i d o r . . . h e n e v e r p l ayed
Ph i l i d o r ' s D efence i n his l i fe !

Page 1 1 0
Raiding knigh ts

Death by suffocatio n

A sm oth e red attac k often b r i ngs a s u d d e n , s h o c k e n d i n g t o a g a m e ; i t i s


very easy t o m i ss.

Sudden ? We l l , a sm oth e red attac k b r o u g h t a n e n d to the s h o rtest g a m e


ev er d e c i d e d between t w o p l a y e rs of m aster sta n d a rd . H e re i s that g a m e ,
from the P a r i s C h a m p i o ns h i p of 1 9 24 :
( Queen 's Pa wn Gam e ) b c 9 h

G i ba u d Lazard
1 d2-d4 N g8-f6
2 N b 1 -d2 e7-e5
3 d4xe5 N f6-g4
4 h2-h3 N g4-e 3 !
5 Wh ite resigns
G i ba u d 's q u ee n h as j u st d i e d ;
smoth ered i n h e r bed !
(5 f2xe3 Qd 8-h4+ m ates . )

P o s i t i o n after 4 . . . N g4-e3

Sh ock? We l l , fou r a l l ies got o n e in 1 93 6 . They sat down to p l ay b l a c k


together ag a i n st W o r l d C h a m p i o n A l e x a n d e r A l e kh i ne . Afte r 1 e2-e4
c7-c6 2 d2-d4 d7-d5 3 N b 1 -c3 d5xe4 4 N c3xe4 N b8-d7 5 Qd 1 -e2 ,
they p l ayed 5 . . . N g8-f6. O b v i o u s l y t h e y h a d n ot r e a d p a g e 1 0 2 !
Easy to m iss? W e l l , a s k o u r o l d f r i e n d D u fresne - you remem ber, t h e o n e
wh o w i s h e d h e h ad n 't accepted a l l of A n d e rssen 's presents.
Dufresne, togeth e r with J a cq u es b c

M i eses, wrote The Book of Chess­


p/ay. A n d a v e ry good boo k it was
too, bei n g p r i nted and r e p r i nted
many t i m e s . I n th e e i gh t h e d i t i o n
they a n a l ysed t h e Qu ee n 's G a m b i t
Open i ng . Afte r B l ac k 's n i nth m ove
they reached th i s positi o n . ' B l ac k
has t h e better pos i t i o n ' , t h e y sa i d .
Qu ite r i g h t . . . u n l ess Wh ite j u st
ha p pens to notice that h e c a n
p l ay 1 0 N b 5-d6 mate !

P o s i t i o n after 9 . . . N g 8 -e 7

Page 1 1 1
Raiding knigh ts

T E ST TW E LV E

Four problems to solve

Q The black knigh t can disco ver Q B o th black knigh ts help in


ch eck in eigh t differen t ways. finish ing Wh ite o ff quickly. Ho w
Wh ich is th e righ t wa y? does Black set up the winning forks?

B l ac k to m ove B l ac k to move

D i scove r i ng c h e c k g ives the k n i g h t B l ac k d ra g s a wh i te p i ece on to f 2


a c h a nce to i nv a d e t h e wh ite k i n g 's a n d i nto a k n i g h t fo r k .
pos i t i o n . 1 . . . Bc5xf2+
1 . . . N e4�3++ H i s k i ng a n d q u e e n a re forked by
D o u b l e chec k ! N e i t h e r t h e k n i g h t th e b i sh o p ; s o W h i te m u st captu re.
n o r th e q u ee n can b e capt u red . H e has a c h o i c e : ( a ) 2 K e 1 x f 2 or
2 K h 1 -g 1
( b ) 2 Og3xf 2 .
(a)
N o w B l ac k h a s two methods o f
2 l<e 1 xf2 Nf6xe4+
g i v i n g c h e c k mate :
Oc6-h 1 mate, o r
. . . a n d W h i te h a s wal ked s m a c k
2 . . .
N g 3-e2 mate
i nto a k n i g h t f o r k .
2 . . .
Score 2 poin ts.
(b)
2 Og3xf2 N e 5-d3+

. . . a n d W h ite has wa l ked s m a c k


i nto a k n i g h t f o r k !
Score 3 p o in ts.

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Raiding knigh ts

Q Black has m ore pieces. He Q White has destroved Black 's


threatens . . . R f5- f 1 mate and . . . K-side pa wn shield. Ho w does he
Rg8xg4. White ge ts the winning in vade and finish o ff the enem v
position ! Ho w? king?

W h i t e to m ov e Wh ite to m ov e

Wh ite spots the poss i b i l i ty of a Wh ite notices that N h 5 -f6+ wou l d


k n i g h t fork o n e 7 . H e h a s to set b e m ate i f i t were not for t h e b l a c k
it up by d r i v i n g th e b l a c k p i e ce s q u e e n . S o , h e sets a b o u t the j o b o f
wh ere h e w a n t s th em . deflect i n g h e r .
1 Qg4xg8+ Of8xg8 1 Re2-e8+
2 R g2xg8+ Kh8xg8 Wh ite m a ke s way for h i s q u e e n to
Now the b l a c k p i eces are on t h e come i nto the atta c k .
right s q u a re s a n d W h i te c a n go 1 . . . R a8xe8
ahead with h i s fo r k . 2 Od 1 -g4+ Of5xg4
3 N d5-e7+ K m oves Th e b l ac k q u e e n is d ragged away
4 N e7xf5 from f6, but b l oc k i n g t h e c h e c k
Wh ite is a p i ece a h e a d a n d w i n s i s n o g o o d e i th e r :
t h e e n d i n g easi l y . ( a ) 2 . . Qf5-g 5 3 N h 5-f6 m ate ,
.

Score 4 poin ts. or ( b ) 2 . . Nf7-g5 3 Og4x f 5


.

wi n n i ng the q u ee n .
3 N h 5-f6 mate
Score 6 poin ts.

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Raiding knigh ts

Testgam e 1 2 T h e best d i ag o n a l : t h e b i s h o p h i ts
the wea k p o i n t at f7 . W h ite m u st
( Sicilian Defence - Morra Gambit) wo r k h a rd to m a ke u s e of h i s ad­
1 e2-e4 c7-c5 va ntages a n d keep B l ac k u n d e r
2 d2-d4 c5xd4 pressu re . H e m u st n ot a l l ow h i s
3 c2-c3 o p p o n e n t t i m e to com p l ete h i s
d ev e l o p m e n t a n d h o l d o n t o h i s
Wh ite offers a pawn . . .
extra pawn .
3 . . . d4xc3 Score 1 poin t for 6 B c 1 -f4 or 6
. . . a n d B l ac k accepts. Be 1 - g 5 .
4 N b 1 xc3 6 . . . d7-d6?
F o r the pawn sac r i f i c ed Wh ite wi l l 7 e4-e5
g a i n com pensat i o n i n th ree ways : Wh ite presses o n .
( a ) H e w i l l h av e a s m a l l l ead i n
7 · · . d6xe5
d ev e l o p m e n t .
( b ) H e w i l l have o p e n l i n es : t h e c ­ He c a n 't p l ay 7 . . . N c 6 x e 5 8
a n d d-f i l es, p l u s good d i ago n a l s Nf3x e 5 d 6 x e 5 9 Bc4xf7+ s i nce
f o r h i s bishops. h e w i l l l ose his q u ee n .
( c ) H e w i l l h a v e m o re s p a c e i n t h e Q Wha t does White do n o w?
c e n t r e of t h e board .
b c d e f g h
4 · · · N b8-c6
5 N g 1 -f3 N g8-f6
Q Wha t is White 's nex t developing
m o ve ?

8 Qd 1 xd8+ !
Score 4 poin ts.
The o n l y way of kee p i n g u p t h e
press u r e . I t m a y seem stra nge t h a t
Wh ite s h o u l d want to exch a n g e
qu eens afte r g i v i n g u p t w o p a w n s
6 Bf 1 -c4 to g e t a n atta c k . Exch a n ges u s u a l l y
Score 3 poin ts. h e l p t h e p l a y e r whose p o s i t i o n i s

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Raiding knigh ts

c ra m p e d , but they c a n a l so h e l p t h e QHo w sh ould White con tinue?


p l a y e r wh o h a s a l ead i n deve l o p­
ment. H e re t h e wh ite k n i gh ts a re
ready to r i p B l ac k a p a rt , a n d t h e
b l a c k p i eces a r e i n n o p o s i t i o n t o
m eet th e m .
8 . . . N c6xd8
Ta k i n g with the k i n g i s even worse !
8 . . . K e 8x d 8 9 N f3-g5 (th reate n i n g
a fork o n f7 ) Kd 8-e8 1 0 Nc3-b5
(th reate n i n g a fork o n c 7 ! )
Q Ho w does White con tinue with
his a ttack?

10 N f3xe5
Score 4 poin ts.
The second k n i g h t goes to wa r !
M ate i s th reate n e d o n c 7 .
No score f o r 1 0 N b 5x a 7 . W h i te i s
after m o r e t h a n gett i n g b a c k h i s
paw n s .
10 . . . e7-e6
Q Wha t is the nex t a ttacking m o ve ?

9 N c3-b5
Score 4 poin ts.
Th e ra i d i ng beg i n s ; th e f i rst k n i g h t
h i ts c 7 w i th t h e th reat o f a fo r k .
Score 1 poin t f o r 9 N f3 x e 5 .
9 . . . R a8-b8
B l ac k d o e s n 't h a v e m u c h c h o i c e . H e
sti l l gets forked afte r 9 . N d 8-e6
. .

1 0 Bc4x e 6 , and i f he tries 9 . . .


Ke 8-d 7 1 0 Nf3x e 5 + K d 7 - e 8 t h e
k n i g h t g o e s to c l a n y wa y - o n l y
n o w it m ates h i m ! 11 N b5-c7+
Score 3 poin ts.

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Raiding knigh ts

The o n l y move. I f Wh ite does n 't 12 . . . Ke7-d6


keep u p the press u re B l ac k wi l l Th e b l a c k k i n g r u n s for h i s l i fe
p l a y 1 1 . . . Bf8-b4+ a n d 1 2 . . 0-0,
.
and forks the two wh ite k n i g h t s .
so l v i n g m o st of h i s p r o b l e m s . O n the o p e n board t h e k n i g h ts
11 . . . Ke8-e7 l ac k pawn s u pport; so they h ave
no safe o pe r at i o n bases . T h ey
Q Ho w does White strengthen his
m u st ex pect to f i g h t a h i t-a n d -
a ttack?
ru n batt l e , but now they h ave a
pro b l e m . . . they c a n 't both ru n
away ! W h ite h a s a n a nswer ready . . .
13 Be3-f4
No w if the b l a c k k i n g c a ptu res t h e
k n i g h t o n c 7 h e wa l ks stra i g h t i nto
a n a sty d i scovered c h ec k : 1 3 . . .
Kd6xc7 1 4 N e 5xf7+.
13 . . . Nf6-h5
Q Find Wh ite 's nex t m o ve.

12 Bc1 -e3
Score 4 poin ts.
T h e wh ite k n i ghts have caused
c h a o s in B l a c k 's positi o n . B l ac k 's
p i eces sta nd h i g g l edy-p i g g l edy o n
the back ra n k , a n d h i s k i n g , h av i n g
l o st the r i g h t to cast l e , is stu c k
f i r m l y i n t h e centre. W h ite 's k n i ghts
ca n 't be expected to do everyth i n g
t h e m s e l v e s , a n d m o r e f i re-power i s 14 N c7 -b5+
n e e d e d i n t h e atta c k . W h ite d eve l ops Score 4 poin ts.
a bishop with the th reat of 1 3 Be3- Wh ite saves h i s k n i g h t , a n d as h e
c 5 m ate : B l ac k i s not to be a l l owed g ives c h e c k h e doesn 't l ose t i m e -
any peace. h e keeps the atta c k rol l i ng .
Score 1 poin t for 1 2 Bc 1 -d 2 , wh ich Score 1 poin t f o r 1 4 N e 5xf7++.
h a s the s a m e mate th reat but bl ocks D i scove r i n g c h e c k i s n 't so good
t h e d-fi l e . now, bec a u s e afte r 1 4 . . . Kd6-e 7
Score 1 poin t f o r 1 2 b2-b3 o r 1 2 1 5 N f 7x h 8 N h 5xf4, Wh ite h a s n 't
Bc 1 -f4 . a h ope of rescu i n g h i s k n i g h t.
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Raiding knigh ts

Q Wha t would White do if Black Th e b l ac k k i n g i s o n t h e ru n a n d


dived for safety by p laying 14 Wh ite i s h u nt i n g h i m d o w n . T h e
. . . Kd6-e7? wh i t e p i eces w i l l f o r m t h e s p i d e r 's
we b , d ra w i n g t h e b l ac k k i n g i n u nt i l
h e i s sec u r e l y t r a p pe d .
15 Kc5-b4
16 a 2-a3+ Kb4-a4
17 b2-b3+ Ka4-a5
18 b3-b4+ Bf8xb4+

B l ac k gets mated i m me d i a t e l y i f
h e moves h i s k i n g : 1 8 . . . K a 5- a 6
1 9 N b 5-c 7 mate o r 1 8 . . . K a 5-a4
1 9 N b 5-c3 m ate.
19 a3xb4++ Ka5xb4

Q What does Wh ite do n o w?


After 1 4 . . . Kd6-e7 Wh ite wo u l d
be a b l e t o u s e h i s k n i g h t f o r a n o t h e r
d i scovered atta c k : 1 5 N e 5-g6+
fo l l owed by 1 6 B f4x b 8 .
Sco re 3 poin ts i f you saw t h i s .

14 . . . K d 6-c5

Q The black king is a targe t for


Wh ite 's army. Wha t does White
do n o w?

20 0-0
Score 3 poin ts.
The b l a c k k i n g h a s been n etted by
Wh i t e 's m i n o r p i eces. He c a n o n l y
s i t a n d awa i t execu t i o n b y 2 1
Rf1 -b1 .
Score 3 p o in ts fo r 20 K e 1 - d 2 , b u t
score only 1 poin t f o r 2 0 K e 1 -e2
wh i c h a l l ows B l ac k to d e l a y m ate by
20 . . . N h 5-f4+ .
15 Bf4-e3+ Black resigns

Score 3 p o in ts. R a i d i n g k n i g hts at th e i r best !

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Raiding knigh ts

Come i nto my parlou r said the spider to the fly

B l ac k seems to be w i n n i n g fa i rl y 3 . . . Kb3-c4
easi l y . H e 's g o t t h e w h i t e p i eces R e a l l y M a d a m , I th i n k you 've
sq u as h e d i nto t h e corner, a nd he m a d e a m i sta k e .
h a s m o re than e n o u g h th reats to
4 Ob2-b4+
keep a ny o n e h a p p y .
Oh co m e on now, h o w a bo u t a
b d
d a nce?
4 . . . Kc4-cl5
D o you m i n d , M a d a m . I th i n k not.
5 Ob4-d6+
Oh yes . . . ta ke me in those stro n g
arms.
5 . . . Kd5-c4
M a d a m , p l ease . . .
6 Od 6-c5+
H o l d me cl oser . . . t i g h t e r . . . t i g h t e r .
6 . . . Kc4-b3
Wh i te to m ov e
M a d a m p l ease . . . put me down .
Wh ite, of cou rse, h a s d i fferent 7 Oc5-b4+
ideas, o r at l e a st his q u e e n does !
Oh you 're m i n e . . . m i n e .
Sh e n otices that if s h e c a n entice
the black king o n to the right 7 . . . Kb3-c2
s q u a re ( e 1 , c 1 , b 2 , b4 , o r c 5 ) , s h e Control y o u rse l f M a d a m . You r
c a n c l obber h i m with a rea l k i l l e r l i pst i c k 's s m u d g i n g a l l ov e r m y
o f a k n i g h t fo r k . roy a l u n iform .
1 Oh 1 -e 1 + 8 Ob4-b2+
H e l l o t h e n H a n ds o m e . At l ast . . . t h e re is n o esca p e . I am
1 . . . Kd 2-c2 you rs . . . a l l you rs .

I beg you r p a r d o n M a d a m ? 8 . . . Kc2xb2


O h th e wom a n 's rav i n g m a d !
2 Oe 1 -c 1 +
9 N f2xd3+
I s a i d H e l l o then Ha ndsome.
Th e wh i te q u e e n has f i n a l l y got h e r
2 . . . Kc2-b3
m a n ! Th e bl ack k i n g , forced t o
Strange woman . . . Go away . su r r e n d e r to h e r fe m i n i n e w i l es , gets
3 Oc 1 -b2+ h o r r i b l y f o r ke d . The wh ite passed
Now th e n , d o n 't be s h y . . . come pawns m a rch o n to v i ctory .
h e re .
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Raiding knigh ts

Von Schierstedt at odds with a knight

I n t h e l a st centu ry g a m e s were often p l ay e d at odd s . T h e re we ren 't so


many good p l a y e rs a bout, and s m a s h i n g t h e sam e o p p o n e nts n i g h t after
n i g ht ca n be as b o r i n g for the ch ess m a ster as it i s m i sera b l e for h i s v i cti m s .
S o t h e y i nv e nted g a m es w h i c h gave t h e w e a k e r p l a y e r a c h a n c e . Often
they p l ayed odds games, in wh i c h t h e m a ster gave h i s o p p o n e n t a p i ece, a
roo k , or eve n a q u e e n sta rt . Less c o m m o n was t h e g a m e i n wh ich t h e
m aste r h a d to n a m e b e f o r e th e f i rst m ove the p i ece with wh ich h e i n ­
te n d e d t o g i v e c h e c k m ate . D o i n g th i s y o u wi l l f i n d , i f y o u d a r e try , i s n 't
easy ! M a x L a n g e d a red . I n B res l a u i n 1 86 8 h e u n d e rtoo k to beat von
Sch i e rstedt . . . by mating h i m with his q u e e n 's k n i g h t , of a l l p i eces !

( Vienna Gambit) 1 5 Qh5xh 6+ Kg7xh6


Lange v o n Sch i e rste d t 1 6 Rf4-g4+ Kh 6-h5
1 e2-e4 e7-e5 1 7 N e 2 -g3+ K h5xg4
2 N b 1 -c3 N b8-c6 1 8 Rf1 -f5 h7-h6
3 f2-f4 e5xf4 1 9 h2-h3+ Kg4-h4
4 N g 1 -f3 g7-g5 20 R f5 -h5+ Bf7xh5
5 Bf1 -c4 g5-g4 2 1 Ng3-f5 mate
6 0-0 The q u e e n 's k n i g h t w i n s the day . . .
A p i ece, for d ev e l o pm e n t . not that L a n g e h a d m u ch c h o ice -
he d i d n 't have m u c h e l s e l eft !
6 g4xf3
7 d2-d4 f3xg2
8 Bc4xf7+
A p i ece, to get at the e n e m y k i n g .
8 Ke8xf7
9 Qd 1 -h5+ Kf7-g7
10 Rf1 xf4
Th reate n i n g mate on f7 th o u g h
n o t with t h e k n i g h t.
10 Ng8-h 6
11 Bc1 -e3 d7-d6
12 N c3-e2 Qd8-e7
d
13 Kg1 xg2 Bc8-e6
14 R a 1 -f 1 Be 6-f7

A bri l l i a n t atta c k . . . but if La nge cou l d o n l y w i n by c h ec km at i n g with h i s


q u ee n 's k n i ght, why d i d n 't v o n Sch i e rstedt m a kes some atte m p t to e x ­
ch a n g e that p i ece? A n d why d i d h e both e r d efen d i n g h i m s e l f w h e n L a n g e
th reate n e d m a te with h i s rook?

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Raiding knigh ts

TEST T H I RTEEN

Four pro b l ems to solve

Q Black wins a piece by means Q Black 's pieces are m o ving in


of a simple fork. Ho w? for the kill. Ho w does he force
checkma te?

B l a c k to m ove B l a c k to m ove

B l ac k spots the c h a nce of a k n i g h t I f the wh ite g-pawn d i sa p pears,


fo r k o n c 2 . H e ca n 't go t h e re B l ac k h a s a sta n d a rd k n i g h t m ate
stra i g h t away, so h e sets u p t h e fo r k on h 3 .
with a quee n sac r i f i c e . 1 . . . Qg4-h 3
1 . . . Qd8xd4 B l ac k th reate n s m ate on g2 a n d
2 Qd 1 xd4 i nv ites W h ite t o m ov e that g-pawn .
If Wh i te had not reca ptu red h e 2 g2xh3
wo u l d s i m p l y h a v e l ost a p i ec e .
The pawn is l u red away and the
2 . . . N b4-c2+ path is open for t h e k n i g h t .
The k n i ght forks everyth i n g - k i n g , 2 . . . N f4xh3 mate
q u e e n , a n d roo k !
Score 3 poin ts.
3 K moves N c2xd4
B l ac k h a s rega i n e d the q u e e n a n d
c o m e o u t a k n i ght u p .
Score 2 poin ts.

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Raiding knigh ts

Q Black is a p iece ahead; White Q The white knigh t deals the


must strike quickly. Ho w? dea th blo ws. Ho w?

Wh ite to m ov e W h i te t o m ove

Th e wh ite k n i g h t o n g 5 h o l d s the Wh i te s p a r k s off a s e r i e s of


key to t h e attac k . W h ite fo rces m u rd e r o u s forks.
mate by a sta n d a r d P h i l i d o r 's 1 N c5xe4
Legacy.
Score 3 poin ts for th i s f i n e q u ee n
1 Qf3-d5+ Kg8-h8 sacr i f i c e .
O r 1 . . . Kg 8-f8 2 Od 5-f 7 mate. 1 . . . Be5xf6
2 Ng5-f7+ Kh8-g8 Oth erwise B l ac k h a s s i m p l y l ost a
3 Nf7-h 6++ p i ece for n oth i ng .
D o u b l e c h e c k ; t h e k n i g h t c a n 't 2 Ne4xf6+
be t a ke n .
The f i rst f o r k .
3 . . . Kg8-h8
2 . . . Kg8-h 8
Aga i n 3 . . Kg8-f8 4 Qd 5-f7 is m ate.
.

W h ite cou l d n o w w i n by 3 Nf6xe8,


4 Qd5-g8+ R e8xg8 but h e sets up a n eve n better for k .
5 N h 6-f7 mate
3 Bh 6-g7+
Th e b l a c k k i n g is sm othered i n t h e
Score 3 more poin ts if y o u saw th i s
co r n e r i n t h e fam i l i a r way.
seco n d sacrifice .
Score 4 poin ts.
3 Kh 8xg7
4 Nf6xe8+ K moves
5 Ne8xc7
W h ite h a s won a roo k a n d a b i s h o p !

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R aiding kn igh ts

Testgame 1 3 7 Bc1 -a3

W i th th i s m ov e W h i te h a s two i d eas
( Nimzo-lndian Defence ) i n m i n d . F i rst he p i ns the black d ­
H . M att i s o n A. N i m zo w i tsch pawn a n d p rev ents . . . e6-e 5 .
1 d 2 -d4 N g8-f6 Sec o n d h e prepares to g e t r i d o f
2 c2-c4 e7-e6 h i s d o u b l ed pawns b y p l ay i ng
3 N b 1 -c3 Bf8-b4 c4-c5 .
4 N g 1 -f3 Bb4xc3+
Q Ho w does Black s top White 's
5 b2xc3 plan ?
The g a m e is a l ready ta k i n g s h a p e .
B l a c k h a s e x c h a n g e d h i s d a r k­
s q u a r e d b i s h o p for a k n i g h t . I f
W h i te can exch a n g e pawns, a n d
o p e n u p d i ago n a l s , h i s t w o b i s h o ps
cou l d g i v e h i m an advantage i n t h e
m i d d l e- g a m e .
O n the oth e r h a n d W h i te ' s p a w n
structu re h a s b e e n s e r i o u s l y wea k ­
e n e d . T h e w h i t e c - p a w n s are d o u b l e d ;
t h e y w i l l h ave t o b e defe n ded b y
p i eces, a n d t h e o n e o n c4 i s g o i n g
t o get i n t h e w a y of h i s o w n b i s h o p .
T h e wh i te a-pawn i s i s o l ate d .
B l ac k m u st f i g h t for h i s s h a re o f 7 c7 -c5 !
the centre, bu t h e m u st n o t a l l ow
Score 5 p oin ts.
th e pawn exch a nges wh i c h w i l l l e t
B l ac k sets u p a r o a d - b l o c k . Th i s
t h e w h i te b i s h o ps l oose o n a n o p e n
p a w n b l u nts t h e wh i te b i s h o p , a n d
board . H e m u st t ry to k e e p t h e
f i x e s the wh ite p a w n f i rm l y o n c 4
pos i t i o n c l osed a n d l o o k f o r ways
w h e r e i t wi l l s o o n be attac ked .
to att a c k t h e white pawn wea k­
nesses . 8 g 2 ij 3 b7-b6
9 Bf1 -g2 Bc8-b7
5 . . . d7-d6
10 0-0 0-0
6 Qd 1 -c2
11 N f 3 -h4?
Wh i te wants to push h i s e-pawn a l l
K n i ghts a re u s u a l l y bad l y p l aced o n
t h e way t o e 5 , s e i z i n g space, a n n oy ­
the edge o f t h e board , a n d th i s o n e
i n g t h e b l ac k k n i ght, a n d o pe n i n g
is bad l y p l aced h e re ! I f Wh i te
u p d i ag o n a l s f o r h i s b i s h o p s .
wa nted to exch a n g e t h e b i s h o ps
6 . . . Qd 8-e7 t h e n he s h o u l d h a v e p l a y e d h i s
B l ac k p l a ns to a nswer e 2-e4 with k n i g h t bac k t o d 2 , where i t d e fe n d s
. . . e6-e 5 , sta k i n g his o w n c l a i m th e c-pawn a n d h e l ps control t h e
f o r space i n t h e centre. centre.

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Raiding knigh ts

11 . . . Bb7xg2 15 R f 1 -d 1
12 K g 1 xg2
Q Ho w does Black con tin ue h is
H e r e a ga i n W h i te s h ou l d h a v e build-up ?
ta k e n w i t h the k n i g h t s o t h a t i t
cou l d g e t b a c k i n t o t h e g a m e o n e3 .
12 . . . Oe7-b7+
13 Kg2-g1 Qb7-a6

c4 is the o bv i ou s ta rget, a n d t h e
attack beg i n s . Wh i te ' s r e p l y i s
forced . . .
14 Oc2-b3

. . . but now h e l oses c o n t r o l o f e 4 .


Q wha t does Black d o n o w?

15 . . . N c6-a5

Score 4 p o in ts.
K n i g h t s are u s u a l l y bad l y p l aced o n
t h e edge o f t h e board . . . b u t n ot a l ­
wa y s ! Th i s o n e h i ts c 4 as wel l a s
th e q u ee n .
16 Qb3 -b5 Qa6xb5
17 c4xb5

Q Wha t does Black do now to


14 . . . N b8 -c6 strength en h is positio n ?

Score 3 p oin ts.


B l ac k h a s p l ay e d t h e o p e n i ng wel l .
H e h a s k e pt u p i n d ev e l o p m e n t a n d
h e h a s m o re t h a n h i s s h a re o f t h e
c e n t r e . H e h a s sto pped t h e wh ite
b i s h o p s from c o n t ro l l i n g t h e board
by sett i n g u p h i s s o l i d pawn b a r r i e r .
The m i d d l e-ga m e i s n ot g o i n g to b e
wo n b y a v i o l e nt attack o n t h e wh ite
k i n g . B l ac k i s g o i n g t o g r ad u a l l y i m ­
prove t h e posi t i o n o f h i s p i eces a n d
attack t h e wea k p o i nts i n W h i te's
pawn structu r e .

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Raiding knigh ts

17 . . . N a5-c4 ! Q Wha t does Black do n o w to


Score 6 poin ts. improve the po wer o f h is pieces?
B l ac k h a s captu red c4 ! H e h a s n 't
h c g h
won a pawn , but that d o es n 't
m atte r . H e h a s wo n a sq u a re, a
m a rve l l o u s o p e ra t i o n base for h i s
k n i g h t . J u st l oo k :
( a ) T h e base is a stro ngh ol d . I t is a
l i g h t s q u a re, so W h ite ca n 't attack
it with h i s b i s h o p . Nor c a n Wh ite
attac k it with a pawn . The k n i gh t
i s f i rm l y d u g i n , a n d Wh ite wi l l
have e n o rm o u s p r o b l e m s i n try i n g
t o sh i ft i t .
( b ) T h e k n i g h t c o m m a n d s a central
pos i t i o n . 18 . . . a7-a 6 !
( c ) T h e w h i te b i s h o p i s attacked Score 5 poin ts.
and d r i v e n bac k h o m e . T h e t i m e h a s c o m e for B l ac k to
( d ) T h e d a r k s q u a res wh i c h t h e th i n k about h i s roo k s . R o o ks need
b i s h o p m i ght I i ke t o u s e a r e o p e n f i l es . B l ac k o p e n s a f i l e a n d
attac ked . f i n d s a n e w ta rget - th e wh ite
pawn o n a 2 .
( e ) T h e wh ite pawn is b l ocked a n d
f i x e d o n c3 w h e re it wi 1 1 both get Score 1 p oin t for 1 8 . . . Nf6-d5 o r
in the way of its b i s h o p and be a 1 8 . . . Nf6-e4 .
target for atta c k . 1 9 b5xa6 R a8xa6
( f ) T h e b l a c k pawns o n d 6 a n d b6 20 d4xc5 b6xc5
are p rotected by t h e k n i g h t . 21 N h4-g2
Score 2 poin ts for 1 7 . . . N f6-d 5 Q Wha t does Black do n o w?
or 1 7 . . . N f6-e4. So o n e r or l ater
b c d g h
o n e of th ese s q u a res i s go i n g to be
a n i d e a l base for the k i n g 's k n i g h t .
H o w e v e r , if B l ac k u ses e i th e r of
th e m i m m e d i ate l y W h ite wo u l d
s i m p l y d efe n d h i s c-pawn b y 1 8
R d 1 -d 3 a nd th e n g r a b t h e f i rst
o p p o rtu n i ty to d r i v e the k n i g h t off
with a p a w n .
18 Ba3-c1

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Raiding knigh ts

21 . . . Nf6-d5 23 e 2 -e4

Score 4 pain ts. Q Wha t sh ould Black play n o w?


Th e second k n i g h t f i n ds a base
fro m w h ich to o p e rate . He sta n d s h c d c l g h

s m a c k i n t h e m i d d l e of t h e bo a rd ,
on a l i g h t s q u a r e w h e re t h e b i s h o p
ca n 't g e t at h i m , a n d h e h i ts t h e
wea k w h ite c-pa w n .
Score 2 poin ts f o r 2 1 . . . R f8-a 8.
Score 1 poin t f o r 21 . . . Nf6-e4 .

22 R d 1 -d 3

Q Ho w does Black keep up the


pressure?

23 . . . N c4-e5

Score 4 p oin ts.


Score 2 poin ts for 23 . . . N d 5-f6 .
Th e m a g n i f i c e n t k n i g h ts sta n d
ast r i d e t h e boa rd . T h e y s i m p l y
rad i ate powe r . S o m uc h p o we r , i n
fact , t h a t M a tt i s o n , w h o h a s not yet
l ost so m u ch as a pawn , gave u p .
Wh ite resigned .
Why?
Wel l , i f h e h a d p l ayed o n M a tt i s o n
22 . . . Rf8-a8
wou l d h ave h a d to try :
Score 4 p oin ts.
24 R d 3 -d 1
B l ac k h a s stead i l y i m proved t h e
I f 2 4 R d 3- d 2 , h e gets f o r k e d b y 24
pos i t i o n of h i s p i eces a n d c o m ­
. . . N e 5-f3+.
pared with Wh ite's r a g g e d a r m y
24 . . . N d 5xc3
t h e y m a k e a sp l e n d i d s i g h t . B l ac k
25 R d 1 -f 1
h a s sec u red o p e ra t i o n bases f o r h i s
kn i ghts. H e h a s created o p e n f i l es H e c a n 't go to d 2 o r e 1 becau se o f
fo r h i s r o o k s . H e h as pos i t i o n e d h i s the fo r k .
fo rces t o w o r k toget h e r powe rfu l l y . 25 . . . N e 5 -f3+
Now i t i s h a rvest t i m e ! T h e wea k 26 Kg 1 -h 1 R a 6xa2
wh i te pawns a re o v e r-ri p e , ready And n o w , .h a v i n g a l re a d y s u rren­
to fa l l . de red two p a w n s , Wh ite has n o way
Score 2 poin ts f o r 2 2 . . . Nc4-e5. of sav i ng a t h i rd , his e-pa w n .
Page 1 2 5
Raiding knigh ts

The kni ght move

T h e stra nge L-s h a ped move of t h e k n i g h t has i n te rested peo p l e for


h u n d re d s of years, in ch ess, in l i fe, and in sto r i e s . I n the M i d d l e Ages
sec ret m essages were sent in code, by k n i g h t m oves . A sh eet of paper
was covered i n s q u a res a n d a l etter
K z Q N x F
was p l aced in each s q u a r e . The
rea d e r by m ov i n g l i ke a k n i ght y p H E R I
from s q u a r e to s q u a r e cou l d s p e l l
E E K G T H
o u t t h e h i d d e n message. I n ou r
p i cture you wi l l f i n d a u sefu l T z 0 D p u
message if you sta rt i n the top
s E y F H G
l eft c o r n e r . Of cou rse, at each
go the read e r i s faced with sev e r a l Q F T E 0 B
sq u a res to w h i c h a k n i g h t m o v e
wou l d ta ke h i m , so so l v i n g th e p ro b l e m ofte n to o k both t i m e a n d pat i e n ce .

The G e r m a n H i gh Co m m a n d , i n the R u ss i a n fi l m Blue Routes, cu n n i n g l y


d e s i g n e d a m i nefi e l d w h e re 36 m i n es w e r e l i n ked togeth e r i n t h e p atte rn
of k n i g h t moves. Of cou rse t h e G e r m a n s rec k o n e d without t h e su per­
bra i n of Comrade Capta i n R a t a n ov of the Sov iet Navy, w h o saw t h r o u g h
the w h o l e ev i l p l ot i n a f l a s h , a n d destroy ed the l ot of t h e m !

T h e k n i g ht's to u r of th e ch ess-board h a s a l ways ca ptu red m ost atte n ­


t i o n . H o w c a n t h e k n i gh t m ove a rou n d t h e boa rd l a n d i n g o n e a c h o f t h e
6 4 s q u a res o n c e , w i t h o u t tou c h i n g a n y s q u a r e tw ic e ? P e r h a p s you cou l d
f i n d a way?
I t i s n 't easy . . . but there are a b c d e f g h

ov e r 30 m i l l i o n m et h o d s ! H e re is 8 50 - 24 - - 14 - - 26 - - 8
o n e of th e m . T h e k n i gh t beg i n s at
-
7 R 62 B 1 2 M 34 m 38 7
d4, moves to c2, then to a 1 , to b 3 , - - - -
6 1 0 - 64 - 40 - 36 - 6
a n d so o n before reach i n g c 6 , i t s - - - -
64th a n d l a st sq u a re . 5 - 22 - 52 - 28 • 1 6 5
- � - -
T h e strange th i ng about th i s 4 48 • 6 0 • 20 .. 54
� � - .
� �
4
k n i g h t to u r i s t h a t i n tou r i n g t h e
3
- 4 - - 8 -
- 32 -
u. 42 3
board th e k n i g h t m a kes a m a g i c -
sq u a re . A d d u p th e n u m bers i n each 2 6 - 2 - 44 - 3 0
- � -
-2-
ra n k a n d each f i l e , y o u w i l l f i n d 1 - 58 - 46 - 56 - - 18 1
� . -
they a l ways c o m e t o 2 6 0 . Of cou rse, b d f 9 h

it's not a proper m a g i c s q u are bec a u s e


the d i ag o n a l s d o n 't a d d u p to 260 as we l l . P e r h a p s y o u cou l d wo r k o u t
a w a y o f so l v i ng t h a t p r o b l e m . . . if y o u 've g o t a y e a r o r two t o spare !

Page 1 26
Raiding knigh ts

Th e knight tra nsfer

H e re is a p r o b l e m fo r y o u . b c g h

Both p l ayers h ave m a d e fo u r


moves a n d th i s i s the positi o n .
You r j o b i s t o work o u t t h e m oves
they made. H o w c a n y o u reach
th i s pos i t i o n after j u st fo u r m oves?
D i ff i c u lt?
Wel l , play th rough t h e game below
a n d y o u m a y get a c l u e !

P o s i t i o n a f t e r B l ac k ' s f o u r t h m ov e

So meth i n g rat h e r stra nge h a p p e n e d in the fi rst ten m oves of t h e g a m e


betwee n B e rg e r a n d M a rsh a l l at C a r l s bad i n 1 90 7 .
( Cen tre Coun ter Gambit)
a b c d g h
1 e2-e4 d7-d5
2 e4xd5 Ng8-f6
3 N g 1 -f3 Nf6xd5
4 d 2-d4 e7-e6
5 Bf 1 -d3 N b8-d7
6 0-0 Bf8-e7
7 c2-c4 N d 5-b4
8 Bd3-e2 0-0
9 a2-a3 N b4-c6
10 N b 1 -c3 N d7-f6

P o s i t i o n after 1 0 . . . N d 7 -f6

N oth i n g strange? Qu ite a n o r m a l posit i o n , y o u m i g h t th i n k . The odd


th i ng i s that M a rs h a l l 's k n i ghts h ave c h a nged p l ace s . His k i n g 's k n i g h t ,
n o rm a l l y d eve l o ped o n f6, sits o n c 6 , wh i l st h i s q u e e n 's k n i g h t , wh i c h
you wou l d e x p ect t o f i n d o n c 6 , s i ts o n f6 .

I f y o u were stu c k on t h e p r o b l e m a bov e , that k n i g h t transfer m a y


have g i v e n y o u a h i n t. You see , i n the p r o b l e m o n e of the k n i g h ts i s n ot
wh at it seems. Th e s o l u t i o n to t h e p ro b l e m i s : 1 N g 1 -f3 d7-d 5 2 N f3-e5
Ng8-f6 3 N e5-c6 Nf6-d7 4 N c6xb8 Nd7xb8 . The bl ack k n i g h t o n b8 i s
i n fact B l ac k 's k i n g 's k n i g h t !

Page 1 2 7
Raiding knigh ts

TEST F O U RTEEN

Four problems to solve

Q The knigh t helps Wh ite to bring Q B!ack se ts up a winning knigh t


the game to a sudden end. Ho w? fork. Ho w?

Wh i te to m ov e B l a c k to m ov e

A q u e e n sac r i f i ce c l e a rs the way The i m p o rta nt square i s f3, b u t


fo r a sta n d a rd roo k-a n d - k n i g h t before B l a c k can fo r k h e m u st
mate. d r i v e the wh ite k i ng on to h 2 or g 1
1 Qc3xf6 1 . . . R c8-c 1 +
If B l ac k d o e s n ' t accept the sacrifice 2 K h 1 -g2
he re m a i n s a rook a n d k n i g h t down O r 2 Kh 1 -h 2 N g5-f3+ w h e n t h e
- checkm ate wi l l n o t be far a wa y . k i n g a n d q u e e n a re forked stra i g h t
1 . . . g7xf6 away .
2 N g5-f7 mate 2 . . . R c 1 -g 1 +
The k i n g is neatly trapped in h i s B l ac k d r ives t h e k i ng w h e re h e
corner. wa nts h i m .
Score 2 poin ts. 3 Kg2xg 1
N o w t h e fo r k is set u p .
3 . . . Ng5-f3+
4 K moves Nf3xd4
B l ac k has won the q u e e n for a
roo k . The e n d i n g , a k n i ght a n d
pawn a h e a d , i s easy t o wi n .
Score 3 poin ts.
Page 1 28
Raiding knigh ts

Q Black 's g-pa wn looks menacing, Q A ll o f White 's pieces arewell


but it is his knigh t tha t does the placed. A sacrifice leads the way to
damage. Wha t knigh t? Well, tha t a knigh t raid an d checkma ting
is the question I attack. Find the way White wins.

B l a c k to m ove Wh i t e to m ov e

Obv i o u s l y the g-pawn is g o i n g to Wh ite 's stre n gth i s o n t h e o p e n


prom ote to a k n i g h t . B l ac k c l ev e r l y c e n t r e f i l es . H e m a kes u s e of these
a r r a n g e s for t h e k n i g h t to g e t a n f i l e s with a cou p l e of d ead l y d i s­
i m med i ate fo r k . cov ered c h e c ks .
1 Rf8-f 1 + 1 Qd4-d7+
2 R b 1 xf 1 Qh5xh2+ Th e q u ee n is sacrifi ced to h e l p
3 Kg1 xh2 c l e a r t h e e-f i l e .
I f the king t r i e s to ru n away he 1 . . . Be6xd7
on l y g ets i nto g reater trou b l e : 3 2 N e4-d 6++
Kg 1 -f2 g2xf 1 = 0+ 4 Kf2xf 1
T h e k n i g h t r a i d s d e e p i nto e n e m y
Oh 2xd 2 .
te rritory, d i scov e r i n g c h ec k .
3 . . . g2xf 1 =N+
2 Ke8-d8
B l ack prom otes to a k n i g h t a n d 3 N d 6-f7+ Kd8-c8
Wh ite f i n d s h e h a s wa l ked i nto a 4 R e 1 -e8+
rea l beauty of a fo r k !
The r o o k is sac r i f i c e d , th i s t i m e to
4 K moves N f 1 xd2 h e l p c l e a r the d -f i l e .
B l ac k , with two extra pawns, 4 . . . Bd7xe8
wi n s t h e endgame q u i te e as i l y . 5 R d 1 -d 8 mate
Score 4 poin ts. Score 6 poin ts.

Page 1 2 9
Raiding kn igh ts

Testgam e 1 4 Score 2 poin ts fo r 6 N b 1 -c 3 . Th i s


l e a d s t o w i l d p o s i t i o n s afte r 6 . . .
Th i s i s a su p e r b l i ttl e g a m e b y Pa u l d 4 x c 3 7 Bc4xf7+ K e 8x f 7 8
M o r p h y , p l a y e d i n P a r i s i n 1 8 59, Qd 1 -d 5+ , b u t l ea v e s Wh i t e w i t h
p r o ba b l y in a c offee h o u se , aga i n st l i tt l e h o p e o f a n a d v a n t a g e i f B l a c k
an u n k n ow n o p p o n e n t . pl ays 6 . . . N e4 x c 3 .

( Two Knigh ts Defence ) Score 1 poin t f o r 6 Nf3x d 4 . T h i s r e ­


M o rp h y Mr ? ga i ns o n e of t h e p a w n s b u t d o es n 't
p u t B l ac k u n d e r a n y press u r e ,
1 e2-e4 e7-e5
g i v i n g h i m t h e c h a n c e to c o m p l ete
2 N g 1 -f3 N b8-c6
h i s d ev e l o p m e n t . The b l ac k p a w n
3 Bf 1 -c4 N g8 -f6
o n d 4 i s n 't go i n g to r u n away , so
4 d2-d4 e5xd4
Wh i t e n ee d n ot be in any h u rry
5 0-0 Nf6xe4
to recaptu r e .
Q Two p a wns do wn, h o w does 6 . . . d7-d5
White con tin ue with his opening
7 Bc4xd 5 Od8xd5
plan ?
Q Ho w does White regain his
b c d e g h piece?

h c d e � h

6 R f 1 -e 1

Score 3 p o in ts.
T h e i m m e d i a t e p r o b l e m fa c i n g 8 N b 1 -c3 !
B l a c k i s t h e o p e n e-f i l e . H i s k i n g i s Score 4 poin ts.
stu c k o n t h e e n d of i t , a n d h i s Wh i te m a k e s e x ce l l e n t u se of t h e
k n i gh t i s l oo s e , a ta rget i n m i d ­ fact t h a t both B l a c k 's k n i g h t a n d
bo a r d . W h ite s e i z e s t h e o p e n f i l e h i s d - p a w n a r e p i n n ed a l o ng t h e
a n d p u t s B l a c k u n d e r p ress u r e c e n t r e f i l es . H e d ev e l op s a p i e c e ,
st r a i g h t a wa y . fo r k i n g B l ac k 's q u e e n a n d k n i g h t .

Page 1 3 0
Raiding knigh ts

8 . . . Qd5-h5 he stops B l ac k castl i n g by attac k i n g


9 N c3xe4 d 8 a n d f 8 . T h e b l ack k i n g i s n o w
Th reate n i n g a d e a d l y d i scovered stra n d ed f i r m l y i n t h e centre.
check . 12 . . . Qh5-f7
9 . . . Bc8-e6
Q Ho w should White con tinue the
B l ac k sh uts the f i l e . a ttack ?
10 N e4-g5 Bf8-b4

Q Wha t sh ould White do n o w?

13 N f3-g5

Score 4 poin ts.


Th e seco n d k n i g h t j o i n s t h e attac k .
11 R e 1 xe6+ !
Score 2 p oin ts f o r 1 3 Od 1 -e 2 ,
Score 6 p oin ts. th reate n i n g to d i scover c h ec k .
B l ac k was beg i n n i ng to s o l v e h is 13 . . . Qf7 ·e7
pro b l e m s . H i s p i eces were ta k i ng u p
14 Qd 1 -e2 Bb4-d 6
good p os i t i o n s a n d h i s k i ng w a s
about to e s c a p e from t h e centre. Q No w wha t sh ould White play?
Th i s sacrifice rocks B l ac k r i gh t back
o n his h e e l s . White solves his prob­
l e m of what to d o with his rook,
a n d at t h e s a m e time a n c h o rs the
b l a c k king wh e re h e wa nts h i m .
Score 2 p oin ts f o r 1 1 R e 1 -e 4 .
Score 7 poin t f o r 1 1 Bc 1 -d 2 .

11 . . . f7xe6
12 N g5xe6

The k n i g h t sei zes a m a g n i f i c e n t


post, h itti n g fo u r v i ta l s q u a re s . H e
t h r e a t e n s fo rks o n g 7 a n d c 7 , a n d

Page 1 3 1
Raiding kn igh ts

15 N e 6xg7+ the a r e n a a n d g iv e s t h e b l a c k k i ng
Score 3 poin ts. a c h o i ce . H e c a n go t o e8 a n d get
Wh ite m a kes u s e of the p i n o n t h e forked on c 7, o r he c a n wa l k i nto
o p e n e-f i l e to a l l o w h i s k n i g h t t o a n ot h e r d i scove red c h ec k .
ra i d f u r t h e r i nt o e n e m y territory . 19 . . . K d 8 -c8
W i t h o u t pawn s u p p o rt t h e r e i s 20 N e6-c5+
very l ittl e c h a nce of t h e wh i te Th e k n i g h t is off on h i s trav e l s
k n i g h ts b e i ng a b l e to d i g t h e m ­ aga i n , l o o k i n g f o r n e w a reas t o
se l v es i n o n s a f e o p e rat i o n bases ; ra i d .
th ey m u st f i g h t a h it-a n d - r u n batt l e .
20 . . . Kc8-b8
15 Ke8-d7
Th e k i ng ca n 't g o back to d8 be­
16 Qe2 -g4+ Kd7-d8
cau s e 21 Og4-d 7 i s m ate . H e t r i e s
17 N g5-f7+
to ru n , but t h e re 's n o wh e re t o go !
The k n i g h t s c o m b i ne w i th m u r­
d e r o u s effect. Wh i te co u l d e q u a l l y Q Wha t does White do n o w?
we l l h ave p l ayed 1 7 N g 5-e6+ w h e n
b c d f g h
B l ac k wo u l d h av e h a d t o m a rch h i s
k i n g stra i g h t i n to a d i scove red
check.
17 . . . Oe7xf7
18 B c 1 -g5+ Bd 6-e7

Q Ho w does White keep up the


pressure?

b c d g h

21 N c5-d7+

Score 3 poin ts.


T h e k n i gh t j u st goes o n h i tt i n g a n d
ru n n i ng , h itti n g a n d ru n n i n g . Th i s
t i m e h e sets t h e b l ac k k i n g u p f o r
a r e a l bea u t y .
21 . . . Kb8-c8

The b l ac k k i ng has no c h o i c e , he
m u st go wh e re the k n ight te l l s
19 N g7-e6+ !
him !
Score 5 poin ts.
Th e k n i g h t retu r n s to t h e centre of

Page 1 32
Raiding kn igh ts

Q Ho w does the knigh t disco ver 23 Qg4-c8+


check? Score 3 poin ts.
Th e k n i g h t h a s f i n a l l y w o v e n a
net a r o u n d t h e b l a c k k i ng . B l a c k
h a s b e e n forced i nto a n e at f o r m o f
P h i l i d o r 's Legacy .

23 . . . R h 8xc8
24 N b6-d7 m ate

M o rp h y gave a t r e m e n d o u s e x a m p l e
o f h o w t o h a n d l e k n i g h ts o n a n
o p e n b o a rd . W i th o u t p a w n s u p p o rt
t h e k n i g h ts c o u l d n 't d i g t h e m s e l v e s
i n o n l o n g -te rm base s ; t h e y h a d t o
f i g h t a r u n n i n g batt l e . B l a c k c ou l d n 't
e v e n f i n d a w a y to swat at t h e
k n i g h ts , l et a l o n e d r i v e t h e m a wa y .
22 N d 7 -b6++ H e wa s t o o b u s y s av i n g h i s k i n g ,
Score 4 poin ts. esca p i n g f r o m d i s c o v e r e d c h e c k s ,
Score 2 p o in ts for 2 2 N d 7 - e 5 + . a n d a v o i d i n g f o r k s , to d ev e l o p h i s
Th at o n l y w i n s t h e q u ee n ; t h e w h ite r o o k s a n d g e t a n y s o rt o f c o n t r o l
k n i gh t h a s s o m et h i n g m o re p a i n f u l o v e r t h e v i t a l s q u a res i n t h e c e n t r e
i n store f o r B l a c k ! of h i s po s i t i o n . T h e wh i t e q u e e n
a n d b i s h o p p r ov i d ed h e l p , a n d t h e
22 . . . Kc8-b8
c l i m ax c a m e o n m ov e 1 7 w h e n t h e
Th e b l a c k k i n g of c o u rse s t i l l c a n 't
k n i g h ts g a v e M or p h y t w o d i ffe r e n t
go to d 8 bec a u se of 23 Qg4-d 7
w i n n i n g v a r i at i o n s . Aft e r t h e s a c r i ­
mate.
f i c e 1 7 N g 5-f7+ t h e re m a i n i n g
Q Ho w does White finish o ff the k n i g h t s i m p l y d ro v e t h e b l ac k k i n g
job? d i zzy ! Th i s k n i gh t , start i n g l i fe o n
b 1 , m oved to c 3 , e 4 , g 5 , e 6 , g 7 , e 6 ,
b c d g h
c 5 , d 7 , a n d b 6 , before retu r n i n g
t o d 7 t o del iver t h e f i n a l b l ow !

Page 1 33
Raiding knigh ts

The black king's knightmare

The b l ac k k i n g yawned . L i fe cou l d 3 f7xg6


b e v e ry t i resome, h e t h o u g h t . H e 4 f6-f7 g6-g5
h a d been stu c k i n th i s stu p i d c o r n e r No it doesn 't . . . you c a n q u e e n
fo r fa r t o o l o n g . I t w a s d ef i n i t e l y your pawn, I 'l l push mine on to g4
t i m e for bed . ,
a n d I ' m sta l e m ated ag a i n . A d raw !
G reat, now p e r h a p s we c a n both get
d
some s l e e p .
5 f7-f8=N
D rat !
5 g5-g4
6 N f8-e6 d7xe6
7 d 6-d7 e6-e5
Loo k , w e 'v e been th rough a l l th i s
before !
8 d7-d8=N

g
O h rea l l y ! N ot a n oth e r wretc h e d
k n i g h t . Why d o n 't y o u j u st go away
Wh i te to m ov e
and l e ave m e a l o n e .
1 h6-h7 8 e5 -e4
That b i s h o p of h i s has got to go . . . 9 Nd8-c6
I c a n 't move a n yth i n g e l se a n y way ! Yes, I g u essed you were go i n g
'
I ca n 't take it myse l f beca u se 2 th e r e . Waste o f t i m e . . . doesn 't get
h 7-h 8= Q u e e n a n d I 'm dead . you a n ywh e re you k n o w .
1 . . . g3xh2 9 b7xc6
That's a l l r i g h t now. You can q u e e n 10 b5xc6 b6-b5
you r p a w n , I ' l l p l ay . . . g4-g3, a n d R i g h t . Now th e n , l i sten ca refu l l y
th e n you ca n d o whatev e r you l i ke wh ite k i n g . I a m th reate n i n g to
. . . I d o n 't care . . . I 'm sta l e mated, q u ee n my p a w n . You h ave got to
a n d t h e r e 's noth i n g you c a n do q u ee n you rs to sto p m e . W h e n y o u
about it. Let's c a l I it a d raw and captu re my b - p a w n I a m sta l e ­
go h o m e . m ated . The g a m e i s D R AW N . D o
2 h7-h8=N you u nd e rsta n d ?
A k n i ght? W e l l , that d oesn 't m a ke 11 c6-c7
a n y d i fference . . . does it? Oh t h e m a n 's a fo o l !
2 . . . g4-g3 11 . . . b5 -b4
3 N h 8-g6 I f it were n 't so u ncomforta b l e I
Oh I see, p e r h a p s it d o e s . cou l d go to s l e e p i n th i s c o r n e r .
Page 1 34
Raiding knigh ts

12 c7-c8=N 15 N e4xg3
Mad ! H e 's g o n e com p l et e l y m ad . Aaaagh . . . gu l p !
12 . . . b4-b3

Now h e 's got t o ta ke the p a w n a n d


it's a l l over. Th a n k h eavens . . .
what a bore !
13 N c8-d6

Ha ! He ca n 't stop m e from


queen i n g . I 'm go i n g to w i n ! Ha h a !
13 . . . b3-b2

Ca n 't catch m e !
14 N d 6xe4 b2-b 1 =Q

B r i l l i a nt . . . i t 's mate next m ov e .


Serves the o l d f o o l r i g h t . B e a u t i f u l We l l , the b l a c k k i n g d i d get some­
. . . I 'm go i n g to d re a m a b o u t t h i s . . . th i n g r i g h t . I t was m ate n e x t m ov e !

Born for glory

Som e pe o p l e w o r k h a rd a l l th e i r
l ives a n d a c h i e v e n ot h i n g . To
oth e rs f a m e and g l o r y seem to fa l l
natu r a l l y . Take the b l ac k k n i g h t f o r
exa m p l e :
( King 's Gambit)

1 e2-e4 e7-e5
2 f2-f4 e5 xf4
3 b2-b3 Qd 8-h4+
4 g2-g3 f4xg3
5 h 2 -h 3 g3-g2+
6 Ke 1 -e2 Qh4xe4+
7 Ke2-f2 g2xh 1 =N m ate ! Th e Austr i a n , G oetz, w o n th i s
Th e k n i g h t , bo r n on m ov e sev e n , g a m e i n Strasbo u rg i n 1 88 0 . H i s
fl a tte n s W h i te w i t h o u t e v e n gett i n g o p p o n e n t d i d n 't l eave h i s n a m e
o u t of h i s cot ! . . . w h i c h j u d g i ng by t h e w a y h e
p l ayed i s n 't s u r p r i s i n g !

Page 1 3 5
Raiding knigh ts

Horse- powe r ! 2 g7-g8=N +


W h ite steps the w o r k rate u p to
The Concise Oxford Dictionary th ree h o rse-powe r .
says h o rse-power is 'The u n it of 2 . . . Kh6�7
rate of d o i n g w o r k ' . I n t h i s posi t i o n 3 N g 8 -f6+ Kh7-h6
W h ite generates f i v e u n i ts a n d does
I f 3 . . . K h 7 - h 8 , 4 N f4xg6 i s m at e .
a fa i r j o b of w o r k o n t h e b l ac k
king ! 4 Nf6xg4+ K h 6- h 7
The p o s i t i o n l o o ks m es s y . R e m e m be r , h e d a re n 't g o to g5.
Actu a l l y i t ' s q u ite s i m p l e .
5 N e8 -f6+ K h 7 -g7

H e d a re n 't g o to h8 e i t h e r . Wh ite
sti l l q u ee n s the d - p a w n with c h e c k .
6 N f4-e6+ Kg7-f 7
7 d 7 -d 8 = N +

F o u r h o rse-powe r !
7 . . . Kf7-e7
8 c7-c8=N mate

F i v e h o rse-power seems to d o the


j o b v e ry n ice l y !

Wh ite t o move

There are th ree p o i nts t o r e m e m ber,


then it i s easy :
( a ) B l ac k th reaten s 1 . . . c2-c 1 = N +
2 K a 2-a 1 N d 2 - b3 m a t e .
( b ) W h i te c a n 't sto p th i s m a t e .
(c ) Si nce W h ite ca n 't sto p t h e m ate
h i s o n l y c h a nce is to keep
c h ec k i n g .
H e re ' s w h at h a ppened :
1 N d5-f4+ Kh5-h6

I f 1 . . . K h 5- g 5 (o r h4 ) 2 d 7 -d 8=0+,
and a fter 3 Od 8xd 2 it's a l l over. A m a g n i ficent m ate. T h e k i ng i s
B l ac k d a r e n 't ever l et W h ite q u e e n su r ro u n d e d by the h o rse m e n , a n d
with check. e a c h o n e p l ays h i s p a rt !

Page 1 36
Combined operations

So far y o u h ave h a d it easy ! Wel l , l et's recap on what we h av e d o n e so f a r .


F i rst of a l l we l oo ked at t h e q u i c k k i l l . We saw h ow , by stic k i n g to t h e
ru l es of the open i n g , a n d by dev e l o p i n g agg ress i v e l y , we cou l d keep o u r
o p p o n e n t u n d e r p ressu re a n d pu n i s h h i m for h i s ope n i n g m i st a k e s .
Next we l o o ked at o p e n f i l es . We saw h o w t h e rooks bec a m e stro n g e r
when they h a d o p e n f i l es o n wh i c h to o p e rate. We saw h ow t h e r o o k s
cou l d u s e t h e o p e n f i l es t o i nv a d e t h e e n e m y posit i o n , a n d h o w they b e ­
came eve n m o re powerf u l i f they cou l d safe l y r e a c h t h e s e v e n t h o r e i ghth
ra n ks .
T h e n we l oo k e d at d i ago n a l s . We saw h o w t h e pos i t i o n of t h e p a w n s
affects t h e s c o p e a n d p o w e r of t h e b i s h o p s . We saw t h e p o w e r of t h e
b i s h o p a s a l o n g - r a n g e p i ec e , c reat i n g a n d i nvad i n g h o l es i n the e n e m y
p a w n sh i e l d .
F i n a l l y w e l oo ked a t t h e k n i g h t . W e s a w h ow i t f i g hts a h i t-a n d-ru n
batt l e on an o p e n board , h ow it c a n d i g itself i n on a n o pe ra ti o n s base
when there i s good pawn cov e r . We l oo k e d at s m ot h e red m ates and t h e
d a n gers of t h e fo r k .
S o far y o u h av e h a d it e a s y ? W e l l . . . F o r e x a m p l e , wh e n y o u were
l o o k i n g at t h e sect i o n o n ra i d i ng k n i ghts y o u c a m e across fo u r p r o b l e m s
t o s o l v e . Y o u k n e w stra i g h t a w a y th at the wi n n i n g l i n e m u st i nv o l v e
u s i n g t h e k n i g h t ; so you s e t o f f l o o k i n g for t h e forks, the sm othered
mates etc ! T h e testg a m es a nd p ro b l e m s were c h osen to h i g h l i g h t t h e
power of t h e k n i g h t ; so y o u h a d a b i g c l u e befo re you started - you k n e w
the k n i g h ts were t h e i m portant p i eces . T h e s a m e th i n g a p p l i es i n t h e
oth e r sect i o n s .
I n you r actu a l g a m e s it wo n 't w o r k l i ke that. A t l e ast, not ofte n .
So m et i mes you w i l l h av e a g a m e w h e r e there i s o n e g e n e r a l t h e m e , but
m o re u s u a l l y everyth i n g w i l l c o m e togeth e r . T h e re wi l l be o p e n f i l es ,
there w i l l be g o o d d i ago n a l s , t h e r e w i l l b e we l l - p l aced k n i gh t s . I n m ost
games you wi l l have to tie everyth i n g toget h e r , m a ke a l l the p i eces w o r k
w i t h m a x i m u m p o w e r . They w i l l h a v e to f i g h t a combined operation.
I n th i s sect i o n t h e r e a re two tests . Y o u wi l l get no cl u es to h e l p you
with t h e F o u r Pro b l e m s to So l v e . You w i l l h av e to stu dy the p o s i t i o n s
a n d u se y o u r k n ow l e d g e of t h e p o w e r of a l l t h e p i eces to w o r k o u t y o u r
answe r . You w i l l get no c l u es to h e l p you with t h e Testg a m e . Aga i n you
wi l l h ave to work o u t your a n swer by c o n s i d e r i n g t h e powe r of each a n d
ev ery o n e of y o u r p i eces. Y o u w i l l h a v e t o f i g h t a combined operation.

Page 1 3 7
Combined operations

TEST F I F TEEN

Four problems to solve

Q White has to give up his queen Q The white king is in danger.


to a void checkma te. Ho w does Black can force checkm a te. Ho w?
Black win ?

B l a c k to m ove B l a c k t o m ove

Th e two i m porta nt p o i nts h e r e a r e B l ac k has g i v e n up a p i ece fo r a


th e o p e n d-fi l e a n d W h i t e 's we a k­ pawn . H i s h eavy p i eces control t h e
ness o n h i s f i rst ra n k . T h e b l a c k c e n t r a l f i l es a n d h i s b i s h o p ra kes
q u e e n m u st g e t t o d 1 : t h e l o ng d i ag o n a l . A q u e e n sac r i f i c e
1 . . . Bd7-b5 l ea d s to a sta n d a rd roo k-a n d ­
b i s h o p m at e .
B l ac k sac r i f i ces h i s b i s h o p to c l ea r
th e w a y fo r h i s q u e e n . 1 . . . Od 3xf3
Wh ite i s l ost : 2 g2xf3

(a) If W h ite doesn 't ca ptu re he w i l l


2 a4xb5 Od8-d 1 mate s i m p l y b e mated b y t h e q u e e n o n
g2.
(b)
2 Bc1 -g5 Bb5xc4+ 2 . . . R e6-g6+
3 Kg 1 -h 1 Bb7xf3 mate
B l ac k captu res t h e q u e e n with
c h e c k , W h ite does not h ave t i m e There was no escape fo r the wh ite
t o captu re t h e b l a c k q u e e n . king.

Score 2 poin ts. Score 3 p oin ts.

Page 1 38
Combined operations

Q This tim e it is the


black king Q The threa t of m a te forces Black
who is in danger. Ho w does White to give up a piece. Ho w does Wh ite
force checkm a te? win ?

a b c d e f g h

s .l_. • �- m s

7 . ·*'· •
6 • t • • •• 6

5 • a� •• m • 5
4
• • {) 4

3
. •
• . . • ��: 3

• • · ft � i 2
, ·�· f� �
a b c d e f g h

Wh i te to m ove Wh ite to m ove

B l a c k 's K-s i d e defe n ces a re Th e b l ac k k i n g i s in the ce ntre a n d


wrec ked , a n d W h ite's p i eces a re i n the wh ite r o o k i s stra i n i n g at t h e
pos i t i o n t o i nv a d e . Th e i m portant l e a s h . W h ite forces o p e n th e e-fi l e .
l i n e i s th e d i ago n a l from b 1 to h 7 1 N c3xe4
on wh i ch W h ite can d i scov e r c h e c k .
B l a c k h a s th ree m a i n c h o i ces :
1 N e4-f6+
(a)
Th e re was no way th e k n i g h t cou l d 1 Bb4xd 2
ma ke u s e of t h e d i scovered c h e c k 2 N e4xf6++ Ke8-f8
b y a d i rect attac k o n a b l a c k p i ece. 3 Bf4-d6+ Od8xd6
1 . . . Kg6xf6 4 R e 1 -e8 m ate
If 1 . . . Kg6-g 7 , 2 Ob 1 - h 7 + Kg 7xf6 (b)
a n d 3 N g3-h 5 is mate . 1 . . . N f6xe4
2 N g3-h5+ Kf6-f7 2 R e 1 xe4+
3 Qb 1 -h 7 mate And n o w h owev e r B l ac k gets o u t
Note the powe r of the roo k on t h e of check h e l oses a p i e c e .
open e-f i l e , sto p p i ng the k i ng f r o m (c)
escap i n g . 1 Bb4-e7
Score 5 poin ts. 2 N e4-d 6+ Ke8-f8
3 Od 2xd4
And a ga i n W h ite w i n s a p i e c e .
Score 5 poin ts.

Page 1 3 9
Combin ed op era tions

Testgame 1 5 s o o n be p a rt of t h e w h i t e k i n g 's
pawn sh i e l d .
( Queen 's Gambit Declined)
Score 1 poin t for 8 . . . Bc5-e 7 .
Rotl evi R u b i n s te i n
T h e r e i s n o n e e d for t h e b i s h o p t o
1 d2-d4 d 7 -d5 ta k e u p t h i s m o re d e fe n s i v e p o s i ­
2 N g 1 -f3 e7 -e6 t i o n , s i n c e t h e re i s l i t t l e l i k e l i h o o d
3 e2-e3 c7-c5 o f t h e w h i t e d a rk-sq u a re d b i s h o p
4 c2-c4 N b 8-c6 com i n g to g5.
5 N b 1 -c3 Ng8-f 6
Score 1 p o in t f o r 8 . . . Bc5-b6 , o r
6 d4xc5
8 . . . B c 5 - a 7 . T h e r e i s n o t q u ite s o
W ea k . W h ite e x c h a n g e s h i s c e n tre m u c h f u t u r e for t h e b i s h o p o n th i s
p a w n and g i v e s up any h o p e of d i a go n a l s o l o n g a s W h ite k e e p s h i s
gett i n g a s p a c e a d v a n ta g e f r o m the pawn b a r r i e r a t e 3 a n d f2.
ope n i ng .
9 Bc1 -b2
6 . . . Bf8xc5
He c o u l d n 't w i n a p a w n by 9 c4x d 5
B l ac k r e c a p t u r e s and b r i n g s h i s e6x d 5 1 0 N c3xd5 N f6xd5 11
b i s h o p t o l i fe a t t h e s a m e t i m e . Qd 1 x d 5 bec a u s e of 11 . . . B d 6 x b4+
7 a2-a3 a7 -a6 wh e n he l os e s h i s q u e e n .
8 b2 -b4 9 0-0
10 Qd 1 -d 2 Qd 8-e7
Q Wh a t sh ould Black do n o w?
11 Bf1 -d3

It was st i l l d a n ge r o u s for W h ite to


gra b the p a w n : 11 c4x d5 e6xd5 12
N c3xd5 Nf6xd5 12 Od2xd5 Bc8-e6
13 Qd5-d1 Nc6x b4 and W h i te is i n
a l l so rts o f t r o u b l e .

Q what sh ould Black do n o w?

8 . . . Bc5-d 6

Score 3 poin ts.


Th e b i s h o p m o v e s to i t s best
d i a go n a l , h e l p i n g to c o n t r o l e5
a n d a i m i n g at h 2 . . . wh i c h w i l l a b c d e f g h

Page 140
Com bined opera tions

11 . . . d5xc4 Both p l a y e r s h av e m a d e t h e s a m e

Score 3 poin ts. n u m be r of m ov e s , b u t B l ac k h a s

N o w th at W h i t e h a s m oved h i s m a d e t w o m o r e t h a n Wh i t e ! Se e m s

l i g h t- s q u a red b i s h o p B l ac k s o l v e s st r a n g e , b u t j u st l o o k . Aft e r fou r­

th e p ro b l e m o f t h e c e n t r e p a w n s . t e e n m ov e s t h e posi t i o n s of both

W h i t e h a s to l o se a m ov e re­ p l a y ers a r e exactl y t h e s a m e e x c e pt

captu r i n g . t h a t B l ac k h a s c a st l e d a n d p l a y e d
. . . R f 8-d 8 . W i t h t h i s two - m o v e
12 Bd3xc4 b7-b5
adva n ta g e B l ac k h a s c l ea r l y w o n t h e
B l ac k g a i n s m o re t i m e . b a tt l e of th e o p e n i n g , a n d wi l l be
13 Bc4-d3 f i rst to l a u nc h h i s m i d d l e -g a m e
atta c k .
Th e w h i te b i s h o p h a s b e e n h e re
befo r e ! 15 0-0

Q Wha t should Black do n o w? Q wha t should Black do n o w?

15 . . . N c6-e5 !
13 . . . Rf8-d8
Score 4 poin ts.
Score 3 poin ts. B l ac k goes to w a r , a n d h i s k n i gh t
Th e r o o k c o m es to i t s n atu r a l s q u a r e
l e a d s t h e t r o o p s . T h e re a re two
o n th e o p e n f i l e . T h e r e m a y b e two
m a i n th reats . One is to s m a s h u p
b i s h o p s i n t h e way , but the w h i te
W h i te 's c a st l ed po s i t i o n by c a p ­
q u e e n ca n 't f e e l safe !
tu r i n g o n f3 , t h e oth e r i s to w i n t h e
Score 3 poin ts for 1 3 . . . B c 8- b 7 . wh ite q u e e n by c a ptu r i n g o n d 3 :
Deve l o p i n g t h e b i s h o p o n to i ts 1 6 . . . N e 5x d 3 1 7 Oe2xd3 Bd6x h 2+ .
best s q u a re on t h e l o ng d i a go n a l Score 2 poin ts f o r 1 5 . . . R a 8 -c 8 .
i s j u st a s good .
16 N f3xe5
14 Od2-e2
Wh i te gets rid o f the a n n o y i n g
Th e w h i te q u e e n n o t i c e s the d a n g e r ! k n i g h t . B u t th i s was t h e m a i n p u r ­
14 . . . Bc8-b7 pose o f B l a c k 's l a st m ov e : t o e x -

Page 1 4 1
Combined operations

c h a n g e k n i g h ts : to d estroy Wh ite's 19 . . . Bc7 -b6+


best K-s i d e defen d e r ! 20 Kg 1 -h 1
16 Bd 6xe5 Q Wha t sh ould Black do n o w?
1 7 f2-f4 Be5-c7
1 8 e3-e4
Q Wha t should Black do n o w?

a b c d e f g h
20 . . . Nf6-g4
Score 4 poin ts.
18 . . . Ra8-c8 B l ac k g i v es W h ite a c h o i c e . W h ite
c a n e i t h e r l e ave th i s k n ight where it
Score 4 poin ts.
is and l e t it ra i d h i s K-s i d e , o r he
Dev e l o p f i rst . . . attack l ater !
c a n ca ptu re it and l et t h e b l a c k
B l ac k 's rook ta kes th e second o p e n
r o o k s l oose d o w n the centre .
f i l e , a n d now a l l h i s p i eces a re i n
play. Score 1 poin t for 20 . . . Nf6-d 5 .

Score 1 poin t f o r 1 8 . . . B c 7 -b6+ . 21 Bd3-e4


T h e re is no h u rry to com m i t y o u r Q Wha t sho uld Black do n o w?
b i s h o p to th i s d i ag o n a l .
Score 1 poin t for 1 8 . . . e6-e 5 .
Th i s bo l d central str i ke h o l ds u p
t h e wh ite e-pawn, b u t a l l ows Wh ite
to cl ose t h e centre up with f4-f 5 .
B l ack w i l l t h e n h ave a n a sty h o l e o n
d 5 , a n d h i s bette r-pl aced p i eces w i l l
l ose the freedom of a n o p e n board .
19 e4-e 5
Wh ite d i s l od ges t h e b l a c k k n i g ht,
but i n doing so h e o p e n s t h e l o n g
d i ag o n a l fo r B l ac k 's l i ght-sq u a red
bishop.
Page 1 4 2
Combined operations

21 . . . Oe7-h4 23 . . . R d 8 -d 2 ! !
Score 4 poin ts. Score 6 poin ts.
22 g2-g3 Abso l ute l y bri l l i a nt ! Th e rooks
h a v e s i m p l y sm ash ed th e i r way down
Wh ite beats off the mate th reat,
the o p e n fi l es i nto the e n e m y posi­
at t h e cost of o pe n i n g up h i s k i n g .
ti o n . They a re superbly su pported
Q Wha t sh ould Black do n o w? by th e b i s h o p s , wh ich s u p p l y a
bl i ste r i n g cross-f i r e , a nd the k n i g h t
wh i c h th u m ps h 2 . B l ac k i s a q u e e n
down , a n d fou r of h i s five p i eces
are en prise , but that does n 't m atte r
. . . i t 's th e w h i t e k i n g wh o 's got t h e
pro b l e m s !
24 Oe2xd 2
Aga i n , w h a t e l se? Qu i c k m ate
fo l l ows 24 Oe 2xg4 B b 7 xe4+, or 24
B b 2xc3 R d 2x e 2 , o r 24 Be4x b 7
R d 2x e 2 2 5 B b 7 -g 2 Rc3-h 3 .
24 . . . Bb7xe4+
25 Qd2-g2
22 . . . R c8xc3 ! !
Score 0 poin ts.
Q Wha t sh ould Black do n o w?
Yes, 0 p o i nts ! If you fo u n d that
move y o u ch eated !
23 g3xh4
What e l se? 23 B b2xc3 B b 7 x e4+
l e a d s to mate, a n d 23 B e4 x b 7
Rc3xg3 is j u st as bad .
Q Wha t sh ould Black do n o w?

25 . . . R c3-h 3 !
Score 4 poin ts.
I n t h e l ast fo u r moves the wh o l e
b l a c k a r m y h a s e x p l oded with
co l ossal powe r . Devastati n g .
B r i l l i a n t R u b i n ste i n . Wh ite o f cou rse
res i g n ed !

Page 1 43
Combined operations

TEST S I XTEEN

Four problems to solve

Q The black king canno t survive Q Again th e black king is in


White 's a ttack. Ho w does White trouble, and again White can
force checkma te? force ch eckma te. Ho w?

Wh ite to m ove Wh i t e to m ove

Th e wh ite q u e e n wo u l d l o o k Th e b l ac k rook i s ready to c o m e


p retty o n g 7 : s h e can 't get th e re to the resc u e by defe n d i n g h 7 .
th o u g h ! The q u e e n can force h e r Wh ite m u st use t h e h -f i l e to str i ke
way to t h e bac k ra n k , a n d t h a t i s i m m e d i ate l y .
wh ere B l a c k 's b i ggest trou b l e l i e s . 1 Oh6xh7+ Kh8xh7
1 Oc5xf8+ Kg8xf8 2 R e3-h3+ Kh7-g7
If the k i n g tries to ru n away then 3 Bf4-h6+
the wh ite q u e e n does get to g7: 1 Th e b i s h o p p o u nces on to t h e
. . Kg8-h 7 2 Qf8-g7 m ate.
. d iagonal and forces the black k i n g
2 R c 1 -c8+ Qd 2-d8 back t o t h e h-fi l e .
3 R c8xd8 mate 3 . . . Kg7-h7 (or h 8 )
Score 2 poin ts. 4 B h6-f8 mate
D i scovered attac k on the o p e n f i l e !
Score 3 poin ts.

Page 1 44
Combined operations

Q No w it is White 's turn to su ffer! Q Again it is the wh ite king wh o


Ho w does Black force checkma te ? is m a ted. Ho w?

B l ac k to m ov e B l ac k to move

W h ite's p i eces seem to h av e g o n e B l ac k w i ns t h i s with a l l h i s p i eces


o f f t h e i r m a j esty ! B l ac k 's a re i n p l ay i n g a p a rt . F i rst h e uses the
pos i t i o n to m a ke a c l os e r i n spect i o n ! open e-fi l e a n d i nv a d es t h e back
Qh4x h 2+
ra n k :
1 . . .
1 R e 8 -e 1 +
A q u e e n s a c r i f i ce ! W h i te h a s a c h o ice : · · ·

take, o r r u n away . Wh i te h a s a c h o i c e :
(a ) (a )
2 Kg1xh2 N e 5 -f3++ 2"" Rf2-f 1 N d4-f3++

A n d n o w , i f 3 Kh 2-h 1 o r 3 K h 2 - h 3 Th e k n i g h t both checks a n d


N e4-f2 i s m ate . d i scovers c h ec k !
(b ) 3 Kg 1 -h 1 Oh4x h 2 mate .
2 K g 1 -f 1 Qh2-h 1 + (b)
3 Kf1 -e2 Qh 1 xg2+ 2 Bc4-f 1 N d 4-e2+
4 Ke2-e1 Qg2 -f2 mate
Th i s t i m e the k n i g h t ra i d s a l o n e !
Th e k n i g h t s h o l d a l l the powe r ! 3 Kg 1 -h 1 R e 1 xf 1 +
Score 4 poin ts.
The wh ite r o o k i s n o w fo rced off
f2, a l l ow i n g the b l ac k b i s h o p to
cover g 1 .
4 R f2xf 1 N e2-g3 mate

A neat, a l m ost s m ot h e red m at e !


Score 6 poin ts.

Page 1 4 5
Combined operations

Testgame 1 6 12 . . . Ne5 -c4


13 Be3-c1
( Sicilian Defence ) Wh ite defe n ds b2 a n d c l e a rs the
R av i n s k i P a n ov way for act i o n on th e e -fi l e .
1 e2-e4 c7-c5 13 . . . N c4xa3?
2 N g 1 -f3 e7-e6 B l a c k g r a bs a paw n , but h e 's
3 d2-d4 c5xd4 wast i n g too m u ch t i m e . H e s h o u l d
4 N f3xd4 N g8-f6
h a v e l eft h i s k n i g h t bac k o n c6 a n d
5 N b 1 -c3 d7-d6
p l ayed . . . Bf8-e7 a n d . . 0-0. .

6 g2-g3 N b8-c6
7 Bf1 -g2 Bc8-d7 Q Wha t sh ould White do n o w?
8 0-0 a7-a6
9 Bc1 -e3 Ra8-c8
10 Od 1 -e2 b7-b5
11 a2-a3 N c6-e5
Q Wha t sh ould White do no w?
h c d e l g h

a b c d e l g

1 4 e4-e5
Score 3 poin ts.
B l ac k i s be h i n d i n deve l o p m e n t ; h i s
k i n g i s sti l l i n t h e centre . W h ite 's
q u een a n d roo k sta n d powerfu l l y
o n the centre f i l e s . W h ite s e i zes
12 R a 1 -d 1
his c h a nce to smash o p e n th e
Score 2 poin ts. centre.
B l ac k o bv i o u s l y i n te n d s to m ov e
N o score for oth e r m ov e s . 14 b2xa3
h i s k n i gh t to c4, attac k i n g Wh ite 's
R c 8xc3 l eaves Wh i t e 's 0-s i d e i n
b i s h o p , a n d ra i d i n g t h e 0-s i d e .
tatters, a n d i s particu l a r l y bad .
Wh ite deve l ops h i s r o o k o n t o t h e
o p e n l i n e a n d m a kes w a y f o r h i s 14 . . . d 6xe5
b i s h o p t o retreat t o c 1 . I f B l a c k B l a c k doesn 't h a v e m uc h c h o i c e .
wastes too m u c h t i m e with h i s I f 1 4 . . . Nf6-d 5 1 5 Nc3x d 5 a n d
k n i gh t W h ite m a y get t h e c h a nce h i s k n i gh t o n a3 i s l ost.
for a sharp atta c k in t h e centre .

Page 1 46
Combined operations

Q wha t sh o uld White do n o w? 17 N e5x<l7

Score 3 poin ts.


Afte r th i s capture Wh i te 's l i gh t­
squ a red b i s h o p c a n ru l e t h e l o ng
d i a g o n a l from h 1 to a 8 com p l etel y
u nc h a l l e n g e d . A t the same t i m e
B l ac k 's k i n g posi t i o n becom es
sl i g h t l y m o re p e r i l o u s . O n e of h i s
roy a l gu a rd s h a s g o n e , a nd h i s c o n ­
trol of e 6 h a s b e e n wea kened .
No score for 1 7 N e 5xc4 w h e n
Wh i te g e t s v e ry l i ttl e f o r h i s pawn .
Score 1 poin t for 1 7 Bc 1 -f4 .

17 . . . N f6xd7

15 N d4-c6 !
An oth e r a d v a n tage of W h i te 's l ast
move is t h a t B l ac k h a s to re­
Score 4 poin ts.
ca ptu re with th i s kn i g h t , w i t h ­
Th e k n i g h t m a kes u s e of the p i n
d r a w i n g the p i ece from t h e centre .
o n th e o p e n d-fi l e to ra i d e n e m y
te r r i t o r y . Q Wha t sho uld White do n o w?
Score 1 poin t f o r 1 5 Oe2x e 5 . Th i s
i s n 't s o g o o d beca u s e the q u ee n gets
d r i v e n off by 1 5 . . . N a3-c4 .
15 . . . Qd8 -c7
16 N c6xe5 N a3-c4

Q Wha t sh ould White do n o w?

18 N c3-d5
Score 3 p o in ts.
Wh ite 's com m a n d of t h e centre i s
growi n g e v e r y m o v e . H e u ses h i s
control o f t h e centre f i l es t o i m ­
prove t h e p o s i t i o n o f h i s k n i g h t .

Page 1 4 7
Combined operations

Score 1 p oin t for 1 8 f2-f4 . T h e Q Wha t sh ould White do n o w?


i d e a of p l a y i n g th e pawn o n to f5
and s m a s h i n g o p e n m o re f i l es i s
good , but too s l o w . B l ac k rep l i es
with 1 8 . . . Bf8-c5+ and 1 9 . 0-0. . .

Score 1 poin t for 1 8 R f 1 -e 1 .


18 . . . Oc7-a7
19 N d 5 -f4
The pawn o n e6 is t h e b a r r i e r to
Wh ite's atta c k on t h e ce ntre f i l es .
I f th i s c a n b e d y n a m ited B l ac k 's
wh o l e defences wi l l c ru m b l e , a n d
t h e rest w i l l be a m assacre .
19 . . . N c4-e5
B l a c k tries to h o l d the pos i t i o n by 21 N f4xe6 !
b l o c k i n g the road to e 6 . He wou l d Score 5 poin ts.
proba b l y h ave d o n e better t o have Th e d ra u ght bl ows c o l d arou n d
t r i e d 1 9 . . . Bf8-e7 a n d faced the B l a c k 's k i n g !
sto rm .
21 . . . f7xe6
Q Wha t should White do n o w? 22 Oe2xe6+ Bf8-e7
Q Wha t should White do n o w?

20 R d 1 xd 7 !
Score 5 poin ts. 23 R f 1 -e 1
Wh ite beg i n s t h e j o b of d e m o l i s h i n g Score 2 poin ts.
B l a c k 's pos i t i o n . W h i te 's h eavy a r m a m e n t powers
20 . . . N e5xd7 down th e o p e n f i l e th reate n i n g

Page 1 48
Combined opera tions

mate on e 7 . H i s b i s h o p s l u r k i n b l a sted awa y .


the backgro u n d , w a i t i n g to u n l eash 26 . . . Ke8xe7
th e i r fu ry o n t h e o p e n boa rd . 27 Bc1 -g5+
Score 1 poin t for 23 Bc 1 -g5 . T h i s The b i sh o ps h ave wa ited i n th e
i s n ot so good bec a u s e B l ac k re p l ies w i n g s for l o ng e n o u g h . Now they
23 . . . Oa7-c 5, defe n d i n g t h e mate co m e i nto th e i r own : a n o p e n
th reat and attac k i n g the b i s h o p . bo ard a n d bea u t i fu l d i a g o n a l s .
23 . . . Oa7-c5 27 . . . Ke7-d 6
24 b2-b4 !
Q Wha t should White do n o w?
Wh ite tries to l u re t h e b l ac k q u e e n
d h c d t� f \:-l h
off c 5 so t h a t h e c a n p l a y 2 5 Bc 1 -g 5 .
24 . . . Nd7-f8
25 Qe6-g4
Wh ite with d raws : for t h e m o m ent
t h e b l ac k k i ng seems to have fou n d
safety beh i n d h i s b i s h o p .
25 . . . Oc5-c3
B l ac k saves h i s q u ee n a n d m a nages
to g u a rd c 8 a n d g 7 at t h e s a m e
t i m e . H e th reate n s W h ite's roo k
a n d so p revents 26 Be 1 -g 5 .

Q Wha t should White do n o w? 28 Qg4-d 1 +


Score 3 poin ts.
Th i s i s the o n l y route to c h e c k m ate .
Wh ite m u st p l a y acc u rate l y . I t i s n o
use j u st c h ec k i ng the b l a c k k i ng
a ro u n d t h e board a n d h o p i ng for
the best . B l ac k has a b i g lead i n
mater i a l ; h e wo u l d w i n i f h i s q u e e n
cou l d co m e to the defence a n d
stave off Wh ite 's attac k . B l ac k , i n
fact, res i g ne d at th i s p o i n t . . . w h i c h
i s n 't s u r p r i s i n g as h e i s bei n g mated :
28 . . . Kd6-c7
If 28 . . . Kd6-e6, 29 Qd 1 -d 5 is m a te .
26 R e 1 xe7+ ! 2 9 Bg5-f4+ Kc7-b6
30 Od 1 -d 6+ Kb6-a7
Score 5 poin ts.
Each t i m e a b l ac k p iece gets be­ If 3 0 . . . R c 8-c6 , 3 1 Od 6-b8 is m ate .
twee n Wh ite and h i s goa l i t is 31 Qd6-e7+ R c8-c7

Page 1 4 9
Combined operations

If 3 1 . . . Ka7-b6, 32 Ge 7-b7 i s
m ate .
32 Bf4-e3+ Ka7-b8
If 32 . . . Qc3xe3, 33 Qe7xc7 i s
m ate.
33 Qe7-d8+ R c7-c8
34 Qd8-b6 mate
P o s i t i o n after 3 4 Od8-b6 m a t e

P i e ce powe r !

R a i d i n g k n i g h ts h i tti n g and ru n n i n g .

R o o ks se i z i ng o pe n f i l e s .

T h e e ne m y defe n ces de m o l i s h e d .

The e n e m y k i n g on the ru n .

B i s h ops swee p i n g across o pe n d i a g o n a l s .

T h e q u e e n , m ajestic on a n o p e n board .

The e n e m y k i n g corne red .

T h e executi on !

P i ece powe r . . . at its best.

Page 1 50
I ndex of openings

Be n o n i Defe n c e , 3 8
Ca ro - Ka n n Defe n ce , 34 , 7 6 , 9 2
Centre Cou nte r G a m b i t , 1 2 7
D a n ish G a m b i t , 54
E v a n s G a m b i t , 88
F o u r K n i g h ts O pe n i n g , 30
F re n c h Defence, 46
G i u oco P i a n o , 8
K i n g 's G a m b i t , 1 3 5
N i m z o- l n d i a n Defe nce, 1 2 2
Qu ee n 's G a m b it Dec l i n e d , 1 4 0
Queen 's I n d i a n Defe nce, 84
Qu e e n 's Pawn G a m e , 1 1 1
R u y L o p e z , 1 6 , 2 2 , 68, 1 06
S i c i l i a n Defence, 4, 50, 1 1 4, 1 46
Two K n i gh ts Defence, 7 2 , 1 30
Vienna Gam bit, 1 1 9

Page 1 5 1

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