Documente Academic
Documente Profesional
Documente Cultură
© J. N. Walker 1980
This book is sold subject to the condition that it shall not, by way
of trade or otherwise, be lent, re-sold, hired out, or otherwise circu
lated without the publisher's prior consent in any form of binding
or cover other than that in which it its published and without a
similar condition including this condition being imposed on the sub
sequent purchaser.
Oxford J. N. Walker
March 1980
Page v
Contents
Notation x
Scorechart xiv
TEST ONE
F o u r p r o b l ems to s olve 6
Testg ame 1 8
H o w quick l y c a n y o u . . . ? 12
TEST TWO
F o u r problems to s olve 14
Te stg ame 2 16
A comp licated p o sition ! 20
Th ink first, move l ater 21
S u r pris e , s u r prise ! 22
TEST THREE
F o u r pro b l ems to s o l v e 28
Testgame 3 30
Tartakover bo w l e d over! 34
T h e h e l pfu l knig h t 35
TEST FOUR
F o u r pro b l ems to s o l v e 36
Testgame 4 38
H o w Levitzky lost . . . and won? 42
The d a n ce of the kin g 43
TEST FIVE
F o u r pro b l e ms to s o l ve 44
Te stg ame 5 46
Tramp, tramp , tramp , t h e p a w n s are marching 50
Page vi
Con ten ts
T E S T SIX
F o u r p ro b l e m s to s o l v e 52
Te stg a m e 6 54
The pawn p i n c h e r pays th e p e n a l ty 58
The q u e e n w h o c l i m bed a m o u n t a i n . . . a n d fe l l off ! 59
H ow to w i n a roo k i n s i x s i m p l e ste ps 60
TEST S E V E N
F o u r p r o b l e m s to s o l ve 66
Testg a m e 7 68
'Gee te r r i f i c ! ' 72
B i s h o p b l u n ders 73
T E S T EIG H T
Four p ro b l e m s to s o l v e 74
Te stg a m e 8 76
A b i s h o p is worth . . . 80
. . . m ore th a n it seems 81
TEST NIN E
F o u r p ro b l e m s to so l ve 82
Testg a m e 9 84
D u fresn e 's b i rthday p a rty 88
TEST T E N
Raiding knights 99
T E S T E L EV E N
T E S T TW E LV E
Page v i i
Con tents
TEST THIRTEEN
F o ur p ro ble m s to s o l ve 120
Testg a m e 13 122
The k n igh t move 126
Th e k n ig h t transfer 127
TEST FOURTEEN
F our pro b le m s to s o l v e 128
Testg a m e 1 4 130
The b l ac k k i n g 's k n ig h t m a re 1 34
B o r n for glory 135
H o rse -powe r ! 1 36
TEST FIFTEEN
F our p r o b l e m s to s o l ve 138
Testg a m e 1 5 1 40
TEST SIXTEEN
F o ur p r o b l e m s to s o l ve 1 44
Testg a m e 16 1 46
Page vii i
Introduction - how to use this book
Instruction
T h ere a re five secti o n s : 'Th e q u i c k k i l l ', 'O p e n f i l e s a n d the e n e m y r a n k s ',
'D i ago n a l s a n d b i s h o p s ' , ' R a i d i n g k n i g h ts ', a n d 'Com b i ned operat i o n s ' . At
the start of each sect i o n there a re a few pages of g e n e r a l i n stru ct i o n s
te l l i n g y o u a l l y o u need t o k n ow before tack l i n g t h e tests that fol l ow .
Examination
I n each sect i o n there is a se r i e s of tests sp l i t i n to two p a rts: ' F our p r o b l e m s
to s o l ve a n d Testgames ' . The q u es t i o n s a re a l l m a r ke d w i t h a Q. Afte r each
quest i o n y o u w i l l find a d i agram s h o w i n g th e p os i t i o n and t h e n t h e a n swe r .
I f y o u cover y o u r page with a sh eet o f p a p e r or card, a n d l owe r it l i n e by
l i n e as you read , t h e re wi l l be no d a n g e r of y ou see i n g the a n swe r bef ore
y o u solve the p r o b l e m (u n l ess y o u wa nt to cheat of cou rse ! ) . T h e p r o b l e m s ,
testg a m e s , a n d q u esti o n s h ave be e n ca refu l l y g raded to p r ov i d e s i xtee n
tests of e q u a l d i fficu l ty . Y o u wi l l score 1 5 p o i nts if y ou s o l v e t h e fou r
p r o b l e m s a n d a f u rth e r 35 if you a n swer correctl y a l l the testg a m e q u e s
t i o n s . You can jot y o u r score d own on the p i ece of p a p e r as y o u go a l o n g ,
e n t e r the tota l i n the scorech a rt at the beg i n n i n g of the b o o k , a n d s e e h ow
m u c h prog ress y o u a re m a k i n g from te st to test.
Entertainment
Each test is f o l l owed by a fu n secti on : a cou p l e of pages of l i g h t rel ief
afte r the exam i n ati o n . Th i s m ay be a n u n u s u a l g a m e , a fi ne stu dy , o r a n
a m u s i n g i n c i d e n t from c h e s s h i story . C h e ss m a y be a batt l e , it m a y need
conce ntrate d , i n te l l i ge n t t h o u g h t , b u t it i s sti l l a g a m e a n d s h o u l d be fu n !
Page i x
Notation
THE BOARD
E a c h r o w of sq u a res ru n n i n g u p t h e
b o a r d i s ca l l ed a file, a n d i s g i v e n a
l ette r starti n g from W h i te 's l eft h a n d
side.
E a c h s q u a re i s n a m e d by f i rst g i v i n g
th e fi l e l ette r a n d t h e n t h e ra n k
n u m b e r . I n o u r d i agram the wh ite
roo k sta n d s at a 1 , th e wh ite q u ee n at
c2, th e b l ac k k i n g at g7, and so o n .
THE SYMBOLS
R = roo k i. x = takes
B = bishop A - = m oves to
Page x
No ta tion
In the d i agram opposite, the wh ite roo k wh i c h sta nds at a 1 can move to a8
at the oth e r e n d of t h e b o a rd . This wo u l d be writte n :
Ra 1 -a8
NAMING PAWNS
A pawn is n a m e d after t h e f i l e on wh i c h it sta n d s . In the d i a g ra m , th e
pawn u po n c3 is W h ite's c- pawn ( o r q u ee n 's b i s h o p 's pawn ) . T h e pawn o n
e6 i s B l ac k ' s e-pawn ( o r k i n g ' s pawn ) , a n d so o n .
Page xi
Some chess terms and expressions
B LU N D E R : a m i sta k e .
Page x i i
Some chess terms and expressions
LOOS E : u nd e fe n d ed .
M AJ O R P I E C E S : q u e e n a n d roo ks .
Page x i i i
Scorechart
Four
problems Testgame
Page Test TOTAL TOTAL TOTAL
number number (max 15) (max 35) (max 50)
T he quick kill 6 1
14 2
44 5
52 6
Diagonals and 66 7
b ishops
74 8
82 9
90 10
112 12
120 13
128 14
Combined 138 15
operations
144 16
Page xiv
The quick kill
h e l p l ess . . . a l l by m o v e 4 !
Page 1
The quick kill
Page 2
The quick kill
H e re t h e b l a c k k i n g h a s been c a u g h t
i n the c e n t r e by t h e wh ite roo k . The
k i n g m u st m ov e to get out of c h e c k ;
h e m u st g i v e u p t h e r i g h t to castl e ;
h e wi l l h ave trou b l e f i n d i n g a safe
home.
W h ite to m ove
Page 3
The quick kill
Th e p in ti c 9 h
(Siciiian Defence )
Krogius Ojanen
1 e2-e4 c7-c5
2 d2-d4 c5xd4
3 Ng1-f3 e7-e5
4 c2-c3 d4xc3
5 Nb1xc3 d 7 -d 6
6 Bf1-c4 h7-h6
N o w we have reached t h e pos i tion
in the diag r a m . This is the point
at wh ich White rea l izes he h a s t h e
ch ance of m a king a q u i c k ki l l . . .
t h e point at which B l a c k starts
getting bas h e d !
Position after 6 ... h 7-h6
7 Bc4xf7+! K e8xf7
8 Nf3x e5+ Kf7-e7
Let's loo k at t h e oth e r moves Black cou l d have trie d :
(a ) 8 . . . d6xe5 9 Qd1xd 8 costs him h i s q u een.
(b) 8 . . . Kf7-e8 9 Qd1- h 5+ Ke 8-e7 10 Qh 5-f7 costs him h is king !
(c) 8 . . . Kf7-e6 9 Qd1-d 5+ Ke6-f6 10 Qd 5-f7+ a l so l ea d s to mate.
(d ) 8 . . . Kf7-f6 9 Qd1-d4 ( t h r e atening to win the bl a c k q u een by 10
N e 5-c6+) Qd 8-e 8 10 Nc3-d5+ Kf6-e6 11 N d 5-c7+ and his q ueen fa l l s .
Page 4
The quick kill
9 N c3-d5+ l<e7-e6
10 Qd 1 -g4+ l<e6xe5
1 1 Bc1 -f4+ l<e5-d4
O r 1 1 . . . Ke5xe4 1 2 N d 5-c3+ Ke4-d4 1 3 Og4-d 1 + l ea d i ng to mate.
12 Bf4-e3+ l<d4-e5
If 1 2 . . . Kd4-c4, 1 3 Og4-e 2 is mate.
13 Qg4-f4+ Ke5-e6
14 Qf4-f5 mate
Th ere was n o way B l ac k cou l d save h i ms e l f afte r 7 Bc4xf7+; h i s pos i t i o n
w a s a l ready l ost afte r s i x moves ! W h y ? W e l l , l o o k at the d i ag ra m .
Two th i n g s a r e i m m e d i ate l y o bv i ou s . W h ite h a s three p i eces i n p l a y ;
B l ac k h a s n o n e . Wh ite's p i eces atta c k a n d control t h e central s q u a res ;
B l ac k 's d o n 't.
Wh at d i d B l ac k d o wro n g in h i s f i rst six moves? Let 's l o o k at each
of B l a c k ' s moves.
Page 5
The quick kill
TEST ONE
Page 6
The quick kill
Wh i te to m ov e Wh i te to m ove
Page 7
The quick kill
Page 8
The quick kill
10 Bc1-a3
Page 9
The quick kill
13 Bc4-d5
Score 4 points.
Anoth e r attac k i ng m ove whic h
m a kes B l ac k l o se tim e . White
a b r� 1 th reatens to ca ptu re first on c 6 ,
a n d t h e n o n a 5 . B l ac k m u st save
his bis h o p .
11 R a1-c1 13 . . . Ba5-b6
Score 3 poin ts. 14 R c1xc6 !
Aggress ive deve l o p m e n t . Wh ite Wh ite cou l d h ave regained o n e of
saves his roo k, puts it o n a good his pawns if h e h a d captured with
fi l e, and ga i n s time by attacking the bish o p : 1 4 B d 5xc6+ b 7 xc6
the bl ack bis h o p . 1 5 Oa4x c6+, but h e gets n o m o re
Score 7 poin t f o r 1 1 R a 1 - b 1 . after 1 5 . . . Bc8-d 7 .
11 . . . Bc3-a5 14 . . . Bc8-d7
12 Qd1-a4 B l ac k d a r e n 't take th e roo k : 1 4
Once aga i n we have dev e l o pm e nt . . . b7xc6 1 5 Oa4xc6+ Bc8-d 7
with gain of tim e . Wh ite th reate n s 1 6 Oc6x a8 a n d h e com es o u t a
1 3 d4-d 5 win ning a piece. B l ac k piece down .
Page 1 0
Th e quick kill
19 R e 1 xe8+ !
Score 5 poin ts.
Score 5 poin ts for 1 9 Oa4xe8+ !
wh ich is j u st the sam e .
19 Od8xe8
20 Oa4xe8+ R a8xe8
2 1 Bd5xf7 mate
Now add up the p o i nts you h ave
18 N f3-g5 scored and enter the tota l in t h e
Score 6 poin ts. s c o r e c h a rt fac i ng p a g e 1 .
Page 1 1
Th e quick kill
Ho w quickly can you checkma te your opp onen t? T h at's easy ! 1 f 2 -f3
e7 -e5 2 g 2-g4 Qd8-h4 mate. Two m oves; the fastest checkm ate i n the west !
He re a re fou r m o re q u i c k i e s f o r y o u to h av e a go at . . . just f o r a b i t of f u n .
T r y e a c h o n e before you l oo k at t h e s o l ut i o n g i v e n be l ow . Y o u m a y have
to pl a y some r i d i c u l o u s moves and make u p crazy games ! That doesn 't
matter; just compl ete the task in the q u i c k est n u m be r of m oves.
1 f2-f3 e7-e5
2 Ke 1 -f2 h7-h5
3 Kf2-g3 h5 -h4+
4 Kg3-g4 d7-d5 mate
Page 1 2
The quick kill
Ho w quickly could you play a game in wh ich all the pieces are exchanged?
4 Oc2xc7 Qg2xg 1 6 6
5 Oc7xb7 Og 1 xh 2
5
. • • • 5
• • • .
6 Ob7xb8 Oh2-e5
4 4
7 Qb8xc8+ R a8xc8
8 R h 1 xh7 Qe5xb2 3
• • •
• •
9 R h7xh8 Ob2xa2
• -�· .2
1 0 R h8xg8
1 1 Ke1 xd2
Ob2xd 2+
R c8xc1
I. • • •
a b c d e f g h
1 2 R g8xg7 Rc1 xb1
1 3 R g7xf7 R b 1 xf 1 P o s i t i o n after 17 . .. Kf8xe7
Ho w quickly could you play a game in which you capture all your
opponen t's m en and lea ve your o wn se t up ready for the start o f a gam e?
14 N d6xc4 Kf6-f7
Page 1 3
The quick kill
TEST TWO
Page 1 4
The quick kill
B l a c k to m ove Wh i te to m ove
(b) The k i n g h a s n o c h o i c e ; he h a s to
2 Bf 1 xd3 e4xd3+ keep m a rc h i n g .
3 Ke 1 -f 1 Bc8-h3+ 6 Bd3-e2+ Kf3-g2
4 Kf 1 -g 1 Qd8-d5 7 R h 1 -h2+ Kg2-g 1
5 f2-f3 Od 5-c5 mate 8 0-0-0 mate
W h e n he l oses h i s k i n g . W h i t e h a s co m p l eted h i s deve l o p
(c) m e nt in a u sefu l way !
2 c2xd3 e4xd3+ Score 6 poin ts if you fou n d th i s
3 Bf 1 -e2 R e8xe2+ m a rve l l o u s w i n n i n g l i n e .
When h e m u st g i v e up h i s q u e e n
to a v o i d m a te : if 4 Ke 1 -f 1
B c8-h3+ 5 Kf 1 -g 1 Qd 8 -d5 etc.
Score 4 poin ts.
Page 1 5
Th e quick kill
1 e2-e4 e7-e5
2 N g 1 -f3 Nb8-c6
3 Bf 1 -b5 f7-f5
B l a c k c h ooses a r i s k y o p e n i n g
va riat i o n, t h e Sch l i e m a n n Defe n c e .
T h e g e n e r a l id ea of attac k i n g
White 's cen tre c a n ' t b e bad , b u t
th i s i s a pawn m ov e w h i c h d o e s
noth i n g to h e l p B l ac k 's d e v e l o p
m e nt.
4 d2-d3 N g8-f6
5 0-0 Bf8-c5 7 . . . f5 -f4 !
B l a c k is d e v e l o pi n g h i s forces Score 4 poin ts.
speedil y . B l ac k d o e s n o t h i n g a b o u t t h e fo r k !
6 Bb5-c4 H e r ea l i zes h e w i l l h av e t o g i v e u p
h i s roo k , b u t h e a l so rea l izes t h a t a
T h e m a i n trou b l e wit h B l ac k 's
lead i n deve l opment wi l l give h i m
op e n i n g strategy is t h a t wh e n h e
th e c h a n ce t o atta c k .
p l a y e d 3 . . . f7-f5 h e o p e n e d t h e
d i a go n a l f r o m a 2 to g 8 , m a k i n g i t Score 2 poin ts f o r 7 . . . Od 8-e7 o r
diff i c u l t fo r h i m s e l f t o c a stl e a n d 7 . . . R h8-f8.
cov er t h e wea k p o i n t a t f7 . W hite 8 Ng5-f7 Qd 8-e7
does the n a tu ra l th i n g - he puts a 9 Nf7xh8
b i s h o p on t h e dia g o n a l - b u t in
order to d o so h e wastes v a l u a b l e Q What sh ould Black p lay n o w?
tim e . He h a s a l re ady m oved t h a t
bis h o p o n ce !
6 . . . d7-d6
7 Nf3-g5?
Page 16
The quick kill
9 . . . Bc8-g4 10 . . . Nc6-d4
d e b d
Page 17
Th e quick kill
11 . . . N d 4-f3 ! 12 . . . N f6xe 4 !
He d a re n ot t a k e t h e k n i g h t : 1 2
g 2 x f3 B g4xf3+ 1 3 K h 1 -g 1 N f6xe4 !
15 . . . f4xg3
Page 1 8
The quick kill
b c d e g h
16 . . . Bf2xg 3 ! 19 . .. Ke8-e7
Page 1 9
The quick kill
A complicated position!
Page 20
The quick kill
O p e n i n g theory has been stu d i e d for centu r i e s , and nowadays m ost m asters
can p l ay the opening w i t h o u t any t h o u g h t , m ov i n g a l m ost a u t o m at i ca l l y .
M oving autom atic a l l y c a n b e a d a n g e r o u s bu s i n ess, a s Al a p i n fou n d
to h i s h o rror w h e n h e p l a yed D r Tarrasch at B re s l a u in 1 889 :
Tarrasch Alapin b c d e h
W"•z �lt:.i�r.<:P.�
a g
�.IL�Vft.1it�....� � s
§;'llf&
1 e2-e4 e7-e5 s a�.
2 N g 1 -f3 Ng8-f6
-t�
7• �..W Mi�-,�
• � �i 7
• � ·�" • •
3 Nf3xe5 d7-d6
6 6
4 N e5-f3 Nf6xe4 M M M
The g a m e h a s begu n with a sta n d a rd
• • • •
5 5
5 d2-d3
I
��
� r-.... ��
��"Z...J
a
�
b c
%.M,"�-'"A�
�"@·.
d
�-- • � 'A
8t=i.
e
�
f h
I
Page 2 1
The quick kill
S u rprise, su rprise!
e2-e4 e7-e5
2 N g 1 -f3 N b8-c6
3 Bf1 -b5 a7-a6
4 Bb5-a4 N g8-f6
5 0-0 Bf8-e7
6 Rf1 -e 1 b7-b5
7 Ba4-b3 0-0
8 c2-c3
And n o w M a rsh a l l p u l l e d his new
m ove out of t h e h at :
8 . . . d7-d5 Posit i on afte r 8 . . . d7-d5
This m a d e Capa bl a nca thin k for a
whil e ! H e k n ew that if h e accepted
9 e4xd5 Nf6xd5
M a rsh a l l 's g a m bit h e wo u l d have to
10 N f3xe5 N c6xe5
face a ter rific attac k . He knew that
11 R e 1 xe5 Nd5-f6
M a rsh a l l m u st h av e spent h o u rs stu dy
12 R e5-e 1 Be7-d6
ing a l l th e v a riatio n s . H e k n ew his
o p p o n e n t was trying to ta ke him by And now M a rsh a l l had what h e
s u r p rise . Even so, he fe l t his s kil l wa nted : o p e n lines, better
wa s being ch a l l e nged . H e cou l d n ot dev e l o pm e nt, and the attac k .
ru n away from s u ch a ch a l l e n g e . H e U n fo rtu n a t e l y . . . h e l ost t h e
m u st accept t h e g a m bit : ga m e !
Page 22
Open files and the enemy ranks
b a c k r a n k a n d g o t in b e h i n d t h e
b l a c k pawns. H e c a n n o w m ov e to
rig ht or l eft a n d atta c k t h e m in t h e
rea r.
Page 23
Open files and the enem y ranks
Page 24
Open files an d th e enemy ran ks
T h e w h i te q u e e n h a s i n vaded the
e i g h th ra n k . She also attacks e 7
a n d stops t h e b l a c k k i ng esca p i n g
u p t h e board .
T h e w h ite q ue e n h a s se i zed t h e
seventh a n d the b l ac k k i n g i s
n a i l e d to t h e edge of the board .
T h e wh ite q u e e n h a s aga i n i n
vaded the seve n th a n d t h e b l a ck
k i n g is n e at l y t i e d u p .
Page 2 5
Open files and the enemy ranks
Th e b l a c k kin g is s h u t in th e cor n e r .
Th e w hite roo k o n e 1 h a s a n o p e n
fil e , b u t B l ac k 's q u e e n , roo k , a n d
knight h eavil y d e f e n d t h e b a c k
ra n k against invasio n .
W h i te to m ove
P o s i t i o n after 1 . . . Oe 7 xf6
Page 26
Open files an d the enemy ranks
Wh ite attac k s:
2 R h 1 -f 1 Of6-d 8
A n d c a ptu res:
3 Rf1 xf8+ Qd8xf8
A n d W h i te w i n s . I f B l ac k 's q u ee n
recaptu res s h e i s defl ected from
t h e back ra n k . If s h e d o e s n 't re
captu re B l a c k i s a p i ece d o w n .
Page 2 7
Open files and the enem y ranks
TEST T H REE
Q Ho w does Black use the open e Q Ho w can White use the open h
file to ge t a large advan tage? file to force m a te in two m o ves?
B l a c k to m o ve Wh i te to m o ve
Page 2 8
Open files and the enemy ranks
Page 29
Open files and the enem y ranks
B l ac k p l a ns to w i n the wh i te e
pawn . H i s rook w i l l t h e n be w e l l
p l aced o n t h e o p e n f i l e .
7 N e5xc6
9 . . . Nf6xe4
7 . . . d7xc6
Score 3 p o in ts.
B l ac k keeps a l l h i s 0-s i d e pawns i n
o n e tidy group, he opens a l i ne for
h i s q u een 's b i s h o p t o come i nto
p l a y , and m ost i m p o rta nt he a i m s
h i s q u e e n d ow n t h e d-fi l e a n d stops
Page 30
Open files and the enem y ranks
12 . . . Qd8-d 3 !
Score 5 poin ts.
B r i l l i a nt ! B l ac k 's m ove does fou r
th i ng s .
F i rst it k i l l s Wh i t e 's p l a n of sett i n g
u p a strong p a w n centre b y 1 3
d 2-d4.
Sec o n d by b l o c k i n g the d-pawn it
c ra m p s W h ite a n d h o l d s up h i s
dev e l o p m e nt. 16 . . . Ra8-e8
Th i rd th e q u ee n m a kes way for t h e Score 4 poin ts.
oth e r roo k to c o m e to e 8 a n d
B l ac k 's power down the centre
stre ngth e n B l ac k 's h o l d o n t h e
ca rves W h i te in two . T h e seco n d
open f i l e .
b l a c k r o o k a d d s to t h e power o n
F o u rth it h a m m e rs at t h e seventh
the o p e n fi l e , a n d h i ts e 1 with a n
ra n k .
i m m e d i ate th reat. 1 7 Oa4-c2 i s
I f B l ac k c a n bu i l d u p e n o u g h fi re a n swered b y 1 7 . . . Od3xf 1 + 1 8
power o n the open e-fi l e h e w i l l Kg 1 x f 1 R e6-e 1 m ate . Wh ite 's
sl ash i nto t h e h e a rt o f Wh i t e 's pi eces a re powerl ess on the 0-s i d e .
Page 3 1
Open fifes and the enem y ranks
17 Oa4-a6 Qd 3xf3 ! ! 20 R f 1 -d 1
J u st as W h ite was beg i n n i n g to I f the rook h ad g o n e th e oth e r way
'
th i n k he was w r i gg l i n g h i s way o u t th e fu n e r a l wo u l d h a v e taken p l ace
of tro u b l e , h e i s be lted by a real o n th e back ra n k : 20 R f 1 -g 1
beauty of a move ! R g 6xg 1 + 2 1 K h 1 x g 1 R e 8-e 1 + etc.
18 g2xf3 20 . . . Bh3-g2+
If Wh ite h a d n 't ca ptu red he wou l d 21 K h 1 -g 1 Bg2xf3+
j u st h a v e been a p i ece d ow n w i th a 22 Kg1 -f 1
rotte n po sit io n . Th e wh ite k i n g i s becom i n g a p i n ba l l ,
be i n g k n ocked from s i d e to s i_ d e by
Q Ho w does Black con tinue the
th e b l ac k p i eces .
attack?
Q Wha t does Black do n o w?
b c d e f g h
18 . . . Re6-g6+
Score 4 poin ts. 22 . . . Rg6-g2
An oth er f i l e i s o p e n , a n d B l ac k Score 6 poin ts.
sei zes it i m m ed i ate l y . B l a c k m ust Th e b l a c k rooks h a m m e r down t h e
ke e p the press u re o n ; he m u st keep o p e n f i l es a n d B l ack i nvades th e
Wh ite b u s y . If h e rel axes for a sev e n th . Th e b l a c k b i s h o p s swe e p
. .
m o m e n t Wh ite's resc u e sq u ad w i l l across the d i ag o n a l s h i tti ng e 2 , f 2
. '
come rac i n g back fro m t h e O-s 1 ? e , a n d g 2 , a n d W h ite 's seco n d ra n k
a n d t h e n Wh ite 's extra q u e e n wi l l col l a pses u n d e r the o n s l a u g h t .
tel l . Score 2 poin ts i f y o u wo u l d h a v e
19 Kg 1 -h 1 Bd7-h3 pl ayed 2 2 . . . Bf3xd 1 .
B l ac k th reate n s 2 0 . . . B h 3-g2+ 2 1 Score 3 poin ts i f you wo u l d h ave
K h 1 -g 1 Bg2xf3 a n d the wh i te k i ng p l a y e d 2 2 . . . Bf3-g2+ .
has d i ed on the o p e n f i l e . Both these moves keep t h e attack
Page 3 2
Open files an d the enem y ranks
R g 2x h 2 , a n d m at e s o n h 1 . a n d fo rget a b o u t y o u r o p p o n e n t .
23 . . . R g2xf2+ 25 K g 1 -h 1
24 Kf1 -g 1
25 . . . R g2-g 1 mate
B l ac k m a d e fin e u se o f t h e o p e n
e- a n d g-fi l es . H e t h reate n e d t h e
b a c k r a n k a n d i nv a d e d o n t h e
sev e n t h . H i s b i s h o ps g a v e m a r
vel l o u s s u pport as h e s n ip e d a w a y
24 . . . R f2-g2+ + at t h e w h i t e d ef e n c e s . T h e sev e n t h
Score 4 poin ts. ra n k f e l l i nto h i s h a n d s , t h e w h ite
B l a c k c a n d o m o re o r l ess w h a t h e k i n g had n o w h e re to ruri and was
l i kes o n t h e sev e n t h r a n k ! c a u g h t i n a cross-f i re in the c o r n e r .
Page 3 3
Open files and the enemy ranks
Wh ite q u i e t l y d ev e l o ps .
6 d4xe5 Od8-a5+ 9 . . . Ke8xd8
7 Bc1 -d 2 Oa5xe5
1 0 Bd 2-g5++
8 0-0-0 ! !
D o u b l e c h ec k !
Two o p e n f i l es i n t h e centre ! R eti
s m e l l s bl ood and sac r i f i ces a p i ec e . 10 . . _ Kd8-c7
8 . . . Nf6xe4 Or 1 0 . . . K d 8-e8 1 1 R d 1 -d 8
mate.
Ta rta kover, who o bv i ou s l y h ad n 't
seen what was com i n g , m u st h a v e 11 Bg5-d8 mate
b e e n s itt i ng fa i r l y comforta b l y a t Ta rta kov e r certa i n l y k n ew a l l
th i s p o i n t . . . about o p e n f i l es a fte r that !
Page 34
Open files and the enemy ranks
Page 3 5
Open files and the enem y ran ks
T E ST F O U R
Page 36
Open files an d the enemy ranks
Page 37
Open files and the enemy ranks
10 Rf1 -e 1
Score 4 poin ts.
Wh ite m u st ca r ry on with t h e j o b
of devel o p i n g h i s p i eces ; so t h e
ro o k takes u p a good p o s t o n a n
open file.
Score 2 poin ts for 1 0 Bc 1 - g 5 o r 1 0
Bc 1 -f4. Both of these a re s e ns i b l e
Page 3 8
Open files and the enemy ranks
17 R a 1 -d 1
Score 3 poin ts.
The roo k is to be b r o u g h t over to
th e K-s i d e . Wh ite i s gett i n g ready
to p l a nt a major p i ece o n e7. He
wi l l then s n i pe s i d eways a l o n g th e
sev e n th ra n k at f 7 , g 7 , a n d h 7 ; so
h i s othe r p i eces m u st be i n p o s i t i o n
to f i n i sh o f f t h e attac k .
15 Bc1 -f4
Score 1 poin t for 1 7 R a 1 -b 1 .
Score 4 poin ts. T h e b-fi l e i s not m u c h u s e to the
G o od deve l o p m e n t with a t hr e a t . wh ite roo k because Black c a n
B l ack m u st n o w t a k e tim e off fr o m bl o c k a n y c h a nce of a n i nv a s i o n
hi s own dev e l o p m e n t to d e fe n d h i s j u st by p u tt i n g a pawn o n b6 .
d-pawn .
17 N b8-a6
Score 2 poin ts for 1 5 Bc 1 -h 6 . 18 R d 1 -d3 f6-f5
Score 1 poin t f o r 1 5 R a 1 -b 1 . 19 N e4-g5
15 . . . N g7-e8 Now e 6 comes u n d e r f i r e . Wh ite
16 Bf4-h 6 N e8-g7 th reate n s 20 B h 6xg7 Kg8xg7
Wh ite h a s c l ev e r l y ga i n e d a move . 21 N g 5-e6+.
Page 3 9
Open files and th e enem y ranks
19 . . . N a6-c7 22 R d 3-h 3
20 Oe2-e 7 !
Page 40
Open files and th e enem y ranks
25 R e7-e 6 !
Score 5 poin ts.
As l o n g a s t h e b l a c k k n i g h t defe n d s
g 7 t h e r o o k s ca n 't fo rce m ate o n
the s e v e n t h ra n k ; so Wh ite u ses
t h e open f i l e to s n i p e at a new 27 R h7 xg7+
ta rget, g 6 .
Score 3 poin ts.
Score 1 p oin t for 2 5 R e 7 x b 7 , Th e o n l y way to force m a t e . I f
w h i c h sti l l w i n s a p a w n , but g i ves Wh ite ca ptu res with t h e oth e r r o o k
B l a c k th e t i m e to work up a cou nter h e sti l l h a s a w i n n i ng positi o n , but
atta c k . If B l ac k can get a rook t h e two roo ks c a n not force m ate
wo r k i n g o n th e open e-f i l e h e w i l l o n the sev enth ra n k . N ow, wh i c h
have t h e ch a nc e to f i g h t ba c k , so eve r w a y t h e b l ac k k i n g ru n s h e
Wh ite m u st keep up the p ressu re, w i l l be m ated b y e i t h e r 2 8 R g 7-h 7
h e m u st keep B l ac k b u sy defe n d i ng or 2 8 R g 7-f7 .
aga i n st th re a ts .
Take 4 p oin ts o ff your score i f Wh ite u sed t h e o p e n f i l e a s a n
you d i d n 't n o t i c e yo u r roo k was i n v a s i o n route . W i t h h i s rook
attacked , and d i d someth i n g e l s e . f i r m l y e nt r e nche d o n e 7 h e switc h e d
25 . . . Rf8-e8 the p o i n t of attac k to the s q u a res
o n t h e seve nth ra n k in front of the
B l ac k m a kes a f i n a l b i d to f i g h t fo r
e n e m y k i n g . With th e seventh ra n k
t h e o p e n f i l e , but h e o n l y gets
u n d e r h i s com m a n d h e retu rned to
h i m s e l f mated !
the o p e n f i l e a n d used e 6 a s t h e
sp r i n g bo a rd for h i s m a t i n g attac k .
Page 4 1
Open files and th e enem y ranks
M a rsh a l l t o m ove
M a rsh a l l 's rook a n d k n i g h t were
both ta rgets . H i s q u e e n was
attacked and i f she m oved
Lev i t z ky co u l d p l ay R c 5-c7 ,
th reate n i n g rnate on g 7 .
Lev itzky 's q u ee n a n d r o o k seemed
to control t h e best fi l es , b u t . . .
F r a n k M a rs h a l l was U . S. C h a m p i o n ,
a n d m aste r of com b i n a t i o n s a n d
tactics, a n d wh e n F r a n k M a rs h a l l
l o o k e d h a ppy, Lev itzky k n ew it
was his tu rn to look worried ! But
why s h o u l d h e be worr i ed ? H e 'd
worked it a l l out. T h e re was
Levi t z k y
n oth i n g to worry a bo u t . . .
That was when Lev itzky got his shock. M a rs h a l l m ov e d . M a rsh a l l made a
move that h a s been desc r i bed as t h e greatest move ever p l ayed . M a rsh a l l
p l ayed 1 . . . Qc3-g3 ! ! Lev i t z k y , w h e n h e h a d p i c ked h i m s e l f u p from t h e
fl o o r , res i g ned .
Wh ite i s wi n n i n g .
We l l , i t 's o b v i o u s i s n 't it?
H e 's got seven pawns m o re , and he
only h a s to get his ro o k o n to t h e
o p e n a-fi l e , o r o n t o the back ra n k
a t d 8 , a n d B l ac k w i l l b e m ated .
B u t it is B l a c k 's m ov e , a n d B l ac k
plays:
1 . . . Rf8-f3+
a b d c f
B l a c k to m o ve
Page 43
Open files and the enem y ranks
T E ST F IV E
B l ac k to mov e B l ac k to m ov e
Page 44
Open files and the en emy ranks
Wh i te to m ov e B l a c k to m ove
If 1 . . B e 7 x c 5 he l oses h i s q u e e n .
.
4 K h 1 -g 1 Bg2xf3+
2 R b7xe7+ Qe 2xe7 . . . a n d B l ac k m a t e s n e x t m ov e .
Page 45
Open files and th e en emy ranks
Testgam e S 8 . . . Bd 6xf4
Wh i te sto ps 8 . . . B c 8-g4 .
11 . . . R f 8 -e8
Page 4 6
Open files an d th e enemy ranks
14 . . . Qd8-e7
Score 3 poin ts.
Good deve l o p m e n t . The q u e e n
a d d s h e r powe r to the roo k o n t h e
o p e n f i l e , a n d s h e h i ts a3 sto p p i n g
Wh ite f r o m dev e l o p i n g h i s k n i g h t .
12 . . . Bc8-f5 !
15 Bf5-d3 R e2-b2
Score 4 poin ts.
H a v i n g sei zed the seventh ran k ,
B l ac k b r i ngs h i s l ast m i n o r p i ece
B l ac k i s n 't g o i n g to l et g o .
i nto p l ay and s m a s h e s h i s way on
to the seve nth ran k . 16 Qh2-g3
13 Bd3xf5
The wh i te b i s h o p is defl ected a n d
l e a v e s h i s seco nd ra n k u ng u a rded .
13 . . . Re8xe2
B l a c k i nvades, b u t now we see w h y
. . . Od 8-e7 wou l d have been better
on move 1 1 . If the i nv a s i o n of the
sev enth h ad been c a r r i e d out by
the b l a c k q u e e n , Wh ite wo u l d h ave
been in real tro u b l e .
14 b2-b3
Page 47
Open files an d th e enemy ranks
18 Qg5-c1
Wh ite traps the b l a c k r o o k , but
B l a c k ' s p i eces a re so wel l p l aced
that h e f i n d s a good a nswe r .
18 R b2xf2 !
19 Rf1 xf2 Ne4xf2
20 l<g 1 xf2
22 . . . Re8-e 2 ! !
Score 5 poin ts.
F o r the seco n d t i m e a b l a c k roo k
uses the o p e n f i l e to i nvade the
seventh . I f the b i s h o p captu res ,
B l ac k reta kes with the k n i g ht
and forks Wh ite 's k i ng and q u ee n .
Score 2 poin ts for 2 2 . . . Qf6-g5
wh i c h th reate n s to win t h e q u e e n
b y 23 . . . N f4x h 3 + .
Page 48
Open files an d th e enemy ranks
23 N b 1 -d 2 25 . . . N f4-cl3
26 Oc1 -d 1
23 . . . Nf4xh3+ !
24 K g 1 -h2 N h 3-f4
25 K h 2 -g3
Page 4 9
Open files an d the enemy ranks
Page 50
Open files and the enemy ranks
T h e b l a c k k i n g rea l i zes h i s s i d e
d o o r i s a bo u t to be k i c ked i n , a n d
t a k e s ref u g e beh i n d h i s roo k .
26 R f 1 xf7
Attacked by q u e e n , r o o k , a n d
b i s h o p , not to m e n t i o n p r i v ate f
pawn a n d barrel of g u n powder, f7
f i n a l l y c ru m b l es u nd e r the b a r rage .
Page 5 1
Open files an d the enemy ranks
TEST S I X
Q Ho w does White use the seven th Q Ho w does Black invade the back
rank to force checkma te? rank and force checkmate ?
Wh i t e to m ov e B l a c k to m ov e
Page 52
Open files an d th e enemy ranks
Bl a c k to m ove B l a c k t o m ove
Page 53
Open files and th e enemy ranks
10 e4-e 5 !
Page 54
Open files and th e enemy ranks
10 . . . N f6-g4 12 e6xf7+
Q Wh a t sh ould Wh ite do n o w?
11 e5-e6
B l a c k see m s to be i n a g o o d posi t i o n
t o u s e t h e o p e n f-fi l e , b u t i f h e t r i es
to d o so it rebo u n d s u p o n h i m : 1 1
. . . Rf7xf2 1 2 e6-e7+ R f2-f7+
13 B c 1 -f4
1 3 K g 1 -h 1 , and i t i s the wh ite r o o k
Score 3 p o in ts.
that i s f i r i n g d o w n the fi l e .
W h ite defends a g a i nst t h e m ate
11 . . . Qd8-h4
th reat on h 2 , d ev e l o p s a p i ece , a n d
Q Wha t is White 's next m o ve? p r e p a res t o b r i n g h i s q u ee n 's roo k
o n to the o p e n e-fi l e .
Score 1 p o in t f o r 1 3 h 2-h3 .
L ose 5 p o in ts i f y o u d i d n 't notice
B l ac k was th reate n i n g 1 3 . . . Oh4x h 2
m at e .
13 . . . N g4xf2
Page 55
Open files and th e enem y ranks
14 Qd 1 -e2 16 R a 1 -e 1
Page 5 6
Open files and the enemy ranks
Score 6 p o in ts.
h c h
B l ac k seems to h av e t h e i nv a s i o n q
s q u a r e safe l y g u a r d e d , b u t Wh i te
sm ash es d o w n t h e f i l e w i t h a
q u een sac r i f i c e .
Score 2 poin ts for 1 7 Bc4-e6,
try i n g to exchange t h e black b i s h o p .
Score 2 poin ts f o r 1 7 Oe2-e4,
try i ng to s n e a k onto the e i ghth
ra n k through t h e back door on h 7 .
Score 2 poin ts f o r 1 7 N c3-d 5 .
17 . . . R a8xe8
B l ac k accepted a p a w n i n t h e
o p e n i ng b u t h e fe l l beh i n d i n d e
v e l o p m e n t . He fel l fu rthe r beh i n d
w h e n h e p l a y e d 8 . h 7- h 6 . W h ite
. .
Page 5 7
Open files and the enemy ranks
Th e q u e st i o n i s , h ow does Wh ite
c h e c km ate B l a c k in 8 m oves?
Wh ite to m ov e
Page 58
Open files and the enemy ranks
Page 59
Open files an d the enemy ranks
Page 60
Diagonals and bishops
( 1 ) T h e wh ite b i s h o p o p e rates o n
th e d a r k s q u a res.
(2 ) T h e wh ite pawns a l l sta n d o n
d a r k s q u a re s . T h ey a re f i x e d
a n d h av e n o h o p e of m ov i n g
fo rwa rd .
( 3 ) T h e b l a c k pawns a r e a l l o n
l i g h t s q u a r e s . Th e y can 't b e
attacked .
Th e b i s h o p is u s e l ess beca u se h i s
own pawns g et i n h i s way a n d h e
ca n 't get a t h i s o p p o n e n t 's p a w n s . A d r a w - Wh i te can 't b rea k t h r o u g h .
I n th i s d i a g r a m t h e p o s i t i o n h a s c h a n g e d a n d th e b i s h o p is powerfu l .
( 1 ) T h e wh ite b i s h o p o p e rates o n
th e l i g h t s q u a res.
(2) T h e wh ite pawns all sta n d o n
d a r k sq u a re s . Th e y d o n 't get
in the way of t h e b i s h o p .
(3) T h e b l a c k p a w n s a r e a l l o n
l i g h t s q u a re s . T h ey c a n be
attac ked !
W h i te w in s !
Page 6 1
Diagonals and bishops
Stra i g h t away we c a n m a ke s o m e g e n e r a l ru l e s :
(a ) Your bishop will lose p o wer i f your o wn p a wns are fixed o n squares
of the same colour.
( b ) Your two bishops will work best if your p a wns are equally balanced
be tween ligh t and dark squares.
Now l o o k at th e b i s h o p i n th i s
positi o n :
( 1 ) T h e b l a c k b i s h o p operates o n
d a r k sq u a re s .
( 2 ) B l ac k 's pawns d o n ot get i n
t h e way o f h i s b i s h o p .
( 3 ) Th e p a w n pos i t i o n i s b l oc k e d .
(4 ) T h e w h i t e pawns fo rm a b a r r i e r ,
a b l o c k a d e to t h e b i s h o p .
Th e b i s h o p i s a p o o r p i ec e . I t c a n
not m ove f r e e l y a bo u t t h e board
and it has n o o bv i ou s ta rgets to
atta c k .
Th i s g ives u s t w o m o re r u l es :
(c ) Your bishop will lose p o wer if the p a wn position is blocked.
( d ) You can use your pa wns to se t up a blockade and deaden the p o wer
of an enemy bish op.
Th e ske wer
I n a skewer a b i s h o p n a i l s two
e n e m y p i eces togeth e r on a d i a
go n a l . T h e fi rst p i ec e is forced to
move, l e av i n g t h e seco n d to be
captu red .
White w i ns th i s p o s i t i o n by a
si m p l e s k ewer.
W h i te t o m ov e
Page 6 2
Diagonals an d bish ops
Th e i m p o rtant d i ag o n a l i s f r o m g 1
to a 7 .
Wh i te p l ay s :
1 R h 6xb6 R b2xb6
Th e p in
I n a p i n a bishop nails one enemy
pi ece t o a m ore v a l u a b l e e n e m y
p i ece o n t h e sa m e d i ag o n a l .
Wh i te w i n s t h i s posit i o n by m a k i n g
u s e o f a simple pi n .
Wh ite to move
Th e i m portant d i ago n a l i s f r o m
a 1 to h 8 .
Wh ite p l ays :
1 Bc1 -b2
Now the k n i g h t is p i n ne d : n a i l e d
f i r m l y to h i s k i n g .
1 . . . K h8-g7
2 g4-g5
Th e b l ac k k n i g h t is attacked
aga i n and i t c a n n ot m o v e .
Page 6 3
Diagonals and bishops
B l ac k m u st wea ken h i s k i n g
pos i t i o n b y m ov i n g a pawn . H e
m u st m a ke h o l es i n h i s cast l e wa l l .
B l a c k to m o v e
B l a c k h a s p l ayed . . . g7-g6 . N o w
h i s th ree p a w n s a l l sta n d o n l i g h t
sq u a res ; so they o n l y attac k a n d
defe n d l i ght s q u a res.
Holes have a p p e a red o n f6 and h 6 ,
th e d a r k sq u a res wh i c h B l ac k c a n
not defe n d with h i s p a w n s . W h ite
can attac k t h e d a r k s q u a res with
his q u ee n a n d oth e r p i eces .
Page 6 4
Diagonals an d bishops
The b i s h o p h e l ped t h e q u e e n a n d
roo k force c h e c k mate i n sev e r a l of
the pos i t i o n s we l o o ked at in t h e
sect i o n o n o pe n f i l es .
H e re a re th ree m o re mati n g pos i
t i o n s w h e re t h e b i s h o p l e n d s a h a n d .
O n e b i s h o p o n h i s o w n ca n 't often
force c h e c k m ate, b u t h e re i s a
pos i t i o n w h e r e h e ca n m a k e a
real n u i s a n c e of h i mse l f !
Two b i s h o p s s i d e b y s i d e a re
a l ways d a n ge r o u s ra k i n g across
th e board . H e re they prove a
dead l y wea pon .
H e re t h e b i s h o ps catch t h e k i n g
i n a cross-f i re.
Page 6 5
Diagonals and bish ops
T E ST S E V E N
Q Black has two good bish ops. Q The white bish ops rake th e
Ho w can he make use of them black K-side. Ho w do they help
to score a quick vic tory? Wh ite to force checkma te?
a b c d e f g h
B l ac k to m ov e Wh ite to m ov e
Page 66
Diagonals an d bishops
Q White 's pieces are well placed Q The white king is nea tly par
for a king a ttack. Ho w does he celled up. But h o w can Black ge t
force checkma te? at him ?
Wh i t e to m ov e B l a c k t o m ov e
Page 67
Diagonals a n d bishops
Testgam e 7 9 e 5 x d 6 e . p . Bf8xd6
10 Ba4-b3
( R u y L opez)
Q .Black is building up a K-side
A. F l a m berg E. B og o l y u bov a ttack. Ho w sh ould he con tinue?
1 e2-e4 e7-e5
2 N g 1 -f3 N b8 -c6
3 Bf1 -b5 a7-a6
4 Bb5-a4 N g8-f6
5 d2-d4 Nf6xe4
6 0-0 b7-b5
7 Nf3xe5
Now if B l ac k t r i e s to be greedy
h e gets i nto trou b l e : 7 . . . b 5x a4
8 N e 5xc6 d 7xc6 9 R f 1 -e 1 a n d
W h ite rega i ns h i s p i ece l e av i ng
B l ac k 's p a w n pos i t i o n i n tatte r s .
7 . . . N c6xe5
8 d4xe5
Score 3 p o in ts.
W h ite h a s a s o l i d pawn s h i e l d i n
front of h is k i n g , but h i s p i eces are
i n n o pos i t i o n to help defe n d .
B l ac k 's k n i gh t h a s a good central
s q u a r e and his d a r k-sq u a red b i s h o p
i s a l ready s n i p i ng at h 2 .
B l ac k cou l d b e tem pted t o sa i l
stra i g h t i n w i t h h i s attac k , but h e
m u st com p l et e h i s d ev e l o p m e n t
f i rst. 1 0 . . . B d 6 x h 2+ i s n 't a n y g o o d ,
a n d 1 0 . . . Od8-h4 1 1 g 2 - g 3 Oh4-h3
i s a nswered by 1 2 Gd 1 -d 5 . By
p l a y i n g h i s b i s h o p to b 7 B l ac k
8 . . . d7-d5 defends d 5 a n d h i s k n i ght, a n d h e
Score 3 p oin ts. b r i n g s h i s b i s h ops toget h e r t o
B l ac k f i g hts for t h e centre a n d scyt h e a c r o s s the boa rd at t h e
s u p p o rts h i s k n i gh t . e n e m y k i ng p o s i t i o n .
Score 1 poin t f o r 8 . . . B c8-b 7 , 11 a 2 -a 4 0 -0
b u t n oth i n g for 8 . . . b 5 x a 4 9 12 a4xb5
Od 1 -d 5 w h e n W h i t e h a s a good
game.
Page 68
Diagonals an d bishops
12 . . . Qd8-h4 14 . . . Bd 6-c5
Score 3 poin ts. Score 3 poin ts.
H i s p i eces a r e read y ; so B l ac k B l ac k sets u p a dead l y p i n as t h e
o p e n s f i re . T h e fi rst s a l v o th reate n s seco n d s a l v o th reate n s f 2 .
mate at h 2 . 15 Qd 1 -f1 R a8-e8
Score 1 poin t for 1 2 . . . a 6 x b 5 B l ac k g r a bs a n open f i l e , th reate n
wh ich gets b a c k t h e p a w n - B l a c k i n g 1 6 . . . B c 5 x f 2 + a nd 1 7
i s afte r m o re ! . . . R e 8-e 1 + . The p i n i s beg i n n i n g
13 h2-h3 t o l o o k rath e r nasty !
B l a c k 's q u ee n a n d b i s h o p h av e 16 Bc1 -d2 Re8-e5
forced W h ite to wea ken t h e cast l e 17 R a 1 -a4
wa l l . T h e a l te r n ative fo r W h ite, 1 3
g2-g3, wou l d h a v e l eft a l l t h e sentry
Q Ho w does Black sa ve his queen ?
pawns o n dark s q u a res. B l ac k 's
q u e e n a n d q u e e n 's b i s h o p wo u l d
t h e n h a v e h a d a f i e l d d a y i nv a d i n g
th e l i g h t o n es !
13 . . . N e4xf2 !
A g a p i n g h o l e a p p e a rs i n the cast l e
wa l l at g3 . . . n o w B l ac k 's q u e e n
a n d k i n g 's b i s h op w i l l h a v e a
f i e l d d a y on the d a r k s q u a res !
14 R f 1 xf2
Page 69
Diagonals an d bishops
17 . . . Qh4-e7 B l ac k i nv a d e s , a n d t h e w h i t e roo k ,
Score 3 poin ts. p a r a l ysed o n f 2 , i s f i rst for th e c h o p !
B l ac k p r e p a res to bl ast h i s way 20 Kg1 -h2
down th e open f i l e , and he l i n es I f 20 B d 2x e 1 Oe 7xe 1 + 21 Oa6-f 1
h i s th i rd s a l v o u p on e 1 . B c 5xf2+, Wh i t e 's q u e e n a n d k i n g
Score 1 poin t for 1 7 . . . Oh4xf2+. get c h op ped as w e l I !
No score for 1 7 . . . Oh 4-g3. Keep 20 . . . Bc5xf2
ing the p ressu re o n the dark s q u a res 21 N b 1 -c3
wou l d be a good i d e a , but the q u e e n
gets e m ba r rassed b y 1 8 R a4-g4 . Q Wha t should Black do n o w?
Take 2 poin ts off your score if you
suggested 1 7 . . . Oh4-f6 w h e n
Wh ite p l ays 1 8 Bd 2-c3 a n d g e t s h i s
own p i n !
18 b5xa6 Bb7xa 6 !
The batt l e wi l l be d e c i d e d o n t h e
we a k d a r k squ a res a rou n d t h e wh ite
k i n g . B l ac k sacrifi ces h i s oth e r
b i s h o p t o l u re t h e wh ite q u ee n
awa y .
19 Qf 1 xa6
Q Ho w does Black con tinue the
a ttack?
21 . . . Qe7-e5+
Score 3 poin ts.
B l ac k keeps u p the b a r rage o n t h e
d a r k-sq u a red d i ag o n a l s . The wh i te
sentry pawns i d l y g u a rd t h e l i ght
sq u a res a n d l eave th e i r king to ta ke
the batte r i n g a l o n e .
22 R a4-f4
Th e re was n oth i n g e l se W h ite cou l d
try ; 2 2 g 2-g3 Oe5xg3 was m ate,
and 2 2 B d 2-f4 R e 1 -h 1 + 23 K h 2x h 1
Oe5-e 1 + with m ate to fol l ow o n g 1 .
19 . . . R e5-e 1 + ! 22 g7 -g5
23 Qa6-b5
Score 5 poin ts.
Page 7 0
Diagonals and bishops
23 . . . g5xf4
Score 5 poin ts.
Th e pawn h a s tru n d l ed u p to attack
the h o l e o n g3 . B l ac k n o w th reate n s
t o mate by 2 4 . . . Bf2-g3 .
24 Bd2xe 1
26 . . . Oe5-e3+
Score 3 poin ts.
Nothing for 26 . . . Oe5-e 1 + w h e n
W h i te c a n b l oc k o n f 1 with h i s
queen.
27 Kg 1 -h 1 Oe3-e 1 +
28 Ob5 -f 1 Oe 1 xf 1 mate
The w i n n i n g m e t h o d was s i m p l e .
B l a c k forced W h i te t o wea ken h i s
pawn s h i e l d . H e t h e n i nv a d e d t h e
24 . . . Bf2-g3+ wea k d a r k-sq u a red d i a g o n a l s a n d
Score 4 poin ts. t h e wh ite k i n g h ad n o wh e re to h i d e .
Page 7 1
Diagonals an d bish ops
'Gee, terrific!'
F i sc h e r B u rger
1 e2-e4 e7-e5
2 N g 1 -f3 N b8-c6
3 Bf 1 -c4 N g8-f6
4 Nf3-g5 d7-d5
5 e4xd 5 Nc6-d4
6 c2-c3 b7-b5
7 Bc4-f 1 Nf6xd5
8 c3xd4 Qd 8xg5
9 Bf1 xb5+ Ke8-d8
1 0 Qd 1 -f3 Bc8-b7
F i rst torpedo in posit i o n .
14 - - . Nd5-f4
11 0-0 e5-e4
12 Of3xe4 Bf8-d 6 The seco n d torpedo h o m es i n on e4
and g2. If now 1 5 Oe4x b7 Og 5-h 5+
Seco n d t u b e l o a d e d !
1 6 K h 2-g 1 Nf4-e2 mate . F i sc h e r de-
13 d2-d3 Bd6xh2+ cides to res i g n . . . H e 's been su n k
F i sch e r i s h o l e d bel ow t h e wate r l i n e . without trace ! I n fou rteen m ov e s .
14 Kg1 xh2 R e ports say F i scher's c o m m e n t was
O r 1 4 K g 1 -h 1 B h 2 -f4 etc . "Gee, te r r i f i c ! "
" * ? - * ! ? * " wo u l d seem m o re l i ke l y !
Page 7 2
Diagonals and bishops
Page 73
Diagonals an d bish ops
TEST E I G HT
W h i t e to m ove B l a c k to m ove
Page 74
Diagonals an d bish ops
Q Black 's queen s tands on th e long Q Black has two splen did bishops.
diagonal. Her reign is abou t to en d! Th ey b o th play a fine part in
Ho w does White win a piece? ending White 's hopes. Ho w?
Wh i t e t o m ov e B l a c k to m ove
Page 7 5
Diagonals an d bishops
Testgame 8 9 0-0
10 0-0 b7-b6
( Caro-Kann Defence ) 11 b2-b4 Bc5-e7
R . Sp i e l m a n n B . H o n l i n g e r
Q Ho w sh ould Wh ite con tinue
1 e2-e4 c7-c6 his developmen t?
2 d2-d4 d7-d5
3 N b 1 -c3 d5xe4
4 N c3xe4 N g8-f6
5 N e4-g3 e7-e6
6 N g 1 -f3 c6-c5
7 Bf 1 -d3
12 Bc1 -b2
Score 3 poin ts.
Th e b i s h o p f i n d s a good h o m e o n
the l o n g d i ago n a l , ca rv i n g t h r o u g h
the c e n t r e , a n d wo r k i n g with h i s
partn e r to bom ba rd the bl ack
k i n g 's stron g h o l d .
No.
Score 2 p oints for 1 2 R f 1 -e 1 .
Score 3 poin ts. No score for 1 2 Bc 1 -f4 wh e n the
After 7 . . . c 5xd4 8 Nf3xd4 bishop wi l l be d r i v e n off by a b l a c k
Od 8xd4 the wh ite b i s h o p h ops out k n i gh t o n d 5 .
of the way a n d checks, 9 B d 3- b5+,
12 . . . Qd8-c7
and the b l a c k q u e e n pays for h e r
13 b4-b5 N c6-a5
greed. N ow, back t o t h e g a m e .
The b l a c k k n i ght is k i c ked out to
7 N b8-c6
a h o r r i b l e sq u a re . . .
8 d4xc5 Bf8xc5
9 a2-a3 14 N f3-e5
Page 7 6
Diagonals an d bishops
Page 7 7
Diagonals and bishops
19 N g4xf6+
Score 4 poin ts.
B l ac k 's p r o b l e m s a r e on t h e d a r k
sq u a res, so Wh ite wi l l h i t h i m o n
th e d a r k s q u a res. Wh ite gets r i d o f
B l ac k ' s best defe n d e r a n d streng
thens t h e power of h i s own b i s h o p .
19 . . . N d5xf6
21 R a 1 -d 1
Score 3 poin ts.
The two b i s h o ps swe e p the board
side by s i d e , the queen i s dug i n ,
t h e k n i g h t i s ready t o s p r i n g i nto
act i o n . S i e ge warfare can be a s l o w
bu s i n ess . Wh ite h a s n o i m m e d i ate
th reat ; so he stre n gth e n s h i s pos i
t i o n a nd th reatens 2 2 Bd3xg6 .
Score 1 poin t for th e s i m p l e m ov e
2 1 R f 1 -e 1 .
Page 78
Diagonals an d bish ops
21 . . . Qd8-e7 26 . . . Kg8xh7
22 Rf1 -e 1 Q Ho w does White finish it o ff?
Anoth e r p i ec e comes i n to p l a y
a n d th e b l a c k e-pawn i s p i n n e d .
22 . . . N f6-e8
B l a c k tries d e s p e rate l y to p ro p u p
h i s wea kened wa l l - defe n d i n g
t h e d a r k sq u a res, g 7 a n d f 6 , i s
better th a n s i tt i n g o n t h e m !
23 Ng3-f5
If B l a c k takes th i s , 23 . . . g6xf5,
th e n 24 B d 3xf5 and the b i s h o p s
a re m u r d e r o u s .
23 Qe7-c5
24 R e 1 -e5 Bb7-d5
25 Nf5-e7+ ! 27 R e5-h5+
Th e sta rt o f a s pectacu l a r i nv a s i o n Score 2 poin ts.
on the d a r k s q u a res. 27 . . . Kh7-g8
25 . . . Qc5xe7 H i s g-pawn p i n n e d B l ac k can o n l y
Q Wha t is White 's killer blo w? ru n away . . . b u t there i s nowhere
to go !
28 R h5-h8 mate
B l ac k h a s c o l l a psed on the d a r k
sq u a res, a n d t h e wh ite roo k h a s
c a s h e d i n o n t h e power of h i s
bishops.
Page 7 9
Diagonals and bish ops
A bishop is worth . . .
Wh ite h a s j u st p l a y e d 1 R c6-c8+ .
Why?
Afte r 1 . . . K b 8xc8 2 b 6 - b 7 +
Kc8- b 8 3 b 7 x a 8 = 0+ K b 8 x a 8 W h i te
h a s no c h a n c e of w i n n i n g , a n d h e
m i g h t ev e n l ose ! S o , wh y has
White played 1 Rc6-c8+ ?
See if y o u c a n wo r k o u t w h y ,
w i t h o u t l o o k i n g a t t h e a n swe r
be l o w .
B l a c k t o m ov e
1 l<b8xc8
2 b6-b7+ l<c8-b8
3 d4-d 5 !
3 . . . l< b8-c7
And n o w Wh i te c a n captu re t h e
roo k, p r o m ote h i s p a w n to a
queen, a n d w i n easi l y .
C a n 't h e ?
N o ! H e c a n 't . P o si t i o n a f t e r 3 . . . K b8-c7
4 b7xa8= B
Now i f 4 . . . K c 7 - b 8 5 B a 8- b 7 K b 8-c 7 6 K a 6 x a 7 a n d W h i te w i n s e a s i l y .
Page 80
Diagonals an d bish ops
T h e q u esti o n i s , h o w d o e s Wh ite
av o i d l o s i n g ?
Wh i te to m ov e
Page 8 1
Diagonals and bishops
TEST N I NE
il b (' c1 e f g h a b c d e f h
8
•
�r • • • •;.-... .
• •
7.
�
8 s ,I • • • • • 8
7 . •� • �: � •� :t · .... �. "
7
7 �� � • • :t • • 7
�
.
z
6 • • • .6 6 • �---·� �� • :t � � 6 : . {
5
• :t • 6 • " 5
5. •
� 5
4 ��- --�-9� • •� . 4 �
4 nAm
� 4 ·--· �
3 . � -.-�D... • m
�
.
�
�--� ft.
<
� '1%
3 3
. ...� • •
• �
3
�---·� • • � -� �
2 2 ftnftn{)D
� � . ftD. 2 , "
1 �� •
a
• • it � � � ,
b c: d e f � g-
-
h-
. • • �
,
a b c d e f
l:!: .
g
7.
B l a c k to m ove Wh i t e to m ov e
�
Th e b l a c k q u ee n forces her way Th e b l ac k k i n g m u st be trapped in
on to the d i ag o n a l . his c o r n e r .
1 . . . Qf 1 xa 1 1 Bh 6-f8+ Bg4-h5
U n l ess Wh ite w i s h es t o battl e on a Th e b l ac k b i s h o p seems to h av e
roo k d o w n , h e m u st recaptu re. come to t h e rescu e . B u t . . .
2 Qg3xf4 Qa 1 -a8+ 2 Qh4xh5+
The d i a g o n a l is sei zed a n d the . . . he gets s m a s h e d a s i d e .
king neatl y tra p p e d . 2 . . . g6xh5
3 Of4-f3 Oa8xf3 mate 3 R d 6-h6 mate
Score 2 poin ts. Score 3 poin ts.
Page 82
Diagonals and bishops
Q Black 's bishop seems to defen d Q Black has a fierce K-side attack.
the weak dark squares around his Bu t it is White, thanks to his two
king. Ho w does White in vade? bishops, wh o checkma tes. Ho w?
W h i t e to m ov e Wh i t e to m ov e
Page 83
Diagonals and bishops
Testgame 9 10 . . . f7-f5
Score 4 poin ts.
( Queen 's In dian Defence ) B l ac k h i ts e4 aga i n . T h e a l te r n a t i v e
M . E u we P. Keres way , 1 0 . . . d 6 -d 5, b l ocks t h e l o n g
1 d 2-d4 N g8-f6 d i a g o n a l a n d l e aves t h e b i s h o p
2 c2-c4 e7-e6 s h u t i n after t h e pawns are e x
3 N g 1 -f3 b7-b6 c h a nged .
4 g2-g3 Bc8-b7 Score 1 poin t for t h e dev e l o p i n g
B l ac k i s p l a y i n g a q u i et o p e n i n g , move 1 0 . . . N b 8-c6 .
l e av i n g t h e battl e u nti l t h e m i dd l e 11 N f3-e 1 Qd8-c8
g a m e . H e d o es n 't p u t a p a w n i n 12 e2-e4 N b8-d7
the centre, a l th o u g h h e can d o s o 13 d4-d5 f5xe4
b y e i t h e r . . . d 7 - d 5 o r . . . c 7-c5 a n y 14 Qc2xe4
t i m e h e l i ke s . H e i s h i tt i n g t h e l i g h t
s q u a res i n t h e centre, espec i a l l y e 4 ,
Q Black comes under fire on e6.
Wha t sh ould he do ?
with h i s p i eces.
5 Bf 1 -g2 Bf8-e7
6 0-0 0-0
7 N b 1 -c3 Nf6-e4
8 Qd 1 -c2 N e4xc3
9 Qc2xc3 d7-d6
10 Qc3-c2
Wh i te p l a n s to s e i z e m o r e of t h e
c e n t r e by 1 1 e 2-e4.
Q Ho w sh ould Black h old up
White 's plan ?
14 . . . Nd7-c5
Score 4 poin ts.
B l ac k d o u b l y defends h i s e-pawn
a n d attacks the wh i te q u e e n .
Score 0 poin ts f o r 1 4 . . . e6-e 5 .
Th i s saves y o u r pawn b u t costs
you r b i s h o p s dea r l y . The d a r k
sq u a red b i s h o p is trapped beh i n d
h i s o w n pawns o n d 6 a n d e 5 ;
h i s p a rtn e r i s b l u nted by th e wh i te
pawn b l ockade on d 5 . H e r e , as
a l ways, the power of t h e b i s h ops
Page 84
Diagonals a n d bishops
15 . . . Be7-f6
Score 4 poin ts.
The b i s h o p sei zes a good d i ag o n a l
from wh ich h e can atta c k t h e 21 . . . d5-d4
centre. H e p i n s t h e wh ite b-pawn
Score 2 poin ts.
and saves h i s k n i g h t from t h e em
With an extra pawn a n d two good
barrass m e n t of 1 6 b2-b4. H e
b i s h o p s B l a ck takes h i s c h a nce to
i n v i tes h i s rook t o c o m e t o e 8 .
get a passed pawn . He opens u p
Score 1 poin t for 1 5 . . . a 7 - a 5 . th e l o n g d i a g o n a l for h i s l i g h t
16 Bg2-h3 sq u a red b i s h o p - but h e s h uts i n
B l ac k ' s wea k n esses a re c l e a r : e6 h i s oth e r b i s h o p .
and t h e l i gh t-sq u a red d i ag o n a l s Score 4 poin ts f o r 2 1 . . . Bf6-d 4 .
lead i n g i nto the h e a rt of h i s W i th th i s m ove B l ac k wou l d b l oc k
posit i o n . the d-fi l e . H e c o u I d t h e n exch a n g e
16 . . . Rf8-e8 h i s d - p a w n for the wh ite c-pa w n ,
a n d h i s two b i s h o p s , beautifu l l y
Bl a c k 's strength i s eq u a l l y c l e a r :
p l aced o n a n o p e n board , wou l d
good deve l o p m e nt, w i t h p a rt i c u
have a field day !
l a r l y we l l - p l aced m i n o r p i eces. H e
th reate n s s i m p l y 1 7 . . . e6xd 5 . Score 2 poin ts for 2 1 . . . Od 8-d 6 .
Page 8 5
Diagonals and bishops
b c d g h ti c q h
a b d e f
Page 86
Diagonals and bishops
attack a n d th reate ns to go to h 3
w h e r e it wi l l p i n d own t h e wh ite
knight.
3 0 N g2-f4
Th e th reat of t h e p i n fo rces th e
k n i g h t out of g2 a n d g ives t h e
b l a c k rooks i nv a s i o n sq u a res o n
t h e o p e n e-fi l e .
30 . . . R e6-e3
Chec k i n g on el was a l so good .
31 Qd3-b 1 R e 3-f3+
32 l<f 1 -g2
34 . . . Bc8-g4+
Q Black strikes brillian tly. Ho w?
Score 4 poin ts.
b c d e g h
The b i s h ops b o m b a rd t h e centra l
sq u a res a n d the wh ite ro y a l fam i l y
get caught i n t h e c ross-f i re . E u we
d e c i d e d h e 'd been batte red e n o u g h
a t th i s p o i n t a n d res i g ned . A p i ty !
J u st w h e n the l i ght-s q u a red b i s h o p
w a s e n j oy i n g h i m s e l f . I f E u we h a d
tried 3 5 Kf3-g3 B g4-f 5+ a n d t h e
b i s h o p c l o bbers the wh ite q u e e n .
And i f E u w e h a d t r i e d 3 5 Kf3-e4
R g 8-e8+ the b i s h o p wou l d have
m ated h i m .
T h e g a m e was rea l l y d e c i d e d by
the pawn batt l e in th e centre .
Ke res won t h e batt l e a n d kept h i s
32 . . . Rf3xf4 ! pawns o u t of the way of h i s b i s h o p s .
Score 5 poin ts. The s u d d e n devastat i n g e n d s h owed
White's o n l y wel l - p l aced p i ece i s j u st how ter r i b l e the power of two
destroyed . B l a c k now h a s o n l y t h e b i s h o ps can be o n a n open boa rd .
Page 87
Diagonals and bishops
Page 88
Diagonals and bishops
24 Ba3xe7 mate
A seco n d b i s h o p tu r n s h i s bi rth d a y
pa rty i n to a f u n e r a l !
b c g h
Th e p a rty is u n d e r way !
17 . . . g7xf6
Dufresne u n wraps th is present
with g reat g l ee . H e gets a k n i g h t
a n d the o p e n g-fi l e .
1 8 e5xf6 R h8-g8
19 R a 1 -d 1
The oth e r w h i te k n i gh t i s offere d !
19 . . . Qh5xf3
Dufresne g r a bs ev e ryth i n g that's
go i ng . H e has two extra k n ights,
Two bea u t i f u l b i s h o p s !
th e open g-fi l e , and h e th reate n s
mate on g2. D u fresne h a d fou n d o u t t h e h a rd
20 R e 1 xe7+ way j u st why A n d erssen was c o n
s i d ered t h e stro n gest p l ay e r i n t h e
Yet a n oth e r prese n t ! D u fresne c a n
wo r l d . I n a n age of g a m b i t o p e n i ngs
h a rd l y be l i ev e h i s l u c k . P e r h a p s i t
a n d wi l d sac r i f i c i a l attac ks And e rsse n
is h i s b i rt h d a y after a l l .
was t h e m a ster execu t i o n e r . H i s
20 .. . N c6xe7 o p po n ents h a d t o d i e p r o p e r l y .
21 Oa4xd7+ Death s h o u l d b e d e a l t o u t w i th
A pa rce l bo m b ! D u fres n e f i n d s h e 's dash a n d d a r i n g . A n d erssen d i d n 't
got o n e present h e d i d n 't want. j u st beat th e m . . . he s m a s h e d t h e m !
Page 89
Diagonals and bishops
TEST TEN
a b r rl e g h
B l a c k to m ove B l ac k to m ov e
Page 90
Diagonals an d bishops
Wh ite to m ov e Wh i t e to m ove
Page 9 1
Diagonals and bishops
9 Bc1 -g5
Score 3 poin ts.
B l ac k h a s wea k e n e d the d a r k
s q u a r e s ; so Wh ite h i ts t h e m stra i g h t
a w a y with a n a sty p i n .
Score 1 poin t for 9 N g 1 -f3 , o r 9
N g 1 -e2.
9 . . . Bf8-g7
Q White has a lead in developmen t.
Wha t sh ould he do n o w?
8 Qd 1 -b3!
Score 4 poin ts.
Wh ite keeps u p the p ressu re o n f 7 ,
a n d forces B l a c k t o m ov e h i s e-pawn .
Score 2 poin ts if y o u were g o i n g to
deve l o p y o u r k n i g h t o n f3 o r e 2 .
Score 1 p oin t i f y o u were g o i n g to
dev e l o p y o u r d a r k-sq u a red b i s h o p
o n e3, f4 , o r g 5 .
8 . . . e7-e6
Page 92
Diagonals an d bishops
1 0 d4-d5 costs h i m h i s q u e e n ) , a n d 1 5
Score 4 poin ts. N e 5-g4 . T h e p i n o n f6 i s begi n n i n g
The b l a c k pawn on e6 is a road t o b i t e ; Wh ite's l e a d i n deve l o p
block to Wh ite's power o n the m e n t is g rowi n g .
l i ght-s q u a red d i ago n a l . It i s d y n a 13 . . . Qd 8-a5
m i ted . W h ite, with t h e better 14 Bg5-d2 ! Qa5-d 8
deve l o pm e nt, w i l l get the adva ntage
wh e n the p o s i t i o n i s o p e n e d u p .
Q Ho w sh ould White keep up the
pressure?
Score 2 poin ts fo r 1 0 N g 1 -f3 o r
1 0 0-0- 0 .
10 . . . e6xd5
Q wha t does White play n o w?
15 Bd2-b4
Score 4 poin ts.
Th e re is n oth i n g m o r e to be g a i n e d
f r o m the p i n ; so W h i te switches the
11 0-0-0 bishop a n d finds a n e w target. The
Score 4 poin ts. two wh ite bishops join forces . T h e
More deve l o pm e n t a n d a n o t h e r l i ght-s q u a red o n e , a i d ed by th e
p i n . R at h e r th a n recaptu re i m m e q u e e n , h i ts f 7 . T h e d a r k-sq u a red
d i at ely W h i te keeps u p the press u r e . one d r ives away t h e b l a c k roo k .
Score 2 poin ts fo r 1 1 N c 3x d 5 . Score 2 poin ts for ke e p i n g u p t h e
Nothing f o r 1 1 Bc4x d 5 ; o n t h e attac k o n f 7 by 1 5 N f3-g 5, a n d
open board Wh ite doesn 't w a n t t o 1 poin t for the sen s i b l e deve l o p i n g
r i s k h av i ng e i t h e r of h i s s p l e n d i d m o v e 1 5 R h 1 -e 1 .
bishops exch a n g e d . 15 . . . Rf8-e8
11 0-0 16 R h 1 -e 1
12 N c3xd5 N b8-d7 Th e o p e n e-fi l e w i l l be W h i te 's
13 N g 1 -f3 i n v a s i o n route . H e co m p l etes h i s
Wh ite p l a ns 1 4 Nf3- e 5 ( B l a c k c a n 't deve l o p m e n t , excha nges B l ac k 's
captu re, 1 4 . . . N d 7x e 5 1 5 N d 5xf6+ active roo k , a n d g rabs the fi l e .
Page 93
Diagonals an d bish ops
20 . . . N d 7 -f8
21 R e 1 -e8
Wh i t e i n v a d e s the b a c k r a n k a n d
k e e p s th e b l ac k b i s h o p at h o m e .
21 . . . Bg7-h 6+
25 Nf3-e5
25 . . . Bc8-b7
26 B b3xf7+ Kg8-h8
22 K c 1 -d 1
22 . . . a7-a6
23 K d 1 -e1
Wh i te wa nts to p l ay Nf3-g 5 , b u t h e
Page 9 4
Diagonals an d bishops
Page 9 5
Diagonals an d bishops
B u ried a live
He h a s n 't .
5•iBiB B
Al l B l ac k does h a v e i s a c h o i c e . H e Ml � � }� •
4 ..E.� •4
fiD fiD
�� � ���� :i
n h h .1c h k "1 n g h e wa n t s .
b r v 3
•i. . . 3
•
- � •
� . •2
-
RR
I � 9
. �,, ,�,, •
.
a b c d e l g h
Wh i te to m ov e
P o s i t i o n a f t e r 3 K a 1 -b2
( b ) o r B l ac k c a n p l ay :
2 . . . a5xb4
3 Ka 1 -b 1
Then h e m u st p l ay :
3 . . . b3-b2
And now he s u d d e n l y f i n d s h e
h a s m a naged t o sta l e mate W h i te !
P o s i t i o n after 3 . . . b 3 - b 2
Page 96
Diagonals and bish ops
I t was t i m e h e got m a r r i e d . T h e b c g h
bl ack k i n g was s u r e of t h a t . T h e
pro b l e m w a s wh o t o m a rry ? F o u r
sweet l ittl e p a w n s were q u e u e i n g
u p o n th e seventh ra n k t o bec o m e
h i s q u ee n . W h i c h o n e s h o u l d h e
choose? H e m u st b e ca refu l , a s
k i n g h e cou l d n 't j u st t a k e a ny o l d
h a g fo r h i s w i f e . What h e n e e d e d
was a c l o s e r i nspect i o n of t h e
ca n d i d ates. I t r ea l l y was a p r o b l e m .
W h ite to move
Page 9 7
Diagonals and bishops
Wh i te t o m ov e
5 Bf6-e7 mate !
N e at !
1 Bh4-f6 Kc6-d5
Page 98
Raiding knights
K n i g h ts go i n to atta c k as ra i d e rs . Qu e e n s , roo k s , a n d b i s h o p s c a n s i t
safe l y at h o m e a n d bom bard t h e e n e m y from a fa r . K n i g h ts can n ot .
K n i gh ts a re s h o rt- range p i eces ; they c a n n ot reach o u t across t h e board .
They m u st r a i d t h e e n e m y 's posi t i o n , get to g r i ps with h i m face to face,
and s l u g it out at c l ose q u a rte rs.
A k n i gh t e x e rts all h i s power o n the sq u a res c l o s e by h i m . For th i s
reason a k n i g h t i s g e n e ra l l y bette r p l aced i n the centre, w h e r e h e c a n
switch from s i d e to s i d e , s p r i n g to t h e atta c k o r t u r n to t h e d e f e n c e . A
kn i g h t w h o h a s i n vaded the centre of t h e e n e m y p o s i t i o n c a n be a tre
m e n d o u s attac k i n g wea p o n .
H e re t h e w h i te k n i g h t h a s r a i d ed g h
d e e p i nto e n e m y territory. H e
sw i v e l s t o f i re i n a l l d i recti o n s . H e
h i ts th e pawns o n f 7 a n d b 7 , a n d
h e sto ps B l ac k f r o m putti n g a roo k
on e8 o r c 8 . H e c a n go to b5 a n d
th reaten t h e b l a c k q u e e n , o r h e
c a n retreat t o e 4 a n d switch t o a K
s i d e attac k .
Th e k n i g h t h a s s e i zed a s u p e r b base
from wh i c h to o p e rate .
As a r a i d e r the k n i g h t wi l l c o m e u n d e r e n e m y f i re . H e c a n n ot h o pe to
i n v a d e t h e e n e m y pos i t i o n without bei n g attacked . T h e k n i g h t n e e d s
a n o p e rati o n s base from wh i c h h e c a n n ot e a s i l y be k i c ked o u t . I n the
p o s i t i o n a bove h e h a s t h at base . H e i s f i r m l y s u p p o rted by his own pawn
on e 5 , and t h e bl ack pawns ca n 't get at h i m .
G ett i n g a good base from w h i c h to o p e rate i s g e n e ra l l y e a s i e r i n
cl osed pos i t i o n s w h e r e there a re p l e nty o f pawns o n t h e boa rd . I n p o s i
t i o n s w h e r e there a re o p e n l i n es a k n i g h t ca n n ot ex pect to d i g h i m s e l f i n .
Th e pawns wi l l n o t b e there t o d e fe n d h i m ; h e w i l l h a v e t o r e l y u po n
p i eces for s u p p o rt . H e w i l l n e e d to f l i t a ro u n d a n d f i g h t t h e h i t-a n d - r u n
battl e of a t ru e r a i d e r .
Page 9 9
Raiding knigh ts
Th e fork
I n a f o r k t h e k n i g h t atta c k s two
e n e m y p i ec e s a t t h e s a m e t i m e .
Th e e n e m y , u n a b l e t o h a v e two
moves r u n n i ng , is a b l e to save
o n l y one of his p i eces .
Wh i t e ' s k n i g h t f o r k s B l a c k 's k i n g
a n d ro o k
Y o u m u st a l ways b e o n th e l o o k- o u t fo r s q u a res f r o m wh i c h y ou r k n i g h t
m i g h t b e a b l e to m a k e a d o u b l e attac k . So m e t i m e s y o u w i l l f i n d a n e a s y ,
s i m p l e f o r k . M o re often y o u w i l l h av e to do a l it t l e w o r k f i rst.
H e re the i m p o rta n t s q u a r e is d 6 .
F r o m d 6 t h e wh i t e k n i g h t w i l l
f o r k e 4 a n d f 7 . I f h e goes t o d 6
stra i g h t away t h e k n i g h t w i l l
a tt a c k th e b l ac k q u ee n a n d th i n
a i r ! W h i t e m us t set u p t h e fo r k
b y d r i v i ng out the black k i n g :
1 R c3-c8+ Kg8-f7
N o w W h i te is r e a d y . . .
2 N b5-d 6+
. . . a n d B l ac k l oses h i s q u e e n .
Wh i t e to m ov e
H e re f 5 l oo ks a good h o m e f o r t h e
k n i gh t . T h e trou b l e i s t h a t f 5 i s
h e av i l y d e fe n d e d . Wh ite destroys
t h e d efe n d e rs and sets up t h e for k :
1 Qe 2xh5 g6xh5
N o w t h e g a t e is open . . .
2 N e 3-f5+
. . . a n d W h i t e c o m es o u t a r o o k
a h ead .
Wh i t e to move
Page 100
Raiding knigh ts
W h i te t o m o v e
A th i rd tact i c a l t r i c k of a k n i g h t can a r i se i n a p o s i t i o n wh e re a p a w n i s
be i ng prom oted . A k n i g h t m a y h a v e t h e power to g i v e c h e c k i n a pos i t i o n
wh ere a q u ee n wo u l d be u s e l ess.
Page 1 0 1
Raiding kn igh ts
H e re h e gets a h e l p i n g h a n d from
th e roo k .
A n d h e r e h e h a s i nvaded t h e h o l es
arou nd the castl ed posit i o n . ( A
k n i g h t o n e 7 wou l d a l so mate . )
So meti m es it i s poss i b l e to s e t u p a
s m oth e red mate i n t h e o pe n i n g ,
befo re o n e s i d e h a s d ev e l o ped h i s
p i eces :
1 e2-e4 c7-c6
2 d 2-d4 d7-d5
3 N b 1 -c3 d5xe4
4 N c3xe4 N b8-d7
5 Qd 1 -e2 Ng8-f6
6 N e4-d 6 mate
H e re the bl ack k i n g h as b e e n
d ri v e n i n to t h e c o r n e r . H i s roo k
a n d pawns s u r ro u nd h i m . T h e
wh ite k n i g h t h a s h o p ped i n a n d
th e k i n g o n c e aga i n i s d e a d a n d
bu r i e d .
O n th e i r own t w o k n i g h ts w i l l n o t
be a b l e to force c h e c k m ate . They
wi l l either n eed t h e h e l p of oth e r
pi eces o r they wi l l h ave t o m a ke
use of t h e s m oth e r i n g effect of
e n e m y defe n d e rs .
The th ree d i ag r a m s s h ow j u st
how m a n y sq u a res i n a s m a l l
sect i o n o f t h e boa rd c a n b e
bl itzed by a pa i r of k n i g h t s .
I n the d a n g e r a re a i n each of t h e
d i ag r a m s a b l a c k k i n g c o u l d sti l l
f i n d esca pe sq u a res. B u t i m a g i n e
m o re attack i n g p i eces i n th e a r e a ,
i m a g i n e b l a c k defe n d ers sta n d i n g
on s o m e o f those escape sq u a res !
I t i s n 't d i ffi c u l t to see that a
bl ack k i n g cou l d be i n g rave
danger.
Page 1 03
R aiding knigh ts
T E ST E L E V E N
B l ac k to m ov e Wh ite to move
Page 1 04
Raiding knigh ts
Q White seems to have the attack, Q White 's knigh ts are beau tifully
bu t the knigh t helps Black to placed. Ho w do they combine to
strike first. Ho w? force checkmate?
B l a c k to m ov e Wh i t e to m ov e
Page 1 0 5
Raiding knigh ts
Pegoraro Sc h e i pel
1 e2-e4 e7-e5
2 N g 1 -f3 N b8-c6
3 Bf 1 -b5 a7-a6
4 Bb5-a4 N g8-f6
5 0-0 Bf8-e7
6 Qd 1 -e2 b7-b5
7 Ba4-b3 0-0
8 c2-c3 d7-d6
9 a2-a4 b5-b4
10 c3xb4
Page 1 06
Raiding knigh ts
b d g
14 . . . Be7-g5 !
Score 4 poin ts.
Wh ite 's d a r k-sq u a red b i s h o p g u a rd s
f4 . B l ac k 's d a rk-sq u a red b i s h o p
o n l y gets i n the w a y of h i s o w n
q u ee n . The so l u t i o n i s t o e x c h a n g e
th e m !
Score 1 poin t for 1 4 . . . Od8-d 7 .
Lose 2 poin ts for 1 4 . . . N h 5-f4
wh ich l o ses a p i ece because the
b l ac k e-pawn i s ove r l oaded defe n d
i n g both k n i g hts.
13 . . . Nf6-h5
15 Kg 1 -h 1 Bg5-f4
Score 4 poin ts.
B l a c k 's f i rst ta rget is h 2 . He th rea
Th e batt l e w i l l be fou g h t o n the K
te n s 1 6 . . . Od 8-h4 and m ate next
side of the board - m a i n l y a r o u n d
move .
th e wh i te k i n g . B l ac k m u st m o b i l i ze
his fo rces and bri n g them to the 16 Bc1 xf4 N h5xf4
sce n e of the act i o n before Wh ite The seco nd k n i g h t d i gs i n . W i th
has t i m e to sort out h i s mess a n d Wh ite 's d a r k-sq u a red b i s h o p g o n e
o rg a n i ze a defe n c e . O n e b l a c k B l a c k 's h o l d ov e r h i s o p e r a t i o n
k n i ght i s a l ready i n sta l l ed o n a n b a s e s , f 4 a n d d 4 , i s ev e n stro n g e r .
exce l l e n t base ; t h e seco n d p i c k s 17 Rf1 -g 1
h i s spot: f4 .
Wh ite h a s g rove l l ed to g u a rd g 2
Score 2 poin ts for 1 3 . . . Od 8-d 7 . aga i n st i nv a s i o n b y t h e b l a c k
1 4 d2-d3 q u e e n . N ow h e h a s l eft f2 as a target.
Page 1 0 7
Raiding knigh ts
17 . . . Nf4-h3
Score 4 poin ts.
N o . After 23 K f 1 -e 1 Nf4-g2+,
T h e k n i g ht beg i n s its ra i d i n g a n d
W h i te wi l l h av e to give up the
f2 c o m e s u n d e r f i re .
exch a ng e , s i nce 24 Ke 1 -f 1 N g 2 -e 3++
Score 1 poin t for 1 7 . . . Od 8-h 4 .
is a m ost h o r r i b l e fo r k .
18 R g 1 -g2 Od 8-h4 Score 3 poin ts i f y o u s a w t h i s .
Th e q u e e n j o i n s the attac k a n d
23 Kf 1 -g 1
t h e p a w n o n f2 fa l l s i m m e d i a te l y .
T h e wh ite p i eces a re h e l p l ess. T h e Q No w wha t should Black do ?
b l a c k k n i g h t rad i ates powe r from
d 4 . H e cuts Wh ite in two. By
b l o c k i n g t h e pawn o n d 3 and
h i tti n g c 2 , h e stops t h e wh ite
queen from com i n g to t h e rescu e .
19 N b 1 -d2
I f 1 9 Oc4xc 7 , B l ac k g r a bs t h e
open c-fi l e by 1 9 . . . R a 8-c8 a n d
soon i nvades t h e back ra n k .
19 N h 3xf2+
20 K h 1 -g 1 Nf2-h3+
21 Kg 1 � 1 N h 3�4
Th e k n i g ht ret u r n s to Ca m p 1 1 1 :
h e doesn 't want to be stuc k o n t h e 23 . . . Ra8-e8
edge of the boa rd . Score 3 poin ts.
Page 1 08
Raiding knigh ts
Page 1 09
Raiding knigh ts
Page 1 1 0
Raiding knigh ts
Death by suffocatio n
G i ba u d Lazard
1 d2-d4 N g8-f6
2 N b 1 -d2 e7-e5
3 d4xe5 N f6-g4
4 h2-h3 N g4-e 3 !
5 Wh ite resigns
G i ba u d 's q u ee n h as j u st d i e d ;
smoth ered i n h e r bed !
(5 f2xe3 Qd 8-h4+ m ates . )
P o s i t i o n after 4 . . . N g4-e3
P o s i t i o n after 9 . . . N g 8 -e 7
Page 1 1 1
Raiding knigh ts
T E ST TW E LV E
B l ac k to m ove B l ac k to move
Page 1 1 2
Raiding knigh ts
W h i t e to m ov e Wh ite to m ov e
wi n n i ng the q u ee n .
3 N h 5-f6 mate
Score 6 poin ts.
Page 1 1 3
Raiding knigh ts
Testgam e 1 2 T h e best d i ag o n a l : t h e b i s h o p h i ts
the wea k p o i n t at f7 . W h ite m u st
( Sicilian Defence - Morra Gambit) wo r k h a rd to m a ke u s e of h i s ad
1 e2-e4 c7-c5 va ntages a n d keep B l ac k u n d e r
2 d2-d4 c5xd4 pressu re . H e m u st n ot a l l ow h i s
3 c2-c3 o p p o n e n t t i m e to com p l ete h i s
d ev e l o p m e n t a n d h o l d o n t o h i s
Wh ite offers a pawn . . .
extra pawn .
3 . . . d4xc3 Score 1 poin t for 6 B c 1 -f4 or 6
. . . a n d B l ac k accepts. Be 1 - g 5 .
4 N b 1 xc3 6 . . . d7-d6?
F o r the pawn sac r i f i c ed Wh ite wi l l 7 e4-e5
g a i n com pensat i o n i n th ree ways : Wh ite presses o n .
( a ) H e w i l l h av e a s m a l l l ead i n
7 · · . d6xe5
d ev e l o p m e n t .
( b ) H e w i l l have o p e n l i n es : t h e c He c a n 't p l ay 7 . . . N c 6 x e 5 8
a n d d-f i l es, p l u s good d i ago n a l s Nf3x e 5 d 6 x e 5 9 Bc4xf7+ s i nce
f o r h i s bishops. h e w i l l l ose his q u ee n .
( c ) H e w i l l h a v e m o re s p a c e i n t h e Q Wha t does White do n o w?
c e n t r e of t h e board .
b c d e f g h
4 · · · N b8-c6
5 N g 1 -f3 N g8-f6
Q Wha t is White 's nex t developing
m o ve ?
8 Qd 1 xd8+ !
Score 4 poin ts.
The o n l y way of kee p i n g u p t h e
press u r e . I t m a y seem stra nge t h a t
Wh ite s h o u l d want to exch a n g e
qu eens afte r g i v i n g u p t w o p a w n s
6 Bf 1 -c4 to g e t a n atta c k . Exch a n ges u s u a l l y
Score 3 poin ts. h e l p t h e p l a y e r whose p o s i t i o n i s
Page 1 1 4
Raiding knigh ts
10 N f3xe5
Score 4 poin ts.
The second k n i g h t goes to wa r !
M ate i s th reate n e d o n c 7 .
No score f o r 1 0 N b 5x a 7 . W h i te i s
after m o r e t h a n gett i n g b a c k h i s
paw n s .
10 . . . e7-e6
Q Wha t is the nex t a ttacking m o ve ?
9 N c3-b5
Score 4 poin ts.
Th e ra i d i ng beg i n s ; th e f i rst k n i g h t
h i ts c 7 w i th t h e th reat o f a fo r k .
Score 1 poin t f o r 9 N f3 x e 5 .
9 . . . R a8-b8
B l ac k d o e s n 't h a v e m u c h c h o i c e . H e
sti l l gets forked afte r 9 . N d 8-e6
. .
Page 1 1 5
Raiding knigh ts
12 Bc1 -e3
Score 4 poin ts.
T h e wh ite k n i ghts have caused
c h a o s in B l a c k 's positi o n . B l ac k 's
p i eces sta nd h i g g l edy-p i g g l edy o n
the back ra n k , a n d h i s k i n g , h av i n g
l o st the r i g h t to cast l e , is stu c k
f i r m l y i n t h e centre. W h ite 's k n i ghts
ca n 't be expected to do everyth i n g
t h e m s e l v e s , a n d m o r e f i re-power i s 14 N c7 -b5+
n e e d e d i n t h e atta c k . W h ite d eve l ops Score 4 poin ts.
a bishop with the th reat of 1 3 Be3- Wh ite saves h i s k n i g h t , a n d as h e
c 5 m ate : B l ac k i s not to be a l l owed g ives c h e c k h e doesn 't l ose t i m e -
any peace. h e keeps the atta c k rol l i ng .
Score 1 poin t for 1 2 Bc 1 -d 2 , wh ich Score 1 poin t f o r 1 4 N e 5xf7++.
h a s the s a m e mate th reat but bl ocks D i scove r i n g c h e c k i s n 't so good
t h e d-fi l e . now, bec a u s e afte r 1 4 . . . Kd6-e 7
Score 1 poin t f o r 1 2 b2-b3 o r 1 2 1 5 N f 7x h 8 N h 5xf4, Wh ite h a s n 't
Bc 1 -f4 . a h ope of rescu i n g h i s k n i g h t.
Page 1 1 6
Raiding knigh ts
B l ac k gets mated i m me d i a t e l y i f
h e moves h i s k i n g : 1 8 . . . K a 5- a 6
1 9 N b 5-c 7 mate o r 1 8 . . . K a 5-a4
1 9 N b 5-c3 m ate.
19 a3xb4++ Ka5xb4
14 . . . K d 6-c5
20 0-0
Score 3 poin ts.
The b l a c k k i n g h a s been n etted by
Wh i t e 's m i n o r p i eces. He c a n o n l y
s i t a n d awa i t execu t i o n b y 2 1
Rf1 -b1 .
Score 3 p o in ts fo r 20 K e 1 - d 2 , b u t
score only 1 poin t f o r 2 0 K e 1 -e2
wh i c h a l l ows B l ac k to d e l a y m ate by
20 . . . N h 5-f4+ .
15 Bf4-e3+ Black resigns
Page 1 1 7
Raiding knigh ts
B l ac k seems to be w i n n i n g fa i rl y 3 . . . Kb3-c4
easi l y . H e 's g o t t h e w h i t e p i eces R e a l l y M a d a m , I th i n k you 've
sq u as h e d i nto t h e corner, a nd he m a d e a m i sta k e .
h a s m o re than e n o u g h th reats to
4 Ob2-b4+
keep a ny o n e h a p p y .
Oh co m e on now, h o w a bo u t a
b d
d a nce?
4 . . . Kc4-cl5
D o you m i n d , M a d a m . I th i n k not.
5 Ob4-d6+
Oh yes . . . ta ke me in those stro n g
arms.
5 . . . Kd5-c4
M a d a m , p l ease . . .
6 Od 6-c5+
H o l d me cl oser . . . t i g h t e r . . . t i g h t e r .
6 . . . Kc4-b3
Wh i te to m ov e
M a d a m p l ease . . . put me down .
Wh ite, of cou rse, h a s d i fferent 7 Oc5-b4+
ideas, o r at l e a st his q u e e n does !
Oh you 're m i n e . . . m i n e .
Sh e n otices that if s h e c a n entice
the black king o n to the right 7 . . . Kb3-c2
s q u a re ( e 1 , c 1 , b 2 , b4 , o r c 5 ) , s h e Control y o u rse l f M a d a m . You r
c a n c l obber h i m with a rea l k i l l e r l i pst i c k 's s m u d g i n g a l l ov e r m y
o f a k n i g h t fo r k . roy a l u n iform .
1 Oh 1 -e 1 + 8 Ob4-b2+
H e l l o t h e n H a n ds o m e . At l ast . . . t h e re is n o esca p e . I am
1 . . . Kd 2-c2 you rs . . . a l l you rs .
Page 1 1 9
Raiding knigh ts
TEST T H I RTEEN
B l a c k to m ove B l a c k to m ove
Page 1 2 0
Raiding knigh ts
Wh ite to m ov e W h i te t o m ove
Page 1 2 1
R aiding kn igh ts
W i th th i s m ov e W h i te h a s two i d eas
( Nimzo-lndian Defence ) i n m i n d . F i rst he p i ns the black d
H . M att i s o n A. N i m zo w i tsch pawn a n d p rev ents . . . e6-e 5 .
1 d 2 -d4 N g8-f6 Sec o n d h e prepares to g e t r i d o f
2 c2-c4 e7-e6 h i s d o u b l ed pawns b y p l ay i ng
3 N b 1 -c3 Bf8-b4 c4-c5 .
4 N g 1 -f3 Bb4xc3+
Q Ho w does Black s top White 's
5 b2xc3 plan ?
The g a m e is a l ready ta k i n g s h a p e .
B l a c k h a s e x c h a n g e d h i s d a r k
s q u a r e d b i s h o p for a k n i g h t . I f
W h i te can exch a n g e pawns, a n d
o p e n u p d i ago n a l s , h i s t w o b i s h o ps
cou l d g i v e h i m an advantage i n t h e
m i d d l e- g a m e .
O n the oth e r h a n d W h i te ' s p a w n
structu re h a s b e e n s e r i o u s l y wea k
e n e d . T h e w h i t e c - p a w n s are d o u b l e d ;
t h e y w i l l h ave t o b e defe n ded b y
p i eces, a n d t h e o n e o n c4 i s g o i n g
t o get i n t h e w a y of h i s o w n b i s h o p .
T h e wh i te a-pawn i s i s o l ate d .
B l ac k m u st f i g h t for h i s s h a re o f 7 c7 -c5 !
the centre, bu t h e m u st n o t a l l ow
Score 5 p oin ts.
th e pawn exch a nges wh i c h w i l l l e t
B l ac k sets u p a r o a d - b l o c k . Th i s
t h e w h i te b i s h o ps l oose o n a n o p e n
p a w n b l u nts t h e wh i te b i s h o p , a n d
board . H e m u st t ry to k e e p t h e
f i x e s the wh ite p a w n f i rm l y o n c 4
pos i t i o n c l osed a n d l o o k f o r ways
w h e r e i t wi l l s o o n be attac ked .
to att a c k t h e white pawn wea k
nesses . 8 g 2 ij 3 b7-b6
9 Bf1 -g2 Bc8-b7
5 . . . d7-d6
10 0-0 0-0
6 Qd 1 -c2
11 N f 3 -h4?
Wh i te wants to push h i s e-pawn a l l
K n i ghts a re u s u a l l y bad l y p l aced o n
t h e way t o e 5 , s e i z i n g space, a n n oy
the edge o f t h e board , a n d th i s o n e
i n g t h e b l ac k k n i ght, a n d o pe n i n g
is bad l y p l aced h e re ! I f Wh i te
u p d i ag o n a l s f o r h i s b i s h o p s .
wa nted to exch a n g e t h e b i s h o ps
6 . . . Qd 8-e7 t h e n he s h o u l d h a v e p l a y e d h i s
B l ac k p l a ns to a nswer e 2-e4 with k n i g h t bac k t o d 2 , where i t d e fe n d s
. . . e6-e 5 , sta k i n g his o w n c l a i m th e c-pawn a n d h e l ps control t h e
f o r space i n t h e centre. centre.
Page 1 22
Raiding knigh ts
11 . . . Bb7xg2 15 R f 1 -d 1
12 K g 1 xg2
Q Ho w does Black con tin ue h is
H e r e a ga i n W h i te s h ou l d h a v e build-up ?
ta k e n w i t h the k n i g h t s o t h a t i t
cou l d g e t b a c k i n t o t h e g a m e o n e3 .
12 . . . Oe7-b7+
13 Kg2-g1 Qb7-a6
c4 is the o bv i ou s ta rget, a n d t h e
attack beg i n s . Wh i te ' s r e p l y i s
forced . . .
14 Oc2-b3
15 . . . N c6-a5
Score 4 p o in ts.
K n i g h t s are u s u a l l y bad l y p l aced o n
t h e edge o f t h e board . . . b u t n ot a l
wa y s ! Th i s o n e h i ts c 4 as wel l a s
th e q u ee n .
16 Qb3 -b5 Qa6xb5
17 c4xb5
Page 1 23
Raiding knigh ts
Page 1 24
Raiding knigh ts
21 . . . Nf6-d5 23 e 2 -e4
s m a c k i n t h e m i d d l e of t h e bo a rd ,
on a l i g h t s q u a r e w h e re t h e b i s h o p
ca n 't g e t at h i m , a n d h e h i ts t h e
wea k w h ite c-pa w n .
Score 2 poin ts f o r 2 1 . . . R f8-a 8.
Score 1 poin t f o r 21 . . . Nf6-e4 .
22 R d 1 -d 3
23 . . . N c4-e5
ov e r 30 m i l l i o n m et h o d s ! H e re is 8 50 - 24 - - 14 - - 26 - - 8
o n e of th e m . T h e k n i gh t beg i n s at
-
7 R 62 B 1 2 M 34 m 38 7
d4, moves to c2, then to a 1 , to b 3 , - - - -
6 1 0 - 64 - 40 - 36 - 6
a n d so o n before reach i n g c 6 , i t s - - - -
64th a n d l a st sq u a re . 5 - 22 - 52 - 28 • 1 6 5
- � - -
T h e strange th i ng about th i s 4 48 • 6 0 • 20 .. 54
� � - .
� �
4
k n i g h t to u r i s t h a t i n tou r i n g t h e
3
- 4 - - 8 -
- 32 -
u. 42 3
board th e k n i g h t m a kes a m a g i c -
sq u a re . A d d u p th e n u m bers i n each 2 6 - 2 - 44 - 3 0
- � -
-2-
ra n k a n d each f i l e , y o u w i l l f i n d 1 - 58 - 46 - 56 - - 18 1
� . -
they a l ways c o m e t o 2 6 0 . Of cou rse, b d f 9 h
Page 1 26
Raiding knigh ts
H e re is a p r o b l e m fo r y o u . b c g h
P o s i t i o n a f t e r B l ac k ' s f o u r t h m ov e
P o s i t i o n after 1 0 . . . N d 7 -f6
Page 1 2 7
Raiding knigh ts
TEST F O U RTEEN
Wh i te to m ov e B l a c k to m ov e
B l a c k to m ove Wh i t e to m ov e
Page 1 2 9
Raiding kn igh ts
h c d e � h
6 R f 1 -e 1
Score 3 p o in ts.
T h e i m m e d i a t e p r o b l e m fa c i n g 8 N b 1 -c3 !
B l a c k i s t h e o p e n e-f i l e . H i s k i n g i s Score 4 poin ts.
stu c k o n t h e e n d of i t , a n d h i s Wh i te m a k e s e x ce l l e n t u se of t h e
k n i gh t i s l oo s e , a ta rget i n m i d fact t h a t both B l a c k 's k n i g h t a n d
bo a r d . W h ite s e i z e s t h e o p e n f i l e h i s d - p a w n a r e p i n n ed a l o ng t h e
a n d p u t s B l a c k u n d e r p ress u r e c e n t r e f i l es . H e d ev e l op s a p i e c e ,
st r a i g h t a wa y . fo r k i n g B l ac k 's q u e e n a n d k n i g h t .
Page 1 3 0
Raiding knigh ts
13 N f3-g5
11 . . . f7xe6
12 N g5xe6
Page 1 3 1
Raiding kn igh ts
15 N e 6xg7+ the a r e n a a n d g iv e s t h e b l a c k k i ng
Score 3 poin ts. a c h o i ce . H e c a n go t o e8 a n d get
Wh ite m a kes u s e of the p i n o n t h e forked on c 7, o r he c a n wa l k i nto
o p e n e-f i l e to a l l o w h i s k n i g h t t o a n ot h e r d i scove red c h ec k .
ra i d f u r t h e r i nt o e n e m y territory . 19 . . . K d 8 -c8
W i t h o u t pawn s u p p o rt t h e r e i s 20 N e6-c5+
very l ittl e c h a nce of t h e wh i te Th e k n i g h t is off on h i s trav e l s
k n i g h ts b e i ng a b l e to d i g t h e m aga i n , l o o k i n g f o r n e w a reas t o
se l v es i n o n s a f e o p e rat i o n bases ; ra i d .
th ey m u st f i g h t a h it-a n d - r u n batt l e .
20 . . . Kc8-b8
15 Ke8-d7
Th e k i ng ca n 't g o back to d8 be
16 Qe2 -g4+ Kd7-d8
cau s e 21 Og4-d 7 i s m ate . H e t r i e s
17 N g5-f7+
to ru n , but t h e re 's n o wh e re t o go !
The k n i g h t s c o m b i ne w i th m u r
d e r o u s effect. Wh i te co u l d e q u a l l y Q Wha t does White do n o w?
we l l h ave p l ayed 1 7 N g 5-e6+ w h e n
b c d f g h
B l ac k wo u l d h av e h a d t o m a rch h i s
k i n g stra i g h t i n to a d i scove red
check.
17 . . . Oe7xf7
18 B c 1 -g5+ Bd 6-e7
b c d g h
21 N c5-d7+
The b l ac k k i ng has no c h o i c e , he
m u st go wh e re the k n ight te l l s
19 N g7-e6+ !
him !
Score 5 poin ts.
Th e k n i g h t retu r n s to t h e centre of
Page 1 32
Raiding kn igh ts
23 . . . R h 8xc8
24 N b6-d7 m ate
M o rp h y gave a t r e m e n d o u s e x a m p l e
o f h o w t o h a n d l e k n i g h ts o n a n
o p e n b o a rd . W i th o u t p a w n s u p p o rt
t h e k n i g h ts c o u l d n 't d i g t h e m s e l v e s
i n o n l o n g -te rm base s ; t h e y h a d t o
f i g h t a r u n n i n g batt l e . B l a c k c ou l d n 't
e v e n f i n d a w a y to swat at t h e
k n i g h ts , l et a l o n e d r i v e t h e m a wa y .
22 N d 7 -b6++ H e wa s t o o b u s y s av i n g h i s k i n g ,
Score 4 poin ts. esca p i n g f r o m d i s c o v e r e d c h e c k s ,
Score 2 p o in ts for 2 2 N d 7 - e 5 + . a n d a v o i d i n g f o r k s , to d ev e l o p h i s
Th at o n l y w i n s t h e q u ee n ; t h e w h ite r o o k s a n d g e t a n y s o rt o f c o n t r o l
k n i gh t h a s s o m et h i n g m o re p a i n f u l o v e r t h e v i t a l s q u a res i n t h e c e n t r e
i n store f o r B l a c k ! of h i s po s i t i o n . T h e wh i t e q u e e n
a n d b i s h o p p r ov i d ed h e l p , a n d t h e
22 . . . Kc8-b8
c l i m ax c a m e o n m ov e 1 7 w h e n t h e
Th e b l a c k k i n g of c o u rse s t i l l c a n 't
k n i g h ts g a v e M or p h y t w o d i ffe r e n t
go to d 8 bec a u se of 23 Qg4-d 7
w i n n i n g v a r i at i o n s . Aft e r t h e s a c r i
mate.
f i c e 1 7 N g 5-f7+ t h e re m a i n i n g
Q Ho w does White finish o ff the k n i g h t s i m p l y d ro v e t h e b l ac k k i n g
job? d i zzy ! Th i s k n i gh t , start i n g l i fe o n
b 1 , m oved to c 3 , e 4 , g 5 , e 6 , g 7 , e 6 ,
b c d g h
c 5 , d 7 , a n d b 6 , before retu r n i n g
t o d 7 t o del iver t h e f i n a l b l ow !
Page 1 33
Raiding knigh ts
g
O h rea l l y ! N ot a n oth e r wretc h e d
k n i g h t . Why d o n 't y o u j u st go away
Wh i te to m ov e
and l e ave m e a l o n e .
1 h6-h7 8 e5 -e4
That b i s h o p of h i s has got to go . . . 9 Nd8-c6
I c a n 't move a n yth i n g e l se a n y way ! Yes, I g u essed you were go i n g
'
I ca n 't take it myse l f beca u se 2 th e r e . Waste o f t i m e . . . doesn 't get
h 7-h 8= Q u e e n a n d I 'm dead . you a n ywh e re you k n o w .
1 . . . g3xh2 9 b7xc6
That's a l l r i g h t now. You can q u e e n 10 b5xc6 b6-b5
you r p a w n , I ' l l p l ay . . . g4-g3, a n d R i g h t . Now th e n , l i sten ca refu l l y
th e n you ca n d o whatev e r you l i ke wh ite k i n g . I a m th reate n i n g to
. . . I d o n 't care . . . I 'm sta l e mated, q u ee n my p a w n . You h ave got to
a n d t h e r e 's noth i n g you c a n do q u ee n you rs to sto p m e . W h e n y o u
about it. Let's c a l I it a d raw and captu re my b - p a w n I a m sta l e
go h o m e . m ated . The g a m e i s D R AW N . D o
2 h7-h8=N you u nd e rsta n d ?
A k n i ght? W e l l , that d oesn 't m a ke 11 c6-c7
a n y d i fference . . . does it? Oh t h e m a n 's a fo o l !
2 . . . g4-g3 11 . . . b5 -b4
3 N h 8-g6 I f it were n 't so u ncomforta b l e I
Oh I see, p e r h a p s it d o e s . cou l d go to s l e e p i n th i s c o r n e r .
Page 1 34
Raiding knigh ts
12 c7-c8=N 15 N e4xg3
Mad ! H e 's g o n e com p l et e l y m ad . Aaaagh . . . gu l p !
12 . . . b4-b3
Ca n 't catch m e !
14 N d 6xe4 b2-b 1 =Q
Som e pe o p l e w o r k h a rd a l l th e i r
l ives a n d a c h i e v e n ot h i n g . To
oth e rs f a m e and g l o r y seem to fa l l
natu r a l l y . Take the b l ac k k n i g h t f o r
exa m p l e :
( King 's Gambit)
1 e2-e4 e7-e5
2 f2-f4 e5 xf4
3 b2-b3 Qd 8-h4+
4 g2-g3 f4xg3
5 h 2 -h 3 g3-g2+
6 Ke 1 -e2 Qh4xe4+
7 Ke2-f2 g2xh 1 =N m ate ! Th e Austr i a n , G oetz, w o n th i s
Th e k n i g h t , bo r n on m ov e sev e n , g a m e i n Strasbo u rg i n 1 88 0 . H i s
fl a tte n s W h i te w i t h o u t e v e n gett i n g o p p o n e n t d i d n 't l eave h i s n a m e
o u t of h i s cot ! . . . w h i c h j u d g i ng by t h e w a y h e
p l ayed i s n 't s u r p r i s i n g !
Page 1 3 5
Raiding knigh ts
H e d a re n 't g o to h8 e i t h e r . Wh ite
sti l l q u ee n s the d - p a w n with c h e c k .
6 N f4-e6+ Kg7-f 7
7 d 7 -d 8 = N +
F o u r h o rse-powe r !
7 . . . Kf7-e7
8 c7-c8=N mate
Wh ite t o move
I f 1 . . . K h 5- g 5 (o r h4 ) 2 d 7 -d 8=0+,
and a fter 3 Od 8xd 2 it's a l l over. A m a g n i ficent m ate. T h e k i ng i s
B l ac k d a r e n 't ever l et W h ite q u e e n su r ro u n d e d by the h o rse m e n , a n d
with check. e a c h o n e p l ays h i s p a rt !
Page 1 36
Combined operations
Page 1 3 7
Combined operations
TEST F I F TEEN
B l a c k to m ove B l a c k t o m ove
Page 1 38
Combined operations
a b c d e f g h
s .l_. • �- m s
7 . ·*'· •
6 • t • • •• 6
5 • a� •• m • 5
4
• • {) 4
3
. •
• . . • ��: 3
• • · ft � i 2
, ·�· f� �
a b c d e f g h
Page 1 3 9
Combin ed op era tions
Testgame 1 5 s o o n be p a rt of t h e w h i t e k i n g 's
pawn sh i e l d .
( Queen 's Gambit Declined)
Score 1 poin t for 8 . . . Bc5-e 7 .
Rotl evi R u b i n s te i n
T h e r e i s n o n e e d for t h e b i s h o p t o
1 d2-d4 d 7 -d5 ta k e u p t h i s m o re d e fe n s i v e p o s i
2 N g 1 -f3 e7 -e6 t i o n , s i n c e t h e re i s l i t t l e l i k e l i h o o d
3 e2-e3 c7-c5 o f t h e w h i t e d a rk-sq u a re d b i s h o p
4 c2-c4 N b 8-c6 com i n g to g5.
5 N b 1 -c3 Ng8-f 6
Score 1 p o in t f o r 8 . . . Bc5-b6 , o r
6 d4xc5
8 . . . B c 5 - a 7 . T h e r e i s n o t q u ite s o
W ea k . W h ite e x c h a n g e s h i s c e n tre m u c h f u t u r e for t h e b i s h o p o n th i s
p a w n and g i v e s up any h o p e of d i a go n a l s o l o n g a s W h ite k e e p s h i s
gett i n g a s p a c e a d v a n ta g e f r o m the pawn b a r r i e r a t e 3 a n d f2.
ope n i ng .
9 Bc1 -b2
6 . . . Bf8xc5
He c o u l d n 't w i n a p a w n by 9 c4x d 5
B l ac k r e c a p t u r e s and b r i n g s h i s e6x d 5 1 0 N c3xd5 N f6xd5 11
b i s h o p t o l i fe a t t h e s a m e t i m e . Qd 1 x d 5 bec a u s e of 11 . . . B d 6 x b4+
7 a2-a3 a7 -a6 wh e n he l os e s h i s q u e e n .
8 b2 -b4 9 0-0
10 Qd 1 -d 2 Qd 8-e7
Q Wh a t sh ould Black do n o w?
11 Bf1 -d3
8 . . . Bc5-d 6
Page 140
Com bined opera tions
11 . . . d5xc4 Both p l a y e r s h av e m a d e t h e s a m e
N o w th at W h i t e h a s m oved h i s m a d e t w o m o r e t h a n Wh i t e ! Se e m s
th e p ro b l e m o f t h e c e n t r e p a w n s . t e e n m ov e s t h e posi t i o n s of both
captu r i n g . t h a t B l ac k h a s c a st l e d a n d p l a y e d
. . . R f 8-d 8 . W i t h t h i s two - m o v e
12 Bd3xc4 b7-b5
adva n ta g e B l ac k h a s c l ea r l y w o n t h e
B l ac k g a i n s m o re t i m e . b a tt l e of th e o p e n i n g , a n d wi l l be
13 Bc4-d3 f i rst to l a u nc h h i s m i d d l e -g a m e
atta c k .
Th e w h i te b i s h o p h a s b e e n h e re
befo r e ! 15 0-0
15 . . . N c6-e5 !
13 . . . Rf8-d8
Score 4 poin ts.
Score 3 poin ts. B l ac k goes to w a r , a n d h i s k n i gh t
Th e r o o k c o m es to i t s n atu r a l s q u a r e
l e a d s t h e t r o o p s . T h e re a re two
o n th e o p e n f i l e . T h e r e m a y b e two
m a i n th reats . One is to s m a s h u p
b i s h o p s i n t h e way , but the w h i te
W h i te 's c a st l ed po s i t i o n by c a p
q u e e n ca n 't f e e l safe !
tu r i n g o n f3 , t h e oth e r i s to w i n t h e
Score 3 poin ts for 1 3 . . . B c 8- b 7 . wh ite q u e e n by c a ptu r i n g o n d 3 :
Deve l o p i n g t h e b i s h o p o n to i ts 1 6 . . . N e 5x d 3 1 7 Oe2xd3 Bd6x h 2+ .
best s q u a re on t h e l o ng d i a go n a l Score 2 poin ts f o r 1 5 . . . R a 8 -c 8 .
i s j u st a s good .
16 N f3xe5
14 Od2-e2
Wh i te gets rid o f the a n n o y i n g
Th e w h i te q u e e n n o t i c e s the d a n g e r ! k n i g h t . B u t th i s was t h e m a i n p u r
14 . . . Bc8-b7 pose o f B l a c k 's l a st m ov e : t o e x -
Page 1 4 1
Combined operations
a b c d e f g h
20 . . . Nf6-g4
Score 4 poin ts.
18 . . . Ra8-c8 B l ac k g i v es W h ite a c h o i c e . W h ite
c a n e i t h e r l e ave th i s k n ight where it
Score 4 poin ts.
is and l e t it ra i d h i s K-s i d e , o r he
Dev e l o p f i rst . . . attack l ater !
c a n ca ptu re it and l et t h e b l a c k
B l ac k 's rook ta kes th e second o p e n
r o o k s l oose d o w n the centre .
f i l e , a n d now a l l h i s p i eces a re i n
play. Score 1 poin t for 20 . . . Nf6-d 5 .
21 . . . Oe7-h4 23 . . . R d 8 -d 2 ! !
Score 4 poin ts. Score 6 poin ts.
22 g2-g3 Abso l ute l y bri l l i a nt ! Th e rooks
h a v e s i m p l y sm ash ed th e i r way down
Wh ite beats off the mate th reat,
the o p e n fi l es i nto the e n e m y posi
at t h e cost of o pe n i n g up h i s k i n g .
ti o n . They a re superbly su pported
Q Wha t sh ould Black do n o w? by th e b i s h o p s , wh ich s u p p l y a
bl i ste r i n g cross-f i r e , a nd the k n i g h t
wh i c h th u m ps h 2 . B l ac k i s a q u e e n
down , a n d fou r of h i s five p i eces
are en prise , but that does n 't m atte r
. . . i t 's th e w h i t e k i n g wh o 's got t h e
pro b l e m s !
24 Oe2xd 2
Aga i n , w h a t e l se? Qu i c k m ate
fo l l ows 24 Oe 2xg4 B b 7 xe4+, or 24
B b 2xc3 R d 2x e 2 , o r 24 Be4x b 7
R d 2x e 2 2 5 B b 7 -g 2 Rc3-h 3 .
24 . . . Bb7xe4+
25 Qd2-g2
22 . . . R c8xc3 ! !
Score 0 poin ts.
Q Wha t sh ould Black do n o w?
Yes, 0 p o i nts ! If you fo u n d that
move y o u ch eated !
23 g3xh4
What e l se? 23 B b2xc3 B b 7 x e4+
l e a d s to mate, a n d 23 B e4 x b 7
Rc3xg3 is j u st as bad .
Q Wha t sh ould Black do n o w?
25 . . . R c3-h 3 !
Score 4 poin ts.
I n t h e l ast fo u r moves the wh o l e
b l a c k a r m y h a s e x p l oded with
co l ossal powe r . Devastati n g .
B r i l l i a n t R u b i n ste i n . Wh ite o f cou rse
res i g n ed !
Page 1 43
Combined operations
TEST S I XTEEN
Page 1 44
Combined operations
B l ac k to m ov e B l ac k to move
take, o r r u n away . Wh i te h a s a c h o i c e :
(a ) (a )
2 Kg1xh2 N e 5 -f3++ 2"" Rf2-f 1 N d4-f3++
Page 1 4 5
Combined operations
6 g2-g3 N b8-c6
7 Bf1 -g2 Bc8-d7 Q Wha t sh ould White do n o w?
8 0-0 a7-a6
9 Bc1 -e3 Ra8-c8
10 Od 1 -e2 b7-b5
11 a2-a3 N c6-e5
Q Wha t sh ould White do no w?
h c d e l g h
a b c d e l g
1 4 e4-e5
Score 3 poin ts.
B l ac k i s be h i n d i n deve l o p m e n t ; h i s
k i n g i s sti l l i n t h e centre . W h ite 's
q u een a n d roo k sta n d powerfu l l y
o n the centre f i l e s . W h ite s e i zes
12 R a 1 -d 1
his c h a nce to smash o p e n th e
Score 2 poin ts. centre.
B l ac k o bv i o u s l y i n te n d s to m ov e
N o score for oth e r m ov e s . 14 b2xa3
h i s k n i gh t to c4, attac k i n g Wh ite 's
R c 8xc3 l eaves Wh i t e 's 0-s i d e i n
b i s h o p , a n d ra i d i n g t h e 0-s i d e .
tatters, a n d i s particu l a r l y bad .
Wh ite deve l ops h i s r o o k o n t o t h e
o p e n l i n e a n d m a kes w a y f o r h i s 14 . . . d 6xe5
b i s h o p t o retreat t o c 1 . I f B l a c k B l a c k doesn 't h a v e m uc h c h o i c e .
wastes too m u c h t i m e with h i s I f 1 4 . . . Nf6-d 5 1 5 Nc3x d 5 a n d
k n i gh t W h ite m a y get t h e c h a nce h i s k n i gh t o n a3 i s l ost.
for a sharp atta c k in t h e centre .
Page 1 46
Combined operations
17 . . . N f6xd7
15 N d4-c6 !
An oth e r a d v a n tage of W h i te 's l ast
move is t h a t B l ac k h a s to re
Score 4 poin ts.
ca ptu re with th i s kn i g h t , w i t h
Th e k n i g h t m a kes u s e of the p i n
d r a w i n g the p i ece from t h e centre .
o n th e o p e n d-fi l e to ra i d e n e m y
te r r i t o r y . Q Wha t sho uld White do n o w?
Score 1 poin t f o r 1 5 Oe2x e 5 . Th i s
i s n 't s o g o o d beca u s e the q u ee n gets
d r i v e n off by 1 5 . . . N a3-c4 .
15 . . . Qd8 -c7
16 N c6xe5 N a3-c4
18 N c3-d5
Score 3 p o in ts.
Wh ite 's com m a n d of t h e centre i s
growi n g e v e r y m o v e . H e u ses h i s
control o f t h e centre f i l es t o i m
prove t h e p o s i t i o n o f h i s k n i g h t .
Page 1 4 7
Combined operations
20 R d 1 xd 7 !
Score 5 poin ts. 23 R f 1 -e 1
Wh ite beg i n s t h e j o b of d e m o l i s h i n g Score 2 poin ts.
B l a c k 's pos i t i o n . W h i te 's h eavy a r m a m e n t powers
20 . . . N e5xd7 down th e o p e n f i l e th reate n i n g
Page 1 48
Combined opera tions
Page 1 4 9
Combined operations
If 3 1 . . . Ka7-b6, 32 Ge 7-b7 i s
m ate .
32 Bf4-e3+ Ka7-b8
If 32 . . . Qc3xe3, 33 Qe7xc7 i s
m ate.
33 Qe7-d8+ R c7-c8
34 Qd8-b6 mate
P o s i t i o n after 3 4 Od8-b6 m a t e
P i e ce powe r !
R a i d i n g k n i g h ts h i tti n g and ru n n i n g .
R o o ks se i z i ng o pe n f i l e s .
T h e e ne m y defe n ces de m o l i s h e d .
The e n e m y k i n g on the ru n .
T h e q u e e n , m ajestic on a n o p e n board .
T h e executi on !
Page 1 50
I ndex of openings
Be n o n i Defe n c e , 3 8
Ca ro - Ka n n Defe n ce , 34 , 7 6 , 9 2
Centre Cou nte r G a m b i t , 1 2 7
D a n ish G a m b i t , 54
E v a n s G a m b i t , 88
F o u r K n i g h ts O pe n i n g , 30
F re n c h Defence, 46
G i u oco P i a n o , 8
K i n g 's G a m b i t , 1 3 5
N i m z o- l n d i a n Defe nce, 1 2 2
Qu ee n 's G a m b it Dec l i n e d , 1 4 0
Queen 's I n d i a n Defe nce, 84
Qu e e n 's Pawn G a m e , 1 1 1
R u y L o p e z , 1 6 , 2 2 , 68, 1 06
S i c i l i a n Defence, 4, 50, 1 1 4, 1 46
Two K n i gh ts Defence, 7 2 , 1 30
Vienna Gam bit, 1 1 9
Page 1 5 1