Documente Academic
Documente Profesional
Documente Cultură
Planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI.
At the time, Final Fantasy VII was planned to be another 2D project for the Super Nintendo
Entertainment System.[14] According to Tetsuya Nomura, the series creator Hironobu
Sakaguchi originally "wanted to do a detective story" with the first part involving a "hot-
blooded" character named "Detective Joe", in pursuit of characters after they had blown up
the city of Midgar.[15] Many staff members chose instead to work on Chrono Trigger, and
development was halted.[14]
Development of Final Fantasy VII resumed in late 1995, and required the efforts of
approximately 120 artists and programmers, using PowerAnimator and Softimage|3D
software.[16] This was the largest game development team at the time, and included
Japanese CG artists working alongside Hollywood CG visual effects artists. Final Fantasy
VII was the most expensive video game of its time, with a production budget of around
US$45 million.[17]
Technology Edit
Story Edit
Gameplay Edit