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Documente Cultură
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Major in programming
Dialogo, Dianna
Soldao, Remi
Valencia, Micah
February 2019
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CHAPTER 1
INTRODUCTION
communities, and countries around the world. Internet was a static network
that youths of high school age used the Internet more than any other age
group (UCLA Center for Communication Policy, 2003). Teenagers are seen
a topic of concern.
as Nie and Erbring (2000), have gone beyond the usual new media vs.
those between the ages of 13 to 17— go online several times a day, 12%—
report once-a-day use, 6%— going online weekly, 2%—go online less often.
These statistics show regardless of level that almost adolescents now have
Internet access.
Third, Internet suggests the possible impact of too much Internet use
Kraut et al., 2002; Wang & Wang, 2011). However, other studies have
relationships (e.g. Kraut et al., 1998; Kross et al., 2013; Shklovski et al.,
2004).
possibility is that the effect of Internet is not even (c.f. Best et al., 2014).
high school students. The aim of this research was to explore whether the
Virtual Vs. Reality among teenagers spend too much on Internet. This
1.) How does too much use of internet affect communication in terms
of:
1.1 ) Virtual?
1.2) Reality?
Hypothesis:
and the respondents will be a student come from AMA Computer College
and grade level among the respondents was applied. The sample size will
Parents Results of this study will help improve parents educated about their
on how they will enlighten their kids to guide and teach them on how
study will determine the teens time spent on internet as well on how
the literacy rate of the country. The study will mainly focus on the
Future researchers Another researcher will also benefit with this study, this
that may affect their time spending both personal interaction and on
Internet.
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and McKenna, 2004) no one today disputes the fact that the Internet
Oppong (2014) said that real communication has taken place with
2002).
in the Real World can be used in “hybrid” courses that cover some
The theory is based on the fact that time is a limited resource and the
individuals only have so much time in our lives that we can communicate.
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The key concept is that people cannot begin a new activity without
hypothesis suggests people reduce their time spending things they do, if
they begin a new activity. When the hypothesis is applied to Internet use,
people starting to use the Internet will have to decrease time devoted to
other activities. Dozens of studies that examined how each new media
Some studies (e.g., Kohut, 1996; Active Media Research, 1998; Kaye,
1998) found that if people spent more time online, the less they watched
studies like Nie and Erbring (2000) and National Public Radio et al. (2000)
found that the more hours’ people logged on the Internet, the less they
talked with their family members and friends, but other studies found that
Internet use had little effect on the amount of time that users spent with
beneficial effect on interaction with family members (Lee & Kuo, 2002;
overall social interaction (McKenna & Bargh, 2000; Katz, Rice &
lives. There are one (1) major question to consider, what activities will be
Conceptual Framework
Communication in Virtual Vs. Reality, on how too much use of internet affect
teenager’s communication.
Communication in
Virtual
Communication in
Reality
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CHAPTER II
Local literature
Communication in Virtual
The presence of the Internet has made it easier for people to connect
to each other, but older channels such as telephones, radio, and cellular
There has been some research describing how the Internet is used
Filipino respondents aged 14 to 23 years old use the Internet and mobile
groups, forums and social networking sites. Most of teenagers make use of
Filipinos and clustered Internet use into five categories: First, social
and production (blogging, share own photos, videos and stories), Fourth,
(online purchasing). Like the rest of the world, the Philippines has embraced
Filipinos use Internet social networks - the highest penetration in the world
and a feat considering that only 29 percent of Filipinos have Internet access
in their homes.
Specifically, sites that are blocked are: pornography (69 percent) and
reach the information on the web. Further, people evaluate the given
information and set forth their view so that other people can see them.
2018) The use of cell phone is the number one means of communication
communication.
differences and activities will make this challenging, but by using Internet
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you’ll have a much easier time get your messages across to your family and
friends.
Communication in Reality
Reality, between a medium or the way in front of the computer and so on.
listened to.
be in the same room or even in the same country with the person they are
social media sites such as Facebook, Twitter, and Instagram have grown in
popularity in the past few years as they provide us an easy and convenient
Facebook is not only the most prevalent but also the most preferred form of
them, as of April 2016, Facebook was the most popular social networking
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site in the world, based on the number of active user accounts—more than
and links to news or other interesting content on the Web, play games, chat
live, and even stream live video. Shared content can be made publicly
family, or with a single person. Nowadays, when you look around you, you’ll
notice people with their heads bowed down, hands busy tapping on their
phones. Instead of talking to their friends who are right there with them, they
prefer to do online activities with their other friends. Ironically, social media
demise.
conversations just have that ineffable quality, they are more real, sincerer,
and more heartfelt. Only when we talk with each other directly do we feel
what the others feel. After all, much of our communication is done in the
is important to actually engage with the one you are communicating with.
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After all, emojis may be cute but, let’s admit it, they don’t properly convey
communication. The feelings that were felt and shared by making memories
personally with the people who are dear to you as well as having once-in-
Foreign Literature
Communication in Virtual
communicate in space and time for millennia, most of the world's population
Johannes Gutenberg that led to the spread of printed texts and rising
literacy in Europe from the 15th century (Nardi B. A. and Whittaker S.,
most common way of maintaining ties, after telephone, email, and instant
and Ferreira et. al (2014) states that several studies suggest that data
Communication Architecture (VCA) this paper validates the thesis that, from
The study was made by McGrath S. (2012) showing how are new
new media technologies within the family and mixer interaction between
games, computer games, the internet and e-postal service” This work set
out to explore if new media technologies within the base are serving to bring
received from four cause studies which involved participant observation and
semi structured interviews. The qualitative data obtained show that new
technologies are immersed into the household and into the daily routines of
between the locating of new media technologies within the home and social
process discovery that new media technologies within the home are leading
household.
formation through other web design communities the other web design
interface environment, online identity makes the internet the ideal world
Communication in Reality
and includes a unit on Mass Media, New Media, and Communication that
one's lifetime. Adam Kendon et.al. (1975). Similarly, it is also central to the
applaud their smarts on tech, social media, and even the age-old practice
intelligent generations to come around. However, that’s not to say they still
communication.
efficient via digital, their biggest strength could also be a critical weakness.
While the way they say things has become more direct, their messages
Related Studies
few decades with the advent of the Internet and mobile communications.
(PEW Internet and American Life Project, 2000) said “This survey provides
clear evidence that e-mail and the Web have enhanced users’ relationships
with their family and friends—results that challenge the notion that the
conclusion more quickly. One simple five minutes’ face-to face interaction
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would eliminate fifteen (15) minutes back and forth e mail. When there are
tell you very easily that it is time to wrap things up. Third, Personal Touch-
The implications of accessing the Internet for the amount and quality
fact, not only can the opportunities for human interactions on the Internet
whatever sensory or motor realism can provide (Scehiano, 1999), but, also,
The more teenagers rely on the Internet to interact with others, the
less they engage in normal conversation in Reality with people or the less
2002).
the Internet equals freedom for some teens and gives a sense of
system that is created and architected for the act of signification to take
reshaped by the Internet giving birth to a new service of media. The internet
2002, more than 600 million people worldwide had access to the internet
and over 3.7 Billion Internet User in the World in 2015 (Manasians, 2003;
Statista, 2015). Turrow &Kavenough (2003) noted that children now grow
up with the Internet, they and future generation will take it for granted just
that in California 13-year-olds use their home computer and mobile phones
to chat and exchange instant messages with their school friends. According
to (Bargh and McKenna, 2004) no one today disputes the fact that the
Internet is likely to have significant impacts on social life, but there remains
loneliness and depression for its users as well as weaken the family ties.
and communication ways. They argued that the new domestic technologies
said Once a memorandum, letter, fax, or e-mail has been sent, many are
communication. A receiver may hear a sender but still not understand what
not the one intended, communication has not taken place; the sender has
in the American Time Use Survey, the way adolescents spend their time
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can strongly influence their health later in life. For youth to maintain a
healthy future, they need plenty of sleep; good nutrition; regular exercise;
and time to form relationships with family, friends, and caring adults.
boundaries and rules for offline behaviour, and the guidance and morals to
make good decisions, they also need these things to protect them when
online. Two hours used to be the golden rule for the amount of screen time
activity, compared to 1.5 hours per day on physical activity. More recent
olds spend an average of 18 hours per week online (just over 2 hours per
day), are most likely to use the internet for social networking (91 per cent),
entertainment (73 per cent) and formal education activities (73 per cent).
focus on the quality of what teenagers are doing on their devices. All of us,
things we spend time on. Some teenagers will do spending a lot of time
connecting with their friends on social media. As the Internet has begun to
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take time from teenager’s daily schedule, it is interesting to see how much
time teenager spend on each media activity. The primary reason for going
online was to obtain information quickly, for work, and access to e-mail.
Sending and receiving e-mail is the most common Internet activity among
teenagers. Also, instant messages are one of the Internet activities that
many users do online (Nie, & Erbring, 2000; UCLA Center for
(2001) showed that about 20% teens used instant message as a way of
contacting friends.
important to support them to balance that with face-to-face time with people,
and to make sure they leave enough time in their week for physical exercise,
SYNTHESIS
The more teenagers rely on the Internet to interact with others, the
less they engage in normal conversation in Reality with people or the less
2002).
of their every day. With the rise and continues movements of technology,
information needed by its user. The primary reason for going online was to
medium. Teenagers need to have good boundaries and rules for offline
behaviour, and the guidance and morals to make good decisions and
matter between people, and different people that may interpret messages
Chapter III
Research Methodology
procedure of data gathering, and statistical treatment that will be use for
Research Design
Research. These two approaches were chosen for finding it easy and
efficient for conducting this study. Descriptive Research is used in this study
and analytical calculation of the data collected from the survey of this study.
The Survey will be the main tool to obtain the vital information needed.
Biñan Campus would be far too many to include in the study, therefore
students to be reliable for the research. In this Study, ICT students from
classrooms.
Tvl-1 42 20 9.43%
Tvl-2 38 18 8.53%
Tvl-3 42 20 9.43%
Tvl-4 55 26 12.35%
Tvl-5 42 20 9.43%
Tvl-1t 42 20 9.43%
Tvl-2t 32 15 7.19%
Tvl-3t 36 17 8.08%
Tvl-4t 37 18 8.31%
Tvl-5t 29 14 6.5%
Tvl-6t 50 24 11.23%
Sampling Technique
respondent’s age.
Campus.
2. Age must range from sixteen (16) to eighteen (18) years old.
Research Instruments
objectives throughout the study. Two scales will be used in this study: first,
T-test (William Sealy Gosset, 1905), Second, Likert Scale (Saul McLeod,
2008).
mostly used when the data sets, like the set of data recorded as
they agree with them, and so tapping into the cognitive and affective
even nine pre-coded responses with the neutral point being neither
collecting the data that must acquire for the said research:
1. The researchers will gather data for each ten students for
each section from the Programming Strand, from Grades 11-12 from
includes.
of data:
Arithmetic Mean: It is the average value of all the raw scores obtained by
CHAPTER IV
of data.
1.1 Gender
TABLE 1.a
Female 71 33.3
further presents that there were 142 (66.7%) male students of the sample
33% Male
Female
67%
1.2 Age
TABLE 1.b
19 – 20 24 11.3%
As you can see Table 1.b presents the Age distribution of the
A total of 88.7% was aged 16 – 18 and 11.3% above 18. Majority of the
9%
16-18
19-20
91%
Question No. 3 How many hours per day do you spend on the internet?
TABLE 2
Table 2 shows that 66% respondents use internet more than 4 hours
per day, 7% use internet less than 1 hour per day and 7% and use Internet
27%
TABLE 3
a day, 22% use internet Once a day and 2% of respondents never use
internet.
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Sales
2% More than-once a
22% day
Once a day
76% Never
Question No. 5 How many online contacts do you have that you have not
TABLE 4
The table 4 shows that more than 1000 or 94% contacts of our
respondents on the internet that they have not met in real life and 6% says
that they have less 1000 contacts they have not met in real life.
6%
94%
TABLE 5
Virtual Communication
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2.66. The respondents have positive attitudes toward Too Much Internet
TABLE 6
TABLE 7
Respondents Perceive Effects towards Too Much Internet in
Reality Communication
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TABLE 8
CHAPTER V
in Virtual Vs. Reality Among Teenagers Spending Too Much Time On the
statistical and analytical calculation of the data collected from the survey of
this study.
FINDINGS
1. 1 Gender
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1.2 Age
There were 55% of respondents use internet more than 4 hours per
day, 8% use internet less than 1 hour per day and 38% and use Internet 2-
25% use internet Once a day and 1% of respondents never use internet.
the internet that they have not met in real life and 6% says that they have
2.66. The respondents have positive attitudes toward Too Much Internet in
CONCLUSIONS
completed the questionnaire were aged between 16 – 20. Ages 16-18 had
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Teenagers.
2. Majority of respondents use internet more than 4 hours per day. It only
concludes that Teenagers elevate their time spending on internet, but they
cannot begin a new activity without decreasing time when teens starting to
internet have grasped Teenagers in such a way that they just cannot survive
without it. Internet is vital and convenient to get information and perform
task.
people thing can be done on internet; the trouble comes when these
activities start to interfere with daily life. However, the respondents had a
Reality, that concludes teenagers don’t agree on Internet affects too much
on communication in Reality.
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RECOMMENDATIONS
activities and get yourself interest on doing your hobby that doesn’t involve
the internet. Get involved with teams, sports, church, music, dancing,
singing etc.
2. Prioritize what things need to be done, and do your obligations first rather
than procrastinating with internet. List down your everyday TO-DO to help
3. Make a quality time with your friends and family. Use everyday time
together to talk, make your decisions together, set time for regular family
4. Have one-on-one time with each family member. Parents also must
support and help them to exercise moderation and balance in the things
your friends specially with your family, teens must learn how to open
express point of views and feelings. Make the time to listen to each other,
After getting the approval from the college thesis adviser on the
researchers requested the participation of all students who took the strand
number 1.
Percentage Formula:
𝑓𝑥100
𝑃= 𝑁
Where: P = Percentage
f = Frequency
N = Number of Class
∑ 𝒇𝒘
𝑾. 𝒎𝒆𝒂𝒏 =
𝒏
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Where:
f = frequency
W = weight
n = sample size
Chi-square Formula:
_____
Where:
O = observed frequencies
E = expected frequencies
Mathematics Performance
Scale Interpretation
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APPENDIX A
Survey Questionnaire
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Dear Respondents:
answer.
I. Personal Data
2. Age: ______
5. How many online contacts do you have that you have not met in the
Directions: Choose on how moderately can affect too much use of internet
1.1 Virtual
STATEMENT 4 3 2 1
1. Delayed conversations.
2. Cause of misunderstanding.
1.2 Reality
STATEMENT 4 3 2 1
1. Addiction
friends.
4. No sense of time.
6. Isolating interactions.
APPENDIX B
February _, 2019
Dear Dr.
Greetings of peace and good health!
The Grade 12 TVL- Programming students are currently working on their
research papers in partial fulfillment of the requirements of the subject
Thesis Writing. Our group is tasked to work on “Correlates of Too Much
use of Internet Affect Communication in-terms of Virtual and Reality
Among Selected from Grades 11-12 who take Programming Strand of
AMA Computer College, Binan Campus” we are targeting our institution
as the subject of our study.
In this regard, may we request your good office to allow us conduct a survey
and minister our questionnaire to some of your Grade 11 and 12
Programming Strand and/or to those who can provide us valuable inputs
for our paper. We assure you that we will treat all information with utmost
confidentiality and that we will surely contribute to the attainment of the
objective of this learning experience.
Thank you very much for your kind consideration and favorable attention on
this request to you and to your institution!
APPENDIX C
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February _, 2019
In this regard, may we request your good office to provide us the necessary
data that we deed in the conduct of this study particularly population of
TVL-Programming of school year 2018-2019. We assure you that we will
treat all information with utmost confidentiality and that we will surely
contribute to the attainment of the objective of this learning experience.
Thank you very much for your kind consideration and favorable attention on
this request. More power to you and to your institution!
APPENDIX D
RESPONDENTS POPULATION AND SAMPLE SIZES
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TABLE 9
RESPONDENTS POPULATION AND SAMPLE SIZES
Section Population Sample Percent
Tvl-1 42 20 9.43%
Tvl-2 38 18 8.53%
Tvl-3 42 20 9.43%
Tvl-4 55 26 12.35%
Tvl-5 42 20 9.43%
Tvl-1t 42 20 9.43%
Tvl-2t 32 15 7.19%
Tvl-3t 36 17 8.08%
Tvl-4t 37 18 8.31%
Tvl-5t 29 14 6.5%
Tvl-6t 50 24 11.23%
Total: 445 211 100
Slovin’s Formula:
𝑵
𝒏=
𝟏 + 𝑵𝒆²
𝒏= sample size
𝑵= population size
445 445
𝑛= 𝑛=
1 + (445) 𝑥 (0.05)² 2.1125
445 𝑛= 210.6508876
𝑛=
1 + (445) 𝑥 (0.0025)
𝑛= 211 sample students
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APPENDIX E
RELATIONSHIP BETWEEN COMMUNICATION IN VIRTUAL AND
TABLE 10
STRONGLY AGREE
1 2 3 4 5 6 7 8 9 10
TOTAL 264 294 239 208 225 318 267 288 281 230
AGREE
1 2 3 4 5 6 7 8 9 10
TOTAL
283 223 156 193 239 219 193 188 231 223
DISAGREE
1 2 3 4 5 6 7 8 9 10
TOTAL
66 74 131 126 113 86 113 126 97 122
STRONGLY DISAGREE
1 2 3 4 5 6 7 8 9 10
TOTAL
20 33 38 38 27 28 33 29 31 31
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APPENDIX E
RELATIONSHIP BETWEEN COMMUNICATION IN REALITY AND
TABLE 11
STRONGLY AGREE
1 2 3 4 5 6 7 8 9 10
TOTAL
364 295 296 232 232 188 176 208 204 176
AGREE
1 2 3 4 5 6 7 8 9 10
TOTAL
207 171 99 120 207 243 240 171 234 177
DISAGREE
1 2 3 4 5 6 7 8 9 10
TOTAL
56 102 146 154 108 106 102 154 100 160
STRONGLY DISAGREE
1 2 3 4 5 6 7 8 9 10
TOTAL
22 29 28 33 31 30 31 26 29 23
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AMA COMPUTER COLLEGE – BIÑAN
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TABLE OF CONTENTS
CHAPTER PAGE
Abstract……………………………………………………………….i
LIST OF TABLES……………………………………………………ii
LIST OF FIGURES………………………………………………….iii
LIST OF SCHEME…………………………………………………..iv
CHAPTERS
CHAPTER 1 – Introduction
CHAPTER 2 – Methods
CHAPTER 3 – Results
CHAPTER 4 – Discussion
REFERENCES or BIBLIOGRAPHY
APPENDICES
Appendix A
Appendix B
Appendix C
VITA
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KM 32 NATIONAL HIGHWAY, CANLALAY, BIÑAN, LAGUNA
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