as a huge advantage to do things faster than before from the traditional into the modernized generation for the students, workers, and gamers. As the time goes by, professionals provided an enhanced online game for the players in order to experience being realistic. Because of the improvement of every gameplay, addiction into these are being a problem for the students that may cause cutting and skipping of classes, failing grades, and it makes the student to be irresponsible. Source: Google
According to the website intelligent.com, 6 to 8 hours is average hours of studying per
day. Due to the excitement to go home of the student to play his/her game, he/she might feel bored at school and it's looked like for him/her that the 6 to 8 hours of studying is equivalent to a long period of time.
Giving such time inside a classroom for the
gamers to play their favorite games is a huge reward. It could prolong the studying hours per that but, the excitement of every player to home is being lessen because the players know that they can play even though they are still studying. Source: Google The group will start promoting their concept through talking to the administration of each school. This For more further is not a budgeted program to provide a promotion of this questions and concerns, feel thesis to different school. free to ask the Group 4: “Letting a Student to have free time to do his/her Aedrianne Nucum 09203395200 hobby inside a classroom, it is a huge reward for Kathleeen Nuguid 09266963279 him/her to feel like a free bird flying rhythmically. “ Sid Aquino 09225026219 Jeremy Sarmiento 09361465080 PAGE 1, March 4, 2019 Edman Macalino 09168471975