Sunteți pe pagina 1din 3

CLE PEDAGOGY BRIEF

Goal-Based Scenarios (GBS)


student may choose to interview or seek after to provide timely
feedback (Schank et al., 1993-1994).
The mission of a GBS must be clear and concrete in
What is it? order for the interested learner to confidently understand it in the
A goal-based scenario (GBS) is based on the premise that human
context of the cover story. The scenario operations allow the
thought is motivated by goals (Schank, Fano, Bell, & Jona, 1993-
learner a variety of paths to acquire and practice a set of skills in
1994). Consequently, GBSs are designed to empower learners to
service to the mission. This is where learning occurs. The
achieve a specific goal in which they have a vested interest to
scenario requires an authentic task environment in which all the
complete. This instructional approach, introduced by Roger
tasks are relevant to the mission. The learners should be able to
Schank, demonstrates constructivist learning as it requires the
see the skill used and utilize it themselves toward a task-
learner to be the active participant in constructing his or her
completion goal, an instructional goal or a knowledge-building
knowledge in an authentic simulated environment. Bower &
goal (Schank et al., 1993-1994; Ng & Bereiter, 1991). Sufficient
Hilgard (1981) assert in their book, Theories of Learning, the
resources and timely feedback are crucial in order for students to
importance of the role of insight, perception and reflection in the
see both the need for and the effects of his or her actions (Schank
learning process as described by Gestalt psychologists, such as
et al., 1993-1994).
Wertheimer, Kohler, and Koffka. This is unlike learning based
primarily on association with past experience, as argued by
Thorndike, Skinner and Pavlov (as cited in Naidu et al., 2000).
The objective of a GBS is to master a particular skill
instead of being exposed to a topic. A skill is a specific action – Who is doing it?
for example: to sew as opposed to the topic of fashion. A skill, In Schank’s research, he and his colleagues give several
when acquired, empowers the learner to accomplish their desired examples of GBSs such as in the classroom like the Broadcast
goal within a complex system of learners who together benefit News program produced by high school students which
from their achieved goals. The utilization of a set of skills not exemplifies a task-completion mission. These students wrote,
only accomplishes the mission but also provides an environment edited, and produced a TV broadcast of a recent day’s news
to practice those skills in pursuit of learning. Skills can be used using their knowledge of current affairs, economics, journalism,
to design a product or even in the discovery or explanation of a and more. The Museum of Science and Industry in Chicago
product or an issue. However, there is an important emphasis on provided an exploratory GBS on sickle cell disease called Sickle
learning-by-doing instead of recalling decontextualized facts in Cell Counselor which allowed visitors to discover and assess the
and of themselves. Schank describes that “the intent of a GBS is conditions of customers to give them counsel. Screens with
to provide motivation, a sense of accomplishment, a support access to experts provided visitors with answers to their
system, and a focus on skills rather than facts” (Schank, 1993- questions (Schank et al., 1993-1994).
1994, p. 453). In the ever popular computer game, SimCity, the learner
is the city mayor or city planner and is tasked to build the city,
manage taxes, boundaries and city services. The game is set up to
provide the user with control and give the opportunity to learn
How does it work? from mistakes. Schank breaks down each of the above examples
to reveal the aspects that stay true to the criteria of GBSs.
There are two main parts of a goal-based scenario: the mission
context and the mission structure. The mission context defines Nevertheless, each scenario demonstrates the philosophy of
the thematic aspects by first clarifying the goal (mission) and learning-by-doing in complex learning tasks that can be
presenting the scene, setup and student role in the context (cover performed collaboratively or individually (Schank et al., 1993-
story) of the GBS. The mission structure defines the task 1994).
environment (mission focus) and the tasks themselves (scenario GBSs also have been used in organizational training
operations). There are several types of mission focuses where the settings via e-learning such as computer-based tutorials,
mission is to control, design, discover, or explain. In each, the performance support systems and distance training. One example
student is the central participant using learned skills in pursuit of that Marquardt and Kearsley (1998) mention in their book,
the mission. The instructor, on the other hand, is mainly an Technology-Based Learning: Maximizing Human Performance
instructional designer. The instructor designs the scenario with a and Corporate Success, is a simulated work environment of a
variety of paths and sufficient resources that allow the target hotel chain called Innmasters. In this multimedia training
issues to arise naturally during the students’ mission. The module, employees were tasked with designing, prototyping and
instructor can also function as a subject matter expert that the documenting a hotel reservation system (as cited in
Padmanabhan, 2009, p. 133).
GEORGE MASON UNIVERSITY
SONYA A. WEIN EDIT730
CLE PEDAGOGY BRIEF MARCH 2016

Goal-Based Scenarios
313) where X is the skill to be learned. Topics that do not clearly
and concretely satisfy this statement are not skills. GBSs are
well-structured problems in this way. The skill can be practiced
How effective is it? through any subject effectively as long as the student has a
In 2001, 488 college students participated in a vested interest in pursuing the skill. Many web-based or
hypermedia-delivered goal-based scenario study called computer-based technologies have been found effective in
Whodunnit? that taught basic biochemistry concepts pertaining to demonstrating the format of a GBS. Goal-based scenarios solve
DNA and DNA fingerprinting. This GBS took the form of an the problem of how to do or know something instead of simply
“investigate and decide” (Schoenfeld-Tacher, Jones, & what to know.
Persichitte, 2001, p. 307) or exploratory mission similar to the The following elaborates on the aforementioned goal-
aforementioned Sickle Cell Counselor. This study was performed based scenario, Whodunnit? Where students were free to browse,
to discover if the students’ gender, ethnicity, previous high learn, and explore using tools in the multimedia platform to solve
school level science course work or experience using a computer a murder mystery.
significantly impacted the effectiveness of the GBS. As a result,
none of these variables played a significant role in the success of
the GBS. Rather, this GBS seemed to be equally effective for all
types of students without a negative effect on the majority
Scenario
(Schoenfeld-Tacher et al., 2001). The student plays the role of an outside agent called to assist
A computer simulation called Statistics Specialists was in solving a crime. This module is broken down into six
created by Hsu and Moore to teach students about sample main sections: The Crime, The Suspects, GBI Academy,
distribution. With feedback from Roger Schank, himself, they Internship, Virtual Crime Lab, and Courtroom. The first two
confirmed that this simulation was indeed a good example of a sections layout an authentic cover story that engages the
GBS. The participants described several strengths in the scenario. students’ interests. The hypermedia teaching program is
For example, the mission and cover story were engaging, and the packed with photographs of the crime scene, eyewitness
scenario operations catered to different learning styles and testimony, and suspect files. The GBI Academy provides
satisfied learning control. Moreover, feedback gave students biochemistry content as students begin their training as "GBI
confidence and motivated further learning. Though there were agents" (Schoenfeld-Tacher et al., 2001, p. 307). The training
areas for improvement, Statistics Specialists illustrated the leads students in an interactive chemistry lesson from the
comprehensive positive impact of learning from goal-based basic organic functional groups to an introduction of
scenarios (Hsu & Moore, 2011). nucleotide structure, base pairing, and hydrogen bonding,
just to name a few.
In the Virtual Crime Lab students analyze DNA
samples from possible murder suspects. Throughout these
simulations, students receive frequent feedback on their
What are the implications for learning. Students also learn laboratory techniques used in
instructional design? DNA fingerprinting in the Internship section. They can view
Schank argues against the educational system’s conformity to narrated images of operations and procedures performed by
parroting decontextualized facts or passively reading about a scientist. Then students can virtually practice these same
problem instead of using a skill to solve a problem. Real-world skills in the Virtual Crime Lab.
simulations allow students the flexibility to solve complex Finally, the Courtroom section provides a self-
problems, and explore and create with real-time feedback in assessment checkpoint. The courtroom is illustrated with
pursuit of a mission (Schank et al., 1993-1994). Current curricula sounds and images as the students become expert witnesses
are rarely designed like the real world. Learning-by-doing is who testify for the prosecution. There they undergo an
risky but effective if structured “to simulate as well as possible intense cross-examination from opposing counsel in the
the total experience [needed] in as intense, danger-free, courtroom scene. Students must then respond to the
inexpensive and timely fashion as possible” (Schank, 1993-1994, attorney's questions within the simulation. If the student
p. 436). selects an incorrect response, he or she is instructed to revisit
Indeed, “interest is a terrible thing to waste” (Schank, the area where the related concept was presented to
1993-1994, p. 432). Schank described the imperative determine the correct response before returning to the
implications of a student-led learning environment. The courtroom. Each section is just a click away for an easy
identification of the skill to be taught should complete the access constructivist learning environment (Schoenfeld-
statement, “John knows how to X” (Schank et al., 1993-1994, p. Tacher et al., 2001, p. 307).

SONYA A. WEIN
CLE PEDAGOGY BRIEF MARCH 2016

Goal-Based Scenarios
Bibliography:
Hsu, C-Y. & Moore, D. R.. (2011). Formative research on the goal-based scenario model applied to computer delivery
and simulation. The Journal of Applied Instructional Design, 1(1), 13-24

Naidu, S., Ip, A., Linser, R.. (2000). Dynamic goal-based role-play simulation on the web: A case study. Educational
Technology & Society, 3(3) Retrieved from http://www.ifets.info/journals/3_3/b05.html

Ng, E., & Bereiter, C.. (1991). Three levels of goal orientation in learning. The Journal of the Learning Sciences, 1,
243-271.

Padmanabhan, P.. (2009). Goal-based scenarios: An approach to online instruction and training. Technical
Communication, 56(2), 132–136.

Schank, R. C.. (1993-1994). Goal-based scenarios: A radical look at education. The Journal of the Learning
Sciences, 3(4), 429–453.

Schank, R. C., Fano, A., Bell, B., & Jona, M.. (1993-1994). The design of goal-based scenarios. The Journal of the
Learning Sciences,3(4), 305–345.

Schoenfeld-Tacher, R., Jones, L. L., & Persichitte, K. A.. (2001). Differential effects of a multimedia goal-based
scenario to teach introductory biochemistry--Who benefits most?. Journal of Science Education and Technology,10(4),
305–317.

SONYA A. WEIN

S-ar putea să vă placă și