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Goal-Based Scenarios
313) where X is the skill to be learned. Topics that do not clearly
and concretely satisfy this statement are not skills. GBSs are
well-structured problems in this way. The skill can be practiced
How effective is it? through any subject effectively as long as the student has a
In 2001, 488 college students participated in a vested interest in pursuing the skill. Many web-based or
hypermedia-delivered goal-based scenario study called computer-based technologies have been found effective in
Whodunnit? that taught basic biochemistry concepts pertaining to demonstrating the format of a GBS. Goal-based scenarios solve
DNA and DNA fingerprinting. This GBS took the form of an the problem of how to do or know something instead of simply
“investigate and decide” (Schoenfeld-Tacher, Jones, & what to know.
Persichitte, 2001, p. 307) or exploratory mission similar to the The following elaborates on the aforementioned goal-
aforementioned Sickle Cell Counselor. This study was performed based scenario, Whodunnit? Where students were free to browse,
to discover if the students’ gender, ethnicity, previous high learn, and explore using tools in the multimedia platform to solve
school level science course work or experience using a computer a murder mystery.
significantly impacted the effectiveness of the GBS. As a result,
none of these variables played a significant role in the success of
the GBS. Rather, this GBS seemed to be equally effective for all
types of students without a negative effect on the majority
Scenario
(Schoenfeld-Tacher et al., 2001). The student plays the role of an outside agent called to assist
A computer simulation called Statistics Specialists was in solving a crime. This module is broken down into six
created by Hsu and Moore to teach students about sample main sections: The Crime, The Suspects, GBI Academy,
distribution. With feedback from Roger Schank, himself, they Internship, Virtual Crime Lab, and Courtroom. The first two
confirmed that this simulation was indeed a good example of a sections layout an authentic cover story that engages the
GBS. The participants described several strengths in the scenario. students’ interests. The hypermedia teaching program is
For example, the mission and cover story were engaging, and the packed with photographs of the crime scene, eyewitness
scenario operations catered to different learning styles and testimony, and suspect files. The GBI Academy provides
satisfied learning control. Moreover, feedback gave students biochemistry content as students begin their training as "GBI
confidence and motivated further learning. Though there were agents" (Schoenfeld-Tacher et al., 2001, p. 307). The training
areas for improvement, Statistics Specialists illustrated the leads students in an interactive chemistry lesson from the
comprehensive positive impact of learning from goal-based basic organic functional groups to an introduction of
scenarios (Hsu & Moore, 2011). nucleotide structure, base pairing, and hydrogen bonding,
just to name a few.
In the Virtual Crime Lab students analyze DNA
samples from possible murder suspects. Throughout these
simulations, students receive frequent feedback on their
What are the implications for learning. Students also learn laboratory techniques used in
instructional design? DNA fingerprinting in the Internship section. They can view
Schank argues against the educational system’s conformity to narrated images of operations and procedures performed by
parroting decontextualized facts or passively reading about a scientist. Then students can virtually practice these same
problem instead of using a skill to solve a problem. Real-world skills in the Virtual Crime Lab.
simulations allow students the flexibility to solve complex Finally, the Courtroom section provides a self-
problems, and explore and create with real-time feedback in assessment checkpoint. The courtroom is illustrated with
pursuit of a mission (Schank et al., 1993-1994). Current curricula sounds and images as the students become expert witnesses
are rarely designed like the real world. Learning-by-doing is who testify for the prosecution. There they undergo an
risky but effective if structured “to simulate as well as possible intense cross-examination from opposing counsel in the
the total experience [needed] in as intense, danger-free, courtroom scene. Students must then respond to the
inexpensive and timely fashion as possible” (Schank, 1993-1994, attorney's questions within the simulation. If the student
p. 436). selects an incorrect response, he or she is instructed to revisit
Indeed, “interest is a terrible thing to waste” (Schank, the area where the related concept was presented to
1993-1994, p. 432). Schank described the imperative determine the correct response before returning to the
implications of a student-led learning environment. The courtroom. Each section is just a click away for an easy
identification of the skill to be taught should complete the access constructivist learning environment (Schoenfeld-
statement, “John knows how to X” (Schank et al., 1993-1994, p. Tacher et al., 2001, p. 307).
SONYA A. WEIN
CLE PEDAGOGY BRIEF MARCH 2016
Goal-Based Scenarios
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SONYA A. WEIN