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GAMEPLAY

THE GOLDEN SOLO RULESET

HERO DECK GAMEPLAY


VARIANT OVERVIEW
HQ NEW RECRUITS: At start of round you'll be drawing one
1. Set the mastermind, scheme and villain decks up per new hero card to add to HQ. The new hero card goes in the
the standard two player rules rightmost spot of HQ and pushes all existing cards to your
2. Choose Standard Base (5 heroes) or Quick Play (3 left. The card in the leftmost
most spot is then pushed out of HQ
heroes) mode and create the hero deck. and removed from the game. This keeps the cards available in
START OF ROUND (REPEAT TILL WIN OR LOSE): HQ fresh and puts a timer on how long you have to recruit
before a hero is deployed to fight other evils invading the
3. Draw your hand of 6 cards
city! SKIP THIS STEP ON THEE FIRST ROUND.
4. Draw 1 hero card and add it to HQ following the
same rules as the villain city track (Skip on first HQ REFILL: Per the rules, refill HQ after recruiting a hero or a
round) villain triggered KO. But instead of refilling the spot the card
5. Draw 2 villain cards and resolve was removed from, place the new card in the rightmost spot
6. Play your 6 cards as per the rules of HQ and slide all other cards to your left. HQ operates
identical to the villain city track when new heroes are added.
WIN CONDITION: Defeat the Mastermind 4 times
LOSE CONDITION: Scheme triggers VILLAIN DECK GAMEPLAY
ULTIMATE KO & VICTORY: Defeat the Mastermind 4 times
When drawing from the villain deck at the start of each round
& win Final Showdown!
draw TWO cards instead of one.

SETUP
BYSTANDER DISCARD

VILLAIN DECK SETUP A rescued bystander from your victory pile can be discarded
from play to prevent ONE new villain card from being drawn
Set the villain deck using the normal 2 player rules.
rules at the start of each round. Discard the bystander before
drawing from the villain deck. MAX 1 DISCARD PER
PLAY MODES ROUND.
Standard Base = 5 Heroes
Quick Play = 3 Heroes FINAL SHOWDOWN!
After foiling the plans of the mastermind and defeating the
HERO DECK SETUP 4th tactic card, you must have one final showdown against
1. Remove each hero's unique
nique high card and set it aside the mastermind leader card for the ultimate KO and victory!
2. Shuffle the hero cards and deal 10 into a small stack The final showdown works just like the official variant in the
3. Add unique hero cards back into large stack and shuffle rules but you'll instead be comparing your new 6 card total tto
4. Place small stack of 10 cards on top of shuffled deck the mastermind's strength plus his 4 defeats. Essentially, your
combo'd (recruit + attack) card total must equal or exceed his
strength + 4 for the ultimate victory and to prevent his
FAQ
escape!
The term "Other Player" is represented by the hero deck. For
example, if the text says each "other player" KO's a card or NOTES
discards a card it would actually trigger the top card of the
hero deck being KO'd or cycled to the bottom. SCHEMES NOT RECOMMENDED DED FOR QUICK PLAY
PLAY:
Super Hero Civil War
You place your 5 heroes on your HQ normally during setup Secret Invasion of the Skrull
but you don’t do step 4 on the first turn. Shapeshifters Save Humanity

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