Documente Academic
Documente Profesional
Documente Cultură
The Game
symptoms—children and teenagers are more likely than adults to experience these
seizures. The risk of photosensitive epileptic seizures may be reduced by taking Before You Start 3 Dryad 28
the following precautions: Sit farther from the screen; use a smaller screen; play
Welcome to Sacred 2: Fallen Angel! 5 Temple Guardian 30
in a well-lit room; and do not play when you are drowsy or fatigued.
Product Activation 5 Shadow Warrior 32
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing. Introduction 6 Inquisitor 34
Installation 7 Design 36
The Game 8 Everyone’s Alike? Not here! 36
Starting the Game 8 Runes and Combat Art Improvements 38
Characters
PEGI ratings and guidance applicable within PEGI markets only.
Choosing a Character 9 Upgrading Combat Art Aspects 39
What is the PEGI System? The Game 10 Magic of the Gods 40
The PEGI age-rating system protects minors from games unsuitable for their particular Mouse Cursor 11 Trading Runes 41
age group. PLEASE NOTE it is not a guide to gaming difficulty. Comprising two parts, Screen Description 12 Blacksmithing 41
PEGI allows parents and those purchasing games for children to make an informed Maps 18 A Few Words on Colors 42
choice appropriate to the age of the intended player. The first part is an age rating: Important Map Icons 19 Information 44
Ingame Overview 20 Multiplayer 44
Characters & Development 22 Game Controls 52
Characters 24 Credits 54
Design
Seraphim 24 README and FORUM 58
The second is icons indicating the type of content in the game. Depending on the
game, there may be a number of such icons. The age-rating of the game reflects the High Elf 26 Support and Warranty 58
intensity of this content. The icons are:
Information
VIOLENCE bad FEAR SEXUAL DRUGS DISCRIMINATION GAMBLING
language CONTENT
3
Before You Start Before You Start
The Game
notes that might make the start of your new Sacred 2: Fallen Angel is a fantastic and
career as a hero a bit easier. detailed action roleplaying game. Whether
you play two epic campaigns as a single
Lead Ancaria back into the light or plunge adventurer or engage in exciting multiplayer
the realm into darkness. The decision is combat, Ancaria offers everyone a wide variety
entirely yours. No matter which character of possibilities.
or which path you choose, Ancaria’s unique Whatever path you choose – playing alone,
world will continuously surprise you with in a team, or against other players – we hope
Characters
its many dangers, adventures and wonders. you’ll enjoy Sacred 2: Fallen Angel.
LTD. EDITION It is a living world with peaceful inhabitants Your Sacred-2-Team!
2CD Digipak incl.
bonus track, Product Activation
interviews and During the installation of Sacred 2: Fallen tively, they can also purchase the complete
media player Angel your computer will connect to the game. Each activation code is valid for two
available! internet. Sacred 2: Fallen Angel can’t be un- computers. Please return the license to the
locked before the official release date. After a activation server before reinstalling the game
Design
successful installation, please start the game on your computer, or if you intend to pur-
so that you can enter your activation code. chase a new computer. Then it can be used
You will find it on the back of the manual. again, should you wish to reinstall Sacred 2:
Entering it will activate the game. We hope Fallen Angel.
you’ll enjoy discovering the world of Sacred Please follow the same steps if you intend to
2: Fallen Angel. Would you like to copy sell the game.
Sacred 2: Fallen Angel for your friends? No Please visit www.unlock.Sacred2.com for more
Information
problem. We’re looking forward to others information about the activation process and
joining our fantastic voyage. solutions to possible problems.
After installing their copy your friends will
be asked for a new activation code, which
they can purchase at our webshop. Alterna-
w w w. B L I N D - G UA R D I A N . c o m
The Game
Seraphim guarded the T-Energy, but one day they passed this
responsibility on to the High Elves. Through the use of T-Energy this civilization began to
flourish and after a while emerged as the dominant culture in Ancaria. System Requirements
The use of T-Energy was very controversial. Even some High Elves opposed it, as did Your computer must meet the following For smooth and fast game play with
most of the other peoples. This conflict culminated in a great war during which dragons, minimum hardware specifications in order to maximum performance we recommend the
Temple Guardians, Humans, and Orcs joined forces against the High Elves. But the High play Sacred 2: Fallen Angel: following configuration:
Elves were far too powerful and defeated their enemies. It was however a costly war. All
Characters
of Ancaria lay in ruins. The Dryads separated from the High Elves and withdrew to an • CPU with at least 2.6 GHz (Dual Core • Dual Core CPU with at least 2.4 GHz
island. The other High Elves also left in search of a better land, and finally settled at a 2,4 GHz for onboard graphics cards • 2 GB RAM (main memory)
fertile river delta where they built a new civilization founded on T-Energy. To keep the [Intel® Integrated Graphics]) • Graphics card with 512 MB RAM,
Humans out of their territories they erected a large wall. • 1 GB RAM (main memory) DirectX-9.0d compatible, with Pixel
• Graphics card with 128 MB RAM, Shader 3.0 support (nVidia® GeForce
Ancaria’s suffering didn’t end there. In the ruins of the once proud empire of the High DirectX®-9.0d compatible with 8800GTX, ATI Radeon HD 3800 or
Elves aristocrats and clergy now fight for control over T-Energy. Their ever widening Pixel Shader 2.0 support (nVidia® better)
conflict could push Ancaria into a new war, a war far more devastating than the last. T- GeForce™ 6200, ATI® Radeon® X1300, • Sound Blaster® X-Fi™/ 5.1 surround
Energy itself could turn out to be Ancaria’s worst enemy. Intel 945GM or better) sound and DirectX compatible sound
Design
• DirectX-9 compatible sound card card
It is spreading across the land out of control, poisoning great swathes of fields, forests, and • DVD drive • DVD drive
villages. Its original Godlike power of creation is now causing the beings in these lands to • 20 GB free HDD space • 20 GB free HDD space
mutate into wild creatures. Giant mutated monsters destroy villages and settlements. This • Windows® XP with Service Pack 3 or • Windows® XP with Service Pack 3 or
is the time of the final war, the war that will dwarf all others and fulfill the fate of Ancaria. Windows Vista™ with Service Pack 1 Windows Vista™ with Service Pack 1
It is a war that must be averted to restore order, or fought to plunge Ancaria into chaos. • DirectX 9.0d (included with the game) • DirectX 9.0d (included with the game)
Which will win, order or chaos? • Internet or email connectivity (required • Network card and high-speed internet
Information
for Activation Key activation) connection (DSL or better) for multi-
It’s up to you! player games
6 7
The Game The Game
The Game
1
Online, OpenNet or ClosedNet (page 49)
“Multiplayer Lan / Wi-Fi-Ad-hoc Gaming”: 5
Create or join a LAN game (page 46). More
information on ad hoc gaming can be found on
page 45. 2
„Options“: Settings for graphics, sound and
game play
„Specials“: Watch unlocked videos again or
Characters
3
review the credits for Sacred 2: Fallen Angel
„Exit“: Leaves the game (but why would you?)
Design
periodically and automatically saved. Dryad, Temple Guardian, Shadow Warrior, and Inquisitor. Each character has very
Once you have entered the game with specific strengths and weaknesses and will develop accordingly throughout the game.
a character, “Start Game” will take 2 Your choice of hero may determine whether you will be playing the Campaign of Light
you to the character selection screen. or the Campaign of Shadows, as well as which God 3 you can select to look upon you
The most recently played character favorably. Please remember that not all options are available to all characters. Seraphim
will always be at the top and it will and Inquisitor face restrictions in their choice of God and campaign. Seraphim may only
automatically be selected. Simply fight for the Light, Inquisitors only for the Shadows.
Information
select the character you wish to play 4 Finally you can choose between bronze difficulty mode which is easiest and recommend-
by left clicking on it, opt for a difficulty level in the list at the top right and then enter ed for beginners, or the more challenging silver difficulty mode. The center button is for
the game by clicking “Start Game”. In Single Player mode, advanced characters will very tough players because in “hardcore” mode the game ends when your character dies.
always appear by the most recently activated resurrection monolith. In Multiplayer mode, WARNING: Hardcore characters cannot be played after death! In the default mode
characters will always begin on the multiplayer starting isle. “New Character” will take your hero is resurrected after death, and the game continues.
you back to the character creation section. 5 Here is a summary of your choices plus a progress indicator for the current campaign.
8 9
The Game The Game
1
Click on the floor to make your hero move to this spot. If you hold the
left mouse button down your character will simply follow the mouse
The Game
cursor.
Doors and gates can usually be opened, unless they are part of a quest.
Characters
The cursor will show you an “open” icon.
1
You will meet many characters during the course of your adventures. If
you mouse over them and see a speech bubble, it means they'd like to
chat. Questgivers can be identified by the exclamation point and ques-
tion mark icons.
The cursor turns into a hand whenever you can interact with an object,
for example a statue of a god, a well or a resurrection monolith. The
cursor turns into a fist if you can grab the object.
Design
Containers such as chests or crates can be opened when the cursor turns
In the center is your character, which is what you will use to interact with the 3D world.
into a “lock” icon.
Cursor 1 adjusts its symbols according to the current action.
The controls of Sacred 2: Fallen Angel are context sensitive, simple, and intuitive.
Information
10 11
The Game The Game
Page 14 A
Page 20
In Ancaria you can move by simply
using the mouse. Click on a spot on the
ground and your character will move to
The Game
that location. If you hold the left mouse
button down your character will simply
follow the mouse cursor.
Characters
features of the game. If you’d like to
know more about a specific topic, please
refer to these pages.
Page 16 D
1
Page 17 E 2
1
Design
Page 15 C
Information
1
weapon, left click to target the drop it into slot area 1 (a detailed
opponent and you will attack with description can be found on page 25).
the currently selected weapon. You It can now be activated by right click-
can trigger a combat art (such as ing on the slot.
the meteors in this picture) by right
clicking. Buffs are put in slot area 2 .
(See page 15).
12 13
The Game The Game
The Game
3 A small number in the circle to the left shows your
3
character’s current level.
2
4 A blinking cross here informs you of unspent skill
points. (See page 22).
Characters
B
Controls for the minimap, the large world map and the
symbols available during gameplay can be found on the
right side. 1 Clicking on the book symbol activates another important information
screen. It offers statistics about slain opponents, collected items, and stories
about the history of Ancaria, as well as the status of active quests.
4 2 A successfully finished quest is indicated by a green check, a failed one by
1 Size and scale of the miniature map can a red cross.
be adjusted here. For example, the upper slide 3 You can tell how difficult a task will be by the number of stars beneath the
Design
bar increases or decreases the size of the map. description. The more stars the harder the job.
2 The slide bar beneath it adjusts the scale 4 These slots are reserved for “buffs”. At the start of the game only one slot is
of the map. However, a larger scale will available; later, up to three buffs can be placed there. Buffs are combat arts that
display less details. can be “permanently” active – as if they were running in the background. They
3 The settings for the “Tab” menu refer to remain active until switched off. Active buffs cause a slower regeneration of
a larger version of the minimap that can be other combat arts. To give an example: the energy shield of the Temple Guard-
displayed using the “Tab” key. ian is a buff.
Information
1 4 The map can be hidden by clicking on 5 Horses and special mounts are available as means of transportation (page
the small arrow. 24). If you own a mount, you will be able to call, mount or dismount it by
clicking this icon.
14 15
The Game The Game
The Game
1 A compass is displayed at the bottom of the screen. Its needle will guide against magic, poison, fire, or ice attacks. You will be able to combine these
you through the mainquest. The compass also shows the direction in which relics and toggle between the different resistances.
the currently active sidequest can be found. Finally, you will find informa-
tion which time of day it is in Ancaria (morning, noon, afternoon, evening,
night) in the center of the compass.
Allocated Slots
2 Here you can see your currently equipped weapons, combat arts 3 and
items 4 you need to access quickly, such as healing potions. At the start of Markers in different colors show which slot
Characters
the game only one slot is active for weapons and combat arts and two for you can use for a buff, a combo, or a weapon.
items. Active slots are marked by a golden circle. Combat arts and combina- Slots that can be used are green, unusable
tions (or “combos”) can be found to the right of the compass, weapons to slots are red.
the left.
5 A combat art needs to regenerate after use. You can tell it’s regenerating by
the symbol visually filling up. The combat art can be used again when it’s fully What are Combos?
regenerated. You can read more about combat arts on page 36.
A combo is a powerful combination of
Design
When you’re riding a horse, both combo and combat art slots are replaced different combat arts. You create a combo
by the horse’s special skills. There are different kinds of horses and also by placing the combat arts you wish
special mounts (or in the case of the Temple Guardian a machine). Your to use into the available slots. They are
character’s combat arts cannot be used when riding a horse, but they can executed in the order you have defined.
be accessed when riding a special mount. Mounts can be upgraded with
saddles.
Information
16 17
The Game The Game
There are two kinds of quests, the main quest (orange) and sidequests
The Game
which are symbolized by a silver arrow. Hint: Only one sidequest can be
active at any given time, so only one arrow is shown.
Task icons:
Question marks will assume different colors based on the quest type
and they are reserved for quest givers. Exclamation marks are typically
used for people who will reward you whereas circles show the quest
target. Character quests are – as the name implies – character specific
tasks and will be shown in character colors.
Characters
Services:
These four symbols stand for the most important service providers
(from left to right): Merchant, blacksmith, runemaster and horse
trader.
Inactive resurrection monoliths are shown as dark gray, while the last
one you activated is brightly colored to distinguish it from the others
and make it easy to see where you'll return if you die.
Teleporter:
Design
Minimap and “TAB” maps An active teleport portal is shown in blue. Step through it to cover
only show a small section of great distances instantaneously.
your environment whereas
the world map (default: Dungeons:
“M”) shows the entire world. Entrances to a jail, cave, tunnel or any other dungeon are marked by
The symbols remain the dark stone doors.
same to ensure easy naviga-
Information
Marker:
tion. The pin only works on
the world map. Ctrl + left click places a mark looking like a pin on the world map. For
easier navigation a version of the pin can also be seen on the minimap.
18 19
The Game The Game
The Game
15
name, class and current level. 2 the screen is the same for all character
9
classes. Menus 8 , 9 and 10 show
b 16 12
2 Here you see your character’s the three combat art aspect groups.
equipment and the money that’s 2 17 6
available. 11 Here you can create combos.
10
3 This shows you all the items your 12 This is where you switch between
1 12
character is carrying around. c the screens for combat arts and their
Characters
13
modifications.
4 Clicking on this button brings up
3 11
the screen for your mounts and their 7
13 Drag a combo symbol to the free
Design
By default C will bring up the at-
tribute and skills screen.
5 This shows your attributes.
Hint
14 This shows how combat arts are affected by armor and buffs. Items, weapons and armor are distin- 6 shows the skills you have learned.
guished by different colors. The color of the A character can learn up to ten different
15 This turns items into gold without the need for a merchant, but this convenience name or description varies according to skills.
Information
comes at the cost of less gold per item than a merchant would pay. it’s rarity. Normal items are white, magic
items are blue, extremely rare items are 7 In the lower area you see informa-
16 Here you will find the sum of all bonuses for character attributes. yellow and set items are green. Magic, very tion about the last opponent you killed.
rare and set items include special bonuses.
17 Clicking on this icon shows equipped special items. Special items belong to a set A character who has equipped all the items
and are marked green. belonging to a set gains an additional
bonus.
20 21
The Game The Game
Apart from classic attributes such as 1 3 Here you’ll find the offensive skills of the
dexterity and strength, each character active character.
The Game
features special abilities that can be
developed. Seraphim for example 4 These are the defensive skills your character
can learn to use Celestial Magic. The can choose from.
following pages explain character
development using several examples. 2 5 This last group contains general skills.
Characters
learn in Ancaria. All skills (including those
Here you see general attributes. They under 2, 3, 4 and 5) vary according to
3
are raised automatically when you gain character.
a level. Whether they are raised signifi-
cantly or slightly depends on character
class. When gaining a level you can As an example the skills of a Shadow Warrior are displayed on the right. On the
also distribute points manually. To do 4 left you see the skills of a Temple Guardian. The differences are obvious.
so use the [+] sign in the lower right
corner of the corresponding symbol.
Design
5
Information
Info
The grayed out abilities in the right column can only be accessed after spending
five points on the abilities on the left. Points count for the whole group (2 – 5), so
it doesn’t matter, if all five were spent on one ability or split between several. After
spending five points all gray abilities in this group become available.
22 23
Characters Characters
The Game
reflect a mix of offensive combat arts and
Their general appearance solid protection spells. Efficient buffs
adds to this impression: like Warding Energy complete the profile of a versatile, strong character
They are of an unearthly beauty, class. The Seraphim fights for the light and can therefore only choose the
have long flowing hair and eyes Campaign of Light. She may also not choose a dark God.
without pupils.
Characters
though. The Seraphim are danger-
ous opponents, skilled in the use
of weapons as well as in that of
technology and magic. Exalted Warrior Celestial Magic Revered Technology
In close combat the Seraphim Due to her mystic background The Seraphim have a highly
doesn’t seem quite as elegant, but she has the gift of holy magic that advanced technology at their
strength does not matter here, can turn her into a magic fighter. disposal which grants them
only her perfect fighting technique exceptional powers in battle.
Design
counts.
Information
angels, but their mounts have
nothing angelic about them. Assailing Somersault Instill Belief Divine Protection
Their large fangs not only look
dangerous, but are indeed deadly weapons.
Dashing Alacrity Hallowed Restoration Warding Energy (buff)
The Game
has turned the High Elf into a master Mystic Stormite, which grants her access
of sorcery. to a number of ice-based spells, and Delphic Arcania which contains special
protection spells such as a teleport spell and a banishing circle. The High Elf ’s
She considers the control over T-Energy constitution is relatively weak and therefore, she is easily wounded by melee
as a birthright and approaches mem- attacks. In a fight she is dependant on the use of her combat arts, so playing
bers of other races with arrogance. her requires more strategic thinking than playing a melee class.
Characters
Arrant Pyromancer Mystic Stormite Delphic Arcania
She completely controls the element Here she specializes in ice magic, This is the school of classic magic,
of fire. This aspect is useful for play- putting emphasis on her own well suited to support one of the
ing her as an offensive mage. protection while also weakening the other aspects.
opponent.
Design
Ancestral Fireball Frost Flare Cobalt Strike
Information
Incendiary Shower Raging Nimbus Shadow Step
cute, if it weren’t for its glowing eyes.
The Wind Serpent’s appearance is not as Fire Demon (buff) Cascading Shroud Expulse Magic
commanding as that of a Dragon, but its
powers are no less terrible.
Incandescent Skin (buff) Crystal Skin (buff) Grand Invigoration
(buff)
26 27
Characters Characters
The Game
Dryads live as one with nature specialist among the character classes. She
and are masters of nature magic. starts out with a blowgun and a better
They’re also well-skilled with than average dexterity value. No one can beat this character when it comes to
ranged weapons such as bows or bows and blowguns. At the same time her magic is relatively weak at the start
blowguns. of the game, which means the Dryad is mainly a character for advanced and
veteran players.
Characters
What is a shrunken head?
Some slain opponents
drop a shrunken head Capricious Hunter Cabalistic Voodoo Nature Weaver
that can be equipped by
the Dryad (only one at This combat art aspect provides The Dryad’s dark side. This This aspect derives its power from
a time). Shrunken heads her with everything that is useful magic drains the life from her nature and uses natural forces
can give several possible bonuses to armor and for ranged combat. Her combat enemies. She can also use their for battle.
attack values, for example the shrunken head of
Design
arts are the best of all ranged ghosts to fight for her.
an Orc grants the Dryad an attack bonus against
Orcs. fighters.
Information
The Dryads respect nature and ever since the
Great War they have hated T-Energy. Forest Flight Black Curse Goldenglade Touch
It makes sense that their special mount is a
Monitor Lizard because these giant lizards Dust Devil Malicious Totem Acute Mind
compliment the Dryad’s preference for ranged
weapons very well.
Sinister Predator Moribund Animus Ancient Bark (buff)
(buff) (buff)
28 29
Characters Characters
The Game
temple that was built around it. from his left arm. When engaging in close combat he uses the arm to strike his enemies
down. Due to his unique abilities he’s an excellent support character in multiplayer
Parts of the Temple Guardian consist of games. In a campaign this character is better suited for experienced players.
organic matter which must be protected by
armor, but he is mainly a kind of cyborg. A
cyborg driven by T-Energy. A machine that
Battery
has dedicated its “life” to the protection of Throughout the course of the game the Temple Guardian
T-Energy.
Characters
might come across something called a battery. This piece of
armor determines the kinds of shots that can be fired with
the arm cannon.
The Seraphim and the Temple Guardian
are the two characters who use technology
the most. Due to his unique abilities
and his use of T-Energy, the Temple
Guardian is an ideal character for
multiplayer games. Devout Guardian Lost Fusion Source Warden
The Temple Guardian is very strong in The Temple Guardian uses a number The Temple Guardian was once part
Design
close combat. His futuristic technology of weapon arm attacks for ranged of the Great Machine and can still use
adds to his deadliness. combat, thereby destroying opponents T-Energy as a weapon. With it he can
before they even get close. change the attributes of opponents and
even those of his environment.
Information
ian have a “biological” special mount. He Battle Extension Furious Emblazer Fiery Ember
The Game
war axes and maces. His strikes and blows
High Elves or Inquisitors employed a are deadly. He keeps calm when battle rages around him and always tries to get
very dangerous ritual to cheat this war- close, so his opponents can get a taste of his close combat skills. The undead
rior out of his last reward and brought part of the Shadow Warrior adds something very special to his classic fighting
his body back into the world. skills as it enables him to call forth his dead comrades for support.
Characters
est melee fighter in all of Ancaria. No one
knows combat like he does.
The fighting specialist. No subtle The Shadow Warrior is also capable The Shadow Warrior’s link to the
conjuring, just raw strength and of applying a more strategic and afterlife allows him to call forth his
violence. agile close combat style that relies dead comrades in order to fight
less on sheer strength and armor for him.
and more on dexterity and tactics.
Design
Demonic Blow Frenzied Rampage Spectral Hand
Hellhound
Scything Sweep Belligerent Vault Skeletal Fortification
The Hellhound is the perfect
Information
companion for a warrior trapped
Ruinous Onslaught Augmenting Guidon Rallied Souls
between life and death.
When this monster appears from the Rousing Command Killing Spree Shadow Veil
underworld it strikes fear into the heart
of every opponent.
Grim Resilience (buff) Reflective Emanation Nether Allegiance (buff)
(buff)
32 33
Characters Characters
The Game
ants of Ancaria does not concern Execution, speak for the mindset of the
him. He is determined to see the Inquisitor. Just like his counterpart - the
High Elven clergy in absolute Seraphim - he is a versatile character, but specializing in the aspect Nefarious
control of T-Energy. Netherworld requires an experienced player as the Inquisitor will not even stop
short of utilizing the dead for his purposes.
The Inquisitor doesn’t even
respect the dead and he does
not hesitate to call upon them
Characters
to aid him.
The Inquisitor is an excellent melee His command of magic is so extensive The Inquisitor is also proficient at dark
fighter. He is not defensive; instead, that he can turn his opponents or their magic that drains the souls from his
he prefers to attack relentlessly with attacks into weapons. opponents and even turns the dead
no regard for his own protection. He into tools.
Design
knows very well that his best defense
lies in preventing a second blow from
his opponents.
Information
Ruthless Mutilation Raving Thrust Inexorable Subjugation
very special mount for the Inquisitor.
He rides on the back of a large dark Mortifying Pillory Clustering Maelstrom Eruptive Desecration
spider while weaving his powerful
spells.
Frenetic Fervor Zealous Doppelganger Paralyzing Dread
The Game
will feature a certain predetermined set a team.
of abilities. Attributes such as strength,
dexterity and intelligence will increase
when you gain a level. The amount Part Two:
varies according to the character you
are playing. Some characters are also Equipment
restricted in their choice of weapons
and armor.
Characters
Now it gets interesting: Your hero
(or heroine) can learn ten skills throughout the course of the game. This is the first step Part Three:
toward creating a unique character. Later you can either focus on one aspect and upgrade
certain combat arts until they reach their full potential, or you can try to learn as many Strategic Use of Aspects
arts as possible which of course means that your character will be a jack of all trades - but
at the cost of high-end powers.
Design
part in developing your character.
You can select the weapons you’d like Upgrading Attributes / Choosing and
to use, decide which armor to wear, Upgrading Skills
which type of relic to collect, which
items to forge and which combat arts
to upgrade. The items you find in your
travels will affect your choices and Part Five:
Information
contribute to the uniqueness of your
character. Customizing Combat Arts with
Modifications
36 37
Design Design
not learned yet. Runes also add bonuses to items when they are forged in. You may either use a Increases area of effect of
new rune when you find it or exchange it at a runemaster for another one. the light effect.
Example1
1 3
Memorized or acquired combat arts are
The Game
also influenced by external factors, for
example gaining a level. You can tell
how much you have developed a combat
2
art here. 2 Conserve: Increases
Characters
2
added to this combat art.
3 The current level of the combat art is displayed here.
4 The green bar indicates when the next modification of a combat art (from
the corresponding aspect) will become available.
Example 3
Note: Although you will be able to memorize multiple runes of the same combat
art to increase its level, the maximum level of a combat art is limited by your
character’s level.
Design
Runes
Runes that you Developing combat arts individually is fairly simple. However, the results can be quite
find or obtain spectacular as characters are changed by their newly learned skills in a myriad of ways. When
in exchange a skill that is pertinent to an aspect (e.g. Celestial Magic Lore and Celestial Magic Focus) is
Information
for other runes upgraded, modification points will be unlocked. These can be used to upgrade combat arts of
from a runemaster are placed in your backpack this aspect. Depending on the chosen modification spells might change.
inventory. Hold the cursor over them to learn Example: Choosing 1 increases the area of effect for the spell, 2 increases its duration.
about the runes and their effects. Memorize a
combat art rune by right clicking it.
38 39
Design Design
2
1
The Game
Once you have chosen a God, he or she will grant you a special protection spell that is The number of runes you have to offer influences the fee for the exchange.
incredibly powerful, but also has a very long regeneration time. You can shorten that time The more runes, the cheaper the exchange. Place the runes you wish to
by praying to a statue of your God or visiting a temple. exchange here. 2 Select the rune you would like to receive by choosing the
character 3 , aspect 4 and combat art 5 here.
Blacksmithing
Characters
1
The God of Light lets The God of Science fills the When you find an item that includes special
light beams shoot from character with energy, mak-
slots – such as the sword in picture 1 - you
the character. Opponents ing him shoot out T-Energy
can forge other items into it in order to add
are petrified, damaged and balls that heal allied units
might even burn. and damage opponents for
special attributes to the item, in this case the
Lumen TEsta a while. sword.
2 Rings, amulets, runes, or blacksmithing abilities available from blacksmiths
Nature itself grants the can be forged into items, but depend on
The God of War confuses the quality level of the available forge slots.
character and all allies
all nearby opponents mak- Bronze slots are lowest, silver medium and
part of its lifeforce. The
Design
ing them attack each other.
character is instantly healed, gold highest. In this case we will forge a ring
and the effect of current into the sword that will convert physical
2
Kybele afflictions is reduced. damage
Kuan
into fire
damage. Every weapon has an additional slot 3
The power of philosophy The Goddess of Chaos
calls upon a powerful, that can be used to forge in special items.
makes the character deflect
3 Now that the ring has been added, the
Information
almost all attacks back to magically shackled demon
the attacker for a certain who fights for the character. sword assumes the ring’s attributes. If there is
time. But the shackles won’t hold more than one slot, different attributes can be
Forens Ker forever... combined. It is even possible to remove an item
(ring or amulet), but all other items, including the one they were forged into, will
then be lost.
40 41
Design Design
The glowing circle around an opponent shows its strength in relation to your character.
The Game
These values are influenced by relics (page 17).
1 Green indicates that the opponent is weaker than
1
your character. There are different kinds of relics in Ancaria: magic, fire, poison and ice.
2 Yellow means the opponent is of equal strength. You may combine these relics to increase your character’s resistances. For
3 A red circle indicates that the opponent is stronger. example, if you only use fire relics then your character will be well pro-
Gray circles denote much weaker opponents that will tected against fire-based attacks but will lack defense against ice-based
give you almost no experience. attacks. You will even be able to create several combinations for use on
different kinds of opponents. You can use these combinations without
Characters
switching armor.
You can recognize elite op- 6 In this example we see a poison relic with an armor value of 20.
ponents by the golden letters 7 This number is also included in the total armor value of your character.
in their hitpoint display. How much physical damage your character takes is determined by normal
armor. 7
2
Design
6
Information
different resistances.
42 43
Information Information
The Game
Fallen Angel games accessible on your this game.
network.
4 LAN Lobby Load
2
• Server List / Server Name -> double Select “Campaign” to load a previously
click or click on server to join. Confirm played game and continue the campaign.
choice in the lower area of the menu
screen. Create
• On the right hand side is a list of all Creates and starts the multiplayer game with
Characters
players on the server and the faction your chosen options.
Game Characteristics they are associated with (light smiley for
good, dark for evil). Click on players for Ad-hoc Gaming
We would like to point out that the game more information.
relates to the characters rather than ac- • Ad-hoc-gaming means starting a Would you like to connect quickly to others
counts. For example, a LAN game starts network game almost instantaneously. in order to play a LAN game and do you
with the option of choosing a character. Please read “Ad-hoc-gaming” in this have a WLAN card available in your PC/
In ClosedNet you can add several char- manual for more information. laptop? In that case Sacred 2: Fallen Angel
acters played by the same person to your offers a very comfortable and simple way to
Design
buddy list, instead of adding the person’s Create LAN Game 5 play a multiplayer game “on the fly”!
account name.
Additionally, it should be noted that Click on create game: This is how it works:
when saving or loading a game, quest 5 Start a LAN game from the start menu (Wi-
progress (including story) and the Fi Ad-hoc Gaming). The ad hoc connection
character itself are accessed, but not map can be activated and deactivated both in the
notes, etc. lobby or later in the game. Decide whether
Information
3
you would like to create or join a game. If
3 Before entering the LAN lobby you you would like to join a game and someone
have to select a character. Instructions on else in the vicinity has already created a LAN
how to load or create a character are avail- session with ad hoc gaming you can start
able under Single Player Mode. playing immediately.
44 45
Information Information
The Game
internet connection.
Characters
will remain active until you close the Wi-Fi User / Account Name your choice to connect to the lobby on the ClosedNet 9 (page 49)
ad hoc connection properly after entering Choose an account name. This name will corresponding lobby server. Please note: 9
another game. not appear in the lobby or ingame, only
character names will be seen there. The ac- You must enter your account name and
Internet count name may not be used as a character password before clicking on ClosedNet,
Multiplayer name as it must be unique. OpenNet, or single player. This button
confirms your choice and will proceed
In order to play an internet game you must Password with your login.
register with a server or be registered with The password for your account.
Design
one. For further information, please read “What
Activation Key to Remember” (page 48). After choosing
In this menu you can sign in or create a Enter your Activation Key. Please remem- OpenNet or ClosedNet, you will either
multiplayer account for the lobby server. ber that two or more players cannot use be taken to a character selection screen or
Create account: the same Activation Key for internet games asked to create a new character:
simultaneously. The Activation Key can be Lobbies are almost the same for all game
found on the back of this manual. 8 Start by creating a nickname: types. Differences regarding ClosedNet
Information
games include:
46 47
Information Information
The Game
a chatroom equally reveals who is cur- Campaign progress is saved separately for each other. The character will be saved automatically
rently using it. different difficulty settings and for each and periodically throughout the game. It
2. Friends: character. Players wishing to team up should Closed (ClosedNet)* will also be saved when you exit the game
The general buddy list. All players make sure that their campaign progress is the Secure, permanent ASCARON servers with or if you experience an unexpected discon-
added as friends are displayed here. The same. If a character has played the campaign other players nection from the game.
context menu can be activated by right further than the current game has progressed,
clicking on it. his campaign progress will not be noted until Open (OpenNet)* Chat
3. Ignore: the game is on par with him. If a character’s Player created servers for private or public • Pressing the “Enter” key opens the mes-
Characters
Shows all players on the ignore list. campaign progress is less than the game’s, his games. Please note: As these games and char- sage bar and the chat log. Press “Enter”
Right clicking opens the context menu. progress in this game will not be saved at acters are exclusively saved on the players’ PCs again to send your message.
• Chat Window all. Therefore the player with the lowest story there is a chance of misuse, manipulation and
(also for private messages). Official progress should create the server. cheating. Therefore, it is preferable that you Party Menu
chatrooms are displayed in the upper frequent the ClosedNet servers. You can open the party menu separately
area of the channel and private ones in When a player joins an existing game, already by moving the mouse to the left side of
the lower area. active quests will not be displayed for this Single Player* the screen and clicking on the now visible,
• Password player. This is a special new game type in Sacred upper tab. Right clicking on a player on
You need the correct password to join 2: Fallen Angel. It allows players in a single the server opens the context menu allowing
Design
this game. Light/Shadow: There can only be one. This player internet game to invite other char- you to invite the player to join your party,
means you can’t join a Shadow campaign acters. Story progress is only saved for the among other things.Stay Together!
Game Modes - Note- while playing a Light campaign and vice player who initiated the game. In the vastness of Ancaria players of a party
worthy Facts versa. Only characters belonging to the ap- might well lose sight of each other. In this
propriate faction can play the corresponding * These modes cannot be chosen when creating case they can use the party teleport to travel
Level of Difficulty campaign. a server. directly to another player. Just CTRL + left
Here you enter the level of difficulty and click on the character portrait in the upper
Information
the maximum character level. If a player joins a game started in single player left hand corner (right next to your own
mode, his or her campaign progress will not portrait). This works on the entire map.
Hardcore vs Default be saved.
You may play Sacred 2: Fallen Angel in
hardcore mode, meaning that the game
ends when your character dies. In default
48 49
Multiplayer Trade Multiplayer Quests
In order to trade with another player CTRL The rewards for quests accepted while in a
+ left click on the character you wish to trade party are given to the party, no matter who
with. This will bring up the inventory and actually finished the quest.
the trade window.
The trade symbol now appears over the Opponents’ Strength Adjustments
character who initiated the trade. The A party consists of a maximum of five
other player has to CTRL + left click on the characters. Their opponents’ strength will
initiating player in order to confirm their be adjusted automatically depending on
willingness to trade. Simply drag the items the number of players in any given game.
you wish to trade from your inventory into The maximum number of players taken
the trade window and press “suggest trade”. into consideration for the adjustment is five
Your trading partner can now either accept, which means that opponents will be equally
decline, or make a counter offer. strong whether there are six, eight or more
players in the game. This maximum value
Multiplayer Drop is based on the assumptions that having a
Items from a slain opponent are reserved party consisting of more than five players
for the person who landed the killing blow. would be detrimental to a good gaming
Gold and experience are automatically split experience and adjusting to higher numbers
between party members, but items drop would render the game unplayable for those
specifically for one party member. As is wishing to play alone or in a small party.
the case in single player mode, there is still
a chance for a drop the character cannot
use. In any case, the drop will be reserved
for this party member for a certain amount
of time.
50
Information Information
The Game
Combat Art Slot 4 4 Increase size of minimap TAB
Buff 1 5 Show objects / Additional Info Alt
Buff 2 6 Network Window N
Buff 3 7 Confirm/Open Chat Enter
Trigger God Spell G Zoom Out Num Block [-]
Call Mount 0 Zoom In Num Block [+]
Characters
Weapon Slot 1 F1 Walk Forward Arrow Up
Weapon Slot 2 F2 Turn Around Arrow Down
Weapon Slot 3 F3 Turn Camera Left Arrow Left
Weapon Slot 4 F4 Turn Camera Right Arrow Right
Orb Page 1 F5 True North Y
Orb Page 2 F6 Screenshot* Print Screen
Orb Page 3 F7 Chat Whisper Delete
Design
Orb Page 4 F8 Chat Start Home
Collect All A Chat End End
Healing Potion Space Scroll Up Chat Page Up
Potion Slot 1 Q Scroll Down Chat Page Down
Potion Slot 2 W
Information
Potion Slot 3 E
Hint
Potion Slot 4 R
Potion Slot 5 T You can change the default keys for all actions in the Options Menu.
Potion Slot 6 Y
Inventory I *Sacred 2: Fallen Angel offers an integrated screenshot function. You can take a picture of the
screen with “Print Screen”. The image will be automatically saved in the folder “My Pictures\
Ascaron Entertainment\Sacred 2\. You can reconfigure this key in the Options Menu.
52 53
Information Information
The Game
Christian Grunwald Peter Grimsehl Daniel Lieske Translation Milan Kirsznik Nightwolfe
Julian Pies
Lars Hammer Level-Design Klaus Scherwinski English Pevil
Project Stephan Hodes Andreas Liebeskind Claudia Kern Voice Actors Pierre-Yves Navetat
Damian Harrison Hansi Jochmann Community
Management Jochen Hofmeier Christian Bus Core Team Pascal Groß
Courtney Sliwinski Sandra Schwittau Manager
Peter Kullgard Uygar Kalem Markus Häublein Additionals Paul Jervis
Timothy Stahl Michael Pan Carolyn Hacker
Sebastian „Buddy“ Fleer Raimund Lingen Mark Intelmann Thorsten Bentrup
Kerstin Fricke Nana Spier Christiane Claren- Stéphane Compère
Bernd Ludewig Benny Kayser Ingo Bertram
Cordula Abston Thomas Fritsch bach ThorinOakshield
Leads Andreas Müller Melanie Thiemann Markus Boltersdorf
Frank Naggies Janos Toth Tanja Borzel Raimund Krone Anca Finta Tomasz Kitowski
Characters
Quality Bastian Rolf Werner Brockgreitens Vertigo
Assurance Thomas Rolfes Translations srl Company Special Thanks Deep Silver
Quest-Design Boris Fornefeld
Enrico Ausborn Ralf Rüdiger Ralph Roder Sergius Galjuk Davide Solbiati Structure to
Lars Berenbrinker Stefano Lucchelli Eric Deters Product
Daniel Sawitzki Michael Bußler Daniel Gemmecke Tim Albersmann
Steffen Schulze Michel Dumont Paolo Celso Antje Bill Management
Peter Hann Norman Churcher
Technical Matthias Süß Elvin Mehmedagic Hans Jabs Claudia Mangione Marianne Grundtner Christoph Ebenschwaiger
Luisa Freier
Directors Simon Völker Ole Metzdorf Celal Kandemiroglu Matteo Ormellese Brigitte Retke
Gustavo Díaz Bettina Wegner Luke Handley Marketing
Roger Boerdijk Ulf Winkelmann Felix Schuller Jan Langermann
Isabel Martínez Benjamin Katte Georg Larch
Kay Struve Markus Mohr
Game-Design Sound Sebastian Neuhaus Gabriel Pérez-Ayala Marketing Team Dorothee Nobbe Michael Kalina
Design
Level Design Peter Luber Department Christel Pankoke Juan Rojo Ascaron Daniel Wicht
Aarne Jungerberg Nadim Affani Dag Winderlich Dirk Schumacher Eduardo Navarro PR
Christian Altrogge Stefan Ruthenberg Wolfgang Siebert Geoffroy Marty Marketing Moderators Martin Metzler
Visual Director Mario Endlich Franz Stradal Jean Bury Manager www.sacred2.
Steve Manekeller System Stefan Vinh-Kien Tu Philippe David Jens Eischeid com Production
Graphics Administration Gregory Gaby Adge Jean-Marie Christian Moriz
Quest Design Janina Gerards Jan Grocholl Story & Texts Agnès Pernelle Andreas Goebel
Matthieu Duborper International
Information
Marc Oberhäuser Marko Giertolla Mark Kieschke Bob Bates Charles Massey Quality
Mark Külker Frank Lunnebach Norbert Beckers Product Christian Bus Assurance
Lead Artist James Mearman Klaus Brunschede Vertigo Manager
Translations llc Cloe44
Hoa Tu Ngoc Guido Neumann Beta Test Sabine Drescher Alan Wild Quality Four
Rossella Mangione DarkEagle
Simon Trümpler Coordination Christoph Hardebusch Michael Höhndorf
Game Design Catharina Zeiß Torsten Allard Uschi Zietsch Todd Busteed Daniel Buchholz Oliver Sturm
Public Relations
Hans-Arno Wegner Jan Walczak Peter Thannisch Adriano Dezullian Dominik Lebküchner Hermann Achilles
Manager
Glen West erialc Michael Andraschek
Matteo Ungaro Torsten Meier Felix Freitag Stephan Audörsch
54 55
Information Information
The Game
Jens-Peter Kirschnick Csaba Vekony GmbH & Co. KG Jeremy Price Frank Heukemes erfolgreichen Weg,
Sebastian Klauk Bernhard Ewers Dan Rickard Dell Gaming den beide Unterneh- Project
Matthias Klein Act3Animation Michael Stoyke Daniel Aberin Team Germany men Hand in Hand management
David Kotarski Mike Hollands Jörg Rüppel Kit Hoang Georg Zedlacher zurücklegten. Eckhard Wineberger
Matthias Lorenz Jane Hollands Jeff Ross Karin Doppelbauer
Steven Meinhardt Tony Pittorino Keuthen.net Milton Pangourelias Nescho Topalov Proverba Editor
Wolfram Möller Gerard Roche Pascal Tourniaire Hans-Arno Wegner
Steffen Reinkensmeier Cameron Crichton Intulo Sidema Nandita Jaansens Michael Hengst
Tobias Riedel Thomas Kronenberg Stefan Maton
Characters
Sven Rosenkranz Bravo Rebecca Ludolphy Editorial
Matthias Schulz Interactive David Fraaß Silent Dreams Office
Jörg Theirich Kiew Christian Oesch Carsten Edenfeld Claudia Hengst
Christian Ungefehr Alexander Kot Lana Jasmine Ludolphy Alexander Wagner
Hans-Joachim von Alexander Zayets Layout/Design
Feilitzsch Alexey Zayets Lightstorm 3D Spanked Monkey Bernhard Doeller
Stefan Wegener Kay Poprawe Game Studios AB
Crenetic Marco Windrich Martin Rystrand
Enzyme Labs Carsten Widera- Dirk Bialluch
Testing Labs Trombach The Light Works
Design
Carolljo Maher Motionworx Tobias Richter
Andreas Schlangen DNS Robert Karlsson Oliver Nikelowski
Steve Paquin Development Oliver Stark
Serge Handfield Axel Deising Motionworx AB Jennifer Marx
Paul-André Renaud Marcus Gezelius Arne Langenbach
François Berthiaume Dynamedion Daniel Rojas Iring Freytag
Eric Morissette Tilman Sillescu Andreas Wahlman Maximilian Laska
David Watts Alex Pfeffer Wahlman Karlsson
Information
Simon Bergeron Markus Schmidt Virgin Lands
Pierre-Luc Bélanger Pierre Langer 20/1 Informations- Volker Jäcklein
Pascal Vaillancourt Axel Rohrbach systeme Oliver Weirich
Bernd Hohmann Tobias Weingärtner
56 57
Information
1. Number of installable cards subject to motherboard design and may require a specialized
power supply © 2008 Advanced Micro Devices, Inc., AMD, the AMD Arrow logo, ATI, the
ATI logo, Avivo, Catalyst, CrossFireX, the CrossFireX logo, HyperMemory, Radeon and The
58 Ultimate Visual Experience and combinations thereof are trademarks of Advanced Micro
Devices, Inc.
Vor dem Start
Intel has worked closely with Ascaron Entertain-
ment to optimise and enhance Sacred 2 for ultimate
playability, compatibility and enjoyment. Enjoy a
great out-of-the-box gaming experience when playing
Sacred 2 on notebook computers featuring the latest
Intel technologies.
• Ad hoc gaming combined with built-in Intel® Next Gen Wireless-N sup-
port makes multiplayer gaming simple
• Wireless range meter so you always know how strong your connection is
• Battery life gauge – enjoy the enhanced battery life so you can get the
0UT THE POWER most gaming time out of your note-
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1
As measured by 3DMark*06 comparing latest generation Intel® Centrino® 2 processor technology-based notebooks
including Intel Graphics with first generation dual-core Intel Centrino processor technology based notebooks. Actual
performance may vary. See http://www.intel.com/go/consumerbenchmarks for important additional information.
Before You Start
The Game
Characters
weirdoz*
LNKQ@HULNAOAJPO
Design
7KQLH=UA@PDAC=IA
JKSHEOPAJPKEP
2DAKB?E=H=Q@EK@N=I=
Information
LAJPKHKCU>=OA@KJPDA>AOP weirdoz* – games for your ears
OAHHEJCC=IA>UO?=NKJ The first audio-drama label
R=EH=>HAKJ=Q@EK!"=O"4" devoted to computer-games.
A@EPEKJSEPDI=JUATPN=O www.weirdoz.de
63
Activation Key
ATTENTION: Before reinstalling your system or selling the product, you must deinstall it from your system!
Please refer to www.unlock.sacred2.com
SACRED 2: Fallen Angel. © 2008 Ascaron Entertainment GmbH. Sacred, the Sacred logo, Ascaron, and the Ascaron
logo are trademarks or registered trademarks of Ascaron Entertainment GmbH. © 2008 Deep Silver, a division
of Koch Media GmbH, Austria. Uses Bink Video. Copyright © 1997-2008 by RAD Game Tools, Inc. Uses Granny
Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1997-2008
by RAD Game Tools, Inc. Uses SpeedTree®. © Interactive Data Visualization, Inc. (IDV). Uses Kynapse. © 2003-2008
Kynapse, Kynogon is a registered trademark. Uses NVIDIA® PhysX™. © NVIDIA Corporation. Powered by TinCat.
Windows, the Windows Vista Start button and Xbox 360 are trademarks of the Microsoft group of companies, and
‘Games for Windows’ and the Windows Vista Start button logo are used under license from Microsoft.
All other trademarks and copyrights are the properties of their respective owners.
All rights reserved. NOT FOR RENTAL.