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Video game engagement rapidly increases that could mean big revenue for

investors. In worldwide totally 100 million gamers are there in 1995. Now, it
reached 2.6 billion. Gaming industry creates a benchmark for a lucrative
business. Gamers in the world spend around $151 billion in this year. Whereas
the investors used to be a hit-driven business tied with the gaming industry.
They realized that this gaming business is more valuable earing stream.

Online gaming includes mobile gaming, social gaming, as well as pay-to-play


and free-to-play with multiplayer gaming. In 2020, online gaming expected to
grow over 57 million. Social gaming is hardly bound with mobile gaming,
social games apps are developed for android devices and iOS.

What platforms are games being developed for?

smartphones and Tablet Devices (38 percent)


Xbox One Consoles 28 (percent)
PS4 Consoles (31 percent)
PC computers (66 percent)
Mac Computers (20 percent)
Web Browers (13 percent)
Nintendo Switch(18 percent )
VR Headsets (17 percent)

Country wise gaming differences

Based on the gaming revenue we aren't in the top creator of game revenue.
China is in the first place to earn revenue in the gaming market. They are
heavily focused on mobile revenues and microtransactions. In 2016, mobile
games are more responsible for all digital gaming revenue and the gaming
trends are only raise form there.

The gaming market grows up to 15 per cent each year. The main thing is to
compare with other countries the cost of gaming is overpriced than in western
countries outside us. So, European countries do not have a strong gaming
culture

The rise of mobile gaming


In 2018, the gaming industry earned $70.3 billion of revenue in mobile
gaming. They suspect it will generate 30 per cent extra in 2021 because
everyone has a smartphone and more advanced smartphones. While tablet
games make up $70.3 billion in 2018, smartphone gaming earned 56 billion.
Mobile gaming grew 30 per cent in 2019 compared to the previous year.

Esports revenue

Numbers are purported to hit $1.8 billion by 2022. Predictions site wildly
various numbers about this one, though. The best-case scenario is they will be
up to $3.3 billion. Also, if things don’t go as planned, they might drop to the
more humble $1.2 billion.

It’s prominent to mention there is money flowing towards the esports industry
from sponsorships, media rights and advertising. We’re talking about huge
brand investments. Alright, now which we’ve had our fun here, time to take a
trip to the PC gaming market world.

Who is playing
When it comes to online games, generally everyone is going crazy. Over 65%
of the general population are gamers in the US. The average age of female
games are 37 years and old male gamers are around 33 years old. Also, male
gamers often play for destruction and competition, whereas female players are
motivated to play for fantasy and designs. This means which for war and fight
games will be filled with guys, whereas designing, role-playing, and fashion
will be filled with girls.

Popular games

There are various games out there, and a lot of them are quite famous. In 2018,
the most famous PC game in the world is the League of Legends. In China,
PUBG is the favourite with over 53% of gamers visiting the website. In 2018,
over 6.35 million have played World of Warcraft. The Texas Hold ‘Em poker
online video game has experienced a massive 65.35 million of players.
Modern warfare has predicted around 24.37 fan base. The Mario and Legend
of Zelda were ranked as the best game in 2017.

conclusion
The gaming industry has created a major trend. Statistics have shown that
every year, more and more people are subscribing, purchasing, and playing
games. Shortly, it has been assessed which the gaming business will
experience exponential growth. This is mainly because of the advancement in
technology and computer system can make more realistic virtual fantasy for
people to escape daily life and enter a world of challenge and energy.
Generally, the gaming business will eventually get to the point where the
statistics will go over 90%, and it might, at last, become a billion-dollar
industry. Did you have any quires to build the game. Ping us to get in depth
details. We have a sufficient team to build your own games.

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