Documente Academic
Documente Profesional
Documente Cultură
MARKETING
MODULE 1
WORLD OF SPORTS & ENTERTAINMENT - OVERVIEW
Experience Economy
‘Memorableness’ in customer experience
‘Takeaway’ impression formed by customers’ encounters with businesses
Greater opportunities for revenue and profit as people expect great
experiences and are willing to pay the premium for the same (Pine and
Gilmore, 1999)
Traversed into sport, arts & entertainment, hospitality, tourism, architecture,
food
Inherently experience-based offerings
Absorption
Entertainment Educational
(A)Esthetic Escapist
Immersion
Experience Marketing
Consumer psychology
Sociology
Commercial Cultural
entertainment Industries
Sectors (UN, 2013)
Design
Publishing and print
Visual art
Cultural sites
Traditional art
Performing arts
Audio-visual
New media
Creative services
Cultural/Creative Industries
Advertising
Architecture
Design Related
Fashion industries
Publishing Wider
Print media cultural
Television industries
Video/computer games
Core
creative Heritage
industries Photography
Films
Museums, galleries, libraries
Core
creative arts Literature
Music
Performing arts
Visual arts
Creative Industries
Potential causes
Macro
Global economic uncertainty
Geo-political uncertainty
Pace of technological change
Exchange rate volatility
Regulatory issues
Micro
Based on traditional revenue Lack of willingness/ability to consume and
streams that have powered pay for expanding media products
growth till now (PwC, 2017)
Efficient spending
Consumers: Streaming, than download
Advertisers: Targeted buying, than mass
Global Media Realities
Cinema
Screen-size agnostic viewers
Shortening gap between theatre release and home viewing
Exhibitors can expand assortment
Remote-viewing of opera, sports, rock concerts
Music
Streaming is main revenue earner
Live events growing
C&S TV
Live sports is the last magnet
Change in platforms
Wired broadband is growing – competition from mobiles and
public Wi-Fi
Focus Areas
Cyber-security
• Anti-harassment
capabilities
Business of Entertainment
Revenue model
Product – perishable
Merchandise
Demand Time Place
Economic utility
Form
Time
Place
Form Possession
Possession
Risks Convenience
Natural
Human
Economic
Managing Risk
Risk avoidance
Planning for safety, security
Fire, weather, crowd, vehicle movement
Risk transfer
Insurance
Risk retention
For uninsurable risks
Performance, consumer preference
Rain check
Risk of Logistics Management
F1
Cirque du Soleil
The Environment