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Running Head: ASSESSMENT AND LEARNING: FORMATIVE AND SUMMATIVE 2
Introduction
Within the article ‘Assessment and Learning: differences and relationships between
formative and summative assessment’ (1997) by Wynne Harlen and Mary James, the
differences and relationships between formative and summative assessments are shown to
impact the assessment and learning int the educational environment. Harlen and James (2006)
constructed their article by stating that formative and summative assessments and their
purpose have developed an issue of misperception in application and habit within schooling,
and that as a result, assessment does not satisfy the formative function in education. The
differences in requirements between formative and summative assessment were stated, with
each having a different purpose, audience and outcome. A brief critical analysis of the article
by Harlen & James and the recommendations identified within for recognising “in theory and
in practice the differences in function and characteristics between formative and summative
assessment” (p. 366) are applied to a NESA supplied Stage 6 Design process activity
The goal of any educational system is supporting and providing each student with
opportunities to develop and learn life’s offerings, and to help guide them in the right
direction in their future through education. This is achieved through assessment of learning
and understanding, with the use of formative and summative assessments to evaluate students
in respect to what they have learnt, what are they learning and what they are going to learn.
(Stanley & Alig, 2014). However, formative assessments evaluate these criteria more
efficiently and realistically as it is a continuous process where teachers and students connect
to oversee understanding and learning to advise future education (Wylie, et al., 2012). As
instructional process in the classroom, delivering the information needed to regulate and
correct learning and teaching while they are occurring (Garrison, Chandler, & Ehringhaus,
2009).
The most common types of assessment are summative and are typically administered
at one time only in a schooling year or period; generally, at the end but can occur mid-year.
Whereas formative can be given at any time the teacher requires a measure on student
knowledge and learning. As suggested in its name, a summative assessment is the sum of the
learning and work that has been taught up to the present and determines how much the
student has learnt. The major issue with summative is that the teacher must guess how well
the student will perform up until the assessment, with no gauge on performance; the
reasoning behind the use of formative assessment (Stanley & Alig, 2014).
teaching subjects, they can differ in many ways from subject to subject. With English there is
instead there is a possible assortment of high quality answers. In contrast, Mathematics leave
algorithms utilised for a variety of problems, and science is very similar in the same regard.
Now the question is where does Design and Technology (DnT) lie in the space in the middle
of English and Mathematics, and the answer is that it encompasses aspects of both, with DnT
technological literacy, where the advancement in products, systems and environments are
and resolutions, while meeting needs and adapting along the way as the design process
continues; there is not one solution, but many, and there will always be an innovative one.
Running Head: ASSESSMENT AND LEARNING: FORMATIVE AND SUMMATIVE 4
The process of adapting and developing a design is based on formative assessment, to inform
the designer of what is good, bad and what can be changed and left for a design to work, and
this process can happen many times along the way to a final design. Even once the final
design is complete, it does not take long for the process to start again and innovate that, and
therefore in the design process there is no real summative assessment, but a constant process
DnT cannot be taught by rote, and that is the vital condition to develop imagination,
creativity and experienced decision making for a formative approach. This methodology
provides an opening for two-way feedback between teachers and students and is crucial for
the student to take responsibility and steer themselves in their own creative way.
Critical Summary
Harlen & James (1997) aimed to show how summative and formative assessment in
the United Kingdom has become confused and failed in practice. Harlen and James criticise
the assessment frameworks that were published and put into practice without discussion in
1988 by the United Kingdom Government, as the report defined the terms of summative and
formative, with the distinction between the two being of timing and purpose. The postulation
that these two are the same in any way is derivative of older education, and stems from the
interest in test scores, and not in student progression (Atkin, Black, Paul, Coffey, & Janet,
200; Lissitz, 2013). They go on to state that the assumption of the two types of assessments
were not different, and that they could be aggregated in a structured manner from the separate
results of the formative assessments, to build a comprehensive picture of a student. The two
assessments should not be joined as summative assessments ‘purpose is to grade, place and
Harlen and James goes on to talk about deep and surface learning approaches, where
they state that the important aim of education is to bring about learning with understanding
and not focus on rote. Deep learning focuses on the understanding of knowledge and
applying that to real life, where as rote is the process of learning by repetition, such as
spelling and multiplication (Harlen & James, 1997; McMillan, 2014). Harlen and James
argue and agree with Marton, Hounsell, & Entwistle (1984) that between deep (real) learning
everything were to be learned in depth, the time to learn would be minimal, and thus
The research article states that cognitive physiology supports the belief of creating
links through understanding, as the ‘making of sense’ part of the mind is formed on those
links. It is suggested by associating real life problems and scenarios to the teachings of the
class, these links are formed and isolated pieces of knowledge and information that haven’t
been applied before can create to links to current understandings (Cheng & Chang, 2014;
Within the article, Harlen and James states that attempting to articulate a path of
learning and development of knowledge, understanding or skill, no matter what the subject,
implies those phases of development and progression are ‘normal’. This is true in respect to
prediction of the students’ learning, as the possible reason for parents to be concerned about
their child’s achievements is where the child is compared to others of the same age or gender
(Lissitz, 2013). However, as the teaching profession is built upon the planning out for
attained knowledge and when students should achieve this, this makes the entire notion of
having a curriculum seem progressive and mapped out with no individualisation of students
in mind.
Running Head: ASSESSMENT AND LEARNING: FORMATIVE AND SUMMATIVE 6
A new approach is stated but not articulated well enough in the article to identify
significant changes that would help future pedagogy for assessments. Instead is more of a
guide to improving and melding formative and summative assessment together, while
maintaining all the positives. The important fact that is negated by Harlen and James in this
idea of integration, is that summative and formative, by definition, are completely different I
respect to time, reason, and goals. It is possible to join the two together and give a holistic
name while still incorporating all their attributes, however, this contradicts one of the reasons
for the article stated by Harlen and James. That formative and summative assessments and
their purposes have become confused in practice, and it seams in the article itself.
Chosen Learning Activity and Revisions: The wearable technology market place
Harlen & James recommendations identified within their article can be applied to the
NESA supplied Stage 6 Design process activity lesson plan (NESA, n.d.; Appendix). The
research and development task is developed on the syllabus and curriculum provided by
NESA (2013), where it focuses on design, development and prototyping processes across a 6-
week period, for students to create their own wearable technology gadget. This is achieved
through multiple steps, including defining wearable technologies, electricity, circuits and
power, wireless charging, market place, prototyping, presentation, evaluation and finalisation
of portfolio. The activities not only focus and engage students with a single topic area but
allows students to engage in deep learning through multiple abstract thinking tasks,
incorporating self-formative assessment along the way (Cheng & Chang, 2014).
In reviewing the article by Harlen & James (1997), the revision of this lesson plan
will be innovated with the use of formative assessment throughout, and summative
assessment at the conclusion, will highlighting the importance of student and teacher self-
formal assessment and evaluation through deep learning (Wylie, et al., 2012). While the
Running Head: ASSESSMENT AND LEARNING: FORMATIVE AND SUMMATIVE 7
lesson plan for activities does take a deep learning approach week by week, there is still
assumed knowledge along the way that needs to be assessed along the way with the newly
and beneficial to the design task at hand is important, while pursuing and attaining the
knowledge which is essential using observation, questioning and reading (Black, 2008;
Lissitz, 2013).
The lesson plan attained does this thoroughly, however, with the design process in
mind, judgement and critique must be made along the way, and this is an area for
improvement. As with the willingness to take risks in design by exercising creativity, one can
become too set on an idea, and for an idea to survive, one must first point out all its flaws
until nothing is left (Black, 2008). This can be achieved in the lesson plan by incorporating a
few classes throughout the week, where students not only critique each other’s work and
must give reasons why but must also find the flaws in their own; self-formative assessment.
By incorporating self-evaluation for a student equal to others evaluation on that student is one
way to avoid bias in assessment tasks and procedures, as to criticise one self equal to another
helps create a bond of respect and unbiased class behaviour; this however must be
students, they need to learn to grasp the perception of evaluation and quality alike to that
embraced by the teacher. Harlen & James (1997) suggests that formative assessment is made
always with student progression, skill and knowledge in mind, and that judgements on a
student’s advancement in relation to other students is helpful in identifying if there are any
The lesson plan makes use of a portfolio for record keeping of the activities, however
is only mentioned once in the lesson plan at the end. This is not acceptable as students should
Running Head: ASSESSMENT AND LEARNING: FORMATIVE AND SUMMATIVE 8
record their research, ideas and breakthroughs, acknowledging mistakes, problems and
possible solutions on the way (Gardner, 2006). As linking learnt knowledge to real contexts
builds reproductive knowledge, skill in visualisation of ideas and cannot be assessed through
verbally recalling isolated, unproven pieces of data (Black, 2008; Harlen & James, 1997).
Summary
Though summative and formative assessment practices provide important data and
knowledge to education, students, and teachers, including pedagogy itself, combining them in
a form to help students and teachers with education is at best tricky and cumbersome. While
the views of many differ in what makes the best assessment system, the common goal they
were made for is to help develop and grow students’ knowledge in education in different
ways, and sum in ways for other benefits. Another possible revision to the lesson plan would
be taking students one week to the National Manufacturing Week (NMW) showcase in
Western Sydney, to open their eyes and learn possible manufacturing techniques, materials
and more that is available for their project, and to show possible career paths they might be
thinking about, as there is always job prospects for students in the future at the NMW
showcase.
Running Head: ASSESSMENT AND LEARNING: FORMATIVE AND SUMMATIVE 9
References
Atkin, J., Black, Paul, & Coffey, Janet. (2001). Classroom assessment and the National
Barlex, D. (2007). Design & technology: For the next generation: A collection of provocative
innovation.
Black, P. (2008). Formative assessment in the learning and teaching of design and technology
Cheng, Y., & Chang, H. (Eds.). (2014). Advancing Methodologies to Support Both
Gardner, J. (2006). Assessment and learning. Thousand Oaks, CA: Sage Publications.
Garrison, C., Chandler, D., & Ehringhaus, M. (2009). Effective classroom assessment:
10.1080/0969594970040304
Lissitz, R. (2013). Informing the practice of teaching using formative and interim assessment:
Age Publishing.
Marton, F., Hounsell, D, & Entwistle, N. J. (1984). The Experience of learning. Edinburgh:
McMillan, J. (2014). Classroom assessment: Principles and practice for effective standards-
NESA. (2013). Design and Technology Stage 6 Syllabus. Retrieved April 8, 2018, from
http://educationstandards.nsw.edu.au/wps/portal/nesa/11-12/stage-6-learning-
areas/technologies/design-and-technology-syllabus
NESA. (n.d.). STEM Stage 6 Design and Technology Wearable Technology. Retrieved May
Technology.DOCX?MOD=AJPERES&CACHEID=ROOTWORKSPACE-a4e2429c-
25dd-4c90-9db5-ccb68b7e6067-l.Hls8z
Stanley, T., Alig, J. (2014). The school leader's guide to formative assessment: Using data to
Routledge.
Wylie, E. C., Veeder, S. A., Norman, K. M., Noakes, L. A., Egelson, P. E., Cummings, K. E.,
Appendix
STEM Stage 6 | Design and Technology | Wearable Technology
Summary Duration
In this unit students undertake the design, development and prototyping process to create their own wearable technology 6 weeks
gadget. Students investigate electronic circuits and batteries. Students look at the impact of existing wearable 2–3 hours a week
technologies on society and explore the current marketplace and opportunities for a new wearable technology for a
targeted audience. Students work in teams to collaboratively design an idea for a wearable gadget and build a prototype
to help pitch their idea.
Linked courses
Physics – Electric circuits
› P7 describes the effects of energy transfers and energy transformations
Chemistry – Reaction of Metals
› P4 describes applications of chemistry which affect society or the environment
› P7 describes chemical changes in terms of energy inputs and outputs
Engineering Studies – Engineered Products: Engineering Electricity/Electronics
› P3.1 uses mathematical, scientific and graphical methods to solve problems of engineering practice
› P4.1 describes developments in technology and their impact on engineering products
› P4.2 describes the influence of technological change on engineering and its effect on people
Mathematics General
› MGP-2 represents information in symbolic, graphical and tabular form
› MGP-3 represents the relationships between changing quantities in algebraic and graphical form
› MGP-5 demonstrates awareness of issues in practical measurement, including accuracy, and the choice of relevant units
› MGP-7 determines an appropriate form of organisation and representation of collected data
› MGP-9 uses appropriate technology to organise information from a limited range of practical and everyday contexts
› MGP-10 justifies a response to a given problem using appropriate mathematical terminology
– sources of data and information-gathering techniques ▪ Online, collaborative document for the class glossary, shared with every student.
– marketing environment
P5.3 uses a variety of research methods to inform the Hook
development and modification of design ideas ▪ Teacher presents students with a series of images of wearable technology over time.
▪ research methods ▪ Students indicate on a timeline when they estimate the devices were invented.
– information research including print and electronic sources ▪ Teacher reveals the actual dates. Students discuss differences, and then correct their timeline.
▪ Students draw lines to show links in the ‘evolution’ of devices and label the lines with
Engineering Studies– Engineered Products technological developments that could have led to the change/improvement in the wearable
technologies (eg computer chip size and processing power).
Engineering Electricity/Electronics
▪ Students select and justify devices they think were truly innovative.
P4.1 describes developments in technology and their impact on
▪ Students add to the timeline ideas for devices that may be developed in the future –You can hint
engineering products
to students to think of sci-fi films set in the future for inspiration.
Students learn about:
▪ historical development of various engineered products. Extension
Today’s wearable technologies
P4.2 describes the influence of technological change on ▪ Students create a Google
▪ Students explore online existing wearable technologies and create an image montage.
engineering and its effect on people cardboard VR headset from a
▪ As a class, compose a definition for ‘wearable technologies’ and identify different categories of kit, test it out and discuss its
Students learn about:
wearable devices, such as lifestyle, fashion, entertainment, healthcare/medicine, safety, fitness, purpose, value and function
▪ the effects of engineered products on peoples’ lives and living
travel. as a wearable technology.
standards
▪ Students categorise the technology in their montage.
▪ Students select one wearable technology from at least two categories to investigate further,
researching:
- The main features of the technology (and the scientific principles behind these)
- The advances in technology that have allowed the device to be developed
- What inspired the technology – the problem and purpose?
- The impact the technology has had on society (positive and negative)
- A comparison of the wearable technology to a technology with a similar purpose
▪ Students share their findings with the class.
Glossary
▪ Teacher explains that the class will be creating a collaborative glossary in an online document (eg
Google Docs, Microsoft Word Online).
▪ Students decide how each student will contribute to the document (eg, every lesson is a different
student’s responsibility, students work in teams to come up with definitions, definitions need to
be ‘approved’ by three other students, and/or students make suggestions for improving the
definition).
▪ Glossary is updated to include key terms from this week’s activities.
moved with comparative ease from one place to another through Students learn how wearable technologies are powered, how electric circuits are used to collect,
electric circuits transfer and store data, and to display and send information. Students look at the emerging
▪ identify that current can be either direct with the net flow of
charge carriers moving in one direction or alternating with the Resources
charge carriers moving backwards and forwards periodically ▪ Water analogy for circuits – http://interactives.ck12.org/simulations/physics/electric-
▪ identify the difference between conductors and insulators analogies/app/index.html
▪ define and calculate resistance as the ratio of voltage to ▪ Circuit equipment: battery, wires, switch, light bulb/LED or a simulation –
current for a particular conductor: R = V/I https://phet.colorado.edu/en/simulation/legacy/circuit-construction-kit-dc-virtual-lab
Extension
3. Series and parallel circuits serve different purposes in ▪ Electromagnet equipment: permanent magnet, copper wire, nail, light, battery or a simulation -
https://phet.colorado.edu/en/simulation/legacy/faraday ▪ Students conduct an
households
investigation into Ohm’s law
Students learn to: ▪ YouTube video: How does wireless charging work? by DNews (3 min 49 s)
and relate to applications
▪ identify the difference between series and parallel circuits with wearable technologies.
▪ compare parallel and series circuits in terms of voltage across Electric circuits
▪ Students investigate series
components and current through them ▪ Teacher reviews the following concepts as required: and parallel circuits.
▪ identify uses of ammeters and voltmeters - Model of an atom with nucleus (containing neutrons and positively charged protons) and ▪ Use 123D circuits to create
▪ explain why ammeters and voltmeters are connected negatively charged electrons in a ‘cloud’ (or orbit) outside the nucleus virtual examples of working
differently in a circuit - Charge: how atoms can become positively or negatively charged by transferring or gaining circuits –
5. Electric currents also produce magnetic fields and these fields electrons https://circuits.io/users/0
are used in different devices in the home
9. 2 Production of Materials ▪ Students create a simple electric circuit that includes a power source, wires, switch and a light.
4. Oxidation-reduction reactions are increasingly important as a ▪ Class brainstorm with students suggesting how they think data is communicated using electric
P3.1 uses mathematical, scientific and graphical methods to ▪ Students use the results of the investigations to justify their use in specific wearable
engineering products ▪ Teacher explains that the phenomenon can be reversed – electricity can be generated using a
magnetic field.
Students learn about:
▪ Students use a permanent magnet and voltmeter or light bulb to show that electricity is produced
▪ magnetic induction
when a magnetic field moves within a coil of copper wire (see Resources - Electromagnet
▪ historical development of various engineered products
equipment).
Mathematics
▪ Students watch a video explaining inductive charging (see Resources - How does wireless
Data and statistics charging work?) and discuss as a class.
DS2 Displaying and interpreting single data sets
Students:
▪ create statistical displays using a spreadsheet or other
appropriate software
▪ link type of data with an appropriate display, eg continuous
quantitative data with a histogram, or categorical data with a
divided bar graph or sector graph (pie chart)
▪ interpret the various displays of single data sets
Design and Technology Week 3: The wearable technology market place – needs and opportunities
– design briefs
criteria. Students develop concepts for a wearable technology and begin sketching their idea. A
design thinking approach can be used.
– appropriateness of design solutions
– criteria for evaluation and factors to consider
Resources
▪ marketing and market research
▪ Computer for research
– purpose of market research
▪ Design thinking ‘crash course’ – https://dschool.stanford.edu/dgift/
– sources of data and information-gathering techniques
▪ A3 paper, pens and sticky notes for brainstorming
– marketing environment
▪ Paper and pencils for sketching.
P5.3 uses a variety of research methods to inform the
development and modification of design ideas
▪ research methods Design brief/challenge
– qualitative and quantitative research ▪ Students are presented with the design brief (or challenge) about creating a wearable technology,
for example: ‘How might we make our lives healthier?’
– surveys
▪ Outline the stages of design thinking and link to stages of project management (see Resources -
– observation
Design thinking ‘crash course’).
– information research including print and electronic sources
Ideate
▪ Teams brainstorm ideas for wearable technologies.
– experimentation
– criteria for selection Resources
– consequences of use ▪ Microcontrollers, eg Arduino LilyPad, Makey Makey, BBC micro:bit, Bluno Beetle.
▪ the realisation of ideas through the manipulation of materials, ▪ Sensors, displays (eg LEDs).
tools and techniques and other resources ▪ Wire, conductive thread and/or textile perfboard.
▪ safety ▪ Materials and tools to make the structural features of the device, such as fabric, a pre-made
– safety in the use of materials, tools and techniques garment/accessory, 3D printer, laser cutter.
P5.2 communicates ideas and solutions using a range ▪ PlayStation controller prototypes over time - http://static2.hypable.com/wp-
of techniques content/uploads/2013/01/playstation-prototype-controllers.jpg
– communicating information through a variety of media ▪ Define prototype and discuss the difference between working models and prototypes.
P5.3 uses a variety of research methods to inform the ▪ Introduce students to microcontrollers that can be used for prototyping, including Arduino LilyPad,
development and modification of design ideas Makey Makey, BBC micro:bit, Bluno Beetle. Define a microcontroller and explain how sensors and
▪ research methods displays are added using wires and controlled using code.
– information research including print and electronic sources ▪ Suggest and/or demonstrate ways students could prototype their idea using microcontrollers,
sensors and displays, and aesthetic or structural materials.
P6.2 evaluates and uses computer-based technologies in
designing and producing
Students learn about: Prototyping
▪ computer-based technologies and their application including: ▪ After refining their design to a finished and plausible level of completion, students create their
prototype, referencing the design criteria regularly.
– simulation and graphics
▪ Students conduct ongoing research to realise their idea and solve problems during the production.
They may also like to ‘test’ their circuitry using a circuit simulation.
▪ WHS procedures should be followed and appropriate safety instruction given (as per
school/faculty policy) before students use the required tools and equipment.
▪ Students justify the selection of electronic components and other parts using mathematical
calculations.
Testing
▪ Students present working versions of their prototype to the class for feedback.
▪ Students make modifications to their prototype (and design if needed) based on the feedback.
▪ Students document their process using photographs and a log that will be included in their folio.
Design and Technology Week 6: Presentation, evaluation and finalisation of folio Extension
P5.2 communicates ideas and solutions using a range ▪ Students create a marketing
of techniques Summary campaign for their product
Students learn about: that considers the ‘Ps of
Students present their final design to the class using the prototype and drawings/plans. Students
marketing’ and includes the
▪ communication reflect on the process and final product in their folio.
creation of advertising
– communicating information through a variety of media
material
– presentation techniques suited to the needs of design Presentation
clients and design projects ▪ Outline (or develop as a class) criteria for assessing the presentation (or ‘pitch’) of the wearable
technology.
▪ Students prepare their presentation that should include:
Folio competition
▪ Students complete their portfolio, ensuring the whole process is clearly communicated.
Assessment overview
This unit should be assessed in terms of:
▪ Collaborative work practices
▪ Research and documentation
▪ Presentation of final design solutions
▪ Prototype development
Evaluation
Questions to guide reflection:
▪ To what level did students achieve the learning outcomes?
▪ How effective were the activities in helping students to understand key concepts and achieve the learning outcomes?
▪ How did the teaching strategies and activities facilitate student engagement?
▪ How could the unit be improved to enhance student engagement and learning?