The researchers used an arithmetic mean to determine the summary of
the RCI Grade 11 students’ answers and ratings in the surveys they were given. This mean is also used to show the result about the students’ experience and thoughts with the interactive game produced by the researchers (Bloody Cards). Lastly, the researchers also used a test to know if there is a significant number of differences between the students who prefer to use social media and the students who doesn’t mind playing games to lessen their time from using social media before and after the introduction of the interactive game.
Null Hyphothesis: There is no significant difference between the
preferred time to use social media and time willing not to use social media by the Grade 11 students.
Alternative Hyphothesis: There is a significant difference between the
preferred time to use social media and the time willing not to use social media by the Grade 11 students.