Documente Academic
Documente Profesional
Documente Cultură
ARRANGED BY:
Lutfiana SOLIKHA
P1337420716021
Jatayu
2019
PART I
PRELIMINARY
A. Background
The era of globalization is part of the times. There are a variety of influences to
the development of the era. One of the most visible is started on replacing the
traditional game of the modern game. In this present era, many children, especially
teenagers who began to leave the traditional games and prefer modern games. That is
because the modern game is much more fun and enjoyable (Kurniawan, 2017).
popular game since 2012 in which more than one billion people play these games
(Kuss, 2013). Along with the rapid development of Internet technology,online game
also experiencing rapid development. Online game The future is now so popular in
many circles, these games make teens addicted and end up playing without knowing
the time, so the time to break it used to play. It is certainly very influential on the
quality of sleep.
The number of online game players in Indonesia has reached 60 million people
(Maulida, 2018). According to the WHO as many as 45.3% of the 3,264 school
students playing online games for a month without wanting to stop. The data found in
Newzoo, there were 43.7 million gamers and 56% of gamers are men. Indonesia is the
country with the highest number of gamers who play games via smart phones or
Sleep is a part of the body's biological rhythms to restore stamina. Sleep needs
vary for each person, generally 6-8 hours per day. To stay healthy, to be considered is
the quality of sleep (Siregar, 2011 inNofianti, 2018), Enough sleep needs determined
by the quality and quantity of sleep that is affected by several factors, including
disease, exercise and fatigue, psychological stress, medication, nutrition, environment,
and motivation (Apriana, 2015: 2).Sleep quality was not maintained will bring
negative effects to the body. Excess or lack of sleep can be equally harmful to health.
People who lack sleep have a risk of 2 or 3 times more likely to have congestive heart
failure, namely the state of the heart is a weakness in pumping blood throughout the
body, causing imbalance in the body and damage other organs (Hanif, 2015: 166),
Based on the description of the background can be taken that is there any problem
Online Game Relationship with Quality in Youth Class X and XI in vocational Yudha
Karya Magelang.
C. orisinilitas Research
A similar study conducted by Astuti (2018) with the title of online gaming
addiction relationship with the sleep quality of student / student SMP Negeri 24
Samarinda using cross sectional study design, sampling by means of quota sampling
and obtained 207 respondents. Data were collected using questionnaires. Data were
Laela (2017) in his research titled behavioral relationships play virtual games
with the quality of sleep in school-age children in class V SDN Ngupasan Yogyakarta
games with the sleep quality of students, so that the behavior of playing virtual games
with cross sectional approach. The instrument uses a questionnaire. The samples were
D. Purpose
Based on the formulation of research problems that have been prepared, the purpose
1. General purpose
To know is there any relationship with Quality Online Game Teenage Class
2. Special purpose
c. Knowing the frequency distribution of the components of each item on the quality
E. Benefits of Research
1. Theoretical benefits
to increase knowledge about the impact of online games is the quality of sleep for
the worse.
2. Practical benefits
a. This study can be used as input for parents, teachers, and communities to monitor
LITERATURE REVIEW
A. Theory concepts
At this time people start trying to develop itself as a unique individual and not
At this time people began to develop a maturity of behavior and considering the
intended purpose.
2. Online game
Online game expressly refers to the kind of games that are played over computer
networks, are generally played in the Internet network. Usually the game is played
by many players at the same time wherein one another and do not know each
lain.Game online is a form of technology that can only be accessed via computer
Online game have varying types with different modes. Here is a game based on the
1) Shooter Game
2) Adventure Game
3) Action Game
4) Role Playing Game
6) Simulation
7) Society Game
8) browser Game
Factors that cause the behavior of online gaming addiction begins with family
factors and social factors. Subject facilitated by the family to play a game. This has
become one of the supporting factors gamers play a role in entertaining himself and
for his pleasure. Social contact with friends as well as a strong desire to control the
game in various ways such as finding out via the Internet, browsing, or inquire
with a friend in cyberspace. The existence of the internet at the moment can not be
separated from the children's play activities, where all the information they get will
According to (Hardiyansyah Masha and Dian Adi Candra, 2016: 155) the positive
impact of online games for students are socially students will more easily
thinking of students will more quickly respond, emotional students can forget
about playing the game, students will be more creative thinking. The negative
impact of online games for students is the student will be lazy to learn, and often
use their spare time to play games online, the time to learn and help their parents
after school hours are lost due to play games, pocket money or the money to pay
the school will be diverted to play the game online, forgetting time will be
disrupted eating patterns, emotional students will also be disrupted due to the
students,
Excessive use resulting in behavior that appears to be negative, the player ill
effects from playing online games became very attached to the player himself.
Behavioral effects arising from online gaming in the form of actions and behavior.
Children try to imitate him in accordance with the state of his favorite games. As in
the game Point Blank and Counter Strike, where the format of the game of war and
violence. It can educate children to be stubborn, hard to hear anyone even parents,
3. Sleep concepts
a. understanding Sleep
environment missing people can be awakened again with the stimulus and is a
basic requirement for human survival. Lack of sleep causes a person would be hard
b. Sleep stages
According to Mubarak (2007) sleep can be classified into two categories namely
sleep with eyeball movement that quickly (Rapid Eye Movement REM) or so-
called sleep paradox, and sleep with eyeball movement is slow (Non-Rapid Eye
1) NREM sleep
According to Mubarak (2007), NREM sleep is caused by a decrease in activity in
the reticular activating system. Stages of sleep is also called slow-wave sleep (slow
wave sleep), because the brain waves move very slowly. NREM sleep is
well, including metabolism, working muscles and vital signs. Another thing that
occurs during NREM sleep is eye movement slowed and diminished dreams.
a) phase I
b) Phase I is the most superficial part of the bed and a transitional stage between
aware of the environment around it, feeling drowsy, the eyeballs move, pulse and
breath slightly decreased, and easily aroused. This phase normally lasts 5 minutes,
c) phase II
d) Phase II is the stage when one enters the stage of sleep, but still can be easily
awakened. Phase I and II are included in a light sleep stage (light sleep). In stage II,
the muscles start to relaxation, the eyes are generally settled, decreased heart rate,
10-20 minutes and is 50-55% of total sleep. (Mubarak, 2007 inAstuti, 2018),
e) phase III
f) Phase III is the beginning of a phase of deep sleep. Sleeping in, complete
muscle relaxation and individuals tend to be difficult to wake. This stage lasts for
15-30 minutes and represents 10% of total sleep. (Mubarak, 2007 inAstuti, 2018),
g) phase IV
h) Stage IV is the stage of sleep in which a person is in the stage of deep sleep or
delta sleep. A person becomes hard to wake and thus require a stimulus.
Physiological changes occur, namely: EEG brain waves weaken, pulse and
metabolism slows, body temperature decreases. This phase represents 10% of total
2) REM sleep
d) Eyes will be quickly closed and open, rapid pulse, increased blood pressure,
e) Sleep is very important to balance the mental, emotional, also plays a role in
f) There are several symptoms that often arises when a person experiences a loss
emotion, and so increased appetite (Asmadi 2008 inAstuti, 2018), REM sleep
usually occurs every 90 minutes lasted for 5-30 minutes. During REM sleep, the
brain tends to be active and its metabolism increased by 20% (Mubarak, 2007
inAstuti, 2018),
c. Sleep cycle
During an average night's sleep of man through four or five cycles, with each cycle
comparison REM / NREM will change throughout the night. Levels higher REM
sleep appears at night. Overall 75 percent and most important role of human sleep
d. Sleep Quality
Quality of sleep is a sleep state lived individuals that will produce freshness and
fitness at the time of waking. The sleep quality covers the quantitative aspects of
sleep, such as sleep duration, sleep latency, as well as the subjective aspect of
sleep. The quality of one's sleep is said to be good if it shows signs of sleep
deprivation as not to feel refreshed when I woke in the morning, excessive daytime
sleepiness, dark in the area of the eyes, head feels heavy, excessive fatigue and not
Quality of sleep is the size at which a person can easily begin to sleep to
maintain sleep, and such complaints are perceived during sleep or after waking.
Enough sleep needs are determined by factors other than the number of hours of
sleep, can also disebebakan by a factor of depth of sleep. Some of the factors that
environmental, and lifestyle. The physiological factors will impact the decrease in
daily activities, feels weak, tired, body resistance will decrease, while the
There are several factors that affect the quality of sleep, including:
1) Disease
breathing, as well as anxiety or depression can cause sleep problems. Disease also
4) Lifestyle is one of the factors that affect the quality of sleep in adolescents, in
the age of social media and electronic games, many teens are sabotaging their
opportunity to have adequate rest at night with fun to play social media online and
playing video games until the early hours. Such activities make up their mind to
stay fresh up over eleven o'clock and hinder their brains, causing further delays
sleep until hours after they shut off electronic devices. (Atkins, 2017 inAstuti,
2018),
5) Environment
Environmental factors have an impact that may even complicate facilitate sleep
sleep. Poor ventilation and comfortable environment can affect one's sleep. Noisy
and rowdy environment will impede individual to rest and sleep. (Mubarak, 2007).
6) Fatigue
7) Every person has a body condition vary. The body is very tired as a result of
physical activity and other activities that may affect the quality of one's sleep. The
more a person feel tired and fatigued it will be increasingly shorter REM cycle
path. After resting normally elongated REM cycle will return. (Mubarak, 2007
inAstuti, 2018),
8) medications
9) Certain drugs can affect the quality of one's sleep. For example amfetamn type
of drug would reduce REM sleep. Mortgages can interfere with stages II and IV
NREM whereas narcotic drugs can suppress the kind of REM sleep and cause
state of anxiety the blood will increase norepinephrine levels via stimulation of the
sympathetic nervous system. This will cause the cycle of NREM sleep and REM
sleep phase IV will be reduced and will often awake. (Mubarak, 2007 inAstuti,
2018),
f. Sleep Disorders
1) Insomnia
Insomnia is a condition that causes people not able to get adequate sleep both in
quality and quantity, so that the individual is only a short sleep or disturbed sleep.
insomnia and terminal insomnia. Initial insomnia is the inability of the individual
to fall asleep or start sleeping. Intermittent insomnia is the inability to stay asleep
for always wake up at night. While the terminal insomnia is the inability to return
to sleep after waking up during the night. The process of sleep disturbance was
2) hypersomnia
Hypersomnia is a sleep disorder with excessive sleep criteria. In general, more than
3) parasomnias
Parasomnia is a collection of several diseases that can disturb sleep patterns. For
stage III and IV of NREM sleep. This sleepwalking can cause diarrhea.
4) enuresis
Enuresis there are two kinds of nocturnal enuresis and diurnal enuresis. Nocturnal
presence of obstacles in the air flow in the nose and mouth during sleep.
6) narcolepsy
Narcolepsy is a sleep state that can not be controlled, such as when someone is
It is a neurological disorder.
7) Delirious
Delirious is a sleep disorder when it occurs too often and unusual causes reduced
sleep quality and needs so that it can disrupt the function of the organs in the body
(repair cells) and can easily lead to psychological problems. The observation may
indicate that almost everyone has delirious and occurred before REM sleep.
B. Theoretical framework
C. Conceptual framework
D. hypothesis
CHAPTER III
RESEARCH METHODS
A. Research design
The design of this study using cross sectional approach, meaning that the emphasis on
timing measurement or observation data in one at a time is done on the dependent
variable and independent variables. This approach was used to examine the
The reason the researchers chose this place as a place of research as many as 100
students are online game players and a lot of students who claimed to be willing to
sleep late at night just to play online games and was often carried out repeatedly every
night. Based on interviews of some of the students showed that they often play games
C. population Research
potentially can be measured as part of the study (Notoatmodjo, 2018). The population
in this study were all students of SMK Yudha Karya Magelang who play online
games.
Sample in this study were all students of class X and XI SMK Yudha Karya
Magelang an online game players. The sampling technique in this research is total
E. criterion Research
1. Inclusion criteria
The inclusion criteria were kriteris or characteristics that need to be filled every
Magelang.
2. Exclusion criteria
The exclusion criteria were the characteristics of members of the population that
can not be taken as a sample (Notoatmodjo, 2018). The criteria for exclusion in
a. Subjects did not follow the time of the research activities due to illness or
permission to be absent.
F. Operational definition
table 3.1
Operational definition
Independent variables
questionnaire times a
s week, often
= 6-8 times
a week.
Dependent variables
score of <5
school which will serve as a place of research, namely SMK Yudha Karya
Magelang. After school authorizing and approving the researchers took the
preliminary data the number of online game players in the class X and XI SMK
the college. The study will begin when the proposal has been convened.
completion. Once completed in retrieving data, researchers will process the data
respondententang how many times in playing the game for a week. In this
questionnaire dikateorikan into three categories which are rarely = 1- 2 times per
week, quite often = 3-5 times a week, often = 6-8 times a week. In the
selected by the respondent types of online games the most dominant played by
the respondent.
Pittsburgh Sleep Quality Index (PSQI) by Busyee, Reynolds, Monk, et al., 1989.
patterns over the last month. There are 9 points of the items stocked by the
respondent and one question is filled by a bed partner respondents (if you have
friends sleep one room). PSQI the questions in the questionnaire are as follows:
On this item the respondent to fill her time at night in the past month periods.
On this item the respondents fill time is needed in order to fall asleep. The time
On this item the respondent to fill when I wake up (at what usually wake up in the
morning).
On this item the respondents fill effective duration used to sleep at night.
Respondents fill in how often experience sleep disturbances in the past month
with a mark "v" in the column at one frequency disturbance. There are 9 (ai) sleep
disorder that has been provided in the questionnaire PSQI and 1 (j), written by the
respondents themselves if the sleep disorder other than those already provided.
f) chill
h) Nightmares
i) feeling Pain
existing categories, namely: (1) never, (2) is less than 1x a week, (3) 1 or 2x a
On this item the respondents rate the overall quality of sleep in the last month.
Respondents choose one of four quality sleep has been provided in the
questionnaire, namely: (1) very good, (2) enough, (3) poor, and (4) very bad.
On this item the respondents fill out questions about how often use sleeping pills
frequency of drug use on one of the existing categories of frequency are: (1)
never, (2) is less than 1x a week, (3) 1 or 2x a week, and (4) 3x or more a week.
experienced to stay awake / fresh / do not feel sleepy while driving, eating, or in
other social activities. Respondents fill out the frequency level of difficulty in one
column existing frequencies, namely: (1) never, (2) is less than 1x a week, (3) 1
On this item the respondent or the student fills nomads questions related to the
namely: (1) there is no problem at all, (2) a bit of a problem, (3) there is a
At about this item respondents fill out question whether having friends sleep or
not. If respondents have friends sleep in the same room, then the next question
item 5 (ae) is filled by a bed partner. The question items contain respondents
discomfort during sleep. The results of the answers to the number 10 is not
medical information (Busyee, Reynolds, Monk, et al., 1989: 195). The sleep
a) loud snoring
H. Data analysis
1. Data processing
The data for this research uses computer software through the following stages:
a. editing
the sheet of questions, if there are missing data immediately comes complete
meal.
b. coding
Done by providing the code on each of the aspects that form numbers on the
questionnaire. For sex characteristics coded 1 for men and 2 for women.
c. Data entry
d. Tabulating
predetermined criteria.
e. cleaning
The results have been collected checked again to avoid any error codes,
incomplete data, and so on. After making sure that all data is correct then
processed and included in the tables so that the distribution can be calculated
2. Data analysis
a. Univariate analysis
b. Bivariate analysis
online games with the quality of sleep. The collected data is analyzed and
tested by bivariate statistical tests using Spearman. First test the normality of
100 or more than 50 respondents. After being tested and the results obtained
(Notoatmodjo, 2018).
I. Research ethics
vitae researchers to look for the subject matter, the process, and how to obtain
informed consent.
respondents know the purpose and objective of the study. Sheet given informed
consent before doing research where the respondents fill out a consent without
References
Astuti, S. (2018). ADDICTION TO PLAY GAME ONLINE RELATIONSHIP WITH QUALITY OF SLEEP IN
STUDENT / girls at junior STATE 24 SAMARINDA. UNIVERSITY OF EAST KALIMANTAN
MUHAMMADIYAH.
Panjaitan, ADRs (2014). RELATIONSHIP BETWEEN THE FREQUENCY OF PLAY ONLINE GAME IN
CHILDREN WITH SLEEP QUALITY CLASS IV AND V IN SD N Karangrejo YOGYAKARTA. College of
Health Sciences' Aisyiyah.
Sindhi, DN (2013). GAME PLAY ONLINE RELATIONSHIP WITH THE FREQUENCY OF FULFILLMENT IN
CHILDREN ADOLESCENT SLEEPING IN SMA Muhammadiyah 4 YOGYAKARTA. COLLEGE OF
HEALTH SCIENCES 'Aisyiyah YOGYAKARTA.