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Shadow-Haunted Rogue

Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Not for resale. Permission granted to print or photocopy this document for personal use only. SHADOW-HAUNTED ROGUE
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Shadow-Haunted Rogue
Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Writing: David Friant and Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

2 SHADOW-HAUNTED ROGUE Not for resale. Permission granted to print or photocopy this document for personal use only.
the Player’s Handbook. Starting as a rogue gives
By Request a character lots of skills and proficiencies. This
character's story lends itself to life as a rogue too.
This character emerged through a request from one There's definitely something odd going on with
of our Patreon supporters. The request was simple: their shadow, but just what isn't exactly clear. Yet.
"How would you build a rogue with Shadow Magic
Sorcerous Origin multiclass?" This leaves a lot of
room for flexibility. Proficiencies
— Nerdarchy Armor: Light armor

PHB +1 Weapons: Simple weapons, hand crossbows, long-


swords, rapiers, shortswords
Xanathar's Guide to Everything Tools: Thieves' tools
As always, to remain Adventurers League legal Saving Throws: Dexterity, Intelligence
we can only use one book other than the Player’s
Handbook. Since our request includes the Shadow Skills: Deception, Persuasion, Sleight of Hand,
Magic Sorcerous Origin inside Xanathar's Guide to Stealth
Everything, this will be our +1 book. As a bonus, Language: Thieves Cant
there's a rogue subclass in there ideal for a sorcer-
er multiclass to take advantage of that Charisma.
Step 3 — Ability Scores

Step-by-step character build guide STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 13 (+1) 10 (+0) 15 (+2)
Each step of the way, this guide will show you the
choices made that are significant to this character
build. Options that are of particular importance to Step 4 — Background
this character’s effectiveness are in bold. Haunted One
Skills: Arcana, Investigation
Languages: Undercommon
Step 1 — Race
Elf (drow) We had a lot of wiggle room with this request, and
Race option from the Player's Handbook. backgrounds are an awesome way to put a unique
spin on your character. So we went with Haunted
Leaning all the way into both the rogue's penchant One. An undead shadow drained this character's
for lurking in darkness and a Shadow Magic sorcer- Strength away, but they somehow returned to life.
er's affinity for gloom, a dark elf makes a perfect Their own shadow, however, was gone. But it was
choice for this shadowy sneaker. And mechanically, out there somewhere...
a drow's bonus to Dexterity and Charisma syncs
right up with the important ability scores for this
character. Step 5 — Class and Level Progression
Level Class Gains
Proficiencies 1 Rogue Skills — Persuasion, Sleight
Armor: None of Hand, Expertise — Deception,
Weapons: Rapiers, shortswords, hand crossbows Stealth

Tools: None 2 Sorcerer Sorcerous Origin — Shadow


Magic, Eyes of the Dark,
Skills: Perception Strength of the Grave,
Languages: Common, Elvish Spell — Green Flame Blade
3 Sorcerer Font of Magic

Step 2 — Class 4 Sorcerer Metamagic — Empower Spell,


Quickened Spell, Spell —
1st level Shadow Blade
Start with Rogue 5 Sorcerer Feat — Elven Accuracy
(+1 Intelligence)
For our first character class we choose rogue from 6 Rogue Cunning Action

Not for resale. Permission granted to print or photocopy this document for personal use only. SHADOW-HAUNTED ROGUE
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Rogue Roguish Archetype —
Swashbuckler, Fancy Footwork, D&D Encounters
Rakish Audacity • The Roper Wrangler Monster BFF Series
8 Rogue Ability Score Improvement — • Kobold Cavalry Encounter
Dexterity +2
• The Hag's Apprentice Encounter
9 Rogue Uncanny Dodge
• Druid Circle from the Beyond
10 Rogue Expertise — Persuasion, Arcana
— Contains encounter ideas, new monsters and
11 Sorcerer a new druid Circle option for players
12 Sorcerer Hound of Ill Omen
13 Rogue Evasion
14 Rogue Ability Score Increase — Other Character Guides
Dexterity +2 • Mind Breaker Paladin Character Build Guide
15 Sorcerer • Zen Archery Master Character Build Guide
16 Sorcerer Ability Score Improvement — • Sewer Ninja Tortle Character Build Guide
Charisma +2
• Nature Possessed Warforged Character Build Guide
17 Rogue Panache
• Scaled Skald Character Build Guide
18 Rogue Ability Score Increase —
Charisma +2 • Quick Strike Character Build Guide
19 Rogue Reliable Talent • Night Parade Character Build Guid
20 Rogue Feat — Alert • Combat Medic Character Build Guide
• Ultimate Duelist Character Build Guide
• Justicar: Path of Justice Barbarian Character
Conclusion Build Guide
Final Ability Scores • Ultimate Spell Duelist Character Build Guide
• Extreme Adventurer Character Build Guide
STR DEX CON INT WIS CHA
• Whirling Devish
8 (-1) 20 (+5) 12 (+1) 14 (+2) 10 (+0) 20 (+5)
• Library Agent Character Build Guide
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, long-
swords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Arcana, Deception, Investigation, Perception,
Persuasion, Sleight of Hand, Stealth
Languages: Common, Elvish, Thieves Cant, Undercom-
mon

Further Resources
Character creation, build, roleplaying tips and
backstory elements are discussed in a video on
the Nerdarchy YouTube channel here. In the video
description, you can find a link to this character
build on D&D Beyond.

4 SHADOW-HAUNTED ROGUE Not for resale. Permission granted to print or photocopy this document for personal use only.
Languages the languages it knew in life
For Dungeon Masters Challenge 10 (5,900 XP)
We thought it would be fun and useful to take our
player character builds and create a version of them Devil's Sight. Magical darkness doesn't impede the
as a creature stat block for Dungeon Masters. shadow revenant's darkvision.
This character can be used as an ally, villain, or color-
ful NPC to engage the adventurers in your own home
games. In the video linked above we discuss several Fed by the Shadow. While in dim light or darkness,
ways to use this character in your D&D games. the shadow revenant has resistance to damage that
isn’t force, psychic, or radiant.
The shadow revenant is a lot different than our
usual creations. This creature inspired by the char-
acter build is no longer a humanoid, but an undead Shadow Blend. While in dim light or darkness, the
creature. shadow revenant can use a bonus action to become
A very specific kind of undead, the shadow revenant invisible, along with anything it is wearing or carrying.
enters the world after a non-evil humanoid is killed The invisibility lasts until the shadow revenant uses
from the Strength-draining attacks of a shadow. a bonus action to end it or until the shadow revenant
During the small window of time (1d4 hours) before attacks, is in bright light, or is incapacitated.
a new shadow rises, if the corpse is reanimated,
the powerful corruption of shadow lingers and a Actions
shadow revenant is created. The new creature has
no shadow, which still becomes an undead shadow Multiattack. The shadow revenant makes two Shad-
itself. ow Blade attacks.
This evil creature is filled with hatred for all shad-
ows, driven mad by the suffusion of shadow energy
Shadow Blade. Melee Weapon Attack: +8 to hit,
in its own undead form. This hatred is even more
reach 5 ft., one target. Hit: 7 (1d6 +4) piercing dam-
intense for its own former shadow.
age plus 10 (3d6) necrotic damage. Unless the target
The shadow revenant's goal is to find the shadow is immune to necrotic damage, the target’s Strength
that rose after its death and obliterate it. In the score is reduced by 1d4 each time it is hit by this at-
course of this pursuit, the shadow revenant is a tack. The target dies if its Strength is reduced to 0.
perilous enemy. The reduction lasts until the target finishes a short or
With the same Strength-draining power as the long rest.
shadow that killed it, the shadow revenant can
eradicate the shadow of a foe that falls to its at-
Reaction
tacks, and any who witness such as horrific tab-
leau can be driven insane by the sight. Obliterate Shadow. The shadow revenant turns
their hatred of shadows on the corpse of one enemy
within 5 feet that dies from having their Strength re-
Shadow Revenant duced to 0 by the Shadow Blade. Using their reaction,
Medium undead, chaotic evil each creature of the shadow revenant’s choice that
is within 60 feet of it and able to see it must succeed
Armor Class 16 (studded leather armor) on a DC 16 Wisdom saving throw or be frightened of
Hit Points 135 (18d8 + 54) it for 1 minute. While frightened in this way, a crea-
ture is incapacitated, can’t understand what others
Speed 30 ft.
say, can’t read, and speaks only in gibberish; the DM
STR DEX CON INT WIS CHA controls the creature’s movement, which is erratic.
15 (+2) 18 (+4) 16 (+3) 12 (+1) 12 (+1) 7 (-2)
A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a
Saving Throws Dexterity +8, Intelligence +5 success. If a creature’s saving throw is successful or
Skills Perception +9, Stealth +12 the effect ends for it, the creature is immune to the
shadow revenant’s Obliterate Shadow for the next 24
Damage Vulnerabilities Radiant
hours.
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Petri-
fied, Poisoned
Senses darkvision 120 ft., passive Perception 19

Not for resale. Permission granted to print or photocopy this document for personal use only. SHADOW-HAUNTED ROGUE
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