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Introduction 2 Jewish Revolt 69 to 73 AD 32
Spartacus’ Revolt 73 to 71 BC 30
T
he six hundred or so years of the existence of the Western Roman Empire is one
of the great wargaming periods. Even those with little or no knowledge of ancient
history will recognise the names of some of this era’s great generals: Caesar,
Pompey, Trajan, Hadrian, Arminius, Boudica and Attila to name but a few. Many will also
instantly recognise an early Imperial Roman legionary with his lightning-bolt embossed
shield, banded steel armour and short but deadly gladius. This speaks volumes about
both the importance of this era and it ongoing allure, more than 1,500 years later. Although
Rome’s decline and fall in the late fifth century seems catastrophic, a great deal survived
and can still be recognised in Western culture today.
This supplement consists of army lists that will allow you to recreate the battles of the Late
Republic and Imperial Roman period. Some of these armies are powerful and will win
battles with only mediocre general ship. Others are much less powerful, and will require
skill and guile for them to be victorious. Both have their merits, and both deserve equal
attention from the wargamer.
Each army has a list of available troop types, the points per stand for those troops as listed,
and usually a selection of optional upgrades. To get the cost of a unit simply multiply the
stand cost by the number of stands in the unit. The Notes and Restrictions for each army
will usually list restrictions such as limits on particular troop types or minimum numbers
of units that must be fielded. Each army also has a profile for a Leader to act as the
General for that army. Sometimes Special Leaders are available, to represent some of
the more extraordinary historical figures. These should only be used with your opponent’s
permission – or if he is using one himself. Alternatively, you may wish to randomly roll for
your Leader’s abilities as detailed on page 47 of the rulebook, at the cost of 100 points.
I hope that you find these lists are as much fun to play as they were to research and write.
Craig Woodfield
June 2009
3
The Roman Empire
107 BC to 476 AD
Timeline
107 BC - Gaius Marius elected consul for the 49 BC - Beginning of four years of Civil War
first time, begins reform of the Roman army. between Caesar and Pompey.
105 BC - Germanic Cimbri and Teutones tribes 44 BC - Caesar is assassinated, civil war soon
destroy a large Roman army. resumes.
102 BC - Marius defeats the Teutones, and then 31 BC - Octavian defeats Mark Antony at the
the Cimbri the following year. battle of Actium.
91 BC - Beginning of the Social War, a four year 27 BC - Octavian assumes the title of Augustus.
long rebellion by Rome’s Italian allies. 19 BC - End of the Cantabrian Wars and the
88 BC - First of three wars Rome is to fight final conquest of Hispania.
against Mithridates the Great. 9 AD - Massacre of three Roman legions in
82 BC - Sulla wins civil war against Marius. Teutoburg Forest.
66 BC - Mithridates the Great dies. 14 AD - Augustus dies of natural causes,
73 BC - Spartacus’ revolt begins. Tiberius becomes Emperor.
58 BC - Caesar begins his 9 year conquest of 16 AD - Germanicus defaets Arminius and his
Gaul, which includes two expeditions to Britain. German allies.
4
43 AD - Roman invasion of Britain. 235 AD - Beginning of the third century crisis.
53 AD - War between Rome and Parthia over 251 AD - Emperor Decius is killed in battle
control of Armenia. against the Goths at Abrittus.
61 AD - Boudica’s revolt in Britain. 260 AD - Emperor Valerian captured by
66 AD - Jewish revolt begins. Sassanid Persians at Edessa.
69 AD - Year of Four Emperors and Batavian 267 AD - Goths and Sarmatians invade Roman
revolt. territory.
5
Second and third centuries AD: Middle Imperial
Rome, Middle German, Sassanid Persia,
Sarmatians, Palmyra.
Allied Contingents
Many of the army lists allow for allied contingents
which must follow all of the usual restrictions of
Historical Opponents their own parent army list. This means that the
points value or special notes may restrict the use
Historical wargaming is most enjoyable when of certain troops or force the inclusion of certain
pitting two historical opponents against each units.
other. To help players in this endeavour, the
following five groups provide a rough list of Each allied contingent must have a leader and
historical opponents. Some armies appear in may not be the special leader from that allied list.
more than one group, and the armies listed in
italics can be found in The Macedonian and Punic
Wars supplement. Don’t forget that Roman civil ALLIED Leader Rule
wars occurred in all periods – Roman vs Roman
is very historically accurate! Whenever an Allied leader attempts to use
his T&L Modifier or Morale Modifier on a
First century BC: Late Republican Rome, Early friendly unit not directly under his control,
German, British, Spartacus’ revolt, Parthia, roll a d6. On a roll of 1-3 the modifier does
Mithridatic*, Numidia, Gallic, Spanish, Samnites** not apply as the allied troops ignore him!
Note that the Leader can always apply his
First century AD: Early Imperial Rome, Early Melee Modifier.
German, British, Batavian Revolt, Dacia, Parthia,
Sarmatian, Jewish Revolt, Numidia, Spanish
6
Late Republican Rome
107 to 27 BC
I
n 107 BC the Consul Gaius Marius began a New legions were raised and put in the field very
series of reforms that would turn the Roman rapidly in this era, so it was not uncommon for
army into a truly professional organisation them to perform poorly in battle. On the other
and the most effective army in the ancient world. hand, legions such as the 10th Gemina, raised
The old Polybian system of Hastati, Principes by Caesar and his personal favourite, were
and Triarii formed into maniples of various sizes hardened by decades of continual conflict and
was abandoned. rarely experienced defeat.
The fundamental unit of the new legion was the However, there was no formal structure for the
century, which consisted of 80 legionaries led by raising and deployment of auxiliary troops at
a centurion. Six centuries formed a cohort (with this time despite their importance to the Roman
the exception of the first cohort, which had 10 army. In particular the Romans were dependent
centuries), which was the main tactical unit of the on Numidians, Gauls, Illyrians and Germans
Legion. Ten cohorts formed a legion, making the amongst others to provide them with skilled
full strength of a legion 5,120 legionaries. Each cavalry.
legion had its own artillery support, particularly
light bolt shooters called Scorpio. All legionaries During the late Republican period a series of
were now uniformly equipped with a large, brilliant and ruthless generals led Rome’s new
semi-cylindrical shield, chain mail armour, a armies on a seemingly endless string of military
short sword known as the gladius and several victories and additions to Rome’s territory.
heavy throwing javelins or pila. Perhaps most Marius himself crushed a Numidian insurgency
importantly, the requirement for a legionary to and defeated two huge German armies. He also
own property was dropped and he was now fought against Rome’s Italian allies in the Social
equipped, fed and paid by the Roman state. War. Marius ultimately fell out with his deputy,
7
Sulla, but this was one war that he lost. Sulla Restrictions and Leaders
defeated Mithridates the Great and became
Dictator of Rome, but then retired to live his (1) At least 50% of points must be spent on
last few years in decadence. He was followed Legionaries (Veteran, Regular or Green)
by yet another great general in Pompey, who
conquered further provinces in the east and (2) No more than one unit of Veteran Legionaries
cleared the Mediterranean of pirates. Finally may be chosen.
there was Caesar, who conquered Gaul, led the
first expeditions to Britain and brought Egypt into (3) No more than one unit of Light Cavalry per
the empire. 1000 points in army.
However, conflict between Caesar and Pompey (4) No more than one unit of Barbarians per 1000
resulted in yet another destructive civil war. points in the army.
Although the Caesar won the war, he lost the
peace, and was assassinated on the eve of a (5) No more than one Scorpio per unit of
planned invasion of Parthia in 44 BC. Another Legionaries.
period of civil war followed as Caesar’s supporters
turned on his assassins. Finally it was Caesar’s (6) No more than one elephant per 1500 points
adopted heir, Octavianus, who was the last man in the army.
standing and the undisputed ruler of Rome.
A Standard Roman Leader may be fielded for
Building and playing a Late 100 points. He has the following statistics.
8
Late Republican Rome
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Hand weapons
Upgrades To Seasoned (+10 pts), to Medium Armour (+5 pts), T&L to 7 (+2 pts), May be Light Troops (no points cost)
Bolt Thrower
Upgrades T&L to 8 (+2 pts)
9
Early Imperial Rome
27 BC to 117 AD
I
n 27 BC Octavianus became Augustus, The famous banded armour, or lorica segmenta,
the first emperor of Rome in everything but was adopted by the legionaries during this
name. Augustus was left with scores of period, and the large legionary shield became
under strength legions spread across the entire rectangular. Although the use of war elephants
empire. He gradually reduced these to 28 full ended after the Punic Wars, one Roman
strength legions, re-numbering and re-naming historian claims that the emperor Claudius was
many in the process, and then re-assigned them accompanied by elephants when he joined the
to new postings. The ad-hoc system of non- Roman invasion of Britain in 43 AD. During the
citizen auxiliary detachments was replaced by civil war of 69 AD, the gladiatorial schools in
a formal structure where auxiliary infantry and Italy were emptied to provide additional troops,
with mixed results. On the desert borders of the
cavalry were recruited, trained and equipped
empire, camel-mounted troops acted as scouts
by the state and deployed around the empire.
and skirmishers for local garrisons.
There were probably roughly equal numbers of
auxiliaries and legionaries in the Roman army
during this period. Building and playing an Early
Imperial Roman Army
Augustus was also responsible for the formation
of the Praetorian Guard, though the tradition The legions were at the height of their powers in
of veteran legionaries forming the special the first century AD, and so legionaries will be an
bodyguard of Roman generals dated back important part of your army. As they are one of
centuries. No special rules have been applied the most potent troop types in the game, this will
to Praetorian Guard in this supplement, as there make your army quite forgiving as well, but you
is little evidence that it was any more effective still must be careful that are not lulled into a false
in battle than the regular legions, and some sense of your own superiority, as Varus was just
evidence to indicate that it was actually less prior to entering the Teutoburg Forest. However,
effective. don’t forget auxiliaries were an important part of
the Roman army during this period and will play
During the Early Imperial period the boundaries a very useful role in yours. They are cheaper and
of the empire continued to expand, with north more versatile than legionaries, and can protect
western Spain, southern Britain, Syria and Dacia the flanks of your army whilst the legionaries get
all becoming Roman provinces. The one notable stuck in. As with the Late Republican Roman
army, your cavalry will often be out classed by
failure was the attempt to expand north of the
the enemy, but is still important.
Rhine, where in 9 AD three entire legions were
annihilated in the Teutoburg Forest by a coalition
of German tribes. The empire was mostly stable, Camel Rules
though a major civil war erupted in 69 AD, known
as the Year of Four Emperors. The empire briefly A cavalry unit that is not ‘used to camels’ will
reached its greatest extent under the Emperor become shaken immediately upon contact
Trajan in 117 AD after his successful invasion with a camel mounted unit. Camels Cost 5
of Parthia, stretching from the Irish Sea to the points in addition to the 10 for mounted.
Persian Gulf.
10
ARMIES OF ROME
11
Early Imperial Rome
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Hand weapons
Upgrades To Seasoned (+10 pts), To Medium Armour (+5 pts), T&L to 7 (+2 pts), May be Light Troops (no points cost)
12
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Bolt Thrower
Upgrades T&L to 8 (+2 pts)
Hand Weapons
Upgrades To Seasoned (+10 pts), T&L to 7 (+2 pts)
(4) Only 1 unit of Light Cavalry per 1500 points Alternatively, the Special Roman Leader
in the army. Germanicus may be fielded for 125 points.
(5) Only 1 unit of Barbarians per 1500 points in T&L Modifier: +1
the army. Morale Modifier: +2
(6) Only 1 Scorpio per unit of Legionaries in the Melee Modifier: +2
army.
If Germanicus is fielded, one unit of Veteran
(7) Only 1 unit of Gladiators OR Elephant OR Legionaries may be upgraded to Elite (+20 points
Dromedarii per army. and +1 Att) to represent the 14th Legion
13
Middle Imperial Rome
117 to 285 AD
T
he Emperor Hadrian came to the throne in In 235 AD, the last of Severan emperors,
117 AD and brought to a halt the expansion Alexander, was murdered and this began a
of the empire. To help define the boundaries period of instability that has become known as
of the empire, provide military protection and the third century crisis. More than 20 emperors
to control commerce, Hadrian ordered the would come and go in the next half century, the
construction of a series of fortifications, the most empire would suffer multiple invasions by land
famous of which being the 117 km long wall that and sea and parts of the empire would break
bears his name in Northern Britain. Hadrian away to form separate kingdoms. Finally in 285
also abandoned Trajan’s Persian conquests as AD, Diocletian won the latest civil war and began
indefensible. implementing reforms to re-invent the Roman
Empire.
To man these defences required large numbers
of troops, and it was obviously cheaper to use
auxiliaries than legionaries. Thus in this period
auxiliary troops started to become more important
to the defence of the empire than the legions.
It was also becoming rarer for full legions to
commit to the field, instead vexillations of one or
more cohorts were dispatched to wherever they
might be required, sometimes for many years.
Cavalry started to become more prominent in
the army as well, with heavily armoured eastern-
style cavalry appearing in Roman armies for the
first time. The lorica segmenta armour worn by
legionaries gradually goes out of usage in this
period, to be replaced by scale and chain mail.
The legionary shield also flattens and becomes Building and playing a Middle
oval, and by the third century the gladius has
been replaced by the longer spatha. Legionaries
Imperial Roman Army
began to look more like auxilia towards the end
This army is not as potent as its predecessors,
of this period as the distinctions between the two
but still has many strengths. You still have
begins to blur.
access to legionaries, just not as many, and
you are obliged to field auxiliary infantry (which
The relative peace of the first half of the second
isn’t necessarily a bad thing). This is somewhat
century was shattered in 161 AD with the
compensated for by more variety in your cavalry
beginning of the decade long Marcomannic
options, including eastern-style heavy cavalry
Wars. Tens of thousands of German and
that the Romans called cataphractii. This is still
Sarmatian warriors crossed into Roman territory
an infantry army, however, and will use similar
in a number of separate waves. The Parthians
tactics to its predecssors.
also renewed hostilities with Rome, and to cap
it off a massive pandemic, probably small pox,
killed many thousands of Roman citizens.
14
The Barbarians
15
Middle Imperial Rome
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Hand weapons
Upgrades To Seasoned (+10 pts), to Medium Armour (+5 pts), T&L to 7 (+2 pts), May be Light Troops (no points cost)
16
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Bolt Thrower
Upgrades T&L to 8 (+2 pts)
17
Late Imperial Rome
285 to 378 AD
L
ate in the third century AD the Empire rallied With the abdication of Diocletian in 305 AD
and recovered, mostly due to a handful of another long period of civil war and anarchy
very competent emperors. The first of these followed. However, the following year one of
was Diocletian, who established the tetrarchy, a Rome’s greatest ever emperors began his
system of a senior and junior emperor in each long and glittering military career, and by 324
half of the empire. Around this time, reforms to AD he would be the sole ruler of the empire.
the army meant that the old distinction between Constantine, later called the Great, campaigned
legions and auxiliaries became obsolete, whilst against the Picts in Britain and the Franks in
cavalry became even more important. The Germany, before beginning a long and bloody
soldiers of the empire were now divided into war against the other contenders for the imperial
limitanei, troops stationed on the borders of the throne. After becoming emperor, Constantine
empire, and comitatenses, mobile field armies rebuilt Byzantium, renaming it Constantinople,
stationed deeper within Roman territory. Artillery and adopted Christianity as the empire’s religion.
was now formed into separate units known as He campaigned successfully against the Goths,
Ballistarii, and rarely if ever used in battle. winning back Roman territory lost in the previous
century. On his death in 337, Constantine was
It is usually generalized that the limitanei were of planning an invasion of Persia.
significantly lower quality than the comitatenses,
but this was not necessarily always true. Roman The empire once again reverted to multiple
infantry were now uniformly armed with the rulers with all the problems this caused. In 357
spatha, or long sword, and protected by a large, the Western Emperor Julian (later known as
flat oval shield and a helmet. Body armour was the Apostate because of his pagan beliefs and
much less common and probably only worn by suppression of Christianity) won a major victory
the best troops. against the Alamanni at Strasbourg. He too
became sole emperor when his co-emperor
died, and then led a disastrous invasion of Persia
during which he was killed, possibly by one of his
own soldiers.
18
ENEMIES OF ROME
19
Late Imperial Rome
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
20
Restrictions and Leaders Building and playing a Late
(Special) Up to 20% of points may be spent on
Imperial Roman Army
units from the Later German army list.
Despite its reputation, the Late Roman army is
still a very powerful one with a wide range of
(1) Only one unit of Guard Infantry per army.
useful unit types available to it. The infantry is still
very serviceable, but has become defensive with
(2) Only one unit of Guard Cavalry per army.
the addition of the shieldwall ability. It is now the
cavalry that provides Rome with its shock troops,
(3) Only one unit of Cataphractii per army.
and the battle will be won or lost depending
on how you use them. Additional options are
(4) The number of archer stands in the army may
available by adding units from the Late German
not be more than the number of Infantry stands
army list, representing Rome’s barbarian allies
in the army.
and subjects. Unlike earlier Roman armies, there
is no fixed template for this army, but combining
(5) No more than one unit of Light Cavalry per
infantry, cavalry and missile troops will provide
1000 points in the army.
you with the variety to deal with most of your
opponents.
(6) No more than one unit of Dromedarii per
army.
T&L Modifier: +2
Morale Modifier: +1
Melee Modifier: +1
21
Foederate Roman
382 to 476 AD
The Roman General Stilicho, a Vandal by birth, (Special) At least 50% of points must be spent on
had some minor successes in shoring up the units from the Late German army list.
western empire at the beginning of the fifth
century, but a massive migration across the A Standard Roman Leader may be fielded for
Rhine in 406 AD finally ended any semblance of 100 points. He has the following statistics.
stability. In 451 AD the Roman General Aetius
provided a rare and brief respite from this decline T&L Modifier: +2
when he managed to weld together a Romano- Morale Modifier: +1
German alliance and defeat the army of Attila. But Melee Modifier: +1
Aetius was murdered shortly afterwards and the
decline continued. By this time most of what was
previously Roman territory in Western Europe
was under the control of regional warlords, and Foederate Leader Rule
the writing was well and truly on the wall.
Whenever a Roman leader attempts to
use his T&L Modifier or Morale Modifier on
Continual warfare and instability during this
a German unit, roll a d6. On a roll of 1-3 the
period contributed to the ongoing decline of the
modifier does not apply as the non-Roman
Roman military. Roman armies of this period
troops ignore him! Note that the Leader
usually had more barbarian troops than Roman
can always apply his Melee Modifier.
ones, so much so that the distinction between
the two was effectively destroyed.
22
The Barbarians
105 BC to 476 AD
T
he Romans, taking their cue from the On the battlefield, barbarian units were defined
Greeks, referred to the diverse and by personal allegiances, whilst the whole army
numerous tribal nations of Western Europe was usually held together by the personality of
as barbarians. This term apparently springs from its commander. Barbarian units were unwieldy
an inability to understand the language of these and prone to ill-disciplined acts but were also
tribes, which was equated to sounding like “bar- capable of devastating assaults.
bar”. As their language could not be understood,
such people were obviously uncivilized and Barbarian armies may use the standard leader
inferior. This is of course completely untrue, below of their special leaders.
as these people had diverse and rich cultures
and long, proud histories. What they did not Standard Barbarian Leader (100 points)
have was a written language, and as a result
the only accounts that remain of them are from T&L Modifier: 0
the somewhat biased viewpoints of Greek and Morale Modifier: +2
Roman historians. Melee Modifier: +2
British
Gaius Julius Caesar initiated the first
Roman expedition to Britain in 55 BC. He
returned the next year for a more extended
campaign, but still withdrew back to Gaul for the
winter. It would then be almost a century before
23
the Romans returned to Britain, but this time they Restrictions and Leaders
came to stay. By the command of the Emperor
Claudius, 4 legions and an equal number of At least 40% of points must be spent on Tribal
auxiliary troops landed in Britain in early 43 AD Warriors or Levy Warriors.
and began the conquest of the island.
Only one unit of Tribal Warriors may be upgraded
to Veteran.
(c) Copyright Warlord Games Ltd. 2009. All rights reserved
24
Restrictions and Leaders and his coalition collapsed, but the Germans
remained a constant threat to the empire.
At least 30% of points must be spent on Tribal
Warriors or Levy Warriors. Armour was particularly rare in early German
armies, with most warriors only carrying a
Only one unit of Tribal Warriors may be upgraded wooden shield for protection. German cavalry
to Veteran. had a fearsome reputation and German warriors
were used by a number of Roman Emperors as
Only Veteran Tribal Warriors may have Medium personal bodyguards.
Armour.
25
Batavian revolt Middle German
The Batavians were a Germanic tribe that lived at By the middle of the second century, the German
the mouth of the Rhine River. During the Roman tribes had learnt much from their constant
civil war of 69 AD, the Batavian leader Civilis, an exposure to Rome, resulting in better armed
ex-Roman auxiliary commander, led a revolt that and organized German armies. Archaeological
briefly saw most of Gaul fall under his control. finds show an increase in the amount of metal
Many Roman auxiliary units joined this rebellion, goods found in German graves, including
and several small Roman forces were defeated armour and weapons such as throwing axes.
or forced to retreat. With the conclusion of the The Marcomannic Wars of 166 to 175 AD saw a
civil war, the new Roman Emperor Vespasian widespread invasion of Roman territory by tribes
dispatched a large army to the area that crushed such as the Marcomanni, Lombards, Ubii, and
the rebellion. Quadi, as well as the Sarmatian Iazyges tribe.
Late in the second century we first hear of the
Gothic tribe living north of the Danube, and in
Restrictions and Leaders 251 AD at Abrittus the Goths became the first
people to defeat and kill a Roman Emperor in
At least 25% of points must be spent on Tribal
the field. Throughout this period large German
Warriors or Levy Warriors.
armies regularly raided Roman territory.
Only one unit of Tribal Warriors may be upgraded
to Veteran. Restrictions and Leaders
Tribal Warriors may not upgrade to Medium At least 30% of points must be spent on Tribal
Armour. Warriors or Levy Warriors.
26
Late German Picts
In the third and fourth centuries, new and even The Picts were a mysterious race that lived
more powerful German tribes and coalitions north of Hadrian’s Wall in Britain. We first hear
begin to appear in the historical records. The of their presence in the late third century, and
Ostrogoths, Visigoths, Saxons, Lombards, throughout the later part of the Roman Empire
Vandals, Franks and Burgundians would all in the west they were fierce enemies of the
play a role in the demise of the Western Roman Romans in Britain. In 367 AD, in conjunction
Empire. By this stage, German armies were with Saxons from mainland Europe and Scotti
almost as well equipped and motivated as from Ireland, they overran northern and western
Roman armies, and often better led. However, Britain, destroying many Roman garrisons and
they were still notoriously bad at siege warfare. towns. It would be more than a year before
Roman reinforcements from Europe were able
In 378 AD an army of Visigoths and Ostrogoths to regain full control of the province.
inflicted one of Rome’s greatest ever defeats at
Adrianople. As may as 40,000 Roman troops Very little is known about the Picts, but they
were killed, the Emperor Valens amongst them. have left some records of their society in the
On New Years Eve in 406 AD there was a massive carvings found all over Scotland. Horses were
German migration across the frozen Rhine and very important to the Picts, so it is thought that
the paltry Roman defences swept aside. Rome many of their warriors were mounted. They also
was sacked by Vandals in 410 AD and again in had a great love of hunting game with a primitive
455 AD by Visigoths. form of crossbow (though it was unlikely to have
been more powerful than contemporary bows).
In 476 AD the German Odoacer became the first Armour was probably rare. The term Pict is
non-Roman ruler of Italy, effectively ending the thought to mean “painted”, due to their habit of
Roman Empire in the west. tattooing their bodies.
Tribal Warriors may replace Shock with Only one unit of Tribal Warriors may be upgraded
Shieldwall. to Veteran.
Noble Cavalry may upgrade Armour to Heavy Only one unit of Noble Cavalry may be upgraded
(+5 points) and gain Shock (+5 points). to Veteran.
27
(c) Copyright Warlord Games Ltd. 2009. All rights reserved
28
The Barbarians
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
29
Spartacus’ revolt
73 to 71 BC
S
partacus was a gladiator, possibly of Spartacus’ army was solely an infantry one, and
Thracian descent, who gained everlasting only a minority would have been trained warriors.
fame when he led a major revolt against The rest were a ragged collection of slaves,
Rome. Trained as a Roman auxiliary soldier, refugees and criminals. Spartacus’ early victories
Spartacus committed an unknown offence against the Romans would have at least given
serious enough for him access to a reasonable amount of weapons
him to be sold into and armour, and he would also have had the
slavery to fight and time to implement some rudimentary weapons
die in the arena. training. But the majority of his army would have
In 73 BC he and been an ill-disciplined and poorly trained rabble.
a number of other
gladiators and
slaves escaped
from their training Building and playing
camp and took
up residence
Spartacus’ Army
on the slopes of
Given the low quality of most of the troops, this
Mount Vesuvius
is a difficult army to play well. However, it does
in southern Italy.
have some good points, and you will have to be
Here they were
able to get the most out of these if you are to
joined by more and more escaped slaves and
defeat a Roman
began to plunder the local area, taking whatever
army. Gladiators
they wanted and gaining even more recruits.
are obviously good
Soon slaves and outlaws from all over Italy were
troops, and whilst
flocking to join Spartacus’ army.
their numbers will
be limited they are
All of Rome’s armies at this time were committed in
quite capable of
overseas wars. A number of hastily raised Roman
standing toe-to-toe
forces were defeated outright by Spartacus,
with legionaries.
who was apparently no mean strategist. For
You will also have
more than a year Spartacus’ ramshackle army
the advantage of
had the run of southern Italy. However, things
numbers, allowing
started to go wrong when the slave army began
you to potentially
to fragment and a plan to relocate to Sicily failed.
bring multiple units
Meanwhile, Marcus Crassus had become consul
to bear on each
and set about raising, training and equipping a
of your enemies.
substantial army to deal with Spartacus. After
Finally, Spartacus is a potent leader, able to turn
weeks of manoeuvring Spartacus’ army was
a combat in your favour or bolster your line. Play
finally cornered by the Romans and defeated,
to these strengths and you may be able to repeat
though the Gladiator General’s body was never
Spartacus’ success.
found.
30
Spartacus’ revolt
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Hand weapons
Upgrades To Seasoned (+10 pts), to Veteran (+30 pts, +1 wnd), if Seasoned or Veteran CS to Good (+5 pts),
Armour to Medium (+5 pts), T&L to 6 (+2 pts), if Veteran T&L to 7 (+4 pts)
Hand weapons
Upgrades To Levy (+10 pts), to Trained (+20 pts), Armour to Light (+5 pts), T&L to 4 (+2 pts), if Trained CS to Average (+5 pts)
Hand Weapons
Upgrades T&L to 3 (+2 pts)
Skirmishers, Javelins
Upgrades To Levy (+10 pts), Exchange Javelins for Slings (+5 pts) or Bows (+8 pts), T&L to 4 (+2 pts), if Levy BS to Avg (+5 pts)
31
Jewish Revolt
66 to 73 AD
T
he Jewish people fought a number of command of the experienced general Vespasian
wars against occupying Roman forces, was assembled. Judea was systematically re-
the most famous of which was the Great conquered and pacified, with Jerusalem falling
Revolt that began in 66 AD. A number of acts after an epic 8 month siege. The final act of the
of greed and intolerance on the part of the revolt was the siege and capture of the fortress
Romans in that year sparked a riot in Jerusalem of Masada in 73 AD, in which almost all of the
that quickly flared into a full blown rebellion. The defenders committed suicide rather than be
province of Judea was quite lightly garrisoned, captured.
and the Romans that were there were quickly
killed or forced to withdraw to the coast. A There is almost no information available about
Roman relief force soon marched back into the Jewish forces that fought against the Romans
Judea and laid siege to Jerusalem, but then it in this war. It is likely that the majority were
inexplicably withdrew. The retreating Romans brave and committed, but poorly equipped and
were ambushed in the Beth Horon valley and inexperienced. Aside from the ambush in Beth
badly mauled, with supplies, artillery and evenHoron, Jewish forces appear to have been totally
the sacred Aquila of a legion captured by the outclassed by the Romans in open battle. This
victorious Jewish fighters. was exacerbated by the periodic and vicious in-
fighting between various Jewish factions, who
A more measured response was then put together apparently hated each other almost as much as
by the Romans, and a massive army under the they hated the Romans.
32
Jewish Revolt
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Hand weapons
Upgrades To Regular (+10 pts), Armour to Medium (+5 pts), T&L to 5 (+2 pts)
Skirmishers, Javelins
Upgrades To Levy (+10 pts), Exchange Javelins for Slings (+5 pts) or Bows (+8 pts), BS to Average (+5 pts)
33
Sarmatian tribes
250 BC to 370 AD
T
he warlike Sarmatians were descendants The Sarmatians fought for the Dacians and
of the Sycthians, and included the Goths against Rome, as well as regularly raiding
Roxolani, Iazyges, and Alan tribes. Roman territory on their own. They also fought for
Sarmatian armies were mostly cavalry and against the Parthian and later the Sassanid
affairs, and if they were forced to fight on Persians. At the end of the Marcomannic Wars,
foot the results were usually catastrophic, as the Roman Emperor Marcus Aurelius accepted
happened in 60 AD when the III Gallica Legion the service of 5,000 Sarmatian warriors as part
surprised and massacred a Sarmatian force at of a peace agreement, most of which were sent
camp. Foot troops were most likely supplied to Britain as auxiliary troops.
by subject nations and are of poor quality.
There were two elements to a Sarmatian army. Some of the Sarmatian tribes were defeated and
The first was the horse archers, who used classic made vassals by the Hun whilst others appear to
steppe tactics to harass enemy formations with have migrated into captured Roman territory with
bow fire, but rarely stood and fought. Unusually German tribes such as the Vandals. Eventually
for horse archers they were sometimes armoured references to the Sarmatians as a separate
in chain or scale mail. The other component to a people ends.
Sarmatian army was heavily armoured warriors
wielding a kontos and often riding barded steeds.
Though they also carried bows, they preferred to
charge the enemy, and were probably more like
medieval knights than eastern cataphracts.
34
Sarmatian tribes
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Upgrades To Veteran (+20 pts, +1 Wnd), CS to Good (+ 5 pts), Armour to Heavy (+5 pts, Move to 7), T&L to 7 (+2 pts),
BS to average (+5 pts)
Hand Weapons
Upgrades To Levy (+10 pts), T&L to 4 (+2 pts)
35
Parthia
238 BC to 225 AD
P
arthia was a satrapy (or province) under lost almost a quarter of his 100,000 strong army.
the Achaemenid Persians and later the Subsequently, Roman Emperors such as Trajan,
Seleucids in north-eastern Iran. Around Verus and Septimius Severus all successfully
about 238 BC under the leadership of warrior invaded Parthia and captured Ctesiphon, the
called Arsaces Parthia became independent, Parthian capital. But none of them were able to
and over several decades extended its dominion hold this territory and the Parthians seemed able
over much of the region. This eventually brought to quickly recover each time.
it into conflict with Rome in the first century
BC, which at that time was also expanding its Like the Sarmatians, the Parthian army was an
borders. Parthia and Rome were the only true all cavalry one, with swarms of horse archers and
empires west of China, and thus natural rivals. smaller numbers of heavily armoured lancers.
However, the Parthians used very different
In 53 BC the Roman general Crassus led an tactics and were content to wear down the enemy
invading army of 35,000 men into the Syrian with bow fire before engaging. Cataphracts also
desert in an ill-fated expedition to subjugate advanced at a canter rather than a charge, using
Parthia. A Parthian army consisting of around their momentum to roll over enemy troops. It
9,000 horse archers and 1,000 cataphracts all was all but impossible for an infantry army to
but completely destroyed the legions, with only defeat such a force, as the Romans found out on
a few hundred men escaping. Mark Antony numerous occasions.
narrowly avoided a similar fate in 37 BC, but still
36
Parthia
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
T&L Modifier: +1
Morale Modifier: +1
Melee Modifier: +2
37
Sassanid Persia
225 to 649 AD
I
n 225 AD the Sassanid Persians overthrew They were supported by the ubiquitous light
the Parthians and took control of their empire. horse archers that had defined eastern armies
Almost immediately the first Sassanid King for half a millennia. Sassanid Persian armies
Ardashir began to expand his domain’s boundary were also much more likely to field large numbers
which inevitably brought him into conflict with of infantry than their Parthian predecessors,
Rome. This policy was continued by his son, though the quality of these troops has often been
Shapur, who expanded his domain’s boundaries questioned. Their conquests in the east also
to the northeast and the west, taking control gave the Sassanids access to fearsome Indian
of the region around Carrhae. In 250 AD full war elephants.
scale war with Rome resumed, and ten years
after that the Sassanids inflicted one of Rome’s
most humiliating defeats, capturing the Emperor
Building and playing a
Valerian and carrying him away. Reports vary on Sassanid Persian Army
Valerian’s ultimate fate. One account has him
being used as a foot stool for Shapur! The Sassanids are a powerful and versatile
army, and fun to collect and paint as well. The
core of the army is the Clibinarii, and these are
most likely to win (or lose) a game for you. With
their combination of heavy armour, excellent
morale and powerful melee and ranged attacks,
there is not much that these guys aren’t good at.
However, with all elite troops, they are expensive
and will be few in number. So you want to ensure
that they are given the opportunity to break
your enemy and not get sidetracked chasing
skirmishers or other low value troops. Try and
Rome and Persia remained at peace for a use their bow fire, as well as that of your skirmish
century after this, until the invasion of the Roman cavalry and infantry, to soften up enemy troops
Emperor Julian. Although he captured the city of before you charge. Sassanid Persian infantry
Ctesiphon, the fourth Roman General to do so is not great quality but can be used to anchor
in 250 years, Julian was unable to counter the a flank or as a reserve. Finally, war elephants
Persian army’s mobility and the Romans were will strike fear into the hearts of most opponents,
slowly worn down. When Julian himself was but just be sure that they are used carefully so
killed, the Romans were forced into a humiliating that they don’t cause more damage to your army
retreat. The Sassanids clashed regularly with than to the enemies!
armies of Byzantium over the next few centuries,
until the Sassanid Empire was defeated and
absorbed by invading Muslim Arabs.
38
Sassanid Persia
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
(2) No more than one unit of Royal Clibinarii per Up to 20% of Army Points may be spent on units
army. from the Sarmatian army list.
(3) No more than 50% of total points may be A Sassanid Persian Leader costs 100 points has
spent on infantry (Spearmen, Archers and the following characteristics:
Skirmishers).
T&L Modifier: +1
(4) No more than one unit of Camelry per army. Morale Modifier: +1
Melee Modifier: +2
39
Palmyra
250 to 273 AD
P
almyra, or Tadmor, was a city-state in Palmyran army fielded large numbers of Parthian
the central Syrian desert that grew rich style cataphracts supported by the light horse
on the lucrative spice and silk trade that archers and infantry archers for which Syria was
passed through its territory. Palmyra became famous. It is also likely that Palmrya had its own
part of the Roman Empire sometime in the first Roman-style heavy infantry supported by ranks
century AD and remained relatively obscure of archers.
until the chaotic middle
years of the third century.
In 260 AD the Sassanid
Persians defeated a large
Roman army and captured
the Roman emperor
Valerian. However, King
Odenathus of Palmyra
grabbed the opportunity
to attack the withdrawing
Persians, defeating them
and capturing considerable
amount of plunder, allegedly
including the Sassanid
kings’ harem! Palmyra
suddenly became vitally
important to Rome, as the remaining Emperor
Gallienus was busy in the west with barbarian
Building and playing a
incursions. With Roman support, Palmyra quickly Palmyran Army
came to dominate the region. When Odenathus
was assassinated in 267 his wife Zenobia took his
Palmyra is an excellent combined arms force,
place on behalf of their young son. Zenobia had with good quality cavalry and infantry to choose
plans for something grander than just Rome’s from as well as a mix of melee and missile
eastern watchdog, and before long invaded and orientated troops. However, with so many quality
occupied Egypt, effectively declaring war on options you may make the mistake of building
Rome. At this point Palmyra controlled Syria, an army that is good at everything but excels
Palestine, Egypt and Armenia. In 270 AD the at nothing. Once you have selected your two
Emperor Aurelian came to power and marched compulsory choices of archers and cataphracts,
on Palmyra in 272, defeating its armies in two try and decide whether you want to build a
pitched battles. Zenobia was captured and the defensive army, with the cataphracts kept as a
brief Palmyran Empire came to an end. hard-hitting reserve, or an offensive army with
the archers used to provide suppressing fire. A
Although it was part of the Roman empire, defensive army will have lots more archers and
Palmyra was first and foremost an Arab city and perhaps some City Guard. An offensive army will
as such had more in common with the Parthians have more Cataphracts and perhaps some Arab
and Sassanid Persians than Rome. The Tribesmen as well.
40
Palmyra
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Hand weapons, Bows, Light Troops, May be Mixed Formation with City Militia
Upgrades To Regular (+10 pts), T&L increased to 6 (+2 pts), to Light Armour (+5 pts)
41
The Huns
370 to 454 AD
I
n the late fourth century AD a new and Early in 451 AD Attila led his army into Gaul,
implacable enemy appeared for the first sacking a number of cities and threatening many
time in Europe. The Huns swept all before more. Sometime in late June the Huns and their
them, defeating and subjugating Gothic and Gepid and Ostrogoth subjects were intercepted
Sarmatian tribes, and eventually threatening the by a large Romano-Germanic force that had
very existence of Rome. The origin of the Huns been assembled by the Roman General Flavius
is contentious, but it could be that they were Aetius. The Huns certainly did not suffer a major
originally from the Mongolian steppes. Why defeat, but they were forced from the field and
they began such a long migration and how long then from Gaul. Although Attila invaded Italy
it took is speculations, but their impact was felt the following year, again capturing and sacking
in Europe long before they actually arrived. The a number of cities, the Huns were once again
western migration of so many of the Germanic forced to withdraw. Not long after this Attila died
tribes that came into conflict with Rome in the and the Hun kingdom disintegrated without his
fourth and fifth centuries was in all likelihood leadership.
at least partly due to the Huns pushing these
people before them.
42
The Huns
Troop type (Notes) Morale CS BS WND ATT T&L Move Armour Points
Light Hun Horse Archers (2) Trained Avg Avg 2 1 5 8 None 75/2
T&L Modifier: 0
Morale Modifier: +2
Melee Modifier: +2
T&L Modifier: 0
Morale Modifier: +3
Melee Modifier: +3
43
Crusader Rules
Ammendments
These are official rule changes, clarifications and Should you want to work out the points for a pre
additions. There is always an upto date errata designed leader simple add all of his bonuses for
sheet on the Crusader Publishing Web site morale, Combat and T&L and then multiply by 25
which also has more information and answers to get his actual points cost.
frequently asked questions. 12th July 2009
Phalanx To count as being in phalanx (page 51)
Visibility in woods Any stand within 2” of the a unit must be in at least 2 ranks, not in a march
edge of light woods may see out and be seen column (page 4) and so – by default – must have
by those outside. Visibility inside light woods is at least 5 stands in the unit.
4” For heavy woods it is 1” from the edge and
2” inside. Phalanx formation bonus (+2) is lost if the unit
is inside any type of rough ground, woods or is
Charge reactions A unit may only choose a straddling an obstacle or stream. Units will still
single charge reaction from those available get any applicable bonuses for their weapons.
to them – either evade, counter charge or fire
defensively.
44
Cannons and Bolt Throwers No armour The maximum drift is 45 degrees either side of
penalties apply to shots from cannon or bolt straight ahead (the same as the units firing and/
thrower – please amend fast play sheet and all or charge arc) See B1 and B2 in the example on
references to this. Ignore the targets armour page 10. The unit will be affected by terrain as
when firing with these weapons. usual but any movement will cost double unless
skirmishers or light troops.
Hand to hand combat modifiers table Change
‘attackers skill’ to ‘Your skill’ and Defenders skill Wheeling Movement The unit will wheel as
to ‘opponents skill’. Table is still used exactly normal but the actual distance wheeled will
the same way – just change the descriptions to cost double the normal movement. With both
avoid confusion. wheeling and oblique it is just the actual distance
covered that costs
extra movement. So
if a unit with 8” move
performed a 3” wheel on
the tabletop this would
use 6” of its movement
allowance and leave it
2” more to move with.
Interpenetration This
is not allowed except
where it is actually
stated in the rules. As
such, Skirmishers can
interpenetrate and be
interpenetrated by other
units - either formed or
skirmish but they cannot
be charged through
or fired through (Page
Morale Change the first reason of when to 45). Though if you have a unit of skirmishers in
take morale tests to ‘When a unit has lost 25% front of a formed unit there is nothing to stop you
casualties in stands – taken immediately but not activating the skirmishers first, retiring through the
at all if it is in melee at the time’. formed unit and then leaving the formed troops
a valid line of sight to charge. Also - skirmishers
Melee and Morale The morale tests are factored keep this free interpenetration ability even if they
into the charge test (if required) and the melee are routing or routed through (page 43)
results. Neither side takes morale tests in a
melee – the only way the unit can rout is through Drilled troops can only interpenetrate other
losing the melee. Either unit can be wiped out or drilled troops (or skirmishers obviously) and
dispersed if down to only 25% or less of starting suffer no penalties for this (Page 50) (this allows
number of stands. (Page 20) the Republican Roman Principes/Hastati/Triari
to relieve each other - but only if both units are
Impetuous ability This does not cost any points drilled)
and is only given to units as part of the army list
- may not be chosen and must be taken if listed. A routing formed unit may be forced to
interpenetrate another formed unit during its rout
Oblique Movement With oblique movement and will cause a T&L test on that unit if it does
your unit keeps the same facing as previously so - except if the unit interpenetrated is drilled.
but can drift to one side at the same time as (page 43). Other than these instances there is
moving forwards. no interpenetration of units allowed.
45
Forced Back into enemy units If a unit is forced
back into an enemy and cannot carry out all of its
forceback result then it suffers the next higher Camel Rules
defeat on the victory table and is moved back Any cavalry unit that is not ‘used to camels’
as far as it can be so that no units are touching. will become shaken immediately upon
The unit that won the combat carries out its contact with a camel mounted unit. Camel
breakthrough as far as it can without contacting ability costs 5 points.
the previously defeated enemy.
Defensive fire modifiers The firing unit is being Steppe Bow Rule
charged modifiers have changed depending on
the morale class of the troops being charged The Huns carry a Steppe Bow, which in
with poorer class troops suffering more than game terms has the equivalent ranges
experienced. of a normal bow but gains a +1 to hit at
close range or medium range as would a
Regular or better firing unit being charged -1 longbow. Cost 10 points.
Trained or worse firing unit being charged -2
46
47
48
The Roman Empire
120 AD
49
Thanks and Stuff
50
51
Imperial Rome and its Enemies 107BC to 476AD
Imperium is the second supplement for the Crusader wargames rules covering the
armies and enemies of Imperial Rome. You will need a copy of the rules to gain
the most from this supplement but there is enough information (and some very nice
photographs) to make this a worthwhile book in its own right.
There are 13 lists enclosed, each with its own background information, army guide-
lines, allies, special rules and points values.
www.crusaderpublishing.com