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THE ART OF ANNO 2205

Summary
I. TEMPERATE REGION ..05
Environments ........................ 06
Buildings.................................... 10
Vehicles ...................................... 16
II. ARCTIC REGION .........23
Environments ........................ 24
Buildings................................... 30
III. MOON ............................. 41
No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form
© 2015 Ubisoft Entertainment. All Rights Reserved.
Anno 2205, Ubisoft, and the Ubisoft logo are trademarks or by any means without the prior written permission of the publisher, nor be otherwise circulated in Environments ........................ 42
of Ubisoft Entertainment in the US and/or other countries. any form of binding or cover other than that in which it is published and without a similar condition
being imposed on the subsequent purchaser.
Buildings................................... 46
Anno, Blue Byte, and the Blue Byte logo are trademarks of
Ubisoft GmbH in the US and/or other countries. //// Book design by room22.fr //// Made in Europe Vehicles ..................................... 54
05
06 07
08 09
10 11
12 13
14 15
16 17
18 19
20 21
23
24 25
26 27
28 29
30 31
32 33
34 35
36 37
38 39
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50 51
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Credits
UBISOFT - EMEA Alexander Rotter //// Digital Artist
Alain Corre //// EMEA Executive Director Andreas Jupe //// Digital Artist
Geoffroy Sardin //// EMEA Senior Vice President Sales Christian Marzy //// Digital Artist
& Marketing Christian Roder //// Digital Artist
Guillaume Carmona //// EMEA Marketing Director
Camille Aneas //// EMEA Group Brand Manager Danny Man //// Digital Artist
Justine Toxé //// EMEA Brand Manager David Shelton //// Digital Artist
Elisabeth Torre-Vincent //// EMEA Trade Marketing Group Felix Lukas //// Digital Artist
Manager Marcel Schanz //// Digital Artist
Heidi Etcheverry //// EMEA Trade Marketing Manager Tim Witprächtiger //// Digital Artist
Maxence Terrier //// EMEA Trade Marketing Assistant
Guillaume Mammi //// Com. Tools Purchasing & Manuf. Tobias Brühl //// Digital Artist
Manager Björn Frechenhäuser //// Level Artist
Timothée Boyreau //// Com. Tools Purchasing & Manuf. Julian Krause //// Level Artist
Coordinator Marcel Rebenstorf //// Level Artist
Remi Peruez //// EMEA Planning Coordinator Fabian Faerber //// Additional Digital Artist
BLUE BYTE Raphael Lübke //// Additional Concept Artist
Nadin Koch //// Production Manager Sai Wang //// Additional Concept Artist
Sebastian Steinberg //// Art Director Distortum - Jozef Rolincin //// Outsourcing
Manuel Reinher //// Lead Artist CG Folks Studio //// Outsourcing
André Kieschnik //// Concept Artist 10ravens s.r.o. //// Outsourcing
Josef Stängl //// Concept Artist
Rolf Bertz //// Concept Artist Alexander Beim //// Outsourcing
Sören Meding //// Concept Artist Ubisoft Chengdu //// Additional Outsourcing
38 Anne Dahlmann //// Digital Artist Ubisoft Shanghai //// Additional Outsourcing 39

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