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Agenda

• Video display devices


Overview of Graphics Systems • Raster-scan systems
• Graphics workstations and viewing systems
• Input devices
• Hard-copy devices

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Learning Objectives Video Display Devices


• Cathode-ray tubes
• Understand which are the important display • Raster-scan displays
devices and input devices. • Random-scan displays
• Understand how the important output • Color CRT displays
devices for computer graphics work. • Flat-panel displays
• Understand how the important input devices • Three-dimensional viewing devices
for computer graphics work.
• Stereoscopic and virtual-reality systems

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Cathode-Ray Tubes Cathode-Ray Tubes
• Classical output device is a monitor.
• Cathode-Ray Tube (CRT)
– Invented by Karl Ferdinand Braun (1897)
– Beam of electrons directed from cathode (-)to phosphor-coated
(fluorescent) screen (anode (+))
– Directed by magnetic focusing and deflection coils (anodes) in
vacuum filled tube
– Phosphor emits photon of light, when hit by an electron, of
varied persistence (long 15-20 ms for texts / short < 1ms for
animation)
– Refresh rate (50-60 Hz / 72-76 Hz) to avoid flicker / trail
– Phosphors are organic compounds characterized by their
persistence and their color (blue, red, green). (from Donald Hearn and Pauline Baker)
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Cathode-Ray Tubes Cathode-Ray Tubes


• Cathode-Ray Tube (CRT)
– Horizontal deflection and vertical deflection direct the electron
beam to any point on the screen
– Intensity knob: regulates the flow of electrons by controlling
the voltage at the control grid (high voltage reduces the electron
density and thus brightness)
– Accelerating voltage from positive coating inside screen (anode
screen) or an accelerating anode
• Image maintenance
– Charge distribution to store picture information
OR
– Refresh CRT: refreshes the display constantly to maintain
(from Donald Hearn and Pauline Baker) phosphor glow.
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Cathode-Ray Tubes Cathode-Ray Tubes
• Characteristics of Cathode-Ray Tube (CRT)
– Intensity is proportional to the number of electrons
repelled in beam per second (brightness)
– Resolution is the maximum number of points that can
be displayed without overlap; is expressed as number of
horizontal points by number of vertical points; points
are called pixels (picture elements); example: resolution
1024 x 768 pixels. Typical resolution is 1280 x 1024
pixels.
• High-definition systems: high resolution systems.
(from Donald Hearn and Pauline Baker)
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Cathode-Ray Tubes Cathode-Ray Tubes


• Focusing • Aspect ratio
– Focusing forces the electron beam to converge to a point on
the monitor screen – Aspect ratio is the ratio of horizontal pixels to
– Can be electrostatic (lens) or magnetic (field) vertical pixels for an equal length line.
• Deflection – It is the ratio of the horizontal dimension over
– Deflection directs the electron beam horizontally and/or the vertical dimension.
vertically to any point on the screen
– Can be controlled by electric (deflection plates, slide 9) or
magnetic fields (deflection coils, slide 5)
– Magnetic coils: two pairs (top/bottom, left/right) of tube neck
– Electric plates: two pairs (horizontal, vertical)

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Cathode-Ray Tubes Raster-scan Displays
• Video displays can be either raster-scan or random-scan
displays.
• Raster-scan display is the most common type of monitor
using a CRT.
• The electron beam scans the screen from top to bottom
(from SIGGRAPH) one row at a time. Each row is called a scan line.
• The electron beam is turned on and off to produce a
If resolution of 640 x 480 pixels: collection of dots painted one row at a time. These will
Horizontal 640/8 = 80 pixels / inch form the image.
Vertical 480/6 = 80 pixels / inch • A raster is a matrix of pixels covering the screen area
and is composed of raster lines.
Square pixels (no distortion).
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Raster-scan Displays Raster-scan Displays


• The image is stored in a frame buffer containing the total screen
area and where each memory location corresponds to a pixel.
• In a monochrome system, each bit is 1 or 0 for the corresponding
pixel to be on or off (bitmap).
• The display processor scans the frame buffer to turn electron beam
on/off depending if the bit is 1 or 0.
• For color monitors, the frame buffer also contains the color of
each pixel (color buffer) as well as other characteristics of the
image (gray scale, …). 8 bits/pixel  0..255 (pixmap).
• Depth of the buffer area is the number of bits per pixel (bit
planes), up to 24.
• Examples: television panels, printers, PC monitors (99% of
(from Donald Hearn and Pauline Baker) raster-scan)...
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Raster-scan Displays Random-scan Displays
• Refresh rate: 24 is a minimum to avoid flicker, corresponding to • Random scan systems are also called vector, stroke-writing, or
24 Hz (1 Hz = 1 refresh per second) calligraphic displays.
• Current raster-scan displays have a refresh rate of at least 60 • The electron beam directly draws the picture in any specified
frames (60 Hz) per second, up to 120 (120 Hz). order.
• Uses large memory: 640x480  307200 bits  38 kB • A pen plotter is an example of such a system.
• Refresh procedure: • Picture is stored in a display list, refresh display file, vector file,
– Horizontal retrace – beam returns to left of screen or display program as a set of line drawing commands.
– Vertical retrace – bean returns to top left corner of screen • Refreshes by scanning the list 30 to 60 times per second.
– Interlaced refresh – display first even-numbered lines, then odd-numbered
• More suited for line-drawing applications such as architecture and
lines
permits to see the image in half the time manufacturing.
useful for slow refresh rates (30 Hz shows as 60 Hz).

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Random-scan Displays Color CRT Monitor


• Advantages: • Uses different phosphors, a combination of Red, Green, and Blue,
– High resolution to produce any color.
– Easy animation • Two methods:
– Requires little memory – Random scan: uses beam penetration.
2 layers (Red, Green) phosphors; low speed electrons excite Red, high
• Disadvantages: speed electrons excite Green, interrmediate speed excite both to get yellow
– Requires intelligent electron beam (processor controlled) and orange. Color is controlled by electron beam voltage.
– Limited screen density, limited to simple, line-based images Only produces a restricted set of colors.
– Raster scan: uses a shadow mask with three electron guns: Red, Green, and
– Limited color capability.
Blue (RGB color model). Color is produced by adjusting the intensity level
• Improved in the 1960’s by the Direct View Storage of each electron beam.
Tube (DVST) from Tektronix. Produces a wide range of colors, from 8 to several millions.

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Color CRT Monitor Color CRT Monitor
R G B color
000 black
001 blue
010 green
011 cyan
100 red
101 magenta
110 yellow
111 white
(from Donald Hearn and Pauline Baker)
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Color CRT Monitor Flat Panel Displays


• Color CRT’s are designed as RGB monitors also called • Flat panel displays are video devices that are thinner,
full-color system or true-color system. lighter, and require less power than CRT’s.
• Use shadow-mask methods with intensity from each • Examples: wall frames, pocket notepads, laptop
electron gun (red, green, blue) to produce any color computer screens, …
directly on the screen without preprocessing. • Emissive versus non-emissive:
• Frame buffer contains 24 bits per pixel, for 256 voltage – Emissive panels convert electrical energy into light:
settings to adjust the intensity of each electron beam, plasma panels, thin-film electroluminescent display device,
thus producing a choice of up to 17 million colors for light-emitting diodes.
each pixel (2563). – Non-emissive convert light into graphics using optical effects:
liquid-crystal device (LCD).

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Flat Panel Displays Flat Panel Displays
The image cannot be display ed. Your computer may not hav e enough memory to open the image, or the image may hav e been corrupted. Restart y our computer, and then open the file again. If the red x still appears, y ou may hav e to delete the image and then insert it again.

• Plasma-panel display:
a mixture of gases between two plates
vertical conducting ribbons are placed in one plate, and
horizontal conducting ribbons are placed in the other
plate
voltage is applied to the two ribbons to transform gas
into glowing plasma of electrons and ions.

(from Donald Hearn and Pauline Baker)


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Flat Panel Displays Flat Panel Displays


• Thin-film electroluminescent display:
similar devices except that the region between the plates
is filled with phosphor instead of gas.

Example: zinc sulfide with manganese


voltage applied between the plates moves electrons to
the manganese atoms that release photons of light.

(from Donald Hearn and Pauline Baker)


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Flat Panel Displays Flat Panel Displays
• Liquid-crystal displays (LCD):
• Light-emitting diode: LCD screens are often used in small devices such as calculators
and laptop monitors.
a matrix of diodes, one per pixel non-emissive.
apply voltage stored in the refresh buffer picture produced by passing light from a light source through
convert voltage to produce light in the display. liquid-crystal material
liquid-crystal material can be programmed to either let the light
through or not
liquid-crystal material contains crystals within a liquid
nematic (thread-like) liquid-crystals have rod shape that can either
align to with the light direction or not
(when voltage is applied to conductors)
panel made of rows of horizontal, transparent conductors
apply voltage to two ribbons to make plasma glow
two polarizers ,two conductors, reflector
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Flat Panel Displays Flat Panel Displays


• Liquid-crystal displays (LCD)
– Passive matrix LCD
refresh buffer
screen refreshed at 60 frames per second
– Active matrix LCD
transistor stored at each pixel
prevents charge from leaking out of liquid-crystals

(from Donald Hearn and Pauline Baker)


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Three-Dimensional Stereoscopic and Virtual-
Viewing Devices Reality Systems
• Another technique for the display of 3D scenes.
• For the display of 3D scenes.
• Not true 3D images, but provides a 3D effect.
• Often using a vibrating, flexible mirror.
• Uses two views of a scene along the lines of right and
• Scan alternate images in alternate frames. left eye. Gives perception of a scene depth when right
view is seen from right eye and left scene is seen from
• Multiple stereo images (time multiplexing). left eye (stereoscopic effect). Display each view at
alternate refresh cycles.

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Stereoscopic and Virtual-


Graphics Workstations
Reality Systems
• Graphics monitors use raster-scan displays (CRT or flat-panel
• Stereoscopic systems are used in virtual reality monitors).
systems: • Graphics workstations provide more powerful graphics
– Augmented reality capability:
– Immersive reality – Screen resolution 1280 x 1024 to 1600 x 1200.
• Headset generates stereoscopic views – Screen diagonal > 18 inches.
• Input devices (gloves, helmet, …) capture motion • Specialized workstations (medical imaging, CAM):
• Sensing system in headset tracks user’s position – Up to 2560 x 2048.
• Scene projected on an arrangement of walls – Full-color.
• 360 degrees panel viewing systems.

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Input Devices Input Devices
• Input devices
– Keyboards, button boxes, dials • Keyboards, button boxes, dials
– Mouse devices – Standard keyboard
– Trackballs and spaceballs • Alphanumeric
– Joysticks • Function keys
– Data gloves
– Button box
– Digitizers
– Image scanners
set of input dials
– Touch panels
– Light pens
– Voice systems
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Input Devices
Input Devices
• Mouse devices
– Mechanical mouse • Trackball
• One-button – A ball device that can be rotated with the fingers or
• Rotating ball
• Two perpendicular shafts to capture rotation
palm of hand
– Optical mouse
• Optical sensor
• Laser
• Spaceball
• Grid to detect movement – Six degrees of freedom
– Added widgets
– Does not move, detects strain placed on the ball by
• Buttons
• Trackball trying to move it.
• Thumbwheel.
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Input Devices
Input Devices • Digitizers
– Used for drawing, painting, or selecting positions
• Joystick – Graphics tablet used to input 2D coordinates by activating a hand cursor or
stylus at given positions on a flat surface
– A small, vertical lever mounted on a base
– Used to trace contours, select precise coordinate positions
– Movable joystick measures motion • Hand held cursor
– Stationary (isometric) joystick measures strain. • Stylus
– Electromagnetic
• Data glove • Grid of wires
– Used to grasp a virtual object • Electromagnetic pulses send an electrical signal in stylus or cursor
– Measures hand and finger position – Acoustic
• Sound waves to detect stylus position by microphones
– 2D or 3D • Can be 3D
– Can also be used as input device to detect surface.

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Input Devices Input Devices


• Image scanners • Touch panels
– Select objects by the touch of a finger
– Used to store images on a computer
– Optical
– Hand held • Line of infrared light-emitting diodes (LED) along vertical and
horizontal edges
– Flatbed • Interrupted when panel is touched
– Drum. – Electrical
• Two transparent plates of material, one conducting, the other resistive
• Touch brings the plates to be in contact with one another, causing a
voltage drop
• Measure the voltage drop
– Acoustical.
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Input Devices Input Devices
• Light pens • Voice systems
– Pen-shaped device to select screen positions by – Speech recognition systems to recognize voice
detecting lights coming from points on the CRT screen commands
– Used to capture position of an object or select menu – Used to activate menu options or to enter data
options. – Uses a dictionary from a particular user (learning
system).

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Studi Kasus
Hard-copy Devices • Diketahui ada 2 sistem yang memiliki resolusi masing-masing
1280x1024 dan 2560x2048 berapa ukuran frame buffer (dalam
• Hard-copy devices bytes) yang dibutuhkan untuk masing-masing system jika 24
bit per pixel akan disimpan.
– Plotters • Berapa waktu yang dibutuhkan untuk me-load 640x480 frame
• 2D moving pen with stationary paper buffer dengan 12 bit per pixel jika dalam satu detik 105 bit
• 1D pen and 1D moving paper dapat ditransfer.
• Diketahui suatu RGB raster system dirancang menggunakan
– Printers layer 8 inch x 10 inch dengan resolusi 100 pixel per inch.
• Impact devices Berapa frame buffer yang dibutuhkan jika ingin menyimpan 6
bit per pixel.
– Inked ribbon
• Berapa waktu yang dibutuhkan untuk melakukan scanning
• Non impact devices terhadap setiap baris pixel selama proses screen refresh pada
– Laser, ink-jet, xerographic, electrostatic, electrothermal. system dengan resolusi 1280x1024 dan refresh rate sebanyak
60 frames per detik.
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