Documente Academic
Documente Profesional
Documente Cultură
MENLO COLLEGE
FRED GUIDICI
HEAD COACH
&
SPECIAL TEAMS
COORDINATOR
650-543-3763
fguidici@menlo.edu
ALERT: THE OPPONENT CAN ALSO ADVANCE THE BALL FOR A FIRST
DOWN.
• WHEN WE BLOCK AN OPPONENT’S PUNT AND IT TRAVELS OVER THE
L.O.S.
• STAY AWAY FROM ANY BOUNCING BALL – BE ALERT FOR “AWAY” CALL.
• ALL BLOCKS ON ANY RETURNS ARE ABOVE THE WAIST AND IN THE
FRONT. NEVER BEHIND!
D. REMINDERS
NO PENALTIES!
PUNT FORMATIONS 1
SPREAD P *ALL PLAYERS NOTED BY
POSITION ARE ELIGIBLE
PP
LW RW
LH RH
P
TITE
PP
LU RU
LE RE
SHIELD P
LU PP RU
LE RE
DOUBLE P
WING
PP
LW RW
LE RE
CLOSE P
PP
LW RW
LH RH
UNDERSTANDING PUNT PROTECTION
C. SNAPPER'S ABILITY:
1. TECHNIQUE
2. MOVEMENTS
3. HITCH
4. RHYTHM
D. PUNTERS'S ABILITY:
1. STEPS
2. GET OFF SPEED
3. BLOCK POINT
4. DIRECTION AND POSITION (IS HE OFFSET)
E. WEAKEST PROTECTOR:
1. WORST TECHNIQUE (SLOW FEET, SHOULDERS TURN,
BAD HAND PLACEMENT)
2. WHO RELEASES TOO QUICKLY
3. MOST INEXPERIENCED PLAYER -
WHO CAN WE CONFUSE BY STEMMING?
"MDM"
PP
LUB RUB
"PIVOT,PUNCH,SLAM" "DBL BUMP"
LE LT LG C RG RT RE
1 2 3 4 5 6 7 8 9 10
"WIDE GRIP BENCH"
LW RW
LH LT LG C RG RT RH
1 2 3 4 5 6 7 8 9
10
WEAK AREAS
PP
LW RW
LH LT LG C RG RT RH
1 2 3 4 5 6 7 8 9
10
WEAK AREAS
TECHNIQUE: KICKSLIDE - KICK BACK HOLD OFF INSIDE GAP MAN WITH
INSIDE HAND TO OUTSIDE GAP MAN WITH OUTSIDE HAND.
LW PP RW
LH LT LG C RG RT RH
1 2 3 4 5 6 7 8 9
10
MAN SIDE ZONE SIDE
A. THIS IS A HALF MAN TO ONE SIDE AND A PURE ZONE TO THE OTHER SIDE.
LE LT LG C RG RT RE
1 2 3 4 5 6 7 8 9 10
1. GAP PROTECTION
LUB RUB
HITMAN LE LT LG C RG RT RE
1 2 3 4 5 6 7 8 9 10
RE: VS 2 MEN OUTSIDE GIVES
A "YOU" CALL TO THE TACKLE
AND BECOMES CONTAIN.
RT: BECOMES HITMAN
CONTAIN
CONTAIN
SPREAD
PP
LW RW
LH LT LG C RG RT RH
1 2 3 4 5 6 7 8 9
10
CONTAIN CONTAIN
R
UNDERSTANDING PUNT COVERAGE
SHIELD
LU PP RU
LE LT LG C RG RT RE
1 2 3 4 5 6 7 8 9 10
CONTAIN
CONTAIN
R
UNDERSTANDING PUNT COVERAGE
PUNT RETURN - WALL LEFT
"YELLOW"
SPREAD P
.
1 2 4 3 5 6 8 7 9 10
CENTER OR MDM
B. ALIGNMENT
1. ALIGN 5 YARDS DEEPER THEN PUNTERS AVERAGE (37 yd Ave
= ALIGN 42 YARDS)
2. ALIGN WITH SHOULDERS SQUARE TO THE L.O.S.
3. ALIGN OFF SET AWAY FROM THE PUNTERS FOOT BECAUSE
BALL WILL TRAVEL 10 TO 12 YARDS IN THAT DIRECTION
• RIGHT FOOTED – TO THE LEFT
• LEFT FOOTED – TO THE RIGHT
C. STANCE
1. PARALLEL,
2. SLIGHT BREAK AT THE BELT,
3. FACE RELAXED
4. FINGERS AT HIPS ALWAYS MOVING
D. KEYS & READS
1. EYE THE HIPS OF THE PUNTER (FOR DIRECTIONAL
PUNTING).
2. SEE THE BALL OFF THE PUNTER’S FOOT TO YOUR
HANDS.
E. RECEIVING RULES
1. RETURNERS HAVE THE RIGHT TO CATCH THE BALL
2. UNMOLESTED.
3. FIELD ALL PUNTS IN THE AIR. ALLOWING A BALL TO
HIT THE GROUND AND ROLL WILL COST US:
D. POSITIVE RETURN
1. YARDAGE,GIVE THE OPPONENT TWO 1ST DOWNS
AND PUT OUR OFFENSE AT A DISTINCT
DISADVANTAGE.
4. ON A FAIR CATCH:
1. THE SIGNAL MUST BE DISTINCT AND CLEAR
WITH
HAND HIGH AND WAVING.
1. THE BALL CANNOT BE ADVANCED.
2. RETURNERS CANNOT SIGNAL AND THEN
BLOCK.
3. RETURNERS ARE ALLOWED ONLY 2 STEPS.
4. DO NOT SIGNAL WHILE RUNNING.
5. DO NOT DROP TO ONE KNEE AFTER MAKING
THE
CATCH.
D. CATCHING THE BALL
1. SPRINT TO GET INTO POSITION TO CATCH THE BALL.
2. SPLIT THE BALL WITH YOUR BODY.
• CATCH ONLY A BALL THAT YOUR BODY IS
UNDERNEATH.
1. NEVER REACH OR DIVE FOR ANY BALL.
2. NEVER ATTEMPT TO MAKE OVER THE
SHOULDER
CATCH.
1. DO NOT TRY TO MAKE THE TOUGH CATCH.
1. ALWAYS SQUARE UP TO THE BALL.
D. CATCH THE BALL ABOVE THE STERNUM WITH YOUR
PALMS UP, YOUR HANDS HIGH, PINKY TO PINKY
AND ELBOWS TUCKED IN.
1.DON’T LET IT HIT YOUR PADS.
EYE IT, CHIN IT, TUCK IT, PRO PLANT AND BURST
G. AWAY CALL:
1. WAVE ARMS BELOW THE WAIST IN A CROSSING FASHION.
2. ALL SIDELINE PLAYERS MUST ECHO THE CALL,
ALERTING
THE OTHERS ON THE FIELD TO STOP BLOCKING AND
GET
OUT OF BOUNDS.
• IF BALL HITS THE GROUND AND BOUNCES
UNCONTROLLABLY
• IF THE BALL GOES OVER RETURNERS HEAD.
• IF BALL IS PARTIALLY BLOCKED OR SHANKED.
3. AFTER “AWAY” IS CALLED INSURE THAT THE
PUNT TEAM DOWNS THE BALL OR HANDS IT TO
THE OFFICIAL.
IF NOT, TAKE IT TO THE HOUSE!
1. MIDDLE:
• “SET UP” THE COVER TEAM:
• SET THE BLOCKS WITH YOUR EYES AND FACIAL
EXPRESSIONS
• TAKE A FEW STEPS TOWARD THE SIDELINE IF
PERMISSABLE OR IF THE BALL CARRIES YOU.
• EXPLODE UP THE MIDDLE. “THREAD THE NEEDLE”
• BEAT THE 1ST COVERMAN.
• MAKE SOMEONE MISS!
2. WALL OR SIDELINE:
• “SET UP” THE COVER TEAM:
• SET THE BLOCKS WITH YOUR EYES AND FACIAL
EXPRESSIONS
• TAKE A FEW STEPS TOWARD THE SIDELINE IF
PERMISSABLE OR IF THE BALL CARRIES YOU.
• BURST TO THE SIDE LOOKING FOR A SEAM NO WIDER
THAN 3 TO 4 YARDS FROM THE SIDELINE ALLOWING
ROOM FOR CUTBACK.
• “THREAD THE NEEDLE”
• USE YOUR POINT MAN.
• MAKE SOMEONE MISS!
B. WITH WIND
1. TIP UP AND WOBBLING – SHORT AND RIGHT.
2. TIP DOWN – SHORT AND SEVERE BREAK LEFT.
3. WOBBLING BALL – (BEST TO RETURN) – GET UP QUICK – IT
WILL BE SHORT.
4. TAIL WIND – ENHANCES PRESCRIBED BREAK – ADJUST F THE
BODY) MORE TO THE RIGHT
5. RIGHT SIDE WIND – NULLIFIES BREAK OF BALL.
6. HEAD WIND – TIP UNDER MOST DIFFICULT TO CATCH.
• DON’T CATCH – GET AWAY – CRAZY BOUNCE.
LR RR
"YOU..YOU..YOU.." "ME..ME..ME.."
"ME & "YOU CALLS ARE MADE BY RETURNER AWAY FROM THE CALL.
PUNT RETURNER COMMUNICATION
RIGHT (RED)
2 DEEP (TANDEM)
LR RR
"ME..ME..ME.." "YOU..YOU..YOU.."
"ME & "YOU CALLS ARE MADE BY RETURNER AWAY FROM THE CALL.
COACHING POINTS FOR JAMMERS
“GET TO THE CUT-OFF”
A. ALIGNMENT:
1. CROWD THE L.O.S. (CREDIT CARD)
2. KEEP SHOULDERS SQUARE TO THE L.O.S.
3. SPLIT THE HITMAN’S CROTCH WITH YOUR OUTSIDE FOOT.
4. ALIGN ON HIS INSIDE HALF.
B. STANCE:
1. “POSITIVE SHIN ANGLES” – HEALS UNDER ARMPITS, TOES
OUT AND ON THE INSIDE HALVES OF YOUR FEET.
2. KEEP SHOULDERS AT A 45 DEGREE ANGLE.
3. HANDS SHOULD BE TIGHT TO THE BODY AT A 90 DEGREE
ANGLE CHEST HIGH AND FINGERS ALWAYS MOVING.
4. EYES SHOULD BE ALWAYS FOCUSED ON THE BELT OF THE
HITMAN.
TO THE HOUSE!
GET IT DONE! IT IS YOU VERSUS HIM, A CLASH OF
WILLS.
TAKE PRIDE IN KNOWNG THAT YOUR MAN
WILL NEVER MAKE THE PLAY!
COACHING POINTS FOR PUNT RETURN
(MIDDLE RETURN MAN SCHEME BLOCKING)
“TIME EQUALS YARDS”
A. ALIGNMENT:
1. CROWD THE L.O.S. (CREDIT CARD) WITH YOUR INSIDE DOWN
HAND ALWAYS IN FRONT OF YOUR HEAD. (THIS WILL PREVENT
YOU FROM BEING OFFSIDES).
2. ALIGN WITH YOUR INSIDE HAND DOWN TO THE BALL SIDE (LEFT
SIDE = RIGHT HAND DOWN LEFT ARM UP, RIGHT SIDE = LEFT
HAND DOWN, RIGHT ARM UP.
3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR
ANY RETURN.
4. POSSIBLE “STEM” (MOVING AROUND BEFORE IS SNAPPED, TO
CONFUSE PROTECTION SCHEME. THIS WILL BE CALLED ON THE
SIDELINE BY COACH OR DONE BY GAME PLAN).
B. STANCE:
1. TILTED SLIGHTLY INWARD, NARROW WITH BUTT UP AND ALL OF
YOUR WEIGHT FORWARD. INSIDE DOWN HAND IS CUPPED.
OFF HAND IS BACK AND UP.
2. HEAL TO TOE RELATIONSHIP WITH THE OUTSIDE FOOT BEING
UP.
THIS IS NOT A TRADITIONAL FOOTBALL STANCE!
3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR
ANY RETURN.
C. KEYS & READS:
1. STUDY THE SNAPPER PRIOR TO THE SNAP:
A. DOES HE HITCH?
B. DOES HE FLEX HIS HANDS?
2. STUDY THE PERSONEL PROTECTOR –
A. WHAT ARE HIS INDICATORS BEFORE THE BALL IS
SNAPPED?
B. LISTEN AND KNOW THE CADENCE.
C. WHICH WAY IS HE TELLING THE CENTER TO
BLOCK?
D. LISTEN FOR AUDIBLES…. Etc.
F. RELEASE:
“TAKE HIM WHERE WANTS TO GO, FARTHER THAN HE WANTS
TO GO”
1. LET HIM RELEASE ANY WAY HE WANTS (INSIDE OR OUTSIDE).
2. ALWAYS OPEN TO HIM AFTER RELEASE.
3. WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK
OUT YOUR PLAYSIDE ARM AND SNAP YOUR EYES TO HIS FEET.
G. SHADOW:
1. IF HE COMES TO YOU IMMEDIATELY: “SCRAPE PAINT”
A. USING YOUR INSIDE ARM KEEP A TIGHT ELBOW AND HAND
OPEN.
B. HOLD HIS PRESSURE WITH YOUR HEAD ACROSS.
C. STAY SLIGHTLY BEHIND HIM.
D. MAKE SURE YOU ARE IN POSITION TO NOT TOUCH ANY PART OF
HIS BACK.
2. IF HE IS IN ARMS LENGTH: “CUP THE TRICEP”
A. CUP THE BACK OF HIS TRICEP. HOLD HIS PRESSURE BUT STAY
SLIGHTLY BEHIND HIM.
3. IF HE WIDENS IMMEDIATELY: “CUSHION”
2-YARD WIDE BY 1-YARD BEHIND THE COVERMAN. NEVER BE
EVEN!
A. READ HIS FEET – HE GOES WHERE HIS FEET GO.
B. MIRROR HIS ROUTE DOWN THE FIELD KEEPING YOUR
“CUSHION”.
C. WHEN HIS FEET START TO TURN OR COME TO BALANCE. YOU
START TO CLOSE. FIND A 5TH GEAR.
D. OPPOSITE SHOULDER BLOCK – WHEN YOU ARE 2 STEPS
AWAY,
1. GATHER WITH POSITIVE SHIN ANGLES
2. YELL “HEY” TO GET HIS ATTENTION.
3. PENDELUM PUNCH: HEAD IN FRONT AND EYES UP.
SQUEEZE AND GRAB.
4. LOOK THRU YOUR THUMBS (FRAME IT UP)
5. POUND THE FEET “DON’T LEAVE YOUR BUTT BEHIND”
ELBOWS AND ASSHOLES!
IF YOU LOSE HIM DOWN THE FIELD……… GET TO THE CUT-
OFF!
H. FINISH:
1. KEEP YOUR HANDS INSIDE AND STAY BETWEEN HIM AND THE
RETURNER.
2. MIRROR HIM DOWN THE FIELD, WHEN HE TURNS AND RUNS, YOU
TURN AND RUN.
3. WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK
OUT YOUR PLAYSIDE ARM.
4. SNAP YOUR EYES TO HIS FEET AND “SCRAPE PAINT” USING YOUR
INSIDE ARM.
5. KEEP A TIGHT ELBOW AND HAND OPEN. HOLD HIS PRESSURE
WITH YOUR HEAD ACROSS.
6. MAKE SURE YOU ARE IN POSITION. DO NOT TOUCH ANY PART OF
HIS BACK. IF YOU THINK YOU MAY “CLIP”, PULL OFF. SIMPLY GET
IN POSITION AND….FINISH HIM.
TO THE HOUSE!
GET IT DONE! IT IS YOU VERSUS HIM, “A CLASH OF WILLS”
TAKE PRIDE IN KNOWING THAT YOUR MAN WILL NEVER MAKE THE
PLAY!
MIDDLE RETURN
(MENLO)
SPREAD FORMATION
POSITION ALIGNMENT/ASSIGNMENT
POSITION ALIGNMENT/ASSIGNMENT
POSITION ALIGNMENT/ASSIGNMENT
P TIGHT
.
PP
LUB RUB
LE LT LG C RG RT RE
1 2 3 4 5 6 7 8 9 10
P SHIELD
.
LU PP RU
LE LT LG C RG RT RE
1 2 3 4 5 6 7 8 9 10
DBL. WING
(BACKED UP)
.P
PP
LW RW
LE LT LG C RG RT RE
1 2 3 4 5 67 8 9 10
COACHING POINTS FOR PUNT RETURN
(WALL SCHEME BLOCKING)
“BRING THE WALL TO THE BALL!”
MAKE IT LOOK LIKE A PUNT BLOCK. BE IN AN ATTACK MODE!
“TIME EQUALS YARDS” THE LONGER WE FORCE OPPONENTS
TO STAY IN THE PROTECTION MODE, THE MORE CUSHION OUR
RETURN MAN GAINS. WE GAIN FIELD POSITION FOR EACH
TENTH OF A SECOND WE FORCE THE PROTECTION TO BLOCK.
A. ALIGNMENT:
1. CROWD THE L.O.S. (CREDIT CARD) WITH YOUR INSIDE DOWN
HAND ALWAYS IN FRONT OF YOUR HEAD. (THIS WILL PREVENT
YOU FROM BEING OFFSIDES).
2. ALIGN WITH YOUR INSIDE HAND DOWN TO THE BALL SIDE (LEFT
SIDE = RIGHT HAND DOWN LEFT ARM UP, RIGHT SIDE = LEFT
HAND DOWN, RIGHT ARM UP.
3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY
RETURN.
4. POSSIBLE “STEM” (MOVING AROUND BEFORE IS SNAPPED, TO
CONFUSE PROTECTION SCHEME. THIS WILL BE CALLED ON THE
SIDELINE BY COACH OR DONE BY GAME PLAN).
B. STANCE:
1. TILTED SLIGHTLY INWARD, NARROW WITH BUTT UP AND ALL OF
YOUR WEIGHT FORWARD. INSIDE DOWN HAND IS CUPPED. OFF
HAND IS BACK AND UP.
2. HEAL TO TOE RELATIONSHIP WITH THE OUTSIDE FOOT BEING UP.
THIS IS NOT A TRADITIONAL FOOTBALL STANCE!
3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY
RETURN.
C. KEYS & READS:
1. STUDY THE SNAPPER PRIOR TO THE SNAP:
A. DOES HE HITCH?
B. DOES HE FLEX HIS HANDS?
2. STUDY THE PERSONEL PROTECTOR –
A. WHAT ARE HIS INDICATORS BEFORE THE
BALL IS SNAPPED?
B. LISTEN AND KNOW THE CADENCE.
C. WHICH WAY IS HE TELLING THE CENTER TO
BLOCK?
D. LISTEN FOR AUDIBLES…. Etc.
TO THE HOUSE!
GET IT DONE! IT IS YOU VERSUS HIM, “A CLASH OF
WILLS”
TAKE PRIDE IN KNOWING THAT YOUR MAN WILL NEVER MAKE
THE PLAY
WALL LEFT RETURN (YELLOW)
SPREAD FORMATION
3 ALIGNMENT:OUTSIDE SHOULDER OF
TACKLE ASSIGNMENT: POINT MAN: BACK OUT EARLY
BEFORE SNAP, WATCH FOR FAKE TO PP. AND
THE WING NEAREST YOU. AFTER BALL IS KICKED,
SET THE WALL TO THE RETURNER, READ THE FEET
OF THE MDM THAT THREATENS AND BLOCK HIM.
ALERT FAKE: GO WITH ANY SHIFTS OR
MOTIONS BY THE PP. VS OPTION TO: ATTACK PP OR
COVER HIM MAN TO MAN IF HE RELEASES.VS OPTION
AWAY: ATTACK THE PUNTER OR COVER HIM
MAN TO MAN IF HE RELEASES.
PUNT RETURN
DRILLS
PUNT RETURN CIRCUIT
- -
-
- Block Point -
-
- -
- -
P P
Volleyball - - Volleyball
x -
-
-
- x
- -
- -
- -
- -
- -
- -
- -
- -
- -
Lean & See Ball Hit Hands - - Lean & See Ball Hit Hands
- -
- -
Press/Steel Rod
- -
- -
- -
- -
-
-
- -
- -
- -
-- -
-- -
-
-
-
-
-
Press vs. Kick Step -
Press vs. Zone Step
-
-
-
-
-
-
-
-
-
-
-
-
- -
- -
- -
- -
- -
- -
- -
- -
-
Press vs. Zone Step -
- - Press vs. Kick Step
-
-
- -
- -
- -
- -
- -
- -
- -
- -
- -
Leverage Drill
-
-
-
-
-
- --
- --
Read Leverage
- -
-
-
Steel Rod -
-
-- -
-
- -
- -
R
- -
- -
- QB/Jugs -
- -
- -
- -
PUNT RETURN DRILLS
PUNT BLOCK
ROCKET DRILLS
C
1. STANCE
x 2. GET-OFFS
3. BLOCK POINT
(one or two at
a time)
4. VS BAGS
x
1 2 3 4
1. RUN THRU
C BLOCK POINT
x (one side at
a time)
1 1 2. SCOOP
2 2
3 3 & SCORE
4 4 (man from
other side)
C TRACK DRILL
(one or two
x at a time)
(may add bags or
V bodies)
V V
X
1 2 3 4
x x
WIGGLE DRILL - Beat 2 Blockers
V
V (may add bags or
V bodies)
V V V V
X
5 5
(vs tite) (vs wide)
PUNT BLOCK DRILLS
BURST, BEND & BLOCK
CAMERA
9 yards BLOCKPOINT
x x BLOCKPOINT 9 yards
CAMERA
BALL
2 9
LEFT SIDE RIGHT SIDE
ROCKET DRILLS
V V
B B 2 YARDS
X X X X
USE STICKS FOR BALL MOVEMENT
fig. A fig. B
CAMERA
PIN DRILL
V V
V V 2 YARDS
B
X X USE STICKS FOR BALL MOVEMENT
COACH
CAMERA
PIN DRILL
1. GET OFFS VS SHIELDS ON BALL MOVEMENT
2. GIVE DIRECTION TO PUNT TEAM
c.p. KEEP THE COVERMAN IN THE PIN FOR AS LONG AS HE CAN.
SHUFFLE WITH HIM. WHEN HE BREAKS FREE:
LOCK OUT THE ESCAPE SIDE ARM
SNAP EYES TO HIS FEET
PUNT RETURN DRILLS
SHADOW DRILL
TRICEP & SCRAPE PAINT
CAMERA
V V
X X
BC BC
COACH
GIVEDIRECTION TO COVERMEN
FINISH DRILL
BC BC
V V
X X
LEFTSIDE RIGHTSIDE
CAMERA
T T
B B
V 3
PR
MIRROR
1. HANDS BEHIND BACK.
2. KEEP EYES ON CHEST #'S. POINT MAN
3. SHOOT HANDS INSIDE.
4. RESET HANDS
5. WIDEN FEET,SINK HIPS & STAY LOW. BC
V
15 yards
1
T PM
PUNT RETURN DRILLS
WALL DRILL
1
FIG 1.
PM FIG 3.
R
C
V V x V V
FIG 2. 1 2 3 4
V
1
V V
2 1
V V
3 2
V V
4 V 3
PM
4
R PM
R
PUNT RETURN
JAMMER DRILLS (#1 & #10)
VS SPREAD PUNT HITMEN
PROGRESSION
MIRROR DRILL SCREEN OUT DRILL
1. HANDS BEHIND BACK. 1. RUN PATH
2. KEEP EYES ON CHEST #'S. BETWEEN CP &
3. SHOOT HANDS INSIDE. RETURNER.
4. RESET HANDS 2. STICK BUTT OUT
5. WIDEN FEET,SINK HIPS 3. CUT OFF CP
& STAY LOW. FROM RETURNER.
V V 1
1
PR
1 10 1 10 SHADOW DRILL
V V V V 1. NUDGE THE TRICEP AND WIDEN.
2. FINISH - WHEN HE SETTLES
* MAY USE SCREEN OUT
TECHNIQUE
V V V V
1 10 1 10
V V V V
O O VICE DRILL
A. INSIDE RELEASE
XX XX B. OUTSIDE RELEASE
SPACE DRILL
A. EYES ON CHEST #'S. V V V
B. SHOOT HANDS INSIDE.
C. RESET HANDS
D. WIDEN FEET, SINK HIPS 1 10 10
& STAY LOW.