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A Brief Report on Differences in Big

Five Personality Dimensions between


Anime Fan Cosplayers and Non-
Cosplayers
Dr. Stephen Reysen, Texas A & M University atCommerce
Dr. Courtney N. Plante, MacEwan University
Dr. Sharon E. Roberts, Renison University College, Universityof Waterloo
Dr. Kathleen C. Gerbasi, Niagara County Community College

Abstract tend to be obsessive about their favorite


anime/manga (Reysen, Plante, Roberts,
We tested whether there exist Gerbasi, & Shaw, 2016). While anime
differences in the personality traits of fans differ in the way their interest
anime fans who cosplay as compared to manifests itself – ranging from drawing
non-cosplaying anime fans. With regard anime to watching their favorite show to
to the Big Five personality traits, attending conventions – one of the most
cosplayers scored higher than non- iconic and recognizable ways is through
cosplayers on extraversion, the practice of cosplaying, especially at
agreeableness, conscientiousness, and fan conventions (Davis, 2017). Cosplay,
openness. In contrast, non-cosplayers a portmanteau of the words “costume”
scored higher on emotional stability. The and “play,” involves fans dressing up –
results are discussed with regard to often with impressively elaborate or
existing research on the personality traits detailed costumes – as an anime, manga,
of actors, creativity, and parasocial or video game character (Winge, 2006).
relationships. Although cosplay is hardly unique to the
anime fandom community, occurring in
Keywords: anime, cosplay, science fiction, Disney, steampunk, and
cosplayers, big five, personality, comic fandoms (Langsford, 2014;
extraversion, openness McCudden, 2011), cosplay does have a
long history of association with the
Introduction anime fandom in particular (Winge,
2006). Illustrating this point, anime fans
Anime fans are people who have a attending Anime Expo cited cosplaying
passionate interest in Japanese animation or watching cosplayers as one of the
and manga. Demographically, anime biggest reasons for attending the
fans are comprised primarily of young convention, second only to meeting
males who self-identify as nerds and other fans (Davis, 2017).

The Phoenix Papers, Vol. 3, No. 2, March 2018 46


Even more striking than the The big five consists of five distinct
prominence of cosplay in the global personality dimensions, each ofwhich
anime fandom is the similarity in has a spectrum with opposite traits on
underlying motivation among cosplayers the opposite ends of the range:
worldwide. In one survey, for example, Extraversion (e.g., active, energetic,
Benino (2014) asked young Filipino outgoing) versus introversion (e.g.,
cosplayers to indicate the benefits they quiet, keeping to oneself), agreeableness
got through cosplaying. Beyond meeting (e.g., generous, kind, sympathetic)
new people and making friends, the versus disagreeable (e.g., critical,
cosplayers indicated that cosplaying quarrelsome), conscientiousness (e.g.,
boosted their self-confidence and self- organized, reliable, responsible) versus
esteem and allowed them to express their unconscientious (e.g., irresponsible,
artistic and creative side through disorganized), neuroticism (e.g., tense,
costume construction. In a series of anxious, worrying) versus emotionally
interviews with Taiwanese cosplayers, stable (calm, relaxed, not worried), and
Chen (2007) noted similar themes of open to new experiences (e.g., artistic,
boosted confidence and artistic curious, imaginative) versus closed to
expression. The same theme of new experiences (e.g., prefers familiar to
confidence in interacting with strangers unfamiliar) (McCrae & John, 1992). Far
emerged in a series of interviews with from merely describing differences
American cosplayers (Ramirez, 2017), between people, the big five personality
while a survey of mostly US cosplayers traits are associated with a wide variety
cited creative and artistic expression as of important real-world outcomes,
the third most endorsed reason for including job satisfaction (Judge, Heller,
cosplaying, behind only fun and & Mount, 2002), relationship
appreciation of a character (Rosenberg satisfaction (Malouff, Thorsteinsson,
& Letamendi, 2013). While motivations Schuttle, Bhullar, & Rooke, 2010), and
may illuminate specific reasons for subjective well-being (DeNeve &
participating in cosplay, there may also Cooper, 1998). In short, the big five
be personality differences between represents a well-validated theoretical
cosplayers and non-cosplayers. framework for understanding individual
Therefore, in the present research we differences with demonstrably practical,
examine differences between cosplayers real-world applications.
and non-cosplayers in the anime fandom We are not the first to suggest
on the big five dimensions of applying the big five to the context of
personality. fan interests and behaviors. For example,
The most popular conceptual Wilkinson and Hansen (2006) examined
framework for understanding individual factor loadings of big five dimensions
differences in personality is the big five together and their association with
(Gosling, Rentfrow, & Swann, 2003). different types of leisure activities in a

The Phoenix Papers, Vol. 3, No. 2, March 2018 47


sample of undergraduate students. dimensions can say a lot about the fan-
Openness was associated primarily with related activities they engage in. To date,
artistic or self-expressive activities such however, no one has looked specifically
as cultural arts, arts and crafts, writing, at the relationship between these
gardening, dancing, and culinary dimensions and cosplay, a fan activity
interests. Extraversion, on the other that, at least in fandoms like the anime
hand, was associated with entirely fandom, is quite prominent.
different activities, primarily those with As mentioned earlier, cosplay is a
a social element, such as socializing, fan activity that, in addition to being
shopping, and travel. And while this social in nature, is also a product of self-
research examined leisure interests in expression and creativity. And in this
general, other work has focused regard, there is also reason to believe
specifically on the relationship between that a fan’s personality traits may affect
big five personality traits and facets of their willingness to cosplay. For
fandom. example, research on the big five has
In a study of sports fans, for shown that many of them are related,
example, Sun (2010) examined the directly or tangentially, to creative
association between the big five activities and a fantastic mentality. Rain,
dimensions and having a parasocial Cilento, MacDonald, and Mar (2017),
relationship with one’s favorite player. for example, found that the tendency to
Traits like neuroticism, openness, and be transported into narratives was
conscientiousness were positively differently associated with the big five
associated with the strength of such dimensions – with neuroticism in
parasocial relationships. Neuroticism, particular being positively associated
likewise, has also been shown to be with transportation. In a similar vein,
positively associated with parasocial Martinsen (2011) suggested that
relationship with a favorite celebrity in neuroticism, agreeableness and other
other studies (Maltby et al., 2004). traits (e.g., flexibility) form the profile of
Finally, research with sport fans has particularly creative people. Maslej,
found that extraversion is associated Oatley, and Mar (2017) found empirical
with greater sport spectating evidence for this in a study of
(Appelbaum et al., 2012), extraversion creativeness in writing and acting, where
and agreeableness are associated with a participants wrote a short character
greater need for affiliation with others sketch based on a photo of a person.
(Donavan, Carlson, & Zimmerman, When rated for character complexity and
2005), and extraversion, openness, and likability, the writers’ openness was
conscientiousness are all related to found to be associated with more
greater identification with a team (Wann, complex and interesting sketches, while
Dunham, Byrd, & Keenan, 2004). In less emotional stability was associated
short, a fan’s scores on the big five with more complexity of characters.

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Finally, in a comparison between actors stability (i.e., higher neuroticism) than
and the general population on big five non-cosplayers.
dimensions, Nettle (2006) found that
actors tend to score higher in Method
extraversion, openness, and
agreeableness than the average person, Participants and Procedures
with a slight trend toward also scoring
higher in neuroticism. Self-identified anime fans (N =
Taken together, the existing 3,122, 68.2% male, 1.4% other sex; Mage
literature suggests that fans’ personality = 23.25, SD = 6.64) were recruited at A-
traits may prove useful in predicting Kon (an anime fan convention in Dallas,
their proclivity towards cosplaying. This TX) and from online anime-related
relationship is likely due, in no small websites and forums. As part of a larger
part, to the fact that many cosplayers are study of the anime fandom, participants
motivated by self-expression and responded to whether they participated
creativity – endeavors which, in cosplay (n = 1074, 34.4%) and
themselves, are differently associated completed a measure of big five
with the big five traits. As such, it seems dimensions of personality.
plausible that there are differences in the
personality traits of cosplaying and non- Materials
cosplaying anime fans, despite both
groups having a common interest in To assess the big five dimensions of
anime. personality we adopted Gosling et al.’s
(2003) 10-item measure. The measure
Present Study contains five subscales, each consisting
of two items, which assessed
The purpose of the present study is participants’ extraversion (r = .54),
to test the hypothesis that cosplaying and agreeableness (r = .27), conscientious (r
non-cosplaying anime fans differ with = .36), emotional stability (r = .49), and
regard to their scores on measures of the openness to new experiences (r = .27).
big five dimensions. Given that
cosplayers have been described as Results
artistic and creative, we expect that, like
actors (Nettle, 2006), those who To examine differences in
experience parasocial relationships (e.g., personality dimensions we conducted a
Sun, 2010) and highly creative people MANOVA with cosplaying behavior as
(Martinsen, 2011), cosplayers will show the independent variable and the big five
higher levels of openness, extraversion, personality dimensions as dependent
and agreeableness than non-cosplayers, variables. The omnibus test was
and will score lower on emotional significant, Wilks’ Λ = .88, F(5, 3116) =

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87.81, p < .001, ηp2 = .123. As shown in associated with these motivations,
Table 1, cosplayers scored significantly paralleling research on actors (vs. non-
higher than non-cosplaying anime fans actors) (Nettle, 2006) and highly creative
on extraversion, agreeableness, people (Martinsen, 2011; Maslej et al.,
conscientiousness, and openness. Non- 2017). The present findings are also in
cosplaying anime fans rated their degree accordance with research on parasocial
of emotional stability higher than relationships (e.g., Maltby et al., 2004;
cosplayers. However, we should note Sun, 2010), in that cosplayers (vs. non-
that both conscientiousness and cosplayers) showed higher neuroticism,
emotional stability had low effect sizes suggesting that cosplayers may be more
compared to the other differences attached or psychologically connected to
observed. characters than non-cosplayers. Finally,
given prior research suggesting that, as a
Discussion group, anime fans tend to be introverted
(Reysen et al., 2016), it was not
The purpose of the present research surprising to see that both cosplayers and
was to test whether cosplaying and non- non-cosplayers scored below the
cosplaying anime fans differed with midpoint of the extroversion scale. With
regard to their big five personality cosplayers scoring higher on
dimensions. As predicted, cosplayers extraversion than non-cosplayers, future
scored higher than non-cosplayers on research may examine whether their
measures of extraversion, agreeableness, noted work to gain confidence in
and openness, despite the fact that both interacting with others is related to the
were members of the same fan higher extraversion observed in the
community. In a similar fashion, as present results.
predicted, non-cosplayers scored higher While the present research accords
on emotional stability than cosplayers. with the existing literature in a large-
The present findings are largely in sample, quantitative study, caution is
accordance with existing research on warranted due to a number of
personality traits and fan behavior. Prior considerable drawbacks in the study
research, relying primarily on qualitative design. First, we only assessed
methods, suggests that cosplayers are personality at one point in time. Past
creative, artistic, and benefit from research shows that rather than static or
cosplay by gaining confidence in stable traits, personality can change
interacting with strangers (Benino, 2014; depending on what identity is salient
Chen, 2007; Ramirez, 2017). The (Reysen, Plante, Roberts, & Gerbasi,
present findings largely support these 2015). Perhaps having cosplayers rate
conclusions, showing quantitatively that their personality thinking about their
cosplayers score higher than non- everyday (i.e., non-fan) identity and then
cosplayers on personality traits their cosplaying identity is likely to shift

The Phoenix Papers, Vol. 3, No. 2, March 2018 50


ratings on this personality measure. & Mitroff, S. R. (2012). What is the
Alternatively, having cosplayers rate identity of a sports spectator?
their personality in and out of their Personality and Individual
costume may lead to different results. Differences, 52, 422-427.
Second, the present research was Benino, J. A. R. (2014). The shifts in the
conducted in English and therefore Filipino youth’s perceptions of
excludes anime fans, cosplayers and Japan through cosplay (Unpublished
non-cosplayers alike, who are not fluent master’s thesis). De La Salle
in English. Third, we used a short University-Manila, Manila,
measure of the big five that, while face- Philippines.
valid, has low subscale reliability and Chen, J.-S. (2007). A study of fan
may not detect nuanced differences culture: Adolescent experiences with
between cosplayers and non-cosplayers. animé/manga doujinshi and cosplay
To conclude, we compared the big in Taiwan. Visual Arts Research, 33,
five personality dimensions of anime 14-24.
fans who cosplay and non-cosplaying Davis, C. R. (2017). The formation of
anime fans. The results showed that temporary communities in anime
cosplayers (vs. non-cosplayers) scored fandom: A story of bottom-up
higher on extraversion, agreeableness, globalization (Master’s thesis).
conscientiousness, openness, and lower Retrieved from ProQuest
on emotional stability. The results Dissertations and Theses. (No.
suggest that cosplayers do show 10604452)
predictable differences on personality DeNeve, K. M., & Cooper, H. (1998).
dimensions commonly associated with The happy personality: A meta-
creativity, acting, and parasocial analysis of 137 personality traits and
relationships and which suggest at some subjective well-being. Psychological
of the possible motivations driving Bulletin, 124, 197-229.
cosplaying, including self-expression Donavan, D. T., Carlson, B. D., &
and facilitating social interaction. Zimmerman, M. (2005). The
Further research should aim to expand influence of personality traits on
these findings, both with regard to sports fan identification. Sport
assessing the dynamic nature of Marketing Quarterly, 14, 31-42.
personality across situations and to Gosling, S. D., Rentfrow, P. J., Swann,
assess the stability of these motivations W. B., Jr. (2003). A very brief
for cosplaying anime fans over time. measure of the big-five personality
domains. Journal of Research in
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Journal of Sport Behavior, 33, 194- Winge, T. (2006). Costuming the
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identified sport fans. International
Sports Journal, 8, 28-36. This research was supported by the
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(2006). The relationship among
address correspondence to Stephen
leisure interests, personality traits, Reysen, Department of Psychology,
affect, and mood. Measurement and Texas A & M University at Commerce,
Evaluation in Counseling and Commerce, TX, 75429. E-mail:
Development, 39, 31-41. Stephen.Reysen@tamuc.edu

Table 1

Means (Standard Deviation) of Cosplayers versus Non-Cosplayers

Variable Non-
Cosplayer Cosplayer F(1, 3120) p-value ηp2

Extraversion 3.84 (1.60) 3.10 (1.45) 171.98 < .001 .052


Agreeableness 4.88 (1.29) 4.42 (1.26) 91.35 < .001 .028
Conscientiousness 4.79 (1.35) 4.46 (1.36) 41.91 < .001 .013
Emotional Stability 4.60 (1.49) 4.79 (1.41) 13.29 < .001 .004
Openness 5.54 (1.14) 4.87 (1.23) 221.57 < .001 .066

Note. Responses ranged from 1 = strongly disagree to 7 = strongly agree.

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