Anime Fan Cosplayers and Non- Cosplayers Dr. Stephen Reysen, Texas A & M University atCommerce Dr. Courtney N. Plante, MacEwan University Dr. Sharon E. Roberts, Renison University College, Universityof Waterloo Dr. Kathleen C. Gerbasi, Niagara County Community College
Abstract tend to be obsessive about their favorite
anime/manga (Reysen, Plante, Roberts, We tested whether there exist Gerbasi, & Shaw, 2016). While anime differences in the personality traits of fans differ in the way their interest anime fans who cosplay as compared to manifests itself – ranging from drawing non-cosplaying anime fans. With regard anime to watching their favorite show to to the Big Five personality traits, attending conventions – one of the most cosplayers scored higher than non- iconic and recognizable ways is through cosplayers on extraversion, the practice of cosplaying, especially at agreeableness, conscientiousness, and fan conventions (Davis, 2017). Cosplay, openness. In contrast, non-cosplayers a portmanteau of the words “costume” scored higher on emotional stability. The and “play,” involves fans dressing up – results are discussed with regard to often with impressively elaborate or existing research on the personality traits detailed costumes – as an anime, manga, of actors, creativity, and parasocial or video game character (Winge, 2006). relationships. Although cosplay is hardly unique to the anime fandom community, occurring in Keywords: anime, cosplay, science fiction, Disney, steampunk, and cosplayers, big five, personality, comic fandoms (Langsford, 2014; extraversion, openness McCudden, 2011), cosplay does have a long history of association with the Introduction anime fandom in particular (Winge, 2006). Illustrating this point, anime fans Anime fans are people who have a attending Anime Expo cited cosplaying passionate interest in Japanese animation or watching cosplayers as one of the and manga. Demographically, anime biggest reasons for attending the fans are comprised primarily of young convention, second only to meeting males who self-identify as nerds and other fans (Davis, 2017).
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Even more striking than the The big five consists of five distinct prominence of cosplay in the global personality dimensions, each ofwhich anime fandom is the similarity in has a spectrum with opposite traits on underlying motivation among cosplayers the opposite ends of the range: worldwide. In one survey, for example, Extraversion (e.g., active, energetic, Benino (2014) asked young Filipino outgoing) versus introversion (e.g., cosplayers to indicate the benefits they quiet, keeping to oneself), agreeableness got through cosplaying. Beyond meeting (e.g., generous, kind, sympathetic) new people and making friends, the versus disagreeable (e.g., critical, cosplayers indicated that cosplaying quarrelsome), conscientiousness (e.g., boosted their self-confidence and self- organized, reliable, responsible) versus esteem and allowed them to express their unconscientious (e.g., irresponsible, artistic and creative side through disorganized), neuroticism (e.g., tense, costume construction. In a series of anxious, worrying) versus emotionally interviews with Taiwanese cosplayers, stable (calm, relaxed, not worried), and Chen (2007) noted similar themes of open to new experiences (e.g., artistic, boosted confidence and artistic curious, imaginative) versus closed to expression. The same theme of new experiences (e.g., prefers familiar to confidence in interacting with strangers unfamiliar) (McCrae & John, 1992). Far emerged in a series of interviews with from merely describing differences American cosplayers (Ramirez, 2017), between people, the big five personality while a survey of mostly US cosplayers traits are associated with a wide variety cited creative and artistic expression as of important real-world outcomes, the third most endorsed reason for including job satisfaction (Judge, Heller, cosplaying, behind only fun and & Mount, 2002), relationship appreciation of a character (Rosenberg satisfaction (Malouff, Thorsteinsson, & Letamendi, 2013). While motivations Schuttle, Bhullar, & Rooke, 2010), and may illuminate specific reasons for subjective well-being (DeNeve & participating in cosplay, there may also Cooper, 1998). In short, the big five be personality differences between represents a well-validated theoretical cosplayers and non-cosplayers. framework for understanding individual Therefore, in the present research we differences with demonstrably practical, examine differences between cosplayers real-world applications. and non-cosplayers in the anime fandom We are not the first to suggest on the big five dimensions of applying the big five to the context of personality. fan interests and behaviors. For example, The most popular conceptual Wilkinson and Hansen (2006) examined framework for understanding individual factor loadings of big five dimensions differences in personality is the big five together and their association with (Gosling, Rentfrow, & Swann, 2003). different types of leisure activities in a
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sample of undergraduate students. dimensions can say a lot about the fan- Openness was associated primarily with related activities they engage in. To date, artistic or self-expressive activities such however, no one has looked specifically as cultural arts, arts and crafts, writing, at the relationship between these gardening, dancing, and culinary dimensions and cosplay, a fan activity interests. Extraversion, on the other that, at least in fandoms like the anime hand, was associated with entirely fandom, is quite prominent. different activities, primarily those with As mentioned earlier, cosplay is a a social element, such as socializing, fan activity that, in addition to being shopping, and travel. And while this social in nature, is also a product of self- research examined leisure interests in expression and creativity. And in this general, other work has focused regard, there is also reason to believe specifically on the relationship between that a fan’s personality traits may affect big five personality traits and facets of their willingness to cosplay. For fandom. example, research on the big five has In a study of sports fans, for shown that many of them are related, example, Sun (2010) examined the directly or tangentially, to creative association between the big five activities and a fantastic mentality. Rain, dimensions and having a parasocial Cilento, MacDonald, and Mar (2017), relationship with one’s favorite player. for example, found that the tendency to Traits like neuroticism, openness, and be transported into narratives was conscientiousness were positively differently associated with the big five associated with the strength of such dimensions – with neuroticism in parasocial relationships. Neuroticism, particular being positively associated likewise, has also been shown to be with transportation. In a similar vein, positively associated with parasocial Martinsen (2011) suggested that relationship with a favorite celebrity in neuroticism, agreeableness and other other studies (Maltby et al., 2004). traits (e.g., flexibility) form the profile of Finally, research with sport fans has particularly creative people. Maslej, found that extraversion is associated Oatley, and Mar (2017) found empirical with greater sport spectating evidence for this in a study of (Appelbaum et al., 2012), extraversion creativeness in writing and acting, where and agreeableness are associated with a participants wrote a short character greater need for affiliation with others sketch based on a photo of a person. (Donavan, Carlson, & Zimmerman, When rated for character complexity and 2005), and extraversion, openness, and likability, the writers’ openness was conscientiousness are all related to found to be associated with more greater identification with a team (Wann, complex and interesting sketches, while Dunham, Byrd, & Keenan, 2004). In less emotional stability was associated short, a fan’s scores on the big five with more complexity of characters.
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Finally, in a comparison between actors stability (i.e., higher neuroticism) than and the general population on big five non-cosplayers. dimensions, Nettle (2006) found that actors tend to score higher in Method extraversion, openness, and agreeableness than the average person, Participants and Procedures with a slight trend toward also scoring higher in neuroticism. Self-identified anime fans (N = Taken together, the existing 3,122, 68.2% male, 1.4% other sex; Mage literature suggests that fans’ personality = 23.25, SD = 6.64) were recruited at A- traits may prove useful in predicting Kon (an anime fan convention in Dallas, their proclivity towards cosplaying. This TX) and from online anime-related relationship is likely due, in no small websites and forums. As part of a larger part, to the fact that many cosplayers are study of the anime fandom, participants motivated by self-expression and responded to whether they participated creativity – endeavors which, in cosplay (n = 1074, 34.4%) and themselves, are differently associated completed a measure of big five with the big five traits. As such, it seems dimensions of personality. plausible that there are differences in the personality traits of cosplaying and non- Materials cosplaying anime fans, despite both groups having a common interest in To assess the big five dimensions of anime. personality we adopted Gosling et al.’s (2003) 10-item measure. The measure Present Study contains five subscales, each consisting of two items, which assessed The purpose of the present study is participants’ extraversion (r = .54), to test the hypothesis that cosplaying and agreeableness (r = .27), conscientious (r non-cosplaying anime fans differ with = .36), emotional stability (r = .49), and regard to their scores on measures of the openness to new experiences (r = .27). big five dimensions. Given that cosplayers have been described as Results artistic and creative, we expect that, like actors (Nettle, 2006), those who To examine differences in experience parasocial relationships (e.g., personality dimensions we conducted a Sun, 2010) and highly creative people MANOVA with cosplaying behavior as (Martinsen, 2011), cosplayers will show the independent variable and the big five higher levels of openness, extraversion, personality dimensions as dependent and agreeableness than non-cosplayers, variables. The omnibus test was and will score lower on emotional significant, Wilks’ Λ = .88, F(5, 3116) =
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87.81, p < .001, ηp2 = .123. As shown in associated with these motivations, Table 1, cosplayers scored significantly paralleling research on actors (vs. non- higher than non-cosplaying anime fans actors) (Nettle, 2006) and highly creative on extraversion, agreeableness, people (Martinsen, 2011; Maslej et al., conscientiousness, and openness. Non- 2017). The present findings are also in cosplaying anime fans rated their degree accordance with research on parasocial of emotional stability higher than relationships (e.g., Maltby et al., 2004; cosplayers. However, we should note Sun, 2010), in that cosplayers (vs. non- that both conscientiousness and cosplayers) showed higher neuroticism, emotional stability had low effect sizes suggesting that cosplayers may be more compared to the other differences attached or psychologically connected to observed. characters than non-cosplayers. Finally, given prior research suggesting that, as a Discussion group, anime fans tend to be introverted (Reysen et al., 2016), it was not The purpose of the present research surprising to see that both cosplayers and was to test whether cosplaying and non- non-cosplayers scored below the cosplaying anime fans differed with midpoint of the extroversion scale. With regard to their big five personality cosplayers scoring higher on dimensions. As predicted, cosplayers extraversion than non-cosplayers, future scored higher than non-cosplayers on research may examine whether their measures of extraversion, agreeableness, noted work to gain confidence in and openness, despite the fact that both interacting with others is related to the were members of the same fan higher extraversion observed in the community. In a similar fashion, as present results. predicted, non-cosplayers scored higher While the present research accords on emotional stability than cosplayers. with the existing literature in a large- The present findings are largely in sample, quantitative study, caution is accordance with existing research on warranted due to a number of personality traits and fan behavior. Prior considerable drawbacks in the study research, relying primarily on qualitative design. First, we only assessed methods, suggests that cosplayers are personality at one point in time. Past creative, artistic, and benefit from research shows that rather than static or cosplay by gaining confidence in stable traits, personality can change interacting with strangers (Benino, 2014; depending on what identity is salient Chen, 2007; Ramirez, 2017). The (Reysen, Plante, Roberts, & Gerbasi, present findings largely support these 2015). Perhaps having cosplayers rate conclusions, showing quantitatively that their personality thinking about their cosplayers score higher than non- everyday (i.e., non-fan) identity and then cosplayers on personality traits their cosplaying identity is likely to shift
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ratings on this personality measure. & Mitroff, S. R. (2012). What is the Alternatively, having cosplayers rate identity of a sports spectator? their personality in and out of their Personality and Individual costume may lead to different results. Differences, 52, 422-427. Second, the present research was Benino, J. A. R. (2014). The shifts in the conducted in English and therefore Filipino youth’s perceptions of excludes anime fans, cosplayers and Japan through cosplay (Unpublished non-cosplayers alike, who are not fluent master’s thesis). De La Salle in English. Third, we used a short University-Manila, Manila, measure of the big five that, while face- Philippines. valid, has low subscale reliability and Chen, J.-S. (2007). A study of fan may not detect nuanced differences culture: Adolescent experiences with between cosplayers and non-cosplayers. animé/manga doujinshi and cosplay To conclude, we compared the big in Taiwan. Visual Arts Research, 33, five personality dimensions of anime 14-24. fans who cosplay and non-cosplaying Davis, C. R. (2017). The formation of anime fans. The results showed that temporary communities in anime cosplayers (vs. non-cosplayers) scored fandom: A story of bottom-up higher on extraversion, agreeableness, globalization (Master’s thesis). conscientiousness, openness, and lower Retrieved from ProQuest on emotional stability. The results Dissertations and Theses. (No. suggest that cosplayers do show 10604452) predictable differences on personality DeNeve, K. M., & Cooper, H. (1998). dimensions commonly associated with The happy personality: A meta- creativity, acting, and parasocial analysis of 137 personality traits and relationships and which suggest at some subjective well-being. Psychological of the possible motivations driving Bulletin, 124, 197-229. cosplaying, including self-expression Donavan, D. T., Carlson, B. D., & and facilitating social interaction. Zimmerman, M. (2005). The Further research should aim to expand influence of personality traits on these findings, both with regard to sports fan identification. Sport assessing the dynamic nature of Marketing Quarterly, 14, 31-42. personality across situations and to Gosling, S. D., Rentfrow, P. J., Swann, assess the stability of these motivations W. B., Jr. (2003). A very brief for cosplaying anime fans over time. measure of the big-five personality domains. Journal of Research in References Personality, 37, 504-528. Judge, T. A., Heller, D., & Mount, M. K. Appelbaum, L. G., Cain, M. S., Darling, (2002). Five-factor model of E. F., Stanton, S. J., Nguyen, M. T., personality and job satisfaction: A
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Journal of Sport Behavior, 33, 194- Winge, T. (2006). Costuming the 217. imagination: Origins of anime and Wann, D. L., Dunham, M. D., Byrd, M. manga cosplay. Mechademia, 1, 65- L., & Keenan, B. L. (2004). The 76. five-factor model of personality and the psychological health of highly Author Note identified sport fans. International Sports Journal, 8, 28-36. This research was supported by the Wilkinson, T. J., & Hansen, J.-I. C. Social Sciences and Humanities Research Council of Canada. Please (2006). The relationship among address correspondence to Stephen leisure interests, personality traits, Reysen, Department of Psychology, affect, and mood. Measurement and Texas A & M University at Commerce, Evaluation in Counseling and Commerce, TX, 75429. E-mail: Development, 39, 31-41. Stephen.Reysen@tamuc.edu
Table 1
Means (Standard Deviation) of Cosplayers versus Non-Cosplayers