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​ .4.

List the steps involved in capturing video, compressing the video, and preparing it for the
Q
web. Briefly discuss the decisions you need to make with each step regarding compromises on
image quality and other limiting factors.
The first thing you must do is collecting recording hardware or software: During this stage you
need to consider your video recorder/ recorder method. If you use tech from 5 years ago you
are going to get crappy quality video and audio, and the file format will be out of date, and will
probably need converting. But if you use something like the Sony handheld HDV camcorder you
will get AMAZING quality, but the trade off is that $6,000 price and the footage may take longer
to compress.
Next thing to do is collect footage: At this stage you need to make sudre you are getting good
angles and manage your time well.
You now need
When you have edited it in Premier Pro you must export (ctr+M) and use settings that will give
you a good resolution and a small file size
Depending on where you want to upload the video to you will need to go to certain sites to
upload.

During all this time you will have to consider the total definition of what you are producing. If you
use an old video recorder from 5 years ago you are going to get crappy quality video and audio.
But if you use something like the Sony handheld HDV camcorder you will get AMAZING quality,
but the trade off is that $6,000 price.

And when you come to exporting it you will have to think about quality vs file size, if i were to
export a roughly 60 second clip Here are some comparisons for you to see.

File size comparison


30050070090011008.018.013.573.571.591.590.930.93

So the higher the quality the more the file size, and if the file size is too large it would be a pain
to distribute.
[x]Q​.2.Multimedia is shifting from being localized (contained a CD-ROM) to being
distributed available on the World Wide Web). What are some of the implication of this?
Who will have access to the presentation? How will keep it secure? How will you
distribute it?
Implications of multimedia being shifted from CD – ROM to World Wide Web is a company
managed to control all aspects of businesses in efficient ways, expand their market growth,
produce a product or service with lower total cost such as lower cost of advertising. WWW also
success to the replaced problem of packaging, copyright, distribution and production of CD –
ROM which was borne by companies compare to CD – ROM which only available to use for
only a person who purchase it. In addition, more content for interactive multimedia files can be
delivered to end users quickly such as full-text content from books is downloadable easy.

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Many people around the world can access multimedia or data simultaneously without limitation
but firstly required some specific software and hardware such as flash player and network cable
in order to run a multimedia presentation such as blogs, product reviews and feedback.
There are many ways to keep it secure either by organization, companies or individual. For
example, companies putting their software on websites with a requirement for passwords or
keygen, thus a customer need to purchase a reliable password first before they can access to
any of the programs. Another method is by using encryption method and other available method
such as compressing and processing.
We can distribute and introduce the multimedia to the people via networking, internet and
operating system by using different kind of advertisement available in the websites. Millions of
users log on to the Internet everyday which gives greater visibility to the online advertisers.
Moreover, since this type of advertising is interactive, it can offer businesses with feedback from
its customers, therefore allowing them to improve their way to run their business or the products
they offer.

Q.3.Discuss the difference between bitmap and vector graphics. Describe five different
graphic elements you might use in project, for example, the background, buttons, icons,
or text. Would you use a vector tool or a bitmap tool for each element? Why?

Bitmap
* Bitmaps are an image type most appropriate for photorealistic images and complex drawings
requiring fine detail.
* Limitations of bitmapped images include large files sizes and the inability to scale or resize the
image easily while maintaining quality.
* A bitmap is a simple information matrix describing the individual dots of an image, called
pixels.
* The image’s bit – depth, determines the number of colors that can be displayed by an
individual pixel.
* Can grab a bitmap image from a screen, scan it with a scanner, download it from a web site, or
capture it from a video capture device.
* Can manipulate and adjust many of its properties and cut and paste among many bitmaps
using specializes image-editing or “darkroom” programs.
* When import a color or gray-scale bitmap from the Macintosh to Windows, the colors will seem
darker and richer.

Vector

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* Vector images are most appropriate for lines, boxes, circles, polygons, and other graphic
shapes that can be mathematically expressed in angels, coordinates, and distances.
* A vector object can be filled with color and patterns, and you can select it as a single object.
* Vector-drawn objects use a fraction of the memory space required to describe and store the
same object in bitmap form.
* For the web pages that use vector graphics in plug-ins such as Flash download faster and
when used for animation, draw faster than bitmaps.
* Most drawing programs can export a vector drawing as a bitmap.
* Converting bitmaps to vector-drawn objects is difficult; however, auto-tracing programs can
compute the boundaries of shapes and colors in bitmapped images and then derive the polygon
object that describes those bounds.
* Vector images require a plug-in (such as a Flash player) for display on a web page.
* Vector images cannot be used for photo-realistic images.

Background

* First step when we want to choose a background color, we might want to set the color of text
and establish proper contrast.
* Bright, strong colors of the background draw the eye. Use them to divide the page into clear
sections, and to highlight important elements.
* When we put a background image, we might keep the size of background image small
because none of document can be displayed until the background image is loaded.

Buttons

* Proper selection art of buttons design related with human interaction.


* Differentiating button using color, tone and shape.
* Making button items large and bold.
* Using clear text to make the purpose of each link unambiguous.

Icons

* Icons can be useful when they’reeasily recognizable and carry aclear meaning. In lots of other
cases, a simple word is more effective for delivering a precise message to users.

Text

* Leading on from the big text theme, many sites lead with strong all-text headline descriptions.
Not only does big text stand out, but it’s also more accessible to more people.
* Words with mixed upper and lower case letters are easier to read.
* Use anti-aliased text to produce a gentle and blended look for titles.

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In my opinion, I prefer use a vector graphic. Unlike JPEG, GIF and BMP images, vector graphic
are not made up of a grid of pixels. Instead, vector graphics are comprised of paths, which are
defined by a start and end point, along with other points, curves and angles along the way. A
path can be a line, a square, a triangle, or a curvy shape. These paths can be used to create
simple drawings or complex diagrams. Paths are even used to define the characters of specific
typefaces.

Because vector-based images are not made up of a specific number of dots, they can be scaled
to a larger size and not lose any image quality. If you blow up a raster graphic, it will look blocky,
or “pixelated.” When you blow up a vector graphic, the edges of each object within the graphic
stay smooth and clean. This makes vector graphics ideal for logos, which can be small enough
to appear on a business card, but can also be scaled to fill a billboard. Common types of vector
graphics include Adobe Illustrator, Macromedia Freehand and EPS files. Many Flash animations
also use vector graphics, since they scale better and typically take up less space than bitmap
iimages.

[]Q.5.What is Multimedia. what are different stages for developing any MultiMedia project.

What is multimedia?

Multimedia is the presentation of computer controlled,interactive and intractive information using


the combination of text, sound, pictures, animations and video. The term Multimedia can be
define as Medium with multiple content forms.

The basic elements of multimedia on computer are:

· Movies

· Animation

· Sound

· Text

· Still Images

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· Special Effects1

What are different stages for developing any MultiMedia project.

Multimedia and web projects must be undertaken in stages. Some stages should be completed
before other stages begin, and some stages may be skipped or combined.

There are the four basic stages in any multimedia projects developing:-

1. Planning and costing:

A project always begins with an idea or a need that you then refine by outlining its messages
and objectives. Identify how you will make each message and objective work within your
authoring system. Before you being developing, plan out the writing skills, graphic art, music,
video, and other multimedia expertise that you will require.
Develop a creative graphic look and feel, as well as a structure and a navigational system that
will allow the viewer to visit the messages and content. Estimate the time you'll need to do all
the elements and then prepare a budget.Work up a shot prototype or proof of concept, a simple
working example to demonstrate whether or not your ide is feasible.
The ease with which you can create materials with today's production and authoring tools
tempts new developers to immediately move into production-jumping in before planning.This
often results in false starts and wasted time and, in the long run, higher development cost.
The more time you spend getting a handle on your project by defining its content and structure
in the beginning the faster you can later build it, and the less reworking and rearranging will be
required midstream.
Think it through before you start! Your creative ideas and trails will grow into screens and
buttons and your proof of concept will help you test whether your ideas will work.You may
discover that by breaking the rules, you can invent something terrific!

2. Designing and producing:

Perform each of the palnned tasks to create a finished product. During this stage, there may be
many feedback cycles with a client until the client is happy.

3. Testing:

Test your programs to make sure that they meet the objectives of your project, work properly on
the intended delivery platforms, and meet the needs of your client or end user.

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4. Delivering:

Package and deliver the project to the enduser.

Q.6. Discuss the problems encountered using text across computer platforms and in
different languages.

There will be subtle (and sometimes not-so-subtle) differences in how text looks on Windows
and other platforms. Because all the fonts are not available in each platform.
So when working in different platforms similar looking fonts should have to use for substitution.

Even within a single document, material in many different languages may be encountered.
There are so many languages which use various kind of symbols to represent a word. Therefore
representation of words in different languages by using different platforms is very difficult. So
Unicode was developed to allow representation of characters from each language and contains
more than 18,000 different characters from different languages.

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