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UNIT TWO: SOFTWARE

BASICS

Copyright 1997 PROMODEL Corporation


REAL WORLD SYSTEMS
 The system you are studying has
OBJECTS and INTERACTIONS.
 You must define the objects in the
system…
 …so you can classify each as a type of
ProModel object!

Copyright 1997 PROMODEL Corporation


PROMODEL MODELING
ELEMENTS entity arrivals

L E
 Themain elements are:
 LOCATIONS (object)
L
 ENTITIES (object)
 ARRIVALS (interaction)
L

 PROCESSING (interaction) entity exits


L EXIT

 RESOURCES (object - not pictured)


Copyright 1997 PROMODEL Corporation
SYSTEM to ProModel MODEL
entity arrivals

L E

entity exits
L EXIT

Copyright 1997 PROMODEL Corporation


HOW TO CREATE MODEL
ELEMENTS
 ProModel uses a graphical approach
 Each element has a GRAPHICS
TOOLBOX
 By clicking on the GRAPHIC, and then
clicking on the LAYOUT, you create an
element
 Each element you create has a table
record associated with it
Copyright 1997 PROMODEL Corporation
MODEL 0
 Followalong with your instructor as
he/she builds a simple model

Copyright 1997 PROMODEL Corporation


LOCATIONS

Copyright 1997 PROMODEL Corporation


ENTITIES
L E

Copyright 1997 PROMODEL Corporation


ARRIVALS
entity arrivals

L E

Copyright 1997 PROMODEL Corporation


PROCESSING
entity arrivals

L E

entity exits
L EXIT

Copyright 1997 PROMODEL Corporation


RUNNING THE SIMULATION

 Options Dialog Box


 F12 to save the
model
 F10 to run the model
 Simulation/Run
 Simulation/Save and
Run

Copyright 1997 PROMODEL Corporation


OUTPUT EDITOR
General Report Information
Quick View Buttons

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FILE MENU

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VIEW MENU

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BUILD MENU

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SIMULATION MENU

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OUTPUT AND TOOLS MENU

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OPTIONS DIALOG

Copyright 1997 PROMODEL Corporation


LAYOUT MENU

Copyright 1997 PROMODEL Corporation


THE ROAD TO SELF
SUFFICIENCY
 On-Line Help
 Documentation (User’s Guide, Reference Manual)
 Reference Models
 Statement Builder
 www.promodel.com/BBS
 24 Hour Phone Support
 Local Support/Consulting

Copyright 1997 PROMODEL Corporation


MODEL 1A/1B
 Applications:
– Individual part processing, cutting raw stock into
pieces, batching for heat treat
 ProModel Features
– Location Graphics
– WAIT and MOVE FOR statements
– Routing Dialog Box, Output quantity
– COMBINE statement
 Data Interpretation
– Identifying bottlenecks, throughput calculations
 Simulation Techniques/Theory
– Number of entities in system
Copyright 1997 PROMODEL Corporation
NEW button
LOCATION GRAPHICS

counter
gauge
text
status light
entity spot
region

Copyright 1997 PROMODEL Corporation


PROCESS TIMES
Entity @ Location
WAIT statement
Examples:
WAIT 3
uses default time
WAIT 5 min
WAIT 5 sec
WAIT 5 hr

Copyright 1997 PROMODEL Corporation


STATEMENT BUILDER
 Right click, or
press the “build”
icon in any logic
 Wizard-style
code writer will
put commands in
the proper format
MOVE TIMES
Entity Between Locations
MOVE FOR statement
Placed in move logic
Examples:
MOVE FOR 2
(use default time)
MOVE FOR 4 min

Copyright 1997 PROMODEL Corporation


MODEL 1A EXERCISE

Copyright 1997 PROMODEL Corporation


input_pallet

splitter lathe mill

output_pallet heat_treat

EXIT

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Cutting/Unbatching
 output quantity of x from routing dialog
box

Copyright 1997 PROMODEL Corporation


Cutting/Unbatching Continued
Output quantity is five. Five pieces come from 1 raw_stock

Copyright 1997 PROMODEL Corporation


Batching/(COMBINE statement)

COMBINE

Copyright 1997 PROMODEL Corporation


MODEL 1B EXERCISE

Copyright 1997 PROMODEL Corporation


Copyright 1997 PROMODEL Corporation
Data Interpretation
Bottlenecks: Where are they
and how do I tell?

% operation and % blocked

Throughput: How many parts


am I producing?

total exits
Copyright 1997 PROMODEL Corporation
Simulation Technique/Theory
 Number of entities in the system
– Keep at a minimum.
– Splits, multiple routings, multiple quantities
all create more entities
– Use GROUP, COMBINE, LOAD, JOIN to
consolidate entities and graphics
– each entity is more work for CPU

Copyright 1997 PROMODEL Corporation

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