Documente Academic
Documente Profesional
Documente Cultură
Leesa Parker
EDIT 720
MULTIMEDIA CRITIQUE #1 2
Multimedia instruction can be helpful to a teacher for a multitude of reasons. Not only
does it provide deeper learning (Mayer, 2014), but it can be motivating and novel for students at
the same time. Many times, reading or math sites allow for a multitude of tutorials, skill tests,
games, and practice. Those of us who teach in the area of science and social studies have a
difficult time finding quality web-based multimedia to offer students. This multimedia activity I
artifacts archaeologists find in the field. While the peripheral part of the site is directly related to
Colonial Williamsburg, the activity is applicable to archaeology as a whole. It must be noted that
this is a Flash Player enabled activity, so it will not play on iPads. There is animation, text,
sound, and many interactive opportunities in this “game.” The game is geared toward elementary
students 2-5. Two moles show you around a cartoon archaeological site and teach students about
stratigraphy and features. Students read for understanding and answer questions based on the
If students are incorrect, the moles will give an auditory cue and allow students to try again until
One interesting piece of the activity is a “Field Journal.” Students take the information
that they learned and apply it to divergent questions directly related to the slides. There are four
of these types of questions. At the end of the activity, students can print out their individual
journals for the teacher as formative assessments (or to just take home for fun!).
MULTIMEDIA CRITIQUE #1 4
While this game may be engaging and novel for students, does is follow multimedia
principals and learning theories well? From a multimedia standpoint, it is good. The entire
activity is set up segmented—that is, students can read, learn, and answer at their own pace.
According to Mayer & Pilegard, (2014) this is important to avoid essential overload. The
information provided would be complex or new to elementary students. Not giving them the
opportunity to digest the information would most like result in cognitive overload. Each slide has
a button on it to move forward or backward if needed. The back button is particularly helpful for
those students who would need to go back and reread the information.
The pretraining happens within the game. The text explains the concept that follows the
illustration on the screen. This is minimal, however, and if students are unfamiliar with some of
the terms, they may be confused. But each concept is explained before students have to pick out
a section according to the question. If they do not understand, the mole gives them another
As far as the modality is concerned, there is text, pictures, and sound. One positive aspect
is the site only uses two of those three to present information. Sound is only used to signal a
question or a wrong answer. Animation does not interfere with the information, either, but only
as a transition. This helps “off-load some of the visual processing” (Mayer & Pilegard, 2014).
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When I think of this activity and relating it to the learning theories we have studied, I
tend to think of Driscoll’s (2005) chapter on Meaningful Learning and Schema Theory. The
success of the students answering the questions depends on several factors, what they know
before playing, and do they comprehend the new material being presented. This follows both
theories. The Field Journals seem to follow the Meaningful Learning conditions. It is well
organized and it seems to be a mix between reception (teaching) and discovery (open-ended
questions in the field journal. One concern is background knowledge, however. Being a teacher, I
am aware that archaeology is not specifically taught in elementary school. While students learn
about Native Americans, soil, colonial towns, etc., words such as stratigraphy, artifacts, features
excavation, foundation are not a part of instruction. Even though the topics are closely related to
each other, they are taught in other grades, and most likely teachers do not activate prior
knowledge on the subjects. Unless a teacher in a specialized class is teaching archaeology, like
mine, students will not have schemata associated with the “whys” of such digging. This may
affect comprehending the text, especially for younger students. For older students, the text is not
particularly complex for them to understand and complete the task without knowing specifically
about archaeology.
Conclusion
follows good multimedia practices in order to allow students to maximize their cognition. If I
could change anything about the site, I would have a narrator instead of text conveying the
information to the students. I would not suggest the moles doing the narration, as their cartoonish
voices are distracting (although they are fine for what the site uses them for currently). Young
students without background knowledge may struggle a bit, but it certainly is fitting for the older
MULTIMEDIA CRITIQUE #1 6
elementary students to be able to follow and complete. I would suggest this be an activity offered
to students after a unit of study that allows for the teacher to do some pretraining on archaeology.
Perhaps connect Native American lesson with archaeology through the use of an advance
organizer. I will continue to use this activity for early finishers and as a formative assessment.
MULTIMEDIA CRITIQUE #1 7
References
Driscoll, M. (2005). Psychology of Learning for Instruction (3rd ed.). Boston, MA: Allyn and
Bacon.
Mayer, R.E. (2014) Introduction to Multimedia Learning. In R. E. Mayer (Ed.), The Cambridge
Mayer, R.E. & Pilegard C. (2014) Principles for managing essential processing in multimedia