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Day 29: The Outpost
57% Positional Training Completed
In the previous lesson we have learned about strong and weak squares on the chess board and also about the
importance of exploiting these squares for gaining some sort of positional edge. Today we will continue this
discussion by introducing the concept of the outpost.
Outpost is a strong square where a piece cannot be attacked by the opponent’s pawns or easily exchanged
off without giving up material.
To understand the difference between outpost and other squares let’s take a look at these two examples:
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When chess players talk about outposts they usually refer to a knight occupying one of the central squares
on the board. This is a very strong position for the knight because it controls a lot of squares and causes
many difficulties for the other side in terms of spatial advantage, and attacking possibilities.
However, an outpost square can be occupied not just by the knight. There are many examples where a
bishop or a rook occupies a strong square and provides a decisive advantage to ultimately win the game.
There are many advantages which are associated with a possession of a strong outpost square. The most
important one is that the piece positioned at outpost square becomes stronger or, in other words, more
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valuable.
Often, a knight placed on the 6th rank outpost is worth as much as the rook. If that is the case, your opponent
maybe willing to exchange your strong knight for his rook, giving you a material edge.
An outpost square can be efficiently used by the rook in order to occupy the file or to double up to gain the
full control. A rook positioned on the outpost square cannot be easily removed without giving up a serious
positional advantage, a protected passed pawn.
Take a look at the position 1 below. It is black’s turn to move. Black was able to double the rooks first to gain
a control of an open d-file. However, white has its rook placed on a strong outpost square d5. Next, white
threatens to double the rooks on the d-file and take a full control of the game.
Now black has a difficult choice to make: to exchange the rooks and suffer from a protected passed pawn
(such as shown on diagram 2) or to deal with white’s strong doubled rooks. In any case, white’s position is
better.
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Another advantage of an outpost that is usually being underestimated by many amateur chess players is the
enhanced ability to launch an attack. An outpost can be used to obtain a control of a file, reorganize pieces,
or place a strong attacking piece closer to the opponent’s king.
In the following example we will learn how a strong outpost square can be used to win the game:
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1. It is important to learn identifying a strong outpost squares and to be able to occupy them with a correct
piece. In this game Romanovskiy found a strong outpost square d4 and occupied it with a correct piece –
the bishop. Since he was behind in the fight for occupying the open d-file, he closes the file with a
bishop and shifts his attention to another file where he has an edge. It would’ve been a positional
mistake to try occupying the d-file with a rook.
2. If you need to relocate your pieces it is best to do it with tempo (i.e. attacking unprotected pieces or
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3. Before you open up another file, you should improve the position of your own pieces as much as
possible (if the time permits and your opponent has no clear counter play). That advice is true for many
positional type of position and not so much for the tactical ones.
4. By attacking the target (i.e. weak pawn) with your pieces, not only will you get a clear middle game plan
but also a more efficient coordination. That temporary activity advantage can be used to build up a
momentum for a strong attack on the opponent’s king.
Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.
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Hide Solution
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Barcza vs. Tal
1... d8 ! 2. e3
Endgame Lab: Position 29
Instructions:
Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.
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Hide Solution
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Endgame Trainer
Instructions:
Practice the following endgame position against the computer until you are confident that you can play it
correctly in actual game. Take your time and go through the exercise more than once if needed to fully understand
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the material. If you have any difficulties please refer to the lesson above.
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Great Job! That's it for today. You can move to the next lesson!
Next Lesson
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