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Application Topic
Using Keyframes to Animate in Synfig Studio
Linux Applications
Word Processing
Using Spreadsheets
An Introduction to Keyframes
Slides and Presentations Once you have created your image model using the techniques in the previous sections, you then need to create your
Creating Diagrams animation!
Desktop Publishing
Editing Video
Introducing Video Editing What this means is that you, as the animator, only need to define the start and end position of the movement and
Synfig will do the rest!
Uploading Video
Installing Kino
Inserting Scenes in Kino Synfig animations are built around something called keyframes - these are similar in concept to the construct of the same
Cutting Scenes in Kino name in kdenlive. In Synfig, you define the position of your image layers at the keyframes only. This is the real power of
Scene Transition in Kino Synfig: it will create all the intermediate frames between the defined keyframes. What this means is that you, as the
Locating Scenes in Kino animator, only need to define the start and end position of the movement and Synfig will do the rest!
Exporting Video from Kino
Installing KDEnlive
Animation using Keyframes
Configuring KDEnlive
Importing Clips into KDEnlive Once you are ready to begin the animation, click on the green circle icon in the bottom right corner of the canvas to enter
Editing Video in KDEnlive animate mode:
Editing Audio in KDEnlive
Adding Transitions in KDEnlive
Blending Video Tracks in KDEnlive
Pan & Zoom in KDEnlive
Rendering Video in KDEnlive
Video Masking in KDEnlive
Editing Audio The green icon will change to red - and a red box will be shown around the canvas area to show that you are now in
Capturing the Desktop animate mode:
Browsing the Internet
Animation
An Introduction to Animation
Animation using KDEnlive
Animating Photo using GIMP
Animation using Pencil
Click on the key tab in the bottom window then click the plus ("Add New Keyframe") icon to add your first keyframe:
An Introduction to Synfig Studio
Importing Images into Synfig
Applying Transformation in Synfig
Keyframe Animation in Synfig
Rendering & Exporting in Synfig
Games
Linux Games
First Person Shooters
Third Person Shooters
Driving Games
Simulation Games
Peripherals
Utilities
Backing Up your Data
Writing to CD or DVD
Finance You should see a new keyframe listed in the keyframe panel:
Communicating with the World
Podcasting
Internet Radio
CDs and Music
DVDs and Video
Video Conferencing
Graphics
Digital Photography
Getting Organised
Next, move the image to the desired starting position in the canvas area:
Index of Application Topics

Click down in the timeline at the bottom of the canvas window at the point that you want the action to finish:

Click on the plus ("Add New Keyframe") icon to again to add a second keyframe at the selected point in time:

You should see a second keyframe listed below the first in the keyframe panel:

Next, move the image to the desired ending position in the canvas area:

Congratulations! You have just finished your first animation using Synfig!

Previewing your Animation


To review your masterpiece, click on the preview icon (a green "play" button on the extreme right of the canvas toolbar):

A dialogue box will pop up, allowing you to define various parameters for the preview (-like the start/end time and frame
rate): just click "Preview" button when you are ready:

The preview window will open. It will take a few seconds (-or longer, depending on the length of the preview) to render;
when completed, click on the "Play" icon to play the animation:

Further Reading and Acknowledgements:


1 : Cut Out Animation Tutorial (Synfig Wiki)

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