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HISTORY
Scoring
There are two scoring methods used for volleyball. The first is known as
sideout scoring, which basically means the only team that can score is the
team that is serving. If the non-serving team hits the ball in the opponents'
court or their opponents make an error, they earn the right to serve only.
With rally scoring, either team can score regardless of who the serving team
is. Games typically must be won by a minimum of two points with both
scoring systems.
Rally Scoring
With rally scoring, teams score a point when the other team fails to return the
ball over the net, hits the ball out of bounds, commits an infraction or makes
a service error.
Sideout Scoring
In sideout scoring, the serving team scores a point when the opponents fail
to return the ball over the net, hit the ball out of bounds or commit an
infraction. The non-serving team will earn the right to serve when the
opponents fail to return the ball over the net, hit the ball out of bounds,
commit an infraction or make a service error.
In rally scoring, games are played until a team scores 25 points, provided
there is at least a two-point margin of victory. Matches are typically decided
by the best three-out-of-five games format. If a fifth game is played, the team
that scores 15 points first is the winner, provided there is a two-point margin
of victory.
With sideout scoring, all games are played to 15, provided there is at least a
two-point margin of victory. Some organizations will put a cap on sideout
scoring, so that the first team to reach 17 points is the winner of a game, even
if the two-point margin is not present.
THE SERVE
1. Server must serve from behind the restraining line ( end line ) until
after contact.
2. Ball may be served underhand or overhand.
3. Ball must be clearly visible to opponents before serve.
4. Served ball may graze the net and drop to the other side.
5. First game serve is determined by a coin toss. Game 2 will be served by
the receiving team in game 1. If match goes to a 3rd game, new coin toss will
determine serving team.
6. If best of 5 game match: Game 2, 3, an 4 will trade off between teams.
If teams go to game 5, serve will go to winner of a new coin toss.
7. Serve must be returned by a pass or set only. Serve can not be blocked
or attacked.
SCORING
1. Rally scoring- which means there will be a point awarded on every won
rally.
2. Offense will score on a defensive miss, out of bounds hit, or blocker
touches the top of the net.
3. Defense will score on an offensive miss, out of bounds hit, serve into
the net or hitter touches top of the net.
4. Game will be played to 25 pts. Game 3 is played to 15.
5. Must win by 2 points, unless a point cap has been placed.
ROTATION
1. Team will rotate after each sideout. A sideout is when the team on
serve receive wins the point to earn the right to serve.
2. Players shall rotate in a clockwise manner.
3. There shall be 6 players on each side.
PLAYING THE GAME (VOLLEY)
BASIC VIOLATIONS
SUBSTITUTIONS
Court Dimensions
The game is played on a volleyball court 18 meters (59 feet) long and
9 meters (29.5 feet) wide, divided into two 9 m × 9 m halves by a
one-meter (40-inch) wide net placed so that the top of the net is 2.43
meters (7 feet 11 5/8 inches) above the center of the court for men's
competition, and 2.24 meters (7 feet 4 1/8 inches) for women's
competition (these heights are varied for veterans and junior
competitions).
SKILLS
Serve-Used to put the ball in play. The action is done with arm swing
that sends the ball over the net into the opponent's court.
Setting- Used to receive a teammate's pass in order that the play may
continue by passing the ball overhead to an attacker. the fundamental
action of setting is to contact the ball with the finger pads momentarily
at the forehead and following through with arms fully extended to the
hitting target.
Kill or Attack-Used to put the ball into the opponent's court in order to
earn a point or side out. the fundamental action of attacking
incorporates a quick approach followed by a strong, full arm swing, and
follow-thru.
STROKES
VOLLEYBALL TERMS
Attack: The offensive action of hitting the ball. The attempt by one team to
terminate the play by hitting the ball to the floor on the opponents side.
Attack Error: An unsuccessful attack which does one of the following: 1. the
ball lands out of bounds, 2. the ball goes into the net and terminates the play
or goes into the net on the third hit, 3. the ball is blocked by the opposition
for a point or side out, 4. the attacker is called for a center line violation, or
5. the attacker is called for illegal contact(lift, double hit..) on the attack.
Block: A defensive play by one or more players meant to deflect a spiked ball
back to the hitter's court. It may be a combination of one, two or three
players jumping in front of the opposing spiker and contacting the ball with
the hands.
Block Error: An unsuccessful block which does one of the following: 1. the
ball is deflected off the blockers and goes out of bounds, 2. the ball goes into
the net and terminates the play, 3. the blocker reaches over the net
interfering with the opponents ability to play the ball-providing they have
one contact left, 4. the blocker commits a net violation or center line
violation.
Ball Handling Error: Any time the official calls a double hit, a thrown ball or
a lift.
Campfire: A ball that falls to the floor in an area that's surrounded by two,
three, four or more players. At the instant after the ball hits the floor, it
appears as if the players are encircling and starting a campfire.
Centerline: The boundary that runs directly under the net and divides the
court into two equal halves.
Dig: Passing a spiked or rapidly hit ball. Slang for the art of passing an
attacked ball close to the floor.
Down Ball: A ball that is hit overhand and driven over the net with topspin
while the player remains standing.
Floater: A serve which does not spin or rotate and therefore moves in an
erratic path. This is similar to a knuckle ball pitch in baseball.
Free Ball: A ball that will be returned by a pass rather than a spike.
Held Ball: A ball that comes to rest during contact resulting in a foul.
Jump Serve: A serve that is started by the server tossing the ball into the air
and jumping into and hitting the ball in its downward motion.
Off-Speed Hit: Any ball spiked with less than maximum force but with spin.
Overlap: Refers to the position of the players in the rotation prior to the
contact of the ball when serving.
Power Tip: A ball that is pushed or directed with force by an attacking team.
Quick Set: A set usually 2' above the net in which the hitter is approaching
the setter and may even be in the air, before the setter delivers the ball. This
type of set requires precise timing between the hitter and setter.
Reception Error: A serve that a player should have been able to return, but
results in an ace.
Roof: A ball that when spiked is blocked by a defensive player such that the
balls deflects straight to the floor on the attackers side.
Rotation: The clockwise movement of player around the court and through
the serving position following a side out.
Setter: the player who has the 2nd of 3 contacts of the ball who 'sets' the ball
with an overhand pass for a teammate to hit. The setter is like the
quarterback in football - they run the offense.
Side Out: Occurs when the receiving team successfully puts the ball away
against the serving team, or when the serving team commits an unforced
error, and thus the receiving team gains the right to serve.
Six Pack: Occurs when a blocker gets hit in the head or face by a spiked ball.
Spike: Also hit or attack. A ball contacted with force by a player on the
offensive team who intends to terminate the ball on the opponent's floor or
off the opponent's blocker.
Stuff: A ball that is deflected back to the attacking team's floor by the
opponents blockers. A slang term for block.
Wipe: When a hitter pushes the ball off the opposing block so it lands out of
bounds.
2. Players should roll the ball under the net, rather than throw it over the net
to the other team.
3. Players should attempt to alert other players when a ball has rolled onto
another court so that a player does not accidentally land or step on the ball.
4. Players should avoid net violations or crossing the centerline as this can
cause injury.
5. Players should announce his/her team’s score and then the opponent’s
score clearly and loudly before each serve. In the absence of an official,
players should call the ball “in” or “out,” and call net violations in the
interest of fair play.