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Mortal Kombat: Deadly Alliance - Moves


List/FAQ
Landscape Mode is recommended for viewing FAQs
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mortal Kombat: Deadly Alliance FAQ/Movelist (Game Boy Advance)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 1.0

So Brutal...

So Evil...

So Deadly...

Genre: Fighting
-=-=-=-=-=-=-=-

Rating: Mature (Blood and Gore, Violence)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Players: 1 or 2
-=-=-=-=-=-=-=-

Platforms: PlayStation 2, Xbox, GameCube, and Game Boy Advance


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Developed and Published by: Midway


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Released: November 22nd, 2002-"Fatality Friday"


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Version Histories:
-=-=-=-=-=-=-=-=-=

Version 1.0: I came up with the layout and how the FAQ will look. The
basics are in, and I added some of the character movelists. Some of
the information is recycled from my other Mortal Kombat: Deadly
Alliance FAQ for the next-generation systems. The story elements and
basics to the fighting engine have been added, as well as a section
containing the difference between the Game Boy Advance version and its
big "brothers" of sorts the PS2, Xbox, and GameCube versions.

This FAQ/Move List was written by Mike Zielinski.

My E-Mail address is globalops21@yahoo.com. E-Mail me with any


questions, comments, spelling, grammatical, or punctuation errors
as well, please.

This FAQ was started on Wednesday, January 07, 2004.

-=-=-=-=-=-=-=-=-
Table of Contents
-=-=-=-=-=-=-=-=-
I. The History of Mortal Kombat
II. The Story of Mortal Kombat: Deadly Alliance
III. My Mortal Kombat: Deadly Alliance Review
IV. Game Boy Advance Default Controls
V. Basic Weapon and Hand-to-Hand Moves
VI. Fighting Style Explanation
VII. Fighting Style Descriptions
VIII. Modes of Play and Mini Games
IX. Arena Descriptions
X. Individual Character Stories/Stats and Moves/Fatalities
XI. Boss Strategies
XII. Individual Character Endings
XIII. The Krypt
XIV. Kodes and Secrets
XV. Kredits

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. The History of Mortal Kombat
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When Mortal Kombat launched into arcades nationwide in


1992, it shocked and amazed fighting game fans. From it's
excessive blood and gore to the amazing motion-captured moves,
Mortal Kombat was born. The basic premise of this new and
advanced fighter, was to choose a character and battle it out to
the death with another human opponent or the CPU. What set this
game apart from inferior fighting games, *cough* Street Fighter
*cough* was, as stated earlier, its excessive use of blood and
gore. After a match concluded, the announcer screamed, "Finish
Him!" At this point the player had the opportunity to input a
series of directional button presses to hopefully perform the
desired, what was then known as, Finishing Move, on his or her
opponent. Finishing Moves were often very bloody and gory,
somehow reigning death upon the opponent. Some Finishing Moves
included Sub-Zero's infamous spine rip, where he would rip off
his opponent's head with the spinal cord still attached, along
with Kano plunging his hand deep into his fallen opponent's
chest, and violently ripping out his or her heart. Mortal Kombat
was amazingly popular for its time, drawing huge crowds to
various arcades nationwide. A sequel was therefore, inevitable.
The sequel to this rapidly growing and popular fighter was aptly
named, Mortal Kombat II.
Mortal Kombat II launched into arcades in 1993, a year after
its predecessor. This new and improved Mortal Kombat
brought what the original title had brought to the table, plus
more. The new Mortal Kombat introduced seven (7) new playable
characters to the series, as well as returning favorites. Each
character also had two (2), now what came to be known as
Fatalities, as opposed to the original one (1). Each fighter
also possessed a Babality and a Friendship. These new "Finishing
Moves" were implemented because of the series' negative media
response, claiming it was harming America's youth with its
excessive violence. They were added to give the Mortal Kombat
series some comic relief, and rid it of some of the game's
violence. The Babality was simple. A character would transform
his fallen opponent into a baby, complete with a diaper. The
Friendship, on the other hand, was humorous in it's own right.
One example of a Friendship was Baraka's present giver. Baraka
held out his finger, and then reached behind him and brought out
a present for his opponent. Another very humorous Friendship was
Liu Kang's. During Kang's Friendship, a disco ball would lower,
and the player would see Liu Kang dance under the ball to disco
music. Mortal Kombat II was a massive success, and is revered by
many Mortal Kombat fans as the best of the series. Because of
Mortal Kombat II's success, Mortal Kombat 3 was on its way.
When Mortal Kombat 3 finally hit arcades in 1995, it was met
with critical acclaim. It had been two years since the last
iteration in this storied series and fans were getting restless.
Most fighting game fans had moved on to the new 3-D fighter,
Namco's Tekken. The Mortal Kombat elite returned for Mortal
Kombat 3 though, but were left with a mediocre sequel that
offered more of the same. The now traditional Fatalities,
Babalities, and Friendships made a return, along with an all-new
-ality, the Animality. The Animality was simple. The character
would transform into some sort of animal and maul/kill his or her
opponent in various ways. Some favorites include Cyrax's Great
White Shark. Cyrax morphed into the shark, went under the
screen, and came up on his victim with a huge chomp, devouring
his opponent in one bite. Sub-Zero's polar bear was also
popular. Sub-Zero transformed into a polar bear that would then
proceed to fall on his victim and maul them to death. Mortal
Kombat 3 was not well-received, so Midway set out to expand
Mortal Kombat 3 with an "expansion pack" of sorts to MK3,
Ultimate Mortal Kombat 3.
Ultimate Mortal Kombat 3 launched later in the same year as
Mortal Kombat 3 (1995). It offered players five (5)
returning favorites, who missed the cut in Mortal Kombat 3:
Scorpion, Reptile, Kitana, Mileena, and Classic Sub-Zero, as
well as offering players two (2) characters new to the franchise,
Jade and Ermac. Ultimate Mortal Kombat 3 also offered plenty of
new fighting arenas, including the popular Jade's Desert. Some
Mortal Kombat 3 characters received move upgrades, balancing
everyone's move sets. UMK3 was mildly successful. The Mortal
Kombat development team was fresh out of new and innovative
ideas. However, they did come up with a "new" Mortal Kombat
game. The game would be a compilation of sorts, combining almost
every Mortal Kombat character into one game. This game came to
be named Mortal Kombat Trilogy.
Mortal Kombat Trilogy launched in 1996 only on home consoles.
This "new" Mortal Kombat allowed players the chance to play as
three (3) returning favorites in, Johnny Cage, Baraka, and
Raiden, not seen since Mortal Kombat II, and two (2) brand new
characters in Noob Saibot, and Rain. Mortal Kombat Trilogy was
merely a compilation of all the previous games in one. Nothing
new and innovative was introduced unfortunately. The only real
addition to the game not seen in previous iterations, was the
Brutality. The player would input a series of nine (9) button
presses, having the character perform a massive overlaying combo,
eventually leading to the opponent exploding. It was mildly
entertaining, but offered nothing new to pique casual gamers'
interest. John Tobias, the lead storywriter for Mortal Kombat
set out to create a side-story to MK. This game featured Sub-
Zero, chronicling his adventures outside of the Mortal Kombat
Tournament. The game came to be known as Mortal Kombat
Mythologies: Sub-Zero.
Mortal Kombat Mythologies: Sub-Zero debuted for the Nintendo
64, and the Sony PlayStation in 1997. As mentioned
above, the game followed Sub-Zero on his journeys outside of the
Tournament. It was an action/RPG side-scrolling game. As
Sub-Zero defeated enemies, he gained experience points, which were
used to upgrade Sub's move-set. Mortal Kombat Mythologies: Sub-
Zero was received to an open-armed audience as many Mortal Kombat
fans were eagerly anticipating John Tobias' foray into the
action/RPG market, as Tobias is/was revered as a great
storywriter. Ed Boon, one of Mortal Kombat' founders, then set
out to produce another brand-new Mortal Kombat game. No more
"expansion packs," no more compilations, an all-out new MK game,
Mortal Kombat 4.
Later on in the year 1997, Mortal Kombat 4 was launched into
arcades across the United States. MK4 even had a road
trip, which spanned the country previewing the new Mortal Kombat
game at arcades everywhere. Mortal Kombat 4 was the first title
in the series to play in "full" 3-D. There were a handful of new
characters in this game, including: Reiko, Jarek, Fujin, Quan
Chi, Kai, Shinnok, and Tanya. Mortal Kombat 4 was a return to
the series' darker roots. The game featured dark storylines of
revenge, deceit, and hatred. The game returned to only two (2)
Fatalities per character. No more of those other "-alities" that
brought comic relief to the series. A unique twist on the
traditional hand-to-hand combat was the inclusion of character
specific weapons. At any point during the match, the player had
the choice of pulling out a deadly weapon. Some weapons included
Scorpion's massive broadsword, Jax and Reiko's spiked clubs,
Sonya's spinning blades, and even Tanya's boomerang. Weapons
added a whole new layer of strategy to Mortal Kombat 4. The
weapons were able to be thrown and dropped when hit, and the
weapons even had their own move-set. Mortal Kombat 4 implemented
some new ideas, but these innovations were overshadowed with the
arcade releases of Namco's Soul Calibur, and Tekken 3. Mortal
Kombat 4 will always be remembered as the first 3-D Mortal Kombat
game. Not to be outdone, Ed Boon and company decided to release
another "expansion pack" coinciding with the release of Sega's
new Dreamcast system. In September of 1999, Midway released
Mortal Kombat Gold.
Mortal Kombat Gold closely resembles Ultimate Mortal Kombat
3, content-wise. It added five (5) returning characters to
Mortal Kombat 4's already meaty fighter lineup. The characters
added were Cyrax, Mileena, Baraka, Kitana, and Kung Lao. This
new iteration added nothing new to the series gameplay-wise
unfortunately. Mortal Kombat Gold did not fare too well on the
Dreamcast because of the lack of gameplay additions, all of its
bugs and glitches, and most importantly, its main competition,
Soul Calibur, the top fighting game by far, at the time.
A year later in 2000, John Tobias decided to undertake
another action/RPG clone, a la Mortal Kombat Mythologies: Sub-
Zero. This time the game was to be in full 3-D, chronicling the
adventures of Jax on his adventures in trying to capture his
arch-nemesis, Kano. The game came to be called Mortal Kombat:
Special Forces. The game featured a level-up system much like
MKM:SZ. Instead of learning new moves, Jax learned new combos.
Halfway through development, John Tobias left Midway completely,
for undisclosed reasons. This occurrence all but ensured Mortal
Kombat: Special Forces would grow only to become a complete
failure. Mortal Kombat: Special Forces was a failure because of
its lack of innovation, poor graphics and gameplay. This game
tarnishes Mortal Kombat's record as the storied fighting game
franchise everyone thought of it as. Two and a half years later,
Ed Boon and his development team in Chicago now embark upon an
entirely new MK, Mortal Kombat: Deadly Alliance.
Shedding the number "5" at the end of it's title, to seem
more as a rebirth of the series, rather than a sequel,
Mortal Kombat: Deadly Alliance seeks out to regain the top spot
Mortal Kombat once held. Mortal Kombat: Deadly Alliance is going
to feature fully 3-D digitized characters, with 5000 to 6000
polygons each. The game also features full 8-way movement with
multiple fighting styles per character, rarely, if ever seen in a
fighting game to date. This game has been in development for a
couple years now and looks to regain the top spot as the best
fighting game around. This FAQ/Move List will inform you of
EVERYTHING one needs to know in order to become the master of
Mortal Kombat: Deadly Alliance. From it's full 3-D movement to
multiple fighting styles per character, including hand-to-hand
and weapon, and a return to the series' darker roots, prepare to
step into the tournament known as Mortal Kombat once again.
Mortal Kombat has been reborn. Are you ready?

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=
II. The Story of Mortal Kombat: Deadly Alliance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

With the aid of the thunder god known as Raiden, Earth's


mightiest heroes have repelled all invasions from other-worldly
forces through a tournament known as Mortal Kombat.
Although there has been relative peace for many years, a new
threat to Earthrealm has emerged. And this time, the threat of
evil has two faces.
In an attempt to seize control of the realms, the sorcerers
Shang Tsung and Quan Chi have joined forces and are preparing to
revive the lost army of the mythological Dragon King.
Should they succeed, they will be unstoppable. Once again,
Earth's heroes must venture to Outworld and kombat the forces of
evil. They must act now. They must stop this Deadly Alliance.

*NOTE* The above story comes straight out of the Instruction Manual.
There is however, a longer, much more detailed story that is displayed
through scrolling text when the game first starts up. Below is a
transcript of that scrolling text. *NOTE*

Mortal Kombat has always been... and always will be...

For millennia, the forces of good and evil have been locked in
eternal battle over the control of Earthrealm. Some seek to use the
tournament to destroy all that is good. Others seek vengeance...
power... or eternal life. Time after time each individual threat has
been vanquished... and Earthrealm has enjoyed relative peace for many
years. But there is concern that Earth is once again in peril.
And this time, the threat of evil has two faces...
It is now known that the sorcerer Quan Chi has escaped from the
Netherealm. Since his escape, Quan Chi has unlocked the secret of the
ancient Rune Stone, ... discovered the ancient undefeatable army of the
long forgotten Dragon King, ... and most disturbing of all, formed an
alliance with one of our deadliest enemies... Shang Tsung. With their
combined strength, they plotted to overpower the only two beings who
could prevent their total domination of our two realms.
The first was the emperor of Outworld... Shao Kahn. In a false
show of allegiance to Shao Kahn, they sprung their attack...
They then traveled to Earthrealm by way of a mystical portal known only
to sorcerers and deities. There they confronted Earth's mightiest
warrior and champion of Mortal Kombat... Liu Kang. "It has been Shang
Tsung's greatest desire to consume the soul of Earthrealm's greatest
warrior. "With Quan Chi's assistance, he achieved this goal... Liu
Kang is dead.
They have since returned to Outworld and are using the souls of
conquered warriors to resurrect the Dragon King's undefeatable army.
Should they succeed, they will have the means to conquer Outworld...
and eventually Earthrealm. They will be unstoppable.
I can no longer stand idly by and watch this evil consume the
world. I have relinquished my status of Elder God to return to Earth
and lead you all to battle against our old adversaries. We must act
now. We must stop this Deadly Alliance!

-- Raiden --

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. Mortal Kombat: Deadly Alliance Review
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Let me start this review off by saying "WOW!" I have waited


many a year to finally get my greedy hands on this title. Now
with my fingers wrapped tightly around my Game Boy Advance and with
many, many hours poured into the game already, I can finally
review what could possibly be the best fighting game available on a
handheld system. It has everything it needs in order to become the
best fighting game around. It offers many innovative ideas, ridiculous
amounts of unlockables, and a fighting style so deep, it makes my head
spin thinking off all the kombo variations. I can't even begin to
explain all of the nuances that make this game so great. So without
further ado, I present you with my personal Mortal Kombat: Deadly
Alliance review for the Game Boy Advance.
When the game first starts up, the player is presented with
scrolling text explaining Shang Tsung and Quan Chi's quest
for power. They have happened upon the great Dragon King's long
lost army of the dead, and strive to breathe life back into it,
literally. In order to do this, they need souls, and many of
them. Their quest is to seek out as many people as possible and
steal their souls to fuel their army. Their first stop is Shao
Kahn in Outworld. They double team him, and steal his soul,
which is "flown" straight into the chest of a soldier in the
Dragon Army. If they can kill Shao Kahn, boss of Mortal Kombat
II, III, UMK3, and MKT so easily, who is to stop them? Another
one of Mortal Kombat's beloved characters is also killed off.
With the defeat of Shao Kahn, and Liu Kang, all hope seems lost to stop
this Deadly Alliance. All hope is not lost, as Raiden relinquishes his
status as Elder God to once again lead the mortals into battle against
Shang Tsung and Quan Chi.
The battle starts with seven (7) immediately selectable
fighters. The "default" characters should not disappoint, as
there are many returning fan favorites including: Kung Lao and
Scorpion, as well as newcomers: Kenshi, Li Mei, and Frost. Likewise,
there are five (5) secret characters that appear on the select screen,
but are blacked out. One must unlock them by beating the game on the
varying difficulty settings, and opening koffins inside the Krypt.
Each character possesses three fighting styles unique to that fighter;
they have two hand-to-hand styles along with a weapon style. The
weapon styles are a bit different in the GBA version of the game.
Instead of giving each character an entire weapon move set, Midway has
instead given the fighters three (3) weapon moves total. This approach
to the genre is not only the most innovative thing since the
Fatality, but it also adds bottomless depth to an already huge
move arsenal. Anything is possible with the amount of moves each
character has at his or her disposal. I was overwhelmed with how
much each character is capable of even on the handheld version of the
game. The kontrol in this game is top-notch, with responsive button
commands, and a great deal of very impressive moves to pull off.
It is the most fluid and polished Mortal Kombat yet.
The Game Boy Advance version of Mortal Kombat: Deadly Alliance,
boasts some of the best graphics of any handheld game to date. The
characters are capable of moving in full 8-way movement, in a
completely 3-D environment; that is one hell of an accomplishment. The
character models are dead on with the console versions of the game.
They obviously lack the nuances found in the console versions, but are
very bright and detailed nonetheless. The environments have also
translated very well into the handheld version. Again, they lack the
intricate detail found in the console versions, but they impress on the
GBA. The blood effects are sparse but apparent, and don' stay on the
ground the entire match. Fatalities are back, and are a bit on the
weak side in this handheld version. Most are miniaturized versions of
their console brothers, and lack inspiration. All in all, the graphics
on the GBA version are as impressive as ever, with the detailed
character sprites, to the intricate backgrounds, Midway has done a very
commendable job translating this game to the handheld.
The announcer from Mortal Kombat 4 is back in this
sequel, and I am not complaining. I thought he was the best
announcer since MKII, and I was elated when I heard his voice the
first time. This GBA version, however, has some problems with the
sound. It's as if, someone was covering the speakers with a blanket or
something when they were recording the sound for this game. It sounds
muffled and uninspired. The background music to the game is a blast
from the past. The GBA version has most of the background music from
the console versions, just in a Midi format. They are respectable, but
I have heard better on the Game Boy Advance. The music mostly
resembles Mortal Kombat II's somewhat mellow soundtrack, mixed in with
Mortal Kombat 3's techno music. The music is varied enough that one
won't sicken of it right away. Dan Forden comes through again with a
great mix of techno and mellow music to compliment an already
impressive announcer. The sound effects are equally as good. From the
grunts and groans of the male and female fighters, to the clanging of
weapons, it is a real treat to the ears. The soundtrack to this game
is very good, and just adds to the fun of the game as you kick the hell
out of someone. Once again Dan Forden is the man, as he has been
since Mortal Kombat II, coming up with brilliant background music
to fight to. Toasty!
Mortal Kombat: Deadly Alliance is the deepest fighter on the
Game Boy Advance today. It has enough unlockables to keep a player
playing for months. The Krypt, one of the coolest features I have seen
in a fighting game, is an enormous room filled with 120 different
koffins that contain secret characters, alternate costumes, extra
fighting arenas etc. The koffins can only be opened by spending the
appropriate number of koins earned in the Arcade mode. Each koffin has
a price value. In the GBA version of the game, there is only one (1)
kurrency type, Gold. As one can tell, the single player experience is
very satisfying in MK:DA. The Versus mode is equally as exciting. If
you have a buddy who has the game, you two can link together and fight
to the death. It is a one-on-one fight but Midway ups the ante one
more time, as they have included a new wager aspect. Before each
player selects his or her character, they have the option of putting up
some of their kurrency against the other player. If they win the match
they win their opponent's kurrency. It is time to see who can put
their money where their mouth is in this game. Nothing is more
satisfying than beating a buddy who brags about how good he is, but
then goes on to lose 1,500 gold koins to his opponent. Brilliant.
As stated many a time in the above paragraphs, Mortal
Kombat: Deadly Alliance simply excels in every category, that
makes a video game fun. It has one of the best, if not the best,
graphics engine in any fighting game on the Game Boy Advance, featuring
very detailed character sprites, and just as intricately detailed
fighting environments. It couldn't look much better than it does on a
handheld. The sound on the other hand, could have been much improved,
as it sounds very muffled and inaudible at times. The single player
experience is VERY rewarding as the game provides the player with so
many unlockables, you don't even know where to start. The fun factor
cannot be denied. Every time I play the game, I find something new
that I grow to love. Fighting games cannot get much better than this.
I applaud Midway's valiant efforts of trying to regain the crown as the
top fighter in town, and I believe wholeheartedly, they have
accomplished just that with the release of Mortal Kombat: Deadly
Alliance.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. Game Boy Advance Default Controls:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Game Boy Advance version of Mortal Kombat: Deadly Alliance


features a much simplified control setup than that of its console
brethren. It has two (2) Attack buttons as opposed to four (4) and
the Special Move button is also gone.

Walk Forward - Directional Button Right


Walk Backward - Directional Button Left
Walk Out -Directional Button Up
Walk In - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - A
Attack 2 - B
Block - R
Change Fighting Style - L
Throw - A+B while moving toward opponent
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. Basic Weapon and Hand-to-Hand Moves
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hand-to-hand fighting in Mortal Kombat: Deadly Alliance has


made a big leap over previous games. The two hand-to-hand
fighting styles per character have around 20 combined moves. All
of the moves for the different styles are totally different.
They each have their own unique set of combos to go along with
them as well. It is very fun to switch in and out of the styles at
will creating your very own kombos. In addition, each character has
three (3) weapon moves they can perform as well as the fighting styles.
Please note however, there is no weapon stance in the GBA version, one
must input a series of directional presses in order to execute a weapon
attack.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI. Fighting Style Explanation
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mortal Kombat: Deadly Alliance allows characters to switch


between two different fighting styles per character at will.
Each fighter possesses two hand-to-hand fighting styles, as well
as three (3) weapon attacks. The fighting styles add a whole new and
innovative idea to the Mortal Kombat franchise. The differing
styles will allow for some very high combo strings, as players
will be able to initiate a combo in one style, and then switch to
another fighting style to finish up the combo. Some of the
fighting styles include: Hapkido, Kenpo, Muay Thai, Tae Kwon Do,
Lui He Ba Fa, Shaolin Fist, Crane, Aikido (which is ALL throws!)
as well as a host of others. In some fighting styles, what would
be a punch, will be a kick, in another. Players will have to
know their character pretty well in order to be successful in
using his or her fighting styles to their advantage.
When the fighting style button is pressed, your character
switches in and out of one of his/her two fighting styles. For
example, Quan Chi has the Tang Soo Do, and Escrima fighting
styles. He starts out in the Tang Soo Do style, and when pressed
switches to Escrima. As one can tell, MK:DA's control setup and
fighting style switching is very involved, and offers the player a near
unlimited number of combo variations.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VII. Fighting Style Descriptions:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Each character in Mortal Kombat: Deadly Alliance possesses


two hand-to-hand fighting styles. These unique fighting styles
actually exist in the world today. They each have a rich back story
that is told through the Konquest Mode. Help from the Official Mortal
Kombat: Deadly Alliance Strategy Guide Signature Series, by Brady
Games, and the actual game itself, was taken in the compilation of
these descriptions. Below, I will list each character's two styles as
well as their history.

=-=-=-=-=-=-
Shang Tsung:
=-=-=-=-=-=-

>Snake: The Snake Style is hard to trace historically, because it


is incorporated into so many Chinese systems, including Shaolin
and Many Chinese family styles.
>Crane: Although taught and included in many Chinese systems, the
Crane originated in Tibet. Crane is considered one of the oldest
"classical" styles and is incorporated into the Shaolin system of
styles. It's considered to be an internal style.

=-=-=-=
Kenshi:
=-=-=-=

>Tai Chi: The literal translation of Tai Chi Chuan is "supreme


ultimate fist." Chang San-Feng is credited with developing the 13
postures that form the basis of all modern Tai Chi. From his
developments sprung the various derivatives of the Chinese art of
Tai Chi which are seen today.

>San Shou: San Shou translates as the "unbound hand." Often


fought on a raised platform, this Chinese martial art is a true
free fighting style. Developed by the Chinese military, it was
created from the study of various Chinese traditional martial
arts and incorporated modern methodologies in training and
health. In recent years, this martial art has become a style in
and of itself and has evolved into one of the most deadly styles
known.

=-=-=-=-=
Quan Chi:
=-=-=-=-=

>Tang Soo Do: Tang Soo Do is a relatively modern Korean martial


art developed by Hwang Kee. It is a combination of several arts,
which Hwang Kee studied during his life. These arts included Soo
Bahk Do (Korean), Tae Kyun (Korean), Tang Method (Northern
Chinese) and Southern Chinese (unspecified).

>Escrima: Escrima is a martial art of the Philippines. The terms


Escrima, Arnis and Kali are used to describe the many "stick"
arts native to the Philippines. Because of the jungle-like
environment on the islands, the development of arts that utilize
sticks and/or long knives (i.e. machete) was natural.

=-=-=-=-=
Scorpion:
=-=-=-=-=

>Hapkido: Hapkido is the martial art of Choi, Yong Sul. Mr. Choi
was born in Korea, but was brought to Japan as a young boy.
Eventually he was adopted into the household of Takeda Sokaku,
head to Daito-Ryu Aikijutsu. Mr. Choi lived and studied with
Takeda Sokaku until Sokaku's death. At the end of World War II,
Mr. Choi returned to his native Korea and supported himself and
his family by teaching a "new" martial art, Hapkido, which was
based on the Daito-Ryu Aikijutsu he learned in Japan. Later
elements of traditional Korean arts were incorporated into the
style.

>Pi Gua: Pi Gua means "armor wearing boxing" and was originally
believed to be a subset of Tong Bei Quan (white ape). The style
is usually attributed to Wu Zhong of the Hebei Province of China.
Baji Quan and Pi Gua have long been closely associated and are
often taught together.

=-=-=-
Sonya:
=-=-=-
>Kenpo: Kenpo is a western style modern variation of Japanese
Karate. Kenpo was originally introduced to the Hawaiian Islands
as kenpo jujutsu and later adapted into what is now called Kenpo
or Kenpo Karate. Currently, Kenpo is popular in Hawaii, Europe,
New Zealand and the Americas.

>Tae Kwon Do: Japan occupied and heavily influenced Korea from
1910 through the end of WWII. At that time, Korea gained its
independence and began reclaiming its martial culture. Several
kwans arose, which were later combined into Tae Soo Do in 1955.
In 1957 the style was renamed Tae Kwon Do. Japanese occupation
influenced Tae Kwon Do through the introduction of Shotokan.
Initially taught to the military, Tae Kwon Do is now a widely
practiced sport. In many respects, Tae Kwon Do is the Korean
equivalent of Karate, with more emphasis placed on kicking.

-=-=
Jax:
-=-=

>Muay Thai: Thai kickboxing is one of the oldest martial art


forms. Muay Thai's origin along with much of Thai history was
lost during the invasion and sacking of the archives by Burmese
army. Muay Thai was originally the close quarters combat skills
used by the Thai army. During times of peace, members of the army
were "kept busy" by being encourage to participate in Muay Thai
competitions. Later the art grew into a popular sport. Today
it's considered a very practical, effective boxing style. It has
developed the same sporting interest in many counties today that
boxing enjoys in the US.

>Judo: Around 1882, Jigoro Kano developed Judo based on Japanese


jujutsu with an emphasis on self-defense and sport competition.
In Judo, opponents use balance, body weight, with minimal
physical effort, to throw or pin each other or hold one another
in a lock. Submission holds also play a key role in Judo. One's
gi can often be used against them or an opponent as a choke.
Judo has become an extremely strategic martial art in recent
history and has many practicioners.

-=-=-=
Frost:
-=-=-=

>Tong Bei: The name Tong Bei, or Tong Bei Quan, can be translated
as: "fist of spreading power from the back." The origin of this
fighting style is unclear. One legend claims it originated in
the 3rd or 4th century B.C. by a man named Yuan Gong. Another
says it was created in the mid 900's A.D. by a daoist named Lu
Yunging. Modern history attributes this style to the Zhejiang
province in China in the 1900's. The style is based on the five
types of palm strike, each associated with one of the five
elements: earth, metal, water, tree, and fire.

>Yuan Yang: Yuan Yang Quan, or Mandarin Duck Fist, is an art


rarely seen outside of China and as such, information is scarce.
Although there is little available material on the Mandarin Duck
style as a whole, there are a number of references to the kicking
methods it employs. A number of other Chinese styles adopted
"Mandarin Duck Legs" of this style as they were reputed to be
very effective.

=-=-=-=
Li Mei:
=-=-=-=
>Baji Quan: Baji Quan is a 500 year old Chinese art, having been
handed down through various groups over the centuries. Baji Quan
is actively being taught to the Taiwan Military Police. Baji
Quan means, "eight extremities fist" and is primarily a close
range style. As a result, Baji Quan uses all eight extremities,
namely the head, shoulders, elbows, hands, feet, back, hips, and
knees.

>Lui He Ba Fa: Chen Tuan, a native of Po-chou in Anhui, is a


famous Taoist who lived on Mount Hua, one of the five sacred
mountains of China in Shensi, during the Later Choi and Sung
Dynasty. He's credited with the creation of the kung fu system -
Liu Ho Pa Fa - six harmonies and eight methods.

=-=-=-=-=
Kung Lao:
=-=-=-=-=

>Shaolin Fist: The Shaolin Buddhist temple was established in


China about 500 A.D. In about 539 A.D. a holy man named
Bodhidharma left his monastery in Southern India to spread the
Buddhist faith to China. During his travels, he visited a
Shaolin monastery. The monks there were in such bad shape
physically that they could not meditate properly, so Bodhidharma
developed an exercise program to get them into shape. The
program included several Indian fighting style elements. Over
time, a Kung Fu style grew out of this training, aided by the
fact that many of the priests were retired soldiers and generals.

>Mantis: This is a newer martial art, developed in 1600 A.D. by


Wang Lang in the Ming Dynasty in Northern China. Wang Lang based
this martial art on observations he made of a praying mantis
fighting a cicada. The art later splintered into a number of
different variations including Seven-Star, Plum Blossum, Six
Combinations, and Secret Door. For the most part, Seven-Star is
a hard style avoiding direct opposition to the opponent's energy.
This style is part of the Shaolin system of martial arts.

=-=-=
Kano:
=-=-=

>Xing Yi: Meaning, "mind form," Xing Yi is a simple and practical


style of kung-fu which originated in the San-Shih province of
China. This is a northern Chinese system which relies on short
basic forms of training. This art has long been associated with
Ba Gua and the two are often taught together.

>Aikido: This is a Japanese martial art developed in the first


half of the 20th century by Morihei Uyeshiba. Aikido is a
distillation of arts learned by Uyeshiba over the course of his
life, including Daito Ryu Aiki Jujutsu, Kito Ryu Jujutsu,
Shinkage Ryu Jujutsu, Yagyu Ryu Kenjutsu, Yarijutsu, and military
training.

-=-=-=-
Kitana:
-=-=-=-

>Eagle Claw: The Eagle Claw system of kung fu originated in


southern China during the Sung Dynasty. Eagle Claw began as the
"108 Fighting Techniques" taught by Ngok Fei. Sometime between
1368 and 1644, a monk named Lai Chin, combined Eagle Claw with
Faan Tzi into what was the basis for modern Northern Eagle Claw.
>Ba Gua: Ba Gua Zhang, translated to Eight Trigram Palm, is a
relatively new Chinese martial art, having been developed in the
late 1800's. Dong Hai-Chuan, a Taoist monk of Lung Men Sect,
developed Ba Gua Zhang. The circular movements of the art are
attributed to the circular chanting meditations done by the Lung
Men Sect. Starting in the early 1900's, Ba Gua Zhang has been
associated with Hsing-I. Currently, there are five major
branches of the style: Cheng, In, Ma, Song, and Lui.

=-=-=-=-=
Sub-Zero:
=-=-=-=-=

>Shotokan: A style of Karate, Shotokan has its roots in Okinawa.


Master Funakoshi Gichin founded Shotokan karate in 1936 in Tokyo.
It is more linear and can be a very aggressive and devastating
style.

>Dragon: A number of kung-fu "styles" make use of the term


"Dragon Form" or "Dragon Style." The Dragon form is one of the
"Shaolin ten-animal form" of Kwan Tak Hing. It's also one of the
"five-patterns" of Xing Yi. The Dragon form can be found in many
other Chinese systems of combat.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VIII. Modes of Play and Mini Games:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-
Arcade:
-=-=-=-

"Play against CPU controlled opponents." The player faces off against
other CPU controlled players at varying difficulty levels, earning
kredits to be spent in the Krypt. As you progress through Arcade Mode,
you unlock the character's ending.

-=-=-=-=-
Survival:
-=-=-=-=-

"Defeat as many opponents as you can." You choose your fighter, and
you face opponents until you die. At the end of the fight, some lost
health is restored. You earn more kredits the more opponents you
defeat.

-=-=-=-=-=
Link Mode:
-=-=-=-=-=

"Play against a friend...or enemy." If you know someone who has their
own copy of MK:DA, you two can link up and fight each other one on one.
You can even wager your koins against someone else's before a match.

-=-=-=-=-=
The Krypt:
-=-=-=-=-=

"Purchase game options using kurrency." The Krypt is a large room


containing 120 different koffins. You can use earned kurrency to
unlock these koffins. Inside are character skins, secret characters,
fighting arenas, and different gameplay modes.
-=-=-=-=
Options:
-=-=-=-=

"Change system options." This is where the player can toggle certain
aspects of the game including SFX volume, brightness of the screen and
so on.

Game Options:

-SFX Volume: A meter is displayed. The higher up it is, the louder the
sound effects.

-Music Volume: A meter is displayed. The higher up it is, the louder


the music is.

Brightness: A meter is displayed. The higher up it is, the brighter


the screen becomes.

Advance Game Options:

CPU Difficulty: Choose from V. Easy, Easy, Normal, Hard, and V. Hard.
The harder the difficulty you set determines how many koins are earned
in Arcade mode.

Round Timer: Rounds are timed at 60 seconds. You can choose to have
the timer Off completely or set it in increments of 15 starting at 30.

Rounds to Win: You can decide how many rounds you'll need to win
in order to determine the winner of a match. Choose 1, 2 or 3 rounds.

Sound Test: There are 113 different sounds to test out. They include
grunts and groans of the males and females, weapon sound effects, as
well as the background music.

Auto Load Profile: Allows you to toggle On or Off if you want a profile
automatically loaded when you start the game.

Mode: Allows you to toggle between the different modes that can be
unlocked in the Krypt. They are: V.B., Thermal, Classic, Night Vision,
and Off.

-=-=-=-=
Profile:
-=-=-=-=

"Create, load and edit profiles." This is where the player creates
his/her own profile to keep track of their 1P wins, losses, VS wins, VS
losses, total time they've played, how many koins they currently have,
the percentage of the game they have unlocked, their grades in Test
Your Might, and Test Your Sight, and the high score in Survival mode.
On the profile screen is also a place where all of your unlocked Krypt
goodies are stored to be perused.

>>>>>>>>>>>
Mini Games:
<<<<<<<<<<<

-=-=-=-=-=-=-=-=
Test Your Might:
-=-=-=-=-=-=-=-=

As many of you probably remember, the original Mortal Kombat


featured a mini-game aptly title, "Test Your Might." The "game"
happened before a match was to begin, and the point was to mash
the buttons as fast as possible to raise a green meter on the
left side of the screen. After the meter passed a pre-designated
marker, the player would have to hit the Block button in order
for their fighter to attempt to break the item. The items
consisted of basic wood, stone, ruby, and all the way up to
diamond. It was a very fun little diversion from the main game.
Test Your Might makes a very welcomed addition to Mortal
Kombat: Deadly Alliance. The main concept is still intact; one
has to break a certain item in a given time by mashing buttons
wildly. There are about 7 or 8 different items to break in this
new iteration. They range from bamboo all the way up to diamond
again. There is not really much to say other than the fact you
have to again mash buttons wildly to raise the meter past the
pre-designated spot and hit the Block button to break the item.
If you were to stop mashing buttons, the meter will suddenly
drop, and you will have to regain its momentum back up to the
marker needed to break the item. For completing these tasks, you
receive kurrency to be spent in the Krypt.

-=-=-=-=-=-=-=-=
Test Your Sight:
-=-=-=-=-=-=-=-=

Test Your Sight is a new addition to the Mortal Kombat


franchise. The basic premise is that of a "which nutshell is the
quarter under" type game. You initially start off with 3 "cups."
As the difficulty rises, you are presented with more possible
"cups" the symbol can be hidden under. Before the action begins, the
game shows goblets with crossbones in front of them. Only one (1) of
the goblets does not have the crossbones in front of it. That is
the one you need to pay attention to. The symbols then disappear
into their goblets. They then begin to move around the table in a
rather unorthodox motion so as to throw your eyes off the one
containing the "safe" goblet. They eventually stop, and you
have to guess which one it is under. If you guess correctly, you
receive kurrency to be spent in the Krypt.

-=-=-=-=-=-=-=-=-=-=-=-
IX. Arena Descriptions:
-=-=-=-=-=-=-=-=-=-=-=-

The Game Boy Advance version features nine (9) immediately


available arenas. There are four (4) arenas that must be unlocked in
the Krypt. I will list the immediately selectable arenas first,
followed by the secret arenas. The stories are accompanied by a
"story" of sorts explaining what the arenas are all about.

>>>>>>>>>>>>>>>>
Lin Kuei Temple:
<<<<<<<<<<<<<<<<

The Lin Kuei Temple has no attached story currently.

Arena Description:
<<<<<<<<<<<<<<<<<<

The Ling Kuei Temple is basically a frozen pond/lake. There


are around four or five massive ice pillars which can be
shattered as the fight rages on. The Temple is surrounded by
other "frozen" buildings along with a green portal swirling out
of one of the walls. Snow continues to fall throughout the entire
match without remorse. A bridge leads over a frozen river to one
of the temples. There is a MASSIVE waterfall in the background
along with some smaller ones to the side of it.
>>>>>>>>>>
Acid Bath:
<<<<<<<<<<

"Having regained Shao Kahn's favor, Shang Tsung was allowed


to freely roam the Outworld. As a base of operations, he
constructed a small dwelling. In the center of the dwelling lays
a courtyard surrounded by acid where he would defeat and consume
the souls of his captive enemies."
"This place of sacrifice is where Shang Tsung once resided.
Tournaments were held here and the loser would be sprayed by the
four Acid Buddhas surrounding the ring."

Arena Description:
<<<<<<<<<<<<<<<<<<

This arena features a courtyard with a circular platform in


the middle surround by four "Buddha" statues with acid
flowing in their stomachs. They can actually "throw-up" the acid
at you during the matches, causing your character damage. The
circular platform is surrounded by a "moat" of acid. The sun is
setting in the background, with a Shaolin Temple and random
pillars adorning the countryside. Two massive doors on either
side of the platform are apparently the way into this arena. The
doors belong to another massive temple with ancient carvings and
lights in the front.

>>>>>>>>>>>>>>>>>>>>>
Shang Tsung's Palace:
<<<<<<<<<<<<<<<<<<<<<

"Recently built by Li Mei's people under the threat of


death, Shang Tsung's Palace is not only the base of operations
for the Deadly Alliance, but it also serves as the new location
for housing the Dragon King's mummified army."
"In return for reviving the mummified army of the Dragon
King, Quan Chi unlocked the ancient portal to The Heavens for
Shang Tsung. The result is a green swirl of tortured souls.
Shang Tsung will now have access to an unlimited number of souls
to sustain his life force forever."

Arena Description:
<<<<<<<<<<<<<<<<<<

The fighting arena is a circular area in the middle of the


main palace floor. The Soul "Soulnado" is twisting and twirling
in the background as the faces of lost souls contort in agony as
they swirl helplessly with the hundreds of thousands of trapped
souls. There is a set of two massive snake staircases on either
side the Soulnado. There are massive pillars going down the huge
walkway leading to the fighting arena. As the fight progresses,
souls are seen flying all the way down the walkway and into the
Soulnado from afar.

>>>>>>>>>>>>>>>>>>>>
Quan Chi's Fortress:
<<<<<<<<<<<<<<<<<<<<

"The interior of Quan Chi's stronghold (upper level) is


based on the phrase "omnipotence is at the boundary between
opposites." It features the fighting arena on the right and Quan
Chi's inner sanctum in "centerfield." The inner sanctum is a
place, protected by magical runes, where Quan Chi leaves his body
as he astroplanes to other spheres of existence."
Arena Description:
<<<<<<<<<<<<<<<<<<

You fight along a massive walkway extending up from the


bottomless depth of Chi's fortress. Along the walls are massive
stone pillars coming up from the darkness of below. There is a
circular platform to fight on, and "waterfalls" that jut out of
some of the walls. There is a massive "window" behind the
circular fighting arena that overlooks the outside of the
fortress. Quan Chi's fortress does not seem to have a roof, as
one can see the darkened clouds overhead.

>>>>>>>>>>>>>>
Kuatan Palace:
<<<<<<<<<<<<<<

"Matters of great importance to the Shokan Race are brought


before the pillars of Ancient Heroes in Goro's throne
room."
"The Throne room of Kuatan Palace is decorated with the
heads of ancient great rulers of the Shokan race. Prince Goro
ruled here as one of the most feared half human, half dragon
Shokan warriors."

Arena Description:
<<<<<<<<<<<<<<<<<<

Apparently another underground level. A walkway with a red


carpeting extends to another circular platform surrounded
by lava on all sides, featuring the Mortal Kombat Dragon symbol
in the middle once again. In front of the fighting area is a
throne with a ying yang symbol above it overlooking the outside
of the palace. On the walls are two huge draperies also
featuring ying yang symbols. There are six pillars, each
featuring a different member of Goro's Shokan race. One has a
scar similar to Sub-Zero's, and an eye patch.

>>>>>>>>>>>>>>>
Palace Grounds:
<<<<<<<<<<<<<<<

"Recently built by Li Mei's people under threat of death,


Shang Tsung's palace is not only the base of operations for the
Deadly Alliance, but it also serves as the new location for
housing the Dragon King's mummified army."

Arena Description:
<<<<<<<<<<<<<<<<<<

The Palace Grounds extend from a mountain leading up to


Tsung's almighty Palace. There is a massive bridge jutting out
from the mountain, with a huge walkway leading to the entrance.
The entrance greets you with two massive dragon statues on either
side of a massive set of stairs. The Soulnado swirls through the
top of this massive palace reaching to the sky. Souls fly toward
the screen and into the Soulnado as the fight rages on outside of
Shang Tsung's Palace.

>>>>>>>>>>>
Drum Arena:
<<<<<<<<<<<

"The cliff people of Makeba hold their trials here. The


giant drummers beat their drums as the fighters beat each other
up. It is said that in the event of a tie, Konga, the biggest
drummer, will challenge both of the warriors."

Arena Description:
<<<<<<<<<<<<<<<<<<

The arena is a vast desert plain. They fight along a


mountaintop overlooking an endless abyss. There are temples
along the sides of the fighting arena with many, many monks
walking and watching as the fight progresses. There are also
gongs with the Mortal Kombat Dragon symbol adorning their faces
being beat by drummers. There is also one very big drummer,
apparently Konga, beating the biggest drum in the background.

>>>>>>>>>>>>>>>>
Lung Hai Temple:
<<<<<<<<<<<<<<<<

The Lung Hai Temple has no attached story currently.

Arena Description:
<<<<<<<<<<<<<<<<<<

The Lung Hai Temple is a massive wooden platform floating in


an enclosed body of water. There are four "oarers" who continued
to paddle the "Temple" to who knows where. There are numerous
walkways surrounding Lung Hai along with water shooting out of
massive stone pillars with the Mortal Kombat Dragon symbol
adorning them.

>>>>>>>>>>>>
Lava Shrine:
<<<<<<<<<<<<

"In this hidden underground shrine, holy men incubate the egg
of the last Great Dragon. Legend tells that upon its
return, the Dragon King will rule Outworld once more."
"The Last Dragon Egg incubates in an underground Lava
Shrine. A secret group of priests cares for and protects the
egg, waiting for it to hatch."

Arena Description:
<<<<<<<<<<<<<<<<<<

This level is situated in an underground lair with two


massive statues of demon heads with huge ears spilling lava out
of their mouths. The fighting plain features hundreds of
cobblestone blocks together surrounded entirely by lava, with a
huge dragon egg atop a shrine, with dragon wings on either side
of the gigantic egg.

>>>>>>
Swamp:
<<<<<<

*The Swamp becomes playable only after unlocking koffin "FK" costing
2,500 koins.*

The Swamp has no attached story currently.

Arena Description:
<<<<<<<<<<<<<<<<<<

This arena was supposed to be in the console versions of the game,


but apparently had to be taken out due to time constraints. This level
has you fighting in the middle of you guessed it a swamp. It looks
like you are battling in a pond of some sort. On all sides of the
arena are huge trees.

>>>>>>>>>>>
The Portal:
<<<<<<<<<<<

*The Portal becomes playable only after unlocking koffin "AD" costing
2,250 koins.*

"The Portal lies hidden in a blanket of fog. Only a few


know of the location, and fewer know how to use the power of the
Portal Sphere. The Portal is a gate to The Realms."

Arena Description:
<<<<<<<<<<<<<<<<<<

The Portal is surrounded on all sides by a body of water.


Shang Tsung's Nethership floats nearby. The Portal is surrounded
by massive stone structures, that resemble pillars that flow all
around the arena. The sky is a dark purplish/pink and lightning
flashes every couple of seconds. There are floating stone heads
in the middle of the ocean, as well as a clear orb placed
directly over the middle of the arena.

>>>>>>>>>>>>>>>>
House of Pekara:
<<<<<<<<<<<<<<<<

*The House of Pekara becomes playable only after unlocking koffin "BA"
costing 2,000 koins.*

"The House of Pekara was a place of worship built upon a


tomb of ancient warrior kings. It was in the labyrinth below
this structure that Shang Tsung fooled Kenshi into releasing the
souls of the kings."

Arena Description:
<<<<<<<<<<<<<<<<<<

The House of Pekara resembles a massive church/steeple. It


is enclosed with Gothic looking architecture and a huge stained
glass window in the front of the arena featuring the Mortal
Kombat Dragon symbol prominently in the center. There are
statues littering this place, as well as ghosts of long dead
kings that rise up and out of the ground as you fight. A massive
hail storm is occurring inside this place as well. As you fight,
hail drops in from the ceiling in a very violent manner.

>>>>>>>>>>>>>
Spy Facility:
<<<<<<<<<<<<<

*The Spy Facility becomes playable only after unlocking koffin "HE"
costing 2,750 koins.*

The Spy Facility has no attached story currently.

Arena Description:
<<<<<<<<<<<<<<<<<<

This arena has the fighters fighting on what looks to be a plane


runway. There is a garage built into the side of one of the massive
buildings overlooking the fighting area. There are stacks of tires and
orange cones everywhere as well.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
X. Individual Character Stories/Stats and Moves/Fatalities
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Character Select Screen has a new setup, not seen in the
series, and looks great. It is 3X4, with the character portraits
situated in the middle of the screen. When you highlight another
character, his/her 3-D render is displayed to the left or right,
depending on if you are player 1 or 2. In single player, when a
character is highlighted, his/her profile is displayed. The
characters from left to right are:

Shang Tsung - Kenshi - Quan Chi


Scorpion - Sonya - Jax
Frost - Li Mei - Kung Lao
Kano - Kitana - Sub-Zero

I will list each character's Special Moves, their two hand-


to-hand fighting style move sets, and their weapon move list.
I will have the characters' stats, story, endings, and
Fatalities with very good detail in this section as well.

-=-=-=-=-=-=-=-=-=-=-=
Performing a Fatality:
-=-=-=-=-=-=-=-=-=-=-=

At the end of a best 2 out of 3 round match, you will hear


the announcer scream: "Finish Him!" This means that it is time
for a Fatality. Input the given button commands to perform the
desired Fatality. Most, if not all, of the Fatalities featured
in this game DO NOT require your character to be a certain
distance from you fallen opponent. Just make sure you are not
right up next to them, so as to not accidentally hit them while
trying to perform a Fatality. Enjoy the gruesome ways Midway has
come up with to further brutalize the human body. Watch the
blood and bones fly. Fatality!

=-=-=-=-=-=-
Shang Tsung:
=-=-=-=-=-=-

Stats:

Status: Sorcerer
Alignment: Evil
Origin: Earth/Outworld
Styles: Snake, Crane and Straight Sword

Description: He has much longer dark brown hair, with a


flowing goatee. He is dressed in a long red robe with gold trim,
that flows behind him gracefully. Gold tassles come off the
sleeves of his robe. He wears red gloves, and whitish/silverish
boots.

Shang Tsung's "Alternate Costumes" (Must be unlocked in Krypt):

>Anime Shang Tsung in koffin "EJ" for 200 koins.


>Goth Shang Tsung in koffin "CC" for 225 koins.
>Parliament Shang Tsung in koffin for "GO" for 275 koins.
>Technicolor Shang Tsung in koffin "DI" for 300 koins.
>Vlad Shang Tsung in koffin "CF" for 325 koins.
>Royal Shang Tsung in koffin "DM" for 350 koins.
>Handyman Shang Tsung in koffin "DH" for 400 koins.
>Evergreen Shang Tsung in koffin "CD" for 450 koins.

Story:

The sorcerer Shang Tsung was imprisoned in the depths of Shao


Kahn's fortress, punished for failing to win the Mortal Kombat
tournament in Earthrealm. Periodically he was released to perform tasks
for the emperor, until he eventually regained Shao Kahn's favor and was
given his freedom. He remained in Outworld risking his life to drain
the souls of kombatants in order to sustain his youth. All this changed
the day the sorcerer Quan Chi returned from the Netherrealm. Quan Chi
proposed an alliance between the two sorcerers that would prove to be
mutually beneficial. He offered Shang Tsung access to unlimited souls
through a portal linked to the heavens in return for his assistance in
transplanting warrior souls into the mummified remains of the Dragon
King's undefeatable army. Shang Tsung accepted the offer and the Deadly
Alliance was formed.

=-=-=-=-=-==-=-=
Snake Move List:
=-=-=-=-=-==-=-=

>Snake Stab: B
>Advancing Snake: Back - B
>Low Flail: Toward - B
>Downward Stab: Down - B
>High Stab: Up - B
>Keepaway Kick: A
>Low Stab: Back - A
>Double Dragons: Down - A
>Palm Blow: Up - A

=-=-=-=-=-=-=-=-
Crane Move List:
=-=-=-=-=-=-=-=-

>Step Punch: B
>Spinning Crescent: Back - B
>Double Chop: Toward - B
>Back off Punch: Down - B
>Roundhouse: Up - B
>Front Kick: A
>Step Knee: Back - A
>Step Side Kick: Toward - A
>Low Sweep: Down - A
>Step Front Kick: Up - A

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

>Flying Dive: Back - Toward - A


>Fire Ball: Back - Toward - B
>Backhand: Down - Toward - B

-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=

>Spinning Weapon Attack: Down - Toward - A


>Double Sword Stab: Up - Down - B
>Sword Poke: Down - Back - B
-=-=-=-
Morphs:
-=-=-=-

>Kenshi: Down - Back - CS


>Quan Chi: Toward - Back - CS
>Scorpion: Back - Back - CS
>Sonya: Down - Toward - CS
>Jax: Toward - Toward - CS
>Frost: Down - Down - CS
>Li Mei: Up - Up - CS
>Kung Lao: Back - Toward - CS
>Kano: Toward - Down - CS
>Kitana: Down - Up - CS
>Sub-Zero: Up - Down - CS

Fatality: Down - Up - A

Description: Shang Tsung raises his arms as his defeated


opponent proceeds to levitate in the air. Shang then brings his arms
down as his opponent smashes facedown into the ground as blood spills
everywhere. He levitates and slams them two more times. As their
prone body lies facedown on the ground, Tsung proceeds to jump straight
onto his opponent's upper back/head causing massive amounts of blood
and bodyparts to spill.

Ending:

The Deadly Alliance was successful in reviving the mummified


remains of the Dragon King's undefeatable army. Shang Tsung,
however, began to realize that his relevance in the partnership
had evaporated once his talents for soul transplantation were no
longer needed. The balance of power within the Deadly Alliance
had seemingly been undone. Fearing betrayal, he secretly
instructed Kano to steal Quan Chi's amulet in an attempt to gain
control of the army. Since part of the soul-transfer spell
included the command to obey 'He who possesses the amulet,' the
army would obey only Shang Tsung, and not Quan Chi, once the
amulet was in his possession. Amulet in hand, Shang Tsung
revealed his betrayal to Quan Chi, and commanded the army to
destroy the sorcerer. Shang Tsung would succeed where others had
failed. He would conquer the realms. He would conquer Earth.

-=-=-=-
Kenshi:
-=-=-=-

Stats:

Status: Rogue Swordsman


Alignment: Unknown
Origin: Earthrealm
Styles: Tai Chi, San Shou, Katana

Description: Kenshi wears what almost looks like dark green


and black army camouflage. He has a strap across his chest with
an Oriental symbol adorning it. He has red kneepads and high,
thick boots. The red bandanna covering Kenshi's eyes is his
trademark.

Kenshi's "Alternate Costumes" (Must be unlocked in Krypt):


>Anime Kenshi in koffin "GG" for 200 koins.
>Goth Kenshi in koffin "BH" for 225 koins.
>Justice Kenshi in koffin "EI" for 275 koins.
>Solid Kenshi in koffin "FE" for 300 koins.
>Armored Kenshi in koffin "CG" for 325 koins.
>Colorblind Kenshi in koffin "DG" for 350 koins.
>White Knight Kenshi in koffin "EK" for 400 koins.
>Black Knight Kenshi in koffin "CM" for 450 koins.

Story:

Years ago, the Rogue Swordsman Kenshi wandered Japan to challenge


the greatest warriors. His purpose in life was simply to be the best.
Shang Tsung, however, had discovered Kenshi's true heritage as a
descendant of a long - forgotten line of warrior kings. The Sorcerer
desired to consume the souls of those warrior kings and tricked the
unknowing Kenshi into releasing them from their tomb, an act which left
him blinded. Shang Tsung consumed the souls and left Kenshi to die in
the tomb. Kenshi vowed to slay Shang Tsung and release his ancestors.
Learning of Shang Tsung's escape to Outworld, he agreed to aid the
Special Forces Outerworld Investigation Agency as a means to gain
access to that realm and find the Sorcerer. Acting as both spy and
intelligence gatherer, he searched for Shang Tsung using high tech
equipment given to him by the agency. Shortly after he had informed Jax
of a new threat in the form of an alliance between the sorcerers Shang
Tsung and Quan Chi, the agency was destroyed and with it his only means
for return. Kenshi must now face the Deadly Alliance on his own.

=-=-=-=-=-=-=-=-=-
Tai Chi Move List:
=-=-=-=-=-=-=-=-=-

>Straight Punch: B
>Wild Uppercut: Back - B
>Stature Strike: Toward - B
>Double Dragons: Down - B
>Overhead Stamp: Up - B
>Unbalanced Kick: A
>Spin Heel High: Back - A
>Spin Heel Mid: Toward - A
>Push Kick: Down - A
>Leg Check: Up - A

=-=-=-=-=-=-=-=-=-=
San Shou Move List:
=-=-=-=-=-=-=-=-=-=

>Wild Hook: B
>Overhand Punch: Back - B
>Knee Punch: Toward - B
>Chest Strike: Down - B
>Big Uppercut: Up - B
>Roundhouse: A
>Heel Kick: Back - A
>High Front Kick: Toward - A
>Low Kick: Down - A
>Jump Spin Crescent: Up - A

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

>Push: Down - Toward - A


>Ermac Lift: Down - Back - A
>Ermac Throw: Down - Up - A

-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=

>Weapon Attack 1: Back - Back - B


>Weapon Attack 2: Down - Back - B
>Weapon Attack 3: Down - Toward - B

Fatality: Down - Up - B

Description: Kenshi puts his hands to his head in deep


thought. His defeated opponent begins to levitate in the air. Their
body begins to contort in non-human ways as they scream two times while
blood and body parts fall out of their bodies. They then fall
lifelessly to the ground.

Ending:

Kenshi had finally caught up with Shang Tsung in Outworld.


Years ago, Kenshi had been manipulated into releasing the souls
of his warrior ancestors. Shang Tsung had consumed those souls
and left Kenshi to die in the tomb. The ordeal left Kenshi
blinded, but the sword of his ancestors led him out of the
depths. Kenshi had finally caught up with Shang Tsung in
Outworld. To redeem himself, Kenshi had vowed to free his
ancestors from their captor. He cut Shang Tsung down with his
ancestral sword and a blast of souls was instantly released. The
spirits of the warrior kings reentered the sword as Kenshi held
it above his head. His duty fulfilled, he could now return to
Earthrealm.

=-=-=-=-=
Quan Chi:
=-=-=-=-=

Stats:

Status: Sorcerer
Alignment: Evil
Origin: Unknown
Styles: Tang Soo Do, Escrima, Broad Swords

Description: Quan Chi looks very much like he did in Mortal


Kombat 4/Gold. He now has many tattoos on the top of his head.
He has a strap going across his chest, and he wears the Amulet on
his belt, like a belt buckle. He has thick boots, and a piece of
cloth flowing in front and behind him.

Quan Chi's "Alternate Costumes" (Must be unlocked in Krypt):

>Anime Quan Chi in koffin "EC" for 200 koins.


>Goth Quan Chi in koffin "BN" for 225 koins.
>Demon Quan Chi in koffin "CK" for 275 koins.
>Suntan Quan Chi in koffin "CL" for 300 koins.
>Alien Quan Chi in koffin "GJ" for 325 koins.
>Reaper Quan Chi in koffin "DJ" for 350 koins.
>Purple Quan Chi in koffin "CI" for 400 koins.
>Gold Quan Chi in koffin "FJ" for 450 koins.

Story:
With assistance from Moloch and Drahmin, Quan Chi evaded
Scorpion's wrath and escaped the Netherealm. Emerging in Outworld, he
happened upon an ancient mummified army and struck a deal with Sorcerer
Shang Tsung to revive it. If he succeeds, he will conquer the realms.

=-=-=-=-=-=-=-=-=-=-=-
Tang Soo Do Move List:
=-=-=-=-=--=-=-=-=-=-=

>Palm Slap: B
>Downward Elbow: Back - B
>Step Jab: Toward - B
>Knee Chop: Down - B or Toward - A
>Step Cross Palm: Up - B
>Roundhouse: A or Up - A
>Knee Slap: Back - A
>Low Blow: Down - A

=-=-=-=-=--=-=-=-=
Escrima Move List:
=-=-=-=-=--=-=-=-=

>Step Uppercut: B or Up - B
>Big Uppercut: Back - B
>High Jab: Toward - B
>Gut Jab: Down - B
>Knee: A or Up - A
>Crouching Hook: Back - A or Down - A
>Step Hook: Toward - A

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

>Popup Kick/Slide: Back - Down - A


>Skull: Down - Toward - B
>Big Punch: Back - Toward - A

-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=

>Two High Swords: Back - Toward - A


>Super Sword Attack: Down - Back - B
>Two Sword 2 Hit: Back - Back - B

Fatality: Back - Back - A

Description: Quan Chi hops on top of his defeated opponent's


shoulders. He then begins to rip and tear at their neck and head. He
does this twice all the while blood falls to the ground. Chi then
jumps off their shoulders, as their lifeless and bloody body fall
facedown to the ground.

Ending:

The Deadly Alliance was successful in reviving the


mummified remains of the Dragon King's undefeatable army. It would
appear that nothing could stand in the way of Shang Tsung and Quan Chi
as they began their domination of the realms. For Shang Tsung
however, Quan Chi had no further need for the partnership. Once
Shang Tsung had finally revived the last of the mummified warriors,
Quan Chi closed the portal to the heavens, and effectively shut off
Shang Tsung's endless supply of souls. Quan Chi then instructed Kano
to assassinate Shang Tsung in a surprise weapon attack. With their
captor cut wide open, the thousands of souls Shang Tsung had consumed
in the past, spewed forth and swirled around the room. Quan Chi came
to the realization that if Kano could so easily turn on Shang Tsung, he
could easily turn on Quan Chi himself. Quan Chi used his sorcery to
drain the life from Kano and left his body where it fell. Immediately,
one of the lingering souls shot into Kano's body. To Quan Chi's
surprise the man standing before him was no longer the Black
Dragon thug known as Kano. Kano's body now contained the soul of
the Shaolin Monk known as Liu Kang.

=-=-=-=-=
Scorpion:
=-=-=-=-=

Stats:

Status: Ninja Spectre


Alignment: Neutral
Origin: Earthrealm/Netherrealm
Styles: Hapkido, Pi Gua, Ninja Sword

Description: Scorpion sports a much different look than past


games. He now resembles more of a samurai. His ninja mask is
the same, only covering his nose and mouth. He wears a gold
karate gi, with a skull belt buckle around the waist. He has
gold and black thigh and shin guards along with two sword
holsters strapped to his back. His spear dangles "harmlessly" at
his side.

Scorpion's "Alternate Costumes" (Must be unlocked in Krypt):

>Anime Scorpion in koffin "CJ" for 200 koins.


>Goth Scorpion in koffin "BE" for 225 koins.
>Smoke Scorpion in koffin "BC" for 275 koins.
>Reptile Scorpion in koffin "AG" for 300 koins.
>Ermac Scorpion in koffin "CA" for 325 koins.
>Celsius Scorpion in koffin "HA" for 350 koins.
>Reaper Scorpion in koffin "BB" for 400 koins.
>Storm Scorpion in koffin "HK" for 450 koins.

Story:

The ninja spectre Scorpion had assumed for many years that Sub-
Zero had killed his family and clan only to later discover that the
true murderer was the sorcerer Quan Chi. After revealing his treachery,
Quan Chi then attempted to send Scorpion to the 5th plane of the
Netherealm. Thinking quickly, Scorpion grappled the sorcerer at the
last moment and they were both transported to that forbidden realm.
Scorpion hunted Quan Chi relentlessly throughout the Netherealm.
Eventually, though, Quan Chi discovered a way back to Outworld through
a strange Portal. Scorpion followed Quan Chi through the Portal, but
emerged in a different location far from his prey. He can still sense
Quan Chi's presence and will hunt him down whatever the cost.

=-=-=-=-==-=-=-=-=
Hapkido Move List:
=-=-=-=-==-=-=-=-=

>Quick Backhand: B or Back - B


>Close Hook: Toward - B
>Low Backhand: Down - B
>Palm Blow: Up - B
>Step Kick: A
>Low Sweep: Back - A
>Sweep Kick: Toward - A
>Ankle Kick: Down - A
>High Side Kick: Up - A

=-=-=-=-=-=-=-=-=
Pi Gua Move List:
=-=-=-=-=-=-=-=-=

>Advancing Jab: B
>Hammer Punch: Back - B
>Open The Flower: Toward - B
>Low Chop: Down - B
>Ankle Sweep: Up - B
>Front Kick: A
>Leg Check: Back - A
>Flower Slaps: Toward - A
>Low Backhand: Down - A
>High Hook: Up - A

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

>Summon Flames: Down - Back - A


>Throw Spear: Back - Back - B
>Fast Spin Jab: Back - Toward - B

-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=

>Overhead Sword Flash: Down - Toward - A


>Spinning Sword: Down - Back - B
>Double Sword Slash: Down - Toward - B

Fatality: Toward - Back - A

Description: Scorpion throws out his infamous spear at his


fallen opponent. It strikes them in the chest. Scorpion proceeds to
tug on the spear two times all the while his opponent is screaming and
losing blood. On the third pull, the spear dislodges from his
opponent's chest while pulling out their internal organs.

Ending:

The hunt for Quan Chi had led Scorpion to the


palace of Shang Tsung. Scorpion entered the palace through a
hidden passage. As he made his way through the lower levels, he
was discovered by the two Oni he had previously encountered while
in the Netherealm. Shang Tsung had secretly allied with Moloch
and Drahmin as a backup defense against Quan Chi. The two Oni had
been hidden in an underground chamber and were periodically fed
mortals to keep them satisfied. Scorpion fought well but was
overpowered by Moloch and Drahmin. Although the could not consume
the ninja spectre, they devised another means for eliminating
their foe that would satisfy their cruel nature. The Oni brought
Scorpion before the portal to The Heavens that Shang Tsung had
tapped as a source of limitless souls. They hurled him into the
Soulnado and his hellspawn body was ripped apart by the purity of
that realm.

=-=-=-
Sonya:
=-=-=-

Stats:

Status: Special Forces


Alignment: Good
Origin: Earthrealm
Styles: Kenpo, Tae Kwon Do, Kali Sticks

Description: Sonya wears a very thin T-Shirt under a dark


vest/coat. She has long dark pants, with black boots. She has
bullets strapped around her waist, and a belt buckle. Her black
gloves have the fingers cut off as well.

Sonya's "Alternate Costumes" (Must be unlocked in Krypt):

>Anime Sonya in koffin "AN" for 200 koins.


>Goth Sonya in koffin "DO" for 225 koins.
>80's Sonya in koffin "FH" for 275 koins.
>Red Sonya in koffin "FL" for 300 koins.
>Flygirl Sonya in koffin "AL" for 325 koins.
>Classic Sonya in koffin "HL" for 350 koins.
>Krypt Rayder Sonya in koffin "FB" for 400 koins.
>Rogue Sonya in koffin "EG" for 450 koins.

Story:

Agent Sonya Blade and her team had been traveling the world
demolishing any known ancient inter-realm portals in an attempt to
minimize infiltrations from other worlds. After destroying the last
portal, she received word from Jax that the Outerworld Investigation
Agency had been destroyed. The news meant that there were now two
agents lost in Outworld. The first had been the ninja cyborg Cyrax whom
the agency had lost contact with some time ago. And now Agent Kenshi,
originally sent to find Cyrax, was lost as well. Sonya was instructed
to accompany Jax to an island in the Lost Sea where the thunder god
Raiden would meet them. Perhaps it was Raiden's intention to help them
traverse to Outworld. All Sonya knew for sure was that she had to
rescue her fellow agents. As her Special Forces training dictated, no
man would be left behind.

=-=-=-=-=-=-=-=-
Kenpo Move List:
=-=-=-=-=-=-=-=-

>Chop: B
>Overhand Chop: Back - B
>Hard Chop: Toward - B or Up - B
>Double Punch: Down - B
>Back Kick: A
>Low Sweep: Back - A
>Really Ugly Kick: Toward - A
>Ugly Kick: Down - A
>Split Kick: Up - A

=-=-=-=-=-=-=-=-=-=-=-
Tae Kwon Do Move List:
=-=-=-=-=-=-=-=-=-=-=-

>Roundhouse: B or Up - B
>Block Chop: Back - B
>Twin Dragon: Toward - B
>Mid Hook Kick: Down - B
>Axe Kick: A or Toward - A
>Leg Check: Back - A
>High Hook Kick: Toward - A
>Flip Kick: Down - A

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

>Back Flip Escape: Down - Back - A


>Deadly Kiss: Down - Toward - B

-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=

>2 Handed Weapon Smack: Back - Toward - A


>Weapon to Knee: Down - Toward - A
>Weapon Spin Hit: Down - Back - B
>3 Hit Weapon Attack: Back - Toward - B

Fatality: Back - Back - B

Description: Sonya blows a deadly kiss at her opponent. The


defeated opponent immediately becomes stunned and falls to the ground
facedown. Sonya takes this opportunity to jump as hard as she can
straight onto her foe's head and back. As she does this, blood and
internal organs spill out. Afterwards, Sonya just stares menacingly at
the mayhem she created.

Ending:

After the destruction of the Deadly Alliance, Sonya searched


for the missing Special Forces agent Kenshi. She finally discovered him
badly beaten and near death apparently from hook-like wounds in his
ribcage. She managed to return him to the rendezvous point where I
transported them back to Earthrealm. Upon her return, Sonya was
promoted to General and given her choice of command. She hand-picked a
team to deal with new terrorist threats located on Earth. While in
Outworld, Special Agent Kenshi had learned of a new threat to peace.
The Red Dragon had awakened.

=-=-
Jax:
=-=-

Stats:

Status: Special Forces


Alignment: Good
Origin: Earthrealm
Styles: Muay Thai, Judo, Tonfa

Description: Jax has a red beret atop his head along with
dark goggles. He still has his metal arms, but they look much
more enhanced. He has bullets strapped around his chest, along
with an actual sub-machine gun on his back. His boots are very
big, complimenting his dark pants.

Jax's "Alternate Costumes" (Must be unlocked in Krypt):

>Anime Jax in koffin "FO" for 200 koins.


>Goth Jax in koffin "EA" for 225 koins.
>Golden Jax in koffin "GA" for 275 koins.
>Gamma Jax in koffin "BG" for 300 koins.
>Chrome Jax in koffin "AO" for 325 koins.
>Black Jax in koffin "GL" for 350 koins.
>Undercover Jax in koffin "EL" for 400 koins.
>Commando Jax in koffin "AH" for 450 koins.

Story:

Jax spent most of his time in the heavily fortified underground


facilities of the Outerworld Investigation Agency. The agency was
created to gather information about other realms in an effort to
prevent threats to Earthrealm. From an enormous underground chamber,
Jax would send his agents to other realms by way of man-made inter-
realm portals. Two of his agents, the cyborg ninja Cyrax, and the rogue
swordsman Kenshi, were assigned to the realm of Outworld... A realm of
strange creatures and dangerous sorcerers. After receiving information
from agent Kenshi about a new threat from Outworld, Jax barely escaped
when a traitor destroyed all means for inter-realm travel. The
Outerworld Investigation Agency was completely obliterated. With the
help of the thunder god Raiden, Jax eventually made it to Outworld to
deal with the Deadly Alliance.

=-=-=-=-=-=-=-=-=-=-
Muay Thai Move List:
=-=-=-=-=-=-=-=-=-=-

>Jab: B
>Backhand: Back - B
>Cross Punch: Toward - B
>Low Blow: Down - B
>Hard Hook: Up - B
>Chest Kick: A or Toward - A
>Knee: Back - A
>High Roundhouse: Up - A

=-=-=-=-=-=-=-=
Judo Move List:
=-=-=-=-=-=-=-=

>Knee Punch: B
>Uppercut: Back - B
>Double Dragons: Toward - B
>Step Chest Blow: Down - B
>Step Neck Blow: Up - B
>Side Kick: A
>Sweep Kick: Back - A
>Low Roundhouse: Toward - A
>Low Sweep Kick: Down - A
>Back Kick: Up - A

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

>Machine Gun: Back - Toward - A


>Piston Punch: Down - Toward - B
>Ground Pound: Back - Back - B

-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=

>Weapon Attack 1: Down - Back - A


>Weapon Attack 2: Down - Toward - A
>Weapon Attack 3: Back - Toward - B

Fatality: Up - Up - A

Description: Jax lifts his defeated opponent above his head


and violently slams them to the ground. While they are motionless on
the ground, Jax proceeds to stomp on their head and chest area. Blood
and internal organs also spill out. As in Sonya's Fatality, Jax stares
menacingly at his most recent slaughter.

Ending:

Jax had a score to settle with the traitor he knew as Hsu


Hao. Now revealed to be a member of the Red Dragon, Hsu Hao had
infiltrated the Special Forces Outerworld Investigation Agency
and destroyed it with a miniature nuclear weapon. Making good on
his promise, Jax eventually caught up with Hsu Hao and ripped the
implant from his chest in retribution. Hsu Hao died a most
painful death.

-=-=-=
Frost:
-=-=-=

Stats:

Status: Lin Kuei


Alignment: Unknown
Origin: Unknown
Styles: Tong Bei, Yuan Yang, Double Daggers

Description: Frost wears a blue vest/coat akin to Sub-Zero's


with a black shirt underneath. She has black and blue arm and
wrist bands going up her arms. She wears skin-tight black pants
and has cloth flowing in front of her. She also sports Sub-
Zero's blue facemask, only covering her nose and mouth. Her
hair is also frozen and it, too, radiates a mist.

Frost's "Alternate Costumes" (Must be unlocked in Krypt):

>Anime Frost in koffin "EE" for 200 koins.


>Goth Frost in koffin "AM" for 225 koins.
>Scorpette Frost in koffin "FN" for 275 koins.
>Snowy Frost in koffin "EM" for 300 koins.
>Icy Frost in koffin "DB" for 325 koins.
>Flaming Frost in koffin "BM" for 350 koins.
>Happy Raver Frost in koffin "GB" for 400 koins.
>Hyper Blue Frost in koffin "FA" for 450 koins.

Story:

Sub-Zero had reformed the Lin Kuei and held a tournament to


recruit the best of the best. The winner was a mysterious female named
Frost who seemed to have freezing abilities similar to Sub-Zero's. Sub-
Zero took it upon him self to train this new recruit. When Sub-Zero
left for Outworld to help defeat the Deadly Alliance, Frost accompanied
him to gain more experience as a warrior.

=-=-=-=-=-=-=-=-=-=
Tong Bei Move List:
=-=-=-=-=-=-=-=-=-=

>Jab: B
>Low Backhand: Back - B
>Lunging Jab: Toward - B
>Claw Rake: Down - B
>Double Uppercut: Up - B
>Front Kick: A
>Mid Side Kick: Back - A
>Step Side Kick: Toward - A
>Lunging Backhand: Down - A
>Big Front Kick: Up - A

=-=-=-=-=-=-=-=-=-=-
Yuan Yang Move List:
=-=-=-=-=-=-=-=-=-=-

>Step Jab: B
>Double Dragons: Back - B
>Step Uppercut: Toward - B or Up - B
>Gut Jab: Down - B
>Front Kick: A
>Mid Side Kick: Back - A
>Step Roundhouse: Toward - A
>Split Kick: Up - A
>Ground Sweep: Down - A

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

>Slide: Down - Toward - A


>Ground Freeze: Down - Back - B

-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=

>Weapon Attack 1: Down - Back - A


>Weapon Attack 2: Back - Back - B
>Weapon Attack 3: Up - Down - B

Fatality: Down - Down - A

Description: Frost freezes the ground under her opponent.


The ice starts to slowly freeze her opponent starting at the feet. As
Frost brings her arms up in the air, her entire opponent is encased in
a block of ice. Frost proceeds to kick the upper torso off of her
frozen opponent. Blood and internal organs spill out as the top half
of her defeated opponent lands on the ground.

Story:

As they traveled back to the portal that would return


them to Earthrealm, Sub-Zero revealed to Frost that she had been an
integral part in the destruction of the Deadly Alliance, and that
he was proud to have her as a member of the Lin Kuei clan. But
unknown to Sub-Zero, Frost's true intention for joining the Lin
Kuei was to become Grand Master herself. She used her ice blast
to temporarily immobilize him and ripped the Dragon Medallion
from his chest. As she held the medallion, she felt power surge
through her body. Lacking the strength and discipline required to
control the medallion's immense power, she was consumed by her
own freezing ability.
=-=-=-=
Li Mei:
=-=-=-=

Stats:

Status: Student
Alignment: Good
Origin: Outworld
Styles: Baji Quan, Lui He Ba Fa, Sai

Description: Li Mei has a very open pink and purple shirt.


Along with matching silky pants, with oriental designs flowing
down the sides, with a very thin silky belt. She wears sandals
and is very quick.

Li Mei's "Alternate Costumes" (Must be unlocked in Krypt):

>Anime Li Mei in koffin "EB" for 200 koins.


>Goth Li Mei in koffin "EN" for 225 koins.
>Irish Rose Li Mei in koffin "BF" for 275 koins.
>Diva Li Mei in koffin "AC" for 300 koins.
>Hippy Li Mei in koffin "CB" for 325 koins.
>Patriotica Li Mei in koffin "FG" for 350 koins.
>Mandarin Li Mei in koffin "FD" for 400 koins.
>Lemon Li Mei in koffin "HJ" for 450 koins.

Story:

After the Deadly Alliance had defeated Shao Kahn, they enslaved a
small population of people to construct a palace fortress. Li Mei
rebelled against the invaders, but recognizing the warrior spirit she
possessed, Quan Chi offered to free her people if she could win the
Deadly Alliance Tournament. If she did not win, however, she would be
forced to serve the Alliance and her people would remain slaves
forever.

=-=-=-=-=--=-=-=-=-=
Baji Quan Move List:
=-=-=-=-=--=-=-=-=-=

>Underhand Slap: B
>Overhand Slap: Back - B
>Elbow: Toward - B
>Low Strike: Down - B
>Sidestep Backhand: Up - B
>Step Backhand: A
>Chambered Kick: Back - A
>Lunge Palm: Toward - A
>Low Front Kick: Down - A
>Sidestep Jab: Up - A

=-=-=-=-=--=-=-=-=-=-=-
Lui He Ba Fa Move List:
=-=-=-=-=--=-=-=-=-=-=-

>Double Palms: B or Up - B
>Step Palms: Back - B
>Low Slap: Toward - B or Back - A or Up - A
>Low Palm: Down - B
>Step Knee: A
>Cross Low Kick: Toward - A or Down - A

=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=

>Piston Punch: Back - Toward - B

-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=

>Low Weapon Attack: Down - Back - A


>Weapon Upper Cut: Down - Up - B
>Spin Weapon Attack: Down - Back - B

Fatality: Down - Up - A

Description: Li Mei readies herself and kicks her opponent in


the chest. Her foot gets lodged in the middle of their chest as blood
and organs spill out. She proceeds to wiggle her foot around inside
her defeated opponent's body as more blood and organs fall out.

Ending:

Li Mei had been promised that her people would be freed from
enslavement if she could win the tournament held by the Deadly
Alliance. Now that she had emerged victorious, the true purpose
behind the tournament was finally revealed to her. Her soul would
be the last one Shang Tsung needed to completely revive the
Dragon King's lost army. Her people would never be freed and Li
Mei herself would remain trapped inside the mummified remains of
a dead soldier... cursed to serve the Deadly Alliance... forever.

=-=-=-=-=
Kung Lao:
=-=-=-=-=

Stats:

Status:
Alignment:
Origin:
Styles:

*The rest of the sections will be coming soon*

=-=-=-=-=-=-=-
XV. Kredits:
=-=-=-=-=-=-=-

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Kombat: Deadly Alliance.

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