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So Brutal...
So Evil...
So Deadly...
Genre: Fighting
-=-=-=-=-=-=-=-
Players: 1 or 2
-=-=-=-=-=-=-=-
Version Histories:
-=-=-=-=-=-=-=-=-=
Version 1.0: I came up with the layout and how the FAQ will look. The
basics are in, and I added some of the character movelists. Some of
the information is recycled from my other Mortal Kombat: Deadly
Alliance FAQ for the next-generation systems. The story elements and
basics to the fighting engine have been added, as well as a section
containing the difference between the Game Boy Advance version and its
big "brothers" of sorts the PS2, Xbox, and GameCube versions.
-=-=-=-=-=-=-=-=-
Table of Contents
-=-=-=-=-=-=-=-=-
I. The History of Mortal Kombat
II. The Story of Mortal Kombat: Deadly Alliance
III. My Mortal Kombat: Deadly Alliance Review
IV. Game Boy Advance Default Controls
V. Basic Weapon and Hand-to-Hand Moves
VI. Fighting Style Explanation
VII. Fighting Style Descriptions
VIII. Modes of Play and Mini Games
IX. Arena Descriptions
X. Individual Character Stories/Stats and Moves/Fatalities
XI. Boss Strategies
XII. Individual Character Endings
XIII. The Krypt
XIV. Kodes and Secrets
XV. Kredits
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. The History of Mortal Kombat
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=
II. The Story of Mortal Kombat: Deadly Alliance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
*NOTE* The above story comes straight out of the Instruction Manual.
There is however, a longer, much more detailed story that is displayed
through scrolling text when the game first starts up. Below is a
transcript of that scrolling text. *NOTE*
For millennia, the forces of good and evil have been locked in
eternal battle over the control of Earthrealm. Some seek to use the
tournament to destroy all that is good. Others seek vengeance...
power... or eternal life. Time after time each individual threat has
been vanquished... and Earthrealm has enjoyed relative peace for many
years. But there is concern that Earth is once again in peril.
And this time, the threat of evil has two faces...
It is now known that the sorcerer Quan Chi has escaped from the
Netherealm. Since his escape, Quan Chi has unlocked the secret of the
ancient Rune Stone, ... discovered the ancient undefeatable army of the
long forgotten Dragon King, ... and most disturbing of all, formed an
alliance with one of our deadliest enemies... Shang Tsung. With their
combined strength, they plotted to overpower the only two beings who
could prevent their total domination of our two realms.
The first was the emperor of Outworld... Shao Kahn. In a false
show of allegiance to Shao Kahn, they sprung their attack...
They then traveled to Earthrealm by way of a mystical portal known only
to sorcerers and deities. There they confronted Earth's mightiest
warrior and champion of Mortal Kombat... Liu Kang. "It has been Shang
Tsung's greatest desire to consume the soul of Earthrealm's greatest
warrior. "With Quan Chi's assistance, he achieved this goal... Liu
Kang is dead.
They have since returned to Outworld and are using the souls of
conquered warriors to resurrect the Dragon King's undefeatable army.
Should they succeed, they will have the means to conquer Outworld...
and eventually Earthrealm. They will be unstoppable.
I can no longer stand idly by and watch this evil consume the
world. I have relinquished my status of Elder God to return to Earth
and lead you all to battle against our old adversaries. We must act
now. We must stop this Deadly Alliance!
-- Raiden --
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. Mortal Kombat: Deadly Alliance Review
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. Game Boy Advance Default Controls:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack 1 - A
Attack 2 - B
Block - R
Change Fighting Style - L
Throw - A+B while moving toward opponent
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. Basic Weapon and Hand-to-Hand Moves
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI. Fighting Style Explanation
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VII. Fighting Style Descriptions:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-
Shang Tsung:
=-=-=-=-=-=-
=-=-=-=
Kenshi:
=-=-=-=
=-=-=-=-=
Quan Chi:
=-=-=-=-=
=-=-=-=-=
Scorpion:
=-=-=-=-=
>Hapkido: Hapkido is the martial art of Choi, Yong Sul. Mr. Choi
was born in Korea, but was brought to Japan as a young boy.
Eventually he was adopted into the household of Takeda Sokaku,
head to Daito-Ryu Aikijutsu. Mr. Choi lived and studied with
Takeda Sokaku until Sokaku's death. At the end of World War II,
Mr. Choi returned to his native Korea and supported himself and
his family by teaching a "new" martial art, Hapkido, which was
based on the Daito-Ryu Aikijutsu he learned in Japan. Later
elements of traditional Korean arts were incorporated into the
style.
>Pi Gua: Pi Gua means "armor wearing boxing" and was originally
believed to be a subset of Tong Bei Quan (white ape). The style
is usually attributed to Wu Zhong of the Hebei Province of China.
Baji Quan and Pi Gua have long been closely associated and are
often taught together.
=-=-=-
Sonya:
=-=-=-
>Kenpo: Kenpo is a western style modern variation of Japanese
Karate. Kenpo was originally introduced to the Hawaiian Islands
as kenpo jujutsu and later adapted into what is now called Kenpo
or Kenpo Karate. Currently, Kenpo is popular in Hawaii, Europe,
New Zealand and the Americas.
>Tae Kwon Do: Japan occupied and heavily influenced Korea from
1910 through the end of WWII. At that time, Korea gained its
independence and began reclaiming its martial culture. Several
kwans arose, which were later combined into Tae Soo Do in 1955.
In 1957 the style was renamed Tae Kwon Do. Japanese occupation
influenced Tae Kwon Do through the introduction of Shotokan.
Initially taught to the military, Tae Kwon Do is now a widely
practiced sport. In many respects, Tae Kwon Do is the Korean
equivalent of Karate, with more emphasis placed on kicking.
-=-=
Jax:
-=-=
-=-=-=
Frost:
-=-=-=
>Tong Bei: The name Tong Bei, or Tong Bei Quan, can be translated
as: "fist of spreading power from the back." The origin of this
fighting style is unclear. One legend claims it originated in
the 3rd or 4th century B.C. by a man named Yuan Gong. Another
says it was created in the mid 900's A.D. by a daoist named Lu
Yunging. Modern history attributes this style to the Zhejiang
province in China in the 1900's. The style is based on the five
types of palm strike, each associated with one of the five
elements: earth, metal, water, tree, and fire.
=-=-=-=
Li Mei:
=-=-=-=
>Baji Quan: Baji Quan is a 500 year old Chinese art, having been
handed down through various groups over the centuries. Baji Quan
is actively being taught to the Taiwan Military Police. Baji
Quan means, "eight extremities fist" and is primarily a close
range style. As a result, Baji Quan uses all eight extremities,
namely the head, shoulders, elbows, hands, feet, back, hips, and
knees.
=-=-=-=-=
Kung Lao:
=-=-=-=-=
=-=-=
Kano:
=-=-=
-=-=-=-
Kitana:
-=-=-=-
=-=-=-=-=
Sub-Zero:
=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VIII. Modes of Play and Mini Games:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-
Arcade:
-=-=-=-
"Play against CPU controlled opponents." The player faces off against
other CPU controlled players at varying difficulty levels, earning
kredits to be spent in the Krypt. As you progress through Arcade Mode,
you unlock the character's ending.
-=-=-=-=-
Survival:
-=-=-=-=-
"Defeat as many opponents as you can." You choose your fighter, and
you face opponents until you die. At the end of the fight, some lost
health is restored. You earn more kredits the more opponents you
defeat.
-=-=-=-=-=
Link Mode:
-=-=-=-=-=
"Play against a friend...or enemy." If you know someone who has their
own copy of MK:DA, you two can link up and fight each other one on one.
You can even wager your koins against someone else's before a match.
-=-=-=-=-=
The Krypt:
-=-=-=-=-=
"Change system options." This is where the player can toggle certain
aspects of the game including SFX volume, brightness of the screen and
so on.
Game Options:
-SFX Volume: A meter is displayed. The higher up it is, the louder the
sound effects.
CPU Difficulty: Choose from V. Easy, Easy, Normal, Hard, and V. Hard.
The harder the difficulty you set determines how many koins are earned
in Arcade mode.
Round Timer: Rounds are timed at 60 seconds. You can choose to have
the timer Off completely or set it in increments of 15 starting at 30.
Rounds to Win: You can decide how many rounds you'll need to win
in order to determine the winner of a match. Choose 1, 2 or 3 rounds.
Sound Test: There are 113 different sounds to test out. They include
grunts and groans of the males and females, weapon sound effects, as
well as the background music.
Auto Load Profile: Allows you to toggle On or Off if you want a profile
automatically loaded when you start the game.
Mode: Allows you to toggle between the different modes that can be
unlocked in the Krypt. They are: V.B., Thermal, Classic, Night Vision,
and Off.
-=-=-=-=
Profile:
-=-=-=-=
"Create, load and edit profiles." This is where the player creates
his/her own profile to keep track of their 1P wins, losses, VS wins, VS
losses, total time they've played, how many koins they currently have,
the percentage of the game they have unlocked, their grades in Test
Your Might, and Test Your Sight, and the high score in Survival mode.
On the profile screen is also a place where all of your unlocked Krypt
goodies are stored to be perused.
>>>>>>>>>>>
Mini Games:
<<<<<<<<<<<
-=-=-=-=-=-=-=-=
Test Your Might:
-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=
Test Your Sight:
-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-
IX. Arena Descriptions:
-=-=-=-=-=-=-=-=-=-=-=-
>>>>>>>>>>>>>>>>
Lin Kuei Temple:
<<<<<<<<<<<<<<<<
Arena Description:
<<<<<<<<<<<<<<<<<<
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>
Shang Tsung's Palace:
<<<<<<<<<<<<<<<<<<<<<
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>
Quan Chi's Fortress:
<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>
Kuatan Palace:
<<<<<<<<<<<<<<
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>
Palace Grounds:
<<<<<<<<<<<<<<<
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>
Drum Arena:
<<<<<<<<<<<
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>
Lung Hai Temple:
<<<<<<<<<<<<<<<<
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>
Lava Shrine:
<<<<<<<<<<<<
"In this hidden underground shrine, holy men incubate the egg
of the last Great Dragon. Legend tells that upon its
return, the Dragon King will rule Outworld once more."
"The Last Dragon Egg incubates in an underground Lava
Shrine. A secret group of priests cares for and protects the
egg, waiting for it to hatch."
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>
Swamp:
<<<<<<
*The Swamp becomes playable only after unlocking koffin "FK" costing
2,500 koins.*
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>
The Portal:
<<<<<<<<<<<
*The Portal becomes playable only after unlocking koffin "AD" costing
2,250 koins.*
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>
House of Pekara:
<<<<<<<<<<<<<<<<
*The House of Pekara becomes playable only after unlocking koffin "BA"
costing 2,000 koins.*
Arena Description:
<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>
Spy Facility:
<<<<<<<<<<<<<
*The Spy Facility becomes playable only after unlocking koffin "HE"
costing 2,750 koins.*
Arena Description:
<<<<<<<<<<<<<<<<<<
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
X. Individual Character Stories/Stats and Moves/Fatalities
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Character Select Screen has a new setup, not seen in the
series, and looks great. It is 3X4, with the character portraits
situated in the middle of the screen. When you highlight another
character, his/her 3-D render is displayed to the left or right,
depending on if you are player 1 or 2. In single player, when a
character is highlighted, his/her profile is displayed. The
characters from left to right are:
-=-=-=-=-=-=-=-=-=-=-=
Performing a Fatality:
-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-
Shang Tsung:
=-=-=-=-=-=-
Stats:
Status: Sorcerer
Alignment: Evil
Origin: Earth/Outworld
Styles: Snake, Crane and Straight Sword
Story:
=-=-=-=-=-==-=-=
Snake Move List:
=-=-=-=-=-==-=-=
>Snake Stab: B
>Advancing Snake: Back - B
>Low Flail: Toward - B
>Downward Stab: Down - B
>High Stab: Up - B
>Keepaway Kick: A
>Low Stab: Back - A
>Double Dragons: Down - A
>Palm Blow: Up - A
=-=-=-=-=-=-=-=-
Crane Move List:
=-=-=-=-=-=-=-=-
>Step Punch: B
>Spinning Crescent: Back - B
>Double Chop: Toward - B
>Back off Punch: Down - B
>Roundhouse: Up - B
>Front Kick: A
>Step Knee: Back - A
>Step Side Kick: Toward - A
>Low Sweep: Down - A
>Step Front Kick: Up - A
=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=
Fatality: Down - Up - A
Ending:
-=-=-=-
Kenshi:
-=-=-=-
Stats:
Story:
=-=-=-=-=-=-=-=-=-
Tai Chi Move List:
=-=-=-=-=-=-=-=-=-
>Straight Punch: B
>Wild Uppercut: Back - B
>Stature Strike: Toward - B
>Double Dragons: Down - B
>Overhead Stamp: Up - B
>Unbalanced Kick: A
>Spin Heel High: Back - A
>Spin Heel Mid: Toward - A
>Push Kick: Down - A
>Leg Check: Up - A
=-=-=-=-=-=-=-=-=-=
San Shou Move List:
=-=-=-=-=-=-=-=-=-=
>Wild Hook: B
>Overhand Punch: Back - B
>Knee Punch: Toward - B
>Chest Strike: Down - B
>Big Uppercut: Up - B
>Roundhouse: A
>Heel Kick: Back - A
>High Front Kick: Toward - A
>Low Kick: Down - A
>Jump Spin Crescent: Up - A
=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=
Fatality: Down - Up - B
Ending:
=-=-=-=-=
Quan Chi:
=-=-=-=-=
Stats:
Status: Sorcerer
Alignment: Evil
Origin: Unknown
Styles: Tang Soo Do, Escrima, Broad Swords
Story:
With assistance from Moloch and Drahmin, Quan Chi evaded
Scorpion's wrath and escaped the Netherealm. Emerging in Outworld, he
happened upon an ancient mummified army and struck a deal with Sorcerer
Shang Tsung to revive it. If he succeeds, he will conquer the realms.
=-=-=-=-=-=-=-=-=-=-=-
Tang Soo Do Move List:
=-=-=-=-=--=-=-=-=-=-=
>Palm Slap: B
>Downward Elbow: Back - B
>Step Jab: Toward - B
>Knee Chop: Down - B or Toward - A
>Step Cross Palm: Up - B
>Roundhouse: A or Up - A
>Knee Slap: Back - A
>Low Blow: Down - A
=-=-=-=-=--=-=-=-=
Escrima Move List:
=-=-=-=-=--=-=-=-=
>Step Uppercut: B or Up - B
>Big Uppercut: Back - B
>High Jab: Toward - B
>Gut Jab: Down - B
>Knee: A or Up - A
>Crouching Hook: Back - A or Down - A
>Step Hook: Toward - A
=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=
Ending:
=-=-=-=-=
Scorpion:
=-=-=-=-=
Stats:
Story:
The ninja spectre Scorpion had assumed for many years that Sub-
Zero had killed his family and clan only to later discover that the
true murderer was the sorcerer Quan Chi. After revealing his treachery,
Quan Chi then attempted to send Scorpion to the 5th plane of the
Netherealm. Thinking quickly, Scorpion grappled the sorcerer at the
last moment and they were both transported to that forbidden realm.
Scorpion hunted Quan Chi relentlessly throughout the Netherealm.
Eventually, though, Quan Chi discovered a way back to Outworld through
a strange Portal. Scorpion followed Quan Chi through the Portal, but
emerged in a different location far from his prey. He can still sense
Quan Chi's presence and will hunt him down whatever the cost.
=-=-=-=-==-=-=-=-=
Hapkido Move List:
=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=
Pi Gua Move List:
=-=-=-=-=-=-=-=-=
>Advancing Jab: B
>Hammer Punch: Back - B
>Open The Flower: Toward - B
>Low Chop: Down - B
>Ankle Sweep: Up - B
>Front Kick: A
>Leg Check: Back - A
>Flower Slaps: Toward - A
>Low Backhand: Down - A
>High Hook: Up - A
=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=
Ending:
=-=-=-
Sonya:
=-=-=-
Stats:
Story:
Agent Sonya Blade and her team had been traveling the world
demolishing any known ancient inter-realm portals in an attempt to
minimize infiltrations from other worlds. After destroying the last
portal, she received word from Jax that the Outerworld Investigation
Agency had been destroyed. The news meant that there were now two
agents lost in Outworld. The first had been the ninja cyborg Cyrax whom
the agency had lost contact with some time ago. And now Agent Kenshi,
originally sent to find Cyrax, was lost as well. Sonya was instructed
to accompany Jax to an island in the Lost Sea where the thunder god
Raiden would meet them. Perhaps it was Raiden's intention to help them
traverse to Outworld. All Sonya knew for sure was that she had to
rescue her fellow agents. As her Special Forces training dictated, no
man would be left behind.
=-=-=-=-=-=-=-=-
Kenpo Move List:
=-=-=-=-=-=-=-=-
>Chop: B
>Overhand Chop: Back - B
>Hard Chop: Toward - B or Up - B
>Double Punch: Down - B
>Back Kick: A
>Low Sweep: Back - A
>Really Ugly Kick: Toward - A
>Ugly Kick: Down - A
>Split Kick: Up - A
=-=-=-=-=-=-=-=-=-=-=-
Tae Kwon Do Move List:
=-=-=-=-=-=-=-=-=-=-=-
>Roundhouse: B or Up - B
>Block Chop: Back - B
>Twin Dragon: Toward - B
>Mid Hook Kick: Down - B
>Axe Kick: A or Toward - A
>Leg Check: Back - A
>High Hook Kick: Toward - A
>Flip Kick: Down - A
=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=
Ending:
=-=-
Jax:
=-=-
Stats:
Description: Jax has a red beret atop his head along with
dark goggles. He still has his metal arms, but they look much
more enhanced. He has bullets strapped around his chest, along
with an actual sub-machine gun on his back. His boots are very
big, complimenting his dark pants.
Story:
=-=-=-=-=-=-=-=-=-=-
Muay Thai Move List:
=-=-=-=-=-=-=-=-=-=-
>Jab: B
>Backhand: Back - B
>Cross Punch: Toward - B
>Low Blow: Down - B
>Hard Hook: Up - B
>Chest Kick: A or Toward - A
>Knee: Back - A
>High Roundhouse: Up - A
=-=-=-=-=-=-=-=
Judo Move List:
=-=-=-=-=-=-=-=
>Knee Punch: B
>Uppercut: Back - B
>Double Dragons: Toward - B
>Step Chest Blow: Down - B
>Step Neck Blow: Up - B
>Side Kick: A
>Sweep Kick: Back - A
>Low Roundhouse: Toward - A
>Low Sweep Kick: Down - A
>Back Kick: Up - A
=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=
Fatality: Up - Up - A
Ending:
-=-=-=
Frost:
-=-=-=
Stats:
Story:
=-=-=-=-=-=-=-=-=-=
Tong Bei Move List:
=-=-=-=-=-=-=-=-=-=
>Jab: B
>Low Backhand: Back - B
>Lunging Jab: Toward - B
>Claw Rake: Down - B
>Double Uppercut: Up - B
>Front Kick: A
>Mid Side Kick: Back - A
>Step Side Kick: Toward - A
>Lunging Backhand: Down - A
>Big Front Kick: Up - A
=-=-=-=-=-=-=-=-=-=-
Yuan Yang Move List:
=-=-=-=-=-=-=-=-=-=-
>Step Jab: B
>Double Dragons: Back - B
>Step Uppercut: Toward - B or Up - B
>Gut Jab: Down - B
>Front Kick: A
>Mid Side Kick: Back - A
>Step Roundhouse: Toward - A
>Split Kick: Up - A
>Ground Sweep: Down - A
=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=
Story:
Stats:
Status: Student
Alignment: Good
Origin: Outworld
Styles: Baji Quan, Lui He Ba Fa, Sai
Story:
After the Deadly Alliance had defeated Shao Kahn, they enslaved a
small population of people to construct a palace fortress. Li Mei
rebelled against the invaders, but recognizing the warrior spirit she
possessed, Quan Chi offered to free her people if she could win the
Deadly Alliance Tournament. If she did not win, however, she would be
forced to serve the Alliance and her people would remain slaves
forever.
=-=-=-=-=--=-=-=-=-=
Baji Quan Move List:
=-=-=-=-=--=-=-=-=-=
>Underhand Slap: B
>Overhand Slap: Back - B
>Elbow: Toward - B
>Low Strike: Down - B
>Sidestep Backhand: Up - B
>Step Backhand: A
>Chambered Kick: Back - A
>Lunge Palm: Toward - A
>Low Front Kick: Down - A
>Sidestep Jab: Up - A
=-=-=-=-=--=-=-=-=-=-=-
Lui He Ba Fa Move List:
=-=-=-=-=--=-=-=-=-=-=-
>Double Palms: B or Up - B
>Step Palms: Back - B
>Low Slap: Toward - B or Back - A or Up - A
>Low Palm: Down - B
>Step Knee: A
>Cross Low Kick: Toward - A or Down - A
=-=-=-=-=-=-=-=-=-=
Special Moves List:
=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=
Weapons Move List:
-=-=-=-=-=-=-=-=-=
Fatality: Down - Up - A
Ending:
Li Mei had been promised that her people would be freed from
enslavement if she could win the tournament held by the Deadly
Alliance. Now that she had emerged victorious, the true purpose
behind the tournament was finally revealed to her. Her soul would
be the last one Shang Tsung needed to completely revive the
Dragon King's lost army. Her people would never be freed and Li
Mei herself would remain trapped inside the mummified remains of
a dead soldier... cursed to serve the Deadly Alliance... forever.
=-=-=-=-=
Kung Lao:
=-=-=-=-=
Stats:
Status:
Alignment:
Origin:
Styles:
=-=-=-=-=-=-=-
XV. Kredits:
=-=-=-=-=-=-=-
IGN
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