Documente Academic
Documente Profesional
Documente Cultură
Savanna Benson
EDT 180D
1. Objective
This application gives people insight into what it is like to be a doctor in an Emergency Room.
This simulator will include prioritizing patients, treating specific conditions, and performing
operations when necessary. This application is supposed to model those used by medical
professionals and medical students. Simulations like these are used to form hospital policies for
medical staff, like nurses and doctors, in addition to administrative positions, like floor manager
or hospital director.
Additionally, this application is important in informing people the causes and symptoms of
certain serious illnesses, like congenital heart disease. It is vitally important that people
understand what certain illnesses look like and when they should seek treatment for their
symptoms. Some people may not recognize serious problems because many symptoms overlap
with those of non-life-threatening problems. This game should caution people to always be safer
when it comes to your health. A family friend of mine visited an emergency room about a year
ago for heart palpitations he thought were due to a panic attack. He actually has an irregular
heartbeat and needs a pacemaker to be completely healthy. Instances like this happen more
frequently than we think, and with this application I would like to encourage people to advocate
for themselves in emergency situations, ask questions of their health care providers, and visit
the doctor when anything in their body seems “off.”
2. Target audience
This application would specifically be helpful in the anatomy or physiology classroom, not only
giving students an idea of what hospitals can look like daily, but it also highlights some key
treatments for common illnesses. Listening to the various symptoms of an allergic reaction is
difficult to understand for some students. Merely hearing about the symptoms makes it difficult
for some students to fathom the various problems associated with an illness. For example, if I
were talking about allergic reactions in a classroom and started talking about angioedema
(swelling of the face, specifically the eyes or mouth), it is hard for students to imagine what this
would look like, what it would feel like, and how it would be treated in an emergency setting.
However, with applications like these, they are put in the doctor’s place, and they can decide the
best course of action for this patient given their history, their overall health, and their pain level.
This application could also be used for medical students to apply their knowledge of human
anatomy without the added pressure of treating a real, sick person. It could allow pre-med
students to experience what hospitals look like and what the repercussions of mistakes in a
hospital can look like. It is fun and entertaining while also being informative, making it perfect
for the classroom environment. I believe it could also help patients in hospitals to understand
some of the complexities going on inside a hospital. Obviously, waiting in an emergency room
waiting room is frustrating and unsettling, but patients need to understand that the doctors are
treating other patients with more serious issues. Someone with an allergic reaction may be
frustrated about their wait time, but they do not know that doctors are treating a person
suffering a heart attack or helping a child with a major head wound. This application could help
both patients and students understand what hospital staff go through.
4. Description of content
This application will use a series of hyperlinks, images, audio clips, and text bubbles to heighten
the game’s realness and instructiveness. To access people’s dialogue, players must click on the
person. This way, the players can dictate what they see and when. Every “wrong” answer will
bring the player to a page saying they have made a mistake and must retry the question to
continue the game. This will also be accompanied by a “womp-womp” sad trumpet sound to
keep players entertained. Whenever they click on the settings tab, an ambulance siren will sound
once, and whenever they click on the “need help?” tab, the game will play a male voice asking,
“how can I help?” When the player wins or completes the game, dramatic success music
designed for video games will play. All these sounds are collected from a creative commons
space, and any credit is linked in the resources page of the game. These sounds are designed to
keep players involved in gameplay and to lighten the intense setting of an emergency room.
Any images in the presentation will help players either empathize with patients or help them
picture what the symptoms would look like in real life. Since no respiratory problems are
incorporated in the game, no auditory cues are necessary, but they would be helpful in the event
of a rewrite or update. The pictures, much like the audio recordings, will be retrieved from a
creative commons’ website.
5. Flowchart
6. Storyboard