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I'M CLIFF.
Creator of Round Table Studios
If you are even vaguely familiar with animation, then I'm sure you are beaten to
death with the 12 Principles of Animation.
There are a set of techniques originally used by Disney's leading core animators
that have now become widely recognized as basic essential knowledge for all
artists working on animated video production.
12 Principles of Animation
While also considering equally important topics like the character's appeal and the
timing of your shot.
The more stakes your fight scenes has, the more interesting and dynamic your
animation will be.
Now it doesn't have to be a long , drawn out story-telling sequence there can be a
few lines of dialogue, a visual objective that one character is trying to get to, maybe
one character is trying to escape, etc.
Keep your objective clear because as awesome as it is to see characters just beat
each other up for no reason, making your fight scene have stakes can help you and
your audience invest more into each action.
Poses are going to be the backbone of your animation. The more dynamic the
pose, the "cooler" it is!
And at the same time, think about balance. You don't want to throw your character
into a pose where physically it doesn't make sense how they got into or will get out
of it without falling.
Tracer & Pose Design 101 - The Animation of Overwatch : New Frame Plus
An extra tip: Once you got your poses, down, rotate your character in 3D space and
make sure it looks solid from every angle so you can sell it!
This helps sell the impact of the hit as well as the weight of the action!
When an impact happens, whether its a fall, a punch, a block etc. Every "hit"
should hold for a least a frame. And not necessarily the whole animation, but the
part of the body that is absorbing the hit.
Without it, the impact will seem to just slide off the character and the sense of
weight and believability within your animation will be gone.
We may be used to watching movies with actors who have to pretend that they can
do the action that they really can't do or having it cut to stunt doubles who have to
hide their faces during some other action sequences.
So while referencing action scenes, keep in mind that the more in frame your
characters and actions are, the more the audience can understand what is actually
going on, which leads into the next tip....
You know why single cam action scenes like the Daredevil hallway sequences are
so celebrated?
When they are filming live action, the scenes don't necessarily flow right away from
each shot, they take time.
Technically....we have the ability to show our animation in one long cut if we
wanted to but making rapid camera shakes like they do in some action scenes isn't
entirely necessary.
Take the time to show much of your animation so you can show off your ability.
Not shaky-cam!!
So what it is, is that you want to have the camera go with the movement of the
action that is happening with the characters.
You also want to delay the camera after an action to mimic a realistic camera man
watching the action as it wouldn't look realistic if it just followed all the actions right
as it happened.
It may look ridiculous at certain parts....but it's really cool! That's it! :)
They should never really be stopping and letting the character make a move on
them unless are recovering on something themselves.
And every move should feel as an individual decision made by the character.
So keep in mind that each character is trying to hit each other and the responding
character needs to figure out how to block or counter the move.
Not only does it look cool but it adds a different degree of anticipation which
changes up the pacing of the overall animation which is always fun.
Now don't turn into a Sherlock Holmes fight scene where every single action is slow
motion just to extend the time of the animation but one or two doesn't hurt.
If you want to get serious about learning how exactly you can leverage these tips
and more to build up your animation skill, make dynamic animations so you can
share your stories, I'm hosting a free workshop on Making Your Fight
Choreography Dynamic!
This will enter you into a waiting list so when my workshop goes live, you can
attend!