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1. The peer feedback that I received was helpful in strengthening my Inquiry report. Most of
the feedback I received was positive, often explaining how the person giving the
feedback enjoyed the descriptions of the technologies I explored. While I appreciated the
The feedback that helped strengthen my report were the comments and questions that
were posed about specific areas. Questions along the lines of “What else does this
technology do?” helped me realize that I needed to return to and expand those parts of my
report. Outside of class, I received some critical feedback from a close friend whose
opinion I put my trust in. They told me that they didn’t know why the reader should care
about the technologies I was exploring. This feedback helped me realize that I needed to
explain what makes these technologies so important that they needed to be discussed, and
2. According to the feedback that I received, my plan to revise my project is to go back and
expand the areas of my report that are currently sparse and/or lacking in depth. The
elements that I am able to modify are my explanations of how the technologies can be
utilized in the classroom, since these parts are more subjective as opposed to the
explanations of the technologies themselves. I don’t think there’s much room to expand
3. One of the things I’ve learned is that no matter how completed you think a project is, you
will always find another revision to make. This is a double-edged sword because it leads
to the work becoming more polished and refined, but can also prevent the project from
being completed at all since you may end up too nitpicky in searching for something to
revise, not allowing the project to ever leave the revision stage. If I started this project
again, I would have chosen my technologies earlier, therefore giving me more time to
4. The virtual reality system that I explored in my project could also be used in game
development classrooms for lessons about 3D design and environment creation. The
digital SMART Board displays are good for every classroom setting regardless of
subject. A possibility when it comes to virtual reality is the idea of remote learning.
Students would remotely access the class via their VR systems and be able to participate
in the lesson without having to be physically present in the classroom. This could prove
to be useful to students who suffer from various social anxiety disorders, as it would