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White Water 2019 Rot

A Rotation (Wave pool& CC) B Rotation (River & Splash)


A1 Office Deep B1 Top BW
A2 Office Shallow B2 Bottom BW
A3 CC Shallow B3 Horseshoe Walking
A4 CC Deep B4 Tiki Walking
A5 *Catwalk B5 ADA Walking
A6 CC Wave Break
Break

E Rotation (Kal Towers) F Rotation (Waikiki & Ohana)


E1 Top Drops F1 Bottom Waikiki
E2 K Splash F2 Top Waikiki
E3 Top Mats F3 Top Ohana
E4 Bottom Mats F4 *Bottom Ohana
E5 Bottom Drops F5 Bottom Ohana
E6 *Shallow Walking Break
Break
2019 Rotations
C Rotation (River & CC) D Rotation (River & Splash)
C1 Tickets Walking D1 Top O&G
C2 Cabana Walking D2 Bottom O&G
C3 River Jackets D3 Splash Walking
C4 CC Lounge D4 Pipeline Walking
C5 WP Jackets D5 Apron Walking
Break Break

G Rotation (Pipeline & Kapau) Notes:


G1 Bottom Pipeline A Rotation: LG2 need to be guarding other than WP and this keeps
G2 Top Pipeline B Rotation: inside of the river for faster rotation
G3 *Top Ohana C Rotation: Outside of the river for faster rotation
G4 Top Kapau D Rotation: splash first so there isn't a lot of guards crossing the riv
G5 Kapau Splash E Rotation: flows easy and gives them a chance to keep moving an
G6 Bottom Kapau F Rotation: follows easy and capacity won't be missed
Break G Rotation: follows easy and capacity shouldn't be missed since it'
Tried to spread out the walking spots so almost every rotation has
g other than WP and this keeps them moving
ster rotation
faster rotation
't a lot of guards crossing the river
em a chance to keep moving and not standing all day
ty won't be missed
ty shouldn't be missed since it's mid rotation
ts so almost every rotation has one and they aren't on the same one like in past years

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