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Description-
This is a full version of Qarl's Texture Pack III, with patch v1.3 already
installed, and then created into an OMOD. I did no work with the actual textures,
all I did was combine Qarl's TP3 with the newest 1.3 patch, and then made it into
an OMOD. I found this very helpful, because it is much easier than manually
uninstalling and installing all those different textures and meshes, with the OMOD,
all you have to do is activate or deactivate the mod, and Oblivion Mod Manager
takes care of the rest.
Requirements-
This mod greatly enhances the graphic detail of Oblivion. Therefore, you should
probably only install this if you have a farily high-end system. I am currently
running an 8800GT with 1280x1024 resolution, 4x anti-aliasing, and max graphics,
and with this mod installed I average around 45fps.
Installation-
Extract the OMOD to your C:...\Oblivion\obmm\mods folder. Then, start up OBMM, and
double click on the mod to activate it. After you have activated it, click on
Utilities then Archive Invalidation. Click the bubble for BSA alteration, check
mark the box for Textures, and check mark the box for Generate archiveinvalidation
entries on hash collision. If you want to know why you did all that, scroll down
to number 4 in Qarl's Installation section in his readme, and he explains it a
little more. NOTE: The mod might take a while to install, this is normal, and its
just because this is such a big file.
Credit-
All the credit for creating this amazing texture pack goes to Qarl. If you modify
this OMOD in any way, all I ask is that you give me credit, thanks.
Contents
Description
Installation
Usage
Contact Me
Issues
Version History
Credits
Description
The purpose of this package is to make TES IV: Oblivion look even better than
when you bought it. To do this I've created new textures, normal maps, specular and
parallax maps to replace a large number of those in the game with ones which are
higher resolution and more photorealistic, while at the same time still very close
to the original feel of Bethesda's intentions. Replacement meshes are also included
to use parallax mapping. However, due to the increased resolution, machines with
lower-end graphics cards may see severe slow-down with this mod.
Features:
* Most textures are 4 times the size of the originals. Some, even more.
This makes things seem much clearer and sharper in-game.
* A large number of meshes have been altered to take advantage of the game
engine's parallax shader.
* Only parts of the mesh which NEED parallaxing have the parallax flag
enabled. This removes unwanted artifacts parallaxing can cause around corners.
* Textures which use the parallax shader have been altered at the mipmap
level so that things look very 3D from a distance but do not get the soupy
artifacts associated with the parallax effect when viewed close-up.
* Advanced normal map techniques used to make landscape textures seem very
3D.
* Landscape color maps and normal maps edited at the mipmap level to reduce
the tiling effect in the distance.
* Mesh fixes from the Unofficial Oblivion Patch are included.
Things retextured:
* Architecture
* Landscape
* Rocks
* Dungeons
* Blood splatters, falling snowflakes, butterflies
* Furniture, and other medium-sized clutter
Installation
Usage
If you intend to use my texture for anything, please contact me first for
approval. Do not repackage or redistribute this mod without contacting me first.
Contact Me
Issues
* Some video cards may not be able to render the 2 textures I put in the game
with 1024x4096 resolution. If you see black pillars or other black areas in the
Imperial City, your video cards is one of these. You'll need to remove the
following files:
o textures\architecture\imperialcity\iccol01.dds
o textures\architecture\imperialcity\ichcol01.dds
Version History:
1.3
* Added parallax mapping to Bruma roofs
* Enhanced a couple normal maps of landscape textures
* Fixed unsightly seams in chargen area
* Added parallaxing to a cave exterior (thanks tro dev_akm!)
1.2
* Fixed normal map error on Fort Ruins interior ceiling which caused an unsightly
seam.
1.1
* Added snowflakes
* Fixed Haunted Mansion Anvil mesh.
Credits
1. blade9722 for many of the advanced ideas used in this mod, like
altering things at the mipmap level.
2. Mikal33 for some of the non-tiling mipmaps used from Blade and his
Better Tiling Qarl mod.
3. Dev_akm for a lot of helpful ideas and input.
4. andreasgr for a lot of great input both during beta testing and even
before that.
5. Pekka for just being an all-around good participator in the WIP forum
discussion.
6. Princess_stomper for being Princess!
7. The Unofficial Oblivion Patch team for their excellent mod. Some meshes
from the mod were used, either as-is or slightly altered.
8. Many very helpful people on Canadian Ice's forum for great input during
the beta test.
9. The NIFTools team for their wonderful NIFSkope program.