Documente Academic
Documente Profesional
Documente Cultură
net/publication/326416741
CITATIONS READS
0 1,603
3 authors, including:
Pramila M. Chawan
Veermata Jijabai Technological Institute
136 PUBLICATIONS 228 CITATIONS
SEE PROFILE
Some of the authors of this publication are also working on these related projects:
Cloud based Automated Attendance Monitoring System using RFID and IOT View project
All content following this page was uploaded by Pramila M. Chawan on 16 July 2018.
Abstract— Winning is the goal of any sport. Cricket is one the down the list of attributes to only important ones and then the
most watched sport now a days. Winning in Cricket depends on data mining algorithms which can be applied on those attributes.
various factors like home crowd advantage, performances in the The game prediction problem that I am studying does not take
past, experience in the match, performance at the specific venue, into consideration the player’s performance but it does take into
performance against the specific team and the current form of consideration the team’s past performance at a high level extent
the team and the player. During the past few years lot of work along with the other factors like toss winner, toss decision, home
and research papers have been published which measure the support, etc.
player performance and their winning predictions. In this work a
B. Factors
model has been proposed that has two methods, first predicts the
score of first innings not only on the basis of current run rate but Cricket winning can be predicted like all other games.
also considers number of wickets fallen, venue of the match and We need to find the best attributes or factors that influence the
batting team. The second method predicts the outcome of the match outcome. The result of a cricket match depends on more
match in the second innings considering the same attributes as of of in-game and pre-game attributes. Pre-game attributes like
the former method along with the target given to the batting Pitch, Team Strength, Weather, Venue etc. and in-game
team. These two methods have been implemented using Linear attributed like run rate, total run, strike rate, wickets in hand etc.
Regression Classifier or Q-Learning base decision tree approach influence a match result predominantly. Below are the attributes
and Naïve Bayes Classifier for first innings and second innings that decide outcome of the cricket match:
respectively. In both methods, 5 over intervals have been made
Pitch:
from 50 overs of the match and at each interval above mentioned
attributes have been recorded of all non-curtailed matches Unlike other sports, cricket stadium’s size and shape is
played between 2002 and 2014 of every team independently. not fixed except the dimensions of the inner circle and pitch
which are 30 yards and 22 yards respectively. Outfield
Index Terms—Regression; Naïve Bayes; Reinforcement
variations and pitch can have a substantiate effect on bowling
algorithm: Data Mining; Projected Score; Winning
and batting. The spin of the ball, seam movement and the bounce
Probability.
depends on the nature of the pitch. It depends on how wet is the
I. INTRODUCTION pitch. The more wet the pitch, the slower it will play. On the off
chance that it is drying out, those balls will change significantly,
A. Overview
yet all it will get less difficult those drier it gets
Cricket is being played in many countries all around the world.
Green pitches tend to get easier to bat on. Wickets can
There are a lot of domestic and international tournaments being
get significantly more dry or wet (on the off chance that it
held in many countries which play cricket. Cricket is a game
downpours). They might start to break up if they are soft (which
played between two teams comprising of 11 players in each
would help the bowlers).
team. The result is either a win, loss or a tie. However,
sometimes due to bad weather conditions the game is also Toss:
washed out as Cricket is a game which cannot be played in rain.
According to cricket analysts, there is sure measure of
Moreover, this game is also extremely unpredictable because at
advantage for a team if it wins the toss. This might not be
every stage of the game the momentum shifts to one of the teams
deciding factor in a match but it would give the team the
between the two. A lot of times the result gets decided on the last
opportunity of choosing “what they want”.
ball of the match where the game gets really close. Considering
all these unpredictable scenarios of this unpredictable game, Team strength:
there is a huge interest among the spectators to do some
The team strength should be balanced for winning a
prediction either at the start of the game or during the game.
match. Captainship in a team is also a deciding factor. Past
Many spectators also play betting games to win money. So,
Records: The past team performances can be considered to
keeping in mind all these possibilities, this report aims at
predict the outcome of a match. History of games at that venue
studying the problem of predicting the game results before the
how did the teams perform, performance at that specific venue,
game has started based on the statistics and data available from
Performance against the specific opposition and experience at
the data set. There are different ways to do the prediction. The
the specific venue.
prediction can be done taking into consideration the player’s
performance as well as the team performance. There are many Home Ground Advantage:
unpredictable things that happen in a cricket game like matches
This is another attribute which determines the winner in
being washed out due to rain, a key player getting injured before
the match. If you are playing in the home ground conditions
the game, players changing their teams, etc. Sometimes a key
everything would be in your hands like climatic factors, pitch
player also gets inured during the game and hence is not able to
nature and major role is played by the home crowd. Home Team
take further part in the game. All these factors do affect the
gets better motivation.
prediction to some extent. The report discusses a methodology
that I followed for the game result prediction. The methodology
consists of first the attribute selection algorithms which trim