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4 Gambit Books
By Tim Sawyer
Blackmar-Diemer Series II: 4 Gambit Books
Copyright © 2017 by Sawyer Publications.
All rights reserved. No part of this book may be reproduced in any form without permission in
writing from the author. Reviewers may quote brief passages in reviews.
BDGers Tom Purser and Lev Zilbermints have provided me with inspiration for more than 20
years. While they did not write these books, they have influenced all my BDG thinking.
The Blackmar-Diemer Gambit gave me 30 years of fun games! Who could ask for anything
more? Chess gave me almost daily enjoyment. If you include my Blackmar-Diemer Gambit
Keybook (1992) and Blackmar-Diemer Gambit Keybook II (1999), this makes 12 books that I
wrote on the BDG. Thank you for the support and the encouragement I received from players all
over the world. I wish you all enjoy success and chess entertainment!
Blackmar-Diemer Puzzles
200 Easy Chess Positions for White
By Tim Sawyer
Book 1: Introduction
White Plays Blackmar-Diemer Gambit
What does White want?
White wants to attack!
White wants to have fun!
White wants to win quickly!
White wants to be dangerous!
White wants to play great games!
What can you do?
You can attack! The good news is that when you sacrifice a pawn, you gain another open file and
lines for your pieces.
You can have fun! Chess is all about tactics. Your pieces work together for a common cause.
Combinations are all around.
You can win quickly! Your pieces develop faster. Checkmates happen frequently in this opening.
Examples will follow.
You can be dangerous! Your opponents must respect or fear your threats. If they are not careful,
you will embarrass them.
You can play great games. For 30 years players have sent me their favorite games that they
played in this opening.
What could happen?
If you read this book, you will be introduced to this opening.
If you play games in this opening, you will gain experience.
If you know checkmates, you might find some in your games.
If you are a good player, you will learn the opening faster.
If you are a weak player, you can sharpen your attacking skills.
If you lose a game, search for an improvement and play again.
If you win a game, you may wish to show it to your chess friends.
If you win many games, your rating might go up. It could happen.
If you play chess for fun, this may bring you joy. It has for others.
What is my journey?
The BDG (as this gambit is called) caught my attention in the APCT News Bulletin. Anders
Tejler wrote a column called “The Gambiteer”. Andy included several short crushing White
wins.
I like to win quickly. Those pretty games impressed me with their sharp tactics. It seemed like
White won all the time with ease.
I just couldn’t do it. Why just give up a pawn for nothing? That’s way too risky. Not me. No
way. My rating was already floating around 2000. I played serious chess.
Then I burned out on chess. Like Bobby Fischer before me, I quit playing. Opening study was
too hard. Family and work occupied my time. I wanted chess. I stopped playing, but I kept
studying.
One day around 1983 I heard that Tom Purser had begun a new magazine entitled “BDG
World”. By 1984 I subscribed to it. Then I bought all the back issues. Mr. Purser published it for
15 years.
Tom Purser had been in Germany. He spent an afternoon with Emil J. Diemer. Purser was a great
promoter of the gambit. Tom Purser became known as “Mr. BDG”! Purser inspired me to play.
I tried the Blackmar-Diemer Gambit in a few blitz and computer games. Then I tried it in slow
postal chess games in 1989 where we had three days to analyze each move. I won most of them.
My USCF correspondence rating went up over 2200 a few times. The USCF sent me some very
nice Postal Master certificates.
In the final round of a rapid tournament in Hershey, Pennsylvania I played Ruben Shocron.
Bobby Fischer included a Shocron game in his famous book “My 60 Memorable Games”.
When I checkmated the master on move 25, Mr. Shocron said, “That’s just coffee house chess!”
I agreed as I went to collect the money for first prize. It is one of my own 60 memorable games.
What is your journey?
Your journey continues from right where you are. Chess may be your long time passion. It may
be your new hobby.
I assume three things:
1. You know the rules of chess.
2. You like to play the game.
3. You can read English algebraic notation.
You begin a chess game with the White pieces. In this book the White pieces start at the bottom
of the board.
It’s your move. What should you play? Many possibilities await your decision. Start by pushing
a center pawn two squares! It’s not the only options, but you know it’s a good choice.
If you want to learn the Blackmar-Diemer Gambit as White, the best way to play it is to begin
with 1.d4.
You can reach the Blackmar-Diemer Gambit after the moves 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3.
What if Black does not cooperate? Good news! You can reach the same position from many
different move orders.
What if Black plays 1.d4 Nf6 to prevent 2.e4 by White? You can tempt Black to play d5 early by
protecting e4 with 2.Nc3 or 2.f3.
You are very likely to reach some of the positions in this book at least half the time you play the
White side.
You can use the positions in this book as tools to help you win games. Your opponents may fight
back, but you can make it hard on them. This opening is full of good tactics that often work.
If you want chess to be fun, this is one good way to play. It is a bold and daring way to begin a
chess game. I’ve played it about half the time as White since the 1980s. Follow me.
What is in this book?
You have 200 Blackmar-Diemer Gambit positions. Some are very basic. Some are very
common. Some are just typical.
These positions are in the form of puzzles. Each has a challenge for you to select a move.
The solutions for each puzzle is always at the top of the next page.
Here are the sections you will encounter.
White Meets BDG
This is a basic introduction to the Blackmar-Diemer Gambit with 50 positions. You begin with
your key choices early in the game.
Later you are asked to find the most popular move for White at various points. These moves are
popular because they are good. There may be even better moves, but start with the basics.
White Mates in 1
The Blackmar-Diemer Gambit leads to many mating possibilities. This section begins with the
end in mind. You will discover many of the typical squares where White checkmates Black.
White Mates in 2
This one-two punch is the simplest checkmate combination. When you learn to see these, you
can expand upon them.
White Mates in 3
These forced checkmates are more challenging. Here is a tip. Most (but not all) of White’s first
moves are checks or captures.
White Mates in 4
These are harder. They are easy because the mates are forced and early in the game. When you
go through the book a second or third time, you can recognize the patterns more rapidly. Then
they will seem easy to you. At first they will seem hard. All the moves attack weak points,
capture pieces, or check the king.
White Wins Material
Not every game ends with a quick checkmate. Sometimes your opponent may be forced to give
up big material to stop mate.
Now it’s time for fun.
Move on to the puzzles.
Solve and enjoy!
White Meets BDG
Diagram 1
Diagram 2
Diagram 3
Diagram 4
Diagram 5
Diagram 6
Diagram 7
Diagram 8
Diagram 9
Diagram 10
Diagram 11
Diagram 12
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Diagram 196
Diagram 197
Diagram 198
Diagram 199
Diagram 200
28AVEBURY – 28
Aasen – 34
Adam – 72
Adar – 42
Akhrass – 26
akita – 116, 147
Aldgate – 140
AlexAlexeev – 24
alexser – 128
Alright2015 – 113
Anderson – 104, 121
Andrade – 38
Andre – 69
Atalik – 114
ATtheGreat – 125
banane – 92
bariton – 97
Batakafwa Biabu – 134
Beinrucker – 98
Beltran Rueda – 20
Bhend – 102
Bjorfin – 129
Blumel – 80
Bondick – 102
Bonin – 99
Buiza Prieto – 47
Buschmann – 55
Caiossauro – 58
catextremes – 136
Chaignet – 108
Charlemagne – 73
Christensen – 71
Clauser – 120
Cmt-il – 3
coloradojeff – 52
Colpe – 139
Crevatin – 71
Crompton – 22, 25, 27, 28, 136, 143
Cuadras Avellana – 21
Cuartas Medina – 148
Dalling – 9
Damschi – 142
Danieli – 33
De Vries – 81
Demuth – 107
Dette – 153
Diemer – 21, 60
Djmilen – 50
Doctor67 – 100
Dowling – 123
Dreev – 70, 113
Drill – 54, 98
Dubois – 5
Ducarmon – 144
El Jawich – 26
Esplugas Esteve – 112
evgeny1955 – 41
Farkas – 138
Ferreira – 36
Fleischmann – 44, 92, 96
Forman – 126
FredyMatsuura – 146
Fridthjofsdottir – 6
Gallasch – 12
Gamboa – 9
Garcia Fernandez – 47
Gareyev – 67, 68, 137
Garista – 33
Gelman – 130
Gilner – 64
Grandelius – 141, 152, 155
Grimm – 18
Grunert – 39
Gultekin – 17
Hafez – 127
Haines – 24
Haley – 15
Halvorsen – 66
Hampel – 80
Harmonicus – 35
Harnandan – 130
Hartelt – 3, 19, 52, 75, 129
Henris – 101, 108
Herbrechtsmeier – 40, 73, 86
Hergott – 105
Hernando – 91, 95
Hofmann – 12, 39, 151, 153, 155
Huber – 152
Huber-Delle – 2, 6, 7
Hussein – 127
IgoR-NiK – 131
Ikeda – 150
Isler - 109
Ivanov – 132
jessjacksonbrown – 22
jmp60 – 4
Jonsson – 30
Judkins – 68
JulyZerg – 93
Kamel – 78
Kandic – 10
KillerGrob – 118
Kiramalu – 84
Koch – 56
Konez – 29
Kragh – 122
Kramer – 1
Kristjansson – 77
Lapusan – 10
Le Duigou – 13
Leisebein – 62, 106
Leveller – 35, 72
Lotus-Eater – 86
Maba – 53
Madsen – 11, 16, 34
magnolia82 – 96
Malakhov – 141
Manooura – 89
Martinez de Negri – 23
McKerracher – 13
Mellado Trivino – 110, 112, 148
Mongiello – 134
Naesborg – 66
Ni Mhuireagain – 82
Nilsson – 76
nisapradila – 15
NN – 14, 31, 45, 51, 135
NoamChomsky – 49
Normand – 14, 87, 131
Noseda – 142
Oblique – 74
Ochsner – 145
Olsen – 122
Over-Rated – 70
Pascot – 5
Pegaz – 65
Peilen – 32, 56, 59, 64, 69
Penullar – 45, 135
Petelin – 103
Petraitis – 54
petrorebro – 75
Potaux – 101
Price – 58
Professor5000 – 19
Protej – 57
Puglia – 30
Punchev – 132
Qu1ntana – 143
Quiñones Borda – 62, 106
Ragaa – 78
Rasmussen – 83
Reeve – 25
Reinhard – 8
Ribeiro – 36
Richter – 88
Rieper – 154
Rihouey – 79
Rogercaballero74 – 43
Rommeck – 109
Rotenstein – 88
Rothman – 85
Saeed – 20, 46, 84, 85, 97, 103, 116, 128, 145, 146, 147
Sandipan – 110
Sanhueza – 117
Satre – 16
Sawyer – 49, 57, 118, 119, 120,123, 124, 125, 126
Saya – 79
Schwertner – 53
SergiyE2E4 – 27
Seyhanoglu – 17
Sheldrick – 31, 50, 51, 107, 149, 150
Shimanov – 137
Slipak – 23
smc000130 – 133
Sobh – 37
Softrain – 40
Sorensen – 111
Spanton – 121
Spreer – 1
Spyrison – 81
Srdic – 149
Steinbacher – 139
Steinbrenner – 115
Steingrimsson – 7
Steppo23 – 44
Svane – 11
SweepxthexLeg – 93
Teglas – 138
TheCurse – 89
Thorarensen – 2
Thorsteinsson – 77
Tocco – 61
Torning – 133
Toth – 90
Tristan – 117
Tumova – 82
Unruh – 60
Valcarcel – 38
Valdimarsson – 155
van Ee – 124
Van Kerkhof – 144
Vandenbroucke – 119
Vazquez – 67
Vigh – 18
Vihon – 55
Voigt – 115
Vujicic – 8
Wakeham – 59
Wantiez – 61
Wehmeier – 94
Wiander – 76, 111
Wight – 4, 41, 43, 83
Williamson – 104
Yaqootwahba – 87
Yarar – 29
yozhik – 48
Zanan – 42
ZeroKool – 63
Zeuner – 151
Ziemak – 32
Zilbermints – 37, 48, 63, 65, 74, 90, 91, 94, 95, 99, 100, 105, 114, 140
zoujun1966 – 46
Blackmar-Diemer Playbook 6
200 Opening Chess Positions for White
By Tim Sawyer
Book 3: Introduction
This Blackmar-Diemer Playbook 6 is a step by step basic chess opening guide to your gambit
repertoire for White. This Playbook illustrates with 200 diagrams one simple plan for White
using the Blackmar-Diemer Gambit.
The book covers the Blackmar-Diemer Gambit after1.d4 d5 2.e4 dxe4 3.Nc3 and 1.d4 Nf6 2.Nc3
d5 3.e4 Nxe4. You can offer material in this gambit to gain big advantages against the normal
moves of your opponent. Attack and win!
Most chess opening books cover far more variations and positions than one can possibly
remember. This Playbook series reduces your work to help you quickly understand what you
need to know to win with the Blackmar-Diemer.
This playbook provides guidance for White. This opening is well suited for players who like to
attack. The author likes gambits that often win. He selected lines that reduce the element of risk
and increase the likelihood of success.
This Playbook is a tool to help you easily prepare to play your opening. The 200 diagrams in this
playbook cover the variations that you are most likely to face.
It is White’s move in every diagram. The author gives one reasonable move for White in each
position with analysis on what to expect from the position. Be prepared!
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3
2.e4
Blackmar played this move with the idea of 3.f3.
Diagram 2 after 2.e4 dxe4
3.Nc3
Diemer played this move with the idea of 4.f3.
Diagram 3 after 3.Nc3 Nf6
4.f3
This position begins the Blackmar-Diemer Gambit.
Diagram 4 after 4.f3 exf3
5.Nxf3
5.Nxf3 is better in theory than the tricky but risky 5.Qxf3.
5.Nxf3 Bg4 6.h3 Bh5
Diagram 5 after 5.Nxf3 Bg4
6.h3
White does best to challenge the Teichmann bishop.
Diagram 6 after 6.h3 Bh5
7.g4
This breaks the pin. If 7…Nxg4 8.hxg4 Bxg4 9.Qe2 is strong.
Diagram 7 after 7.g4 Bg6
8.Ne5
The knight aims at f7 and g6. Now 8…c6, 8…Nbd7 or 8…e6
Diagram 8 after 8.Ne5 c6
9.h4
If 9…e6 White attacks the bishop with 10.h5.
Diagram 9 after 8.Ne5 Nbd7
9.Qf3
The queen attacks b7. If 9…c6 10.Nxg6 doubles g-pawns.
Diagram 10 after 8.Ne5 e6
9.Qf3
Black usually defends b7. If 9…Qxd4 10.Nxg6 and 11.Qxb7.
Diagram 11 after 9.Qf3 Nd5
10.Bc4
If 10…Nxc3 11.bxc3. If Black plays 10…Bxc2 11.Qxf7 mate.
Diagram 12 after 9.Qf3 c6
10.g5
White drives away the knight that blocks f7.
Diagram 13 after 10.g5 Qxd4
11.Nxg6
If 11…hxg6 12.gxf6 White has a bishop for three pawns.
Diagram 14 after 10.g5 Nfd7
11.Nxg6
If 11…hxg6 12.Bf4 and White is ready to castle queenside.
Diagram 15 after 10.g5 Bh5
11.Qf2
White may continue 12.Be2 attacking the defender of f7.
Diagram 16 after 10.g5 Nh5
10.Bd3
White offers the d4 pawn to speed up development.
Diagram 17 after 10.Bd3 Qxd4
11.Nxg6
If 11…hxg6 12.Rf1 and White attacks f7.
Diagram 18 after 10.g5 Nd5
11.Bd3
Now if the bishops are exchanged, White mates on f7.
Diagram 19 after 11.Bd3 Nd7
12.Nxg6
If 12…hxg6 13.0-0 threatening 14.Qxf7 mate.
Diagram 20 after 11.Bd3 Qc7
12.Bxg6
If 12…hxg6 13.0-0 with strong pressure along the f-file.
5.Nxf3 Bg4 6.h3 Bxf3
Diagram 21 after 6.h3 Bxf3
7.Qxf3
If 7…Qxd4 8.Qxb7 and White mates or wins material.
Diagram 22 after 7.Qxf3 Nc6
8.Bb5
If 8…Qd6 9.d5 White gets the better position.
Diagram 23 after 7.Qxf3 c6
8.Be3
The bishop defends d4. Black has 8…Nd5, 8…Nbd7, 8…e6.
Diagram 24 after 8.Be3 Nd5
9.Bc4
If 9…e6 10.0-0 threatens checkmate in one move.
Diagram 25 after 8.Be3 Nbd7
9.Bd3
If 9…e5 10.0-0. If 9…e6 10.0-0 see 8…e6 9.Bd3 Nbd7.
Diagram 26 after 8.Be3 e6
9.Bd3
The bishop aims at h7. Black has several options.
Diagram 27 after 9.Bd3 Bb4
10.0-0
If 10…Bxc3 11.bxc3 and White might try Rab1 or Rae1.
Diagram 28 after 9.Bd3 Be7
10.0-0
If 10…Nbd7 11.Rf2. An interesting alternative is 10.0-0-0.
Diagram 29 after 9.Bd3 Bd6
10.0-0
If 10…Qc7 11.Bh6 Bf8 12.Bf4 is a unique tactic.
Diagram 30 after 10.0-0 0-0
11.Ne4
If 11…Nxe4 12.Qxe4 threatens mate. If 12…g6 13.Bh6.
Diagram 31 after 9.Bd3 Nbd7
10.0-0
Now Black has 10…Qc7, 10…Bb4, 10…Bd6, or 10…Be7.
Diagram 32 after 10.0-0 Qc7
11.Ne4
White may push a pawn to c3 or c4. If 11…Nxe4 12.Qxf7+.
Diagram 33 after 10.0-0 Bb4
11.Ne4
If 11…0-0 12.Nxf6+ Nxf6 13.c3 and Rae1.
Diagram 34 after 10.0-0 Bd6
11.Ne4
Again if 11…Nxe4 then 12.Qxf7 checkmate.
Diagram 35 after 10.0-0 Be7
11.Rf2
White intends to double rooks on the f-file.
Diagram 36 after 11.Rf1 Qa5
12.a3
White plans to attack queenside if Black castles there.
Diagram 37 after 11.Rf2 0-0
12.Raf1
Black has moves such as 12…Nd5, 12…Qa5, and 12…Nb6.
Diagram 38 after 12.Raf1 Nd5
13.Qe4
If 13…N7f6 14.Rxf6. If 13…f5 14.Qxe6+. If 13…g6 14.Bh6.
Diagram 39 after 12.Raf1 Qa5
13.Qg3
If 13…Qb4 14.Qh4 White offers another pawn to attack.
Diagram 40 after 12.Raf1 Nb6
13.Ne4
All the White pieces are brought to bear on the kingside.
5.Nxf3 e6
Diagram 41 after 5.Nxf3 e6
6.Bg5
Black has 6…h6, 6…c5, 6…Nbd7, 6…Bb4, and 6…Be7.
Diagram 42 after 6.Bg5 h6
7.Bxf6
If 7…Qxf6 8.Bb5+ and 9.0-0. If 7…gxf6 8.Qd3.
Diagram 43 after 6.Bg5 c5
7.Bxf6
If 7…Qxf6 8.Bb5+. If 7…gxf6 8.d5.
Diagram 44 after 6.Bg5 Nbd7
7.Bd3
Many lines transpose. If 7…c5 8.d5 exd5 9.Nxd5.
Diagram 45 after 6.Bg5 Bb4
7.Bd3
The Black bishop belongs on Be7 to strengthen the Nf6.
Diagram 46 after 7.Bd3 Bxc3+
8.bxc3
Black has made White’s d4 stronger. Wonderful!
Diagram 47 after 6.Bg5 Be7
7.Bd3
Black has 7…h6, 7…c5, 7…0-0, 7…Nbd7, and 7…Nc6.
Diagram 48 after 7.Bd3 h6
8.Bxf6
There’s no need to back off. If 8…Bxf6 9.Ne4.
Diagram 49 after 7.Bd3 c5
8.dxc5
If 8…Qa5 9.0-0 Qxc5+ 10.Kh1 and White plans to attack.
Diagram 50 after 7.Bd3 0-0
8.0-0
White aims all minor pieces, rooks, and queen at the king.
Diagram 51 after 8.0-0 Nbd7
9.Qe1
White plays for 10.Qh4 aiming at f6 and h7.
Diagram 52 after 9.Qe1 c5
10.Qh4
If 10…h6 11.Bxh6. If 10…cxd4 11.Bxh7+. If 10…Re8 11.Ne5.
Diagram 52 after 7.Bd3 Nbd7
8.Qe2
White plays to avoid 8.0-0 c5, but if 8…Nbd7 see 7…Nbd7.
Diagram 53 after 8.Qe2 0-0
9.0-0-0
White castles opposite sides to push the kingside pawns.
Diagram 55 after 9.0-0-0 b6
10.h4
White is more active. If 10…Bb7 11.Ne5.
Diagram 56 after 9.0-0-0 h6
10.h4
Now if 10…Nd5 11.Nxd5 Bxg5+ 12.hxg5 exd5 13.gxh6.
Diagram 57 after 7.0-0 Nc6
8.a3
White sets a trap. If 8…Nxd4 9.Nxd4 Qxd4 10.Bb5+ wins.
Diagram 58 after 8.a3 0-0
9.Qd2
White is ready to castle and attack.
Diagram 59 after 8.a3 h6
9.Bf4
If 9…Nd5 10.Nxd5 exd5 11.0-0 with kingside chances.
Diagram 60 after 9.Bf4 Bd6
10.Qd2
If 10…Bxf4 11.Qxf4, but if instead 10…0-0 11.Bxh6 works.
5.Nxf3 g6
Diagram 61 after 5.Nxf3 g6
6.Bc4
Black has 6…c6, 6…e6, 6…Bg4, 6…Bf5 and 6…Bg7.
Diagram 62 after 6.Bc4 c6
7.Ne5
White takes aim at f7. If 7…Be6 8.Bxe6 fxe6 9.0-0.
Diagram 63 after 6.Bc4 e6
7.Qe2
If 7…Bg7 8.Bg5. Black’s knight on f6 is weak.
Diagram 64 after 6.Bc4 Bg4
7.Bxf7+
If 7…Kxf7 8.Ne5+ followed by 9.Nxg4.
Diagram 65 after 6.Bc4 Bf5
7.Ne5
If now 7…e6 8.g4 Be4 9.Rf1.
Diagram 66 after 6.Bc4 Bg7
7.Bg5
The Studier Attack 7.0-0 0-0 8.Qe1 is risky and unsound.
Diagram 67 after 7.Bg5 h6
8.Bxf6
If 8…Bxf6 9.Qd2 Nc6 10.0-0-0.
Diagram 68 after 7.Bg5 Bg4
8.Bxf7+
A thematic combination. If 8…Kxf7 9.Ne5+ Kg8 10.Nxg4.
Diagram 69 after 7.Bg5 Nc6
8.Qd2
If 8…Bg4 9.0-0-0 Bxf3 10.gxf3.
Diagram 70 after 7.Bg5 Nbd7
8.Qe2
If 8…Nb6 9.Bb3 a5 10.a4.
Diagram 71 after 7.Bg5 0-0
8.Qe2
Black has 8…a6, 8…Bg4, 8…Nc6, 8…Nbd7, and 8…c6.
Diagram 72 after 8.Qe2 a6
9.0-0-0
If 9…b5 10.Bb3 Bb7 11.Kb1.
Diagram 73 after 8.Qe2 Bg4
9.0-0-0
If 9…Nc6 10.Rhe1 Na5 11.d5.
Diagram 74 after 8.Qe2 Nc6
9.0-0-0
If 9…Na5 10.Bd3 Nd5 11.Nxd5 Qxd5 12.c4.
Diagram 75 after 8.Qe2 Nbd7
9.0-0-0
If 9…Nb6 10.Bb3 a5 11.a4.
Diagram 76 after 8.Qe2 c6
9.0-0-0
Black has 9…h6, 9…Nbd7, and 9…b5.
Diagram 77 after 9.0-0-0 h6
10.Bxf6
If 10…Bxf6 11.Ne5. If 10…exf6 11.Rhe1.
Diagram 78 after 9.0-0-0 Nbd7
10.Rhe1
If 10…Nb6 11.Bb3 a5 12.a4.
Diagram 79 after 9.0-0-0 b5
10.Bb3
If 10….b4 11.Ne4 Ba6 12.Qe1
Diagram 80 after 10.Bb3 a5
11.a4
If 11…b4 12.Ne4 Nbd7 13.Rhe1.
5.Nxf3 Bf5
Diagram 81 after 5.Nxf3 Bf5
6.Ne5
Black has 6…h5, 6…Nc6, 6…Nbd7, 6…c6, and 6…e6.
Diagram 82 after 6.Ne5 h5
7.Qf3
White attacks b7, f5, and indirectly f7. If 7…Qc8 8.Bc4.
Diagram 83 after 6.Ne5 Nc6
7.Bb5
White pins the knight. If 7…Bd7 8.Nxd7 Qxd7 9.d5.
Diagram 84 after 6.Ne5 Nbd7
7.Qf3
The queen attacks f5 and b7. If 7…e6 8.Qxb7.
Diagram 85 after 6.Ne5 c6
7.g4
Attack! If 7…Be4 8.Nxe4. If 7…Be6 8.g5. If 7…Bg6 8.h4.
Diagram 86 after 6.Ne5 e6
7.g4
If 7…Bxc2 8.Qxc2. Black has 7…Ne4, 7…Be4, and 7…Bg6.
Diagram 87 after 7.g4 Ne4
8.gxf5
The king can survive after 8…Qh4+ 9.Ke2 Qf2+ 10.Kd3.
Diagram 88 after 7.g4 Be4
8.Nxe4
After 8…Nxe4 9.Qf3: 9…Qh4+ 10.Kd1 or 9…Qxd4 10.Qxf7+.
Diagram 89 after 7.g4 Bg6
8.Qf3
If 8…Qxd4 9.Nxg6 hxg6 10.Qxb7.
Diagram 90 after 8.Qf3 c6
9.g5
Compare 5…Bg4 6.h3 Bh5 7.g4 Bg6 8.Ne5 e6 9.Qf3 c6.
5.Nxf3 c6 and others
Diagram 91 after 5.Nxf3 c6
6.Bc4
White aims at f7. If 6…Bg4 7.Bxf7+ Kxf7 8.Ne5+.
Diagram 92 after 6.Bc4 e6
7.0-0
Play resembles 5…e6. If 7…Be7 8.Qe1 Nbd7 9.Bd3.
Diagram 93 after 6.Bc4 Bf5
7.0-0
White plays for active pieces.
Diagram 94 after 7.0-0 e6
8.Ng5
Now if 8…Bxc2 9.Nxf7 Kxf7 10.Qxc2 Qxd4+ 11.Be3.
Diagram 95 after 8.Ng5 Bg6
9.Ne2
If 9…Bd6 10.Nf4. If 9…Be7 10.Nf4.
Diagram 96 after 5.Nxf3 Nc6
6.Bb5
White pins the knight. If 6…Bg4 7.d5. If 6…e6 7.0-0.
Diagram 97 after 6.Bb5 Bd7
7.0-0
If 7…a6 8.Bxc6 Bxc6 9.Ne5.
Diagram 98 after 7.0-0 e6
8.d5
If 8…exd5 9.Nxd5 Be7 10.Bg5 Nxd5 11.Qxd5 0-0 12.Bxe7.
Diagram 99 after 5.Nf3 c5
6.Bf4
If 6…e6 7.dxc5 Bxc5 8.Qxd8+ Kxd8 9.0-0-0+.
Diagram 100 after 6.Bf4 cxd4
7.Nb5
Threat is 8.Nc7+. If 7…Na6 8.Bc4 Qa5+ 9.Bd2 Qb6 10.Qe2.
4.f3 Bf5
Diagram 101 after 4.f3 Bf5
5.fxe4
This line favors piece play against the Vienna Defence.
Diagram 102 after 5.fxe4 Bg6
6.Bd3
White defends e4 directly and d4 indirectly.
Diagram 103 after 5.fxe4 Bg4
6.Be2
Black returns the gambit pawn. If 6…Bxe2 7.Ngxe2.
Diagram 104 after 5.fxe4 Bxe4
6.Nxe4
White gains the advantage of the two bishops.
Diagram 105 after 6.Nxe4 Nxe4
7.Bd3
Attack the knight. If 7…Qxd4 8.Bb5+ wins Black’s queen.
Diagram 106 after 7.Bd3 e6
8.Nf3
White prevents the queen check that protects the Ne4.
Diagram 107 after 7.Bd3 Nf6
8.Nf3
White has open lines. If 8…e6 9.0-0 Be7 10.Kh1.
Diagram 108 after 5.fxe4 Nxe4
6.Qf3
If 6…Qxd4 7.Qxf5 Nxc3 8.Qc8+ Qd8 9.Qxd8+ Kxd8 10.bxc3.
Diagram 109 after 6.Qf3 Nxc3
7.bxc3
This knight capture appears best. If 7…Bc8 8.Nh3.
Diagram 110 after 7.bxc3 Bxc2
8.Nh3
If 8…Bg6 9.Nf4 and White plans to double Black’s g-pawns.
Diagram 111 after 7.bxc3 e6
8.Qxb7
Black defended Bf5 but not b7. If 8…Nd7 9.Bd3.
Diagram 112 after 7.bxc3 Qc8
8.Bd3
If 8…Bxd3 9.cxd3 e6 10.Rb1 c6 11.Nh3 Nd7 12.0-0.
Diagram 113 after 6.Qf3 Nd6
7.Bf4
White threatens to eliminate the defender of Bf5 and b7.
Diagram 114 after 7.Bf4 Bxc2
8.Bxd6
White has fun. If 8…exd6 9.Rc1 Bg6 10.Qxb7 Nd7 11.Nd5.
Diagram 115 after 7.Bf4 Qc8
8.Bxd6
If 8…cxd6 9.Bb5+ Bd7 10.Nge2 Bxb5 11.Nxb5.
Diagram 116 after 7.Bf4 e6
8.0-0-0
White attacks in the center. If 8…Nc6 9.d5 Nb4 10.dxe6.
Diagram 117 after 8.0-0-0 Nd7
9.g4
If 9…Bg6 10.h4 the threat of 11.h5 forces a weakness.
Diagram 118 after 8.0-0-0 c6
9.g4
White drives the bishop back to cramp Black’s position.
Diagram 119 after 9.g4 Bg6
10.h4
Black needs a retreat square. If 10…h6 11.Kb1 Nd7 12.h5.
Diagram 120 after 10.h4 h5
11.g5
If 11…Nd7 12.Bd3 Nf5 13.Nge2.
4.f3 e3
Diagram 121 after 4.f3 e3
5.Bxe3
White captures the pawn in the 4…e3 Langeheinecke.
Diagram 122 after 5.Bxe3 b6
6.Bb5+
If 6…Bd7 7.Bc4 both White bishops are better placed.
Diagram 123 after 5.Bxe3 Nd5
6.Nxd5
If 6…Qxd5 7.Bd3 and White has easy development.
Diagram 124 after 5.Bxe3 Nbd7
6.Qd2
White delays the Bf1 to see if Bd3 or Bc4 would be better.
Diagram 125 after 5.Bxe3 Nc6
6.Bc4
White fights for d5. If 6….Bf5 7.a3. If 6…e6 7.Nge2.
Diagram 126 after 5.Bxe3 c6
6.Bd3
White prevents 6…Bf5.
Diagram 127 after 6.Bd3 Ndb7
7.f4
This pawn is not stuck on f3. It can go to f4 and maybe f5.
Diagram 128 after 5.Bxe3 g6
6.Qd2
White is ready to castle queenside and attack kingside.
Diagram 129 after 6.Qd2 Bg7
7.0-0-0
Play may continue 7…0-0 8.Bh6 Re8 9.h4.
Diagram 130 after 5.Bxe3 e6
6.Bd3
If 6…Bb4 7.Nge2 and now 7…Nd5 8.Bf2 or 7…0-0 8.0-0.
Diagram 131 after 6.Bd3 Be7
7.Nge2
If 7…Nbd7 8.Ne4 0-0 9.0-0 c5 10.Qe1.
Diagram 132 after 7.Nge2 0-0
8.0-0
If 8…b6 9.Qe1 headed for the kingside to attack.
Diagram 133 after 5.Bxe3 Bf5
6.g4
White expands before Black has time for anything else.
Diagram 134 after 6.g4 Bg6
7.h4
If 7…h6 8.Nge2 e6 9.Nf4 Bh7 10.g5 with advantage.
Diagram 135 after 7.h4 h5
8.g5
If 8…Nd5 9.Nxd5 Qxd5 10.c4 when White has more space.
4.f3 c6 and others
Diagram 136 after 4.f3 c6
5.Bc4
If 5…exf3 6.Nxf3 transposes to 4.f3 exf3 5.Nxf3 c6 6.Bc4.
Diagram 137 after 5.Bc4 e3
6.Bxe3
Play often continues 6…Bf5 7.Nge2 e6 8.g4 Bg6 9.g4.
Diagram 138 after 5.Bc4 e6
6.fxe4
Now if 6…b5 7.Be2 b4 8.e5 bxc3 9.exf6 cxb2 10.Bxb2.
Diagram 139 after 5.Bc4 b5
6.Be2
The bishop lives to fight another day. If 6…Bf5 7.fxe4.
Diagram 140 after 5.Bc4 Bf5
6.fxe4
If 6…Bxe4 7.Nxe4 Nxe4 8.Nf3.
Diagram 141 after 6.fxe4 Nxe4
7.Nxe4
If 7…Bxe4 8.Qe2 and now 8…Qxd4 9.c3 or 8…Bg6 9.Nf3.
Diagram 142 after 4.f3 c5
5.Bf4
If 5…exf3 6.Nxf3 see 4…exf3 5.Nxf3 c5. If 5…Qxd4 6.fxe4.
Diagram 147 after 5.Bf4 cxd4
6.Nb5
If 6…Nd5 7.Bxb8. If 6…Na6 7.Qxd4 Qxd4 8.Nxd4.
Diagram 143 after 4.f3 e6
5.Bg5
If 5…exf3 6.Nxf3 see 4…exf3 5.Nxf3 e6. If 5…Nbd7 6.fxe4.
Diagram 144 after 5.Bg5 Be7
6.fxe4
If 6…0-0 7.Nf3 c5 8.dxc5 Qxd1+ 9.Rxd1.
Diagram 145 after 4.f3 Nc6
5.d5
If 5…Nb4 6.fxe4. If 5…Na5 6.Qd4. If 5…Nb8 6.fxe4.
Diagram 146 after 5.d5 Ne5
6.fxe4
If 6…e6 7.Nxf3 Nxf3+ 8.Qxf3 exd5 9.Nxd5 Nxd5 10.exd5.
Diagram 148 after 4.f3 e5
5.dxe5
An important point is that this pawn attacks the knight.
Diagram 149 after 5.dxe5 Qxd1+
6.Kxd1
White gives up castling rights to use the knight for attack.
Diagram 150 after 6.Kxd1 Nfd7
7.Nd5
If 7…Kd8 8.Bg5+ f6 9.exf6 gxf6 10.Nxf6 Be7 11.Nxe4.
3.Nc3 e5
Diagram 151 after 3.Nc3 e5
4.Nxe4
Diemer’s move against the Lemberger Counter Gambit.
Diagram 152 after 4.Nxe4 f5
5.Nc3
If 5…exd4 6.Nb5 Nc6 7.Bf4 Bd6 8.Nxd6+.
Diagram 153 after 4.Nxe4 Nf6
5.Nxf6+
If 5…gxf6 6.Be3 Nc6 7.Nf3 Be6 8.Be2.
Diagram 154 after 4.Nxe4 Nc6
5.Nf3
If 5….exd4 6.Bb5 Bf5 7.Bxc6+ bxc6 8.Ng3.
Diagram 155 after 4.Nxe4 Qxd4
5.Bd3
No queen swap. Now 5…Qb6, 5…Nf6, 5…f5, or 5…Nc6.
Diagram 156 after 5.Bd3 Qb6
6.Nf3
If 6…f5 7.Nc3 e4 8.0-0 Nf6 9.Bc4.
Diagram 157 after 5.Bd3 Nf6
6.Nf3
If 6…Qd8 7.Qe2 Nc6 8.Bg5.
Diagram 158 after 5.Bd3 f5
6.Nf3
If 6…Bb4+ 7.c3 Qd5 8.Qe2 fxe4 9.Bxe4 Qd6 10.cxb4.
Diagram 159 after 6.Nf3 Qb6
7.Nc3
Complicated but tactically sound. If 7…e4 8.0-0 Nf6 9.Bc4.
Diagram 160 after 5.Bd3 Nc6
6.Nf3
If 6…Qd5 7.0-0 Be6 8.Qe2 0-0-0 9.Bg5.
Diagram 161 after 6.Nf3 Qd8
7.Qe2
If 7…Bg4 8.Bb5 Qd5 9.c4 Qe6 10.Neg5.
Diagram 162 after 4.Nxe4 exd4
5.Nf3
If 5…Nc6 see 4…Nc6. If 5…Bg4 6.Bb5+ c6 7.Be2.
Diagram 163 after 5.Nf3 Bb4+
6.c3
If 6…dxc3 7.Qxd8+ Kxd8 8.bxc3 Nf6 9.Bg5.
Diagram 164 after 5.Nf3 Qe7
6.Bb5+
If 6…Bd7 7.0-0 Bxb5 8.Re1 Nc6 9.Nc5.
Diagram 165 after 6.Bb5+ c6
7.0-0
If 7…cxb5 8.Re1 Be6 9.Bf4 Nc6 10.Nd6+.
3.Nc3 f5 and others
Diagram 166 after 3.Nc3 f5
4.f3
This is a Dutch Defence: 1.d4 f5 2.Nc3 d5 3.e4 dxe4 4.f3.
Diagram 167 after 4.f3 Nf6
5.fxe4
If 5…Nxe4 6.Nxe4 fxe4 7.Qh5+ g6 8.Qe5 regains the pawn.
Diagram 168 after 5.fxe4 fxe4
6.Bg5
Staunton Gambit. If 6…Bf5 7.Nge2 e6 8.Ng3.
Diagram 169 after 4.f3 exf3
5.Nxf3
Black is weak on the e-file. If 5…e6 6.Bc4 Bb4 7.0-0.
Diagram 170 after 5.Nxf3 Nf6
6.Bc4
If 6…e6 7.0-0 Nc6 8.Re1 Be7 9.Rxe6 Bxe6 10.Bxe6.
Diagram 171 after 3.Nc3 Bf5
4.f3
White attacks the Zeller Defence similar to the BDG.
Diagram 172 after 4.f3 exf3
5.Qxf3
The queen attacks the bishop on f5 and pawn on b7.
Diagram 173 after 5.Qxf3 Qc8
6.Bd3
If 6…Bxd3 7.Qxd3 e6 8.Nf3 Nf6 9.Bf4 Nc6 10.0-0-0.
Diagram 174 after 3.Nc3 Nc6
4.d5
White is winning after 4…Na5 5.b4 c6 6.bxa5 Qxa5 7.Bd2.
Diagram 175 after 4.d5 Nb4
5.a3
White drives the knight away. If 5…Na6 6.f3 e6 7.fxe4.
Diagram 176 after 4.d5 Nb8
5.Nxe4
White regains the gambit pawn. If 5…c6 6.Bc4.
Diagram 177 after 4.d5 Ne5
5.f3
Here 5…Nf6 transposes to the line 4.f3 Nc6 5.d5 Ne5.
Diagram 178 after 5.f3 exf3
6.Nxf3
If 6…Bg4 7.Nxe5 Bxd1 8.Bb5+. If 6…Nxf3+ 7.Qxf3.
Diagram 179 after 3.Nc3 c6
4.f3
The main line Caro-Kann Defence move is 4.Nxe4.
Diagram 180 after 4.f3 e5
5.Be3
If 5…Qb6 6.Qd2 Qxb2 7.Rb1 Qa3 8.dxe5.
Diagram 181 after 4.f3 exf3
5.Nxf3
If 5…Bg4 6.h3 Bxf3 7.Qxf3 Qxd4 8.Be3.
Diagram 182 after 3.Nc3 e6
4.Nge2!?
The move 4.Nxe4 is a French Defence Rubinstein Variation.
Diagram 183 after 4.Nge2 f5
5.Be3
Now if 5…Nf6 6.f3 exf3 7.gxf3 Bd6 8.Qd2.
Diagram 184 after 4.Nge2 Nf6
5.Ng3
If 5…Bb4 6.Bg5 Nc6 7.Ngxe4 Nxd4 8.Qd3.
Diagram 185 after 4.Nge2 Bb4
5.a3
If 5…Bxc3+ 6.Nc3 Nc6 7.d5 exd5 8.Qxd5 Be6 9.Qxe4.
1.d4 Nf6 2.Nc3 d5 3.e4 Nxe4
Diagram 186 after 1.d4 Nf6
2.Nc3
Another Blackmar-Diemer path is 2.f3 d5 3.e4 Nf6 4.Nc3.
Diagram 187 after 2.Nc3 d5
3.e4
Now 3…dxe4 4.f3 is a BDG. Alternatives are 3.Bg5 or 3.Bf4.
Diagram 188 after 3.e4 Nxe4
4.Nxe4
The Huebsch Gambit. White does well to trade off knights.
Diagram 189 after 4.Nxe4 dxe4
5.Bc4
The Black responses here increase in order of popularity.
Diagram 190 after 5.Bc4 c6
6.Qh5
Attacks and pins f7. If 6…e6 7.c3 b5 8.Bb3 Nd7 9.Bxe6.
Diagram 191 after 5.Bc4 c5
6.Qh5
If 6…e6 7.d5 Qf6 8.Ne2 Qf5 9.Ng3.
Diagram 192 after 5.Bc4 Nd7
6.Qh5
If 6…g6 7.Qd5 e6 8.Qxe4 Bg7 9.Nf3.
Diagram 193 after 5.Bc4 e5
6.Qh5
If 6…Qe7 7.Qxe5 Qxe5 8.dxe5 Nc6 9.Bf4.
Diagram 194 after 5.Bc4 Qd6
6.c3
If 6…Qg6 7.Ne2 Qxg2 8.Ng3 Qh3 9.Bf4.
Diagram 195 after 5.Bc4 g6
6.c3
If 6…Bg7 7.Qe2 0-0 8.Qxe4 e5 9.dxe5.
Diagram 196 after 5.Bc4 e6
6.c3
If 6…Nc6 7.Nh3 Be7 8.Qg4 0-0 9.Qxe4.
Diagram 197 after 5.Bc4 Nc6
6.c3
If 6…e5 7.d5 Ne7 8.f3 exf3 9.Nxf3.
Diagram 198 after 5.Bc4 Bf5
6.g4
White plays 6.g4 against 5…Bf5 rather than 6.Qh5 or 6.c3.
Diagram 199 after 6.g4 Bg6
7.Ne2
The knight heads for Nf4, but Nc3 or Ng3 are possible too.
Diagram 200 after 7.Ne2 e6
8.h4
If 8…h6 9.Nf4 Bh7 10.g5 Bf5 11.g6.
Blackmar-Diemer Playbook 7
200 Opening Chess Positions for White
By Tim Sawyer
Book 4: Introduction
Blackmar-Diemer Playbook 7 is an alternative step by step basic chess opening guide to your
gambit repertoire for White. This Playbook illustrates with 200 diagrams one unified plan for
White using the Blackmar-Diemer Gambit.
The book covers the Blackmar-Diemer Gambit after1.d4 d5 2.e4 dxe4 3.Nc3 and 1.d4 Nf6 2.Nc3
d5 3.e4 Nxe4. I have played this opening for 30 years. The gambit has rewarded me with more
than 2000 happy victories. Players from all over the world have written to express their
thankfulness for the joy the BDG has brought to their chess adventures.
You will benefit from this Playbook because it reduces the amount of work needed to win with
the Blackmar-Diemer. I wrote this book to use by myself. You may want a copy.
I play two different opening repertoires with this gambit. I gave one set lines in Playbook 6.
Another set is presented in Playbook 7. I prefer lines with a big likelihood of success.
This Playbook is a tool to help you easily prepare to play your opening. The 200 diagrams in this
playbook cover the variations that you are most likely to face.
It is White’s move in every diagram. I gives one reasonable move for White in each position
with analysis on what to expect from the position. Be prepared!
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3
Diagram 1 after 1.d4 d5
2.e4
Armand Blackmar played this with the intention of 3.f3.
Diagram 2 after 2.e4 dxe4
3.Nc3
Emil J. Diemer played this with the intention of 4.f3.
Diagram 3 after 3.Nc3 Nf6
4.f3
This the starting position of the Blackmar-Diemer Gambit.
Diagram 4 after 4.f3 exf3
5.Nxf3
Diemer played both the risky 5.Qxf3 and the sound 5.Nxf3.
5.Nxf3 Bg4 6.h3 Bh5
Diagram 5 after 5.Nxf3 Bg4
6.h3
White should immediately kick this Teichmann bishop.
Diagram 6 after 6.h3 Bh5
7.g4
White breaks the pin. If 7…Nxg4 8.hxg4 Bxg4 9.Qe2 is fine.
Diagram 7 after 7.g4 Bg6
8.Ne5
The knight aims at f7 and g6. Now 8…c6, 8…Nbd7 or 8…e6
Diagram 8 after 8.Ne5 c6
9.Bg2
If 9…e6 see 8…e6 9.Bg2 c6. If 9…Nbd7 10.Qe2
Diagram 9 after 8.Ne5 Nbd7
9.Qe2
If 9…Nxe5 10.dxe5 Nd5 11.Qb5+; 9…e6 10.h4 Bb4 11.Rh3.
Diagram 10 after 8.Ne5 e6
9.Bg2
If 9…Nc6 10.Nxc6 bxc6 11.Bxc6+. Consider 9…Nd5 or 9…c6.
Diagram 11 after 9.Bg2 Nd5
10.h4
Thematic idea. If 10…Bb4 11.Bd2 Bxc3 12.bxc3 f6 13.Nxg6.
Diagram 12 after 9.Bg2 c6
10.h4
Consistent. Black has 10…h5, 10…h6, 10…Bxc2, or 10…Bb4.
Diagram 13 after 10.h4 h5
11.Nxg6
If 11…fxg6 12.g5 Nd5 13.Qe2. Black’s kingside is weak.
Diagram 14 after 10.h4 h6
11.Nxg6
If 11…fxg6 12.Qd3 Qc7 13.Qxg6+, or 12…Kf7 13.Rf1.
Diagram 15 after 10.h4 Bxc2
11.Qxc2
A piece for three pawns. If 11…Qxd4 12.Qe2 Bd6 13.Nc4.
Diagram 16 after 10.h4 Bb4
11.0-0
Black has 11…Bxc3, 11…Bxc2, 11…0-0, and 11…Nbd7.
Diagram 17 after 11.0-0 Bxc3
12.bxc3
If 12…Nbd7 13.Qe2 Nxe5 14.dxe5 Nd5 15.h5.
Diagram 18 after 11.0-0 Bxc2
12.Qd2
White avoids 12…Qxd4+. Now if 12…0-0 13.Rf4 Bg6 14.h5.
Diagram 19 after 11.0-0 0-0
12.Rf2
Threatens h5. If 12…Bxc3 13.bxc3 Ne4 14.Rf3 f5 15.Ba3.
Diagram 20 after 11.0-0 Nbd7
12.Qe2
Now if 12…Nxe5 13.dxe5 Bc5+ 14.Kh2 or 12…0-0 13.h5!?
5.Nxf3 Bg4 6.h3 Bxf3
Diagram 21 after 6.h3 Bxf3
7.Qxf3
The queen attacks b7. If 7…Qxd4 8.Qxb7 and Black loses.
Diagram 22 after 7.Qxf3 Nc6
8.Bb5
If 8…Qd6 9.d5 a6 10.dxc6 axb5 11.cxb7 Rb8 12.a4.
Diagram 23 after 7.Qxf3 c6
8.g4
Black has 8…Nbd7, 8…Nd5, 8…g6, 8…h6, 8…Qxd4, or 8…e6.
Diagram 24 after 8.g4 Nbd7
9.g5
If 9…Nd5 10.Nxd5 cxd5 11.Qxd5.
Diagram 25 after 8.g4 Nd5
9.Bd3
If 9…Nxc3 10.bxc3 e6 11.0-0.
Diagram 26 after 8.g4 g6
9.g5
If 9…Nd5 10.Bc4 e6 11.0-0 Qd7 12.Ne4.
Diagram 27 after 8.g4 h6
9.Bd2
If 9…e6 10.0-0-0 Bb4 11.Bg2 Nbd7 12.a3.
Diagram 28 after 8.g4 Qxd4
9.Be3
Black has 9…Qd8, 9…Qd6, 9…Qe5, and 9…Qb4.
Diagram 29 after 9.Be3 Qd8
10.g5
If 10…Nd5 11.0-0-0 e6 12.Nxd5 cxd5 13.Bb5+.
Diagram 30 after 9.Be3 Qd6
10.g5
If 10…Nfd7 11.Ne4 Qb4+ 12.Bd2 Qxb2 13.Bc3.
Diagram 31 after 9.Be3 Qe5
10.0-0-0
If 10…e6 11.g5 Nd5 12.Nxd5 exd5 13.Bf4.
Diagram 32 after 9.Be3 Qb4
10.0-0-0
If 10…e6 11.g5 Nd5 12.Bd4 Nd7 13.Kb1.
Diagram 33 after 8.g4 e6
9.g5
This is the main idea of 8.g4. Black has 9…Nfd7 or 9…Nd5.
Diagram 34 after 9.g5 Nfd7
10.Bf4
If 10…Nb6 11.0-0-0 Nd5 12.Ne4 Nxf4 13.Qxf4.
Diagram 35 after 9.g5 Nd5
10.Bd3
Now 10…Nd7, 10…Bd6, 10…Nxc3, 10…Bb4, or 10…Be7.
Diagram 36 after 10.Bd3 Nd7
11.0-0
If 11…Qe7 12.Nxd5 cxd5 13.Bd2.
Diagram 37 after 10.Bd3 Bd6
11.Ne4
If 11…0-0 12.0-0 Be7 13.c4.
Diagram 38 after 10.Bd3 Nxc3
11.bxc3
If 11…Bd6 12.0-0 0-0 13.Rb1.
Diagram 39 after 10.Bd3 Bb4
11.0-0
If 11…0-0 12.Ne4 Be7 13.a3.
Diagram 40 after 10.Bd3 Be7
11.h4
If 11…Nd7 12.Nxd5 cxd5 13.Bd2 Qb6 14.0-0-0.
5.Nxf3 e6
Diagram 41 after 5.Nxf3 e6
6.Bg5
Black has 6…h6, 6…c5, 6…Nbd7, 6…Bb4, and 6…Be7.
Diagram 42 after 6.Bg5 h6
7.Bxf6
If 7…Qxf6 8.Bb5+ and 9.0-0. If 7…gxf6 8.Qd3.
Diagram 43 after 6.Bg5 c5
7.Bxf6
If 7…Qxf6 8.Bb5+. If 7…gxf6 8.d5.
Diagram 44 after 6.Bg5 Nbd7
7.Bd3
Many lines transpose. If 7…c5 8.d5 exd5 9.Nxd5.
Diagram 45 after 6.Bg5 Bb4
7.Bd3
The Black bishop belongs on Be7 to strengthen the Nf6.
Diagram 46 after 7.Bd3 Bxc3+
8.bxc3
Black has made White’s d4 stronger. Wonderful!
Diagram 47 after 6.Bg5 Be7
7.Qd2
Black has many options to choose from.
Diagram 48 after 7.Qd2 Nd5
8.Bxe7
If 8…Qxe7 9.Bd3 Nc6 10.0-0. If 8…Nxe7 9.0-0-0 0-0 10.Bd3.
Diagram 49 after 7.Qd2 Nbd7
8.0-0-0
If 8…a6 9.Bd3 h6 10.Bh4 b5 11.d5.
Diagram 50 after 7.Qd2 Nc6
8.0-0-0
If 8…0-0 9.Kb1 Nb4 10.a3 Nbd5 11.Bd3.
Diagram 51 after 7.Qd2 b6
8.0-0-0
If 8…Bb7 9.Bb5+ Bc6 10.Bxf6 Bxf6 11.d5.
Diagram 52 after 7.Qd2 h6
8.Bxf6
If 8…Bxf6 9.0-0-0 0-0 10.Ne4 Be7 11.Kb1.
Diagram 53 after 7.Qd2 c5
8.0-0-0
If 8…cxd4 9.Nxd4 0-0 10.Qe1 Qb6 11.Nf5.
Diagram 54 after 7.Qd2 0-0
8.0-0-0
Black has 8…a6, 8…b6, 8…c5, 8…Nd5, 8…Nc6, and 8…Nbd7.
Diagram 55 after 8.0-0-0 a6
9.Bd3
If 9…b5 10.Qf4 Bb7 11.Qh4 g6 12.d5.
Diagram 56 after 8.0-0-0 b6
9.Bd3
If 9…Bb7 10.Qf4 Nh5 11.Qh4 Bxg5+ 12.Nxg5.
Diagram 57 after 8.0-0-0 c5
9.dxc5
If 9…Qxd2+ 10.Nxd2 Bxc5 11.Nde4 Nxe4 12.Nxe4.
Diagram 58 after 8.0-0-0 Nd5
9.Bxe7
If 9…Qxe7 10.Kb1 Bd7 11.Bc4 Bc6 12.Rhe1.
Diagram 59 after 8.0-0-0 Nc6
9.Kb1
If 9…a6 10.Bd3 Nb4 11.Ne5 Nxd3 12.Qxd3.
Diagram 60 after 8.0-0-0 Nbd7
9.Kb1
If 9…b6 10.Bc4 Bb7 11.Rhe1.
5.Nxf3 g6
Diagram 61 after 5.Nxf3 g6
6.Bg5
Black has 6…h6, 6…Nbd7, 6…Bg4, and 6…Bg7.
Diagram 62 after 6.Bg5 h6
7.Bxf6
If 7…exf6 8.Bc4 Bd6 9.0-0 0-0 10.Qd2.
Diagram 63 after 6.Bg5 Nbd7
7.Qd2
Intending 8.0-0-0. If 7…Nb6 8.0-0-0 c6 9.Kb1 Be6 10.Bd3.
Diagram 64 after 6.Bg5 Bg4
7.Bc4
If 7…Nbd7 8.h3 Bxf3 9.Qxf3 c6 10.0-0-0.
Diagram 65 after 6.Bg5 Bg7
7.Qd2
White plans 8.0-0-0. Now Black has 7…h6 and 7…0-0.
Diagram 66 after 7.Qd2 h6
8.Bf4
White remains aimed at h6. Black has 8…g5 or 8…c6.
Diagram 67 after 8.Bf4 g5
9.Bg3
If 9…0-0 10.0-0-0 c5 11.dxc5 Nc6 12.Bb5.
Diagram 68 after 8.Bf4 c6
9.0-0-0
If 9…Bf5 10.Kb1 Nbd7 11.Re1 Nd5 12.Nxd5.
Diagram 69 after 7.Qd2 0-0
8.0-0-0
Now 8…a6, 8…Bf5, 8…Nc6, 8…c6, 8…c5, 8…Nbd7 or 8…Bg4.
Diagram 70 after 8.0-0-0 a6
9.Bc4
If 9…b5 10.Bb3 Nbd7 11.Rhe1 Bb7 12.Kb1.
Diagram 71 after 8.0-0-0 Bf5
9.h3
If 9…c6 10.g4 Ne4 11.Qe3 Nxg5 12.Nxg5.
Diagram 72 after 8.0-0-0 Nc6
9.d5
If 9…Nb8 10.Bc4 a6 11.a3 Bf5 12.Rhe1.
Diagram 73 after 8.0-0-0 c6
9.Bh6
Black may capture 9…Bxh6. If instead 9…Bg4 10.Be2.
Diagram 74 after 9.Bh6 Bxh6
10.Qxh6
If 10…Ng4 11.Qh4 Ne3 12.Re1 Nf5 13.Qf4.
Diagram 75 after 8.0-0-0 c5
9.d5
Now 9…Nbd7. If instead 9…a6 10.h4 b5 11.h5.
Diagram 76 after 9.d5 Nbd7
10.h4
If 10…Nb6 11.Bxf6 Bxf6 12.h5 Bg7 13.Be2.
Diagram 77 after 8.0-0-0 Nbd7
9.Bh6
Now 9…Bxh6. If instead 9…Nb6 10.Bxg7 Kxg7 11.Kb1.
Diagram 78 after 9.Bh6 Bxh6
10.Qxh6
If 10…Ng4 11.Qd2 Nb6 12.h3 Nf6 13.Kb1.
Diagram 79 after 8.0-0-0 Bg4
9.Be2
Now 9…Nbd7. If 9….Bxf3 10.Bxf3 c6 11.h4.
Diagram 80 after 9.Be2 Nbd7
10.h3
If 10…Bxf3 11.Bxf3 c6 12.Rhe1.
5.Nxf3 Bf5
Diagram 81 after 5.Nxf3 Bf5
6.Ne5
Black has 6…h5, 6…Nc6, 6…Nbd7, 6…c6, and 6…e6.
Diagram 82 after 6.Ne5 h5
7.Qf3
White attacks b7, f5, and indirectly f7. If 7…Qc8 8.Bc4.
Diagram 83 after 6.Ne5 Nc6
7.Bb5
White pins the knight. If 7…Bd7 8.Nxd7 Qxd7 9.d5.
Diagram 84 after 6.Ne5 Nbd7
7.Qf3
The queen attacks f5 and b7. If 7…e6 8.Qxb7.
Diagram 85 after 6.Ne5 c6
7.g4
Attack! If 7…Be4 8.Nxe4. If 7…Be6 8.g5. If 7…Bg6 8.h4.
Diagram 86 after 6.Ne5 e6
7.g4
If 7…Bxc2 8.Qxc2. Black has 7…Ne4, 7…Be4, and 7…Bg6.
Diagram 87 after 7.g4 Ne4
8.Bb5+
If 8…c6 9.0-0 White will capture a piece on the next move.
Diagram 88 after 7.g4 Be4
8.Nxe4
After 8…Nxe4 9.Qf3: 9…Qh4+ 10.Kd1 or 9…Qxd4 10.Qxf7+.
Diagram 89 after 7.g4 Bg6
8.Bg2
If 8…Bxc2 9.Qxc2. If 8…h5 9.Nxg6. if 8…h6 9.Nxg6.
Diagram 90 after 8.Bg2 c6
9.h4
Compare to 6…Bh5 7.g4 Bg6 8.Ne5 e6 9. 9.Bg2 c6 10.h4.
5.Nxf3 c6 and others
Diagram 91 after 5.Nxf3 c6
6.Bd3
If 6…g6 7.0-0 Bg7 8.Qe1. If 6…e6 7.Qe2 Be7 8.Bd2.
Diagram 92 after 6.Bd3 Bg4
7.Be3
This line can turn into a type of Teichmann 5…Bg4.
Diagram 93 after 7.Be3 e6
8.Qe2
If 8…Bd6 9.0-0-0 0-0 10.Kb1 Nbd7 11.h3.
Diagram 94 after 8.Qe2 Nbd7
9.h3
If 9…Bxf3 10.Qxf3 Be7 11.0-0-0 0-0 12.g4.
Diagram 95 after 9.h3 Bh5
10.0-0-0
If 10…Bg6 11.Bxg6 hxg6 12.Rhf1.
Diagram 96 after 5.Nxf3 Nc6
6.Bb5
White pins the knight. If 6…Bg4 7.d5. If 6…e6 7.0-0.
Diagram 97 after 6.Bb5 Bd7
7.0-0
If 7…a6 8.Bxc6 Bxc6 9.Ne5.
Diagram 98 after 7.0-0 e6
8.d5
If 8…exd5 9.Nxd5 Be7 10.Bg5 Nxd5 11.Qxd5 0-0 12.Bxe7.
Diagram 99 after 5.Nf3 c5
6.d5
If 6…Bg4 7.h3 Bxf3 8.Qxf3. If 6…e6 7.Bb5+ Bd7 8.dxe6.
Diagram 100 after 6.d5 g6
7.Bg5
If 7…Bg7 8.Qd2 0-0 9.0-0-0 Nbd7 10.h4.
4.f3 Bf5
Diagram 101 after 4.f3 Bf5
5.g4
White kicks the Vienna Defence Bf5 first and then the Nf6.
Diagram 102 after 5.g4 Bc8
6.g5
Big Black retreat. If 6….Nd5 7.fxe4 Nxc3 8.bxc3 Qd6 9.Nf3
Diagram 103 after 5.g4 Be6
6.g5
A rare line. If 6…Nd5 7.fxe4 Nxc3 8.bxc3 c6 9.Rb1.
Diagram 104 after 5.g4 Bg6
6.g5
(Risky is 6.h4.) Now if 6…exf3 7.gxf6 f2+ 8.Kxf2 gxf6 9.Nf3.
Diagram 105 after 6.g5 Ng8
7.fxe4
If 7…e5 8.Nf3 exd4 9.Qxd4 Qxd4 10.Nxd4 Bd6 11.Bg2.
Diagram 106 after 6.g5 Nfd7
7.h4
If 7…e5 8.h5 Bf5 9.fxe4 exd4 10.Qxd4 Nc6 11.Qf2.
Diagram 107 after 6.g5 Nh5
7.fxe4
If 7…e6 8.Be2 Nc6 9.Bxh5. If 7…e5 8.Nf3 exd4 9.Qxd4.
Diagram 108 after 6.g5 Nd5
7.Nxe4
Regain the pawn. Black has 7…e5, 7…Nd7, 7…Nc6 or 7…e6.
Diagram 109 after 7.Nxe4 e5
8.dxe5
If 8…Nc6 9.Bc4 Ndb4 10.Bf4 Qd4 11.Qxd2 Nxc2+ 12.Kf2.
Diagram 110 after 7.Nxe4 Nd7
8.Ne2
If 8…e6 9.c4 N5b6 10.N2g3 Bb4+ 11.Kf2.
Diagram 111 after 7.Nxe4 Nc6
8.Bb5
White pins the knight. Black has 8…e5, 8…e6, and 8…Ndb4.
Diagram 112 after 8.Bb5 e5
9.Qe2
If 9…Be7 10.Bxc6+ bxc6 11.dxe5 0-0 12.h4.
Diagram 113 after 8.Bb5 e6
9.Ne2
If 9…Be7 10.0-0 0-0 11.c3 a6 12.Bxc6 bxc6 13.N2g3.
Diagram 114 after 8.Bb5 Ndb4
9.a3
If 9…Bxe4 10.fxe4 Qxd4 11.Qe2 Na6 12.Nf3 Qd6 13.Be3.
Diagram 115 after 7.Nxe4 e6
8.h4
Black has 8…Nc6, 8…Nd7, 8…Be7, 8…Bd6, and 8…Bb4+.
Diagram 116 after 8.h4 Nc6
9.h5
If 9…Bf5 10.c3 Qd7 11.Bb5 Be7 12.Ne2.
Diagram 117 after 8.h4 Nd7
9.h5
If 9…Bf5 10.Ne2 Be7 11.N2g3 c6 12.c4.
Diagram 118 after 8.h4 Be7
9.c3
9…h6 10.Qa4+ Nd7 11.gxh6 Bh4+ 12.Kd1.
Diagram 119 after 8.h4 Bd6
9.h5
If 9…Bf5 10.c4 Nb4 11.a3 N4c6 12.Be3.
Diagram 120 after 8.h4 Bb4+
9.c3
If 9…Bxe4 10.fxe4 Nxc3 11.bxc3 Bxc3+ 12.Bd2.
4.f3 e3
Diagram 121 after 4.f3 e3
5.Bxe3
White captures the pawn in the 4…e3 Langeheinecke.
Diagram 122 after 5.Bxe3 b6
6.Bb5+
If 6…Bd7 7.Bc4 both White bishops are better placed.
Diagram 123 after 5.Bxe3 Nd5
6.Nxd5
If 6…Qxd5 7.Bd3 and White has easy development.
Diagram 124 after 5.Bxe3 Nbd7
6.Qd2
White delays the Bf1 to see if Bd3 or Bc4 would be better.
Diagram 125 after 5.Bxe3 Nc6
6.Bc4
White fights for d5. If 6….Bf5 7.a3. If 6…e6 7.Nge2.
Diagram 126 after 5.Bxe3 c6
6.Bd3
White prevents 6…Bf5.
Diagram 127 after 6.Bd3 Ndb7
7.f4
This pawn is not stuck on f3. It can go to f4 and maybe f5.
Diagram 128 after 5.Bxe3 g6
6.Qd2
White is ready to castle queenside and attack kingside.
Diagram 129 after 6.Qd2 Bg7
7.0-0-0
Play may continue 7…0-0 8.Bh6 Re8 9.h4.
Diagram 130 after 5.Bxe3 e6
6.Bd3
If 6…Bb4 7.Nge2 and now 7…Nd5 8.Bf2 or 7…0-0 8.0-0.
Diagram 131 after 6.Bd3 Be7
7.Nge2
If 7…Nbd7 8.Ne4 0-0 9.0-0 c5 10.Qe1.
Diagram 132 after 7.Nge2 0-0
8.0-0
If 8…b6 9.Qe1 headed for the kingside to attack.
Diagram 133 after 5.Bxe3 Bf5
6.g4
White expands before Black has time for anything else.
Diagram 134 after 6.g4 Bg6
7.h4
If 7…h6 8.Nge2 e6 9.Nf4 Bh7 10.g5 with advantage.
Diagram 135 after 7.h4 h5
8.g5
If 8…Nd5 9.Nxd5 Qxd5 10.c4 when White has more space.
4.f3 c6 and others
Diagram 136 after 4.f3 c6
5.fxe4
Black usually chooses either 5…e6, 5…Bg4, or 5…e5.
Diagram 137 after 5.fxe4 e6
6.Nf3
If 6…Bb4 7.e5 Nd5 8.Bd2. Or if 6…Be7 7.e5 Nd5 8.Ne4.
Diagram 138 after 5.fxe4 Bg4
6.Be2
If 6…Bxe2 7.Qxe2!? Qxd4 8.Nf3 Qb6 9.e5 Nd5 10.Ne4.
Diagram 139 after 5.fxe4 e5
6.dxe5
Black swaps queens. If 6…Ng4 7.Qxd8+. If 6…Nfd7 7.Nf3.
Diagram 140 after 6.dxe5 Qxd1+
7.Nxd1
White hopes to castle eventually. If 7…Nfd7 8.Nf3.
Diagram 141 after 7.Nxd1 Nxe4
8.Nf3
8…Be6 9.Bd3 Nc5 10.Be2 Nbd7 11.Nc3.
Diagram 142 after 4.f3 c5
5.d5
If 5…exf3 6.Nxf3 see 4…exf3 5.Nxf3 c5. If 5…Bf5 6.g4.
Diagram 147 after 5.d5 e6
6.fxe4
If 6…exd5 7.exd5 Bd6 8.Qe2+ Kf8 9.Nf3 Bf5 10.Be3.
Diagram 143 after 4.f3 e6
5.fxe4
If 5…Be7 6.e5 Nd5 7.Qg4 g6 8.Bh6 c5 9.Bb5+ Bd7 10.Nxd5.
Diagram 144 after 5.fxe4 Bb4
6.a3
If 6…Bxc3+ 7.bxc3 Nxe4 8.Qg4 Nxc3 9.Bd2 Nd5 10.Qxg7.
Diagram 145 after 4.f3 Nc6
5.Bb5
If 5…exf3 6.Nxf3 see 4…exf3. If 5…Bf5 6.g4 Bg6 7.d5.
Diagram 146 after 5.Bb5 Bd7
6.fxe4
If 6…a6 7.Bxc6. If 6…e6 7.Nf3. If 6…e5 7.Bxc6.
Diagram 148 after 4.f3 e5
5.dxe5
An important point is that this pawn attacks the knight.
Diagram 149 after 5.dxe5 Qxd1+
6.Kxd1
White gives up castling rights to use the knight for attack.
Diagram 150 after 6.Kxd1 Nfd7
7.Nd5
If 7…Kd8 8.Bg5+ f6 9.exf6 gxf6 10.Nxf6 Be7 11.Nxe4.
3.Nc3 e5
Diagram 151 after 3.Nc3 e5
4.Nge2
The Rasmussen move against Lemberger Counter Gambit.
Diagram 152 after 4.Nge2 Nf6
5.Bg5
If 5…exd4 see 4…exd4. If 5…Be7 6.dxe5 Nfd7 7.Bxe7.
Diagram 153 after 4.Nge2 Bb4
5.Be3
If 5…Nc6 6.dxe5 Bg4 7.Qxd8+ Rxd8 8.a3.
Diagram 154 after 4.Nge2 f5
5.dxe5
Black intends to hold e4 at the cost of e5.
Diagram 155 after 5.dxe5 Qxd1+
6.Kxd1
If 6…Ne7 7.Nb5 Kd8 8.f4. Black also has 6…Nc6 or 6…c6.
Diagram 156 after 6.Kxd1 Nc6
7.Nb5
If 7…Kd8 8.Ke1 Bd7 9.Bf4 Nb4 10.Na3.
Diagram 157 after 6.Kxd1 c6
7.Nd4
If 7…Bc5 8.Be3 Bxd4 9.Bxd4 Ne7 10.f3.
Diagram 158 after 4.Nge2 Nc6
5.Be3
Now 5…Bb4. If 5…exd4 6.Nxd4 Nf6 7.Nxc6 Qxd1+ 8.Rxd1.
Diagram 159 after 5.Be3 Bb4
6.dxe5
If 6…Qxd1+ 7.Rxd1 Nxe5 8.a3. If 6…Bg4 7.Qxd8+ Rxd8 9.a3.
Diagram 160 after 4.Nge2 exd4
5.Qxd4
White has targets on e4 and c7 after Black swaps queens.
Diagram 161 after 5.Qxd4 Qxd4
6.Nxd4
Now 6…Nf6. If 6…Bb4 7.Ndb5 Bxc3+ 8.Nxc3 Nf6 9.Bg5.
Diagram 162 after 6.Nxd4 Nf6
7.Bg5
Now 7…Bb4. If 7…Be7 8.0-0-0 0-0 9.Bc4 h6 10.Bxf6.
Diagram 163 after 7.Bg5 Bb4
8.Nbd5
If 8…Bxc3+ 9.Nxc3 Be6 10.Bxf6. Consider 8…Na6 or 8…Ba5.
Diagram 164 after 8.Ndb5 Na6
9.0-0-0
If 9…Bxc3 10.Nc3 Bf5 11.Bxf6 gxf6 12.Bxa6 bxa6 13.Nd5.
Diagram 165 after 8.Ndb5 Ba5
9.b4
If 9…a6 10.Nd6+. Or if 9…Bxb4 10.Nxc7+ Kd7 11.N7b5.
3.Nc3 f5 and others
Diagram 166 after 3.Nc3 f5
4.Bg5
Gedult’s move vs Dutch: 1.d4 f5 2.Nc3 d5 3.e4 dxe4 4.Bg5.
Diagram 167 after 4.Bg5 h6
5.Qh5+
If 5…Kd7 6.Bc4 Nf6 7.Bxf6 exf6 8.Qxf5+ Ke8 9.Qh5+ wins.
Diagram 168 after 4.Bg5 g6
5.f3
If 5…Bg7 6.fxe4 Qxd4 7.Qxd4 Bxd4 8.Nd5 Bb5 9.exf5.
Diagram 169 after 4.Bg5 Nf6
5.f3
If 5…Nc6 6.Bb5 a6 7.Bxc6+ bxc6 8.fxe4 fxe4 9.Nge2.
Diagram 170 after 5.f3 exf3
6.Nxf3
If 6…e6 7.Bc4 Be7 8.Qe2 0-0 9.0-0-0 and White wins e6.
Diagram 171 after 3.Nc3 Bf5
4.g4
White attacks the Zeller Defence.
Diagram 172 after 4.g4 Bg6
5.Bg2
If 5…e5 6.Nge2 exd4 7.Nxd4. If 5…h5 6.g5 e5 7.Nge2.
Diagram 173 after 5.Bg2 Nf6
6.g5
If 6…Nd5 7.Nxe4 e6 8.Ne2 Nc6 9.0-0 Be7 10.Re1.
Diagram 174 after 3.Nc3 Nc6
4.d5
White is winning after 4…Na5 5.b4 c6 6.bxa5 Qxa5 7.Bd2.
Diagram 175 after 4.d5 Nb4
5.a3
White drives the knight away. If 5…Na6 6.f3 e6 7.fxe4.
Diagram 176 after 4.d5 Nb8
5.Nxe4
White regains the gambit pawn. If 5…c6 6.Bc4.
Diagram 177 after 4.d5 Ne5
5.Qd4
If 5…Ng4 6.f3 exf3 7.Nxf3. If 5…Nd7 6.Bf4 a6 7.Nxe4.
Diagram 178 after 5.Qd4 Ng6
6.Qxe4
If 6…Nf6 7.Qa4+ Bd7 8.Bb5 a6 9.Bxd7+ Qxd7 10.Qxd7+.
Diagram 179 after 3.Nc3 c6
4.f3
The main line Caro-Kann Defence move is 4.Nxe4.
Diagram 180 after 4.f3 e5
5.Be3
If 5…Qb6 6.Qd2 Qxb2 7.Rb1 Qa3 8.dxe5.
Diagram 181 after 4.f3 exf3
5.Nxf3
If 5…Bg4 6.h3 Bxf3 7.Qxf3 Qxd4 8.Be3.
Diagram 182 after 3.Nc3 e6
4.Bc4
This is an interesting alternative to the good is 4.Nxe4.
Diagram 183 after 4.Bc4 f5
5.f3
If 5…Nf6 6.fxe4 fxe4 7.Bg5 Be7 8.Nge2.
Diagram 184 after 4.Bc4 Nf6
5.Bg5
If 5….Be7 6.Bxf6 Bxf6 7.Nge2 Nd7 8.Nxe4.
Diagram 185 after 5.Bg5 Nbd7
6.Nxe4
If 6…Be7 7.Nxf6+ Nxf6 8.Nf3 0-0 9.0-0.
1.d4 Nf6 2.Nc3 d5 3.e4 Nxe4
Diagram 186 after 1.d4 Nf6
2.Nc3
Another Blackmar-Diemer path is 2.f3 d5 3.e4 Nf6 4.Nc3.
Diagram 187 after 2.Nc3 d5
3.e4
Now 3…dxe4 4.f3 is a BDG. Alternatives are 3.Bg5 or 3.Bf4.
Diagram 188 after 3.e4 Nxe4
4.Nxe4
The Huebsch Gambit. White does well to trade off knights.
Diagram 189 after 4.Nxe4 dxe4
5.Be3
Black has 5…e5, 5…c6, 5…Nd7, 5…g6, 5…Nc6, 5…e6, 5…Bf5.
Diagram 190 after 5.Be3 e5
6.dxe5
If 6…Qxd1+ 7.Rxd1 Nc6 8.Bb5 Bd7 9.Bxc6 Bxc6 10.Ne2.
Diagram 191 after 5.Be3 c6
6.c3
If 6…Bf5 7.g4 Be6 8.Nh3 Qc8 9.Be2.
Diagram 192 after 5.Be3 Nd7
6.f3
If 6…e6 7.Qe2 Nf6 8.fxe4 Nxe4 9.0-0-0.
Diagram 193 after 5.Be3 g6
6.c3
If 6…Bg7 7.Qc2 Qd5 8.Ne2 e5 9.c4.
Diagram 194 after 5.Be3 Nc6
6.d5
If 6…Ne5 7.Qd4. Or if 6…Nb8 7.Qd4.
Diagram 195 after 6.d5 Nb4
7.c4
If 7…e5 8.a3 Na6 9.b4. If 7…e6 8.a3 Nd3+ 9.Bxd3.
Diagram 196 after 5.Be3 e6
6.f3
If 6…Nd7 7.Qe2. If 6…Bd6 7.g3 0-0 8.fxe4 e5 9.Nf3.
Diagram 197 after 6.f3 exf3
7.Nxf3
If 7…Nd7 8.Bd3 Be7 9.0-0 0-0 10.Qe2.
Diagram 198 after 5.Be3 Bf5
6.g4
Black usually retreats with 6…Bg6. If 6…Be6 7.Bg2.
Diagram 199 after 6.g4 Bg6
7.Ne2
If 7…h6 8.d5 c6 9.Nc3. If 7…Nd7 8.h4 h6 9.Nf4.
Diagram 200 after 7.Ne2 e6
8.h4
If 8…h6 9.Nf4 Bh7 10.Qe2 followed by 0-0-0.
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