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WORLD OF DARKNESS

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[WW55002] World of Darkness.pdf*

The World of Darkness Rulebook introduces a version of


our contemporary world where the supernatural is real.
Players join to tell tales of mystery and horror, where
theme, mood and plot are more important to a
character's experiences than his weapons or equipment.
Inside are rules for character creation, task
resolution, combat and any activity your character
attempts as he delves into the shadows.

The Storytelling System Rulebook is a


stand-alone game for the World of Darkness,
and is meant for use with Vampire: The Requiem,
Werewolf: The Forsaken and Mage: The Awakening.

*: Includes the 2005 Errata update from White Wolf and in-text notations thereof.

[WW55102] Armory (toc).pdf

* A broad and detailed listing of


every weapon, vehicle or piece of
equipment a character might need
in the World of Darkness
* Optional rules and new Merits that
reflect combat styles suitable for the
weapons contained within
* A hardware companion to
Vampire, Werewolf and Mage
chronicles

For use with the World of Darkness Rulebook

[WW55301] Antagonists.pdf

* Story hooks and suggestions usable


for any World of Darkness chronicle
* A look into the myriad possibilities
of the supernatural
* Toolkits for building enemies,
rivals or pawns for all types of
characters

For use with the World of Darkness Rulebook

[WW55302] Mysterious places (toc).pdf

* Inspiration for a game intended


for mortal characters, but a game
just as frightening and bizarre for
monstrous characters
* The mystery of the World of
Darkness grows with nine
disturbing settings to explore at
your gaming table
* A great prequel to Vampire,
Werewolf and Mage chronichles

For use with the World of Darkness Rulebook

[WW55400] Ghost Stories (toc).pdf

* Your first opportunity to play


mortals as characters with the
Storytelling System
* The mystery of the World of
Darkness grows with five ghost
stories to play around your gaming
table
* A great prequel to Vampire,
Werewolf and Mage chronicles

For use with the World of Darkness Rulebook

VAMPIRE: THE REQUIEM*


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[WW25000] Vampire the Requiem.pdf

Join the revival of the Storytelling tradition.


Vampire: The Requiem invites you to tell your own
stories set within the world of the Kindred. This book
includes rules for using vampires in World of Darkness
chronicles, covering everything from the five clans to
covenants to Disciplines, bloodlines, storytelling
advice and a complete spread of game systems governing
the undead. Requires the World of Darkness rulebook for
play.

*Includes 2005 Errata update from White Wolf and in-text notations thereof.

[WW25001] VtR - Lancea Sanctum (toc).pdf

* An in-depth look at the history,


philosophy and modern operations
of the Lancea Sanctum, the holiest
order of the Damned
* Explorations of Sanctified
Requiems and the roles pious
predators and monstrous paladins
play in the Danse Macabre and
the World of Darkness
* Guidelines and inspiration for
Kindred of every clan, including
new bloodlines, new Disciplines
and horrific new miracles of
Theban Sorcery
[WW25100] VtR - Coteries.pdf

Coteries examines the "family unit" of Kindred society.


Broken down by sect and clan relations, this book sheds
light on how groups of disparate vampires set aside
their differences (or nurse grudges) to protect
themselves against the hostile world in which they
exist. Sometimes, only your fellow Kindred can protect
you from the darkness, but trusting them to do so is a
dangerous proposition in itself.

[WW25101] VtR - Nomads (toc).pdf

* An in-depth look at the Kindred who


forsake the rule of Princes and seek
their fortunes as nomads, traveling
from city to city
* Breakdowns by clan and covenant,
including new Cr�ac and Theban
Sorcery rituals and nomadic
Devotions
* Numerous plot hooks and a
detailed sample story, illustrating
the temptations - and perils - of
the road

[WW25102] VtR - Bloodlines - The Hidden (toc).pdf

* A dozen new, secretive vampire


bloodlines for your chronicle
* Unique, strange and elusive
Disciplines, Devotions and rituals
* New character types for players
and Storytellers

[WW25103] VtR - Bloodlines - The Legendary (toc).pdf

* Nine new, secretive vampire


bloodlines for your chronicle
* Unique, strange and elusive
Disciplines, Devotions and rituals
* New character types for players
and Storytellers

[WW25110] VtR - Ghouls (toc).pdf

* Complete information on
creating ghoul characters
* Details on animal ghouls, ghoul
families and the mysterious
mandragora plant ghouls
* Details on integrating ghouls into
your chronicles
[WW25120] VtR - Ordo Dracul (toc).pdf

* Treatises on the history, philosophy and hierarchy


of the Ordo Dracul, the secret society of vampire
occultists descended from Dracula himself
* Examinations of Dragon Requiems and rites, including
a Tarot-based test of character, and the roles vampires
of this covenant play in the Dance Macabre and the
World of Darkness
* Mystic secrets of the Order, including exotic new
bloodlines, strange new Disciplines, secret and
forbidden new Coils of the Dragon and uses for
the sites of power known as Wyrm's Nests

[WW25121] VtR - The Invictus (toc).pdf

* A look at the history and culture of the Invictus


- the high society of the Damned - and the
ways the rule the city-states of the Kindred,
for players and Storytellers alike
* Details on the nature of an Invictus
Requiem, including guides to titles,
etiquette, guilds and cyclical dynasties,
useful whether you play an Invictus
character of have dealings with agents of
the covenant
* The secrets of the undead glitterati, from
gentrified hunt clubs and orders of
knighthood to new bloodlines, ghoul
families, Disciplines and mystic oaths.

[WW25200] VtR - City of the Damned - New Orleans (toc).pdf

* A rich and detailed setting for


Vampire players and Storytellers
* A wealth of characters, story
hooks and Storyteller tips useful
in any Vampire chronicle
* A complete sample story
introducing players to the setting
and facilitating immediate play

[WW25300] VtR - Rites Of The Dragon.pdf

* The story of Dracula's transformation


and the curse laid on him by a wrathful God
* The origins of the Ordo Dracul,
as told by Dracula himself
* Hidden secrets of the covenant
and its philosophies

[WW25301] VtR - VII.pdf

* Three different possible truths to the


mystery of the vampires known as VII,
allowing Storytellers to use VII in multiple
chronicles without spoiling any surprises
* Guidelines and advice for using the
vampires of VII in any chronicle, whether
as player-controlled protagonists or
shadowy and horrific enemies
* New Disciplines, Merits, rituals and
vampire lineages to add even more power
and mystery to VII - or for Storytellers to
use when creating their own versions of VII

[WW25302] VtR - Chronicler's Guide (toc).pdf

* Guidelines for new and old


Storytellers alike, making it easy and
exciting to create your own unique
Vampire chronicles
* New ways to play Vampire,
including new game mechanics and
optional rules to redefine your
Storytelling experience
* A dozen ready-to-use chronicle
seeds with stories and antagonists for
Storytellers to customize for their
own use

WEREWOLF: THE FORSAKEN


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[WW30000] Werewolf the Forsaken (toc).pdf

Werewolf: The Forsaken - the game of bestial violence


and supernatural terror - is the second core setting
sourcebook intended for use with White Wolf's new
Storytelling System. Werewolves are creatures of
original sin, tainted by ancestral crimes and driven to
hunt by the shame of being abandoned. This book details
what it is to be Forsaken, one of the Tribes of the
Moon. Create your own werewolf pack and seek redemption
or give in to your savage nature. For use with the
World of Darkness Rulebook.

[WW30100] WtF - Lore of the Forsaken (toc).pdf

* An exploration of werewolf
spirit magic, from the ways
that Gifts and rites are
learned to expanded
guidelines for fetish creation
* An expanded treatment of
the five lunar auspices, from
exploration of their roles in a
pack or tribe to new Gift lists
to aid them in their tasks
* Further exploration of the
spiritual aspects of the world
around the Uratha, from the
lore of their most powerful
totems to the practicalities of
dealing with loci

[WW30101] WtF - Lodges - The Faithful (toc).pdf

* 34 lodges for players to aspire


to, join or oppose
* New Gifts, rites, fetishes and
Merits for the initiated elite,
and sample characters to act
as mentors, allies or enemies
* Guidelines for creating new
lodges, from the Storyteller�s
perspective and as an in-game
character goal

[WW30200] WtF - Hunting Ground - The Rockies (toc).pdf

* Details on the werewolves of


the Rockies - pack after
pack usable as allies, rivals or
blood enemies
* History on the War for
Denver and the influence of
the idigam on the area, as
well as the problems it
creates for new arrivals
* A sample story suitable
for use with local, visiting or
transplanted packs

[WW30300] WtF - Predators (toc).pdf

* Extensive details on the


spirit denizens of the
Shadow and monstrous
horrors from the ancient days
* Detailed treatment of the
Beshilu Rat Hosts and the
Azlu Spider Hosts, and notes
on the three Host races yet
unseen
* Expanded rules for the
Ridden, the hapless victims
of spirit possession; new
powers, sample antagonists,
and a short sample story
involving the possessed

[WW30301] WtF - Blood of the Wolf (toc).pdf

* A look into the physiology


of werewolves, from
the ramifications of their
regenerative powers and
shapeshifting to explorations
of health, mating and old age
* An extensive look at how
werewolves survive in the
world around them, from
the urban jungles of human
civilization to the far reaches
of the wilderness
* An in-depth treatment of
wolf-blooded humans, both as
supporting cast and as
playable characters

[WW30303] WtF - Blasphemies (toc).pdf

* Multiple alternate creation


myths and the lodges who
exemplify their heretic ideas
* Human cults formed around
werewolves and the denizens
of Shadow
* The secrets of the Bale Hounds,
from scattered cults to the
rumor of the ninth tribe

MAGE: THE AWAKENING


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[WW40000] Mage the Awakening (toc).pdf

* Provides everything you need to tell your own stories


in the occult world of the Awakened, including details
of the various orders and paths of magic, and many
secrets of the World of Darkness. Requires the World of
Darkness rulebook for play.
* Presents the most comprehensive and freeform magic
system ever achieved in gaming, allowing characters to
cast nearly any spell imaginable.
* Features Boston as a fully fleshed-out, ready-to-play
setting.
* Features artwork by the acclaimed Michael Kaluta.

[WW40100] MtA - Legacies - The Sublime (toc).pdf

* 13 new legacies for players to


choose from
* Extensive advice for players
and Storytellers on creating
their own legacies
* Two all new "techgnostic"
legacies, for mages who
mix magic and technology
[WW40200] MtA - Boston Unveiled (toc).pdf

* A detailed setting rife with intrigue


and arcane secrets, introducing
many mage characters suitable
as friends, enemies or mortal foes
* A host of intriguing and gruesome
antagonists who seek control over
the same mysteries as the mages
of Boston
* A sample story suitable for use
with local, visiting or transplanted
mages

[WW40201] MtA - Sanctum & sigil (toc).pdf

* Details on the Protocols and Great


Rights of mage cabals, and the
laws of the Lex Magica presided
over by the Consilium.
* Expanded rules for the sanctum,
Hallows and ley lines, including
new Merits and spells.
* Information on Seers of the
Throne pylons and Banisher cults,
including sample groups.

[WW40305] MtA - Guardians of the Veil (toc).pdf

* The history, culture and society of


the spies of old Atlantis
* Factions within the order, the
three Veils of initiation and the
49 Masques worn to change
identities
* New spells, enchanted items and
Legacies

MIND'S EYE THEATRE


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[WW50000] Mind's Eye Theatre (toc).pdf

The Mind's Eye Theatre


rulebook is a stand-alone game
for live-action roleplaying in the
World of Darkness, and is meant
for use with The Requiem, The
Forsaken and The Awakening.

[WW50001] Mind's Eye Theatre - The Requiem.pdf

The Requiem provides all the information necessary to


bring the mysterious existence of vampires to your
Mind's Eye Theatre game. Secret histories of the
undead, the clans and covenants that make up the danse
macabre, rules for the mystic Disciplines - it's all
here. Discover the nocturnal world as you've never seen
it before. Requires the Mind's Eye Theatre core
rulebook for play.

HUNTER THE SIGIL - WITCH HUNTERS


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[WW60000] Hunter the Vigil - Witch Finders.pdf

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