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Hedrich) into an RPG video in order to give the public more information about carnivorous
plants through interactive gameplay. I figured that since many people want to own a carnivorous
plant, this would be a good idea. In order to do this, I sprinkled NPCs (non playable characters)
in order to incorporate the facts about plants that Hedrich had stated in his article. However I
kept some important facts and put them in the main storyline because I figured they would add
Originally the text was meant for people who don’t know anything about insectivorous
plants and had an interest in them and science. However, the large majority of people who
purchase carnivorous plants nowadays are doing it because they think they’re cool and pretty. A
lot of these people don’t really want to make time to read an academic article. By creating an rpg
game, a lot more people would make time to play it and have fun. When people have fun they
tend to retain information better! However, this isn’t to say that the article itself is boring! There
was a fun line in which Hedrich references one of my favorite old school movie and musical
“Little Shop of Horrors”. I used this line in the script of the game in order to do some world
building.
As I mentioned before, text in this game is used in NPC interactions and cutscenes in the
main storyline. I could not use all the text in the article due to the fact that rpg’s need a fluid
storyline, so I only used parts of the article that could be stated as stand alone facts. Luckily for
me, that was a majority of the article. One of the problems that I faced with this game was that I
had to create a fun and entertaining storyline out of Hedrich’s article. To do that I thought about
how carnivorous plants look awful and completely different than they normally do when they
start to die. I then had the idea to think about the death of the plants as a corruption that human’s
cause due to negligence and that the plants were trying to take revenge.
Creating the game was a difficult challenge. When I first started, I used an engine that
allowed me to change the coding of the scripting program I used in order to make the battling
system into one like Undertale’s in order to try to emphasize how patience and care is the key to
taking care of these plants. I spent a large amount of time trying to code it properly. Three days
before the due date of the final draft, I was only done with the tutorial level and I was still having
coding errors appear. I decided to scrap the entire project and recode the normal battle system
into the game. This time I made the magic abilities of the player into somewhat of a benefit to
the plants. The abilities are titled things such as “Distilled Water” and “Soil Change” in order to
instill into the player that these things damage Corrupted plants, which means they benefit
uncorrupted plants!
I worried that people would interpret that the plants were killed once they were defeated
so in order to do that I made the Corrupted Plants transform into their uncorrupted form after
their defeat. I also realized that I could incorporate some of Hedrich’s words into the descriptions
of my characters in order to ensure that the player retains the information. Another issue I
encountered was the animations. When attacking the plants, I wanted to make sure that it didn't
necessarily look like they were being damaged but rather healed. In order to do that I made sure
to use soft sound effects with the animations to make them seem like they aren’t so harmful. I
also had to lighten the colors in many of the animations other wise the darker colors would look
areas where the characters could rest. However I did not incorporate this into my genre
translation. I believed that the game was too short to create resting centers, so what I did instead
was that I placed crystals across the game that the players can use to save the game before their
battles and regenerate their characters’ health bars and mana bars. I also completely left out
shops from the game. For one, I tuned the abilities of the characters to the strength I felt they
needed to be to make the battles entertaining, but beatable. I also just did not want to make it
seem as though I was encouraging violence against actual carnivorous flora. The only one who
fights with a weapon is the Gardner character, however his weapon is meant to help plants by
Overall I enjoyed this project! I believe I did the original article justice and I even
https://www.sciencedirect.com/science/article/pii/S0960982214014973