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WFRP 4th Edition Melee and Ranged Combat

CRITICAL HIT
YES
Roll on Critical table

CRITICAL HIT
YES
Roll on Critical table
Defender reduced
to negative
Roll 01-05
Wounds?
Critical Success
Did you roll a
Treat SLs as the YES
double? Attack Hits
HIGHER of the SLs
rolled and +1 Reverse dice to
determine hit
location and
calculate Damage
Melee Attacker

NO (Attacker SLs +
Attacker SB +
Roll D100, compare with Weapon) –
Melee to calculate SLs. Add Do you have more SLs (Defender SLs + NO Gain 1 Advantage
1 SL per Advantage you than the Defender? Defender TB +
have. Armour)

Roll 96-00 NO
Critical Failure
Treat SLs as the
LOWER of the SLs Attack Ends
rolled and -1
Attack Misses Did you roll a FUMBLE
Is it a tie? NO YES
Lose all Advantage double? Roll on OOPS! table

NO
YES Attack Ends

Roll 01-05
CRITICAL HIT
Critical Success
Reverse dice to
Treat SLs as the HIGHER of Attack Misses Did you roll a
YES YES determine location
the SLs rolled and +1 Gain 1 Advantage double?
and roll on Critical
table

Roll D100, compare with


Melee or Dodge to Do you have more SLs NO Defence Ends
calculate SLs. Add 1 SL per than the Attacker?
Advantage you have.
Melee Defender

Roll 96-00 Attack Hits Did you roll a FUMBLE


No YES
Critical Failure Lose all Advantage double? Roll on OOPS! TABLE
Treat SLs as the LOWER of
the SLs rolled and -1

Defender
NO Is it a tie? reduced to zero NO
Wounds?

Defender gains
PRONE condition
YES Defence Ends
YES
UNCONSCIOUS after
TB rounds unless
healed

Attack Hits CRITICAL HIT


Reverse dice to Reverse dice to
determine hit YES determine location
location and and roll on Critical
NO
calculate Damage table
(Attacker SLs +
Weapon) –
Defender
(Defender SLs +
Roll 01-05 reduced to Attacker gains 1
Did you roll a Defender TB + NO
Critical Success YES CRITICAL HIT negative Advantage
double? Armour)
Treat SLs as the HIGHER of Reverse dice to wounds?
the SLs rolled and +1 determine location Defender PRONE if
Ranged Attacker

and roll on Critical reduced to zero


table wounds then
UNCONSCIOUS after
YES TB rounds unless Defender loses all
healed Advantage
Roll D100, compare with
Ranged to calculate SLs. Apply any modifiers
Did you succeed?
Add 1 SL per Advantage you (p.161)
have. Did you roll a
NO
double?

Attack Misses
Attack Ends

Roll 96-00 FUMBLE


Critical Failure YES
Roll on OOPS! TABLE
Treat SLs as the LOWER of NO
the SLs rolled and -1

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