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CONTENTS
Contributors
Key Concepts
Resources and References
CONTRIBUTORS
Jerome Bruner (1915 – )
KEY CONCEPTS
Discovery learning is an inquiry-based, constructivist learning theory that takes
place in problem solving situations where the learner draws on his or her own
past experience and existing knowledge to discover facts and relationships and
new truths to be learned[1]. Students interact with the world by exploring and
manipulating objects, wrestling with questions and controversies, or performing
experiments.
ECOCHAINS: A FOOD WEB GAME TO TEACH
CLIMATE CHANGE
Social science research shows that teaching climate change in way that emphasizes
“doom and gloom” and scary facts does not motivate people to engage in the issue, and
often leads to feelings of helplessness, fear, or guilt (CUSP, 2017). Facts alone are often
not enough to get people to learn or care about the issue. […]
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SOCIAL LEARNING THEORY (BANDURA)
Social Learning Theory, theorized by Albert Bandura, posits that people learn from one
another, via observation, imitation, and modeling. The theory has often been called a
bridge between behaviorist and cognitive learning theories because it encompasses
attention, memory, and motivation. Contents Contributors Key Concepts Resources and
References Contributors Albert Bandura (1925 – Present) Key Concepts […]
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CHAOS THEORY
Summary: Chaos theory is a mathematical theory that can be used to explain complex
systems such as weather, astronomy, politics, and economics. Although many complex
systems appear to behave in a random manner, chaos theory shows that, in reality, there
is an underlying order that is difficult to see. Originators: Henri Poincaré (1854-1912),
Edward Lorenz […]
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SOCIAL PROOF
Summary: Social proof describes a psychological phenomenon in which people mirror
the actions and opinions of others. In other words, people’s decisions are often impacted
by the preferences and modeling of individuals or groups around them. Keywords:
informational social influence, marketing, group norms, standards of behavior,
testimonials, crowds, social modeling, sales, business, conformity, group conformity,
[…]
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NETWORK EFFECTS
Summary: Network Effects describes the phenomenon how the value of a good or
service increases as more people start to use that good or service. Originators: Theodore
Vail (1845-1920), Robert Metcalfe (1946-Present) Keywords: network externality,
demand-side economies of scale, marketing, customer base, value, monopoly, social
media, congestion, good, service Certain products only have value if […]
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PRISONER’S DILEMMA
Summary: The Prisoner’s Dilemma is a hypothetical scenario which illustrates the
difficulty of deciding whether to cooperate or compete with other people. Understanding
the costs and benefits of cooperating and competing is applicable to various fields
including business, economics, and politics. Originators: Merrill Flood (1908-1991,
Melvin Dresher (1911-1992), Albert William Tucker (1905-1995) Keywords: game
theory, […]
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BACKWARD DESIGN
Summary: Backward Design is a model for designing instructional materials where the
instructor or designer begins the design process with a focus on the desired results (i.e.,
the outcome) of instruction. Originator / Contributors: Grant Wiggins and Jay McTighe
Keywords: Outcomes, Evidence, Experiences, Instruction, Backward Design, Wiggins,
McTighe Backward Design can be summarized as a process or model […]
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FLIPPED CLASSROOMS
Flipped classrooms are a method of instruction and form of blended learning. This
model gets its name from the way it “flips” the traditional classroom model. Using this
method, students watch videos or listen to lectures at home. When they come to class
meetings, instructors facilitate group work and other activities that would typically be
[…]
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SCARCITY
Summary: Scarcity is an economic term that describes the mindset people develop when
they have many needs and not enough resources to meet those needs. When people
operate out of a scarcity mindset, it can greatly impair their decision-making abilities.
Originators: Lionel Robbins (1898-1984), Sendhil Mullainathan (1972 to Present), Eldar
Shafir (1959 to Present) Keywords: […]
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PARETO PRINCIPLE
Summary: The Pareto Principle describes how in a variety of situations, 80% of a
product or phenomenon’s output often comes from only 20% of the available input. For
example, a business may receive 80% of its income from the sale of only 20% of the
products available in their inventory. Originators: Vilfredo Pareto (1848-1923), Dr. […]
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INVERSION
Summary: Inversion is an assessment strategy that looks at problems backwards.
Difficult problems often need to be considered from another angle. Instead of trying to
figure out the correct or optimal answer to a question, inversion considers how to avoid
incorrect or poor answers. Originators: Carl Gustav Jacob Jacobi (1804-1851), Charlie
Munger (1924-Present) Keywords: […]
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EXPLORELEARNING: ACTIVE
EXPERIMENTATION
Science and math concepts are often some of the most challenging for students to
grasp. It is not enough to listen to a teacher talk about concepts and then complete
standard assignments. Rather, a learner must be able to learn from the teacher in
addition to interacting with simulations and experiments. Physical science experiments
[…]
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FEEDBACK LOOPS
Overview: Feedback loops are cause-and-effect processes within organisms and systems.
Negative feedback loops serve to maintain homeostasis or equilibrium. Positive
feedback loops are used to intensify or change the status of a system. Originators: Karl
Ferdinand Braun (1850-1918), Henri Louis Le Chatelier (1850-1936) Keywords:
homeostasis, feedback, cause-and-effect system, circuit, circle, positive feedback,
negative feedback, closed […]
Reflective Thinking: RT
| What is RT | Characteristics | RT and middle school kids | KaAMS and RT | Links | Bibliography |
Critical thinking and reflective thinking are often used synonymously. Critical thinking is used
to describe:
"... the use of those cognitive skills or strategies that increase the probability of a
desirable outcome...thinking that is purposeful, reasoned and goal directed - the kind
of thinking involved in solving problems, formulating inferences, calculating
likelihoods, and making decisions when the thinker is using skills that are thoughtful
and effective for the particular context and type of thinking task. Critical thinking is
sometimes called directed thinking because it focuses on a desired outcome." Halpern
(1996).
Reflective thinking, on the other hand, is a part of the critical thinking process referring
specifically to the processes of analyzing and making judgments about what has happened.
Dewey (1933) suggests that reflective thinking is an active, persistent, and careful consideration
of a belief or supposed form of knowledge, of the grounds that support that knowledge, and the
further conclusions to which that knowledge leads. Learners are aware of and control their
learning by actively participating in reflective thinking – assessing what they know, what they
need to know, and how they bridge that gap – during learning situations.
In summary, critical thinking involves a wide range of thinking skills leading toward
desirable outcomes and reflective thinkingfocuses on the process of making
judgments about what has happened. However, reflective thinking is most important
in prompting learning during complex problem-solving situations because it provides
students with an opportunity to step back and think about how they actually solve
problems and how a particular set of problem solving strategies is appropriated for
achieving their goal.
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Modern society is becoming more complex, information is becoming available and changing
more rapidly prompting users to constantly rethink, switch directions, and change problem-
solving strategies. Thus, it is increasingly important to prompt reflective thinking during learning
to help learners develop strategies to apply new knowledge to the complex situations in their
day-to-day activities. Reflective thinking helps learners develop higher-order thinking skills by
prompting learners to a) relate new knowledge to prior understanding, b) think in both abstract
and conceptual terms, c) apply specific strategies in novel tasks, and d) understand their own
thinking and learning strategies.
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It is important to prompt reflective thinking in middle school children to support them in their
transition between childhood and adulthood. During this time period adolescents experience
major changes in intellectual, emotional, social, and physical development. They begin to shape
their own thought processes and are at an ideal time to begin developing thinking, learning, and
metacognitive strategies. Therefore, reflective thinking provides middle level students with the
skills to mentally process learning experiences, identify what they learned, modify their
understanding based on new information and experiences, and transfer their learning to other
situations. Scaffolding strategies should be incorporated into the learning environment to help
students develop their ability to reflect on their own learning. For example,
Book:
Selected Article:
o Lin, X., Hmelo, C., Kinzer, C. K., & Secules, T. J (1999). Designing
technology to support reflection, Educational Technology Research &
Development, pp. 43-62.
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