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A Global Analysis of
Mobile Gaming Benchmarks
Performance insights from more than 60K mobile games
and over 3 billion players from around the world.
1 2018 Edition
What’s inside...
About this report Page 3
Key takeaways Page 4
Retention
D1 Retention Overview Page 5
D1 Retention by Genre Page 6
D7 Retention Overview Page 7
D7 Retention by Genre Page 8
D28 Retention Overview Page 9
D28 Retention by Genre Page 10
Session length
Average Session Length Overview Page 11
Average Session Length by Genre Page 12
Revenue
ARPPU Overview Page 13
ARPPU by Genre Page 14
ARPDAU Overview Page 15
ARPDAU by Genre Page 16
Stickiness
Stickiness Overview Page 17
Stickiness by Genre Page 18
Conversion
Conversion Overview Page 19
Conversion by Genre Page 20
2
How we define our benchmarks
GameAnalytics is a free tool that helps game developers and publishers around
the world to better understand their players, refine gameplay and compare the
performance of their titles to the general trends in the market (benchmarks).
With more than 60K+ titles and 3 billion players analyzed, this report provides an
insightful snapshot into the state of the mobile gaming industry. Throughout this
report, we present our benchmarks to show insights into how the industry is
performing for each genre and metric.
We crunched data from Our analysis presents Data for a full calendar
a selection of our 60K+ findings from 850 million year, running from July 1st
games which are currently monthly active players. 2017 to June 30th 2018.
active on the app stores.
3
Key Takeaways
After 1 day, top performing games show
retention between 35-50%- Page 6
44
Retention (Day 1)
If your day 1
How much potential retention is low...
do games have? If a game has low day 1
retention, then it’s probably
Day 1 retention looks at how many players return going to need a massive
after 1 day of playing a game. This is a vital KPI to overhaul.
get a quick impression of a game’s potential. Many studios drop under-
performing titles (sometimes
killing games with anything
Key takeaways: less than 35%). Although this
can be a hard decision to
make, it’s sometimes better to
If a game has more than 40% day 1 retention, cut losses and move on to the
then it is doing really well. next project.
5
Breakdown of Genre for Day 1 Retention
*All genres are listed in alphabetical order and based on the App Store categories.
6
Retention (Day 7)
As expected, there’s a
decrease in retention
around Christmas
and Summer holidays.
Yearly Overview for
Day 7 Retention
7
Breakdown of Genre for Day 7 Retention
8
Retention (Day 28)
9
Breakdown of Genre for Day 28 Retention
10
Average session length
11
Breakdown of Genre for Average Session Length
12
ARPPU
How to increase
How much do users spend? player spend
In this section, we look at the average revenue per There are loads of ways to
paying user across games on our platform. encourage players to spend
more in a game, including
To keep the data clean and accurate, we’ve only
push notifications, timely
considered games with actual revenue. promotions and dynamic
pricing to cater for different
player demographics.
Key takeaways:
Before optimising IAP,
developers should focus on
Spending habits are erratic in top performing titles, overall gameplay. After all,
indicating that they’re running more successful people can’t spend money if
marketing campaigns throughout the year. they aren’t playing that game.
13
Breakdown of Genre for ARPPU
ARPDAU is highest
in the period just Yearly Overview
before Christmas. for ARPDAU
15
Breakdown of Genre for ARPDAU
16
Stickiness
17
Breakdown of Genre for Stickiness
18
Conversion
How to increase
Which genre gets the most conversion
There was a peak around New Year’s Eve for Reactive in-game offers
are a great way to remind
top 15% games. players of the items they can
purchase, and can make the
Average games are converting, however the top game more helpful.
performing titles are getting 3x more in comparison.
19
Breakdown of Genre for Daily Conversion
20
Hear what the
best have to say
16,000+ game developers use
GameAnalytics in more than 60K titles.
21 21
SCORE: 345
22
22
Other cool stats
you should know
23 23
Mobile games will account for 76%
of global app revenue in 2019
Statistics from Newzoo show that mobile apps will take an estimated
revenue of $107.9 Billion in 2019, with mobile games accounting for
76% of this figure.
24
Features any great
analyst should use
We’ve listed some of the most powerful GameAnalytics features you
should use to level up your games and keep your players happy.
View your
entire portfolio
Easily search, find, pin, and access
your most important titles from one
convenient view. Get a quick snapshot
into the health of your studio, or even
the games that you’ve helped publish.
25 25
Slice and dice data
until it’s just right
View and report on the exact data
slice you need, then identify player
segments with advanced combinations
of filters - across multiple dimensions!
Got questions?
Email: insights@gameanalytics.com